CodeWalker/Utils/InputUtils.cs

336 lines
12 KiB
C#

using CodeWalker.Properties;
using SharpDX;
using SharpDX.XInput;
using System;
using System.Collections.Specialized;
using System.Windows.Forms;
namespace CodeWalker
{
public class InputManager
{
public Controller xbcontroller = null;
public State xbcontrollerstate;
public State xbcontrollerstateprev;
public Vector4 xbmainaxes = Vector4.Zero;
public Vector4 xbmainaxesprev = Vector4.Zero;
public Vector2 xbtrigs = Vector2.Zero;
public Vector2 xbtrigsprev = Vector2.Zero;
public float xbcontrolvelocity = 0.0f;
public bool xbenable = false;
public float xblx = 0; //left stick X axis
public float xbly = 0; //left stick Y axis
public float xbrx = 0; //right stick X axis
public float xbry = 0; //right stick Y axis
public float xblt = 0; //left trigger value
public float xbrt = 0; //right trigger value
public volatile bool kbmovefwd = false;
public volatile bool kbmovebck = false;
public volatile bool kbmovelft = false;
public volatile bool kbmovergt = false;
public volatile bool kbmoveup = false;
public volatile bool kbmovedn = false;
public volatile bool kbjump = false;
public volatile bool kbmoving = false;
public KeyBindings keyBindings = new KeyBindings(Settings.Default.KeyBindings);
public bool CtrlPressed = false;
public bool ShiftPressed = false;
public void Init()
{
xbcontroller = new Controller(UserIndex.One);
if (!xbcontroller.IsConnected)
{
var controllers = new[] { new Controller(UserIndex.Two), new Controller(UserIndex.Three), new Controller(UserIndex.Four) };
foreach (var selectControler in controllers)
{
if (selectControler.IsConnected)
{
xbcontroller = selectControler;
xbcontrollerstate = xbcontroller.GetState();
xbcontrollerstateprev = xbcontrollerstate;
break;
}
}
}
else
{
xbcontrollerstate = xbcontroller.GetState();
xbcontrollerstateprev = xbcontrollerstate;
}
}
public void Update(float elapsed)
{
if (elapsed > 0.1f) elapsed = 0.1f;
var s = Settings.Default;
xbenable = (xbcontroller != null) && (xbcontroller.IsConnected);
xblx = 0; xbly = 0; xbrx = 0; xbry = 0; xblt = 0; xbrt = 0; //input axes
if (xbenable)
{
xbcontrollerstateprev = xbcontrollerstate;
xbcontrollerstate = xbcontroller.GetState();
xbmainaxesprev = xbmainaxes;
xbtrigsprev = xbtrigs;
xbmainaxes = ControllerMainAxes();
xbtrigs = ControllerTriggers();
xblx = xbmainaxes.X;
xbly = xbmainaxes.Y;
xbrx = xbmainaxes.Z;
xbry = xbmainaxes.W;
xblt = xbtrigs.X;
xbrt = xbtrigs.Y;
float lamt = s.XInputLThumbSensitivity * elapsed;
float ramt = s.XInputRThumbSensitivity * elapsed;
xbly = s.XInputLThumbInvert ? xbly : -xbly;
xbry = s.XInputRThumbInvert ? xbry : -xbry;
xblx *= lamt;
xbly *= lamt;
xbrx *= ramt;
xbry *= ramt;
}
}
public void KeyDown(KeyEventArgs e, bool enablemove)
{
var k = e.KeyCode;
CtrlPressed = (e.Modifiers & Keys.Control) > 0;
ShiftPressed = (e.Modifiers & Keys.Shift) > 0;
//enablemove = enablemove && (!ctrl);
//WASD move...
if (enablemove)
{
if (k == keyBindings.MoveForward) kbmovefwd = true;
if (k == keyBindings.MoveBackward) kbmovebck = true;
if (k == keyBindings.MoveLeft) kbmovelft = true;
if (k == keyBindings.MoveRight) kbmovergt = true;
if (k == keyBindings.MoveUp) kbmoveup = true;
if (k == keyBindings.MoveDown) kbmovedn = true;
if (k == keyBindings.Jump) kbjump = true;
}
kbmoving = kbmovefwd || kbmovebck || kbmovelft || kbmovergt || kbmoveup || kbmovedn || kbjump;
}
public void KeyUp(KeyEventArgs e)
{
CtrlPressed = (e.Modifiers & Keys.Control) > 0;
ShiftPressed = (e.Modifiers & Keys.Shift) > 0;
var k = e.KeyCode;
if (k == keyBindings.MoveForward) kbmovefwd = false;
if (k == keyBindings.MoveBackward) kbmovebck = false;
if (k == keyBindings.MoveLeft) kbmovelft = false;
if (k == keyBindings.MoveRight) kbmovergt = false;
if (k == keyBindings.MoveUp) kbmoveup = false;
if (k == keyBindings.MoveDown) kbmovedn = false;
if (k == keyBindings.Jump) kbjump = false;
kbmoving = kbmovefwd || kbmovebck || kbmovelft || kbmovergt || kbmoveup || kbmovedn || kbjump;
}
public void KeyboardStop()
{
kbmovefwd = false;
kbmovebck = false;
kbmovelft = false;
kbmovergt = false;
kbmoveup = false;
kbmovedn = false;
kbjump = false;
}
public Vector3 KeyboardMoveVec(bool mapview = false)
{
Vector3 movevec = Vector3.Zero;
if (mapview)
{
if (kbmovefwd) movevec.Y += 1.0f;
if (kbmovebck) movevec.Y -= 1.0f;
if (kbmovelft) movevec.X -= 1.0f;
if (kbmovergt) movevec.X += 1.0f;
if (kbmoveup) movevec.Y += 1.0f;
if (kbmovedn) movevec.Y -= 1.0f;
}
else
{
if (kbmovefwd) movevec.Z -= 1.0f;
if (kbmovebck) movevec.Z += 1.0f;
if (kbmovelft) movevec.X -= 1.0f;
if (kbmovergt) movevec.X += 1.0f;
if (kbmoveup) movevec.Y += 1.0f;
if (kbmovedn) movevec.Y -= 1.0f;
}
return movevec;
}
public Vector4 ControllerMainAxes()
{
var gp = xbcontrollerstate.Gamepad;
var ldz = Gamepad.LeftThumbDeadZone;
var rdz = Gamepad.RightThumbDeadZone;
float ltnrng = -(short.MinValue + ldz);
float ltprng = (short.MaxValue - ldz);
float rtnrng = -(short.MinValue + rdz);
float rtprng = (short.MaxValue - rdz);
float lx = (gp.LeftThumbX < 0) ? Math.Min((gp.LeftThumbX + ldz) / ltnrng, 0) :
(gp.LeftThumbX > 0) ? Math.Max((gp.LeftThumbX - ldz) / ltprng, 0) : 0;
float ly = (gp.LeftThumbY < 0) ? Math.Min((gp.LeftThumbY + ldz) / ltnrng, 0) :
(gp.LeftThumbY > 0) ? Math.Max((gp.LeftThumbY - ldz) / ltprng, 0) : 0;
float rx = (gp.RightThumbX < 0) ? Math.Min((gp.RightThumbX + rdz) / rtnrng, 0) :
(gp.RightThumbX > 0) ? Math.Max((gp.RightThumbX - rdz) / rtprng, 0) : 0;
float ry = (gp.RightThumbY < 0) ? Math.Min((gp.RightThumbY + rdz) / rtnrng, 0) :
(gp.RightThumbY > 0) ? Math.Max((gp.RightThumbY - rdz) / rtprng, 0) : 0;
return new Vector4(lx, ly, rx, ry);
}
public Vector2 ControllerTriggers()
{
var gp = xbcontrollerstate.Gamepad;
var tt = Gamepad.TriggerThreshold;
float trng = byte.MaxValue - tt;
float lt = Math.Max((gp.LeftTrigger - tt) / trng, 0);
float rt = Math.Max((gp.RightTrigger - tt) / trng, 0);
return new Vector2(lt, rt);
}
public bool ControllerButtonPressed(GamepadButtonFlags b)
{
return ((xbcontrollerstate.Gamepad.Buttons & b) != 0);
}
public bool ControllerButtonJustPressed(GamepadButtonFlags b)
{
return (((xbcontrollerstate.Gamepad.Buttons & b) != 0) && ((xbcontrollerstateprev.Gamepad.Buttons & b) == 0));
}
}
public class KeyBindings
{
public Keys MoveForward = Keys.W;
public Keys MoveBackward = Keys.S;
public Keys MoveLeft = Keys.A;
public Keys MoveRight = Keys.D;
public Keys MoveUp = Keys.R;
public Keys MoveDown = Keys.F;
public Keys MoveSlowerZoomIn = Keys.Z;
public Keys MoveFasterZoomOut = Keys.X;
public Keys ToggleMouseSelect = Keys.C;
public Keys ToggleToolbar = Keys.T;
public Keys ExitEditMode = Keys.Q;
public Keys EditPosition = Keys.W;
public Keys EditRotation = Keys.E;
public Keys EditScale = Keys.R;
public Keys Jump = Keys.Space; //for control mode
public Keys FirstPerson = Keys.P;
public KeyBindings(StringCollection sc)
{
foreach (string s in sc)
{
string[] parts = s.Split(':');
if (parts.Length == 2)
{
string sval = parts[1].Trim();
Keys k = (Keys)Enum.Parse(typeof(Keys), sval);
SetBinding(parts[0], k);
}
}
}
public void SetBinding(string name, Keys k)
{
switch (name)
{
case "Move Forwards": MoveForward = k; break;
case "Move Backwards": MoveBackward = k; break;
case "Move Left": MoveLeft = k; break;
case "Move Right": MoveRight = k; break;
case "Move Up": MoveUp = k; break;
case "Move Down": MoveDown = k; break;
case "Move Slower / Zoom In": MoveSlowerZoomIn = k; break;
case "Move Faster / Zoom Out": MoveFasterZoomOut = k; break;
case "Toggle Mouse Select": ToggleMouseSelect = k; break;
case "Toggle Toolbar": ToggleToolbar = k; break;
case "Exit Edit Mode": ExitEditMode = k; break;
case "Edit Position": EditPosition = k; break;
case "Edit Rotation": EditRotation = k; break;
case "Edit Scale": EditScale = k; break;
case "First Person Mode": FirstPerson = k; break;
}
}
public StringCollection GetSetting()
{
StringCollection sc = new StringCollection();
sc.Add(GetSettingItem("Move Forwards", MoveForward));
sc.Add(GetSettingItem("Move Backwards", MoveBackward));
sc.Add(GetSettingItem("Move Left", MoveLeft));
sc.Add(GetSettingItem("Move Right", MoveRight));
sc.Add(GetSettingItem("Move Up", MoveUp));
sc.Add(GetSettingItem("Move Down", MoveDown));
sc.Add(GetSettingItem("Move Slower / Zoom In", MoveSlowerZoomIn));
sc.Add(GetSettingItem("Move Faster / Zoom Out", MoveFasterZoomOut));
sc.Add(GetSettingItem("Toggle Mouse Select", ToggleMouseSelect));
sc.Add(GetSettingItem("Toggle Toolbar", ToggleToolbar));
sc.Add(GetSettingItem("Exit Edit Mode", ExitEditMode));
sc.Add(GetSettingItem("Edit Position", EditPosition));
sc.Add(GetSettingItem("Edit Rotation", EditRotation));
sc.Add(GetSettingItem("Edit Scale", EditScale));
sc.Add(GetSettingItem("First Person Mode", FirstPerson));
return sc;
}
private string GetSettingItem(string name, Keys val)
{
return name + ": " + val.ToString();
}
public KeyBindings Copy()
{
return (KeyBindings)MemberwiseClone();
}
}
}