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CodeWalker/Rendering/Utils
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dexy 1b59ef40d0 Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware
1b59ef40d0 · 2019-12-14 19:52:04 +11:00
History
..
GpuBuffers.cs
Removed unnecessary DepthSRV in GpuTexture, which was probably causing crash on DX10 hardware
2019-12-14 19:52:04 +11:00
RenderTargetSwitch.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
Shadowmap.cs
LOD manager performance improvements
2019-12-08 18:40:09 +11:00
UnitCapsule.cs
Deferred shading
2019-12-04 00:52:22 +11:00
UnitCone.cs
Deferred shading
2019-12-04 00:52:22 +11:00
UnitCube.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
UnitCylinder.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
UnitDisc.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
UnitQuad.cs
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00
UnitSphere.cs
Deferred shading
2019-12-04 00:52:22 +11:00
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