CodeWalker/Rendering/Shaders
2018-12-07 13:41:18 +11:00
..
BasicShader.cs Fixed grass painting and selection bugs/glitchiness 2018-12-07 13:41:18 +11:00
BoundsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CableShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
CloudsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
DistantLightsShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
MarkerShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
PathShader.cs Improved rendering for nav poly selection, path shader now batches selection lines and tris 2018-05-01 18:03:20 +10:00
PostProcessor.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
Shader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
ShadowShader.cs Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00
SkydomeShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TerrainShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
TreesLodShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WaterShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00
WidgetShader.cs R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00