CodeWalker/Rendering/Shaders
2019-12-12 03:18:33 +11:00
..
BasicShader.cs Support for normal_only and spec_only decals in deferred mode 2019-12-11 21:38:40 +11:00
BoundsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CableShader.cs Deferred shading 2019-12-04 00:52:22 +11:00
CloudsShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
DeferredScene.cs Fixed crash on AMD, unbinding lights buffers after use. 2019-12-12 03:18:33 +11:00
DistantLightsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
MarkerShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
PostProcessor.cs Refactored deferred lights code, and skipping SSAA when sample count is 1 2019-12-04 17:54:48 +11:00
Shader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
ShadowShader.cs Ped clothes not exploding 2019-11-29 20:47:11 +11:00
SkydomeShader.cs dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
TerrainShader.cs Deferred shading 2019-12-04 00:52:22 +11:00
TreesLodShader.cs Deferred shading 2019-12-04 00:52:22 +11:00
WaterShader.cs Deferred shading 2019-12-04 00:52:22 +11:00
WidgetShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00