CodeWalker/CodeWalker.Core/World/Trains.cs
2018-12-11 15:33:39 +11:00

437 lines
12 KiB
C#

using CodeWalker.GameFiles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using SharpDX;
namespace CodeWalker.World
{
public class Trains
{
public volatile bool Inited = false;
public GameFileCache GameFileCache;
public List<TrainTrack> TrainTracks { get; set; } = new List<TrainTrack>();
public void Init(GameFileCache gameFileCache, Action<string> updateStatus)
{
GameFileCache = gameFileCache;
var rpfman = gameFileCache.RpfMan;
string trainsfilename = "common.rpf\\data\\levels\\gta5\\trains.xml";
XmlDocument trainsxml = rpfman.GetFileXml(trainsfilename);
XmlElement trainsdata = trainsxml.DocumentElement;
//TODO: parse train_configs
string tracksfilename = "common.rpf\\data\\levels\\gta5\\traintracks.xml";
XmlDocument tracksxml = rpfman.GetFileXml(tracksfilename);
XmlElement tracksdata = tracksxml.DocumentElement;
XmlNodeList tracks = tracksdata.SelectNodes("train_track");
TrainTracks.Clear();
for (int i = 0; i < tracks.Count; i++)
{
var trackxml = tracks[i];
TrainTrack tt = new TrainTrack();
tt.Load(gameFileCache, trackxml);
TrainTracks.Add(tt);
}
Inited = true;
}
}
public class TrainTrack : BasePathData
{
public string filename { get; set; }
public string trainConfigName { get; set; }
public bool isPingPongTrack { get; set; }
public bool stopsAtStations { get; set; }
public bool MPstopsAtStations { get; set; }
public float speed { get; set; }
public float brakingDist { get; set; }
public List<TrainTrackNode> Nodes { get; set; }
public int NodeCount { get; set; }
public int StationCount
{
get
{
int sc = 0;
if (Nodes != null)
{
foreach (var node in Nodes)
{
if ((node.NodeType == 1) || (node.NodeType == 2) || (node.NodeType == 5))
{
sc++;
}
}
}
return sc;
}
}
public EditorVertex[] LinkedVerts { get; set; }
public Vector4[] NodePositions { get; set; }
public EditorVertex[] GetPathVertices()
{
return LinkedVerts;
}
public EditorVertex[] GetTriangleVertices()
{
return null;
}
public Vector4[] GetNodePositions()
{
return NodePositions;
}
public PathBVH BVH { get; set; }
public string NodesString { get; set; }
public RpfFileEntry RpfFileEntry { get; set; }
public string Name { get; set; }
public string FilePath { get; set; }
public bool HasChanged { get; set; }
public bool Loaded { get; set; }
public void Load(GameFileCache gameFileCache, XmlNode node)
{
//load from game file cache
filename = Xml.GetStringAttribute(node, "filename");
trainConfigName = Xml.GetStringAttribute(node, "trainConfigName");
isPingPongTrack = Xml.GetBoolAttribute(node, "isPingPongTrack");
stopsAtStations = Xml.GetBoolAttribute(node, "stopsAtStations");
MPstopsAtStations = Xml.GetBoolAttribute(node, "MPstopsAtStations");
speed = Xml.GetFloatAttribute(node, "speed");
brakingDist = Xml.GetFloatAttribute(node, "brakingDist");
RpfFileEntry = gameFileCache.RpfMan.GetEntry(filename) as RpfFileEntry;
NodesString = gameFileCache.RpfMan.GetFileUTF8Text(filename);
SetNameFromFilename();
FilePath = Name;
Load(NodesString);
BuildVertices();
BuildBVH();
Loaded = true;
}
public void Load(byte[] data)
{
filename = string.Empty;
trainConfigName = string.Empty;
RpfFileEntry = new RpfBinaryFileEntry();
string str = Encoding.UTF8.GetString(data);
Load(str);
BuildVertices();
BuildBVH();
Loaded = true;
}
public byte[] Save()
{
NodeCount = Nodes.Count;
StringBuilder sb = new StringBuilder();
sb.AppendLine(Nodes.Count.ToString());
foreach (var node in Nodes)
{
var nstr = FloatUtil.GetVector3String(node.Position).Replace(",","") + " " + node.NodeType.ToString();
sb.AppendLine(nstr);
}
string str = sb.ToString();
return Encoding.UTF8.GetBytes(str);
}
public void SetNameFromFilename()
{
string[] fparts = filename.Replace('\\', '/').Split('/');
if ((fparts == null) || (fparts.Length == 0))
{
Name = filename;
}
else
{
Name = fparts[fparts.Length - 1];
}
}
public void Load(string trackstr)
{
//load nodes from a text string...
NodesString = trackstr;
if (!string.IsNullOrEmpty(trackstr))
{
string[] trackstrs = trackstr.Split(new[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
if (trackstrs.Length > 1)
{
int nodecount;
int.TryParse(trackstrs[0], out nodecount);
NodeCount = nodecount;
List<TrainTrackNode> nodes = new List<TrainTrackNode>();
for (int i = 1; i < trackstrs.Length; i++)
{
var nodestr = trackstrs[i].Trim();
var nodevals = nodestr.Split(' ');
if (nodevals.Length == 4)
{
TrainTrackNode ttnode = new TrainTrackNode();
var x = FloatUtil.Parse(nodevals[0]);
var y = FloatUtil.Parse(nodevals[1]);
var z = FloatUtil.Parse(nodevals[2]);
int nodetype;
int.TryParse(nodevals[3], out nodetype);
ttnode.Position = new Vector3(x, y, z);
ttnode.NodeType = nodetype;
ttnode.Track = this;
ttnode.Index = nodes.Count;
ttnode.Links[0] = (nodes.Count > 0) ? nodes[nodes.Count - 1] : null;
if (ttnode.Links[0] != null)
{
ttnode.Links[0].Links[1] = ttnode;
}
nodes.Add(ttnode);
}
else
{ }
}
Nodes = nodes;
}
else
{ }
}
else
{ }
if (Nodes == null)
{
Nodes = new List<TrainTrackNode>();
}
}
public void BuildVertices()
{
if ((Nodes != null) && (Nodes.Count > 0))
{
var nc = Nodes.Count;
var lc = nc - 1;
var lvc = lc * 2;
var np = new Vector4[nc];
var lv = new EditorVertex[lvc];
for (int i = 0; i < nc; i++)
{
np[i] = new Vector4(Nodes[i].Position, 1.0f);
if (i > 0)
{
var l = i - 1;
var li = l * 2;
var ni = li + 1;
lv[li].Position = Nodes[l].Position;
lv[ni].Position = Nodes[i].Position;
lv[li].Colour = (uint)Nodes[l].GetColour();
lv[ni].Colour = (uint)Nodes[i].GetColour();
}
}
NodePositions = np;
LinkedVerts = lv;
}
}
public void UpdateBvhForNode(TrainTrackNode node)
{
//this needs to be called when a node's position changes...
//need to recalc the BVH for mouse intersection optimisation purposes.
//if (BVH == null) return;
//BVH.UpdateForNode(node);
BuildBVH();
//also updates the NodePositions for the visible vertex
if (Nodes != null)
{
for (int i = 0; i < Nodes.Count; i++)
{
if (Nodes[i] == node)
{
NodePositions[i] = new Vector4(node.Position, 1.0f);
break;
}
}
}
}
public void BuildBVH()
{
BVH = new PathBVH(Nodes, 10, 10);
}
public TrainTrackNode AddNode(TrainTrackNode afternode = null)
{
int cnt = Nodes?.Count ?? 0;
TrainTrackNode tn = new TrainTrackNode();
tn.Track = this;
tn.Index = (afternode != null) ? afternode.Index + 1 : cnt;
if (Nodes == null)
{
Nodes = new List<TrainTrackNode>();
}
if (afternode != null)
{
TrainTrackNode aln = afternode.Links[1];
if (aln != null) aln.Links[0] = tn;
afternode.Links[1] = tn;
tn.Links[0] = afternode;
tn.Links[1] = aln;
int idx = tn.Index;
Nodes.Insert(idx, tn);
for (int i = 0; i < Nodes.Count; i++)
{
Nodes[i].Index = i;
}
}
else
{
if (cnt > 0)
{
TrainTrackNode ln = Nodes[cnt - 1];
tn.Links[0] = ln;
ln.Links[1] = tn;
}
Nodes.Add(tn);
}
NodeCount = Nodes.Count;
return tn;
}
public bool RemoveNode(TrainTrackNode node)
{
bool r = false;
r = Nodes.Remove(node);
NodeCount = Nodes.Count;
if (r)
{
var l0 = node.Links[0];
var l1 = node.Links[1];
if (l0 != null)
{
l0.Links[1] = l1;
}
if (l1 != null)
{
l1.Links[0] = l0;
}
for (int i = 0; i < Nodes.Count; i++)
{
Nodes[i].Index = i;
}
BuildVertices();
}
return r;
}
public override string ToString()
{
return Name + ": " + filename + " (" + NodeCount.ToString() + " nodes)";
}
}
public class TrainTrackNode : BasePathNode
{
public Vector3 Position { get; set; }
public int NodeType { get; set; }
public TrainTrack Track { get; set; }
public int Index { get; set; }
public TrainTrackNode[] Links { get; set; } = new TrainTrackNode[2];
public int GetColour()
{
switch (NodeType)
{
case 0: return new Color4(1.0f, 0.0f, 0.0f, 1.0f).ToRgba();
case 1: return new Color4(1.0f, 1.0f, 0.0f, 1.0f).ToRgba();
case 2: return new Color4(0.0f, 1.0f, 0.0f, 1.0f).ToRgba();
case 3: return new Color4(0.0f, 1.0f, 1.0f, 1.0f).ToRgba();
case 4: return new Color4(0.0f, 0.0f, 1.0f, 1.0f).ToRgba();
case 5: return new Color4(1.0f, 0.0f, 1.0f, 1.0f).ToRgba();
default: return new Color4(1.0f, 1.0f, 1.0f, 1.0f).ToRgba();
}
}
public void SetPosition(Vector3 pos)
{
Position = pos;
}
public override string ToString()
{
return Index.ToString() + ": " + NodeType.ToString();// + ": " + FloatUtil.GetVector3String(Position);
}
}
}