CodeWalker/CodeWalker.Core/GameFiles/FileTypes/YfdFile.cs

54 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class YfdFile : GameFile, PackedFile
{
public FrameFilterDictionary FrameFilterDictionary { get; set; }
public string LoadException { get; set; }
public YfdFile() : base(null, GameFileType.Yfd)
{
}
public YfdFile(RpfFileEntry entry) : base(entry, GameFileType.Yfd)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
//Hash = entry.ShortNameHash;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = null;
try
{
rd = new ResourceDataReader(resentry, data);
}
catch (Exception ex)
{
//data = entry.File.DecompressBytes(data); //??
LoadException = ex.ToString();
}
FrameFilterDictionary = rd?.ReadBlock<FrameFilterDictionary>();
}
}
}