mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-30 02:42:54 +08:00
1434 lines
45 KiB
C#
1434 lines
45 KiB
C#
using CodeWalker.GameFiles;
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using CodeWalker.Properties;
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using CodeWalker.Rendering;
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using CodeWalker.World;
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using SharpDX;
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using SharpDX.Direct3D11;
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using SharpDX.XInput;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Color = SharpDX.Color;
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namespace CodeWalker.Vehicles
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{
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public partial class VehicleForm : Form, DXForm
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{
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public Form Form { get { return this; } } //for DXForm/DXManager use
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public Renderer Renderer = null;
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public object RenderSyncRoot { get { return Renderer.RenderSyncRoot; } }
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volatile bool formopen = false;
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volatile bool running = false;
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volatile bool pauserendering = false;
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//volatile bool initialised = false;
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Stopwatch frametimer = new Stopwatch();
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Camera camera;
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Timecycle timecycle;
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Weather weather;
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Clouds clouds;
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Entity camEntity = new Entity();
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bool MouseLButtonDown = false;
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bool MouseRButtonDown = false;
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int MouseX;
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int MouseY;
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System.Drawing.Point MouseDownPoint;
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System.Drawing.Point MouseLastPoint;
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public GameFileCache GameFileCache { get; } = GameFileCacheFactory.Create();
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InputManager Input = new InputManager();
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bool initedOk = false;
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bool toolsPanelResizing = false;
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int toolsPanelResizeStartX = 0;
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int toolsPanelResizeStartLeft = 0;
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int toolsPanelResizeStartRight = 0;
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Dictionary<DrawableBase, bool> DrawableDrawFlags = new Dictionary<DrawableBase, bool>();
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bool enableGrid = false;
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float gridSize = 1.0f;
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int gridCount = 40;
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List<VertexTypePC> gridVerts = new List<VertexTypePC>();
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object gridSyncRoot = new object();
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MetaHash SelectedVehicleHash = 0;//base vehicle name hash
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MetaHash SelectedModelHash = 0;//yft name hash, can be _hi
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VehicleInitData SelectedVehicleInit = null;
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YftFile SelectedVehicleYft = null;
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public VehicleForm()
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{
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InitializeComponent();
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Renderer = new Renderer(this, GameFileCache);
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camera = Renderer.camera;
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timecycle = Renderer.timecycle;
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weather = Renderer.weather;
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clouds = Renderer.clouds;
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initedOk = Renderer.Init();
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Renderer.controllightdir = !Settings.Default.Skydome;
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Renderer.rendercollisionmeshes = false;
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Renderer.renderclouds = false;
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//Renderer.renderclouds = true;
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//Renderer.individualcloudfrag = "Contrails";
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Renderer.rendermoon = false;
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Renderer.renderskeletons = false;
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Renderer.SelectionFlagsTestAll = true;
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}
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public void InitScene(Device device)
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{
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int width = ClientSize.Width;
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int height = ClientSize.Height;
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try
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{
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Renderer.DeviceCreated(device, width, height);
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}
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catch (Exception ex)
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{
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MessageBox.Show("Error loading shaders!\n" + ex.ToString());
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return;
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}
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camera.FollowEntity = camEntity;
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camera.FollowEntity.Position = Vector3.Zero;// prevworldpos;
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camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH);
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camera.TargetDistance = 2.0f;
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camera.CurrentDistance = 2.0f;
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camera.TargetRotation.Y = 0.2f;
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camera.CurrentRotation.Y = 0.2f;
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camera.TargetRotation.X = 0.5f * (float)Math.PI;
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camera.CurrentRotation.X = 0.5f * (float)Math.PI;
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LoadSettings();
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formopen = true;
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new Thread(new ThreadStart(ContentThread)).Start();
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frametimer.Start();
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}
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public void CleanupScene()
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{
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formopen = false;
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Renderer.DeviceDestroyed();
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int count = 0;
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while (running && (count < 5000)) //wait for the content thread to exit gracefully
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{
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Thread.Sleep(1);
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count++;
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}
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}
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public void RenderScene(DeviceContext context)
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{
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float elapsed = (float)frametimer.Elapsed.TotalSeconds;
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frametimer.Restart();
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if (pauserendering) return;
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if (!Monitor.TryEnter(Renderer.RenderSyncRoot, 50))
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{ return; } //couldn't get a lock, try again next time
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UpdateControlInputs(elapsed);
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//space.Update(elapsed);
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Renderer.Update(elapsed, MouseLastPoint.X, MouseLastPoint.Y);
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//UpdateWidgets();
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//BeginMouseHitTest();
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Renderer.BeginRender(context);
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Renderer.RenderSkyAndClouds();
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Renderer.SelectedDrawable = null;// SelectedItem.Drawable;
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RenderVehicle();
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//UpdateMouseHitsFromRenderer();
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//RenderSelection();
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RenderGrid(context);
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Renderer.RenderQueued();
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//Renderer.RenderBounds(MapSelectionMode.Entity);
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//Renderer.RenderSelectionGeometry(MapSelectionMode.Entity);
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//RenderMoused();
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Renderer.RenderFinalPass();
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//RenderMarkers();
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//RenderWidgets();
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Renderer.EndRender();
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Monitor.Exit(Renderer.RenderSyncRoot);
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//UpdateMarkerSelectionPanelInvoke();
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}
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public void BuffersResized(int w, int h)
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{
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Renderer.BuffersResized(w, h);
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}
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private void Init()
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{
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//called from VehicleForm_Load
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if (!initedOk)
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{
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Close();
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return;
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}
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MouseWheel += VehicleForm_MouseWheel;
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if (!GTAFolder.UpdateGTAFolder(true))
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{
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Close();
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return;
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}
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ShaderParamNames[] texsamplers = RenderableGeometry.GetTextureSamplerList();
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foreach (var texsampler in texsamplers)
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{
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TextureSamplerComboBox.Items.Add(texsampler);
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}
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//TextureSamplerComboBox.SelectedIndex = 0;//LoadSettings will do this..
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UpdateGridVerts();
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GridSizeComboBox.SelectedIndex = 1;
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GridCountComboBox.SelectedIndex = 1;
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Input.Init();
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Renderer.Start();
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}
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private void ContentThread()
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{
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//main content loading thread.
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running = true;
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UpdateStatus("Scanning...");
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try
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{
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GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
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}
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catch
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{
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MessageBox.Show("Keys not found! This shouldn't happen.");
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Close();
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return;
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}
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GameFileCache.EnableDlc = true;
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GameFileCache.LoadVehicles = true;
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GameFileCache.LoadArchetypes = false;//to speed things up a little
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GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
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GameFileCache.DoFullStringIndex = true;//to get all global text from DLC...
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GameFileCache.Init(UpdateStatus, LogError);
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//UpdateDlcListComboBox(gameFileCache.DlcNameList);
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//EnableCacheDependentUI();
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UpdateGlobalVehiclesUI();
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LoadWorld();
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//initialised = true;
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//EnableDLCModsUI();
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//UpdateStatus("Ready");
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Task.Run(() => {
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while (formopen && !IsDisposed) //renderer content loop
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{
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bool rcItemsPending = Renderer.ContentThreadProc();
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if (!rcItemsPending)
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{
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Thread.Sleep(1); //sleep if there's nothing to do
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}
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}
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});
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while (formopen && !IsDisposed) //main asset loop
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{
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bool fcItemsPending = GameFileCache.ContentThreadProc();
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if (!fcItemsPending)
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{
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Thread.Sleep(1); //sleep if there's nothing to do
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}
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}
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GameFileCache.Clear();
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running = false;
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}
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private void LoadSettings()
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{
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var s = Settings.Default;
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//WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState;
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//FullScreenCheckBox.Checked = s.FullScreen;
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WireframeCheckBox.Checked = s.Wireframe;
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HDRRenderingCheckBox.Checked = s.HDR;
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ShadowsCheckBox.Checked = s.Shadows;
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SkydomeCheckBox.Checked = s.Skydome;
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RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0);
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TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0);
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TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0);
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AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering;
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//ErrorConsoleCheckBox.Checked = s.ShowErrorConsole;
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//StatusBarCheckBox.Checked = s.ShowStatusBar;
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}
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private void LoadWorld()
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{
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UpdateStatus("Loading timecycles...");
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timecycle.Init(GameFileCache, UpdateStatus);
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timecycle.SetTime(Renderer.timeofday);
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UpdateStatus("Loading materials...");
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BoundsMaterialTypes.Init(GameFileCache);
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UpdateStatus("Loading weather...");
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weather.Init(GameFileCache, UpdateStatus, timecycle);
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//UpdateWeatherTypesComboBox(weather);
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UpdateStatus("Loading clouds...");
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clouds.Init(GameFileCache, UpdateStatus, weather);
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//UpdateCloudTypesComboBox(clouds);
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}
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private void UpdateStatus(string text)
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{
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try
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{
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if (InvokeRequired)
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{
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BeginInvoke(new Action(() => { UpdateStatus(text); }));
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}
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else
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{
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StatusLabel.Text = text;
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}
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}
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catch { }
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}
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private void LogError(string text)
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{
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try
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{
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if (InvokeRequired)
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{
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Invoke(new Action(() => { LogError(text); }));
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}
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else
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{
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//TODO: error logging..
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ConsoleTextBox.AppendText(text + "\r\n");
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//StatusLabel.Text = text;
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//MessageBox.Show(text);
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}
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}
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catch { }
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}
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private void UpdateMousePosition(MouseEventArgs e)
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{
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MouseX = e.X;
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MouseY = e.Y;
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MouseLastPoint = e.Location;
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}
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private void RotateCam(int dx, int dy)
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{
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camera.MouseRotate(dx, dy);
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}
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private void MoveCameraToView(Vector3 pos, float rad)
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{
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//move the camera to a default place where the given sphere is fully visible.
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rad = Math.Max(0.01f, rad);
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camera.FollowEntity.Position = pos;
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camera.TargetDistance = rad * 1.6f;
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camera.CurrentDistance = rad * 1.6f;
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camera.ZFar = Math.Min(rad * 200.0f, 12000.0f);
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camera.ZNear = Math.Min(camera.ZFar * 5e-5f, 0.5f);
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camera.UpdateProj = true;
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}
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private void AddDrawableTreeNode(DrawableBase drawable, uint hash, bool check)
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{
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MetaHash mhash = new MetaHash(hash);
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var dnode = ModelsTreeView.Nodes.Add(mhash.ToString());
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dnode.Tag = drawable;
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dnode.Checked = check;
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AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true, dnode);
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AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false, dnode);
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AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false, dnode);
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AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false, dnode);
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//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false, dnode);
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}
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private void AddDrawableModelsTreeNodes(ResourcePointerList64<DrawableModel> models, string prefix, bool check, TreeNode parentDrawableNode = null)
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{
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if (models == null) return;
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if (models.data_items == null) return;
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for (int mi = 0; mi < models.data_items.Length; mi++)
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{
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var tnc = (parentDrawableNode != null) ? parentDrawableNode.Nodes : ModelsTreeView.Nodes;
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var model = models.data_items[mi];
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string mprefix = prefix + " " + (mi + 1).ToString();
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var mnode = tnc.Add(mprefix + " " + model.ToString());
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mnode.Tag = model;
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mnode.Checked = check;
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var tmnode = TexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
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tmnode.Tag = model;
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if (!check)
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{
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Renderer.SelectionModelDrawFlags[model] = false;
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}
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if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
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foreach (var geom in model.Geometries.data_items)
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{
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var gname = geom.ToString();
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var gnode = mnode.Nodes.Add(gname);
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gnode.Tag = geom;
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gnode.Checked = true;// check;
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var tgnode = tmnode.Nodes.Add(gname);
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tgnode.Tag = geom;
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if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null))
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{
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var pl = geom.Shader.ParametersList;
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var h = pl.Hashes;
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var p = pl.Parameters;
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for (int ip = 0; ip < h.Length; ip++)
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{
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var hash = pl.Hashes[ip];
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var parm = pl.Parameters[ip];
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var tex = parm.Data as TextureBase;
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if (tex != null)
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{
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var t = tex as Texture;
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var tstr = tex.Name.Trim();
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if (t != null)
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{
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tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height);
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}
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var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr);
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tnode.Tag = tex;
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}
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}
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tgnode.Expand();
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}
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}
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mnode.Expand();
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tmnode.Expand();
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}
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}
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private void UpdateSelectionDrawFlags(TreeNode node)
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{
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//update the selection draw flags depending on tag and checked/unchecked
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var drwbl = node.Tag as DrawableBase;
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var model = node.Tag as DrawableModel;
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var geom = node.Tag as DrawableGeometry;
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bool rem = node.Checked;
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lock (Renderer.RenderSyncRoot)
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{
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if (drwbl != null)
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{
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if (rem)
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{
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if (DrawableDrawFlags.ContainsKey(drwbl))
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{
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DrawableDrawFlags.Remove(drwbl);
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}
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}
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else
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{
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DrawableDrawFlags[drwbl] = false;
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}
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}
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if (model != null)
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{
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if (rem)
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{
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if (Renderer.SelectionModelDrawFlags.ContainsKey(model))
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{
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Renderer.SelectionModelDrawFlags.Remove(model);
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}
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}
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else
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{
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Renderer.SelectionModelDrawFlags[model] = false;
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}
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}
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if (geom != null)
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{
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if (rem)
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{
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if (Renderer.SelectionGeometryDrawFlags.ContainsKey(geom))
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{
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Renderer.SelectionGeometryDrawFlags.Remove(geom);
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}
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}
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else
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{
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Renderer.SelectionGeometryDrawFlags[geom] = false;
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}
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}
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//updateArchetypeStatus = true;
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}
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}
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private void UpdateGlobalVehiclesUI()
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{
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if (InvokeRequired)
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{
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BeginInvoke(new Action(() => { UpdateGlobalVehiclesUI(); }));
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}
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else
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{
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VehicleModelComboBox.Items.Clear();
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var vehicles = GameFileCache.VehiclesInitDict.Values.ToList();
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vehicles.Sort((a, b) => { return a.modelName.CompareTo(b.modelName); });
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foreach (var vehicle in vehicles)
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{
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VehicleModelComboBox.Items.Add(vehicle.modelName);
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}
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if (vehicles.Count > 0)
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{
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VehicleModelComboBox.SelectedIndex = 0;
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}
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}
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}
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|
|
private void UpdateModelsUI(DrawableBase drawable)
|
|
{
|
|
DetailsPropertyGrid.SelectedObject = drawable;
|
|
|
|
DrawableDrawFlags.Clear();
|
|
Renderer.SelectionModelDrawFlags.Clear();
|
|
Renderer.SelectionGeometryDrawFlags.Clear();
|
|
ModelsTreeView.Nodes.Clear();
|
|
ModelsTreeView.ShowRootLines = false;
|
|
TexturesTreeView.Nodes.Clear();
|
|
if (drawable != null)
|
|
{
|
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
|
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
|
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
|
|
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
|
|
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
|
|
|
|
|
|
var fdrawable = drawable as FragDrawable;
|
|
if (fdrawable != null)
|
|
{
|
|
var plod1 = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1;
|
|
if ((plod1 != null) && (plod1.Children?.data_items != null))
|
|
{
|
|
foreach (var child in plod1.Children.data_items)
|
|
{
|
|
var cdrwbl = child.Drawable1;
|
|
if ((cdrwbl != null) && (cdrwbl.AllModels?.Length > 0))
|
|
{
|
|
if (cdrwbl.Owner is FragDrawable) continue; //it's a copied drawable... eg a wheel
|
|
|
|
var dname = child.GroupNameHash.ToString();
|
|
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsHigh, dname + " - High Detail", true);
|
|
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsMedium, dname + " - Medium Detail", false);
|
|
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsLow, dname + " - Low Detail", false);
|
|
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsVeryLow, dname + " - Very Low Detail", false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public void LoadVehicle()
|
|
{
|
|
var modelname = VehicleModelComboBox.Text;
|
|
var modelnamel = modelname.ToLowerInvariant();
|
|
MetaHash modelhash = JenkHash.GenHash(modelnamel);
|
|
MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi");
|
|
bool hidet = VehicleHighDetailCheckBox.Checked;
|
|
var yfthash = hidet ? modelhashhi : modelhash;
|
|
|
|
VehicleInitData vid = null;
|
|
if (GameFileCache.VehiclesInitDict.TryGetValue(modelhash, out vid))
|
|
{
|
|
bool vehiclechange = SelectedVehicleHash != modelhash;
|
|
SelectedModelHash = yfthash;
|
|
SelectedVehicleHash = modelhash;
|
|
SelectedVehicleInit = vid;
|
|
SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
|
|
while (!SelectedVehicleYft.Loaded)
|
|
{
|
|
Thread.Sleep(20);//kinda hacky
|
|
SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
|
|
}
|
|
LoadModel(SelectedVehicleYft, vehiclechange);
|
|
VehicleMakeLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLower()));
|
|
VehicleNameLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLower()));
|
|
}
|
|
else
|
|
{
|
|
SelectedModelHash = 0;
|
|
SelectedVehicleHash = 0;
|
|
SelectedVehicleInit = null;
|
|
SelectedVehicleYft = null;
|
|
VehicleMakeLabel.Text = "-";
|
|
VehicleNameLabel.Text = "-";
|
|
}
|
|
}
|
|
|
|
public void LoadModel(YftFile yft, bool movecamera = true)
|
|
{
|
|
if (yft == null) return;
|
|
|
|
//FileName = yft.Name;
|
|
//Yft = yft;
|
|
|
|
var dr = yft.Fragment?.Drawable;
|
|
if (movecamera && (dr != null))
|
|
{
|
|
MoveCameraToView(dr.BoundingCenter, dr.BoundingSphereRadius);
|
|
}
|
|
|
|
UpdateModelsUI(yft.Fragment.Drawable);
|
|
}
|
|
|
|
|
|
|
|
private void UpdateTimeOfDayLabel()
|
|
{
|
|
int v = TimeOfDayTrackBar.Value;
|
|
float fh = v / 60.0f;
|
|
int ih = (int)fh;
|
|
int im = v - (ih * 60);
|
|
if (ih == 24) ih = 0;
|
|
TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im);
|
|
}
|
|
|
|
|
|
private void UpdateControlInputs(float elapsed)
|
|
{
|
|
if (elapsed > 0.1f) elapsed = 0.1f;
|
|
|
|
var s = Settings.Default;
|
|
|
|
float moveSpeed = 2.0f;
|
|
|
|
|
|
Input.Update(elapsed);
|
|
|
|
if (Input.xbenable)
|
|
{
|
|
//if (ControllerButtonJustPressed(GamepadButtonFlags.Start))
|
|
//{
|
|
// SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free);
|
|
//}
|
|
}
|
|
|
|
|
|
|
|
if (Input.ShiftPressed)
|
|
{
|
|
moveSpeed *= 5.0f;
|
|
}
|
|
if (Input.CtrlPressed)
|
|
{
|
|
moveSpeed *= 0.2f;
|
|
}
|
|
|
|
Vector3 movevec = Input.KeyboardMoveVec(false);
|
|
|
|
|
|
//if (MapViewEnabled == true)
|
|
//{
|
|
// movevec *= elapsed * 100.0f * Math.Min(camera.OrthographicTargetSize * 0.01f, 30.0f);
|
|
// float mapviewscale = 1.0f / camera.Height;
|
|
// float fdx = MapViewDragX * mapviewscale;
|
|
// float fdy = MapViewDragY * mapviewscale;
|
|
// movevec.X -= fdx * camera.OrthographicSize;
|
|
// movevec.Y += fdy * camera.OrthographicSize;
|
|
//}
|
|
//else
|
|
{
|
|
//normal movement
|
|
movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 50.0f);
|
|
}
|
|
|
|
|
|
Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec);
|
|
camEntity.Position += movewvec;
|
|
|
|
//MapViewDragX = 0;
|
|
//MapViewDragY = 0;
|
|
|
|
|
|
|
|
|
|
if (Input.xbenable)
|
|
{
|
|
camera.ControllerRotate(Input.xblx + Input.xbrx, Input.xbly + Input.xbry);
|
|
|
|
float zoom = 0.0f;
|
|
float zoomspd = s.XInputZoomSpeed;
|
|
float zoomamt = zoomspd * elapsed;
|
|
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt;
|
|
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt;
|
|
|
|
camera.ControllerZoom(zoom);
|
|
|
|
float acc = 0.0f;
|
|
float accspd = s.XInputMoveSpeed;//actually accel speed...
|
|
acc += Input.xbrt * accspd;
|
|
acc -= Input.xblt * accspd;
|
|
|
|
Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...?
|
|
Input.xbcontrolvelocity += (acc * elapsed);
|
|
|
|
if (Input.ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake...
|
|
{
|
|
Input.xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps...
|
|
//xbcontrolvelocity = 0.0f;
|
|
if (Math.Abs(Input.xbcontrolvelocity) < 0.001f) Input.xbcontrolvelocity = 0.0f;
|
|
}
|
|
|
|
camEntity.Velocity = newdir * Input.xbcontrolvelocity;
|
|
camEntity.Position += camEntity.Velocity * elapsed;
|
|
|
|
|
|
//fire!
|
|
//if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder))
|
|
//{
|
|
// SpawnTestEntity(true);
|
|
//}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private void UpdateGridVerts()
|
|
{
|
|
lock (gridSyncRoot)
|
|
{
|
|
gridVerts.Clear();
|
|
|
|
float s = gridSize * gridCount * 0.5f;
|
|
uint cblack = (uint)Color.Black.ToRgba();
|
|
uint cgray = (uint)Color.DimGray.ToRgba();
|
|
uint cred = (uint)Color.DarkRed.ToRgba();
|
|
uint cgrn = (uint)Color.DarkGreen.ToRgba();
|
|
int interval = 10;
|
|
|
|
for (int i = 0; i <= gridCount; i++)
|
|
{
|
|
float o = (gridSize * i) - s;
|
|
if ((i % interval) != 0)
|
|
{
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cgray });
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cgray });
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cgray });
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cgray });
|
|
}
|
|
}
|
|
for (int i = 0; i <= gridCount; i++) //draw main lines last, so they are on top
|
|
{
|
|
float o = (gridSize * i) - s;
|
|
if ((i % interval) == 0)
|
|
{
|
|
var cx = (o == 0) ? cred : cblack;
|
|
var cy = (o == 0) ? cgrn : cblack;
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cy });
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cy });
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cx });
|
|
gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cx });
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
private void RenderGrid(DeviceContext context)
|
|
{
|
|
if (!enableGrid) return;
|
|
|
|
lock (gridSyncRoot)
|
|
{
|
|
if (gridVerts.Count > 0)
|
|
{
|
|
Renderer.RenderLines(gridVerts);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void RenderVehicle()
|
|
{
|
|
|
|
YftFile yft = GameFileCache.GetYft(SelectedModelHash);
|
|
if (yft != null)
|
|
{
|
|
if (yft.Loaded)
|
|
{
|
|
if (yft.Fragment != null)
|
|
{
|
|
var f = yft.Fragment;
|
|
|
|
var txdhash = SelectedVehicleHash;// yft.RpfFileEntry?.ShortNameHash ?? 0;
|
|
|
|
var namelower = yft.RpfFileEntry?.GetShortNameLower();
|
|
if (namelower?.EndsWith("_hi") ?? false)
|
|
{
|
|
txdhash = JenkHash.GenHash(namelower.Substring(0, namelower.Length - 3));
|
|
}
|
|
|
|
Archetype arch = null;// TryGetArchetype(hash);
|
|
|
|
Renderer.RenderFragment(arch, null, f, txdhash);
|
|
|
|
//seldrwbl = f.Drawable;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private void VehicleForm_Load(object sender, EventArgs e)
|
|
{
|
|
Init();
|
|
}
|
|
|
|
private void VehicleForm_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
switch (e.Button)
|
|
{
|
|
case MouseButtons.Left: MouseLButtonDown = true; break;
|
|
case MouseButtons.Right: MouseRButtonDown = true; break;
|
|
}
|
|
|
|
if (!ToolsPanelShowButton.Focused)
|
|
{
|
|
ToolsPanelShowButton.Focus(); //make sure no textboxes etc are focused!
|
|
}
|
|
|
|
MouseDownPoint = e.Location;
|
|
MouseLastPoint = MouseDownPoint;
|
|
|
|
if (MouseLButtonDown)
|
|
{
|
|
}
|
|
|
|
if (MouseRButtonDown)
|
|
{
|
|
//SelectMousedItem();
|
|
}
|
|
|
|
MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
|
|
MouseY = e.Y;
|
|
}
|
|
|
|
private void VehicleForm_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
switch (e.Button)
|
|
{
|
|
case MouseButtons.Left: MouseLButtonDown = false; break;
|
|
case MouseButtons.Right: MouseRButtonDown = false; break;
|
|
}
|
|
|
|
|
|
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
}
|
|
}
|
|
|
|
private void VehicleForm_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
int dx = e.X - MouseX;
|
|
int dy = e.Y - MouseY;
|
|
|
|
//if (MouseInvert)
|
|
//{
|
|
// dy = -dy;
|
|
//}
|
|
|
|
//if (ControlMode == WorldControlMode.Free && !ControlBrushEnabled)
|
|
{
|
|
if (MouseLButtonDown)
|
|
{
|
|
RotateCam(dx, dy);
|
|
}
|
|
if (MouseRButtonDown)
|
|
{
|
|
if (Renderer.controllightdir)
|
|
{
|
|
Renderer.lightdirx += (dx * camera.Sensitivity);
|
|
Renderer.lightdiry += (dy * camera.Sensitivity);
|
|
}
|
|
else if (Renderer.controltimeofday)
|
|
{
|
|
float tod = Renderer.timeofday;
|
|
tod += (dx - dy) / 30.0f;
|
|
while (tod >= 24.0f) tod -= 24.0f;
|
|
while (tod < 0.0f) tod += 24.0f;
|
|
timecycle.SetTime(tod);
|
|
Renderer.timeofday = tod;
|
|
|
|
float fv = tod * 60.0f;
|
|
TimeOfDayTrackBar.Value = (int)fv;
|
|
UpdateTimeOfDayLabel();
|
|
}
|
|
}
|
|
|
|
UpdateMousePosition(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
private void VehicleForm_MouseWheel(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Delta != 0)
|
|
{
|
|
camera.MouseZoom(e.Delta);
|
|
}
|
|
}
|
|
|
|
private void VehicleForm_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (ActiveControl is TextBox)
|
|
{
|
|
var tb = ActiveControl as TextBox;
|
|
if (!tb.ReadOnly) return; //don't move the camera when typing!
|
|
}
|
|
if (ActiveControl is ComboBox)
|
|
{
|
|
var cb = ActiveControl as ComboBox;
|
|
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox
|
|
}
|
|
|
|
bool enablemove = true;// (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null));
|
|
|
|
Input.KeyDown(e, enablemove);
|
|
|
|
var k = e.KeyCode;
|
|
var kb = Input.keyBindings;
|
|
bool ctrl = Input.CtrlPressed;
|
|
bool shift = Input.ShiftPressed;
|
|
|
|
|
|
if (!ctrl)
|
|
{
|
|
if (k == kb.MoveSlowerZoomIn)
|
|
{
|
|
camera.MouseZoom(1);
|
|
}
|
|
if (k == kb.MoveFasterZoomOut)
|
|
{
|
|
camera.MouseZoom(-1);
|
|
}
|
|
}
|
|
|
|
|
|
if (!Input.kbmoving) //don't trigger further actions if moving.
|
|
{
|
|
if (!ctrl)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
//switch (k)
|
|
//{
|
|
// //case Keys.N:
|
|
// // New();
|
|
// // break;
|
|
// //case Keys.O:
|
|
// // Open();
|
|
// // break;
|
|
// //case Keys.S:
|
|
// // if (shift) SaveAll();
|
|
// // else Save();
|
|
// // break;
|
|
// //case Keys.Z:
|
|
// // Undo();
|
|
// // break;
|
|
// //case Keys.Y:
|
|
// // Redo();
|
|
// // break;
|
|
// //case Keys.C:
|
|
// // CopyItem();
|
|
// // break;
|
|
// //case Keys.V:
|
|
// // PasteItem();
|
|
// // break;
|
|
// //case Keys.U:
|
|
// // ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible;
|
|
// // break;
|
|
//}
|
|
}
|
|
}
|
|
|
|
//if (ControlMode != WorldControlMode.Free || ControlBrushEnabled)
|
|
//{
|
|
// e.Handled = true;
|
|
//}
|
|
}
|
|
|
|
private void VehicleForm_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
Input.KeyUp(e);
|
|
|
|
if (ActiveControl is TextBox)
|
|
{
|
|
var tb = ActiveControl as TextBox;
|
|
if (!tb.ReadOnly) return; //don't move the camera when typing!
|
|
}
|
|
if (ActiveControl is ComboBox)
|
|
{
|
|
var cb = ActiveControl as ComboBox;
|
|
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox
|
|
}
|
|
|
|
//if (ControlMode != WorldControlMode.Free)
|
|
//{
|
|
// e.Handled = true;
|
|
//}
|
|
}
|
|
|
|
private void VehicleForm_Deactivate(object sender, EventArgs e)
|
|
{
|
|
//try not to lock keyboard movement if the form loses focus.
|
|
Input.KeyboardStop();
|
|
}
|
|
|
|
private void StatsUpdateTimer_Tick(object sender, EventArgs e)
|
|
{
|
|
StatsLabel.Text = Renderer.GetStatusText();
|
|
|
|
if (Renderer.timerunning)
|
|
{
|
|
float fv = Renderer.timeofday * 60.0f;
|
|
//TimeOfDayTrackBar.Value = (int)fv;
|
|
UpdateTimeOfDayLabel();
|
|
}
|
|
|
|
//CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##");
|
|
}
|
|
|
|
private void ToolsPanelShowButton_Click(object sender, EventArgs e)
|
|
{
|
|
ToolsPanel.Visible = true;
|
|
}
|
|
|
|
private void ToolsPanelHideButton_Click(object sender, EventArgs e)
|
|
{
|
|
ToolsPanel.Visible = false;
|
|
}
|
|
|
|
private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
toolsPanelResizing = true;
|
|
toolsPanelResizeStartX = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
|
|
toolsPanelResizeStartLeft = ToolsPanel.Left;
|
|
toolsPanelResizeStartRight = ToolsPanel.Right;
|
|
}
|
|
}
|
|
|
|
private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
toolsPanelResizing = false;
|
|
}
|
|
|
|
private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (toolsPanelResizing)
|
|
{
|
|
int rx = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
|
|
int dx = rx - toolsPanelResizeStartX;
|
|
ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft + dx;
|
|
}
|
|
}
|
|
|
|
private void ModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e)
|
|
{
|
|
if (e.Node != null)
|
|
{
|
|
UpdateSelectionDrawFlags(e.Node);
|
|
}
|
|
}
|
|
|
|
private void ModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
|
|
{
|
|
if (e.Node != null)
|
|
{
|
|
e.Node.Checked = !e.Node.Checked;
|
|
//UpdateSelectionDrawFlags(e.Node);
|
|
}
|
|
}
|
|
|
|
private void ModelsTreeView_KeyPress(object sender, KeyPressEventArgs e)
|
|
{
|
|
e.Handled = true; //stops annoying ding sound...
|
|
}
|
|
|
|
private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
lock (Renderer.RenderSyncRoot)
|
|
{
|
|
Renderer.shaders.hdr = HDRRenderingCheckBox.Checked;
|
|
}
|
|
}
|
|
|
|
private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
lock (Renderer.RenderSyncRoot)
|
|
{
|
|
Renderer.shaders.shadows = ShadowsCheckBox.Checked;
|
|
}
|
|
}
|
|
|
|
private void SkydomeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.renderskydome = SkydomeCheckBox.Checked;
|
|
//Renderer.controllightdir = !Renderer.renderskydome;
|
|
}
|
|
|
|
private void ControlLightDirCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.controllightdir = ControlLightDirCheckBox.Checked;
|
|
}
|
|
|
|
private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
|
|
{
|
|
int v = TimeOfDayTrackBar.Value;
|
|
float fh = v / 60.0f;
|
|
UpdateTimeOfDayLabel();
|
|
lock (Renderer.RenderSyncRoot)
|
|
{
|
|
Renderer.timeofday = fh;
|
|
timecycle.SetTime(Renderer.timeofday);
|
|
}
|
|
}
|
|
|
|
private void ShowCollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.rendercollisionmeshes = ShowCollisionMeshesCheckBox.Checked;
|
|
Renderer.rendercollisionmeshlayerdrawable = ShowCollisionMeshesCheckBox.Checked;
|
|
}
|
|
|
|
private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.shaders.wireframe = WireframeCheckBox.Checked;
|
|
}
|
|
|
|
private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
|
|
}
|
|
|
|
private void HDTexturesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.renderhdtextures = HDTexturesCheckBox.Checked;
|
|
}
|
|
|
|
private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
TextureSamplerComboBox.Enabled = false;
|
|
TextureCoordsComboBox.Enabled = false;
|
|
switch (RenderModeComboBox.Text)
|
|
{
|
|
default:
|
|
case "Default":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.Default;
|
|
break;
|
|
case "Single texture":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.SingleTexture;
|
|
TextureSamplerComboBox.Enabled = true;
|
|
TextureCoordsComboBox.Enabled = true;
|
|
break;
|
|
case "Vertex normals":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexNormals;
|
|
break;
|
|
case "Vertex tangents":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexTangents;
|
|
break;
|
|
case "Vertex colour 1":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
|
|
Renderer.shaders.RenderVertexColourIndex = 1;
|
|
break;
|
|
case "Vertex colour 2":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
|
|
Renderer.shaders.RenderVertexColourIndex = 2;
|
|
break;
|
|
case "Vertex colour 3":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
|
|
Renderer.shaders.RenderVertexColourIndex = 3;
|
|
break;
|
|
case "Texture coord 1":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|
Renderer.shaders.RenderTextureCoordIndex = 1;
|
|
break;
|
|
case "Texture coord 2":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|
Renderer.shaders.RenderTextureCoordIndex = 2;
|
|
break;
|
|
case "Texture coord 3":
|
|
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|
Renderer.shaders.RenderTextureCoordIndex = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (TextureSamplerComboBox.SelectedItem is ShaderParamNames)
|
|
{
|
|
Renderer.shaders.RenderTextureSampler = (ShaderParamNames)TextureSamplerComboBox.SelectedItem;
|
|
}
|
|
}
|
|
|
|
private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
switch (TextureCoordsComboBox.Text)
|
|
{
|
|
default:
|
|
case "Texture coord 1":
|
|
Renderer.shaders.RenderTextureSamplerCoord = 1;
|
|
break;
|
|
case "Texture coord 2":
|
|
Renderer.shaders.RenderTextureSamplerCoord = 2;
|
|
break;
|
|
case "Texture coord 3":
|
|
Renderer.shaders.RenderTextureSamplerCoord = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void GridCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
enableGrid = GridCheckBox.Checked;
|
|
}
|
|
|
|
private void GridSizeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
float newgs;
|
|
float.TryParse(GridSizeComboBox.Text, out newgs);
|
|
if (newgs != gridSize)
|
|
{
|
|
gridSize = newgs;
|
|
UpdateGridVerts();
|
|
}
|
|
}
|
|
|
|
private void GridCountComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
int newgc;
|
|
int.TryParse(GridCountComboBox.Text, out newgc);
|
|
if (newgc != gridCount)
|
|
{
|
|
gridCount = newgc;
|
|
UpdateGridVerts();
|
|
}
|
|
}
|
|
|
|
private void SkeletonsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
Renderer.renderskeletons = SkeletonsCheckBox.Checked;
|
|
}
|
|
|
|
private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
ConsolePanel.Visible = ErrorConsoleCheckBox.Checked;
|
|
}
|
|
|
|
private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
StatusStrip.Visible = StatusBarCheckBox.Checked;
|
|
}
|
|
|
|
private void TextureViewerButton_Click(object sender, EventArgs e)
|
|
{
|
|
//TextureDictionary td = null;
|
|
|
|
//if ((Ydr != null) && (Ydr.Loaded))
|
|
//{
|
|
// td = Ydr.Drawable?.ShaderGroup?.TextureDictionary;
|
|
//}
|
|
//else if ((Yft != null) && (Yft.Loaded))
|
|
//{
|
|
// td = Yft.Fragment?.Drawable?.ShaderGroup?.TextureDictionary;
|
|
//}
|
|
|
|
//if (td != null)
|
|
//{
|
|
// YtdForm f = new YtdForm();
|
|
// f.Show();
|
|
// f.LoadTexDict(td, fileName);
|
|
// //f.LoadYtd(ytd);
|
|
//}
|
|
//else
|
|
//{
|
|
// MessageBox.Show("Couldn't find embedded texture dict.");
|
|
//}
|
|
}
|
|
|
|
|
|
|
|
private void VehicleModelComboBox_TextChanged(object sender, EventArgs e)
|
|
{
|
|
if (!GameFileCache.IsInited) return;
|
|
|
|
LoadVehicle();
|
|
}
|
|
|
|
private void VehicleHighDetailCheckBox_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (!GameFileCache.IsInited) return;
|
|
|
|
LoadVehicle();
|
|
}
|
|
}
|
|
}
|