CodeWalker/CodeWalker.Core/GameFiles/Resources/VertexType.cs

138 lines
3.4 KiB
C#

using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public enum VertexComponentType : byte
{
Nothing = 0,
Float16Two = 1,
Float = 2,
Float16Four = 3,
Float_unk = 4,
Float2 = 5,
Float3 = 6,
Float4 = 7,
UByte4 = 8,
Color = 9,
Dec3N = 10,
Unk1 = 11,
Unk2 = 12,
Unk3 = 13,
Unk4 = 14,
Unk5 = 15,
}
public enum VertexDeclarationTypes : ulong
{
Types1 = 0x7755555555996996, // GTAV - used by most drawables
Types2 = 0x030000000199A006, // GTAV - used on cloth?
Types3 = 0x0300000001996006, // GTAV - used on cloth?
//Types4 = 0x0000000007097007, // Max Payne 3
//Types5 = 0x0700000007097977, // Max Payne 3
//Types6 = 0x0700000007997977, // Max Payne 3
//Types7 = 0x0700007777097977, // Max Payne 3
//Types8 = 0x0700007777997977, // Max Payne 3
}
public enum VertexType : uint
{
Default = 89, //PNCT
DefaultEx = 16473, //PNCTX
PNCCT = 121,
PNCCTTTT = 1017,
PBBNCCTTX = 16639,
PBBNCCT = 127,
PNCTTTX = 16857,
PNCTTX = 16601,
PNCTTTX_2 = 19545,
PNCTTTX_3 = 17113,
PNCCTTX = 16633,
PNCCTTX_2 = 17017,
PNCCTTTX = 17145,
PBBNCCTX = 16511,
PBBNCTX = 16479,
PBBNCT = 95,
PNCCTT = 249,
PNCCTX = 16505,
PCT = 81,
PT = 65,
PTT = 193,
PNC = 25,
PC = 17,
PCC = 7,
PCCH2H4 = 2147500121, //0x80004059 (16473 + 0x80000000) DefaultEx Cloth?
PNCH2 = 2147483737, //0x80000059 (89 + 0x80000000) Default Cloth?
PNCTTTTX = 19673, //normal_spec_detail_dpm_vertdecal_tnt
PNCTTTT = 985,
PBBNCCTT = 255,
PCTT = 209,
PBBCCT = 119,
PBBNC = 31,
PBBNCTT = 223,
PBBNCTTX = 16607,
PBBNCTTT = 479,
PNCTT = 217,
PNCTTT = 473,
PBBNCTTTX = 16863,
}
//0x7755555555996996
public struct VertexTypeGTAV1
{
public Vector3 Position;
public uint BlendWeights;
public uint BlendIndices;
public Vector3 Normals;
public uint Colour0;
public uint Colour1;
public Vector2 Texcoords0;
public Vector2 Texcoords1;
public Vector2 Texcoords2;
public Vector2 Texcoords3;
public Vector2 Texcoords4;
public Vector2 Texcoords5;
public Vector2 Texcoords6;
public Vector2 Texcoords7;
public Vector4 Tangents;
public Vector4 Binormals;
}
//0x030000000199A006
public struct VertexTypeGTAV2
{
public Vector3 Position;
public uint Normals; // Packed as Dec3N
public uint Colour0;
public uint Colour1;
public Half2 Texcoords0;
public Half4 Tangents;
}
//0x0300000001996006
public struct VertexTypeGTAV3
{
public Vector3 Position;
public Vector3 Normals;
public uint Colour0;
public uint Colour1;
public Half2 Texcoords0;
public Half4 Tangents;
}
//vertex data to be used by the editor. TODO: maybe move somewhere else.
public struct EditorVertex
{
public Vector3 Position;
public uint Colour;
}
}