CodeWalker/Shaders/Quaternion.hlsli
2018-03-13 22:28:58 -04:00

12 lines
161 B
HLSL

float3 mulvq(float3 v, float4 q)
{
float3 u = q.xyz;
float s = q.w;
return (dot(u, v)*u*2.0f) + (s*s - dot(u, u)) * v + (cross(u, v)*s*2.0f);
}