mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-17 12:32:54 +08:00
94 lines
3.1 KiB
C#
94 lines
3.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SharpDX;
|
|
using SharpDX.Direct3D;
|
|
using SharpDX.Direct3D11;
|
|
using Device = SharpDX.Direct3D11.Device;
|
|
using Buffer = SharpDX.Direct3D11.Buffer;
|
|
using SharpDX.DXGI;
|
|
|
|
namespace CodeWalker.Rendering
|
|
{
|
|
public class UnitQuad
|
|
{
|
|
public Buffer VertexBuffer { get; set; }
|
|
public Buffer IndexBuffer { get; set; }
|
|
|
|
private VertexBufferBinding vbbinding;
|
|
|
|
public UnitQuad(Device device, bool invert = false)
|
|
{
|
|
VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, new[]
|
|
{
|
|
//position (x4), texture (x2)
|
|
-1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
-1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,
|
|
//new Vector4(-1.0f, -1.0f, 0.0f, 1.0f), new Vector4(1.0f, -1.0f, 0.0f, 1.0f),
|
|
//new Vector4(-1.0f, 1.0f, 0.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
|
|
//new Vector4(-0.5f, -0.5f, 0.5f, 1.0f), new Vector4(0.5f, -0.5f, 0.5f, 1.0f),
|
|
//new Vector4(-0.5f, 0.5f, 0.5f, 1.0f), new Vector4(0.5f, 0.5f, 0.5f, 1.0f),
|
|
});
|
|
if (invert)
|
|
{
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, new[]
|
|
{
|
|
0u,1u,2u,1u,3u,2u
|
|
});
|
|
}
|
|
else
|
|
{
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, new[]
|
|
{
|
|
0u,2u,1u,1u,2u,3u
|
|
});
|
|
}
|
|
|
|
vbbinding = new VertexBufferBinding(VertexBuffer, 24, 0);
|
|
}
|
|
|
|
|
|
public void Draw(DeviceContext context)
|
|
{
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
context.InputAssembler.SetVertexBuffers(0, vbbinding);
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, Format.R32_UInt, 0);
|
|
context.DrawIndexed(6, 0, 0);
|
|
}
|
|
public void DrawInstanced(DeviceContext context, int instcount)
|
|
{
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
context.InputAssembler.SetVertexBuffers(0, vbbinding);
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, Format.R32_UInt, 0);
|
|
context.DrawIndexedInstanced(6, instcount, 0, 0, 0);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (VertexBuffer != null)
|
|
{
|
|
VertexBuffer.Dispose();
|
|
VertexBuffer = null;
|
|
}
|
|
if (IndexBuffer != null)
|
|
{
|
|
IndexBuffer.Dispose();
|
|
IndexBuffer = null;
|
|
}
|
|
}
|
|
|
|
|
|
public InputElement[] GetLayout()
|
|
{
|
|
return new[]
|
|
{
|
|
new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0),
|
|
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 16, 0),
|
|
};
|
|
}
|
|
|
|
}
|
|
}
|