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74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CodeWalker.GameFiles
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{
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public class YldFile : GameFile, PackedFile
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{
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public ClothDictionary ClothDictionary { get; set; }
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public Dictionary<uint, CharacterCloth> Dict { get; set; }
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public string LoadException { get; set; }
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public YldFile() : base(null, GameFileType.Yld)
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{
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}
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public YldFile(RpfFileEntry entry) : base(entry, GameFileType.Yld)
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{
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}
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public void Load(byte[] data, RpfFileEntry entry)
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{
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Name = entry.Name;
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RpfFileEntry = entry;
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//Hash = entry.ShortNameHash;
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RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
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if (resentry == null)
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{
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throw new Exception("File entry wasn't a resource! (is it binary data?)");
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}
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ResourceDataReader rd = null;
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try
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{
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rd = new ResourceDataReader(resentry, data);
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}
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catch (Exception ex)
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{
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//data = entry.File.DecompressBytes(data); //??
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LoadException = ex.ToString();
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}
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ClothDictionary = rd?.ReadBlock<ClothDictionary>();
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if (ClothDictionary != null)
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{
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Dict = new Dictionary<uint, CharacterCloth>();
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int n = ClothDictionary.ClothNameHashes?.data_items?.Length ?? 0;
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for (int i = 0; i < n; i++)
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{
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if (i >= (ClothDictionary.Clothes?.data_items?.Length ?? 0)) break;
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var hash = ClothDictionary.ClothNameHashes.data_items[i];
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var cloth = ClothDictionary.Clothes.data_items[i];
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Dict[hash] = cloth;
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}
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}
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Loaded = true;
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}
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}
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}
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