CodeWalker/WorldForm.cs
2017-09-26 10:27:18 +10:00

9836 lines
351 KiB
C#

using CodeWalker.GameFiles;
using CodeWalker.Properties;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using CodeWalker.Rendering;
using Device = SharpDX.Direct3D11.Device;
using Buffer = SharpDX.Direct3D11.Buffer;
using DriverType = SharpDX.Direct3D.DriverType;
using System.Runtime.InteropServices;
using System.Collections.Concurrent;
using CodeWalker.World;
using System.Diagnostics;
using SharpDX;
using CodeWalker.Utils;
using System.Globalization;
using CodeWalker.Project;
using System.Collections.Specialized;
using SharpDX.XInput;
namespace CodeWalker
{
public partial class WorldForm : Form, DXForm
{
public Form Form { get { return this; } } //for DXForm/DXManager use
DXManager dxman = new DXManager();
public DXManager DXMan { get { return dxman; } }
Device currentdevice;
public Device Device { get { return currentdevice; } }
object rendersyncroot = new object();
public object RenderSyncRoot { get { return rendersyncroot; } }
ShaderManager shaders;
volatile bool formopen = false;
volatile bool running = false;
volatile bool pauserendering = false;
volatile bool initialised = false;
Stopwatch frametimer = new Stopwatch();
Camera camera = new Camera();
Space space = new Space();
Timecycle timecycle = new Timecycle();
Weather weather = new Weather();
Clouds clouds = new Clouds();
Water water = new Water();
Trains trains = new Trains();
Scenarios scenarios = new Scenarios();
PopZones popzones = new PopZones();
bool MouseLButtonDown = false;
bool MouseRButtonDown = false;
int MouseX;
int MouseY;
System.Drawing.Point MouseDownPoint;
System.Drawing.Point MouseLastPoint;
bool rendermaps = false;
bool renderworld = false;
int startupviewmode = 0; //0=world, 1=ymap, 2=model
string modelname = "dt1_tc_dufo_core";//"dt1_11_fount_decal";//
string[] ymaplist;
bool rendertimedents = Settings.Default.ShowTimedEntities;
bool rendertimedentsalways = false;
bool renderinteriors = true;
bool renderproxies = false;
bool renderchildents = false;
Vector3 prevworldpos = new Vector3(0, 0, 100); //also the start pos
bool usedynamiclod = Settings.Default.DynamicLOD;
float lodthreshold = 50.0f / (0.1f + (float)Settings.Default.DetailDist); //to match formula for the DetailTrackBar value
bool waitforchildrentoload = true;
public GameFileCache GameFileCache { get { return gameFileCache; } }
GameFileCache gameFileCache = new GameFileCache();
RenderableCache renderableCache = new RenderableCache();
WorldControlMode ControlMode = WorldControlMode.Free;
object MouseControlSyncRoot = new object();
int MouseControlX = 0;
int MouseControlY = 0;
int MouseControlWheel = 0;
MouseButtons MouseControlButtons = MouseButtons.None;
MouseButtons MouseControlButtonsPrev = MouseButtons.None;
bool ControlFireToggle = false;
Entity camEntity = new Entity();
PedEntity pedEntity = new PedEntity();
volatile bool kbmovefwd = false;
volatile bool kbmovebck = false;
volatile bool kbmovelft = false;
volatile bool kbmovergt = false;
volatile bool kbmoveup = false;
volatile bool kbmovedn = false;
volatile bool kbjump = false;
KeyBindings keyBindings = new KeyBindings(Settings.Default.KeyBindings);
bool iseditmode = false;
List<MapIcon> Icons;
MapIcon MarkerIcon = null;
MapIcon LocatorIcon = null;
MapMarker LocatorMarker = null;
MapMarker GrabbedMarker = null;
MapMarker SelectedMarker = null;
MapMarker MousedMarker = null;
List<MapMarker> Markers = new List<MapMarker>();
List<MapMarker> SortedMarkers = new List<MapMarker>();
List<MapMarker> MarkerBatch = new List<MapMarker>();
bool RenderLocator = false;
bool markerdepthclip = Settings.Default.MarkerDepthClip;
object markersyncroot = new object();
object markersortedsyncroot = new object();
UnitQuad markerquad = null;
BoundsShaderMode boundsmode = BoundsShaderMode.None;
bool renderboundsclip = Settings.Default.BoundsDepthClip;
float renderboundsmaxrad = 20000.0f;
float renderboundsmaxdist = 10000.0f;
List<MapBox> BoundingBoxes = new List<MapBox>();
List<MapSphere> BoundingSpheres = new List<MapSphere>();
List<MapBox> HilightBoxes = new List<MapBox>();
bool controllightdir = false; //if not, use timecycle
float lightdirx = 2.25f;//radians // approx. light dir on map satellite view
float lightdiry = 0.65f;//radians - used for manual light placement
bool renderskydome = Settings.Default.Skydome;
bool rendercollisionmeshes = Settings.Default.ShowCollisionMeshes;
List<BoundsStoreItem> collisionitems = new List<BoundsStoreItem>();
int collisionmeshrange = Settings.Default.CollisionMeshRange;
bool[] collisionmeshlayers = { true, true, true };
bool collisionmeshlayerdrawable = true;
List<YmapEntityDef> renderworldentities = new List<YmapEntityDef>();
List<RenderableEntity> renderworldrenderables = new List<RenderableEntity>();
Dictionary<MetaHash, YmapFile> renderworldVisibleYmapDict = new Dictionary<MetaHash, YmapFile>();
Dictionary<uint, bool> renderworldHideFlags = new Dictionary<uint, bool>();
Unk_1264241711 renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_ORPHANHD;
float renderworldLodDistMult = 1.0f;
float renderworldDetailDistMult = 1.0f;
bool worldymaptimefilter = true;
bool worldymapweatherfilter = true;
bool rendergrass = true;
bool renderdistlodlights = true;
bool rendernaturalambientlight = true;
bool renderartificialambientlight = true;
ShaderGlobalLights globalLights = new ShaderGlobalLights();
bool renderpathbounds = true;
bool renderpaths = false;
List<YndFile> renderpathynds = new List<YndFile>();
bool renderwaterquads = true;
List<WaterQuad> renderwaterquadlist = new List<WaterQuad>();
bool rendertraintracks = false;
List<TrainTrack> rendertraintracklist = new List<TrainTrack>();
bool rendernavmeshes = false;
List<YnvFile> rendernavmeshynvs = new List<YnvFile>();
bool renderscenariobounds = false;
bool renderscenarios = false;
List<YmtFile> renderscenariolist = new List<YmtFile>();
bool renderpopzones = false;
float timeofday = 12.0f;
bool controltimeofday = true;
bool timerunning = false;
float timespeed = 0.5f;//min/sec
string weathertype = "";
string individualcloudfrag = "contrails";
Vector4 currentWindVec = Vector4.Zero;
float currentWindTime = 0.0f;
bool MapViewEnabled = false;
float MapViewDetail = 1.0f;
int MapViewDragX = 0;
int MapViewDragY = 0;
bool ShowScriptedYmaps = true;
bool MouseSelectEnabled = false;
bool ShowSelectionBounds = true;
bool SelectByGeometry = false; //select by geometry needs more work
MapSelection CurMouseHit = new MapSelection();
MapSelection LastMouseHit = new MapSelection();
MapSelection PrevMouseHit = new MapSelection();
bool MouseRayCollisionEnabled = true;
bool MouseRayCollisionVisible = true;
SpaceRayIntersectResult MouseRayCollision = new SpaceRayIntersectResult();
string SelectionModeStr = "Entity";
MapSelectionMode SelectionMode = MapSelectionMode.Entity;
MapSelection SelectedItem;
List<MapSelection> SelectedItems = new List<MapSelection>();
WorldInfoForm InfoForm = null;
Dictionary<DrawableModel, bool> SelectionModelDrawFlags = new Dictionary<DrawableModel, bool>();
Dictionary<DrawableGeometry, bool> SelectionGeometryDrawFlags = new Dictionary<DrawableGeometry, bool>();
List<VertexTypePC> SelectionLineVerts = new List<VertexTypePC>();
List<VertexTypePC> SelectionTriVerts = new List<VertexTypePC>();
TransformWidget Widget = new TransformWidget();
TransformWidget GrabbedWidget = null;
bool ShowWidget = true;
bool CtrlPressed = false;
bool ShiftPressed = false;
ProjectForm ProjectForm = null;
Stack<UndoStep> UndoSteps = new Stack<UndoStep>();
Stack<UndoStep> RedoSteps = new Stack<UndoStep>();
Vector3 UndoStartPosition;
Quaternion UndoStartRotation;
Vector3 UndoStartScale;
YmapEntityDef CopiedEntity = null;
YmapCarGen CopiedCarGen = null;
YndNode CopiedPathNode = null;
YnvPoly CopiedNavPoly = null;
TrainTrackNode CopiedTrainNode = null;
ScenarioNode CopiedScenarioNode = null;
public bool EditEntityPivot { get; set; } = false;
SettingsForm SettingsForm = null;
WorldSearchForm SearchForm = null;
Controller xbcontroller = null;
State xbcontrollerstate;
State xbcontrollerstateprev;
Vector4 xbmainaxes = Vector4.Zero;
Vector4 xbmainaxesprev = Vector4.Zero;
Vector2 xbtrigs = Vector2.Zero;
Vector2 xbtrigsprev = Vector2.Zero;
float xbcontrolvelocity = 0.0f;
bool toolspanelexpanded = false;
int toolspanellastwidth;
bool toolsPanelResizing = false;
int toolsPanelResizeStartX = 0;
int toolsPanelResizeStartLeft = 0;
int toolsPanelResizeStartRight = 0;
double currentRealTime = 0;
int framecount = 0;
float fcelapsed = 0.0f;
int fps = 0;
bool initedOk = false;
public WorldForm()
{
InitializeComponent();
initedOk = dxman.Init(this, false);
}
private void Init()
{
//called from WorldForm_Load
if (!initedOk)
{
Close();
return;
}
MouseWheel += WorldForm_MouseWheel;
string fldr = Settings.Default.GTAFolder;
if (string.IsNullOrEmpty(fldr) || !Directory.Exists(fldr))
{
SelectFolderForm f = new SelectFolderForm();
f.ShowDialog();
if (f.Result == DialogResult.OK)
{
fldr = f.SelectedFolder;
}
else
{
//MessageBox.Show("No GTAV folder was chosen. CodeWalker will now exit.");
Close();
return;
}
}
if (!Directory.Exists(fldr))
{
MessageBox.Show("The specified folder does not exist:\n" + fldr);
Close();
return;
}
if (!File.Exists(fldr + "\\gta5.exe"))
{
MessageBox.Show("GTA5.exe not found in folder:\n" + fldr);
Close();
return;
}
Settings.Default.GTAFolder = fldr; //seems ok, save it for later
Widget.Position = new Vector3(1.0f, 10.0f, 100.0f);
Widget.Rotation = Quaternion.Identity;
Widget.Scale = Vector3.One;
Widget.Visible = false;
Widget.OnPositionChange += Widget_OnPositionChange;
Widget.OnRotationChange += Widget_OnRotationChange;
Widget.OnScaleChange += Widget_OnScaleChange;
ymaplist = YmapsTextBox.Text.Split(new[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
ViewModeComboBox.SelectedIndex = startupviewmode;
BoundsStyleComboBox.SelectedIndex = 0; //LoadSettings will handle this
SelectionModeComboBox.SelectedIndex = 0; //Entity mode
ShowSelectedExtensionTab(false);
toolspanellastwidth = ToolsPanel.Width * 2; //default expanded size
Icons = new List<MapIcon>();
AddIcon("Google Marker", "icon_google_marker_64x64.png", 64, 64, 11.0f, 40.0f, 1.0f);
AddIcon("Glokon Marker", "icon_glokon_normal_32x32.png", 32, 32, 11.0f, 32.0f, 1.0f);
AddIcon("Glokon Debug", "icon_glokon_debug_32x32.png", 32, 32, 11.5f, 32.0f, 1.0f);
MarkerIcon = Icons[1];
LocatorIcon = Icons[2];
foreach (MapIcon icon in Icons)
{
MarkerStyleComboBox.Items.Add(icon);
LocatorStyleComboBox.Items.Add(icon);
}
MarkerStyleComboBox.SelectedItem = MarkerIcon; //LoadSettings will handle this
LocatorStyleComboBox.SelectedItem = LocatorIcon;
LocatorMarker = new MapMarker();
LocatorMarker.Icon = LocatorIcon;
LocatorMarker.IsMovable = true;
//AddDefaultMarkers(); //some POI to start with
MetaName[] texsamplers = RenderableGeometry.GetTextureSamplerList();
foreach (var texsampler in texsamplers)
{
TextureSamplerComboBox.Items.Add(texsampler);
}
//TextureSamplerComboBox.SelectedIndex = 0; //LoadSettings will handle this
//RenderModeComboBox.SelectedIndex = 0; //Default
WorldMaxLodComboBox.SelectedIndex = 0;//should this be a setting?
WeatherComboBox.SelectedIndex = 0;//show "<Loading...>" until weather types are loaded
CameraModeComboBox.SelectedIndex = 0; //"Perspective"
DlcLevelComboBox.SelectedIndex = 0; //show "<Loading...>" until DLC list is loaded
UpdateToolbarShortcutsText();
InitController();
dxman.Start();
}
private void InitController()
{
xbcontroller = new Controller(UserIndex.One);
if (!xbcontroller.IsConnected)
{
var controllers = new[] { new Controller(UserIndex.Two), new Controller(UserIndex.Three), new Controller(UserIndex.Four) };
foreach (var selectControler in controllers)
{
if (selectControler.IsConnected)
{
xbcontroller = selectControler;
xbcontrollerstate = xbcontroller.GetState();
xbcontrollerstateprev = xbcontrollerstate;
break;
}
}
}
else
{
xbcontrollerstate = xbcontroller.GetState();
xbcontrollerstateprev = xbcontrollerstate;
}
}
private MapIcon AddIcon(string name, string filename, int texw, int texh, float centerx, float centery, float scale)
{
string filepath = "icons\\" + filename;
try
{
MapIcon mi = new MapIcon(name, filepath, texw, texh, centerx, centery, scale);
Icons.Add(mi);
return mi;
}
catch (Exception ex)
{
MessageBox.Show("Could not load map icon " + filepath + " for " + name + "!\n\n" + ex.ToString());
}
return null;
}
public void InitScene(Device device)
{
currentdevice = device;
int width = ClientSize.Width;
int height = ClientSize.Height;
try
{
shaders = new ShaderManager(device, dxman);
shaders.OnWindowResize(width, height); //init the buffers
}
catch (Exception ex)
{
MessageBox.Show("Error loading shaders!\n" + ex.ToString());
return;
}
if (Icons != null)
{
foreach (MapIcon icon in Icons)
{
icon.LoadTexture(device, LogError);
}
}
markerquad = new UnitQuad(device);
renderableCache.OnDeviceCreated(device);
camera.OnWindowResize(width, height); //init the projection stuff
camera.FollowEntity = camEntity;
camera.FollowEntity.Position = (startupviewmode!=2) ? prevworldpos : Vector3.Zero;// new Vector3(0.0f, 0.0f, 100.0f);
camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH);
space.AddPersistentEntity(pedEntity);
LoadSettings();
formopen = true;
new Thread(new ThreadStart(ContentThread)).Start();
frametimer.Start();
}
public void CleanupScene()
{
formopen = false;
renderableCache.OnDeviceDestroyed();
shaders.Dispose();
if (Icons != null)
{
foreach (MapIcon icon in Icons)
{
icon.UnloadTexture();
}
}
markerquad.Dispose();
int count = 0;
while (running && (count < 5000)) //wait for the content thread to exit gracefully
{
Thread.Sleep(1);
count++;
}
currentdevice = null;
}
public void BuffersResized(int w, int h)
{
lock (rendersyncroot)
{
camera.OnWindowResize(w, h);
shaders.OnWindowResize(w, h);
}
}
public void RenderScene(DeviceContext context)
{
float elapsed = (float)frametimer.Elapsed.TotalSeconds;
framecount++;
fcelapsed += elapsed;
if (fcelapsed >= 0.5f)
{
fps = framecount * 2;
framecount = 0;
fcelapsed -= 0.5f;
}
if (elapsed > 0.1f) elapsed = 0.1f;
frametimer.Restart();
currentRealTime += elapsed;
if (pauserendering) return;
if (!Monitor.TryEnter(rendersyncroot, 50))
{ return; } //couldn't get a lock, try again next time
//Monitor.Enter(rendersyncroot);
UpdateControlInputs(elapsed);
UpdateTimeOfDay(elapsed);
weather.Update(elapsed);
clouds.Update(elapsed);
UpdateWindVector(elapsed);
UpdateGlobalLights();
space.Update(elapsed);
camera.SetMousePosition(MouseLastPoint.X, MouseLastPoint.Y);
camera.Update(elapsed);
UpdateWidgets();
HilightBoxes.Clear();
BoundingBoxes.Clear();
BoundingSpheres.Clear();
BeginMouseHitTest();
dxman.ClearRenderTarget(context);
shaders.BeginFrame(context, currentRealTime, elapsed);
shaders.EnsureShaderTextures(gameFileCache, renderableCache);
RenderSky(context);
RenderClouds(context);
shaders.ClearDepth(context);
if (renderworld || rendermaps)
{
RenderWorld();
if (rendermaps)
{
RenderYmaps();
}
}
else
{
RenderSingleItem();
}
shaders.RenderQueued(context, camera, currentWindVec);
RenderBounds(context);
RenderSelection(context);
RenderMoused(context);
RenderSelectionGeometry(context);
shaders.RenderFinalPass(context);
RenderMarkers(context);
RenderWidgets(context);
renderableCache.RenderThreadSync();
Monitor.Exit(rendersyncroot);
UpdateMarkerSelectionPanelInvoke();
}
private void UpdateTimeOfDayLabel()
{
int v = TimeOfDayTrackBar.Value;
float fh = v / 60.0f;
int ih = (int)fh;
int im = v - (ih * 60);
if (ih == 24) ih = 0;
TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im);
}
private void UpdateTimeOfDay(float elapsed)
{
if (timerunning)
{
float helapsed = elapsed * timespeed / 60.0f;
timeofday += helapsed;
while (timeofday >= 24.0f) timeofday -= 24.0f;
while (timeofday < 0.0f) timeofday += 24.0f;
timecycle.SetTime(timeofday);
}
}
private void UpdateGlobalLights()
{
Vector3 lightdir = Vector3.Zero;//will be updated before each frame from X and Y vars
Color4 lightdircolour = Color4.White;
Color4 lightdirambcolour = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
Color4 lightnaturalupcolour = new Color4(0.0f);
Color4 lightnaturaldowncolour = new Color4(0.0f);
Color4 lightartificialupcolour = new Color4(0.0f);
Color4 lightartificialdowncolour = new Color4(0.0f);
bool hdr = shaders.hdr;
float hdrint = 1.0f;
Vector3 sundir = Vector3.Up;
Vector3 moondir = Vector3.Down;
Vector3 moonax = Vector3.UnitZ;
if (controllightdir)
{
float cryd = (float)Math.Cos(lightdiry);
lightdir.X = -(float)Math.Sin(-lightdirx) * cryd;
lightdir.Y = -(float)Math.Cos(-lightdirx) * cryd;
lightdir.Z = (float)Math.Sin(lightdiry);
lightdircolour = Color4.White;
lightdirambcolour = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
if (hdr && (weather != null) && (weather.Inited))
{
lightdircolour *= weather.CurrentValues.skyHdr;
lightdircolour.Alpha = 1.0f;
lightdirambcolour *= weather.CurrentValues.skyHdr;
lightdirambcolour.Alpha = 1.0f;
hdrint = weather.CurrentValues.skyHdr;
}
sundir = lightdir;
moondir = -lightdir;
}
else
{
float sunroll = timecycle.sun_roll * (float)Math.PI / 180.0f; //122
float moonroll = timecycle.moon_roll * (float)Math.PI / 180.0f; //-122
float moonwobamp = timecycle.moon_wobble_amp; //0.2
float moonwobfreq = timecycle.moon_wobble_freq; //2
float moonwoboffs = timecycle.moon_wobble_offset; //0.375
float dayval = (0.5f + (timeofday - 6.0f) / 14.0f);
float nightval = (((timeofday>12.0f)?(timeofday - 7.0f):(timeofday+17.0f)) / 9.0f);
float daycyc = (float)Math.PI * dayval;
float nightcyc = (float)Math.PI * nightval;
Vector3 sdir = new Vector3((float)Math.Sin(daycyc), -(float)Math.Cos(daycyc), 0.0f);
Vector3 mdir = new Vector3(-(float)Math.Sin(nightcyc), 0.0f, -(float)Math.Cos(nightcyc));
Quaternion saxis = Quaternion.RotationYawPitchRoll(0.0f, sunroll, 0.0f);
Quaternion maxis = Quaternion.RotationYawPitchRoll(0.0f, -moonroll, 0.0f);
sundir = Vector3.Normalize(saxis.Multiply(sdir));
moondir = Vector3.Normalize(maxis.Multiply(mdir));
moonax = Vector3.Normalize(maxis.Multiply(Vector3.UnitY));
//bool usemoon = false;
lightdir = sundir;
//if (lightdir.Z < -0.5f) lightdir.Z = -lightdir.Z; //make sure the lightsource is always above the horizon...
if ((timeofday < 5.0f) || (timeofday > 21.0f))
{
lightdir = moondir;
//usemoon = true;
}
if (lightdir.Z < 0)
{
lightdir.Z = 0; //don't let the light source go below the horizon...
}
//lightdir = Vector3.Normalize(weather.CurrentValues.sunDirection);
if (weather != null && weather.Inited)
{
lightdircolour = (Color4)weather.CurrentValues.lightDirCol;
lightdirambcolour = (Color4)weather.CurrentValues.lightDirAmbCol;
lightnaturalupcolour = (Color4)weather.CurrentValues.lightNaturalAmbUp;
lightnaturaldowncolour = (Color4)weather.CurrentValues.lightNaturalAmbDown;
lightartificialupcolour = (Color4)weather.CurrentValues.lightArtificialExtUp;
lightartificialdowncolour = (Color4)weather.CurrentValues.lightArtificialExtDown;
float lamult = weather.CurrentValues.lightDirAmbIntensityMult;
float abounce = weather.CurrentValues.lightDirAmbBounce;
float minmult = hdr ? 0.1f : 0.5f;
lightdircolour *= Math.Max(lightdircolour.Alpha, minmult);
lightdirambcolour *= lightdirambcolour.Alpha * lamult; // 0.1f * lamult;
//if (usemoon)
//{
// lightdircolour *= weather.CurrentValues.skyMoonIten;
//}
lightnaturalupcolour *= lightnaturalupcolour.Alpha * weather.CurrentValues.lightNaturalAmbUpIntensityMult;
lightnaturaldowncolour *= lightnaturaldowncolour.Alpha;
lightartificialupcolour *= lightartificialupcolour.Alpha;
lightartificialdowncolour *= lightartificialdowncolour.Alpha;
if (!hdr)
{
Color4 maxdirc = new Color4(1.0f);
Color4 maxambc = new Color4(0.5f);
lightdircolour = Color4.Min(lightdircolour, maxdirc);
lightdirambcolour = Color4.Min(lightdirambcolour, maxambc);
lightnaturalupcolour = Color4.Min(lightnaturalupcolour, maxambc);
lightnaturaldowncolour = Color4.Min(lightnaturaldowncolour, maxambc);
lightartificialupcolour = Color4.Min(lightartificialupcolour, maxambc);
lightartificialdowncolour = Color4.Min(lightartificialdowncolour, maxambc);
}
else
{
hdrint = weather.CurrentValues.skyHdr;//.lightDirCol.W;
}
}
}
globalLights.Weather = weather;
globalLights.HdrEnabled = hdr;
globalLights.SpecularEnabled = !MapViewEnabled;//disable specular for map view.
globalLights.HdrIntensity = Math.Max(hdrint, 1.0f);
globalLights.CurrentSunDir = sundir;
globalLights.CurrentMoonDir = moondir;
globalLights.MoonAxis = moonax;
globalLights.Params.LightDir = lightdir;
globalLights.Params.LightDirColour = lightdircolour;
globalLights.Params.LightDirAmbColour = lightdirambcolour;
globalLights.Params.LightNaturalAmbUp = rendernaturalambientlight ? lightnaturalupcolour : Color4.Black;
globalLights.Params.LightNaturalAmbDown = rendernaturalambientlight ? lightnaturaldowncolour : Color4.Black;
globalLights.Params.LightArtificialAmbUp = renderartificialambientlight ? lightartificialupcolour : Color4.Black;
globalLights.Params.LightArtificialAmbDown = renderartificialambientlight ? lightartificialdowncolour : Color4.Black;
if (shaders != null)
{
shaders.SetGlobalLightParams(globalLights);
}
}
private void UpdateWindVector(float elapsed)
{
//wind still needs a lot of work.
//currently just feed the wind vector with small oscillations...
currentWindTime += elapsed;
if (currentWindTime >= 200.0f) currentWindTime -= 200.0f;
float dirval = (float)(currentWindTime * 0.01 * Math.PI);
float dirval1 = (float)Math.Sin(currentWindTime * 0.100 * Math.PI) * 0.3f;
float dirval2 = (float)(currentWindTime * 0.333 * Math.PI);
float dirval3 = (float)(currentWindTime * 0.5 * Math.PI);
float dirval4 = (float)Math.Sin(currentWindTime * 0.223 * Math.PI) * 0.4f;
float dirval5 = (float)Math.Sin(currentWindTime * 0.4 * Math.PI) * 5.5f;
currentWindVec.Z = (float)Math.Sin(dirval) * dirval1 + (float)Math.Cos(dirval2) * dirval4;
currentWindVec.W = (float)Math.Cos(dirval) * dirval5 + (float)Math.Sin(dirval3) * dirval4;
float strval = (float)(currentWindTime * 0.1 * Math.PI);
float strval2 = (float)(currentWindTime * 0.825 * Math.PI);
float strval3 = (float)(currentWindTime * 0.333 * Math.PI);
float strval4 = (float)(currentWindTime * 0.666 * Math.PI);
float strbase = 0.1f * ((float)Math.Sin(strval * 0.5));
float strbase2 = 0.02f * ((float)Math.Sin(strval2 * 0.1));
currentWindVec.X = (float)Math.Sin(strval) * strbase + ((float)Math.Cos(strval3) * strbase2);
currentWindVec.Y = (float)Math.Cos(strval2) * strbase + ((float)Math.Sin(strval4 - strval3) * strbase2);
}
private void UpdateControlInputs(float elapsed)
{
var s = Settings.Default;
float moveSpeed = 50.0f;
bool xbenable = (xbcontroller != null) && (xbcontroller.IsConnected);
float lx = 0, ly = 0, rx = 0, ry = 0, lt = 0, rt = 0; //input axes
if (xbenable)
{
xbcontrollerstateprev = xbcontrollerstate;
xbcontrollerstate = xbcontroller.GetState();
xbmainaxesprev = xbmainaxes;
xbtrigsprev = xbtrigs;
xbmainaxes = ControllerMainAxes();
xbtrigs = ControllerTriggers();
lx = xbmainaxes.X;
ly = xbmainaxes.Y;
rx = xbmainaxes.Z;
ry = xbmainaxes.W;
lt = xbtrigs.X;
rt = xbtrigs.Y;
float lamt = s.XInputLThumbSensitivity * elapsed;
float ramt = s.XInputRThumbSensitivity * elapsed;
ly = s.XInputLThumbInvert ? ly : -ly;
ry = s.XInputRThumbInvert ? ry : -ry;
lx *= lamt;
ly *= lamt;
rx *= ramt;
ry *= ramt;
if (ControllerButtonJustPressed(GamepadButtonFlags.Start))
{
SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free);
}
}
if (ControlMode == WorldControlMode.Free)
{
Vector3 movevec = Vector3.Zero;
if (MapViewEnabled == true)
{
if (kbmovefwd) movevec.Y += 1.0f;
if (kbmovebck) movevec.Y -= 1.0f;
if (kbmovelft) movevec.X -= 1.0f;
if (kbmovergt) movevec.X += 1.0f;
if (kbmoveup) movevec.Y += 1.0f;
if (kbmovedn) movevec.Y -= 1.0f;
movevec *= elapsed * moveSpeed * Math.Min(camera.OrthographicTargetSize * 0.01f, 50.0f);
float mapviewscale = 1.0f / camera.Height;
float fdx = MapViewDragX * mapviewscale;
float fdy = MapViewDragY * mapviewscale;
movevec.X -= fdx * camera.OrthographicSize;
movevec.Y += fdy * camera.OrthographicSize;
}
else
{
//normal movement
if (kbmovefwd) movevec.Z -= 1.0f;
if (kbmovebck) movevec.Z += 1.0f;
if (kbmovelft) movevec.X -= 1.0f;
if (kbmovergt) movevec.X += 1.0f;
if (kbmoveup) movevec.Y += 1.0f;
if (kbmovedn) movevec.Y -= 1.0f;
movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 20.0f);
}
Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec);
camEntity.Position += movewvec;
MapViewDragX = 0;
MapViewDragY = 0;
if (xbenable)
{
camera.ControllerRotate(lx + rx, ly + ry);
float zoom = 0.0f;
float zoomspd = s.XInputZoomSpeed;
float zoomamt = zoomspd * elapsed;
if (ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt;
if (ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt;
camera.ControllerZoom(zoom);
float acc = 0.0f;
float accspd = s.XInputMoveSpeed;//actually accel speed...
acc += rt * accspd;
acc -= lt * accspd;
Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...?
xbcontrolvelocity += (acc * elapsed);
if (ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake...
{
xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps...
//xbcontrolvelocity = 0.0f;
if (Math.Abs(xbcontrolvelocity) < 0.001f) xbcontrolvelocity = 0.0f;
}
camEntity.Velocity = newdir * xbcontrolvelocity;
camEntity.Position += camEntity.Velocity * elapsed;
//fire!
if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder))
{
SpawnTestEntity(true);
}
}
}
else
{
//"play" mode
int mcx, mcy, mcw;
MouseButtons mcb, mcbp;
bool mlb = false, mrb = false;
bool mlbjustpressed = false, mrbjustpressed = false;
lock (MouseControlSyncRoot)
{
mcx = MouseControlX;
mcy = MouseControlY;
mcw = MouseControlWheel;
mcb = MouseControlButtons;
mcbp = MouseControlButtonsPrev;
mlb = ((mcb & MouseButtons.Left) > 0);
mrb = ((mcb & MouseButtons.Right) > 0);
mlbjustpressed = mlb && ((mcbp & MouseButtons.Left) == 0);
mrbjustpressed = mrb && ((mcbp & MouseButtons.Right) == 0);
MouseControlX = 0;
MouseControlY = 0;
MouseControlWheel = 0;
MouseControlButtonsPrev = MouseControlButtons;
//MouseControlButtons = MouseButtons.None;
}
camera.MouseRotate(mcx, mcy);
if (xbenable)
{
camera.ControllerRotate(rx, ry);
}
Vector2 movecontrol = new Vector2(xbmainaxes.X, xbmainaxes.Y); //(L stick)
if (kbmovelft) movecontrol.X -= 1.0f;
if (kbmovergt) movecontrol.X += 1.0f;
if (kbmovefwd) movecontrol.Y += 1.0f;
if (kbmovebck) movecontrol.Y -= 1.0f;
movecontrol.X = Math.Min(movecontrol.X, 1.0f);
movecontrol.X = Math.Max(movecontrol.X, -1.0f);
movecontrol.Y = Math.Min(movecontrol.Y, 1.0f);
movecontrol.Y = Math.Max(movecontrol.Y, -1.0f);
Vector3 fwd = camera.ViewDirection;
Vector3 fwdxy = Vector3.Normalize(new Vector3(fwd.X, fwd.Y, 0));
Vector3 lftxy = Vector3.Normalize(Vector3.Cross(fwd, Vector3.UnitZ));
Vector3 move = lftxy * movecontrol.X + fwdxy * movecontrol.Y;
Vector2 movexy = new Vector2(move.X, move.Y);
pedEntity.ControlMovement = movexy;
pedEntity.ControlJump = kbjump || ControllerButtonPressed(GamepadButtonFlags.X);
pedEntity.ControlBoost = ShiftPressed || ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder | GamepadButtonFlags.LeftShoulder);
//Vector3 pedfwd = pedEntity.Orientation.Multiply(Vector3.UnitZ);
bool fire = mlb || (xbtrigs.Y > 0);
if (fire && !ControlFireToggle)
{
SpawnTestEntity(true);
}
ControlFireToggle = fire;
}
}
private Vector4 ControllerMainAxes()
{
var gp = xbcontrollerstate.Gamepad;
var ldz = Gamepad.LeftThumbDeadZone;
var rdz = Gamepad.RightThumbDeadZone;
float ltnrng = -(short.MinValue + ldz);
float ltprng = (short.MaxValue - ldz);
float rtnrng = -(short.MinValue + rdz);
float rtprng = (short.MaxValue - rdz);
float lx = (gp.LeftThumbX < 0) ? Math.Min((gp.LeftThumbX + ldz) / ltnrng, 0) :
(gp.LeftThumbX > 0) ? Math.Max((gp.LeftThumbX - ldz) / ltprng, 0) : 0;
float ly = (gp.LeftThumbY < 0) ? Math.Min((gp.LeftThumbY + ldz) / ltnrng, 0) :
(gp.LeftThumbY > 0) ? Math.Max((gp.LeftThumbY - ldz) / ltprng, 0) : 0;
float rx = (gp.RightThumbX < 0) ? Math.Min((gp.RightThumbX + rdz) / rtnrng, 0) :
(gp.RightThumbX > 0) ? Math.Max((gp.RightThumbX - rdz) / rtprng, 0) : 0;
float ry = (gp.RightThumbY < 0) ? Math.Min((gp.RightThumbY + rdz) / rtnrng, 0) :
(gp.RightThumbY > 0) ? Math.Max((gp.RightThumbY - rdz) / rtprng, 0) : 0;
return new Vector4(lx, ly, rx, ry);
}
private Vector2 ControllerTriggers()
{
var gp = xbcontrollerstate.Gamepad;
var tt = Gamepad.TriggerThreshold;
float trng = byte.MaxValue - tt;
float lt = Math.Max((gp.LeftTrigger - tt) / trng, 0);
float rt = Math.Max((gp.RightTrigger - tt) / trng, 0);
return new Vector2(lt, rt);
}
private bool ControllerButtonPressed(GamepadButtonFlags b)
{
return ((xbcontrollerstate.Gamepad.Buttons & b) != 0);
}
private bool ControllerButtonJustPressed(GamepadButtonFlags b)
{
return (((xbcontrollerstate.Gamepad.Buttons & b) != 0) && ((xbcontrollerstateprev.Gamepad.Buttons & b) == 0));
}
private DrawableBase TryGetDrawable(Archetype arche)
{
if (arche == null) return null;
uint drawhash = arche.Hash;
DrawableBase drawable = null;
if ((arche.DrawableDict != 0))// && (arche.DrawableDict != arche.Hash))
{
//try get drawable from ydd...
YddFile ydd = gameFileCache.GetYdd(arche.DrawableDict);
if (ydd != null)
{
if (ydd.Loaded && (ydd.Dict != null))
{
Drawable d;
ydd.Dict.TryGetValue(drawhash, out d); //can't out to base class?
drawable = d;
if (drawable == null)
{
return null; //drawable wasn't in dict!!
}
}
else
{
return null; //ydd not loaded yet, or has no dict
}
}
else
{
//return null; //couldn't find drawable dict... quit now?
}
}
if (drawable == null)
{
//try get drawable from ydr.
YdrFile ydr = gameFileCache.GetYdr(drawhash);
if (ydr != null)
{
if (ydr.Loaded)
{
drawable = ydr.Drawable;
}
}
else
{
YftFile yft = gameFileCache.GetYft(drawhash);
if (yft != null)
{
if (yft.Loaded)
{
if (yft.Fragment != null)
{
drawable = yft.Fragment.Drawable;
}
}
}
}
}
return drawable;
}
private Renderable TryGetRenderable(Archetype arche, DrawableBase drawable, uint txdHash = 0)
{
if (drawable == null) return null;
//BUG: only last texdict used!! needs to cache textures per archetype........
//(but is it possible to have the same drawable with different archetypes?)
uint texDict = (arche != null) ? arche.TextureDict.Hash : txdHash;
uint clipDict = (arche != null) ? arche.ClipDict.Hash : 0;
Renderable rndbl = renderableCache.GetRenderable(drawable);
if (rndbl == null) return null;
if (clipDict != 0)
{
YcdFile ycd = gameFileCache.GetYcd(clipDict);
if ((ycd != null) && (ycd.Loaded))
{
ClipMapEntry cme;
if (ycd.ClipMap.TryGetValue(arche.Hash, out cme))
{
}
else
{ }
}
}
bool alltexsloaded = true;
int missingtexcount = 0;
for (int mi = 0; mi < rndbl.HDModels.Length; mi++)
{
var model = rndbl.HDModels[mi];
//if (!RenderIsModelFinalRender(model) && !renderproxies)
//{
// continue; //filter out reflection proxy models...
//}
foreach (var geom in model.Geometries)
{
if (geom.Textures != null)
{
for (int i = 0; i < geom.Textures.Length; i++)
{
var tex = geom.Textures[i];
var ttex = tex as Texture;
RenderableTexture rdtex = null;
if ((ttex == null) && (tex != null))
{
//TextureRef means this RenderableTexture needs to be loaded from texture dict...
if (texDict != 0)
{
YtdFile ytd = gameFileCache.GetYtd(texDict);
if ((ytd != null) && (ytd.Loaded) && (ytd.TextureDict != null))
{
var dtex = ytd.TextureDict.Lookup(tex.NameHash);
if (dtex == null)
{
//not present in dictionary... check already loaded texture dicts...
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
{
dtex = ytd2.TextureDict.Lookup(tex.NameHash);
}
else
{
//couldn't find texture dict?
//first try going through ytd hierarchy...
dtex = gameFileCache.TryFindTextureInParent(tex.NameHash, texDict);
//if (dtex == null)
//{ //try for a texture dict with the same hash as the archetype?
// dtex = gameFileCache.TryFindTextureInParent(tex.TextureRef.NameHash, arche.Hash);
// if (dtex != null)
// { }
//}
}
}
if (dtex != null)
{
geom.Textures[i] = dtex; //cache it for next time to avoid the lookup...
rdtex = renderableCache.GetRenderableTexture(dtex);
}
if (rdtex == null)
{ } //nothing to see here :(
}
else if ((ytd == null))
{
Texture dtex = null;
if (drawable.ShaderGroup.TextureDictionary != null)
{
dtex = drawable.ShaderGroup.TextureDictionary.Lookup(tex.NameHash);
if (dtex == null)
{
//dtex = drawable.ShaderGroup.TextureDictionary.Textures.data_items[0];
}
}
if (dtex == null)
{
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
{
dtex = ytd2.TextureDict.Lookup(tex.NameHash);
}
if (dtex == null)
{
dtex = gameFileCache.TryFindTextureInParent(tex.NameHash, texDict);
}
}
rdtex = renderableCache.GetRenderableTexture(dtex);
if (rdtex == null)
{ missingtexcount -= 2; } //(give extra chance..) couldn't find the texture! :(
}
else if (ytd != null)
{
alltexsloaded = false;//ytd not loaded yet
//missingtexcount++;
}
}
else //no texdict specified, nothing to see here..
{
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
{
var dtex = ytd2.TextureDict.Lookup(tex.NameHash);
rdtex = renderableCache.GetRenderableTexture(dtex);
}
}
}
else if (ttex != null) //ensure embedded renderable texture
{
rdtex = renderableCache.GetRenderableTexture(ttex);
}
else if (tex == null)
{ } //tex wasn't loaded? shouldn't happen..
geom.RenderableTextures[i] = rdtex;
if (rdtex != null)
{
if (!rdtex.IsLoaded)
{
alltexsloaded = false;
missingtexcount++;
}
}
else
{
//alltexsloaded = false;
missingtexcount++;
}
}
}
}
}
rndbl.AllTexturesLoaded = alltexsloaded || (missingtexcount < 2);
return rndbl;
}
private bool LodDistTest(ref Vector3 p, ref Vector3 min, ref Vector3 max, float lodDist)
{
//for AABB only! for oriented BBs p must be transformed first...
if (p.X < (min.X - lodDist)) return false;
if (p.X > (max.X + lodDist)) return false;
if (p.Y < (min.Y - lodDist)) return false;
if (p.Y > (max.Y + lodDist)) return false;
if (p.Z < (min.Z - lodDist)) return false;
if (p.Z > (max.Z + lodDist)) return false;
return true;
}
private bool LodDistTest(Vector3 p, Vector3 min, Vector3 max, float lodDist)
{
//for AABB only! for oriented BBs p must be transformed first...
if (p.X < (min.X - lodDist)) return false;
if (p.X > (max.X + lodDist)) return false;
if (p.Y < (min.Y - lodDist)) return false;
if (p.Y > (max.Y + lodDist)) return false;
if (p.Z < (min.Z - lodDist)) return false;
if (p.Z > (max.Z + lodDist)) return false;
return true;
}
private void RenderSky(DeviceContext context)
{
if (MapViewEnabled) return;
if (!renderskydome) return;
if (!weather.Inited) return;
var shader = shaders.Skydome;
shader.UpdateSkyLocals(weather, globalLights);
DrawableBase skydomeydr = null;
YddFile skydomeydd = gameFileCache.GetYdd(2640562617); //skydome hash
if ((skydomeydd != null) && (skydomeydd.Loaded) && (skydomeydd.Dict != null))
{
skydomeydr = skydomeydd.Dict.Values.FirstOrDefault();
}
Texture starfield = null;
Texture moon = null;
YtdFile skydomeytd = gameFileCache.GetYtd(2640562617); //skydome hash
if ((skydomeytd != null) && (skydomeytd.Loaded) && (skydomeytd.TextureDict != null) && (skydomeytd.TextureDict.Dict != null))
{
skydomeytd.TextureDict.Dict.TryGetValue(1064311147, out starfield); //starfield hash
skydomeytd.TextureDict.Dict.TryGetValue(234339206, out moon); //moon-new hash
}
Renderable sdrnd = null;
if (skydomeydr != null)
{
sdrnd = renderableCache.GetRenderable(skydomeydr);
}
RenderableTexture sftex = null;
if (starfield != null)
{
sftex = renderableCache.GetRenderableTexture(starfield);
}
RenderableTexture moontex = null;
if (moon != null)
{
moontex = renderableCache.GetRenderableTexture(moon);
}
if ((sdrnd != null) && (sdrnd.IsLoaded) && (sftex != null) && (sftex.IsLoaded))
{
shaders.SetDepthStencilMode(context, DepthStencilMode.DisableAll);
shaders.SetRasterizerMode(context, RasterizerMode.Solid);
RenderableInst rinst = new RenderableInst();
rinst.Position = Vector3.Zero;
rinst.CamRel = Vector3.Zero;
rinst.Distance = 0.0f;
rinst.BBMin = skydomeydr.BoundingBoxMin.XYZ();
rinst.BBMax = skydomeydr.BoundingBoxMax.XYZ();
rinst.BSCenter = Vector3.Zero;
rinst.Radius = skydomeydr.BoundingSphereRadius;
rinst.Orientation = Quaternion.Identity;
rinst.Scale = Vector3.One;
rinst.TintPaletteIndex = 0;
rinst.Renderable = sdrnd;
shader.SetShader(context);
shader.SetInputLayout(context, VertexType.PTT);
shader.SetSceneVars(context, camera, null, globalLights);
shader.SetEntityVars(context, ref rinst);
RenderableModel rmod = ((sdrnd.HDModels != null) && (sdrnd.HDModels.Length > 0)) ? sdrnd.HDModels[0] : null;
RenderableGeometry rgeom = ((rmod != null) && (rmod.Geometries != null) && (rmod.Geometries.Length > 0)) ? rmod.Geometries[0] : null;
if ((rgeom != null) && (rgeom.VertexType == VertexType.PTT))
{
shader.SetModelVars(context, rmod);
shader.SetTextures(context, sftex);
rgeom.Render(context);
}
//shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided);
//shaders.SetDepthStencilMode(context, DepthStencilMode.Enabled);
shader.RenderSun(context, camera, weather, globalLights);
if ((moontex != null) && (moontex.IsLoaded))
{
shader.RenderMoon(context, camera, weather, globalLights, moontex);
}
shader.UnbindResources(context);
}
}
private void RenderClouds(DeviceContext context)
{
if (MapViewEnabled) return;
if (!renderskydome) return;
if (!weather.Inited) return;
if (!clouds.Inited) return;
var shader = shaders.Clouds;
shaders.SetDepthStencilMode(context, DepthStencilMode.DisableAll);
shaders.SetRasterizerMode(context, RasterizerMode.Solid);
shaders.SetDefaultBlendState(context);
//shaders.SetAlphaBlendState(context);
shader.SetShader(context);
shader.UpdateCloudsLocals(clouds, globalLights);
shader.SetSceneVars(context, camera, null, globalLights);
var vtype = (VertexType)0;
if (!string.IsNullOrEmpty(individualcloudfrag))
{
//render one cloud fragment.
CloudHatFrag frag = clouds.HatManager.FindFrag(individualcloudfrag);
if (frag == null) return;
for (int i = 0; i < frag.Layers.Length; i++)
{
CloudHatFragLayer layer = frag.Layers[i];
uint dhash = JenkHash.GenHash(layer.Filename.ToLower());
Archetype arch = gameFileCache.GetArchetype(dhash);
if (arch == null)
{ continue; }
if (Math.Max(camera.Position.Z, 0.0f) < layer.HeightTigger) continue;
var drw = TryGetDrawable(arch);
var rnd = TryGetRenderable(arch, drw);
if ((rnd == null) || (rnd.IsLoaded == false) || (rnd.AllTexturesLoaded == false))
{ continue; }
RenderableInst rinst = new RenderableInst();
rinst.Position = frag.Position;// Vector3.Zero;
rinst.CamRel = Vector3.Zero;// - camera.Position;
rinst.Distance = rinst.CamRel.Length();
rinst.BBMin = arch.BBMin;
rinst.BBMax = arch.BBMax;
rinst.BSCenter = frag.Position;
rinst.Radius = arch.BSRadius;
rinst.Orientation = Quaternion.Identity;
rinst.Scale = frag.Scale;// Vector3.One;
rinst.TintPaletteIndex = 0;
rinst.Renderable = rnd;
shader.SetEntityVars(context, ref rinst);
for (int mi = 0; mi < rnd.HDModels.Length; mi++)
{
var model = rnd.HDModels[mi];
for (int gi = 0; gi < model.Geometries.Length; gi++)
{
var geom = model.Geometries[gi];
if (geom.VertexType != vtype)
{
vtype = geom.VertexType;
shader.SetInputLayout(context, vtype);
}
shader.SetGeomVars(context, geom);
geom.Render(context);
}
}
}
}
}
private void RenderWorld()
{
//start point for world view mode rendering.
//also used for the water, paths, collisions, nav mesh, and the project window items.
renderworldentities.Clear();
renderworldrenderables.Clear();
renderworldVisibleYmapDict.Clear();
renderworldHideFlags.Clear();
int hour = worldymaptimefilter ? (int)timeofday : -1;
MetaHash weathertype = worldymapweatherfilter ? ((weather.CurrentWeatherType != null) ? weather.CurrentWeatherType.NameHash : new MetaHash(0)) : new MetaHash(0);
if (renderworld)
{
space.GetVisibleYmaps(camera, hour, weathertype, renderworldVisibleYmapDict);
foreach (var ae in space.TemporaryEntities)
{
if (ae.EntityDef == null) continue; //nothing to render...
RenderWorldCalcEntityVisibility(camera, ae.EntityDef);
renderworldentities.Add(ae.EntityDef);
}
}
if (ProjectForm != null)
{
ProjectForm.GetVisibleYmaps(camera, renderworldVisibleYmapDict);
}
//float minZ = float.MaxValue;
float maxZ = float.MinValue;
float cvwidth = camera.OrthographicSize * camera.AspectRatio*0.5f;
float cvheight = camera.OrthographicSize*0.5f;
float cvwmin = camera.Position.X - cvwidth;
float cvwmax = camera.Position.X + cvwidth;
float cvhmin = camera.Position.Y - cvheight;
float cvhmax = camera.Position.Y + cvheight;
foreach (var ymap in renderworldVisibleYmapDict.Values)
{
if (!RenderWorldYmapIsVisible(ymap)) continue;
if (ymap.AllEntities != null)
{
for (int i = 0; i < ymap.AllEntities.Length; i++)
{
var ent = ymap.AllEntities[i];
ent.LargestChildLodDist = 0;
ent.ChildrenLoading = false;
ent.Rendered = false;
ent.ChildRendered = false;
if (MapViewEnabled)
{
//find the max Z value for positioning camera in map view, to help shadows
if ((ent.Position.Z<1000.0f)&&(ent.BSRadius < 500.0f))
{
float r = ent.BSRadius;
if (((ent.Position.X + r) > cvwmin) && ((ent.Position.X - r) < cvwmax) && ((ent.Position.Y + r) > cvhmin) && ((ent.Position.Y - r) < cvhmax))
{
//minZ = Math.Min(minZ, ent.BBMin.Z);
maxZ = Math.Max(maxZ, ent.BBMax.Z);
}
}
}
}
}
}
if (MapViewEnabled)
{
//move the camera closer to the geometry, to help shadows in map view.
if (maxZ == float.MinValue) maxZ = 1000.0f;
camera.Position.Z = Math.Min(maxZ, 1000.0f);
}
foreach (var ymap in renderworldVisibleYmapDict.Values)
{
if (!RenderWorldYmapIsVisible(ymap)) continue;
if (ymap.RootEntities != null)
{
YmapFile pymap;
renderworldVisibleYmapDict.TryGetValue(ymap.CMapData.parent, out pymap);
for (int i = 0; i < ymap.RootEntities.Length; i++)
{
var ent = ymap.RootEntities[i];
int pind = ent.CEntityDef.parentIndex;
if (pind >= 0) //connect root entities to parents if they have them..
{
YmapEntityDef p = null;
if ((pymap != null) && (pymap.AllEntities != null))
{
if ((pind < pymap.AllEntities.Length))
{
p = pymap.AllEntities[pind];
ent.Parent = p;
ent.ParentGuid = p.CEntityDef.guid;
ent.ParentName = p.CEntityDef.archetypeName;
}
}
else
{ }//should only happen if parent ymap not loaded yet...
}
RenderWorldRecurseCalcEntityVisibility(camera, ent);
}
}
}
foreach (var ymap in renderworldVisibleYmapDict.Values)
{
if (!RenderWorldYmapIsVisible(ymap)) continue;
if (ymap.RootEntities != null)
{
for (int i = 0; i < ymap.RootEntities.Length; i++)
{
var ent = ymap.RootEntities[i];
RenderWorldRecurseAddEntities(ent, renderworldentities);
}
}
UpdateMouseHits(ymap);
}
//go through the render list, and try ensure renderables and textures for all.
//if an entity is not fully loaded, set a flag for its parent, then traverse to root
//until found an entity that is fully loaded.
//on a second loop, build a final render list based on the flags.
for (int i = 0; i < renderworldentities.Count; i++)
{
var ent = renderworldentities[i];
var arch = ent.Archetype;
var pent = ent.Parent;
if (renderinteriors && ent.IsMlo) //render Mlo child entities...
{
if ((ent.MloData != null) && (ent.MloData.AllEntities != null))
{
for (int j = 0; j < ent.MloData.AllEntities.Length; j++)
{
var intent = ent.MloData.AllEntities[j];
var intarch = intent.Archetype;
if (intarch == null) continue; //missing archetype...
if (!RenderIsEntityFinalRender(intent)) continue; //proxy or something..
intent.CamRel = intent.Position - camera.Position;
intent.Distance = intent.CamRel.Length();
intent.IsVisible = true;
var bscent = intent.CamRel + intent.BSCenter;
float bsrad = intent.BSRadius;
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
{
continue; //frustum cull interior ents
}
var intdrbl = TryGetDrawable(intarch);
var intrndbl = TryGetRenderable(intarch, intdrbl);
if (intrndbl == null) continue; //no renderable
if (!(intrndbl.IsLoaded && (intrndbl.AllTexturesLoaded || !waitforchildrentoload))) continue; //not loaded yet
RenderableEntity intrent = new RenderableEntity();
intrent.Entity = intent;
intrent.Renderable = intrndbl;
renderworldrenderables.Add(intrent);
}
}
if (rendercollisionmeshes)
{
RenderInteriorCollisionMesh(ent);
}
}
ent.Rendered = true;
var drawable = TryGetDrawable(arch);
Renderable rndbl = TryGetRenderable(arch, drawable);
if ((rndbl != null) && rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))
{
RenderableEntity rent = new RenderableEntity();
rent.Entity = ent;
rent.Renderable = rndbl;
renderworldrenderables.Add(rent);
if (pent != null)
{
pent.ChildRendered = true;
}
}
else if (waitforchildrentoload)
{
//todo: render parent if children loading.......
}
}
for (int i = 0; i < renderworldrenderables.Count; i++)
{
var ent = renderworldrenderables[i].Entity;
if (ent.ChildRendered && !ent.ChildrenLoading)
{
ent.ChildrenRendered = true;
}
}
for (int i = 0; i < renderworldrenderables.Count; i++)
{
var rent = renderworldrenderables[i];
var ent = rent.Entity;
var arch = ent.Archetype;
RenderArchetype(arch, ent, rent.Renderable, false);
}
if (rendergrass)
{
foreach (var ymap in renderworldVisibleYmapDict.Values)
{
if (ymap.GrassInstanceBatches != null)
{
RenderYmapGrass(ymap);
}
}
}
if (renderdistlodlights && timecycle.IsNightTime)
{
foreach (var ymap in renderworldVisibleYmapDict.Values)
{
if (ymap.DistantLODLights != null)
{
RenderYmapDistantLODLights(ymap);
}
}
}
if (renderwaterquads || (SelectionMode == MapSelectionMode.WaterQuad))
{
RenderWorldWaterQuads();
}
if (rendercollisionmeshes || (SelectionMode == MapSelectionMode.Collision))
{
RenderWorldCollisionMeshes();
}
if (renderpaths || (SelectionMode == MapSelectionMode.Path))
{
RenderWorldPaths();
}
if (rendertraintracks || (SelectionMode == MapSelectionMode.TrainTrack))
{
RenderWorldTrainTracks();
}
if (rendernavmeshes || (SelectionMode == MapSelectionMode.NavMesh))
{
RenderWorldNavMeshes();
}
if (renderscenarios || (SelectionMode == MapSelectionMode.Scenario))
{
RenderWorldScenarios();
}
if (renderpopzones || (SelectionMode == MapSelectionMode.PopZone))
{
RenderWorldPopZones();
}
}
private bool RenderWorldYmapIsVisible(YmapFile ymap)
{
if (!ShowScriptedYmaps)
{
if ((ymap._CMapData.flags & 1) > 0)
return false;
}
return true;
}
private void RenderWorldCalcEntityVisibility(Camera cam, YmapEntityDef ent)
{
ent.CamRel = ent.Position - cam.Position;
ent.Distance = ent.CamRel.Length();
float distval = ent.Distance;
if (MapViewEnabled)
{
distval = cam.OrthographicSize / MapViewDetail;
}
var loddist = ent.CEntityDef.lodDist;
var cloddist = ent.CEntityDef.childLodDist;
var loddistmultdef = renderworldLodDistMult * 1.0f;
var loddistmultorph = renderworldDetailDistMult * 1.5f;
var loddistmultarch = renderworldLodDistMult * 1.0f;
if (loddist <= 0.0f)//usually -1 or -2
{
if (ent.Archetype != null)
{
loddist = ent.Archetype.LodDist * loddistmultarch;
}
}
else if (ent.CEntityDef.lodLevel == Unk_1264241711.LODTYPES_DEPTH_ORPHANHD)
{
loddist *= loddistmultorph; //orphan view dist adjustment...
}
else
{
loddist *= loddistmultdef;
}
if (cloddist <= 0)
{
if (ent.Archetype != null)
{
cloddist = ent.Archetype.LodDist * loddistmultarch;
//cloddist = ent.Archetype.BSRadius * 50.0f;
}
}
else
{
cloddist *= loddistmultdef;
}
if (cloddist == 0)
{
//cloddist = loddist;//always try to show children, based on their loddist
}
ent.IsVisible = (distval <= loddist);
ent.ChildrenVisible = (distval <= cloddist) && (ent.CEntityDef.numChildren > 0);
ent.ChildrenLoading = false;
if ((ent.Parent != null) && (ent.CEntityDef.lodLevel != Unk_1264241711.LODTYPES_DEPTH_ORPHANHD))
{
if (ent.Parent.CEntityDef.childLodDist == 0.0f)
{
ent.Parent.LargestChildLodDist = Math.Max(ent.Parent.LargestChildLodDist, loddist);
}
}
if (renderworldMaxLOD != Unk_1264241711.LODTYPES_DEPTH_ORPHANHD)
{
if ((ent.CEntityDef.lodLevel == Unk_1264241711.LODTYPES_DEPTH_ORPHANHD) ||
(ent.CEntityDef.lodLevel < renderworldMaxLOD))
{
ent.IsVisible = false;
ent.ChildrenVisible = false;
}
if (ent.CEntityDef.lodLevel == renderworldMaxLOD)
{
ent.ChildrenVisible = false;
}
}
if (!ent.IsVisible)
{
ent.ChildrenRendered = false;
}
}
private void RenderWorldRecurseCalcEntityVisibility(Camera cam, YmapEntityDef ent)
{
RenderWorldCalcEntityVisibility(cam, ent);
if (ent.ChildrenVisible)
{
if (ent.Children != null)
{
for (int i = 0; i < ent.Children.Length; i++)
{
var child = ent.Children[i];
if (child.Ymap == ent.Ymap)
{
RenderWorldRecurseCalcEntityVisibility(cam, child);
}
}
}
}
}
private void RenderWorldRecurseAddEntities(YmapEntityDef ent, List<YmapEntityDef> res)
{
//bool useclod = false; //(ent.CEntityDef.childLodDist == 0.0f);
//bool hide = useclod ? (ent.AnyChildVisible /*&& !ent.AnyChildInvisible*/) : ent.ChildrenVisible;
//bool force = !useclod && (ent.Parent != null) && ent.Parent.ChildrenVisible && !hide;
bool hide = ent.ChildrenVisible;
bool force = (ent.Parent != null) && ent.Parent.ChildrenVisible && !hide;
if (force || (ent.IsVisible && !hide))
{
if (ent.Archetype != null)
{
if (!RenderIsEntityFinalRender(ent)) return;
var bscent = ent.CamRel + ent.BSCenter;
float bsrad = ent.BSRadius;
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
{
return; //frustum cull
}
res.Add(ent);
}
else
{ }
}
if (ent.IsVisible && ent.ChildrenVisible && (ent.Children != null))
{
for (int i = 0; i < ent.Children.Length; i++)
{
var child = ent.Children[i];
if (child.Ymap == ent.Ymap)
{
RenderWorldRecurseAddEntities(ent.Children[i], res);
}
}
}
}
private void RenderWorldWaterQuads()
{
renderwaterquadlist.Clear();
water.GetVisibleQuads(camera, renderwaterquadlist);
if (ProjectForm != null)
{
ProjectForm.GetVisibleWaterQuads(camera, renderwaterquadlist);
}
foreach (var quad in renderwaterquadlist)
{
RenderableWaterQuad rquad = renderableCache.GetRenderableWaterQuad(quad);
if ((rquad != null) && (rquad.IsLoaded))
{
rquad.CamRel = -camera.Position;
shaders.Enqueue(rquad);
}
}
UpdateMouseHits(renderwaterquadlist);
}
private void RenderWorldPaths()
{
renderpathynds.Clear();
space.GetVisibleYnds(camera, renderpathynds);
if (ProjectForm != null)
{
ProjectForm.GetVisibleYnds(camera, renderpathynds);
}
foreach (var ynd in renderpathynds)
{
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(ynd);
if ((rnd != null) && (rnd.IsLoaded))
{
shaders.Enqueue(rnd);
}
}
UpdateMouseHits(renderpathynds);
}
private void RenderWorldTrainTracks()
{
if (!trains.Inited) return;
rendertraintracklist.Clear();
rendertraintracklist.AddRange(trains.TrainTracks);
if (ProjectForm != null)
{
ProjectForm.GetVisibleTrainTracks(camera, rendertraintracklist);
}
foreach (var track in rendertraintracklist)
{
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(track);
if ((rnd != null) && (rnd.IsLoaded))
{
shaders.Enqueue(rnd);
}
}
UpdateMouseHits(rendertraintracklist);
}
private void RenderWorldNavMeshes()
{
rendernavmeshynvs.Clear();
space.GetVisibleYnvs(camera, rendernavmeshynvs);
if (ProjectForm != null)
{
//ProjectForm.GetVisibleYnvs(camera, rendernavmeshynvs);
}
foreach (var ynv in rendernavmeshynvs)
{
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(ynv);
if ((rnd != null) && (rnd.IsLoaded))
{
shaders.Enqueue(rnd);
}
}
UpdateMouseHits(rendernavmeshynvs);
}
private void RenderWorldScenarios()
{
if (!scenarios.Inited) return;
renderscenariolist.Clear();
renderscenariolist.AddRange(scenarios.ScenarioRegions);
if (ProjectForm != null)
{
ProjectForm.GetVisibleScenarios(camera, renderscenariolist);
}
foreach (var scenario in renderscenariolist)
{
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(scenario.ScenarioRegion);
if ((rnd != null) && (rnd.IsLoaded))
{
shaders.Enqueue(rnd);
}
}
UpdateMouseHits(renderscenariolist);
}
private void RenderWorldPopZones()
{
if (!popzones.Inited) return;
//renderpopzonelist.Clear();
//renderpopzonelist.AddRange(popzones.Groups.Values);
if (ProjectForm != null)
{
//ProjectForm.GetVisiblePopZones(camera, renderpopzonelist);
}
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(popzones);
if ((rnd != null) && (rnd.IsLoaded))
{
shaders.Enqueue(rnd);
}
}
private void RenderSingleItem()
{
//start point for model view mode rendering
uint hash = 0;// JenkHash.GenHash(modelname);
if (!uint.TryParse(modelname, out hash)) //try use a hash directly
{
hash = JenkHash.GenHash(modelname);
}
Archetype arche = gameFileCache.GetArchetype(hash);
Archetype selarch = null;
DrawableBase seldrwbl = null;
YmapEntityDef selent = null;
if (arche != null)
{
RenderArchetype(arche, null);
selarch = arche;
}
else
{
YmapFile ymap = gameFileCache.GetYmap(hash);
if (ymap != null)
{
RenderYmap(ymap);
}
else
{
//not a ymap... see if it's a ydr or yft
YdrFile ydr = gameFileCache.GetYdr(hash);
if (ydr != null)
{
if (ydr.Loaded)
{
RenderDrawable(ydr.Drawable, null, null, -camera.Position, hash);
seldrwbl = ydr.Drawable;
}
}
else
{
YftFile yft = gameFileCache.GetYft(hash);
if (yft != null)
{
if (yft.Loaded)
{
if (yft.Fragment != null)
{
var f = yft.Fragment;
RenderDrawable(f.Drawable, null, null, -camera.Position, hash);
if (f.Unknown_F8h_Data != null) //cloth
{
RenderDrawable(f.Unknown_F8h_Data, null, null, -camera.Position, hash);
}
//vehicle wheels...
if ((f.PhysicsLODGroup != null) && (f.PhysicsLODGroup.PhysicsLOD1 != null))
{
var pl1 = f.PhysicsLODGroup.PhysicsLOD1;
if ((pl1.Children != null) && (pl1.Children.data_items != null))
{
for (int i = 0; i < pl1.Children.data_items.Length; i++)
{
var pch = pl1.Children.data_items[i];
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
{
//RenderDrawable(pch.Drawable1, null, null, -camera.Position, hash);
}
}
}
}
seldrwbl = f.Drawable;
}
}
}
else
{
//TODO: collision bounds single model...
//YbnFile ybn = gameFileCache.GetYbn(hash);
}
}
}
}
if ((selarch != null) && (seldrwbl == null))
{
seldrwbl = TryGetDrawable(selarch);
}
//select this item for viewing by the UI...
if ((SelectedItem.Archetype != selarch) || (SelectedItem.Drawable != seldrwbl) || (SelectedItem.EntityDef != selent))
{
SelectedItem.Clear();
SelectedItem.Archetype = selarch;
SelectedItem.Drawable = seldrwbl;
SelectedItem.EntityDef = selent;
UpdateSelectionUI(false);
}
}
private void RenderYmaps()
{
//start point for ymap view mode rendering
foreach (string lod in ymaplist)
{
uint hash = JenkHash.GenHash(lod);
YmapFile ymap = gameFileCache.GetYmap(hash);
RenderYmap(ymap);
}
}
private void RenderYmap(YmapFile ymap)
{
if (ymap == null) return;
if (!ymap.Loaded) return;
UpdateMouseHits(ymap);
if ((ymap.AllEntities != null) && (ymap.RootEntities != null))
{
if (usedynamiclod)
{
for (int i = 0; i < ymap.RootEntities.Length; i++)
{
RenderYmapLOD(ymap.RootEntities[i].Ymap, ymap.RootEntities[i]);
}
}
else
{
var ents = renderchildents ? ymap.AllEntities : ymap.RootEntities;
for (int i = 0; i < ents.Length; i++)
{
var ent = ents[i];
if (renderchildents && ent.Children != null) continue;
//if (rootent.CEntityDef.parentIndex == -1) continue;
Archetype arch = ent.Archetype;
if (arch != null)
{
if (!arch.IsTimeArchetype || (rendertimedents && (rendertimedentsalways || arch.IsActive(timeofday))))
{
ent.CamRel = ent.Position - camera.Position;
RenderArchetype(arch, ent);
}
}
else
{
//couldn't find archetype...
}
}
}
}
if (rendergrass && (ymap.GrassInstanceBatches != null))
{
RenderYmapGrass(ymap);
}
if (renderdistlodlights && timecycle.IsNightTime && (ymap.DistantLODLights != null))
{
RenderYmapDistantLODLights(ymap);
}
}
private bool RenderYmapLOD(YmapFile ymap, YmapEntityDef entity)
{
if (!ymap.Loaded) return false;
ymap.EnsureChildYmaps(gameFileCache);
Archetype arch = entity.Archetype;
if (arch != null)
{
if (!arch.IsTimeArchetype || (rendertimedents && (rendertimedentsalways || arch.IsActive(timeofday))))
{
bool usechild = false;
entity.CamRel = entity.Position - camera.Position;
float dist = (entity.CamRel + entity.BSCenter).Length();
float rad = arch.BSRadius;
float loddist = entity.CEntityDef.lodDist;
if (loddist < 1.0f)
{
loddist = 200.0f;
}
float mindist = Math.Max(dist - rad, 1.0f) * lodthreshold;
if (mindist < loddist)
{
//recurse...
var children = entity.ChildrenMerged;
if ((children != null))
{
usechild = true;
for (int i = 0; i < children.Length; i++)
{
var childe = children[i];
if (!RenderYmapLOD(childe.Ymap, childe))
{
if (waitforchildrentoload)
{
usechild = false; //might cause some overlapping, but should reduce things disappearing
}
}
}
}
if (!entity.ChildrenRendered)
{
entity.ChildrenRendered = usechild;
}
}
else
{
entity.ChildrenRendered = false;
}
if (!usechild && !entity.ChildrenRendered)
{
if (renderinteriors && entity.IsMlo) //render Mlo child entities...
{
if ((entity.MloData != null) && (entity.MloData.AllEntities != null))
{
for (int j = 0; j < entity.MloData.AllEntities.Length; j++)
{
var intent = entity.MloData.AllEntities[j];
var intarch = intent.Archetype;
if (intarch == null) continue; //missing archetype...
if (!RenderIsEntityFinalRender(intent)) continue; //proxy or something..
intent.CamRel = intent.Position - camera.Position;
intent.Distance = intent.CamRel.Length();
intent.IsVisible = true;
RenderArchetype(intarch, intent);
}
}
if (rendercollisionmeshes)
{
RenderInteriorCollisionMesh(entity);
}
}
return RenderArchetype(arch, entity);
}
return true;
}
}
return false;
}
private void RenderYmapGrass(YmapFile ymap)
{
//enqueue ymap grass instance batches for rendering
if (ymap.GrassInstanceBatches == null) return;
foreach (var batch in ymap.GrassInstanceBatches)
{
batch.CamRel = batch.Position - camera.Position;
//batch.Distance = batch.CamRel.Length();
float lodDist = batch.Batch.lodDist * renderworldDetailDistMult;//maybe add grass dist mult
//if (batch.Distance > lodDist) continue; //too far away..
lodDist *= 0.75f; //reduce it just a bit to improve performance... remove this later
float cx = camera.Position.X;
float cy = camera.Position.Y;
float cz = camera.Position.Z;
if (cx < (batch.AABBMin.X - lodDist)) continue;
if (cx > (batch.AABBMax.X + lodDist)) continue;
if (cy < (batch.AABBMin.Y - lodDist)) continue;
if (cy > (batch.AABBMax.Y + lodDist)) continue;
if (cz < (batch.AABBMin.Z - lodDist)) continue;
if (cz > (batch.AABBMax.Z + lodDist)) continue;
var bscent = batch.CamRel;
float bsrad = batch.Radius;
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
{
continue; //frustum cull grass batches...
}
var arch = batch.Archetype;
var drbl = TryGetDrawable(arch);
var rndbl = TryGetRenderable(arch, drbl);
var instb = renderableCache.GetRenderableInstanceBatch(batch);
if (rndbl == null) continue; //no renderable
if (!(rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))) continue; //not loaded yet
if ((instb == null) || !instb.IsLoaded) continue;
RenderableInstanceBatchInst binst = new RenderableInstanceBatchInst();
binst.Batch = instb;
binst.Renderable = rndbl;
shaders.Enqueue(binst);
}
}
private void RenderYmapDistantLODLights(YmapFile ymap)
{
//enqueue ymap DistantLODLights instance batch for rendering
if (ymap.DistantLODLights == null) return;
switch (ymap.DistantLODLights.CDistantLODLight.category)
{
case 0: //distlodlights_small009.ymap
case 1: //distlodlights_medium000.ymap
case 2: //distlodlights_large000.ymap
break;
default:
break;
}
RenderableDistantLODLights lights = renderableCache.GetRenderableDistantLODLights(ymap.DistantLODLights);
if (!lights.IsLoaded) return;
uint ytdhash = 3154743001; //"graphics"
uint texhash = 2236244673; //"distant_light"
YtdFile graphicsytd = gameFileCache.GetYtd(ytdhash);
Texture lighttex = null;
if ((graphicsytd != null) && (graphicsytd.Loaded) && (graphicsytd.TextureDict != null) && (graphicsytd.TextureDict.Dict != null))
{
graphicsytd.TextureDict.Dict.TryGetValue(texhash, out lighttex); //starfield hash
}
if (lighttex == null) return;
RenderableTexture lightrtex = null;
if (lighttex != null)
{
lightrtex = renderableCache.GetRenderableTexture(lighttex);
}
if (lightrtex == null) return;
if (!lightrtex.IsLoaded) return;
lights.Texture = lightrtex;
shaders.Enqueue(lights);
}
private bool RenderIsEntityFinalRender(YmapEntityDef ent)
{
var arch = ent.Archetype;
bool isshadowproxy = false;
bool isreflproxy = false;
uint archflags = arch.BaseArchetype.flags;
if (arch.IsTimeArchetype)
{
if (!(rendertimedents && (rendertimedentsalways || arch.IsActive(timeofday)))) return false;
archflags = arch.TimeArchetype.CBaseArchetypeDef.flags;
}
else if (arch.IsMloArchetype)
{
archflags = arch.MloArchetype.CBaseArchetypeDef.flags;
}
//switch (archflags)
//{
// //case 8192: //8192: is YTYP no shadow rendering - CP
// case 2048: //000000000000000000100000000000 shadow proxies...
// case 536872960: //100000000000000000100000000000 tunnel refl/shadow prox?
// isshadowproxy = true; break;
//}
if ((archflags & 2048) > 0)
{
isshadowproxy = true;
}
//if ((ent.CEntityDef.flags & 1572864) == 1572864)
//{
// isreflproxy = true;
//}
switch (ent.CEntityDef.flags)
{
case 135790592: //001000000110000000000000000000 prewater proxy (golf course)
case 135790593: //001000000110000000000000000001 water refl proxy? (mike house)
case 672661504: //101000000110000000000000000000 vb_ca_prop_tree_reflprox_2
case 536870912: //100000000000000000000000000000 vb_05_emissive_mirroronly
case 35127296: //000010000110000000000000000000 tunnel refl proxy?
case 39321602: //000010010110000000000000000010 mlo reflection?
isreflproxy = true; break;
//nonproxy is: //000000000110000000000000001000 (1572872)
// //000000000110000000000000000000
}
if (isshadowproxy || isreflproxy)
{
return renderproxies; //filter out proxy entities...
}
return true;
}
private bool RenderIsModelFinalRender(RenderableModel model)
{
if ((model.Unk2Ch & 1) == 0) //smallest bit is proxy/"final render" bit? seems to work...
{
return renderproxies;
}
return true;
//switch (model.Unk2Ch)
//{
// case 65784: //0000010000000011111000 //reflection proxy?
// case 65788: //0000010000000011111100
// case 131312: //0000100000000011110000 //reflection proxy?
// case 131320: //0000100000000011111000 //reflection proxy?
// case 131324: //0000100000000011111100 //shadow/reflection proxy?
// case 196834: //0000110000000011100010 //shadow proxy? (tree branches)
// case 196848: //0000110000000011110000 //reflection proxy?
// case 196856: //0000110000000011111000 //reflection proxy? hotel nr golf course
// case 262392: //0001000000000011111000 //reflection proxy?
// case 327932: //0001010000000011111100 //reflection proxy? (alamo/sandy shores)
// case 983268: //0011110000000011100100 //big reflection proxy?
// case 2293988://1000110000000011100100 //big reflection proxy?
// //case 1442047://golf course water proxy, but other things also
// //case 1114367://mike house water proxy, but other things also
// return renderproxies;
//}
//return true;
}
private bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true)
{
//enqueue a single archetype for rendering.
if (arche == null) return false;
Vector3 camrel = (entity != null) ? entity.CamRel : -camera.Position;
if (arche.IsMloArchetype)
{ }
Quaternion orientation = Quaternion.Identity;
Vector3 scale = Vector3.One;
Vector3 bscent = camrel;
if (entity != null)
{
orientation = entity.Orientation;
scale = entity.Scale;
bscent += entity.BSCenter;
}
else
{
bscent += arche.BSCenter;
}
float bsrad = arche.BSRadius;// * scale;
if (cull)
{
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
{
return true; //culled - not visible; don't render, but pretend we did for LOD purposes..
}
}
float dist = bscent.Length();
if (boundsmode == BoundsShaderMode.Sphere)
{
if ((bsrad < renderboundsmaxrad) && (dist < renderboundsmaxdist))
{
MapSphere ms = new MapSphere();
ms.CamRelPos = bscent;
ms.Radius = bsrad;
BoundingSpheres.Add(ms);
}
}
if (boundsmode == BoundsShaderMode.Box)
{
if ((dist < renderboundsmaxdist))
{
MapBox mb = new MapBox();
mb.CamRelPos = camrel;
mb.BBMin = arche.BBMin;
mb.BBMax = arche.BBMax;
mb.Orientation = orientation;
mb.Scale = scale;
BoundingBoxes.Add(mb);
}
}
bool res = false;
if (rndbl == null)
{
var drawable = TryGetDrawable(arche);
rndbl = TryGetRenderable(arche, drawable);
}
if (rndbl != null)
{
res = RenderRenderable(rndbl, arche, entity, camrel);
//fragments have extra drawables! need to render those too... TODO: handle fragments properly...
FragDrawable fd = rndbl.Key as FragDrawable;
if (fd != null)
{
var frag = fd.OwnerFragment;
if ((frag != null) && (frag.Unknown_F8h_Data != null)) //cloth...
{
rndbl = TryGetRenderable(arche, frag.Unknown_F8h_Data);
if (rndbl != null)
{
bool res2 = RenderRenderable(rndbl, arche, entity, camrel);
res = res || res2;
}
}
}
}
return res;
}
private bool RenderDrawable(DrawableBase drawable, Archetype arche, YmapEntityDef entity, Vector3 camrel, uint txdHash = 0)
{
//enqueue a single drawable for rendering.
if (drawable == null)
return false;
Renderable rndbl = TryGetRenderable(arche, drawable, txdHash);
if (rndbl == null)
return false;
return RenderRenderable(rndbl, arche, entity, camrel);
}
private bool RenderRenderable(Renderable rndbl, Archetype arche, YmapEntityDef entity, Vector3 camrel)
{
//enqueue a single renderable for rendering.
if (!rndbl.IsLoaded) return false;
if (((SelectionMode == MapSelectionMode.Entity) || (SelectionMode == MapSelectionMode.EntityExtension) || (SelectionMode == MapSelectionMode.ArchetypeExtension)))
{
UpdateMouseHit(rndbl, arche, entity, camrel);
}
bool isselected = (rndbl.Key == SelectedItem.Drawable);
Vector3 position = Vector3.Zero;
Vector3 scale = Vector3.One;
Quaternion orientation = Quaternion.Identity;
uint tintPaletteIndex = 0;
Vector3 bbmin = (arche != null) ? arche.BBMin : rndbl.Key.BoundingBoxMin.XYZ();
Vector3 bbmax = (arche != null) ? arche.BBMax : rndbl.Key.BoundingBoxMax.XYZ();
Vector3 bscen = (arche != null) ? arche.BSCenter : rndbl.Key.BoundingCenter;
float radius = (arche != null) ? arche.BSRadius : rndbl.Key.BoundingSphereRadius;
float distance = (camrel + bscen).Length();
if (entity != null)
{
position = entity.Position;
scale = entity.Scale;
orientation = entity.Orientation;
tintPaletteIndex = entity.CEntityDef.tintValue;
bbmin = entity.BBMin;
bbmax = entity.BBMax;
bscen = entity.BSCenter;
}
if (rendercollisionmeshes && collisionmeshlayerdrawable)
{
Drawable sdrawable = rndbl.Key as Drawable;
if ((sdrawable != null) && (sdrawable.Bound != null))
{
RenderCollisionMesh(sdrawable.Bound, entity);
}
}
bool retval = true;// false;
if (rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))
{
RenderableGeometryInst rginst = new RenderableGeometryInst();
rginst.Inst.Renderable = rndbl;
rginst.Inst.CamRel = camrel;
rginst.Inst.Position = position;
rginst.Inst.Scale = scale;
rginst.Inst.Orientation = orientation;
rginst.Inst.TintPaletteIndex = tintPaletteIndex;
rginst.Inst.BBMin = bbmin;
rginst.Inst.BBMax = bbmax;
rginst.Inst.BSCenter = bscen;
rginst.Inst.Radius = radius;
rginst.Inst.Distance = distance;
RenderableModel[] models = isselected ? rndbl.AllModels : rndbl.HDModels;
for (int mi = 0; mi < models.Length; mi++)
{
var model = models[mi];
if (isselected)
{
if (SelectionModelDrawFlags.ContainsKey(model.DrawableModel))
{ continue; } //filter out models in selected item that aren't flagged for drawing.
}
if (!RenderIsModelFinalRender(model) && !renderproxies)
{ continue; } //filter out reflection proxy models...
for (int gi = 0; gi < model.Geometries.Length; gi++)
{
var geom = model.Geometries[gi];
if (isselected)
{
if (SelectionGeometryDrawFlags.ContainsKey(geom.DrawableGeom))
{ continue; } //filter out geometries in selected item that aren't flagged for drawing.
}
rginst.Geom = geom;
shaders.Enqueue(rginst);
}
}
}
else
{
retval = false;
}
return retval;
}
private void RenderWorldCollisionMeshes()
{
//enqueue collision meshes for rendering - from the world grid
collisionitems.Clear();
space.GetVisibleBounds(camera, collisionmeshrange, collisionmeshlayers, collisionitems);
foreach (var item in collisionitems)
{
YbnFile ybn = gameFileCache.GetYbn(item.Name);
if ((ybn != null) && (ybn.Loaded))
{
RenderCollisionMesh(ybn.Bounds, null);
}
}
}
private void RenderInteriorCollisionMesh(YmapEntityDef mlo)
{
//enqueue interior collison meshes for rendering.
if (mlo.Archetype == null) return;
var hash = mlo.Archetype.Hash;
YbnFile ybn = gameFileCache.GetYbn(hash);
if ((ybn != null) && (ybn.Loaded))
{
RenderCollisionMesh(ybn.Bounds, mlo);
}
if (ybn == null)
{ }
}
private void RenderCollisionMesh(Bounds bounds, YmapEntityDef entity)
{
//enqueue a single collision mesh for rendering.
Vector3 position;
Vector3 scale;
Quaternion orientation;
if (entity != null)
{
position = entity.Position;
scale = entity.Scale;
orientation = entity.Orientation;
}
else
{
position = Vector3.Zero;
scale = Vector3.One;
orientation = Quaternion.Identity;
}
switch (bounds.Type)
{
case 10: //BoundComposite
BoundComposite boundcomp = bounds as BoundComposite;
if (boundcomp != null)
{
RenderableBoundComposite rndbc = renderableCache.GetRenderableBoundComp(boundcomp);
if (rndbc.IsLoaded)
{
RenderableBoundGeometryInst rbginst = new RenderableBoundGeometryInst();
rbginst.Inst.Renderable = rndbc;
rbginst.Inst.Orientation = orientation;
rbginst.Inst.Scale = scale;
foreach (var geom in rndbc.Geometries)
{
if (geom == null) continue;
rbginst.Geom = geom;
rbginst.Inst.Position = position + orientation.Multiply(geom.BoundGeom.CenterGeom * scale);
rbginst.Inst.CamRel = rbginst.Inst.Position - camera.Position;
shaders.Enqueue(rbginst);
}
UpdateMouseHits(rndbc, entity);
}
}
else
{ }
break;
case 3: //BoundBox - found in drawables - TODO
BoundBox boundbox = bounds as BoundBox;
if (boundbox == null)
{ }
break;
case 0: //BoundSphere - found in drawables - TODO
BoundSphere boundsphere = bounds as BoundSphere;
if (boundsphere == null)
{ }
break;
default:
break;
}
}
private void RenderBounds(DeviceContext context)
{
//immediately render the entity bounding boxes/spheres - depending on boundsmode
//////rendering grass instance batch bounding boxes...
////shaders.SetDepthStencilMode(context, renderboundsclip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
////var shader = shaders.Bounds;
////shader.SetMode(BoundsShaderMode.Box);
////shader.SetShader(context);
////shader.SetInputLayout(context, VertexType.Default);
////shader.SetSceneVars(context, camera);
////shader.SetColourVars(context, new Vector4(0, 0, 1, 1));
////for (int i = 0; i < shaders.RenderInstBatches.Count; i++)
////{
//// var b = shaders.RenderInstBatches[i];
//// var bpos = b.Batch.GrassInstanceBatch.Position;
//// var camrel = bpos - camera.Position;
//// var bbmin = b.Batch.GrassInstanceBatch.Batch.BatchAABB.min.XYZ() - bpos;
//// var bbmax = b.Batch.GrassInstanceBatch.Batch.BatchAABB.max.XYZ() - bpos;
//// shader.SetBoxVars(context, camrel, bbmin, bbmax, Quaternion.Identity, Vector3.One);
//// shader.DrawBox(context);
////}
////shader.UnbindResources(context);
var mode = boundsmode; //try avoid multithreading issues
bool clip = renderboundsclip;
switch (SelectionMode)
{
case MapSelectionMode.EntityExtension:
case MapSelectionMode.ArchetypeExtension:
case MapSelectionMode.TimeCycleModifier:
case MapSelectionMode.CarGenerator:
case MapSelectionMode.DistantLodLights:
case MapSelectionMode.Grass:
case MapSelectionMode.Collision:
case MapSelectionMode.NavMesh:
case MapSelectionMode.Path:
case MapSelectionMode.TrainTrack:
case MapSelectionMode.Scenario:
mode = BoundsShaderMode.Box;
break;
case MapSelectionMode.WaterQuad:
case MapSelectionMode.MloInstance:
mode = BoundsShaderMode.Box;
clip = false;
break;
}
if (mode == BoundsShaderMode.None)
{ return; }
Vector3 colour = new Vector3(0, 0, 1);
Vector3 colourhi = new Vector3(0, 1, 1);
colour *= globalLights.HdrIntensity;
colourhi *= globalLights.HdrIntensity;
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
var shader = shaders.Bounds;
shader.SetMode(mode);
shader.SetShader(context);
shader.SetInputLayout(context, VertexType.Default);
shader.SetSceneVars(context, camera, null, globalLights);
shader.SetColourVars(context, new Vector4(colour, 1));
if (mode == BoundsShaderMode.Box)
{
for (int i = 0; i < BoundingBoxes.Count; i++)
{
MapBox mb = BoundingBoxes[i];
shader.SetBoxVars(context, mb.CamRelPos, mb.BBMin, mb.BBMax, mb.Orientation, mb.Scale);
shader.DrawBox(context);
}
shader.SetColourVars(context, new Vector4(colourhi, 1));
for (int i = 0; i < HilightBoxes.Count; i++)
{
MapBox mb = HilightBoxes[i];
shader.SetBoxVars(context, mb.CamRelPos, mb.BBMin, mb.BBMax, mb.Orientation, mb.Scale);
shader.DrawBox(context);
}
}
else if (mode == BoundsShaderMode.Sphere)
{
for (int i = 0; i < BoundingSpheres.Count; i++)
{
MapSphere ms = BoundingSpheres[i];
shader.SetSphereVars(context, ms.CamRelPos, ms.Radius);
shader.DrawSphere(context);
}
}
shader.UnbindResources(context);
}
private void RenderMoused(DeviceContext context)
{
//immediately render the bounding box of the currently moused entity.
if (!MouseSelectEnabled)
{ return; }
PrevMouseHit = LastMouseHit;
LastMouseHit = CurMouseHit;
bool change = (LastMouseHit.EntityDef != PrevMouseHit.EntityDef);
if (SelectByGeometry)
{
change = change || (LastMouseHit.Geometry != PrevMouseHit.Geometry);
}
switch (SelectionMode)
{
case MapSelectionMode.EntityExtension:
change = change || (LastMouseHit.EntityExtension != PrevMouseHit.EntityExtension);
break;
case MapSelectionMode.ArchetypeExtension:
change = change || (LastMouseHit.ArchetypeExtension != PrevMouseHit.ArchetypeExtension);
break;
case MapSelectionMode.TimeCycleModifier:
change = change || (LastMouseHit.TimeCycleModifier != PrevMouseHit.TimeCycleModifier);
break;
case MapSelectionMode.CarGenerator:
change = change || (LastMouseHit.CarGenerator != PrevMouseHit.CarGenerator);
break;
case MapSelectionMode.MloInstance:
change = change || (LastMouseHit.MloEntityDef != PrevMouseHit.MloEntityDef);
break;
case MapSelectionMode.DistantLodLights:
change = change || (LastMouseHit.DistantLodLights != PrevMouseHit.DistantLodLights);
break;
case MapSelectionMode.Grass:
change = change || (LastMouseHit.GrassBatch != PrevMouseHit.GrassBatch);
break;
case MapSelectionMode.WaterQuad:
change = change || (LastMouseHit.WaterQuad != PrevMouseHit.WaterQuad);
break;
case MapSelectionMode.Collision:
change = change || (LastMouseHit.CollisionBounds != PrevMouseHit.CollisionBounds);
break;
case MapSelectionMode.NavMesh:
change = change || (LastMouseHit.NavPoly != PrevMouseHit.NavPoly);
break;
case MapSelectionMode.Path:
change = change || (LastMouseHit.PathNode != PrevMouseHit.PathNode);
break;
case MapSelectionMode.TrainTrack:
change = change || (LastMouseHit.TrainTrackNode != PrevMouseHit.TrainTrackNode);
break;
case MapSelectionMode.Scenario:
change = change || (LastMouseHit.ScenarioNode != PrevMouseHit.ScenarioNode);
break;
}
if (change)
{
string text = LastMouseHit.GetFullNameString(string.Empty);
UpdateMousedLabel(text);
}
if(!CurMouseHit.HasHit)
{ return; }
if (SelectionMode == MapSelectionMode.NavMesh)
{
return;//navmesh mode isn't needing a selection box..
}
Vector3 colour = new Vector3(1, 1, 1);
colour *= globalLights.HdrIntensity * 5.0f;
bool clip = renderboundsclip;
Vector3 bbmin = CurMouseHit.AABB.Minimum;
Vector3 bbmax = CurMouseHit.AABB.Maximum;
Vector3 camrel = CurMouseHit.CamRel;
Vector3 scale = Vector3.One;
Quaternion ori = Quaternion.Identity;
bool ext = (CurMouseHit.ArchetypeExtension != null) || (CurMouseHit.EntityExtension != null) || (CurMouseHit.CollisionBounds != null);
if (CurMouseHit.EntityDef != null)
{
scale = ext ? Vector3.One : CurMouseHit.EntityDef.Scale;
ori = CurMouseHit.EntityDef.Orientation;
}
if (CurMouseHit.Archetype != null)
{
bbmin = CurMouseHit.Archetype.BBMin;
bbmax = CurMouseHit.Archetype.BBMax;
}
if ((CurMouseHit.Geometry != null) || ext)
{
bbmin = CurMouseHit.AABB.Minimum; //override archetype AABB..
bbmax = CurMouseHit.AABB.Maximum;
}
if (CurMouseHit.CarGenerator != null)
{
ori = CurMouseHit.CarGenerator.Orientation;
}
if (CurMouseHit.MloEntityDef != null)
{
scale = Vector3.One;
clip = false;
}
if (CurMouseHit.WaterQuad != null)
{
clip = false;
}
if (CurMouseHit.ScenarioNode != null)
{
var sp = CurMouseHit.ScenarioNode.MyPoint;
if (sp == null) sp = CurMouseHit.ScenarioNode.ClusterMyPoint;
if (sp != null) //orientate the moused box for the correct scenario point direction...
{
ori = sp.Orientation;
}
}
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
//render moused object box.
var shader = shaders.Bounds;
shader.SetMode(BoundsShaderMode.Box);
shader.SetShader(context);
shader.SetInputLayout(context, VertexType.Default);
shader.SetSceneVars(context, camera, null, globalLights);
shader.SetColourVars(context, new Vector4(colour, 1)); //white box
shader.SetBoxVars(context, camrel, bbmin, bbmax, ori, scale);
shader.DrawBox(context);
shader.UnbindResources(context);
}
private void RenderSelection(DeviceContext context)
{
if (SelectedItem.MultipleSelection)
{
for (int i = 0; i < SelectedItems.Count; i++)
{
var item = SelectedItems[i];
RenderSelection(context, ref item);
}
}
else
{
RenderSelection(context, ref SelectedItem);
}
}
private void RenderSelection(DeviceContext context, ref MapSelection selectionItem)
{
//immediately render the bounding box of the current selection. also, arrows.
const uint cgrn = 4278255360;// (uint)new Color4(0.0f, 1.0f, 0.0f, 1.0f).ToRgba();
const uint cblu = 4294901760;// (uint)new Color4(0.0f, 0.0f, 1.0f, 1.0f).ToRgba();
if (MouseRayCollisionEnabled && MouseRayCollisionVisible)
{
if (MouseRayCollision.Hit)
{
var arup = GetPerpVec(MouseRayCollision.Normal);
RenderSelectionArrowOutline(MouseRayCollision.Position, MouseRayCollision.Normal, arup, Quaternion.Identity, 2.0f, 0.15f, cgrn);
}
}
if (!ShowSelectionBounds)
{ return; }
if (!selectionItem.HasValue)
{ return; }
Vector3 colour = new Vector3(0, 1, 0);
colour *= globalLights.HdrIntensity * 5.0f;
bool clip = renderboundsclip;
Vector3 bbmin = selectionItem.AABB.Minimum;
Vector3 bbmax = selectionItem.AABB.Maximum;
Vector3 camrel = -camera.Position;
Vector3 scale = Vector3.One;
Quaternion ori = Quaternion.Identity;
var arch = selectionItem.Archetype;
var ent = selectionItem.EntityDef;
if (selectionItem.Archetype != null)
{
bbmin = selectionItem.Archetype.BBMin;
bbmax = selectionItem.Archetype.BBMax;
}
if (selectionItem.EntityDef != null)
{
camrel = ent.Position - camera.Position;
scale = ent.Scale;
ori = ent.Orientation;
if (EditEntityPivot)
{
RenderSelectionEntityPivot(ent);
}
}
if (selectionItem.CarGenerator != null)
{
var cg = selectionItem.CarGenerator;
camrel = cg.Position - camera.Position;
ori = cg.Orientation;
bbmin = cg.BBMin;
bbmax = cg.BBMax;
float arrowlen = cg._CCarGen.perpendicularLength;
float arrowrad = arrowlen * 0.066f;
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
}
if (selectionItem.PathNode != null)
{
camrel = selectionItem.PathNode.Position - camera.Position;
}
if (selectionItem.TrainTrackNode != null)
{
camrel = selectionItem.TrainTrackNode.Position - camera.Position;
}
if (selectionItem.ScenarioNode != null)
{
camrel = selectionItem.ScenarioNode.Position - camera.Position;
var sn = selectionItem.ScenarioNode;
//render direction arrow for ScenarioPoint
ori = sn.Orientation;
float arrowlen = 2.0f;
float arrowrad = 0.25f;
RenderSelectionArrowOutline(sn.Position, Vector3.UnitY, Vector3.UnitZ, ori, arrowlen, arrowrad, cgrn);
}
if (selectionItem.ScenarioEdge != null)
{
//render scenario edge arrow
var se = selectionItem.ScenarioEdge;
var sn1 = se.NodeFrom;
var sn2 = se.NodeTo;
if ((sn1 != null) && (sn2 != null))
{
var dirp = sn2.Position - sn1.Position;
float dl = dirp.Length();
Vector3 dir = dirp * (1.0f / dl);
Vector3 dup = Vector3.UnitZ;
var aori = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
float arrowrad = 0.25f;
float arrowlen = Math.Max(dl - arrowrad*5.0f, 0);
RenderSelectionArrowOutline(sn1.Position, -Vector3.UnitZ, Vector3.UnitY, aori, arrowlen, arrowrad, cblu);
}
}
if (selectionItem.MloEntityDef != null)
{
bbmin = selectionItem.AABB.Minimum;
bbmax = selectionItem.AABB.Maximum;
clip = false;
}
if ((selectionItem.GrassBatch != null) || (selectionItem.ArchetypeExtension != null) || (selectionItem.EntityExtension != null) || (selectionItem.CollisionBounds != null))
{
bbmin = selectionItem.AABB.Minimum;
bbmax = selectionItem.AABB.Maximum;
scale = Vector3.One;
}
if (selectionItem.WaterQuad != null)
{
clip = false;
}
if (selectionItem.NavPoly != null)
{
RenderSelectionNavPoly(selectionItem.NavPoly);
//return;//don't render a selection box for nav mesh
//clip = false;
}
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
//render selected object box...
var shader = shaders.Bounds;
shader.SetMode(BoundsShaderMode.Box);
shader.SetShader(context);
shader.SetInputLayout(context, VertexType.Default);
shader.SetSceneVars(context, camera, null, globalLights);
shader.SetColourVars(context, new Vector4(colour, 1));
shader.SetBoxVars(context, camrel, bbmin, bbmax, ori, scale);
shader.DrawBox(context);
shader.UnbindResources(context);
}
private void RenderSelectionEntityPivot(YmapEntityDef ent)
{
uint cred = (uint)new Color4(1.0f, 0.0f, 0.0f, 1.0f).ToRgba();
uint cgrn = (uint)new Color4(0.0f, 1.0f, 0.0f, 1.0f).ToRgba();
uint cblu = (uint)new Color4(0.0f, 0.0f, 1.0f, 1.0f).ToRgba();
var pos = ent.WidgetPosition;
var ori = ent.WidgetOrientation;
float pxsize = 120.0f;
float sssize = pxsize / camera.Height;
float dist = (pos - camera.Position).Length();
float size = sssize * dist;
if (camera.IsMapView || camera.IsOrthographic)
{
size = sssize * camera.OrthographicSize;
}
float rad = size * 0.066f;
RenderSelectionArrowOutline(pos, Vector3.UnitX, Vector3.UnitY, ori, size, rad, cred);
RenderSelectionArrowOutline(pos, Vector3.UnitY, Vector3.UnitX, ori, size, rad, cgrn);
RenderSelectionArrowOutline(pos, Vector3.UnitZ, Vector3.UnitY, ori, size, rad, cblu);
}
private void RenderSelectionArrowOutline(Vector3 pos, Vector3 dir, Vector3 up, Quaternion ori, float len, float rad, uint colour)
{
Vector3 ax = Vector3.Cross(dir, up);
Vector3 sx = ax * rad;
Vector3 sy = up * rad;
Vector3 sz = dir * len;
VertexTypePC[] c = new VertexTypePC[8];
Vector3 d0 = - sx - sy;
Vector3 d1 = - sx + sy;
Vector3 d2 = + sx - sy;
Vector3 d3 = + sx + sy;
c[0].Position = d0;
c[1].Position = d1;
c[2].Position = d2;
c[3].Position = d3;
c[4].Position = d0 + sz;
c[5].Position = d1 + sz;
c[6].Position = d2 + sz;
c[7].Position = d3 + sz;
for (int i = 0; i < 8; i++)
{
c[i].Colour = colour;
c[i].Position = pos + ori.Multiply(c[i].Position);
}
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[1]);
SelectionLineVerts.Add(c[1]);
SelectionLineVerts.Add(c[3]);
SelectionLineVerts.Add(c[3]);
SelectionLineVerts.Add(c[2]);
SelectionLineVerts.Add(c[2]);
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[4]);
SelectionLineVerts.Add(c[5]);
SelectionLineVerts.Add(c[5]);
SelectionLineVerts.Add(c[7]);
SelectionLineVerts.Add(c[7]);
SelectionLineVerts.Add(c[6]);
SelectionLineVerts.Add(c[6]);
SelectionLineVerts.Add(c[4]);
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[4]);
SelectionLineVerts.Add(c[1]);
SelectionLineVerts.Add(c[5]);
SelectionLineVerts.Add(c[2]);
SelectionLineVerts.Add(c[6]);
SelectionLineVerts.Add(c[3]);
SelectionLineVerts.Add(c[7]);
c[0].Position = pos + ori.Multiply(dir * (len + rad * 5.0f));
c[4].Position += ori.Multiply(d0);
c[5].Position += ori.Multiply(d1);
c[6].Position += ori.Multiply(d2);
c[7].Position += ori.Multiply(d3);
SelectionLineVerts.Add(c[4]);
SelectionLineVerts.Add(c[5]);
SelectionLineVerts.Add(c[5]);
SelectionLineVerts.Add(c[7]);
SelectionLineVerts.Add(c[7]);
SelectionLineVerts.Add(c[6]);
SelectionLineVerts.Add(c[6]);
SelectionLineVerts.Add(c[4]);
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[4]);
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[5]);
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[6]);
SelectionLineVerts.Add(c[0]);
SelectionLineVerts.Add(c[7]);
}
private void RenderSelectionNavPoly(YnvPoly poly)
{
////draw poly triangles
var pcolour = new Color4(0.6f, 0.95f, 0.6f, 1.0f);
var colourval = (uint)pcolour.ToRgba();
var ynv = poly.Ynv;
var ic = poly._RawData.IndexCount;
var startid = poly._RawData.IndexID;
var endid = startid + ic;
var lastid = endid - 1;
var vc = ynv.Vertices.Count;
var startind = ynv.Indices[startid];
VertexTypePC v0 = new VertexTypePC();
VertexTypePC v1 = new VertexTypePC();
VertexTypePC v2 = new VertexTypePC();
v0.Position = ynv.Vertices[startind];
v0.Colour = colourval;
v1.Colour = colourval;
v2.Colour = colourval;
int tricount = ic - 2;
for (int t = 0; t < tricount; t++)
{
int tid = startid + t;
int ind1 = ynv.Indices[tid + 1];
int ind2 = ynv.Indices[tid + 2];
if ((ind1 >= vc) || (ind2 >= vc))
{ continue; }
v1.Position = ynv.Vertices[ind1];
v2.Position = ynv.Vertices[ind2];
SelectionTriVerts.Add(v0);
SelectionTriVerts.Add(v1);
SelectionTriVerts.Add(v2);
SelectionTriVerts.Add(v0);
SelectionTriVerts.Add(v2);
SelectionTriVerts.Add(v1);
}
}
private void RenderSelectionGeometry(DeviceContext context)
{
bool clip = true;
if (SelectionMode == MapSelectionMode.NavMesh)
{
clip = false;
}
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
var pshader = shaders.Paths;
if (SelectionTriVerts.Count > 0)
{
pshader.RenderTriangles(context, SelectionTriVerts, camera, shaders.GlobalLights);
}
if (SelectionLineVerts.Count > 0)
{
pshader.RenderLines(context, SelectionLineVerts, camera, shaders.GlobalLights);
}
}
private void RenderMarkers(DeviceContext context)
{
//immediately render all the current markers.
lock (markersyncroot) //should only cause delays if markers moved/updated
{
foreach (var marker in Markers)
{
marker.CamRelPos = marker.WorldPos - camera.Position;
marker.Distance = marker.CamRelPos.Length();
marker.ScreenPos = camera.ViewProjMatrix.MultiplyW(marker.CamRelPos);
}
lock (markersortedsyncroot) //stop collisions with mouse testing
{
SortedMarkers.Clear();
SortedMarkers.AddRange(Markers);
if (RenderLocator)
{
LocatorMarker.CamRelPos = LocatorMarker.WorldPos - camera.Position;
LocatorMarker.Distance = LocatorMarker.CamRelPos.Length();
LocatorMarker.ScreenPos = camera.ViewProjMatrix.MultiplyW(LocatorMarker.CamRelPos);
SortedMarkers.Add(LocatorMarker);
}
SortedMarkers.Sort((m1, m2) => m2.Distance.CompareTo(m1.Distance));
}
MarkerBatch.Clear();
MarkerBatch.AddRange(SortedMarkers);
}
shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided); //hmm they are backwards
shaders.SetDepthStencilMode(context, markerdepthclip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
shaders.SetDefaultBlendState(context);
var shader = shaders.Marker;
shader.SetShader(context);
shader.SetInputLayout(context, VertexType.Default);
shader.SetSceneVars(context, camera, null, globalLights);
MapIcon icon = null;
foreach (var marker in MarkerBatch)
{
icon = marker.Icon;
Vector2 texs = new Vector2(icon.TexWidth, icon.TexHeight);
Vector2 size = texs * marker.Distance;
Vector2 offset = (new Vector2(texs.X, -texs.Y) - new Vector2(icon.Center.X, -icon.Center.Y) * 2.0f) * marker.Distance;
shader.SetMarkerVars(context, marker.CamRelPos, size, offset);
shader.SetTexture(context, icon.TexView);
markerquad.Draw(context);
}
shader.UnbindResources(context);
}
private void RenderWidgets(DeviceContext context)
{
if (!ShowWidget) return;
var dsmode = DepthStencilMode.Enabled;
if (Widget.Mode == WidgetMode.Rotation)
{
dsmode = DepthStencilMode.DisableAll;
}
shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided);
shaders.SetDepthStencilMode(context, dsmode);
shaders.SetDefaultBlendState(context);
shaders.ClearDepth(context, false);
var shader = shaders.Widgets;
Widget.Render(context, camera, shader);
}
private void UpdateWidgets()
{
if (!ShowWidget) return;
Widget.Update(camera);
}
private void Widget_OnPositionChange(Vector3 newpos, Vector3 oldpos)
{
//called during UpdateWidgets()
if (newpos == oldpos) return;
if (SelectedItem.MultipleSelection)
{
if (EditEntityPivot)
{
}
else
{
for (int i = 0; i < SelectedItems.Count; i++)
{
var refpos = SelectedItems[i].WidgetPosition;
var relpos = refpos - oldpos;
SelectedItems[i].SetPosition(relpos + newpos, refpos, false);
}
SelectedItem.MultipleSelectionCenter = newpos;
}
}
else
{
SelectedItem.SetPosition(newpos, oldpos, EditEntityPivot);
}
if (ProjectForm != null)
{
ProjectForm.OnWorldSelectionModified(SelectedItem, SelectedItems);
}
}
private void Widget_OnRotationChange(Quaternion newrot, Quaternion oldrot)
{
//called during UpdateWidgets()
if (newrot == oldrot) return;
if (SelectedItem.MultipleSelection)
{
if (EditEntityPivot)
{
}
else
{
}
}
else
{
SelectedItem.SetRotation(newrot, oldrot, EditEntityPivot);
}
if (ProjectForm != null)
{
ProjectForm.OnWorldSelectionModified(SelectedItem, SelectedItems);
}
}
private void Widget_OnScaleChange(Vector3 newscale, Vector3 oldscale)
{
//called during UpdateWidgets()
if (newscale == oldscale) return;
if (SelectedItem.MultipleSelection)
{
if (EditEntityPivot)
{//editing pivot scale is sort of meaningless..
}
else
{
}
}
else
{
SelectedItem.SetScale(newscale, oldscale, EditEntityPivot);
}
if (ProjectForm != null)
{
ProjectForm.OnWorldSelectionModified(SelectedItem, SelectedItems);
}
}
public void SetWidgetPosition(Vector3 pos, bool enableUndo = false)
{
if (enableUndo)
{
SetWidgetMode("Position");
MarkUndoStart(Widget);
}
Widget.Position = pos;
if (enableUndo)
{
MarkUndoEnd(Widget);
}
}
public void SetWidgetRotation(Quaternion q, bool enableUndo = false)
{
if (enableUndo)
{
SetWidgetMode("Rotation");
MarkUndoStart(Widget);
}
Widget.Rotation = q;
if (enableUndo)
{
MarkUndoEnd(Widget);
}
}
public void SetWidgetScale(Vector3 s, bool enableUndo = false)
{
if (enableUndo)
{
SetWidgetMode("Scale");
MarkUndoStart(Widget);
}
Widget.Scale = s;
if (enableUndo)
{
MarkUndoEnd(Widget);
}
}
public void UpdatePathYndGraphics(YndFile ynd, bool fullupdate)
{
if (fullupdate)
{
space.BuildYndData(ynd);
}
else
{
space.BuildYndVerts(ynd);
}
lock (rendersyncroot)
{
renderableCache.Invalidate(ynd);
}
}
public void UpdatePathNodeGraphics(YndNode pathnode, bool fullupdate)
{
if (pathnode == null) return;
pathnode.Ynd.UpdateBvhForNode(pathnode);
UpdatePathYndGraphics(pathnode.Ynd, fullupdate);
}
public YndNode GetPathNodeFromSpace(ushort areaid, ushort nodeid)
{
return space.NodeGrid.GetYndNode(areaid, nodeid);
}
public void UpdateNavYnvGraphics(YnvFile ynv, bool fullupdate)//TODO!
{
}
public void UpdateNavPolyGraphics(YnvPoly poly, bool fullupdate)//TODO!
{
}
public void UpdateTrainTrackGraphics(TrainTrack tt, bool fullupdate)
{
tt.BuildVertices();
//if (fullupdate)
//{
// //space.BuildYndData(ynd);
//}
//else
//{
// //space.BuildYndVerts(ynd);
//}
lock (rendersyncroot)
{
renderableCache.Invalidate(tt);
}
}
public void UpdateTrainTrackNodeGraphics(TrainTrackNode node, bool fullupdate)
{
if (node == null) return;
node.Track.UpdateBvhForNode(node);
UpdateTrainTrackGraphics(node.Track, fullupdate);
}
public void UpdateScenarioGraphics(YmtFile ymt, bool fullupdate)
{
var scenario = ymt.ScenarioRegion;
if (scenario == null) return;
scenario.BuildBVH();
scenario.BuildVertices();
lock (rendersyncroot)
{
renderableCache.Invalidate(scenario);
}
}
public Vector3 GetCameraPosition()
{
//currently used by ProjectForm when creating entities
lock (rendersyncroot)
{
return camera.Position;
}
}
public Vector3 GetCameraViewDir()
{
//currently used by ProjectForm when creating entities
lock (rendersyncroot)
{
return camera.ViewDirection;
}
}
public void SetCameraSensitivity(float sensitivity, float smoothing)
{
camera.Sensitivity = sensitivity;
camera.Smoothness = smoothing;
}
public void SetKeyBindings(KeyBindings kb)
{
keyBindings = kb.Copy();
UpdateToolbarShortcutsText();
}
private void UpdateToolbarShortcutsText()
{
ToolbarSelectButton.ToolTipText = string.Format("Select objects / Exit edit mode ({0}, {1})", keyBindings.ToggleMouseSelect, keyBindings.ExitEditMode);
ToolbarMoveButton.ToolTipText = string.Format("Move ({0})", keyBindings.EditPosition);
ToolbarRotateButton.ToolTipText = string.Format("Rotate ({0})", keyBindings.EditRotation);
ToolbarScaleButton.ToolTipText = string.Format("Scale ({0})", keyBindings.EditScale);
ShowToolbarCheckBox.Text = string.Format("Show Toolbar ({0})", keyBindings.ToggleToolbar);
}
private MapBox GetExtensionBox(Vector3 camrel, MetaWrapper ext)
{
MapBox b = new MapBox();
Vector3 pos = Vector3.Zero;
float size = 0.5f;
if (ext is MCExtensionDefLightEffect)
{
var le = ext as MCExtensionDefLightEffect;
pos = le.Data.offsetPosition;
}
else if (ext is MCExtensionDefSpawnPointOverride)
{
var spo = ext as MCExtensionDefSpawnPointOverride;
pos = spo.Data.offsetPosition;
size = spo.Data.Radius;
}
else if (ext is MCExtensionDefDoor)
{
var door = ext as MCExtensionDefDoor;
pos = door.Data.offsetPosition;
}
else if (ext is Mrage__phVerletClothCustomBounds)
{
var cb = ext as Mrage__phVerletClothCustomBounds;
if ((cb.CollisionData != null) && (cb.CollisionData.Length > 0))
{
pos = cb.CollisionData[0].Data.Position;
}
}
else if (ext is MCExtensionDefParticleEffect)
{
var pe = ext as MCExtensionDefParticleEffect;
pos = pe.Data.offsetPosition;
}
else if (ext is MCExtensionDefAudioCollisionSettings)
{
var acs = ext as MCExtensionDefAudioCollisionSettings;
pos = acs.Data.offsetPosition;
}
else if (ext is MCExtensionDefAudioEmitter)
{
var ae = ext as MCExtensionDefAudioEmitter;
pos = ae.Data.offsetPosition;
}
else if (ext is MCExtensionDefSpawnPoint)
{
var sp = ext as MCExtensionDefSpawnPoint;
pos = sp.Data.offsetPosition;
}
else if (ext is MCExtensionDefExplosionEffect)
{
var ee = ext as MCExtensionDefExplosionEffect;
pos = ee.Data.offsetPosition;
}
else if (ext is MCExtensionDefLadder)
{
var ld = ext as MCExtensionDefLadder;
pos = ld.Data.offsetPosition;
}
else if (ext is MCExtensionDefBuoyancy)
{
var bu = ext as MCExtensionDefBuoyancy;
pos = bu.Data.offsetPosition;
}
else if (ext is MCExtensionDefExpression)
{
var exp = ext as MCExtensionDefExpression;
pos = exp.Data.offsetPosition;
}
else if (ext is MCExtensionDefLightShaft)
{
var ls = ext as MCExtensionDefLightShaft;
pos = ls.Data.offsetPosition;
}
else if (ext is MCExtensionDefWindDisturbance)
{
var wd = ext as MCExtensionDefWindDisturbance;
pos = wd.Data.offsetPosition;
}
else if (ext is MCExtensionDefProcObject)
{
var po = ext as MCExtensionDefProcObject;
pos = po.Data.offsetPosition;
}
b.BBMin = pos - size;
b.BBMax = pos + size;
b.CamRelPos = camrel;
return b;
}
public static Vector3 GetPerpVec(Vector3 n)
{
//make a vector perpendicular to the given one
float nx = Math.Abs(n.X);
float ny = Math.Abs(n.Y);
float nz = Math.Abs(n.Z);
if ((nx < ny) && (nx < nz))
{
return Vector3.Cross(n, Vector3.Right);
}
else if (ny < nz)
{
return Vector3.Cross(n, Vector3.Up);
}
else
{
return Vector3.Cross(n, Vector3.ForwardLH);
}
}
private void SpawnTestEntity(bool cameraCenter = false)
{
if (!space.Inited) return;
Vector3 dir = (cameraCenter ? camera.ViewDirection : camera.MouseRay.Direction);
Vector3 ofs = (cameraCenter ? Vector3.Zero : camera.MouseRay.Position);
Vector3 pos = ofs + camera.Position + (dir * 1.5f);
Vector3 vel = dir * 50.0f; //m/s
var hash = JenkHash.GenHash("prop_alien_egg_01");
var arch = GameFileCache.GetArchetype(hash);
if (arch == null) return;
CEntityDef cent = new CEntityDef();
cent.archetypeName = hash;
cent.rotation = new Vector4(0, 0, 0, 1);
cent.scaleXY = 1.0f;
cent.scaleZ = 1.0f;
cent.flags = 1572872;
cent.parentIndex = -1;
cent.lodDist = 200.0f;
cent.lodLevel = Unk_1264241711.LODTYPES_DEPTH_ORPHANHD;
cent.priorityLevel = Unk_648413703.PRI_REQUIRED;
cent.ambientOcclusionMultiplier = 255;
cent.artificialAmbientOcclusion = 255;
cent.position = pos;
YmapEntityDef ent = new YmapEntityDef(null, 0, ref cent);
ent.SetArchetype(arch);
Entity e = new Entity();
e.Position = pos;
e.Velocity = vel;
e.Mass = 10.0f;
e.Momentum = vel * e.Mass;
e.EntityDef = ent;
e.Radius = arch.BSRadius * 0.7f;
e.EnableCollisions = true;
e.Enabled = true;
lock (rendersyncroot)
{
space.AddTemporaryEntity(e);
}
}
public void SetControlMode(WorldControlMode mode)
{
if (InvokeRequired)
{
try
{
Invoke(new Action(() => { SetControlMode(mode); }));
}
catch
{ }
return;
}
if (mode == ControlMode) return;
bool wasfree = (ControlMode == WorldControlMode.Free);
bool isfree = (mode == WorldControlMode.Free);
if (isfree && !wasfree)
{
camEntity.Position = pedEntity.Position;
pedEntity.Enabled = false;
timerunning = false;
camera.SetFollowEntity(camEntity);
camera.TargetDistance = 1.0f; //default?
camera.Smoothness = Settings.Default.CameraSmoothing;
Cursor.Show();
}
else if (!isfree && wasfree)
{
pedEntity.Position = camEntity.Position;
pedEntity.Velocity = Vector3.Zero;
pedEntity.Enabled = true;
timerunning = true;
camera.SetFollowEntity(pedEntity.CameraEntity);
camera.TargetDistance = 0.01f; //1cm
camera.Smoothness = 20.0f;
//center the mouse in the window
System.Drawing.Point centerp = new System.Drawing.Point(ClientSize.Width / 2, ClientSize.Height / 2);
MouseLastPoint = centerp;
MouseX = centerp.X;
MouseY = centerp.Y;
Cursor.Position = PointToScreen(centerp);
Cursor.Hide();
}
ControlMode = mode;
}
private void BeginMouseHitTest()
{
//reset variables for beginning the mouse hit test
CurMouseHit.Clear();
SelectionLineVerts.Clear();
SelectionTriVerts.Clear();
MouseRayCollisionEnabled = CtrlPressed; //temporary...!
if (MouseRayCollisionEnabled)
{
if (space.Inited && space.Grid != null)
{
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
MouseRayCollision = space.RayIntersect(mray);
}
}
}
private void UpdateMouseHit(Renderable rndbl, Archetype arche, YmapEntityDef entity, Vector3 camrel)
{
if ((SelectionMode == MapSelectionMode.Entity) && !MouseSelectEnabled) return; //performance improvement when not selecting entities...
//test the selected entity/archetype for mouse hit.
//first test the bounding sphere for mouse hit..
Quaternion orinv;
Ray mraytrn;
float hitdist = 0.0f;
var drawable = rndbl.Key;
int geometryIndex = 0;
DrawableGeometry geometry = null;
BoundingBox geometryAABB = new BoundingBox();
BoundingSphere bsph = new BoundingSphere();
BoundingBox bbox = new BoundingBox();
BoundingBox gbbox = new BoundingBox();
Quaternion orientation = Quaternion.Identity;
Vector3 scale = Vector3.One;
if (entity != null)
{
orientation = entity.Orientation;
scale = entity.Scale;
}
if (arche != null)
{
bsph.Center = camrel + orientation.Multiply(arche.BSCenter);//could use entity.BSCenter
bsph.Radius = arche.BSRadius;
bbox.Minimum = arche.BBMin * scale;
bbox.Maximum = arche.BBMax * scale;
}
else
{
bsph.Center = camrel + drawable.BoundingCenter;
bsph.Radius = drawable.BoundingSphereRadius;
bbox.Minimum = drawable.BoundingBoxMin.XYZ() * scale;
bbox.Maximum = drawable.BoundingBoxMax.XYZ() * scale;
}
bool mousespherehit = camera.MouseRay.Intersects(ref bsph);
if ((SelectionMode == MapSelectionMode.EntityExtension) || (SelectionMode == MapSelectionMode.ArchetypeExtension))
{
//transform the mouse ray into the entity space.
orinv = Quaternion.Invert(orientation);
mraytrn = new Ray();
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position-camrel);
mraytrn.Direction = orinv.Multiply(camera.MouseRay.Direction);
if (SelectionMode == MapSelectionMode.EntityExtension)
{
if ((entity != null) && (entity.Extensions != null))
{
for (int i = 0; i < entity.Extensions.Length; i++)
{
var extension = entity.Extensions[i];
MapBox mb = GetExtensionBox(camrel, extension);
mb.Orientation = orientation;
mb.Scale = Vector3.One;// scale;
mb.BBMin *= scale;
mb.BBMax *= scale;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin; //TODO: refactor this!
bbox.Maximum = mb.BBMax;
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.EntityDef = entity;
CurMouseHit.Archetype = arche;
CurMouseHit.EntityExtension = extension;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
return; //only test extensions when in select extension mode...
}
if (SelectionMode == MapSelectionMode.ArchetypeExtension)
{
if ((arche != null) && (arche.Extensions != null))
{
for (int i = 0; i < arche.Extensions.Length; i++)
{
var extension = arche.Extensions[i];
MapBox mb = GetExtensionBox(camrel, extension);
mb.Orientation = orientation;
mb.Scale = Vector3.One;// scale;
mb.BBMin *= scale;
mb.BBMax *= scale;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin; //TODO: refactor this!
bbox.Maximum = mb.BBMax;
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.EntityDef = entity;
CurMouseHit.Archetype = arche;
CurMouseHit.ArchetypeExtension = extension;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
return; //only test extensions when in select extension mode...
}
}
if (!mousespherehit)
{ return; } //no sphere hit, so no entity hit.
bool usegeomboxes = SelectByGeometry;
var dmodels = drawable.DrawableModelsHigh;
if((dmodels==null)||(dmodels.data_items==null))
{ usegeomboxes = false; }
if (usegeomboxes)
{
for (int i = 0; i < dmodels.data_items.Length; i++)
{
var m = dmodels.data_items[i];
if (m.Unknown_18h_Data == null)
{ usegeomboxes = false; break; }
}
}
//transform the mouse ray into the entity space.
orinv = Quaternion.Invert(orientation);
mraytrn = new Ray();
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position-camrel);
mraytrn.Direction = orinv.Multiply(camera.MouseRay.Direction);
hitdist = 0.0f;
if (usegeomboxes)
{
//geometry bounding boxes version
float ghitdist = float.MaxValue;
for (int i = 0; i < dmodels.data_items.Length; i++)
{
var m = dmodels.data_items[i];
int gbbcount = m.Unknown_18h_Data.Length;
for (int j = 0; j < gbbcount; j++) //first box seems to be whole model
{
var gbox = m.Unknown_18h_Data[j];
gbbox.Minimum = gbox.Min.XYZ();
gbbox.Maximum = gbox.Max.XYZ();
bbox.Minimum = gbbox.Minimum * scale;
bbox.Maximum = gbbox.Maximum * scale;
bool usehit = false;
if (mraytrn.Intersects(ref bbox, out hitdist))
{
if ((j == 0) && (gbbcount > 1)) continue;//ignore a model hit
//bool firsthit = (mousehit.EntityDef == null);
if (hitdist > 0.0f) //firsthit || //ignore when inside the box
{
bool nearer = ((hitdist < CurMouseHit.HitDist) && (hitdist < ghitdist));
bool radsm = true;
if (CurMouseHit.Geometry != null)
{
var b1 = (gbbox.Maximum - gbbox.Minimum) * scale;
var b2 = (CurMouseHit.AABB.Maximum - CurMouseHit.AABB.Minimum) * scale;
float r1 = b1.Length() * 0.5f;
float r2 = b2.Length() * 0.5f;
radsm = (r1 < (r2));// * 0.5f));
}
if ((nearer&&radsm) || radsm) usehit = true;
}
}
else if (j == 0) //no hit on model box
{
break; //don't try this model's geometries
}
if (usehit)
{
int gind = (j > 0) ? j - 1 : 0;
ghitdist = hitdist;
geometry = m.Geometries[gind];
geometryAABB = gbbox;
geometryIndex = gind;
}
}
}
if (geometry == null)
{
return; //no geometry hit.
}
hitdist = ghitdist;
}
else
{
//archetype/drawable bounding boxes version
bool outerhit = false;
if (mraytrn.Intersects(ref bbox, out hitdist)) //test primary box
{
bool firsthit = (CurMouseHit.EntityDef == null);
if (firsthit || (hitdist > 0.0f)) //ignore when inside the box..
{
bool nearer = (hitdist < CurMouseHit.HitDist); //closer than the last..
bool radsm = true;
if ((CurMouseHit.Archetype != null)) //compare hit archetype sizes...
{
//var b1 = (arche.BBMax - arche.BBMin) * scale;
//var b2 = (mousehit.Archetype.BBMax - mousehit.Archetype.BBMin) * scale;
float r1 = arche.BSRadius;
float r2 = CurMouseHit.Archetype.BSRadius;
radsm = (r1 <= (r2));// * 0.5f)); //prefer selecting smaller things
}
if ((nearer&&radsm) || radsm)
{
outerhit = true;
}
}
}
if (!outerhit)
{ return; } //no hit.
}
CurMouseHit.HitDist = (hitdist > 0.0f) ? hitdist : CurMouseHit.HitDist;
CurMouseHit.EntityDef = entity;
CurMouseHit.Archetype = arche;
CurMouseHit.Drawable = drawable;
CurMouseHit.Geometry = geometry;
CurMouseHit.AABB = geometryAABB;
CurMouseHit.GeometryIndex = geometryIndex;
CurMouseHit.CamRel = camrel;
//go through geometries...? need to use skeleton?
//if (drawable.DrawableModelsHigh == null)
//{ return; }
//if (drawable.DrawableModelsHigh.data_items == null)
//{ return; }
//for (int i = 0; i < drawable.DrawableModelsHigh.data_items.Length; i++)
//{
// var model = drawable.DrawableModelsHigh.data_items[i];
// if ((model.Geometries == null) || (model.Geometries.data_items == null))
// { continue; }
// if ((model.Unknown_18h_Data == null))
// { continue; }
// int boffset = 0;
// if ((model.Unknown_18h_Data.Length > model.Geometries.data_items.Length))
// { boffset = 1; }
// for (int j = 0; j < model.Geometries.data_items.Length; j++)
// {
// var geom = model.Geometries.data_items[j];
// var gbox = model.Unknown_18h_Data[j + boffset];
// bbox.Minimum = gbox.AABB_Max.XYZ();
// bbox.Maximum = gbox.AABB_Min.XYZ();
// if (mraytrn.Intersects(ref bbox, out hitdist)) //test geom box
// {
// bool firsthit = (mousehit.EntityDef == null);
// if (firsthit || (hitdist > 0.0f)) //ignore when inside the box..
// {
// bool nearer = (hitdist < mousehit.HitDist); //closer than the last..
// if (nearer)
// {
// mousehit.HitDist = (hitdist > 0.0f) ? hitdist : mousehit.HitDist;
// mousehit.EntityDef = entity;
// mousehit.Archetype = arche;
// mousehit.Drawable = drawable;
// mousehit.CamRel = camrel;
// }
// }
// }
// }
//}
//Bounds b = null;
//var dd = drawable as Drawable;
//if (dd != null)
//{
// b = dd.Bound;
//}
//else
//{
// var fd = drawable as FragDrawable;
// if (fd != null)
// {
// b = fd.Bound;
// }
//}
//if (b == null)
//{ return; }
//else
//{ }
}
private void UpdateMouseHits(YmapFile ymap)
{
//find mouse hits for things like time cycle mods and car generators in ymaps.
BoundingBox bbox = new BoundingBox();
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
float hitdist = float.MaxValue;
if ((SelectionMode == MapSelectionMode.TimeCycleModifier) && (ymap.TimeCycleModifiers != null))
{
for (int i = 0; i < ymap.TimeCycleModifiers.Length; i++)
{
var tcm = ymap.TimeCycleModifiers[i];
if ((((tcm.BBMin + tcm.BBMax) * 0.5f) - camera.Position).Length() > renderboundsmaxdist) continue;
//if (!LodDistTest(camera.Position, tcm.BBMin, tcm.BBMax, renderboundsmaxdist)) continue;
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = tcm.BBMin;
mb.BBMax = tcm.BBMax;
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin;
bbox.Maximum = mb.BBMax;
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.TimeCycleModifier = tcm;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
if ((SelectionMode == MapSelectionMode.CarGenerator) && (ymap.CarGenerators != null))
{
for (int i = 0; i < ymap.CarGenerators.Length; i++)
{
var cg = ymap.CarGenerators[i];
MapBox mb = new MapBox();
mb.CamRelPos = cg.Position - camera.Position;
mb.BBMin = cg.BBMin;
mb.BBMax = cg.BBMax;
mb.Orientation = cg.Orientation;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
Quaternion orinv = Quaternion.Invert(cg.Orientation);
Ray mraytrn = new Ray();
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - mb.CamRelPos);
mraytrn.Direction = orinv.Multiply(mray.Direction);
bbox.Minimum = mb.BBMin;
bbox.Maximum = mb.BBMax;
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.CarGenerator = cg;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
if ((SelectionMode == MapSelectionMode.MloInstance) && (ymap.CMloInstanceDefs != null))
{
for (int i = 0; i < ymap.CMloInstanceDefs.Length; i++)
{
var ent = (i < ymap.AllEntities.Length) ? ymap.AllEntities[i] : null;
var mlo = ymap.CMloInstanceDefs[i];
MapBox mb = new MapBox();
mb.CamRelPos = mlo.CEntityDef.position - camera.Position;
mb.BBMin = /*ent?.BBMin ??*/ new Vector3(-1.5f);
mb.BBMax = /*ent?.BBMax ??*/ new Vector3(1.5f);
mb.Orientation = ent?.Orientation ?? Quaternion.Identity;
mb.Scale = /*ent?.Scale ??*/ Vector3.One;
BoundingBoxes.Add(mb);
Quaternion orinv = Quaternion.Invert(mb.Orientation);
Ray mraytrn = new Ray();
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - mb.CamRelPos);
mraytrn.Direction = orinv.Multiply(mray.Direction);
bbox.Minimum = mb.BBMin;
bbox.Maximum = mb.BBMax;
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.MloEntityDef = ent;
CurMouseHit.EntityDef = ent;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = new BoundingBox(mb.BBMin, mb.BBMax);
}
}
}
if ((SelectionMode == MapSelectionMode.Grass) && (ymap.GrassInstanceBatches != null))
{
for (int i = 0; i < ymap.GrassInstanceBatches.Length; i++)
{
var gb = ymap.GrassInstanceBatches[i];
if ((gb.Position - camera.Position).Length() > renderboundsmaxdist) continue;
//if (!LodDistTest(camera.Position, gb.AABBMin, gb.AABBMax, renderboundsmaxdist)) continue;
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = gb.AABBMin;
mb.BBMax = gb.AABBMax;
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin;
bbox.Maximum = mb.BBMax;
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.GrassBatch = gb;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
if ((SelectionMode == MapSelectionMode.DistantLodLights) && (ymap.DistantLODLights != null))
{
var dll = ymap.DistantLODLights;
if ((((dll.BBMin + dll.BBMax) * 0.5f) - camera.Position).Length() <= renderboundsmaxdist)
//if (LodDistTest(camera.Position, dll.BBMin, dll.BBMax, renderboundsmaxdist))
{
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = dll.BBMin;
mb.BBMax = dll.BBMax;
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin;
bbox.Maximum = mb.BBMax;
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.DistantLodLights = dll;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
}
private void UpdateMouseHits(List<WaterQuad> waterquads)
{
if (SelectionMode != MapSelectionMode.WaterQuad) return;
BoundingBox bbox = new BoundingBox();
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
float hitdist = float.MaxValue;
foreach (var quad in waterquads)
{
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = new Vector3(quad.minX, quad.minY, quad.z);
mb.BBMax = new Vector3(quad.maxX, quad.maxY, quad.z);
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin;
bbox.Maximum = mb.BBMax;
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.WaterQuad = quad;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = mb.CamRelPos;
CurMouseHit.AABB = bbox;
}
}
}
private void UpdateMouseHits(RenderableBoundComposite rndbc, YmapEntityDef entity)
{
if (SelectionMode != MapSelectionMode.Collision) return;
var position = entity?.Position ?? Vector3.Zero;
var orientation = entity?.Orientation ?? Quaternion.Identity;
var scale = entity?.Scale ?? Vector3.One;
var camrel = position - camera.Position;
BoundingBox bbox = new BoundingBox();
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
float hitdist = float.MaxValue;
Quaternion orinv = Quaternion.Invert(orientation);
Ray mraytrn = new Ray();
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - camrel);
mraytrn.Direction = orinv.Multiply(mray.Direction);
MapBox mb = new MapBox();
mb.CamRelPos = camrel;// rbginst.Inst.CamRel;
mb.Orientation = orientation;
mb.Scale = scale;
foreach (var geom in rndbc.Geometries)
{
if (geom == null) continue;
mb.BBMin = geom.BoundGeom.BoundingBoxMin;
mb.BBMax = geom.BoundGeom.BoundingBoxMax;
var cent = camrel + (mb.BBMin + mb.BBMax) * 0.5f;
if (cent.Length() > renderboundsmaxdist) continue;
BoundingBoxes.Add(mb);
bbox.Minimum = mb.BBMin * scale;
bbox.Maximum = mb.BBMax * scale;
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.CollisionBounds = geom.BoundGeom;
CurMouseHit.EntityDef = entity;
CurMouseHit.Archetype = entity?.Archetype;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = camrel;
CurMouseHit.AABB = bbox;
}
}
}
private void UpdateMouseHits(List<YnvFile> ynvs)
{
if (SelectionMode != MapSelectionMode.NavMesh) return;
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
foreach (var ynv in ynvs)
{
if (renderpathbounds)
{
if (ynv.Nav == null) continue;
if (ynv.Nav.SectorTree == null) continue;
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = ynv.Nav.SectorTree.AABBMin.XYZ();
mb.BBMax = ynv.Nav.SectorTree.AABBMax.XYZ();
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
}
if ((ynv.Nav != null) && (ynv.Vertices != null) && (ynv.Indices != null) && (ynv.Polys != null))
{
UpdateMouseHits(ynv, ynv.Nav.SectorTree, ynv.Nav.SectorTree, ref mray);
}
}
if ((CurMouseHit.NavPoly != null) && MouseSelectEnabled)
{
var colour = Color4.White;
var colourval = (uint)colour.ToRgba();
var poly = CurMouseHit.NavPoly;
var ynv = poly.Ynv;
var ic = poly._RawData.IndexCount;
var startid = poly._RawData.IndexID;
var endid = startid + ic;
var lastid = endid - 1;
var vc = ynv.Vertices.Count;
var startind = ynv.Indices[startid];
////draw poly outline
VertexTypePC v = new VertexTypePC();
v.Colour = colourval;
VertexTypePC v0 = new VertexTypePC();
for (int id = startid; id < endid; id++)
{
var ind = ynv.Indices[id];
if (ind >= vc)
{ continue; }
v.Position = ynv.Vertices[ind];
SelectionLineVerts.Add(v);
if (id == startid)
{
v0 = v;
}
else
{
SelectionLineVerts.Add(v);
}
if (id == lastid)
{
SelectionLineVerts.Add(v0);
}
}
////draw poly triangles
//VertexTypePC v0 = new VertexTypePC();
//VertexTypePC v1 = new VertexTypePC();
//VertexTypePC v2 = new VertexTypePC();
//v0.Position = ynv.Vertices[startind];
//v0.Colour = colourval;
//v1.Colour = colourval;
//v2.Colour = colourval;
//int tricount = ic - 2;
//for (int t = 0; t < tricount; t++)
//{
// int tid = startid + t;
// int ind1 = ynv.Indices[tid + 1];
// int ind2 = ynv.Indices[tid + 2];
// if ((ind1 >= vc) || (ind2 >= vc))
// { continue; }
// v1.Position = ynv.Vertices[ind1];
// v2.Position = ynv.Vertices[ind2];
// SelectionTriVerts.Add(v0);
// SelectionTriVerts.Add(v1);
// SelectionTriVerts.Add(v2);
// SelectionTriVerts.Add(v0);
// SelectionTriVerts.Add(v2);
// SelectionTriVerts.Add(v1);
//}
}
}
private void UpdateMouseHits(YnvFile ynv, NavMeshSector navsector, NavMeshSector rootsec, ref Ray mray)
{
if (navsector == null) return;
float hitdist = float.MaxValue;
BoundingBox bbox = new BoundingBox();
bbox.Minimum = navsector.AABBMin.XYZ();
bbox.Maximum = navsector.AABBMax.XYZ();
if (rootsec != null) //apparently the Z values are incorrect :(
{
bbox.Minimum.Z = rootsec.AABBMin.Z;
bbox.Maximum.Z = rootsec.AABBMax.Z;
}
float fhd;
if (mray.Intersects(ref bbox, out fhd)) //ray intersects this node... check children for hits!
{
////test vis
//MapBox mb = new MapBox();
//mb.CamRelPos = -camera.Position;
//mb.BBMin = bbox.Minimum;
//mb.BBMax = bbox.Maximum;
//mb.Orientation = Quaternion.Identity;
//mb.Scale = Vector3.One;
//BoundingBoxes.Add(mb);
if (navsector.SubTree1 != null)
{
UpdateMouseHits(ynv, navsector.SubTree1, rootsec, ref mray);
}
if (navsector.SubTree2 != null)
{
UpdateMouseHits(ynv, navsector.SubTree2, rootsec, ref mray);
}
if (navsector.SubTree3 != null)
{
UpdateMouseHits(ynv, navsector.SubTree3, rootsec, ref mray);
}
if (navsector.SubTree4 != null)
{
UpdateMouseHits(ynv, navsector.SubTree4, rootsec, ref mray);
}
if ((navsector.Data != null) && (navsector.Data.PolyIDs != null))
{
BoundingBox cbox = new BoundingBox();
cbox.Minimum = bbox.Minimum - camera.Position;
cbox.Maximum = bbox.Maximum - camera.Position;
var polys = ynv.Polys;
var polyids = navsector.Data.PolyIDs;
for (int i = 0; i < polyids.Length; i++)
{
var polyid = polyids[i];
if (polyid >= polys.Count)
{ continue; }
var poly = polys[polyid];
var ic = poly._RawData.IndexCount;
var startid = poly._RawData.IndexID;
var endid = startid + ic;
if (startid >= ynv.Indices.Count)
{ continue; }
if (endid > ynv.Indices.Count)
{ continue; }
var vc = ynv.Vertices.Count;
var startind = ynv.Indices[startid];
if (startind >= vc)
{ continue; }
Vector3 p0 = ynv.Vertices[startind];
//test triangles for the poly.
int tricount = ic - 2;
for (int t = 0; t < tricount; t++)
{
int tid = startid + t;
int ind1 = ynv.Indices[tid + 1];
int ind2 = ynv.Indices[tid + 2];
if ((ind1 >= vc) || (ind2 >= vc))
{ continue; }
Vector3 p1 = ynv.Vertices[ind1];
Vector3 p2 = ynv.Vertices[ind2];
if (mray.Intersects(ref p0, ref p1, ref p2, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
var cellaabb = poly._RawData.CellAABB;
CurMouseHit.NavPoly = poly;
CurMouseHit.HitDist = hitdist;
CurMouseHit.AABB = new BoundingBox(cellaabb.Min, cellaabb.Max);
break;//no need to test further tris in this poly
}
}
}
}
}
}
private void UpdateMouseHits(List<YndFile> ynds)
{
if (SelectionMode != MapSelectionMode.Path) return;
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
foreach (var ynd in ynds)
{
if (renderpathbounds)
{
float minz = (ynd.BVH != null) ? ynd.BVH.Box.Minimum.Z : 0.0f;
float maxz = (ynd.BVH != null) ? ynd.BVH.Box.Maximum.Z : 0.0f;
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = new Vector3(ynd.BBMin.X, ynd.BBMin.Y, minz);
mb.BBMax = new Vector3(ynd.BBMax.X, ynd.BBMax.Y, maxz);
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
}
if (ynd.BVH != null)
{
UpdateMouseHits(ynd.BVH, ref mray);
}
}
if (SelectedItem.PathNode != null)
{
float linkrad = 0.25f;
var n = SelectedItem.PathNode;
if (n.Links != null)
{
foreach (var ln in n.Links)
{
if (ln.Node2 == null) continue;//invalid links can hit here...
Vector3 dv = n.Position - ln.Node2.Position;
float dl = dv.Length();
Vector3 dir = dv * (1.0f / dl);
Vector3 dup = Vector3.UnitZ;
MapBox mb = new MapBox();
int lanestot = ln.LaneCountForward + ln.LaneCountBackward;
float lanewidth = n.IsPedNode ? 0.5f : 5.5f;
float inner = ln.LaneOffset * lanewidth;// 0.0f;
float outer = inner + Math.Max(lanewidth * ln.LaneCountForward, 0.5f);
float totwidth = lanestot * lanewidth;
float halfwidth = totwidth * 0.5f;
if (ln.LaneCountBackward == 0)
{
inner -= halfwidth;
outer -= halfwidth;
}
if (ln.LaneCountForward == 0)
{
inner += halfwidth;
outer += halfwidth;
}
mb.CamRelPos = n.Position - camera.Position;
mb.BBMin = new Vector3(-linkrad - outer, -linkrad, 0.0f);
mb.BBMax = new Vector3(linkrad - inner, linkrad, dl);
mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
mb.Scale = Vector3.One;
if (ln == SelectedItem.PathLink)
{
HilightBoxes.Add(mb);
}
else
{
BoundingBoxes.Add(mb);
}
}
}
}
}
private void UpdateMouseHits(List<TrainTrack> tracks)
{
if (SelectionMode != MapSelectionMode.TrainTrack) return;
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
foreach (var track in tracks)
{
if (renderpathbounds)
{
//MapBox mb = new MapBox();
//mb.CamRelPos = -camera.Position;
//mb.BBMin = track.BVH?.Box.Minimum ?? Vector3.Zero;
//mb.BBMax = track.BVH?.Box.Maximum ?? Vector3.Zero;
//mb.Orientation = Quaternion.Identity;
//mb.Scale = Vector3.One;
//BoundingBoxes.Add(mb);
}
if (track.BVH != null)
{
UpdateMouseHits(track.BVH, ref mray);
}
}
if (SelectedItem.TrainTrackNode != null)
{
float linkrad = 0.25f;
var n = SelectedItem.TrainTrackNode;
if (n.Links != null)
{
foreach (var ln in n.Links)
{
if (ln == null) continue;
Vector3 dv = n.Position - ln.Position;
float dl = dv.Length();
Vector3 dir = dv * (1.0f / dl);
Vector3 dup = Vector3.UnitZ;
MapBox mb = new MapBox();
mb.CamRelPos = n.Position - camera.Position;
mb.BBMin = new Vector3(-linkrad, -linkrad, 0.0f);
mb.BBMax = new Vector3(linkrad, linkrad, dl);
mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
}
}
}
}
private void UpdateMouseHits(List<YmtFile> scenarios)
{
if (SelectionMode != MapSelectionMode.Scenario) return;
Ray mray = new Ray();
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
foreach (var scenario in scenarios)
{
var sr = scenario.ScenarioRegion;
if (sr == null) continue;
if (renderscenariobounds)
{
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = sr?.BVH?.Box.Minimum ?? Vector3.Zero;
mb.BBMax = sr?.BVH?.Box.Maximum ?? Vector3.Zero;
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
BoundingBoxes.Add(mb);
}
if (sr.BVH != null)
{
UpdateMouseHits(sr.BVH, ref mray);
}
}
if (SelectedItem.ScenarioNode != null) //move this stuff to renderselection..?
{
var n = SelectedItem.ScenarioNode;
var nc = n.ChainingNode?.Chain;
var ncl = n.Cluster;
//float linkrad = 0.25f;
//if (n.Links != null)
//{
// foreach (var ln in n.Links)
// {
// if (ln == null) continue;
// Vector3 dv = n.Position - ln.Position;
// float dl = dv.Length();
// Vector3 dir = dv * (1.0f / dl);
// Vector3 dup = Vector3.UnitZ;
// MapBox mb = new MapBox();
// mb.CamRelPos = n.Position - camera.Position;
// mb.BBMin = new Vector3(-linkrad, -linkrad, 0.0f);
// mb.BBMax = new Vector3(linkrad, linkrad, dl);
// mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
// mb.Scale = Vector3.One;
// BoundingBoxes.Add(mb);
// }
//}
var sr = SelectedItem.ScenarioNode.Ymt.ScenarioRegion;
//if (renderscenariobounds)
{
MapBox mb = new MapBox();
mb.CamRelPos = -camera.Position;
mb.BBMin = sr?.BVH?.Box.Minimum ?? Vector3.Zero;
mb.BBMax = sr?.BVH?.Box.Maximum ?? Vector3.Zero;
mb.Orientation = Quaternion.Identity;
mb.Scale = Vector3.One;
if (renderscenariobounds)
{
HilightBoxes.Add(mb);
}
else
{
BoundingBoxes.Add(mb);
}
}
if (ncl != null)
{
//hilight the cluster itself
MapBox mb = new MapBox();
mb.Scale = Vector3.One;
mb.BBMin = new Vector3(-0.5f);
mb.BBMax = new Vector3(0.5f);
mb.CamRelPos = ncl.Position - camera.Position;
mb.Orientation = Quaternion.Identity;
HilightBoxes.Add(mb);
//show boxes for points in the cluster
if ((ncl.Points != null) && (ncl.Points.MyPoints != null))
{
foreach (var clpoint in ncl.Points.MyPoints)
{
if (clpoint == n.ClusterMyPoint) continue; //don't highlight the selected node...
mb = new MapBox();
mb.Scale = Vector3.One;
mb.BBMin = new Vector3(-0.5f);
mb.BBMax = new Vector3(0.5f);
mb.CamRelPos = clpoint.Position - camera.Position;
mb.Orientation = clpoint.Orientation;
BoundingBoxes.Add(mb);
}
}
}
}
}
private void UpdateMouseHits(PathBVHNode pathbvhnode, ref Ray mray)
{
float nrad = 0.5f;
float hitdist = float.MaxValue;
BoundingSphere bsph = new BoundingSphere();
bsph.Radius = nrad;
BoundingBox bbox = new BoundingBox();
bbox.Minimum = pathbvhnode.Box.Minimum - nrad;
bbox.Maximum = pathbvhnode.Box.Maximum + nrad;
BoundingBox nbox = new BoundingBox();
nbox.Minimum = new Vector3(-nrad);
nbox.Maximum = new Vector3(nrad);
float fhd;
if (mray.Intersects(ref bbox, out fhd)) //ray intersects this node... check children for hits!
{
if ((pathbvhnode.Node1 != null) && (pathbvhnode.Node2 != null)) //node is split. recurse
{
UpdateMouseHits(pathbvhnode.Node1, ref mray);
UpdateMouseHits(pathbvhnode.Node2, ref mray);
}
else if (pathbvhnode.Nodes != null) //leaf node. test contaned pathnodes
{
foreach (var n in pathbvhnode.Nodes)
{
bsph.Center = n.Position;
if (mray.Intersects(ref bsph, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
{
CurMouseHit.PathNode = n as YndNode;
CurMouseHit.TrainTrackNode = n as TrainTrackNode;
CurMouseHit.ScenarioNode = n as ScenarioNode;
CurMouseHit.HitDist = hitdist;
CurMouseHit.CamRel = (n.Position - camera.Position);
CurMouseHit.AABB = nbox;
}
}
}
}
}
public void SelectItem(MapSelection? mhit = null, bool addSelection = false)
{
var mhitv = mhit.HasValue ? mhit.Value : new MapSelection();
if (mhit != null)
{
if ((mhitv.Archetype == null) && (mhitv.EntityDef != null))
{
mhitv.Archetype = mhitv.EntityDef.Archetype; //use the entity archetype if no archetype given
}
if (mhitv.GrassBatch != null)
{
mhitv.Archetype = mhitv.GrassBatch.Archetype;
}
}
if ((mhitv.Archetype != null) && (mhitv.Drawable == null))
{
mhitv.Drawable = TryGetDrawable(mhitv.Archetype); //no drawable given.. try to get it from the cache.. if it's not there, drawable info won't display...
}
bool change = false;
if (mhit != null)
{
change = SelectedItem.CheckForChanges(mhitv);
}
else
{
change = SelectedItem.CheckForChanges();
}
if (addSelection)
{
if (SelectedItem.MultipleSelection)
{
if (mhitv.HasValue) //incoming selection isn't empty...
{
//search the list for a match, remove it if already there, otherwise add it.
bool found = false;
foreach (var item in SelectedItems)
{
if (!item.CheckForChanges(mhitv))
{
SelectedItems.Remove(item);
found = true;
break;
}
}
if (found)
{
if (SelectedItems.Count == 1)
{
mhitv = SelectedItems[0];
SelectedItems.Clear();
}
else if (SelectedItems.Count <= 0)
{
mhitv.Clear();
SelectedItems.Clear();//this shouldn't really happen..
}
}
else
{
mhitv.MultipleSelection = false;
SelectedItems.Add(mhitv);
}
change = true;
}
else //empty incoming value... do nothing?
{
return;
}
}
else //current selection is single item, or empty
{
if (change) //incoming selection item is different from the current one
{
if (mhitv.HasValue) //incoming selection isn't empty, add it to the list
{
if (SelectedItem.HasValue) //add the existing item to the selection list, if it's not empty
{
SelectedItem.MultipleSelection = false;
SelectedItems.Add(SelectedItem);
mhitv.MultipleSelection = false;
SelectedItems.Add(mhitv);
SelectedItem.MultipleSelection = true;
}
}
else //empty incoming value... do nothing?
{
return;
}
}
else //same thing was selected a 2nd time, just clear the selection.
{
SelectedItem.Clear();
SelectedItems.Clear();
mhit = null; //dont's wants to selects it agains!
change = true;
}
}
if (SelectedItems.Count > 1)
{
//iterate the selected items, and calculate the selection position
var center = Vector3.Zero;
foreach (var item in SelectedItems)
{
center += item.WidgetPosition;
}
if (SelectedItems.Count > 0)
{
center *= (1.0f / SelectedItems.Count);
}
mhitv.Clear();
mhitv.MultipleSelection = true;
mhitv.MultipleSelectionCenter = center;
}
}
else
{
if (SelectedItem.MultipleSelection)
{
change = true;
SelectedItem.MultipleSelection = false;
SelectedItem.Clear();
}
SelectedItems.Clear();
}
if (!change)
{
if (mhit.HasValue)
{
//make sure the path link gets changed (sub-selection!)
lock (rendersyncroot)
{
SelectedItem.PathLink = mhitv.PathLink;
SelectedItem.ScenarioEdge = mhitv.ScenarioEdge;
}
}
return;
}
lock (rendersyncroot) //drawflags is used when rendering.. need that lock
{
if (mhit.HasValue)
{
SelectedItem = mhitv;
}
else
{
SelectedItem.Clear();
}
if (change)
{
UpdateSelectionUI(true);
Widget.Visible = SelectedItem.CanShowWidget;
if (Widget.Visible)
{
Widget.Position = SelectedItem.WidgetPosition;
Widget.Rotation = SelectedItem.WidgetRotation;
Widget.RotationWidget.EnableAxes = SelectedItem.WidgetRotationAxes;
Widget.Scale = SelectedItem.WidgetScale;
}
}
}
if (change && (ProjectForm != null))
{
ProjectForm.OnWorldSelectionChanged(SelectedItem);
}
}
public void SelectMulti(MapSelection[] items)
{
SelectItem(null);
if (items != null)
{
foreach (var item in items)
{
SelectItem(item, true);
}
}
}
public void SelectEntity(YmapEntityDef entity)
{
if (entity == null)
{
SelectItem(null);
}
else
{
MapSelection ms = new MapSelection();
ms.EntityDef = entity;
ms.Archetype = entity?.Archetype;
ms.AABB = new BoundingBox(entity.BBMin, entity.BBMax);
SelectItem(ms);
}
}
public void SelectCarGen(YmapCarGen cargen)
{
if (cargen == null)
{
SelectItem(null);
}
else
{
MapSelection ms = new MapSelection();
ms.CarGenerator = cargen;
ms.AABB = new BoundingBox(cargen.BBMin, cargen.BBMax);
SelectItem(ms);
}
}
public void SelectNavPoly(YnvPoly poly)
{
if (poly == null)
{
SelectItem(null);
}
else
{
var sect = poly.Ynv?.Nav?.SectorTree;
MapSelection ms = new MapSelection();
ms.NavPoly = poly;
var cellaabb = poly._RawData.CellAABB;
ms.AABB = new BoundingBox(cellaabb.Min, cellaabb.Max);
//if (sect != null)
//{
// ms.AABB = new BoundingBox(sect.AABBMin.XYZ(), sect.AABBMax.XYZ());
//}
SelectItem(ms);
}
}
public void SelectPathNode(YndNode node)
{
if (node == null)
{
SelectItem(null);
}
else
{
float nrad = 0.5f;
MapSelection ms = new MapSelection();
ms.PathNode = node;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
SelectItem(ms);
}
}
public void SelectPathLink(YndLink link)
{
var node = link?.Node1;
if (node == null)
{
SelectItem(null);
}
else
{
float nrad = 0.5f;
MapSelection ms = new MapSelection();
ms.PathNode = node;
ms.PathLink = link;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
SelectItem(ms);
}
}
public void SelectTrainTrackNode(TrainTrackNode node)
{
if (node == null)
{
SelectItem(null);
}
else
{
float nrad = 0.5f;
MapSelection ms = new MapSelection();
ms.TrainTrackNode = node;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
SelectItem(ms);
}
}
public void SelectScenarioNode(ScenarioNode node)
{
if (node == null)
{
SelectItem(null);
}
else
{
float nrad = 0.5f;
MapSelection ms = new MapSelection();
ms.ScenarioNode = node;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
SelectItem(ms);
}
}
public void SelectScenarioEdge(ScenarioNode node, MCScenarioChainingEdge edge)
{
if (node == null)
{
SelectItem(null);
}
else
{
float nrad = 0.5f;
MapSelection ms = new MapSelection();
ms.ScenarioNode = node;
ms.ScenarioEdge = edge;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
SelectItem(ms);
}
}
private void SelectMousedItem()
{
//when clicked, select the currently moused item and update the selection info UI
if (!MouseSelectEnabled)
{ return; }
SelectItem(LastMouseHit, CtrlPressed);
}
private void UpdateSelectionUI(bool wait)
{
try
{
if (InvokeRequired)
{
if (wait)
{
Invoke(new Action(() => { UpdateSelectionUI(wait); }));
}
else
{
BeginInvoke(new Action(() => { UpdateSelectionUI(wait); }));
}
}
else
{
SetSelectionUI(SelectedItem);
if (InfoForm != null)
{
InfoForm.SetSelection(SelectedItem, SelectedItems);
}
}
}
catch { }
}
private void SetSelectionUI(MapSelection item)
{
SelectionNameTextBox.Text = item.GetNameString("Nothing selected");
//SelEntityPropertyGrid.SelectedObject = item.EntityDef;
SelArchetypePropertyGrid.SelectedObject = item.Archetype;
SelDrawablePropertyGrid.SelectedObject = item.Drawable;
SelectionModelDrawFlags.Clear();
SelectionGeometryDrawFlags.Clear();
SelDrawableModelsTreeView.Nodes.Clear();
SelDrawableTexturesTreeView.Nodes.Clear();
if (item.Drawable != null)
{
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsHigh, "High Detail", true);
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsMedium, "Medium Detail", false);
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsLow, "Low Detail", false);
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsVeryLow, "Very Low Detail", false);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
}
YmapFile ymap = null;
YnvFile ynv = null;
YndFile ynd = null;
TrainTrack traintr = null;
YmtFile scenario = null;
ToolbarCopyButton.Enabled = false;
ToolbarDeleteItemButton.Enabled = false;
ToolbarDeleteItemButton.Text = "Delete";
if (item.MultipleSelection)
{
SelectionEntityTabPage.Text = "Multiple items";
SelEntityPropertyGrid.SelectedObject = SelectedItems.ToArray();
}
else if (item.TimeCycleModifier != null)
{
SelectionEntityTabPage.Text = "TCMod";
SelEntityPropertyGrid.SelectedObject = item.TimeCycleModifier;
}
else if (item.CarGenerator != null)
{
SelectionEntityTabPage.Text = "CarGen";
SelEntityPropertyGrid.SelectedObject = item.CarGenerator;
ymap = item.CarGenerator.Ymap;
ToolbarCopyButton.Enabled = true;
ToolbarDeleteItemButton.Enabled = true;
ToolbarDeleteItemButton.Text = "Delete car generator";
}
else if (item.DistantLodLights != null)
{
SelectionEntityTabPage.Text = "DistLodLight";
SelEntityPropertyGrid.SelectedObject = item.DistantLodLights;
}
else if (item.GrassBatch != null)
{
SelectionEntityTabPage.Text = "Grass";
SelEntityPropertyGrid.SelectedObject = item.GrassBatch;
}
else if (item.WaterQuad != null)
{
SelectionEntityTabPage.Text = "WaterQuad";
SelEntityPropertyGrid.SelectedObject = item.WaterQuad;
}
else if (item.PathNode != null)
{
SelectionEntityTabPage.Text = "PathNode";
SelEntityPropertyGrid.SelectedObject = item.PathNode;
ynd = item.PathNode.Ynd;
ToolbarCopyButton.Enabled = true;
ToolbarDeleteItemButton.Enabled = true;
ToolbarDeleteItemButton.Text = "Delete path node";
}
else if (item.NavPoly != null)
{
SelectionEntityTabPage.Text = "NavPoly";
SelEntityPropertyGrid.SelectedObject = item.NavPoly;
ynv = item.NavPoly.Ynv;
//ToolbarCopyButton.Enabled = true;
//ToolbarDeleteItemButton.Enabled = true;
//ToolbarDeleteItemButton.Text = "Delete nav poly";
}
else if (item.TrainTrackNode != null)
{
SelectionEntityTabPage.Text = "TrainNode";
SelEntityPropertyGrid.SelectedObject = item.TrainTrackNode;
traintr = item.TrainTrackNode.Track;
ToolbarCopyButton.Enabled = true;
ToolbarDeleteItemButton.Enabled = true;
ToolbarDeleteItemButton.Text = "Delete train track node";
}
else if (item.ScenarioNode != null)
{
SelectionEntityTabPage.Text = item.ScenarioNode.ShortTypeName;
SelEntityPropertyGrid.SelectedObject = item.ScenarioNode;
scenario = item.ScenarioNode.Ymt;
ToolbarCopyButton.Enabled = true;
ToolbarDeleteItemButton.Enabled = true;
ToolbarDeleteItemButton.Text = "Delete scenario point";
}
else
{
SelectionEntityTabPage.Text = "Entity";
SelEntityPropertyGrid.SelectedObject = item.EntityDef;
if (item.EntityDef != null)
{
ymap = item.EntityDef?.Ymap;
ToolbarCopyButton.Enabled = true;
ToolbarDeleteItemButton.Enabled = true;
ToolbarDeleteItemButton.Text = "Delete entity";
}
}
if (item.EntityExtension != null)
{
SelExtensionPropertyGrid.SelectedObject = item.EntityExtension;
ShowSelectedExtensionTab(true);
}
else if (item.ArchetypeExtension != null)
{
SelExtensionPropertyGrid.SelectedObject = item.ArchetypeExtension;
ShowSelectedExtensionTab(true);
}
else if (item.CollisionBounds != null)
{
SelExtensionPropertyGrid.SelectedObject = item.CollisionBounds;
ShowSelectedExtensionTab(true, "Coll");
}
else
{
SelExtensionPropertyGrid.SelectedObject = null;
ShowSelectedExtensionTab(false);
}
//var ent = SelectedItem.EntityDef;
//ToolbarDeleteEntityButton.Enabled = false;
////ToolbarAddEntityButton.Enabled = false;
//ToolbarCopyButton.Enabled = (ent != null);
//if (ent != null)
//{
// ToolbarDeleteEntityButton.Enabled = true;
// //ToolbarAddEntityButton.Enabled = true;
// //if (ProjectForm != null)
// //{
// // ToolbarDeleteEntityButton.Enabled = ProjectForm.IsCurrentEntity(ent);
// //}
//}
//bool enableymapui = (ent != null) && (ent.Ymap != null);
//var ymap = ent?.Ymap;
bool enableymapui = (ymap != null);
EnableYmapUI(enableymapui, (ymap != null) ? ymap.Name : "");
if (ynd != null)
{
EnableYndUI(true, ynd.Name);
}
if (ynv != null)
{
EnableYnvUI(true, ynv.Name);
}
if (traintr != null)
{
EnableTrainsUI(true, traintr.Name);
}
if (scenario != null)
{
EnableScenarioUI(true, scenario.Name);
}
}
private void ShowSelectedExtensionTab(bool show, string text = "Ext")
{
SelectionExtensionTabPage.Text = text;
if (show)
{
if (!SelectionTabControl.TabPages.Contains(SelectionExtensionTabPage))
{
SelectionTabControl.TabPages.Add(SelectionExtensionTabPage);
SelectionTabControl.SelectedTab = SelectionExtensionTabPage;
}
}
else
{
if (SelectionTabControl.TabPages.Contains(SelectionExtensionTabPage))
{
SelectionTabControl.TabPages.Remove(SelectionExtensionTabPage);
}
}
}
private void AddSelectionDrawableModelsTreeNodes(ResourcePointerList64<DrawableModel> models, string prefix, bool check)
{
if (models == null) return;
if (models.data_items == null) return;
for (int mi = 0; mi < models.data_items.Length; mi++)
{
var model = models.data_items[mi];
string mprefix = prefix + " " + (mi + 1).ToString();
var mnode = SelDrawableModelsTreeView.Nodes.Add(mprefix + " " + model.ToString());
mnode.Tag = model;
mnode.Checked = check;
var tmnode = SelDrawableTexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
tmnode.Tag = model;
if (!check)
{
SelectionModelDrawFlags[model] = false;
}
if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
foreach (var geom in model.Geometries.data_items)
{
var gname = geom.ToString();
var gnode = mnode.Nodes.Add(gname);
gnode.Tag = geom;
gnode.Checked = true;// check;
var tgnode = tmnode.Nodes.Add(gname);
tgnode.Tag = geom;
if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null))
{
var pl = geom.Shader.ParametersList;
var h = pl.Hashes;
var p = pl.Parameters;
for (int ip = 0; ip < h.Length; ip++)
{
var hash = pl.Hashes[ip];
var parm = pl.Parameters[ip];
var tex = parm.Data as TextureBase;
if (tex != null)
{
var t = tex as Texture;
var tstr = tex.Name.Trim();
if (t != null)
{
tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height);
}
var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr);
tnode.Tag = tex;
}
}
tgnode.Expand();
}
}
mnode.Expand();
tmnode.Expand();
}
}
private void UpdateSelectionDrawFlags(TreeNode node)
{
//update the selection draw flags depending on tag and checked/unchecked
var model = node.Tag as DrawableModel;
var geom = node.Tag as DrawableGeometry;
bool rem = node.Checked;
lock (rendersyncroot)
{
if (model != null)
{
if (rem)
{
if (SelectionModelDrawFlags.ContainsKey(model))
{
SelectionModelDrawFlags.Remove(model);
}
}
else
{
SelectionModelDrawFlags[model] = false;
}
}
if (geom != null)
{
if (rem)
{
if (SelectionGeometryDrawFlags.ContainsKey(geom))
{
SelectionGeometryDrawFlags.Remove(geom);
}
}
else
{
SelectionGeometryDrawFlags[geom] = false;
}
}
}
}
public void SyncSelDrawableModelsTreeNode(TreeNode node)
{
//called by the info form when a selection treeview node is checked/unchecked.
foreach (TreeNode mnode in SelDrawableModelsTreeView.Nodes)
{
if (mnode.Tag == node.Tag)
{
if (mnode.Checked != node.Checked)
{
mnode.Checked = node.Checked;
}
}
foreach (TreeNode gnode in mnode.Nodes)
{
if (gnode.Tag == node.Tag)
{
if (gnode.Checked != node.Checked)
{
gnode.Checked = node.Checked;
}
}
}
}
}
private void ShowInfoForm()
{
if (InfoForm == null)
{
InfoForm = new WorldInfoForm(this);
InfoForm.SetSelection(SelectedItem, SelectedItems);
InfoForm.SetSelectionMode(SelectionModeStr, MouseSelectEnabled);
InfoForm.Show(this);
}
else
{
if (InfoForm.WindowState == FormWindowState.Minimized)
{
InfoForm.WindowState = FormWindowState.Normal;
}
InfoForm.Focus();
}
ToolbarInfoWindowButton.Checked = true;
}
public void OnInfoFormSelectionModeChanged(string mode, bool enableSelect)
{
//called by the WorldInfoForm
SetSelectionMode(mode);
SetMouseSelect(enableSelect);
}
public void OnInfoFormClosed()
{
//called by the WorldInfoForm when it's closed.
InfoForm = null;
ToolbarInfoWindowButton.Checked = false;
}
private void ShowProjectForm()
{
if (ProjectForm == null)
{
ProjectForm = new ProjectForm(this);
ProjectForm.Show(this);
}
else
{
if (ProjectForm.WindowState == FormWindowState.Minimized)
{
ProjectForm.WindowState = FormWindowState.Normal;
}
ProjectForm.Focus();
}
ToolbarProjectWindowButton.Checked = true;
}
public void OnProjectFormClosed()
{
ProjectForm = null;
ToolbarProjectWindowButton.Checked = false;
}
private void ShowSearchForm()
{
if (SearchForm == null)
{
SearchForm = new WorldSearchForm(this);
SearchForm.Show(this);
}
else
{
if (SearchForm.WindowState == FormWindowState.Minimized)
{
SearchForm.WindowState = FormWindowState.Normal;
}
SearchForm.Focus();
}
//ToolbarSearchWindowButton.Checked = true;
}
public void OnSearchFormClosed()
{
SearchForm = null;
//ToolbarSearchWindowButton.Checked = false;
}
public void ShowModel(string name)
{
ViewModeComboBox.Text = "Model view";
ModelComboBox.Text = name;
modelname = name;
}
public void GoToEntity(YmapEntityDef entity)
{
if (entity == null) return;
ViewModeComboBox.Text = "World view";
GoToPosition(entity.Position);
SelectEntity(entity);
}
private void LoadWorld()
{
UpdateStatus("Loading timecycles...");
timecycle.Init(gameFileCache, UpdateStatus);
timecycle.SetTime(timeofday);
UpdateStatus("Loading materials...");
BoundsMaterialTypes.Init(gameFileCache);
UpdateStatus("Loading weather...");
weather.Init(gameFileCache, UpdateStatus, timecycle);
UpdateWeatherTypesComboBox(weather);
UpdateStatus("Loading clouds...");
clouds.Init(gameFileCache, UpdateStatus, weather);
UpdateCloudTypesComboBox(clouds);
UpdateStatus("Loading water...");
water.Init(gameFileCache, UpdateStatus);
UpdateStatus("Loading trains...");
trains.Init(gameFileCache, UpdateStatus);
UpdateStatus("Loading scenarios...");
scenarios.Init(gameFileCache, UpdateStatus, timecycle);
UpdateStatus("Loading popzones...");
popzones.Init(gameFileCache, UpdateStatus);
UpdateStatus("Loading world...");
space.Init(gameFileCache, UpdateStatus);
UpdateStatus("World loaded");
}
private void SetDlcLevel(string dlc, bool enable)
{
if (!initialised) return;
Cursor = Cursors.WaitCursor;
Task.Run(() =>
{
lock (rendersyncroot)
{
if (gameFileCache.SetDlcLevel(dlc, enable))
{
LoadWorld();
}
}
Invoke(new Action(()=> {
Cursor = Cursors.Default;
}));
});
}
private void SetModsEnabled(bool enable)
{
if (!initialised) return;
Cursor = Cursors.WaitCursor;
Task.Run(() =>
{
lock (rendersyncroot)
{
if (gameFileCache.SetModsEnabled(enable))
{
UpdateDlcListComboBox(gameFileCache.DlcNameList);
LoadWorld();
}
}
Invoke(new Action(() => {
Cursor = Cursors.Default;
}));
});
}
private void ContentThread()
{
//main content loading thread.
running = true;
UpdateStatus("Scanning...");
try
{
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder); //now loads from magic
}
catch
{
MessageBox.Show("Keys not found! This shouldn't happen.");
Close();
return;
}
gameFileCache.Init(UpdateStatus, LogError);
UpdateDlcListComboBox(gameFileCache.DlcNameList);
EnableCacheDependentUI();
LoadWorld();
initialised = true;
EnableDLCModsUI();
while (formopen && !IsDisposed) //main asset loop
{
gameFileCache.ContentThreadProc();
renderableCache.ContentThreadProc();
if (!(gameFileCache.ItemsStillPending || renderableCache.ItemsStillPending))
{
Thread.Sleep(1); //sleep if there's nothing to do
}
}
gameFileCache.Clear();
running = false;
}
private void UpdateStatus(string text)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateStatus(text); }));
}
else
{
StatusLabel.Text = text;
}
}
catch { }
}
private void UpdateMousedLabel(string text)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateMousedLabel(text); }));
}
else
{
MousedLabel.Text = text;
}
}
catch { }
}
private void UpdateWeatherTypesComboBox(Weather weather)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateWeatherTypesComboBox(weather); }));
}
else
{
//MessageBox.Show("sky_hdr: " + weather.GetDynamicValue("sky_hdr").ToString() + "\n" +
// "Timecycle index: " + weather.Timecycle.CurrentSampleIndex + "\n" +
// "Timecycle blend: " + weather.Timecycle.CurrentSampleBlend + "\n");
WeatherComboBox.Items.Clear();
foreach (string wt in weather.WeatherTypes.Keys)
{
WeatherComboBox.Items.Add(wt);
}
WeatherComboBox.SelectedIndex = 0;
WeatherRegionComboBox.SelectedIndex = 0;
}
}
catch { }
}
private void UpdateCloudTypesComboBox(Clouds clouds)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateCloudTypesComboBox(clouds); }));
}
else
{
CloudsComboBox.Items.Clear();
foreach (var frag in clouds.HatManager.CloudHatFrags)
{
CloudsComboBox.Items.Add(frag.Name);
}
CloudsComboBox.SelectedIndex = Math.Max(CloudsComboBox.FindString(individualcloudfrag), 0);
CloudParamComboBox.Items.Clear();
foreach (var setting in clouds.AnimSettings.Values)
{
CloudParamComboBox.Items.Add(setting);
}
CloudParamComboBox.SelectedIndex = 0;
}
}
catch { }
}
private void UpdateDlcListComboBox(List<string> dlcnames)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateDlcListComboBox(dlcnames); }));
}
else
{
DlcLevelComboBox.Items.Clear();
foreach (var dlcname in dlcnames)
{
DlcLevelComboBox.Items.Add(dlcname);
}
if (string.IsNullOrEmpty(gameFileCache.SelectedDlc))
{
DlcLevelComboBox.SelectedIndex = dlcnames.Count - 1;
}
else
{
int idx = DlcLevelComboBox.FindString(gameFileCache.SelectedDlc);
DlcLevelComboBox.SelectedIndex = (idx > 0) ? idx : (dlcnames.Count - 1);
}
}
}
catch { }
}
private void LogError(string text)
{
try
{
if (InvokeRequired)
{
Invoke(new Action(() => { LogError(text); }));
}
else
{
ConsoleTextBox.AppendText(text + "\r\n");
//MessageBox.Show(text);
}
}
catch { }
}
private void UpdateMarkerSelectionPanelInvoke()
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateMarkerSelectionPanel(); }));
}
else
{
UpdateMarkerSelectionPanel();
}
}
catch { }
}
private void UpdateMarkerSelectionPanel()
{
if (!SelectedMarkerPanel.Visible) return;
if (SelectedMarker == null)
{
SelectedMarkerPanel.Visible = false;
return;
}
int ox = -90; //screen offset from actual marker world pos
int oy = -76;
float spx = ((SelectedMarker.ScreenPos.X * 0.5f) + 0.5f) * camera.Width;
float spy = ((SelectedMarker.ScreenPos.Y * -0.5f) + 0.5f) * camera.Height;
int px = (int)Math.Round(spx, MidpointRounding.AwayFromZero) + ox;
int py = (int)Math.Round(spy, MidpointRounding.AwayFromZero) + oy;
int sx = SelectedMarkerPanel.Width;
int sy = SelectedMarkerPanel.Height;
SelectedMarkerPanel.SetBounds(px, py, sx, sy);
}
private void ShowMarkerSelectionInfo(MapMarker marker)
{
SelectedMarkerNameTextBox.Text = SelectedMarker.Name;
SelectedMarkerPositionTextBox.Text = SelectedMarker.Get3DWorldPosString();
UpdateMarkerSelectionPanel();
SelectedMarkerPanel.Visible = true;
}
private void HideMarkerSelectionInfo()
{
SelectedMarkerPanel.Visible = false;
}
private MapMarker FindMousedMarker()
{
lock (markersortedsyncroot)
{
float mx = MouseLastPoint.X;
float my = MouseLastPoint.Y;
if (ShowLocatorCheckBox.Checked)
{
if (IsMarkerUnderPoint(LocatorMarker, mx, my))
{
return LocatorMarker;
}
}
//search backwards through the render markers (front to back)
for (int i = SortedMarkers.Count - 1; i >= 0; i--)
{
MapMarker m = SortedMarkers[i];
if (IsMarkerUnderPoint(m, mx, my))
{
return m;
}
}
}
return null;
}
private bool IsMarkerUnderPoint(MapMarker marker, float x, float y)
{
if (marker.ScreenPos.Z <= 0.0f) return false; //behind the camera...
float dx = x - ((marker.ScreenPos.X * 0.5f) + 0.5f) * camera.Width;
float dy = y - ((marker.ScreenPos.Y * -0.5f) + 0.5f) * camera.Height;
float mcx = marker.Icon.Center.X;
float mcy = marker.Icon.Center.Y;
bool bx = ((dx >= -mcx) && (dx <= mcx));
bool by = ((dy <= 0.0f) && (dy >= -mcy));
return (bx && by);
}
private void GoToMarker(MapMarker m)
{
//////adjust the target to account for the main panel...
////Vector3 view = m.TexturePos;
////view.X += ((float)(MainPanel.Width + 4) * 0.5f) / CurrentZoom;
////TargetViewCenter = view;
camera.FollowEntity.Position = m.WorldPos;
}
public void GoToPosition(Vector3 p)
{
camera.FollowEntity.Position = p;
}
private MapMarker AddMarker(Vector3 pos, string name, bool addtotxtbox = false)
{
string str = pos.X.ToString() + ", " + pos.Y.ToString() + ", " + pos.Z.ToString();
if (!string.IsNullOrEmpty(name))
{
str += ", " + name;
}
if (addtotxtbox)
{
StringBuilder sb = new StringBuilder();
sb.Append(MultiFindTextBox.Text);
if ((sb.Length > 0) && (!MultiFindTextBox.Text.EndsWith("\n")))
{
sb.AppendLine();
}
sb.AppendLine(str);
MultiFindTextBox.Text = sb.ToString();
}
return AddMarker(str);
}
private MapMarker AddMarker(string markerstr)
{
lock (markersyncroot)
{
MapMarker m = new MapMarker();
m.Parse(markerstr.Trim());
m.Icon = MarkerIcon;
Markers.Add(m);
//ListViewItem lvi = new ListViewItem(new string[] { m.Name, m.WorldPos.X.ToString(), m.WorldPos.Y.ToString(), m.WorldPos.Z.ToString() });
//lvi.Tag = m;
//MarkersListView.Items.Add(lvi);
return m;
}
}
private void AddDefaultMarkers()
{
StringBuilder sb = new StringBuilder();
//sb.AppendLine("1972.606, 3817.044, 0.0, Trevor Bed");
//sb.AppendLine("94.5723, -1290.082, 0.0, Strip Club Bed");
//sb.AppendLine("-1151.746, -1518.136, 0.0, Trevor City Bed");
//sb.AppendLine("-1154.11, -2715.203, 0.0, Flight School");
//sb.AppendLine("-1370.625, 56.1227, 52.82404, Golf");
//sb.AppendLine("-1109.213, 4914.744, 0.0, Altruist Cult");
//sb.AppendLine("-1633.087, 4736.784, 0.0, Deal Gone Wrong");
sb.AppendLine("-2052, 3237, 1449.036, Zancudo UFO");
sb.AppendLine("2490, 3777, 2400, Hippy UFO");
sb.AppendLine("2577.396, 3301.573, 52.52076, Sand glyph");
sb.AppendLine("-804.8452, 176.4936, 75.40561, bh1_48_michaels");
sb.AppendLine("-5.757423, 529.674, 171.1747, ch2_05c_b1");
sb.AppendLine("1971.208, 3818.237, 33.46632, cs4_10_trailer003b");
sb.AppendLine("760.4618, 7392.803, -126.0774, cs1_09_sea_ufo");
sb.AppendLine("501.4398, 5603.96, 795.9738, cs1_10_redeye");
sb.AppendLine("51.3909, 5957.7568, 209.614, cs1_10_clue_moon02");
sb.AppendLine("400.7087, 5714.5645, 605.0978, cs1_10_clue_rain01");
sb.AppendLine("703.442, 6329.8936, 76.4973, cs1_10_clue_rain02");
sb.AppendLine("228.7844, 5370.585, 577.2613, cs1_10_clue_moon01");
sb.AppendLine("366.4871, 5518.0742, 704.3185, cs1_10_clue_mountain01");
sb.AppendLine("41.64376, -779.9391, 832.4024, hw1_22_shipint");
sb.AppendLine("-1255.392, 6795.764, -181.9927, cs1_08_sea_base");
sb.AppendLine("4285.036, 2967.639, -184.1908, cs5_1_sea_hatch");
sb.AppendLine("3041.498, 5584.321, 196.4748, cs2_08_generic02");
sb.AppendLine("3406.483, 5498.655, 23.50577, cs2_08_generic01a");
sb.AppendLine("1507.081, 6565.075, 8.681923, cs1_09_props_elec_spider1");
sb.AppendLine("455.7852, 5586.104, 779.4382, cs1_10_elec_spider_spline052b");
sb.AppendLine("3861.661, -4959.252, 91.49448, plg_01_nico_new");
sb.AppendLine("-1689.308, 2174.457, 107.2592, ch1_09b_vinesleaf_28");
sb.AppendLine("440.8488, 5810.079, 563.4703, Cock face");
sb.AppendLine("-3955.667, -4675.212, -1274.563, Interesting...");
sb.AppendLine("4512.627, 2623.241, 2500, Interesting...");
sb.AppendLine("228.6058, -992.0537, -100, v_garagel");
MultiFindTextBox.Text = sb.ToString();
string[] lines = MultiFindTextBox.Text.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string line in lines)
{
AddMarker(line);
}
}
private void LoadSettings()
{
var s = Settings.Default;
WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState;
FullScreenCheckBox.Checked = s.FullScreen;
WireframeCheckBox.Checked = s.Wireframe;
HDRRenderingCheckBox.Checked = s.HDR;
ShadowsCheckBox.Checked = s.Shadows;
SkydomeCheckBox.Checked = s.Skydome;
TimedEntitiesCheckBox.Checked = s.ShowTimedEntities;
CollisionMeshesCheckBox.Checked = s.ShowCollisionMeshes;
CollisionMeshRangeTrackBar.Value = s.CollisionMeshRange;
DynamicLODCheckBox.Checked = s.DynamicLOD;
DetailTrackBar.Value = s.DetailDist;
WaitForChildrenCheckBox.Checked = s.WaitForChildren;
RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0);
TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0);
TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0);
MarkerStyleComboBox.SelectedIndex = Math.Max(MarkerStyleComboBox.FindString(s.MarkerStyle), 0);
LocatorStyleComboBox.SelectedIndex = Math.Max(LocatorStyleComboBox.FindString(s.LocatorStyle), 0);
MarkerDepthClipCheckBox.Checked = s.MarkerDepthClip;
AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering;
BoundsStyleComboBox.SelectedIndex = Math.Max(BoundsStyleComboBox.FindString(s.BoundsStyle), 0);
BoundsDepthClipCheckBox.Checked = s.BoundsDepthClip;
BoundsRangeTrackBar.Value = s.BoundsRange;
ErrorConsoleCheckBox.Checked = s.ShowErrorConsole;
StatusBarCheckBox.Checked = s.ShowStatusBar;
EnableModsCheckBox.Checked = s.EnableMods;
DlcLevelComboBox.Text = s.DLC;
gameFileCache.SelectedDlc = s.DLC;
EnableDlcCheckBox.Checked = !string.IsNullOrEmpty(s.DLC);
}
private void SaveSettings()
{
var s = Settings.Default;
s.WindowMaximized = (WindowState == FormWindowState.Maximized);
s.FullScreen = FullScreenCheckBox.Checked;
s.Wireframe = WireframeCheckBox.Checked;
s.HDR = HDRRenderingCheckBox.Checked;
s.Shadows = ShadowsCheckBox.Checked;
s.Skydome = SkydomeCheckBox.Checked;
s.ShowTimedEntities = TimedEntitiesCheckBox.Checked;
s.ShowCollisionMeshes = CollisionMeshesCheckBox.Checked;
s.CollisionMeshRange = CollisionMeshRangeTrackBar.Value;
s.DynamicLOD = DynamicLODCheckBox.Checked;
s.DetailDist = DetailTrackBar.Value;
s.WaitForChildren = WaitForChildrenCheckBox.Checked;
s.RenderMode = RenderModeComboBox.Text;
s.RenderTextureSampler = TextureSamplerComboBox.Text;
s.RenderTextureSamplerCoord = TextureCoordsComboBox.Text;
s.MarkerStyle = MarkerStyleComboBox.Text;
s.LocatorStyle = LocatorStyleComboBox.Text;
s.MarkerDepthClip = MarkerDepthClipCheckBox.Checked;
s.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
s.BoundsStyle = BoundsStyleComboBox.Text;
s.BoundsDepthClip = BoundsDepthClipCheckBox.Checked;
s.BoundsRange = BoundsRangeTrackBar.Value;
s.ShowErrorConsole = ErrorConsoleCheckBox.Checked;
s.ShowStatusBar = StatusBarCheckBox.Checked;
//additional settings from gamefilecache...
s.EnableMods = gameFileCache.EnableMods;
s.DLC = gameFileCache.EnableDlc ? gameFileCache.SelectedDlc : "";
s.Save();
}
private void ShowSettingsForm(string tab = "")
{
if (SettingsForm == null)
{
SettingsForm = new SettingsForm(this);
SettingsForm.Show(this);
}
else
{
if (SettingsForm.WindowState == FormWindowState.Minimized)
{
SettingsForm.WindowState = FormWindowState.Normal;
}
SettingsForm.Focus();
}
if (!string.IsNullOrEmpty(tab))
{
SettingsForm.SelectTab(tab);
}
}
public void OnSettingsFormClosed()
{
//called by the SettingsForm when it's closed.
SettingsForm = null;
}
private void MarkUndoStart(Widget w)
{
bool canundo = false;
if (SelectedItem.MultipleSelection) canundo = true;
if (SelectedItem.EntityDef != null) canundo = true;
if (SelectedItem.CarGenerator != null) canundo = true;
if (SelectedItem.PathNode != null) canundo = true;
//if (SelectedItem.NavPoly != null) hasval = true;
if (SelectedItem.TrainTrackNode != null) canundo = true;
if (SelectedItem.ScenarioNode != null) canundo = true;
if (!canundo) return;
if (Widget is TransformWidget)
{
UndoStartPosition = Widget.Position;
UndoStartRotation = Widget.Rotation;
UndoStartScale = Widget.Scale;
}
}
private void MarkUndoEnd(Widget w)
{
bool canundo = false;
if (SelectedItem.MultipleSelection) canundo = true;
if (SelectedItem.EntityDef != null) canundo = true;
if (SelectedItem.CarGenerator != null) canundo = true;
if (SelectedItem.PathNode != null) canundo = true;
//if (SelectedItem.NavPoly != null) hasval = true;
if (SelectedItem.TrainTrackNode != null) canundo = true;
if (SelectedItem.ScenarioNode != null) canundo = true;
if (!canundo) return;
var ent = SelectedItem.EntityDef;
var cargen = SelectedItem.CarGenerator;
var pathnode = SelectedItem.PathNode;
var trainnode = SelectedItem.TrainTrackNode;
var scenarionode = SelectedItem.ScenarioNode;
TransformWidget tw = Widget as TransformWidget;
UndoStep s = null;
if (tw != null)
{
if (SelectedItem.MultipleSelection)
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new MultiPositionUndoStep(SelectedItem, SelectedItems.ToArray(), UndoStartPosition); break;
}
}
else if (ent != null)
{
if (EditEntityPivot)
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new EntityPivotPositionUndoStep(ent, UndoStartPosition); break;
case WidgetMode.Rotation: s = new EntityPivotRotationUndoStep(ent, UndoStartRotation); break;
}
}
else
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new EntityPositionUndoStep(ent, UndoStartPosition); break;
case WidgetMode.Rotation: s = new EntityRotationUndoStep(ent, UndoStartRotation); break;
case WidgetMode.Scale: s = new EntityScaleUndoStep(ent, UndoStartScale); break;
}
}
}
else if (cargen != null)
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new CarGenPositionUndoStep(cargen, UndoStartPosition); break;
case WidgetMode.Rotation: s = new CarGenRotationUndoStep(cargen, UndoStartRotation); break;
case WidgetMode.Scale: s = new CarGenScaleUndoStep(cargen, UndoStartScale); break;
}
}
else if (pathnode != null)
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new PathNodePositionUndoStep(pathnode, UndoStartPosition, this); break;
}
}
else if (trainnode != null)
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new TrainTrackNodePositionUndoStep(trainnode, UndoStartPosition, this); break;
}
}
else if (scenarionode != null)
{
switch (tw.Mode)
{
case WidgetMode.Position: s = new ScenarioNodePositionUndoStep(scenarionode, UndoStartPosition, this); break;
case WidgetMode.Rotation: s = new ScenarioNodeRotationUndoStep(scenarionode, UndoStartRotation, this); break;
}
}
}
if (s != null)
{
RedoSteps.Clear();
UndoSteps.Push(s);
UpdateUndoUI();
}
}
private void Undo()
{
if (UndoSteps.Count == 0) return;
var s = UndoSteps.Pop();
RedoSteps.Push(s);
s.Undo(this, ref SelectedItem);
if (ProjectForm != null)
{
ProjectForm.OnWorldSelectionModified(SelectedItem, SelectedItems);
}
UpdateUndoUI();
}
private void Redo()
{
if (RedoSteps.Count == 0) return;
var s = RedoSteps.Pop();
UndoSteps.Push(s);
s.Redo(this, ref SelectedItem);
if (ProjectForm != null)
{
ProjectForm.OnWorldSelectionModified(SelectedItem, SelectedItems);
}
UpdateUndoUI();
}
private void UpdateUndoUI()
{
ToolbarUndoButton.DropDownItems.Clear();
ToolbarRedoButton.DropDownItems.Clear();
int i = 0;
foreach (var step in UndoSteps)
{
var button = ToolbarUndoButton.DropDownItems.Add(step.ToString());
button.Tag = step;
button.Click += ToolbarUndoListButton_Click;
i++;
if (i >= 10) break;
}
i = 0;
foreach (var step in RedoSteps)
{
var button = ToolbarRedoButton.DropDownItems.Add(step.ToString());
button.Tag = step;
button.Click += ToolbarRedoListButton_Click;
i++;
if (i >= 10) break;
}
ToolbarUndoButton.Enabled = (UndoSteps.Count > 0);
ToolbarRedoButton.Enabled = (RedoSteps.Count > 0);
}
private void EnableCacheDependentUI()
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { EnableCacheDependentUI(); }));
}
else
{
ToolbarNewButton.Enabled = true;
ToolbarOpenButton.Enabled = true;
ToolbarProjectWindowButton.Enabled = true;
ToolsMenuProjectWindow.Enabled = true;
ToolsMenuJenkInd.Enabled = true;
}
}
catch { }
}
private void EnableDLCModsUI()
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { EnableDLCModsUI(); }));
}
else
{
EnableDlcCheckBox.Enabled = true;
EnableModsCheckBox.Enabled = true;
DlcLevelComboBox.Enabled = true;
}
}
catch { }
}
public void SetCurrentSaveItem(string filename)
{
bool enable = !string.IsNullOrEmpty(filename);
ToolbarSaveButton.ToolTipText = enable ? ("Save " + filename) : "Save";
ToolbarSaveButton.Enabled = enable;
ToolbarSaveAllButton.Enabled = enable;
}
public void EnableYmapUI(bool enable, string filename)
{
string type = "entity";
switch (SelectionMode)
{
case MapSelectionMode.CarGenerator: type = "car generator"; break;
}
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
ToolbarAddItemButton.Enabled = enable;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton.Enabled = (CopiedEntity != null) && enable;
}
public void EnableYndUI(bool enable, string filename)
{
string type = "node";
switch (SelectionMode)
{
case MapSelectionMode.Path: type = "node"; break;
}
if (enable) //only do something if a ynd is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
ToolbarAddItemButton.Enabled = enable;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton.Enabled = (CopiedPathNode != null) && enable;
}
}
public void EnableYnvUI(bool enable, string filename)
{
string type = "polygon";
switch (SelectionMode)
{
case MapSelectionMode.NavMesh: type = "polygon"; break;
}
if (enable) //only do something if a ynv is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
ToolbarAddItemButton.Enabled = enable;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton.Enabled = (CopiedNavPoly != null) && enable;
}
}
public void EnableTrainsUI(bool enable, string filename)
{
string type = "node";
switch (SelectionMode)
{
case MapSelectionMode.TrainTrack: type = "node"; break;
}
if (enable) //only do something if a track is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
ToolbarAddItemButton.Enabled = enable;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton.Enabled = false;// (CopiedTrainNode != null) && enable;
}
}
public void EnableScenarioUI(bool enable, string filename)
{
string type = "scenario point";
switch (SelectionMode)
{
case MapSelectionMode.Scenario: type = "scenario point"; break;
}
if (enable) //only do something if a scenario is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
ToolbarAddItemButton.Enabled = enable;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton.Enabled = (CopiedScenarioNode != null) && enable;
}
}
private void New()
{
ShowProjectForm();
if (ProjectForm.IsProjectLoaded)
{
ProjectForm.NewYmap();
}
else
{
ProjectForm.NewProject();
}
}
private void NewProject()
{
ShowProjectForm();
ProjectForm.NewProject();
}
private void NewYmap()
{
ShowProjectForm();
ProjectForm.NewYmap();
}
private void NewYnd()
{
ShowProjectForm();
ProjectForm.NewYnd();
}
private void NewYnv()
{
ShowProjectForm();
ProjectForm.NewYnv();
}
private void NewTrainTrack()
{
ShowProjectForm();
ProjectForm.NewTrainTrack();
}
private void NewScenario()
{
ShowProjectForm();
ProjectForm.NewScenario();
}
private void Open()
{
ShowProjectForm();
if (ProjectForm.IsProjectLoaded)
{
ProjectForm.OpenYmap();
}
else
{
ProjectForm.OpenProject();
}
}
private void OpenProject()
{
ShowProjectForm();
ProjectForm.OpenProject();
}
private void OpenYmap()
{
ShowProjectForm();
ProjectForm.OpenYmap();
}
private void OpenYnd()
{
ShowProjectForm();
ProjectForm.OpenYnd();
}
private void OpenYnv()
{
ShowProjectForm();
ProjectForm.OpenYnv();
}
private void OpenTrainTrack()
{
ShowProjectForm();
ProjectForm.OpenTrainTrack();
}
private void OpenScenario()
{
ShowProjectForm();
ProjectForm.OpenScenario();
}
private void Save()
{
if (ProjectForm == null) return;
ProjectForm.Save();
}
private void SaveAll()
{
if (ProjectForm == null) return;
ProjectForm.SaveAll();
}
private void AddItem()
{
switch (SelectionMode)
{
case MapSelectionMode.Entity: AddEntity(); break;
case MapSelectionMode.CarGenerator: AddCarGen(); break;
case MapSelectionMode.Path: AddPathNode(); break;
case MapSelectionMode.NavMesh: AddNavPoly(); break;
case MapSelectionMode.TrainTrack: AddTrainNode(); break;
case MapSelectionMode.Scenario: AddScenarioNode(); break;
}
}
private void DeleteItem()
{
if (SelectedItem.EntityDef != null) DeleteEntity();
else if (SelectedItem.CarGenerator != null) DeleteCarGen();
else if (SelectedItem.PathNode != null) DeletePathNode();
else if (SelectedItem.NavPoly != null) DeleteNavPoly();
else if (SelectedItem.TrainTrackNode != null) DeleteTrainNode();
else if (SelectedItem.ScenarioNode != null) DeleteScenarioNode();
}
private void CopyItem()
{
if (SelectedItem.EntityDef != null) CopyEntity();
else if (SelectedItem.CarGenerator != null) CopyCarGen();
else if (SelectedItem.PathNode != null) CopyPathNode();
else if (SelectedItem.NavPoly != null) CopyNavPoly();
else if (SelectedItem.TrainTrackNode != null) CopyTrainNode();
else if (SelectedItem.ScenarioNode != null) CopyScenarioNode();
}
private void PasteItem()
{
if (CopiedEntity != null) PasteEntity();
else if (CopiedCarGen != null) PasteCarGen();
else if (CopiedPathNode != null) PastePathNode();
else if (CopiedNavPoly != null) PasteNavPoly();
else if (CopiedTrainNode != null) PasteTrainNode();
else if (CopiedScenarioNode != null) PasteScenarioNode();
}
private void CloneItem()
{
if (SelectedItem.EntityDef != null) CloneEntity();
else if (SelectedItem.CarGenerator != null) CloneCarGen();
else if (SelectedItem.PathNode != null) ClonePathNode();
else if (SelectedItem.NavPoly != null) CloneNavPoly();
else if (SelectedItem.TrainTrackNode != null) CloneTrainNode();
else if (SelectedItem.ScenarioNode != null) CloneScenarioNode();
}
private void AddEntity()
{
if (ProjectForm == null) return;
ProjectForm.NewEntity();
}
private void DeleteEntity()
{
var ent = SelectedItem.EntityDef;
if (ent == null) return;
if ((ProjectForm != null) && (ProjectForm.IsCurrentEntity(ent)))
{
if (!ProjectForm.DeleteEntity())
{
//MessageBox.Show("Unable to delete this entity from the current project. Make sure the entity's ymap exists in the current project.");
}
else
{
SelectItem(null);
}
}
else
{
//project not open, or entity not selected there, just remove the entity from the ymap...
var ymap = ent.Ymap;
if (ymap == null)
{
MessageBox.Show("Sorry, deleting interior entities is not currently supported.");
}
else if (!ymap.RemoveEntity(ent))
{
MessageBox.Show("Unable to remove entity.");
}
else
{
SelectItem(null);
}
}
}
private void CopyEntity()
{
CopiedEntity = SelectedItem.EntityDef;
ToolbarPasteButton.Enabled = (CopiedEntity != null) && ToolbarAddItemButton.Enabled;
}
private void PasteEntity()
{
if (CopiedEntity == null) return;
if (ProjectForm == null) return;
ProjectForm.NewEntity(CopiedEntity);
}
private void CloneEntity()
{
if (SelectedItem.EntityDef == null) return;
if (ProjectForm == null) return;
ProjectForm.NewEntity(SelectedItem.EntityDef, true);
}
private void AddCarGen()
{
if (ProjectForm == null) return;
ProjectForm.NewCarGen();
}
private void DeleteCarGen()
{
var cargen = SelectedItem.CarGenerator;
if (cargen == null) return;
if ((ProjectForm != null) && (ProjectForm.IsCurrentCarGen(cargen)))
{
if (!ProjectForm.DeleteCarGen())
{
//MessageBox.Show("Unable to delete this car generator from the current project. Make sure the car generator's ymap exists in the current project.");
}
else
{
SelectItem(null);
}
}
else
{
//project not open, or cargen not selected there, just remove the cargen from the ymap...
var ymap = cargen.Ymap;
if (!ymap.RemoveCarGen(cargen))
{
MessageBox.Show("Unable to remove car generator.");
}
else
{
SelectItem(null);
}
}
}
private void CopyCarGen()
{
CopiedCarGen = SelectedItem.CarGenerator;
ToolbarPasteButton.Enabled = (CopiedCarGen != null) && ToolbarAddItemButton.Enabled;
}
private void PasteCarGen()
{
if (CopiedCarGen == null) return;
if (ProjectForm == null) return;
ProjectForm.NewCarGen(CopiedCarGen);
}
private void CloneCarGen()
{
if (SelectedItem.CarGenerator == null) return;
if (ProjectForm == null) return;
ProjectForm.NewCarGen(SelectedItem.CarGenerator, true);
}
private void AddPathNode()
{
if (ProjectForm == null) return;
ProjectForm.NewPathNode();
}
private void DeletePathNode()
{
var pathnode = SelectedItem.PathNode;
if (pathnode == null) return;
if ((ProjectForm != null) && (ProjectForm.IsCurrentPathNode(pathnode)))
{
if (!ProjectForm.DeletePathNode())
{
//MessageBox.Show("Unable to delete this path node from the current project. Make sure the path node's ynd exists in the current project.");
}
else
{
SelectItem(null);
}
}
else
{
//project not open, or cargen not selected there, just remove the cargen from the ymap...
var ynd = pathnode.Ynd;
if (!ynd.RemoveNode(pathnode))
{
MessageBox.Show("Unable to remove path node.");
}
else
{
UpdatePathNodeGraphics(pathnode, false);
SelectItem(null);
}
}
}
private void CopyPathNode()
{
CopiedPathNode = SelectedItem.PathNode;
ToolbarPasteButton.Enabled = (CopiedPathNode != null) && ToolbarAddItemButton.Enabled;
}
private void PastePathNode()
{
if (CopiedPathNode == null) return;
if (ProjectForm == null) return;
ProjectForm.NewPathNode(CopiedPathNode);
}
private void ClonePathNode()
{
if (SelectedItem.PathNode == null) return;
if (ProjectForm == null) return;
ProjectForm.NewPathNode(SelectedItem.PathNode, true);
}
private void AddNavPoly()
{
if (ProjectForm == null) return;
ProjectForm.NewNavPoly();
}
private void DeleteNavPoly()
{
var navpoly = SelectedItem.NavPoly;
if (navpoly == null) return;
if ((ProjectForm != null) && (ProjectForm.IsCurrentNavPoly(navpoly)))
{
if (!ProjectForm.DeleteNavPoly())
{
//MessageBox.Show("Unable to delete this nav poly from the current project. Make sure the nav poly's ynv exists in the current project.");
}
else
{
SelectItem(null);
}
}
else
{
//project not open, or nav poly not selected there, just remove the poly from the ynv...
var ynv = navpoly.Ynv;
if (!ynv.RemovePoly(navpoly))
{
MessageBox.Show("Unable to remove nav poly. NavMesh editing TODO!");
}
else
{
UpdateNavPolyGraphics(navpoly, false);
SelectItem(null);
}
}
}
private void CopyNavPoly()
{
CopiedNavPoly = SelectedItem.NavPoly;
ToolbarPasteButton.Enabled = (CopiedNavPoly != null) && ToolbarAddItemButton.Enabled;
}
private void PasteNavPoly()
{
if (CopiedNavPoly == null) return;
if (ProjectForm == null) return;
ProjectForm.NewNavPoly(CopiedNavPoly);
}
private void CloneNavPoly()
{
if (SelectedItem.NavPoly == null) return;
if (ProjectForm == null) return;
ProjectForm.NewNavPoly(SelectedItem.NavPoly, true);
}
private void AddTrainNode()
{
if (ProjectForm == null) return;
ProjectForm.NewTrainNode();
}
private void DeleteTrainNode()
{
var trainnode = SelectedItem.TrainTrackNode;
if (trainnode == null) return;
if ((ProjectForm != null) && (ProjectForm.IsCurrentTrainNode(trainnode)))
{
if (!ProjectForm.DeleteTrainNode())
{
//MessageBox.Show("Unable to delete this train track node from the current project. Make sure the path train track file exists in the current project.");
}
else
{
SelectItem(null);
}
}
else
{
//project not open, or train node not selected there, just remove the node from the train track...
var track = trainnode.Track;
if (!track.RemoveNode(trainnode))
{
MessageBox.Show("Unable to remove train track node.");
}
else
{
UpdateTrainTrackNodeGraphics(trainnode, false);
SelectItem(null);
}
}
}
private void CopyTrainNode()
{
CopiedTrainNode = SelectedItem.TrainTrackNode;
ToolbarPasteButton.Enabled = (CopiedTrainNode != null) && ToolbarAddItemButton.Enabled;
}
private void PasteTrainNode()
{
if (CopiedTrainNode == null) return;
if (ProjectForm == null) return;
ProjectForm.NewTrainNode(CopiedTrainNode);
}
private void CloneTrainNode()
{
if (SelectedItem.TrainTrackNode == null) return;
if (ProjectForm == null) return;
ProjectForm.NewTrainNode(SelectedItem.TrainTrackNode, true);
}
private void AddScenarioNode()
{
if (ProjectForm == null) return;
ProjectForm.NewScenarioNode();
}
private void DeleteScenarioNode()
{
var scenariopt = SelectedItem.ScenarioNode;
if (scenariopt == null) return;
if ((ProjectForm != null) && (ProjectForm.IsCurrentScenarioNode(scenariopt)))
{
if (!ProjectForm.DeleteScenarioNode())
{
//MessageBox.Show("Unable to delete this scenario point from the current project. Make sure the scenario file exists in the current project.");
}
else
{
SelectItem(null);
}
}
else
{
//project not open, or scenario point not selected there, just remove the point from the region...
var region = scenariopt.Region.Ymt.ScenarioRegion;
if (!region.RemoveNode(scenariopt))
{
MessageBox.Show("Unable to remove scenario point.");
}
else
{
UpdateScenarioGraphics(scenariopt.Ymt, false);
SelectItem(null);
}
}
}
private void CopyScenarioNode()
{
CopiedScenarioNode = SelectedItem.ScenarioNode;
ToolbarPasteButton.Enabled = (CopiedScenarioNode != null) && ToolbarAddItemButton.Enabled;
}
private void PasteScenarioNode()
{
if (CopiedScenarioNode == null) return;
if (ProjectForm == null) return;
ProjectForm.NewScenarioNode(CopiedScenarioNode);
}
private void CloneScenarioNode()
{
if (SelectedItem.ScenarioNode == null) return;
if (ProjectForm == null) return;
ProjectForm.NewScenarioNode(SelectedItem.ScenarioNode, true);
}
private void SetMouseSelect(bool enable)
{
MouseSelectEnabled = enable;
MouseSelectCheckBox.Checked = enable;
ToolbarSelectButton.Checked = enable;
if (InfoForm != null)
{
InfoForm.SetSelectionMode(SelectionModeStr, MouseSelectEnabled);
}
}
private void SetWidgetMode(string mode)
{
ToolbarMoveButton.Checked = false;
ToolbarRotateButton.Checked = false;
ToolbarScaleButton.Checked = false;
lock (rendersyncroot)
{
switch (mode)
{
case "Default":
Widget.Mode = WidgetMode.Default;
iseditmode = false;
break;
case "Position":
Widget.Mode = WidgetMode.Position;
iseditmode = true;
ToolbarMoveButton.Checked = true;
break;
case "Rotation":
Widget.Mode = WidgetMode.Rotation;
iseditmode = true;
ToolbarRotateButton.Checked = true;
break;
case "Scale":
Widget.Mode = WidgetMode.Scale;
iseditmode = true;
ToolbarScaleButton.Checked = true;
break;
}
}
}
private void SetWidgetSpace(string space)
{
foreach (var child in ToolbarTransformSpaceButton.DropDownItems)
{
var childi = child as ToolStripMenuItem;
if (childi != null)
{
childi.Checked = false;
}
}
lock (rendersyncroot)
{
switch (space)
{
case "World space":
Widget.ObjectSpace = false;
ToolbarTransformSpaceButton.Image = ToolbarWorldSpaceButton.Image;
ToolbarWorldSpaceButton.Checked = true;
break;
case "Object space":
Widget.ObjectSpace = true;
ToolbarTransformSpaceButton.Image = ToolbarObjectSpaceButton.Image;
ToolbarObjectSpaceButton.Checked = true;
break;
}
}
}
private void ToggleWidgetSpace()
{
SetWidgetSpace(Widget.ObjectSpace ? "World space" : "Object space");
}
private void SetFullscreen(bool fullscreen)
{
if (fullscreen)
{
FormBorderStyle = FormBorderStyle.None;
WindowState = FormWindowState.Maximized;
}
else
{
WindowState = FormWindowState.Normal;
FormBorderStyle = FormBorderStyle.Sizable;
}
}
private void SetBoundsMode(string modestr)
{
BoundsShaderMode mode = BoundsShaderMode.None;
switch (modestr)
{
case "Boxes":
mode = BoundsShaderMode.Box;
break;
case "Spheres":
mode = BoundsShaderMode.Sphere;
break;
}
boundsmode = mode;
}
private void SetSelectionMode(string modestr)
{
foreach (var child in ToolbarSelectButton.DropDownItems)
{
var childi = child as ToolStripMenuItem;
if (childi != null)
{
childi.Checked = false;
}
}
MapSelectionMode mode = MapSelectionMode.Entity;
switch (modestr)
{
default:
case "Entity":
mode = MapSelectionMode.Entity;
ToolbarSelectEntityButton.Checked = true;
break;
case "Entity Extension":
mode = MapSelectionMode.EntityExtension;
ToolbarSelectEntityExtensionButton.Checked = true;
break;
case "Archetype Extension":
mode = MapSelectionMode.ArchetypeExtension;
ToolbarSelectArchetypeExtensionButton.Checked = true;
break;
case "Time Cycle Modifier":
mode = MapSelectionMode.TimeCycleModifier;
ToolbarSelectTimeCycleModifierButton.Checked = true;
break;
case "Car Generator":
mode = MapSelectionMode.CarGenerator;
ToolbarSelectCarGeneratorButton.Checked = true;
break;
case "Grass":
mode = MapSelectionMode.Grass;
ToolbarSelectGrassButton.Checked = true;
break;
case "Water Quad":
mode = MapSelectionMode.WaterQuad;
ToolbarSelectWaterQuadButton.Checked = true;
break;
case "Collision":
mode = MapSelectionMode.Collision;
ToolbarSelectCollisionButton.Checked = true;
break;
case "Nav Mesh":
mode = MapSelectionMode.NavMesh;
ToolbarSelectNavMeshButton.Checked = true;
break;
case "Path":
mode = MapSelectionMode.Path;
ToolbarSelectPathButton.Checked = true;
break;
case "Train Track":
mode = MapSelectionMode.TrainTrack;
ToolbarSelectTrainTrackButton.Checked = true;
break;
case "Distant Lod Lights":
mode = MapSelectionMode.DistantLodLights;
ToolbarSelectDistantLodLightsButton.Checked = true;
break;
case "Mlo Instance":
mode = MapSelectionMode.MloInstance;
ToolbarSelectMloInstanceButton.Checked = true;
break;
case "Scenario":
mode = MapSelectionMode.Scenario;
ToolbarSelectScenarioButton.Checked = true;
break;
}
SelectionMode = mode;
SelectionModeStr = modestr;
if (SelectionModeComboBox.Text != modestr)
{
SelectionModeComboBox.Text = modestr;
}
if (InfoForm != null)
{
InfoForm.SetSelectionMode(modestr, MouseSelectEnabled);
}
}
private void SetCameraMode(string modestr)
{
foreach (var child in ToolbarCameraModeButton.DropDownItems)
{
var childi = child as ToolStripMenuItem;
if (childi != null)
{
childi.Checked = false;
}
}
lock (rendersyncroot)
{
switch (modestr)
{
case "Perspective":
camera.IsOrthographic = false;
MapViewEnabled = false;
camera.UpdateProj = true;
ToolbarCameraModeButton.Image = ToolbarCameraPerspectiveButton.Image;
ToolbarCameraPerspectiveButton.Checked = true;
break;
case "Orthographic":
camera.IsOrthographic = true;
MapViewEnabled = false;
ToolbarCameraModeButton.Image = ToolbarCameraOrthographicButton.Image;
ToolbarCameraOrthographicButton.Checked = true;
break;
case "2D Map":
camera.IsOrthographic = true;
MapViewEnabled = true;
ToolbarCameraModeButton.Image = ToolbarCameraMapViewButton.Image;
ToolbarCameraMapViewButton.Checked = true;
break;
}
camera.IsMapView = MapViewEnabled;
}
FieldOfViewTrackBar.Enabled = !MapViewEnabled;
MapViewDetailTrackBar.Enabled = MapViewEnabled;
if (CameraModeComboBox.Text != modestr)
{
CameraModeComboBox.Text = modestr;
}
}
private void ToggleCameraMode()
{
SetCameraMode(MapViewEnabled ? "Perspective" : "2D Map");
}
private void ToggleToolbar()
{
ToolbarPanel.Visible = !ToolbarPanel.Visible;
ShowToolbarCheckBox.Checked = ToolbarPanel.Visible;
}
private void StatsUpdateTimer_Tick(object sender, EventArgs e)
{
int rgc = (shaders != null) ? shaders.RenderedGeometries : 0;
int crc = renderableCache.LoadedRenderableCount;
int ctc = renderableCache.LoadedTextureCount;
int tcrc = renderableCache.MemCachedRenderableCount;
int tctc = renderableCache.MemCachedTextureCount;
long vr = renderableCache.TotalGraphicsMemoryUse + (shaders != null ? shaders.TotalGraphicsMemoryUse : 0);
string vram = TextUtil.GetBytesReadable(vr);
//StatsLabel.Text = string.Format("Drawn: {0} geom, Loaded: {1}/{5} dr, {2}/{6} tx, Vram: {3}, Fps: {4}", rgc, crc, ctc, vram, fps, tcrc, tctc);
StatsLabel.Text = string.Format("Drawn: {0} geom, Loaded: {1} dr, {2} tx, Vram: {3}, Fps: {4}", rgc, crc, ctc, vram, fps);
if (timerunning)
{
float fv = timeofday * 60.0f;
TimeOfDayTrackBar.Value = (int)fv;
UpdateTimeOfDayLabel();
}
CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##");
}
private void WorldForm_Load(object sender, EventArgs e)
{
Init();
}
private void WorldForm_FormClosing(object sender, FormClosingEventArgs e)
{
//if (ProjectForm != null)
//{
// if (MessageBox.Show("Are you sure you want to quit CodeWalker?", "Confirm quit", MessageBoxButtons.YesNo) != DialogResult.Yes)
// {
// e.Cancel = true; //unfortunately this doesn't catch the event early enough! :(
// }
//}
}
private void WorldForm_MouseDown(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left: MouseLButtonDown = true; break;
case MouseButtons.Right: MouseRButtonDown = true; break;
}
MouseDownPoint = e.Location;
MouseLastPoint = MouseDownPoint;
if (ControlMode == WorldControlMode.Free)
{
if (MouseLButtonDown)
{
if (MousedMarker != null)
{
if (MousedMarker.IsMovable)
{
GrabbedMarker = MousedMarker;
}
else
{
SelectedMarker = MousedMarker;
ShowMarkerSelectionInfo(SelectedMarker);
}
if (GrabbedWidget != null)
{
GrabbedWidget.IsDragging = false;
GrabbedWidget = null;
}
}
else
{
if (ShowWidget && Widget.IsUnderMouse)
{
GrabbedWidget = Widget;
GrabbedWidget.IsDragging = true;
if (ShiftPressed)
{
CloneItem();
}
MarkUndoStart(GrabbedWidget);
}
else
{
if (GrabbedWidget != null)
{
GrabbedWidget.IsDragging = false;
GrabbedWidget = null;
}
if (CtrlPressed)
{
SpawnTestEntity();
}
}
GrabbedMarker = null;
}
}
if (MouseRButtonDown)
{
SelectMousedItem();
}
}
else
{
lock (MouseControlSyncRoot)
{
MouseControlButtons |= e.Button;
}
}
MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
MouseY = e.Y;
}
private void WorldForm_MouseUp(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left: MouseLButtonDown = false; break;
case MouseButtons.Right: MouseRButtonDown = false; break;
}
lock (MouseControlSyncRoot)
{
MouseControlButtons &= ~e.Button;
}
if (e.Button == MouseButtons.Left)
{
GrabbedMarker = null;
if (GrabbedWidget != null)
{
MarkUndoEnd(GrabbedWidget);
GrabbedWidget.IsDragging = false;
GrabbedWidget = null;
}
if ((e.Location == MouseDownPoint) && (MousedMarker == null))
{
//was clicked. but not on a marker... deselect and hide the panel
SelectedMarker = null;
HideMarkerSelectionInfo();
}
}
}
private void WorldForm_MouseMove(object sender, MouseEventArgs e)
{
int dx = e.X - MouseX;
int dy = e.Y - MouseY;
if (ControlMode == WorldControlMode.Free)
{
if (MouseLButtonDown)
{
if (GrabbedMarker == null)
{
if (GrabbedWidget == null)
{
if (MapViewEnabled == false)
{
camera.MouseRotate(dx, dy);
}
else
{
//need to move the camera entity XY with mouse in mapview mode...
MapViewDragX += dx;
MapViewDragY += dy;
}
}
else
{
//grabbed widget will move itself in Update() when IsDragging==true
}
}
else
{
//move the grabbed marker...
//float uptx = (CurrentMap != null) ? CurrentMap.UnitsPerTexelX : 1.0f;
//float upty = (CurrentMap != null) ? CurrentMap.UnitsPerTexelY : 1.0f;
//Vector3 wpos = GrabbedMarker.WorldPos;
//wpos.X += dx * uptx;
//wpos.Y += dy * upty;
//GrabbedMarker.WorldPos = wpos;
//UpdateMarkerTexturePos(GrabbedMarker);
//if (GrabbedMarker == LocatorMarker)
//{
// LocateTextBox.Text = LocatorMarker.ToString();
// WorldCoordTextBox.Text = LocatorMarker.Get2DWorldPosString();
// TextureCoordTextBox.Text = LocatorMarker.Get2DTexturePosString();
//}
}
}
if (MouseRButtonDown)
{
if (controllightdir)
{
lightdirx += (dx * camera.Sensitivity);
lightdiry += (dy * camera.Sensitivity);
}
else if (controltimeofday)
{
timeofday += (dx - dy) / 30.0f;
while (timeofday >= 24.0f) timeofday -= 24.0f;
while (timeofday < 0.0f) timeofday += 24.0f;
timecycle.SetTime(timeofday);
float fv = timeofday * 60.0f;
TimeOfDayTrackBar.Value = (int)fv;
UpdateTimeOfDayLabel();
}
}
MouseX = e.X;
MouseY = e.Y;
MouseLastPoint = e.Location;
}
else
{
lock (MouseControlSyncRoot)
{
MouseControlX += dx;
MouseControlY += dy;
//MouseControlButtons = e.Button;
}
var newpos = PointToScreen(MouseLastPoint);
if (Cursor.Position != newpos)
{
Cursor.Position = newpos;
return;
}
}
MousedMarker = FindMousedMarker();
if (Cursor != Cursors.WaitCursor)
{
if (MousedMarker != null)
{
if (MousedMarker.IsMovable)
{
Cursor = Cursors.SizeAll;
}
else
{
Cursor = Cursors.Hand;
}
}
else
{
Cursor = Cursors.Default;
}
}
}
private void WorldForm_MouseWheel(object sender, MouseEventArgs e)
{
if (e.Delta != 0)
{
if (ControlMode == WorldControlMode.Free)
{
camera.MouseZoom(e.Delta);
}
else
{
lock (MouseControlSyncRoot)
{
MouseControlWheel += e.Delta;
}
}
}
}
private void WorldForm_KeyDown(object sender, KeyEventArgs e)
{
if (ActiveControl is TextBox)
{
var tb = ActiveControl as TextBox;
if (!tb.ReadOnly) return; //don't move the camera when typing!
}
if (ActiveControl is ComboBox)
{
var cb = ActiveControl as ComboBox;
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox
}
var k = e.KeyCode;
bool ctrl = (e.Modifiers & Keys.Control) > 0;
bool shift = (e.Modifiers & Keys.Shift) > 0;
CtrlPressed = ctrl;
ShiftPressed = shift;
bool enablemove = (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null));
enablemove = enablemove && (!ctrl);
//WASD move the camera entity...
if (enablemove)
{
if (k == keyBindings.MoveForward) kbmovefwd = true;
if (k == keyBindings.MoveBackward) kbmovebck = true;
if (k == keyBindings.MoveLeft) kbmovelft = true;
if (k == keyBindings.MoveRight) kbmovergt = true;
if (k == keyBindings.MoveUp) kbmoveup = true;
if (k == keyBindings.MoveDown) kbmovedn = true;
if (k == keyBindings.Jump) kbjump = true;
}
bool moving = kbmovefwd || kbmovebck || kbmovelft || kbmovergt || kbmoveup || kbmovedn || kbjump;
if (!ctrl)
{
if (k == keyBindings.MoveSlowerZoomIn)
{
camera.MouseZoom(1);
}
if (k == keyBindings.MoveFasterZoomOut)
{
camera.MouseZoom(-1);
}
}
if (!moving) //don't trigger further actions if moving.
{
if (!ctrl)
{
//switch widget modes and spaces.
if ((k == keyBindings.ExitEditMode))
{
if (Widget.Mode == WidgetMode.Default) ToggleWidgetSpace();
else SetWidgetMode("Default");
}
if ((k == keyBindings.EditPosition))// && !enablemove)
{
if (Widget.Mode == WidgetMode.Position) ToggleWidgetSpace();
else SetWidgetMode("Position");
}
if ((k == keyBindings.EditRotation))// && !enablemove)
{
if (Widget.Mode == WidgetMode.Rotation) ToggleWidgetSpace();
else SetWidgetMode("Rotation");
}
if ((k == keyBindings.EditScale))// && !enablemove)
{
if (Widget.Mode == WidgetMode.Scale) ToggleWidgetSpace();
else SetWidgetMode("Scale");
}
if (k == keyBindings.ToggleMouseSelect)
{
SetMouseSelect(!MouseSelectEnabled);
}
if (k == keyBindings.ToggleToolbar)
{
ToggleToolbar();
}
if (k == keyBindings.FirstPerson)
{
SetControlMode((ControlMode == WorldControlMode.Free) ? WorldControlMode.Ped : WorldControlMode.Free);
}
}
else
{
switch (k)
{
case Keys.N:
New();
break;
case Keys.O:
Open();
break;
case Keys.S:
if (shift) SaveAll();
else Save();
break;
case Keys.Z:
Undo();
break;
case Keys.Y:
Redo();
break;
case Keys.C:
CopyItem();
break;
case Keys.V:
PasteItem();
break;
case Keys.U:
ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible;
break;
}
}
if (k == Keys.Escape) //temporary? panic get cursor back when in first person mode
{
if (ControlMode != WorldControlMode.Free) SetControlMode(WorldControlMode.Free);
}
}
if (ControlMode != WorldControlMode.Free)
{
e.Handled = true;
}
}
private void WorldForm_KeyUp(object sender, KeyEventArgs e)
{
bool ctrl = (e.Modifiers & Keys.Control) > 0;
bool shift = (e.Modifiers & Keys.Shift) > 0;
CtrlPressed = ctrl;
ShiftPressed = shift;
if (ActiveControl is TextBox)
{
var tb = ActiveControl as TextBox;
if (!tb.ReadOnly) return; //don't move the camera when typing!
}
if (ActiveControl is ComboBox)
{
var cb = ActiveControl as ComboBox;
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox
}
var k = e.KeyCode;
if (k == keyBindings.MoveForward) kbmovefwd = false;
if (k == keyBindings.MoveBackward) kbmovebck = false;
if (k == keyBindings.MoveLeft) kbmovelft = false;
if (k == keyBindings.MoveRight) kbmovergt = false;
if (k == keyBindings.MoveUp) kbmoveup = false;
if (k == keyBindings.MoveDown) kbmovedn = false;
if (k == keyBindings.Jump) kbjump = false;
if (ControlMode != WorldControlMode.Free)
{
e.Handled = true;
}
}
private void WorldForm_Deactivate(object sender, EventArgs e)
{
//try not to lock keyboard movement if the form loses focus.
kbmovefwd = false;
kbmovebck = false;
kbmovelft = false;
kbmovergt = false;
kbmoveup = false;
kbmovedn = false;
kbjump = false;
}
private void ViewModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
bool prevmodel = !(rendermaps || renderworld);
string mode = (string)ViewModeComboBox.SelectedItem;
switch (mode)
{
case "World view":
rendermaps = false;
renderworld = true;
ViewTabControl.SelectedTab = ViewWorldTabPage;
break;
case "Ymap view":
rendermaps = true;
renderworld = false;
ViewTabControl.SelectedTab = ViewYmapsTabPage;
break;
case "Model view":
rendermaps = false;
renderworld = false;
ViewTabControl.SelectedTab = ViewModelTabPage;
break;
}
if ((camera == null) || (camera.FollowEntity == null)) return;
if (rendermaps || renderworld)
{
if (prevmodel) //only change location if the last mode was model mode
{
camera.FollowEntity.Position = prevworldpos;
}
}
else
{
prevworldpos = camera.FollowEntity.Position;
camera.FollowEntity.Position = new Vector3(0.0f, 0.0f, 0.0f);
}
}
private void ModelComboBox_TextUpdate(object sender, EventArgs e)
{
modelname = ModelComboBox.Text;
}
private void ModelComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
modelname = ModelComboBox.Text;
}
private void YmapsTextBox_TextChanged(object sender, EventArgs e)
{
ymaplist = YmapsTextBox.Text.Split(new[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
}
private void ToolsPanelHideButton_Click(object sender, EventArgs e)
{
ToolsPanel.Visible = false;
ToolsPanelShowButton.Focus();
}
private void ToolsPanelShowButton_Click(object sender, EventArgs e)
{
ToolsPanel.Visible = true;
ToolsPanelHideButton.Focus();
}
private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e)
{
shaders.wireframe = WireframeCheckBox.Checked;
}
private void GrassCheckBox_CheckedChanged(object sender, EventArgs e)
{
rendergrass = GrassCheckBox.Checked;
}
private void TimedEntitiesCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (rendersyncroot)
{
rendertimedents = TimedEntitiesCheckBox.Checked;
}
}
private void TimedEntitiesAlwaysOnCheckBox_CheckedChanged(object sender, EventArgs e)
{
rendertimedentsalways = TimedEntitiesAlwaysOnCheckBox.Checked;
}
private void InteriorsCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderinteriors = InteriorsCheckBox.Checked;
}
private void WaterQuadsCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderwaterquads = WaterQuadsCheckBox.Checked;
}
private void ProxiesCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (rendersyncroot)
{
renderproxies = ProxiesCheckBox.Checked;
}
}
private void PathsCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderpaths = PathsCheckBox.Checked;
}
private void PathBoundsCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderpathbounds = PathBoundsCheckBox.Checked;
}
private void TrainPathsCheckBox_CheckedChanged(object sender, EventArgs e)
{
rendertraintracks = TrainPathsCheckBox.Checked;
}
private void NavMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
{
rendernavmeshes = NavMeshesCheckBox.Checked;
}
private void PathsDepthClipCheckBox_CheckedChanged(object sender, EventArgs e)
{
shaders.PathsDepthClip = PathsDepthClipCheckBox.Checked;
}
private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
{
ConsolePanel.Visible = ErrorConsoleCheckBox.Checked;
}
private void DynamicLODCheckBox_CheckedChanged(object sender, EventArgs e)
{
usedynamiclod = DynamicLODCheckBox.Checked;
ShowYmapChildrenCheckBox.Enabled = !usedynamiclod;
}
private void DetailTrackBar_Scroll(object sender, EventArgs e)
{
lodthreshold = 50.0f / (0.1f + (float)DetailTrackBar.Value);
}
private void WaitForChildrenCheckBox_CheckedChanged(object sender, EventArgs e)
{
waitforchildrentoload = WaitForChildrenCheckBox.Checked;
}
private void ReloadShadersButton_Click(object sender, EventArgs e)
{
if (currentdevice == null) return; //can't do this with no device
Cursor = Cursors.WaitCursor;
pauserendering = true;
lock (rendersyncroot)
{
try
{
if (shaders != null)
{
shaders.Dispose();
}
shaders = new ShaderManager(currentdevice, dxman);
}
catch (Exception ex)
{
MessageBox.Show("Error loading shaders!\n" + ex.ToString());
return;
}
}
pauserendering = false;
Cursor = Cursors.Default;
}
private void MarkerStyleComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
MapIcon icon = MarkerStyleComboBox.SelectedItem as MapIcon;
if (icon != MarkerIcon)
{
MarkerIcon = icon;
foreach (MapMarker m in Markers)
{
m.Icon = icon;
}
}
}
private void LocatorStyleComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
MapIcon icon = LocatorStyleComboBox.SelectedItem as MapIcon;
if (icon != LocatorIcon)
{
LocatorIcon = icon;
LocatorMarker.Icon = icon;
}
}
private void ShowLocatorCheckBox_CheckedChanged(object sender, EventArgs e)
{
RenderLocator = ShowLocatorCheckBox.Checked;
}
private void LocateTextBox_TextChanged(object sender, EventArgs e)
{
if (GrabbedMarker == LocatorMarker) return; //don't try to update the marker if it's being dragged
if (LocatorMarker == null) return; //this shouldn't happen, but anyway
LocatorMarker.Parse(LocateTextBox.Text);
//UpdateMarkerTexturePos(LocatorMarker);
}
private void GoToButton_Click(object sender, EventArgs e)
{
GoToMarker(LocatorMarker);
}
private void AddMarkersButton_Click(object sender, EventArgs e)
{
string[] lines = MultiFindTextBox.Text.Split('\n');
foreach (string line in lines)
{
AddMarker(line);
}
}
private void ClearMarkersButton_Click(object sender, EventArgs e)
{
MultiFindTextBox.Text = string.Empty;
Markers.Clear();
}
private void ResetMarkersButton_Click(object sender, EventArgs e)
{
Markers.Clear();
AddDefaultMarkers();
}
private void AddCurrentPositonMarkerButton_Click(object sender, EventArgs e)
{
AddMarker(camera.Position, "Marker", true);
}
private void AddSelectionMarkerButton_Click(object sender, EventArgs e)
{
if (SelectedItem.EntityDef == null)
{ return; }
Vector3 pos = SelectedItem.EntityDef.Position;
string name = SelectedItem.EntityDef.CEntityDef.archetypeName.ToString();
var marker = AddMarker(pos, name, true);
SelectedMarker = marker;
ShowMarkerSelectionInfo(SelectedMarker);
}
private void MarkerDepthClipCheckBox_CheckedChanged(object sender, EventArgs e)
{
markerdepthclip = MarkerDepthClipCheckBox.Checked;
}
private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (rendersyncroot)
{
shaders.shadows = ShadowsCheckBox.Checked;
}
}
private void SkydomeCheckbox_CheckedChanged(object sender, EventArgs e)
{
renderskydome = SkydomeCheckBox.Checked;
}
private void BoundsStyleComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
var val = BoundsStyleComboBox.SelectedItem;
var strval = val as string;
SetBoundsMode(strval);
}
private void BoundsDepthClipCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderboundsclip = BoundsDepthClipCheckBox.Checked;
}
private void BoundsRangeTrackBar_Scroll(object sender, EventArgs e)
{
float fv = BoundsRangeTrackBar.Value;
renderboundsmaxdist = fv * fv;
}
private void MouseSelectCheckBox_CheckedChanged(object sender, EventArgs e)
{
SetMouseSelect(MouseSelectCheckBox.Checked);
}
private void SelectionBoundsCheckBox_CheckedChanged(object sender, EventArgs e)
{
ShowSelectionBounds = SelectionBoundsCheckBox.Checked;
}
private void PopZonesCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderpopzones = PopZonesCheckBox.Checked;
}
private void ToolsPanelExpandButton_Click(object sender, EventArgs e)
{
toolspanelexpanded = !toolspanelexpanded;
int oldwidth = ToolsPanel.Width;
if (toolspanelexpanded)
{
ToolsPanelExpandButton.Text = ">>";
}
else
{
ToolsPanelExpandButton.Text = "<<";
}
ToolsPanel.Width = toolspanellastwidth; //or extended width
ToolsPanel.Left -= (toolspanellastwidth - oldwidth);
toolspanellastwidth = oldwidth;
}
private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
toolsPanelResizing = true;
toolsPanelResizeStartX = e.X + ToolsPanel.Left;
toolsPanelResizeStartLeft = ToolsPanel.Left;
toolsPanelResizeStartRight = ToolsPanel.Right;
}
}
private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e)
{
toolsPanelResizing = false;
}
private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e)
{
if (toolsPanelResizing)
{
int rx = e.X + ToolsPanel.Left;
int dx = rx - toolsPanelResizeStartX;
ToolsPanel.Left = toolsPanelResizeStartLeft + dx;
ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft - dx;
}
}
private void FullScreenCheckBox_CheckedChanged(object sender, EventArgs e)
{
SetFullscreen(FullScreenCheckBox.Checked);
}
private void ControlSettingsButton_Click(object sender, EventArgs e)
{
ShowSettingsForm("Controls");
}
private void AdvancedSettingsButton_Click(object sender, EventArgs e)
{
ShowSettingsForm("Advanced");
}
private void ReloadSettingsButton_Click(object sender, EventArgs e)
{
LoadSettings();
}
private void SaveSettingsButton_Click(object sender, EventArgs e)
{
SaveSettings();
}
private void QuitButton_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Really quit?", "", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
Close();
}
}
private void AboutButton_Click(object sender, EventArgs e)
{
AboutForm f = new AboutForm();
f.Show(this);
}
private void ToolsButton_Click(object sender, EventArgs e)
{
ToolsMenu.Show(ToolsButton, 0, ToolsButton.Height);
}
private void ToolsMenuRPFBrowser_Click(object sender, EventArgs e)
{
BrowseForm f = new BrowseForm();
f.Show(this);
}
private void ToolsMenuRPFExplorer_Click(object sender, EventArgs e)
{
ExploreForm f = new ExploreForm();
f.Show(this);
}
private void ToolsMenuSelectionInfo_Click(object sender, EventArgs e)
{
ShowInfoForm();
}
private void ToolsMenuProjectWindow_Click(object sender, EventArgs e)
{
ShowProjectForm();
}
private void ToolsMenuWorldSearch_Click(object sender, EventArgs e)
{
ShowSearchForm();
}
private void ToolsMenuBinarySearch_Click(object sender, EventArgs e)
{
BinarySearchForm f = new BinarySearchForm();
f.Show(this);
}
private void ToolsMenuJenkGen_Click(object sender, EventArgs e)
{
JenkGenForm f = new JenkGenForm();
f.Show(this);
}
private void ToolsMenuJenkInd_Click(object sender, EventArgs e)
{
JenkIndForm f = new JenkIndForm(gameFileCache);
f.Show(this);
}
private void ToolsMenuExtractScripts_Click(object sender, EventArgs e)
{
ExtractScriptsForm f = new ExtractScriptsForm();
f.Show(this);
}
private void ToolsMenuExtractTextures_Click(object sender, EventArgs e)
{
ExtractTexForm f = new ExtractTexForm();
f.Show(this);
}
private void ToolsMenuExtractRawFiles_Click(object sender, EventArgs e)
{
ExtractRawForm f = new ExtractRawForm();
f.Show(this);
}
private void ToolsMenuExtractShaders_Click(object sender, EventArgs e)
{
ExtractShadersForm f = new ExtractShadersForm();
f.Show(this);
}
private void ToolsMenuOptions_Click(object sender, EventArgs e)
{
ShowSettingsForm();
}
private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e)
{
StatusStrip.Visible = StatusBarCheckBox.Checked;
}
private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
TextureSamplerComboBox.Enabled = false;
TextureCoordsComboBox.Enabled = false;
switch (RenderModeComboBox.Text)
{
default:
case "Default":
shaders.RenderMode = WorldRenderMode.Default;
break;
case "Single texture":
shaders.RenderMode = WorldRenderMode.SingleTexture;
TextureSamplerComboBox.Enabled = true;
TextureCoordsComboBox.Enabled = true;
break;
case "Vertex normals":
shaders.RenderMode = WorldRenderMode.VertexNormals;
break;
case "Vertex tangents":
shaders.RenderMode = WorldRenderMode.VertexTangents;
break;
case "Vertex colour 1":
shaders.RenderMode = WorldRenderMode.VertexColour;
shaders.RenderVertexColourIndex = 1;
break;
case "Vertex colour 2":
shaders.RenderMode = WorldRenderMode.VertexColour;
shaders.RenderVertexColourIndex = 2;
break;
case "Vertex colour 3":
shaders.RenderMode = WorldRenderMode.VertexColour;
shaders.RenderVertexColourIndex = 3;
break;
case "Texture coord 1":
shaders.RenderMode = WorldRenderMode.TextureCoord;
shaders.RenderTextureCoordIndex = 1;
break;
case "Texture coord 2":
shaders.RenderMode = WorldRenderMode.TextureCoord;
shaders.RenderTextureCoordIndex = 2;
break;
case "Texture coord 3":
shaders.RenderMode = WorldRenderMode.TextureCoord;
shaders.RenderTextureCoordIndex = 3;
break;
}
}
private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (TextureSamplerComboBox.SelectedItem is MetaName)
{
shaders.RenderTextureSampler = (MetaName)TextureSamplerComboBox.SelectedItem;
}
}
private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
switch (TextureCoordsComboBox.Text)
{
default:
case "Texture coord 1":
shaders.RenderTextureSamplerCoord = 1;
break;
case "Texture coord 2":
shaders.RenderTextureSamplerCoord = 2;
break;
case "Texture coord 3":
shaders.RenderTextureSamplerCoord = 3;
break;
}
}
private void CollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
{
rendercollisionmeshes = CollisionMeshesCheckBox.Checked;
}
private void CollisionMeshRangeTrackBar_Scroll(object sender, EventArgs e)
{
collisionmeshrange = CollisionMeshRangeTrackBar.Value;
}
private void CollisionMeshLayer0CheckBox_CheckedChanged(object sender, EventArgs e)
{
collisionmeshlayers[0] = CollisionMeshLayer0CheckBox.Checked;
}
private void CollisionMeshLayer1CheckBox_CheckedChanged(object sender, EventArgs e)
{
collisionmeshlayers[1] = CollisionMeshLayer1CheckBox.Checked;
}
private void CollisionMeshLayer2CheckBox_CheckedChanged(object sender, EventArgs e)
{
collisionmeshlayers[2] = CollisionMeshLayer2CheckBox.Checked;
}
private void CollisionMeshLayerDrawableCheckBox_CheckedChanged(object sender, EventArgs e)
{
collisionmeshlayerdrawable = CollisionMeshLayerDrawableCheckBox.Checked;
}
private void ControlLightDirectionCheckBox_CheckedChanged(object sender, EventArgs e)
{
controllightdir = ControlLightDirectionCheckBox.Checked;
if (controllightdir)
{
ControlTimeOfDayCheckBox.Checked = false;
}
}
private void ControlTimeOfDayCheckBox_CheckedChanged(object sender, EventArgs e)
{
controltimeofday = ControlTimeOfDayCheckBox.Checked;
if (controltimeofday)
{
ControlLightDirectionCheckBox.Checked = false;
}
}
private void ShowYmapChildrenCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderchildents = ShowYmapChildrenCheckBox.Checked;
}
private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (rendersyncroot)
{
shaders.hdr = HDRRenderingCheckBox.Checked;
}
}
private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e)
{
shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
}
private void WorldMaxLodComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
switch (WorldMaxLodComboBox.Text)
{
default:
case "ORPHANHD":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_ORPHANHD;
break;
case "HD":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_HD;
break;
case "LOD":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_LOD;
break;
case "SLOD1":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD1;
break;
case "SLOD2":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD2;
break;
case "SLOD3":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD3;
break;
case "SLOD4":
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD4;
break;
}
}
private void WorldLodDistTrackBar_Scroll(object sender, EventArgs e)
{
float loddist = ((float)WorldLodDistTrackBar.Value) * 0.1f;
renderworldLodDistMult = loddist;
WorldLodDistLabel.Text = loddist.ToString("0.0");
}
private void WorldDetailDistTrackBar_Scroll(object sender, EventArgs e)
{
float detdist = ((float)WorldDetailDistTrackBar.Value) * 0.1f;
renderworldDetailDistMult = detdist;
WorldDetailDistLabel.Text = detdist.ToString("0.0");
}
private void WorldScriptedYmapsCheckBox_CheckedChanged(object sender, EventArgs e)
{
ShowScriptedYmaps = WorldScriptedYmapsCheckBox.Checked;
}
private void WorldYmapTimeFilterCheckBox_CheckedChanged(object sender, EventArgs e)
{
worldymaptimefilter = WorldYmapTimeFilterCheckBox.Checked;
}
private void WorldYmapWeatherFilterCheckBox_CheckedChanged(object sender, EventArgs e)
{
worldymapweatherfilter = WorldYmapWeatherFilterCheckBox.Checked;
}
private void EnableModsCheckBox_CheckedChanged(object sender, EventArgs e)
{
if (!initialised) return;
if (ProjectForm != null)
{
MessageBox.Show("Please close the Project Window before enabling or disabling mods.");
return;
}
SetModsEnabled(EnableModsCheckBox.Checked);
}
private void EnableDlcCheckBox_CheckedChanged(object sender, EventArgs e)
{
if (!initialised) return;
if (ProjectForm != null)
{
MessageBox.Show("Please close the Project Window before enabling or disabling DLC.");
return;
}
SetDlcLevel(DlcLevelComboBox.Text, EnableDlcCheckBox.Checked);
}
private void DlcLevelComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (!initialised) return;
if (ProjectForm != null)
{
MessageBox.Show("Please close the Project Window before changing the DLC level.");
return;
}
SetDlcLevel(DlcLevelComboBox.Text, EnableDlcCheckBox.Checked);
}
private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
{
int v = TimeOfDayTrackBar.Value;
float fh = v / 60.0f;
UpdateTimeOfDayLabel();
lock (rendersyncroot)
{
timeofday = fh;
timecycle.SetTime(timeofday);
}
}
private void WeatherComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (!Monitor.TryEnter(rendersyncroot, 50))
{ return; } //couldn't get a lock...
weathertype = WeatherComboBox.Text;
weather.SetNextWeather(weathertype);
Monitor.Exit(rendersyncroot);
}
private void WeatherRegionComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
weather.Region = WeatherRegionComboBox.Text;
}
private void CloudsComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
//if (!Monitor.TryEnter(rendersyncroot, 50))
//{ return; } //couldn't get a lock...
individualcloudfrag = CloudsComboBox.Text;
//Monitor.Exit(rendersyncroot);
}
private void DistantLODLightsCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderdistlodlights = DistantLODLightsCheckBox.Checked;
}
private void NaturalAmbientLightCheckBox_CheckedChanged(object sender, EventArgs e)
{
rendernaturalambientlight = NaturalAmbientLightCheckBox.Checked;
}
private void ArtificialAmbientLightCheckBox_CheckedChanged(object sender, EventArgs e)
{
renderartificialambientlight = ArtificialAmbientLightCheckBox.Checked;
}
private void TimeStartStopButton_Click(object sender, EventArgs e)
{
timerunning = !timerunning;
TimeStartStopButton.Text = timerunning ? "Stop" : "Start";
}
private void TimeSpeedTrackBar_Scroll(object sender, EventArgs e)
{
float tv = TimeSpeedTrackBar.Value * 0.01f;
//when tv=0, speed=0 min/sec
//when tv=0.5, speed=0.5 min/sec
//when tv=1, speed=128 min/sec
timespeed = 128.0f * tv * tv * tv * tv * tv * tv * tv * tv;
TimeSpeedLabel.Text = timespeed.ToString("0.###") + " min/sec";
}
private void CameraModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
SetCameraMode(CameraModeComboBox.Text);
}
private void MapViewDetailTrackBar_Scroll(object sender, EventArgs e)
{
float det = ((float)MapViewDetailTrackBar.Value) * 0.1f;
MapViewDetailLabel.Text = det.ToString("0.0#");
lock (rendersyncroot)
{
MapViewDetail = det;
}
}
private void FieldOfViewTrackBar_Scroll(object sender, EventArgs e)
{
float fov = FieldOfViewTrackBar.Value * 0.01f;
FieldOfViewLabel.Text = fov.ToString("0.0#");
lock (rendersyncroot)
{
camera.FieldOfView = fov;
camera.UpdateProj = true;
}
}
private void CloudParamComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
CloudAnimSetting setting = CloudParamComboBox.SelectedItem as CloudAnimSetting;
if (setting != null)
{
float rng = setting.MaxValue - setting.MinValue;
float cval = (setting.CurrentValue - setting.MinValue) / rng;
int ival = (int)(cval * 200.0f);
ival = Math.Min(Math.Max(ival, 0), 200);
CloudParamTrackBar.Value = ival;
}
}
private void CloudParamTrackBar_Scroll(object sender, EventArgs e)
{
CloudAnimSetting setting = CloudParamComboBox.SelectedItem as CloudAnimSetting;
if (setting != null)
{
float rng = setting.MaxValue - setting.MinValue;
float fval = CloudParamTrackBar.Value / 200.0f;
float cval = (fval * rng) + setting.MinValue;
setting.CurrentValue = cval;
}
}
private void SelDrawableModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e)
{
if (e.Node != null)
{
UpdateSelectionDrawFlags(e.Node);
if (InfoForm != null)
{
InfoForm.SyncSelDrawableModelsTreeNode(e.Node);
}
}
}
private void SelDrawableModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if (e.Node != null)
{
e.Node.Checked = !e.Node.Checked;
//UpdateSelectionDrawFlags(e.Node);
}
}
private void SelDrawableModelsTreeView_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true; //stops annoying ding sound...
}
private void SelectionWidgetCheckBox_CheckedChanged(object sender, EventArgs e)
{
ShowWidget = SelectionWidgetCheckBox.Checked;
}
private void ShowToolbarCheckBox_CheckedChanged(object sender, EventArgs e)
{
ToolbarPanel.Visible = ShowToolbarCheckBox.Checked;
}
private void ToolbarNewButton_ButtonClick(object sender, EventArgs e)
{
New();
}
private void ToolbarNewProjectButton_Click(object sender, EventArgs e)
{
NewProject();
}
private void ToolbarNewYmapButton_Click(object sender, EventArgs e)
{
NewYmap();
}
private void ToolbarNewYndButton_Click(object sender, EventArgs e)
{
NewYnd();
}
private void ToolbarNewTrainsButton_Click(object sender, EventArgs e)
{
NewTrainTrack();
}
private void ToolbarNewScenarioButton_Click(object sender, EventArgs e)
{
NewScenario();
}
private void ToolbarOpenButton_ButtonClick(object sender, EventArgs e)
{
Open();
}
private void ToolbarOpenProjectButton_Click(object sender, EventArgs e)
{
OpenProject();
}
private void ToolbarOpenYmapButton_Click(object sender, EventArgs e)
{
OpenYmap();
}
private void ToolbarOpenYndButton_Click(object sender, EventArgs e)
{
OpenYnd();
}
private void ToolbarOpenTrainsButton_Click(object sender, EventArgs e)
{
OpenTrainTrack();
}
private void ToolbarOpenScenarioButton_Click(object sender, EventArgs e)
{
OpenScenario();
}
private void ToolbarSaveButton_Click(object sender, EventArgs e)
{
Save();
}
private void ToolbarSaveAllButton_Click(object sender, EventArgs e)
{
SaveAll();
}
private void ToolbarSelectButton_ButtonClick(object sender, EventArgs e)
{
SetMouseSelect(!ToolbarSelectButton.Checked);
SetWidgetMode("Default");
}
private void ToolbarSelectEntityButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Entity");
SetMouseSelect(true);
}
private void ToolbarSelectEntityExtensionButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Entity Extension");
SetMouseSelect(true);
}
private void ToolbarSelectArchetypeExtensionButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Archetype Extension");
SetMouseSelect(true);
}
private void ToolbarSelectTimeCycleModifierButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Time Cycle Modifier");
SetMouseSelect(true);
}
private void ToolbarSelectCarGeneratorButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Car Generator");
SetMouseSelect(true);
}
private void ToolbarSelectGrassButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Grass");
SetMouseSelect(true);
}
private void ToolbarSelectWaterQuadButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Water Quad");
SetMouseSelect(true);
}
private void ToolbarSelectCollisionButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Collision");
SetMouseSelect(true);
}
private void ToolbarSelectNavMeshButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Nav Mesh");
SetMouseSelect(true);
}
private void ToolbarSelectPathButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Path");
SetMouseSelect(true);
}
private void ToolbarSelectTrainTrackButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Train Track");
SetMouseSelect(true);
}
private void ToolbarSelectDistantLodLightsButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Distant Lod Lights");
SetMouseSelect(true);
}
private void ToolbarSelectMloInstanceButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Mlo Instance");
SetMouseSelect(true);
}
private void ToolbarSelectScenarioButton_Click(object sender, EventArgs e)
{
SetSelectionMode("Scenario");
SetMouseSelect(true);
}
private void ToolbarMoveButton_Click(object sender, EventArgs e)
{
SetWidgetMode(ToolbarMoveButton.Checked ? "Default" : "Position");
}
private void ToolbarRotateButton_Click(object sender, EventArgs e)
{
SetWidgetMode(ToolbarRotateButton.Checked ? "Default" : "Rotation");
}
private void ToolbarScaleButton_Click(object sender, EventArgs e)
{
SetWidgetMode(ToolbarScaleButton.Checked ? "Default" : "Scale");
}
private void ToolbarTransformSpaceButton_ButtonClick(object sender, EventArgs e)
{
SetWidgetSpace(Widget.ObjectSpace ? "World space" : "Object space");
}
private void ToolbarObjectSpaceButton_Click(object sender, EventArgs e)
{
SetWidgetSpace("Object space");
}
private void ToolbarWorldSpaceButton_Click(object sender, EventArgs e)
{
SetWidgetSpace("World space");
}
private void ToolbarUndoButton_ButtonClick(object sender, EventArgs e)
{
Undo();
}
private void ToolbarUndoListButton_Click(object sender, EventArgs e)
{
var tsi = sender as ToolStripItem;
if (tsi == null) return;
var step = tsi.Tag as UndoStep;
if (step == null) return;
if (UndoSteps.Count == 0) return;
var cstep = UndoSteps.Peek();
while (cstep != null)
{
Undo();
if (cstep == step) break;
if (UndoSteps.Count == 0) break;
cstep = UndoSteps.Peek();
}
}
private void ToolbarRedoButton_ButtonClick(object sender, EventArgs e)
{
Redo();
}
private void ToolbarRedoListButton_Click(object sender, EventArgs e)
{
var tsi = sender as ToolStripItem;
if (tsi == null) return;
var step = tsi.Tag as UndoStep;
if (step == null) return;
if (RedoSteps.Count == 0) return;
var cstep = RedoSteps.Peek();
while (cstep != null)
{
Redo();
if (cstep == step) break;
if (RedoSteps.Count == 0) break;
cstep = RedoSteps.Peek();
}
}
private void ToolbarInfoWindowButton_Click(object sender, EventArgs e)
{
ShowInfoForm();
}
private void ToolbarProjectWindowButton_Click(object sender, EventArgs e)
{
ShowProjectForm();
}
private void ToolbarAddItemButton_Click(object sender, EventArgs e)
{
AddItem();
}
private void ToolbarDeleteItemButton_Click(object sender, EventArgs e)
{
DeleteItem();
}
private void ToolbarCopyButton_Click(object sender, EventArgs e)
{
CopyItem();
}
private void ToolbarPasteButton_Click(object sender, EventArgs e)
{
PasteItem();
}
private void ToolbarCameraModeButton_ButtonClick(object sender, EventArgs e)
{
ToggleCameraMode();
}
private void ToolbarCameraPerspectiveButton_Click(object sender, EventArgs e)
{
SetCameraMode("Perspective");
}
private void ToolbarCameraMapViewButton_Click(object sender, EventArgs e)
{
SetCameraMode("2D Map");
}
private void ToolbarCameraOrthographicButton_Click(object sender, EventArgs e)
{
SetCameraMode("Orthographic");
}
private void SelectionModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
SetSelectionMode(SelectionModeComboBox.Text);
}
private void SelectionModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void ViewModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void WorldMaxLodComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void DlcLevelComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void CameraModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void RenderModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void TextureSamplerComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void TextureCoordsComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void MarkerStyleComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void LocatorStyleComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void BoundsStyleComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void WeatherComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void WeatherRegionComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void CloudsComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
private void CloudParamComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
}
public enum WorldRenderMode
{
Default = 0,
SingleTexture = 1,
VertexNormals = 2,
VertexTangents = 3,
VertexColour = 4,
TextureCoord = 5,
}
public enum WorldControlMode
{
Free = 0,
Ped = 1,
Car = 2,
Heli = 3,
Plane = 4,
Jetpack = 10,
}
public class MapIcon
{
public string Name { get; set; }
public string Filepath { get; set; }
public Texture2D Tex { get; set; }
public ShaderResourceView TexView { get; set; }
public Vector3 Center { get; set; } //in image pixels
public float Scale { get; set; } //screen pixels per icon pixel
public int TexWidth { get; set; }
public int TexHeight { get; set; }
public MapIcon(string name, string filepath, int texw, int texh, float centerx, float centery, float scale)
{
Name = name;
Filepath = filepath;
TexWidth = texw;
TexHeight = texh;
Center = new Vector3(centerx, centery, 0.0f);
Scale = scale;
if (!File.Exists(filepath))
{
throw new Exception("File not found.");
}
}
public void LoadTexture(Device device, Action<string> errorAction)
{
try
{
if (device != null)
{
Tex = TextureLoader.CreateTexture2DFromBitmap(device, TextureLoader.LoadBitmap(new SharpDX.WIC.ImagingFactory2(), Filepath));
TexView = new ShaderResourceView(device, Tex);
}
}
catch (Exception ex)
{
errorAction("Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex.ToString());
}
}
public void UnloadTexture()
{
if (TexView != null)
{
TexView.Dispose();
TexView = null;
}
if (Tex != null)
{
Tex.Dispose();
Tex = null;
}
}
public override string ToString()
{
return Name;
}
}
public class MapMarker
{
public MapIcon Icon { get; set; }
public Vector3 WorldPos { get; set; } //actual world pos
public Vector3 CamRelPos { get; set; } //updated per frame
public Vector3 ScreenPos { get; set; } //position on screen (updated per frame)
public string Name { get; set; }
public List<string> Properties { get; set; } //additional data
public bool IsMovable { get; set; }
public float Distance { get; set; } //length of CamRelPos, updated per frame
public void Parse(string s)
{
Vector3 p = new Vector3(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 1)
{
FloatUtil.TryParse(ss[0].Trim(), out p.X);
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
}
if (ss.Length > 3)
{
Name = ss[3].Trim();
}
else
{
Name = string.Empty;
}
for (int i = 4; i < ss.Length; i++)
{
if (Properties == null) Properties = new List<string>();
Properties.Add(ss[i].Trim());
}
WorldPos = p;
}
public override string ToString()
{
string cstr = Get3DWorldPosString();
if (!string.IsNullOrEmpty(Name))
{
cstr += ", " + Name;
if (Properties != null)
{
foreach (string prop in Properties)
{
cstr += ", " + prop;
}
}
}
return cstr;
}
public string Get2DWorldPosString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", WorldPos.X, WorldPos.Y);
}
public string Get3DWorldPosString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}, {2}", WorldPos.X, WorldPos.Y, WorldPos.Z);
}
}
public struct MapSphere
{
public Vector3 CamRelPos { get; set; }
public float Radius { get; set; }
}
public struct MapBox
{
public Vector3 CamRelPos { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public Quaternion Orientation { get; set; }
public Vector3 Scale { get; set; }
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct MapSelection
{
public YmapEntityDef EntityDef { get; set; }
public Archetype Archetype { get; set; }
public DrawableBase Drawable { get; set; }
public DrawableGeometry Geometry { get; set; }
public MetaWrapper EntityExtension { get; set; }
public MetaWrapper ArchetypeExtension { get; set; }
public YmapTimeCycleModifier TimeCycleModifier { get; set; }
public YmapCarGen CarGenerator { get; set; }
public YmapGrassInstanceBatch GrassBatch { get; set; }
public YmapDistantLODLights DistantLodLights { get; set; }
public YmapEntityDef MloEntityDef { get; set; }
public WaterQuad WaterQuad { get; set; }
public Bounds CollisionBounds { get; set; }
public YnvPoly NavPoly { get; set; }
public YndNode PathNode { get; set; }
public YndLink PathLink { get; set; }
public TrainTrackNode TrainTrackNode { get; set; }
public ScenarioNode ScenarioNode { get; set; }
public MCScenarioChainingEdge ScenarioEdge { get; set; }
public bool MultipleSelection { get; set; }
public Vector3 MultipleSelectionCenter { get; set; }
public BoundingBox AABB { get; set; }
public int GeometryIndex { get; set; }
public Vector3 CamRel { get; set; }
public float HitDist { get; set; }
public bool HasValue
{
get
{
return (EntityDef != null) ||
(Archetype != null) ||
(Drawable != null) ||
(Geometry != null) ||
(EntityExtension != null) ||
(ArchetypeExtension != null) ||
(TimeCycleModifier != null) ||
(CarGenerator != null) ||
(GrassBatch != null) ||
(WaterQuad != null) ||
(CollisionBounds != null) ||
(NavPoly != null) ||
(PathNode != null) ||
(TrainTrackNode != null) ||
(DistantLodLights != null) ||
(MloEntityDef != null) ||
(ScenarioNode != null);
}
}
public bool HasHit
{
get { return (HitDist != float.MaxValue); }
}
public bool CheckForChanges(MapSelection mhit)
{
return (EntityDef != mhit.EntityDef)
|| (Archetype != mhit.Archetype)
|| (Drawable != mhit.Drawable)
|| (TimeCycleModifier != mhit.TimeCycleModifier)
|| (ArchetypeExtension != mhit.ArchetypeExtension)
|| (EntityExtension != mhit.EntityExtension)
|| (CarGenerator != mhit.CarGenerator)
|| (MloEntityDef != mhit.MloEntityDef)
|| (DistantLodLights != mhit.DistantLodLights)
|| (GrassBatch != mhit.GrassBatch)
|| (WaterQuad != mhit.WaterQuad)
|| (CollisionBounds != mhit.CollisionBounds)
|| (NavPoly != mhit.NavPoly)
|| (PathNode != mhit.PathNode)
|| (TrainTrackNode != mhit.TrainTrackNode)
|| (ScenarioNode != mhit.ScenarioNode);
}
public bool CheckForChanges()
{
return (EntityDef != null)
|| (Archetype != null)
|| (Drawable != null)
|| (TimeCycleModifier != null)
|| (ArchetypeExtension != null)
|| (EntityExtension != null)
|| (CarGenerator != null)
|| (MloEntityDef != null)
|| (DistantLodLights != null)
|| (GrassBatch != null)
|| (WaterQuad != null)
|| (CollisionBounds != null)
|| (NavPoly != null)
|| (PathNode != null)
|| (PathLink != null)
|| (TrainTrackNode != null)
|| (ScenarioNode != null);
}
public void Clear()
{
EntityDef = null;
Archetype = null;
Drawable = null;
Geometry = null;
EntityExtension = null;
ArchetypeExtension = null;
TimeCycleModifier = null;
CarGenerator = null;
GrassBatch = null;
WaterQuad = null;
CollisionBounds = null;
NavPoly = null;
PathNode = null;
PathLink = null;
TrainTrackNode = null;
DistantLodLights = null;
MloEntityDef = null;
ScenarioNode = null;
ScenarioEdge = null;
MultipleSelection = false;
AABB = new BoundingBox();
GeometryIndex = 0;
CamRel = new Vector3();
HitDist = float.MaxValue;
}
public string GetNameString(string defval)
{
string name = defval;
if (MultipleSelection)
{
name = "Multiple items";
}
else if (EntityDef != null)
{
name = EntityDef.CEntityDef.archetypeName.ToString();
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
else if (CarGenerator != null)
{
name = CarGenerator.CCarGen.carModel.ToString();
}
else if (DistantLodLights != null)
{
name = DistantLodLights.Ymap?.Name ?? "";
}
else if (CollisionBounds != null)
{
name = CollisionBounds.GetName();
}
if (EntityExtension != null)
{
name = EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name = ArchetypeExtension.Name;
}
if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString(); //+ FloatUtil.GetVector3String(PathNode.Position);
}
if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
return name;
}
public string GetFullNameString(string defval)
{
string name = defval;
if (MultipleSelection)
{
name = "Multiple items";
}
else if (EntityDef != null)
{
name = EntityDef.CEntityDef.archetypeName.ToString();
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (CollisionBounds != null)
{
name = CollisionBounds.GetName();
}
if (Geometry != null)
{
name += " (" + GeometryIndex.ToString() + ")";
}
if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
if (CarGenerator != null)
{
name = CarGenerator.CCarGen.carModel.ToString();
}
if (EntityExtension != null)
{
name += ": " + EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name += ": " + ArchetypeExtension.Name;
}
if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString();// + FloatUtil.GetVector3String(PathNode.Position);
}
if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
return name;
}
public bool CanShowWidget
{
get
{
bool res = false;
if (MultipleSelection)
{
res = true;
}
else if (EntityDef != null)
{
res = true;
}
else if (CarGenerator != null)
{
res = true;
}
else if (NavPoly != null)
{
res = true;
}
else if (PathNode != null)
{
res = true;
}
else if (TrainTrackNode != null)
{
res = true;
}
else if (ScenarioNode != null)
{
res = true;
}
return res;
}
}
public Vector3 WidgetPosition
{
get
{
if (MultipleSelection)
{
return MultipleSelectionCenter;
}
else if (EntityDef != null)
{
return EntityDef.WidgetPosition;
}
else if (CarGenerator != null)
{
return CarGenerator.Position;
}
else if (NavPoly != null)
{
return NavPoly.Position;
}
else if (PathNode != null)
{
return PathNode.Position;
}
else if (TrainTrackNode != null)
{
return TrainTrackNode.Position;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Position;
}
return Vector3.Zero;
}
}
public Quaternion WidgetRotation
{
get
{
if (MultipleSelection)
{
return Quaternion.Identity;
}
else if (EntityDef != null)
{
return EntityDef.WidgetOrientation;
}
else if (CarGenerator != null)
{
return CarGenerator.Orientation;
}
else if (NavPoly != null)
{
return Quaternion.Identity;
}
else if (PathNode != null)
{
return Quaternion.Identity;
}
else if (TrainTrackNode != null)
{
return Quaternion.Identity;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Orientation;
}
return Quaternion.Identity;
}
}
public WidgetAxis WidgetRotationAxes
{
get
{
if (MultipleSelection)
{
return WidgetAxis.XYZ;
}
else if (EntityDef != null)
{
return WidgetAxis.XYZ;
}
else if (CarGenerator != null)
{
return WidgetAxis.Z;
}
else if (NavPoly != null)
{
return WidgetAxis.XYZ;
}
else if (PathNode != null)
{
return WidgetAxis.None;
}
else if (TrainTrackNode != null)
{
return WidgetAxis.None;
}
else if (ScenarioNode != null)
{
return WidgetAxis.Z;
}
return WidgetAxis.None;
}
}
public Vector3 WidgetScale
{
get
{
if (MultipleSelection)
{
return Vector3.One;
}
else if (EntityDef != null)
{
return EntityDef.Scale;
}
else if (CarGenerator != null)
{
return new Vector3(CarGenerator.CCarGen.perpendicularLength);
}
else if (NavPoly != null)
{
return Vector3.One;
}
else if (PathNode != null)
{
return Vector3.One;
}
else if (TrainTrackNode != null)
{
return Vector3.One;
}
else if (ScenarioNode != null)
{
return Vector3.One;
}
return Vector3.One;
}
}
public void SetPosition(Vector3 newpos, Vector3 oldpos, bool editPivot)
{
if (MultipleSelection)
{
//don't do anything here for multiselection
}
else if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotPositionFromWidget(newpos);
}
else
{
EntityDef.SetPositionFromWidget(newpos);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetPosition(newpos);
}
else if (PathNode != null)
{
PathNode.SetPosition(newpos);
}
else if (NavPoly != null)
{
//NavPoly.SetPosition(newpos);
//if (projectForm != null)
//{
// projectForm.OnWorldNavPolyModified(NavPoly);
//}
}
else if (TrainTrackNode != null)
{
TrainTrackNode.SetPosition(newpos);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetPosition(newpos);
}
}
public void SetRotation(Quaternion newrot, Quaternion oldrot, bool editPivot)
{
if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotOrientationFromWidget(newrot);
}
else
{
EntityDef.SetOrientationFromWidget(newrot);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetOrientation(newrot);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetOrientation(newrot);
}
}
public void SetScale(Vector3 newscale, Vector3 oldscale, bool editPivot)
{
if (EntityDef != null)
{
EntityDef.SetScale(newscale);
}
else if (CarGenerator != null)
{
CarGenerator.SetScale(newscale);
AABB = new BoundingBox(CarGenerator.BBMin, CarGenerator.BBMax);
}
}
public override string ToString()
{
return GetFullNameString("[Empty]");
}
}
public enum MapSelectionMode
{
None = 0,
Entity = 1,
EntityExtension = 2,
ArchetypeExtension = 3,
TimeCycleModifier = 4,
CarGenerator = 5,
Grass = 6,
WaterQuad = 7,
Collision = 8,
NavMesh = 9,
Path = 10,
TrainTrack = 11,
DistantLodLights = 12,
MloInstance = 13,
Scenario = 14,
PopZone = 15,
}
public class KeyBindings
{
public Keys MoveForward = Keys.W;
public Keys MoveBackward = Keys.S;
public Keys MoveLeft = Keys.A;
public Keys MoveRight = Keys.D;
public Keys MoveUp = Keys.R;
public Keys MoveDown = Keys.F;
public Keys MoveSlowerZoomIn = Keys.Z;
public Keys MoveFasterZoomOut = Keys.X;
public Keys ToggleMouseSelect = Keys.C;
public Keys ToggleToolbar = Keys.T;
public Keys ExitEditMode = Keys.Q;
public Keys EditPosition = Keys.W;
public Keys EditRotation = Keys.E;
public Keys EditScale = Keys.R;
public Keys Jump = Keys.Space; //for control mode
public Keys FirstPerson = Keys.P;
public KeyBindings(StringCollection sc)
{
foreach (string s in sc)
{
string[] parts = s.Split(':');
if (parts.Length == 2)
{
string sval = parts[1].Trim();
Keys k = (Keys)Enum.Parse(typeof(Keys), sval);
SetBinding(parts[0], k);
}
}
}
public void SetBinding(string name, Keys k)
{
switch (name)
{
case "Move Forwards": MoveForward = k; break;
case "Move Backwards": MoveBackward = k; break;
case "Move Left": MoveLeft = k; break;
case "Move Right": MoveRight = k; break;
case "Move Up": MoveUp = k; break;
case "Move Down": MoveDown = k; break;
case "Move Slower / Zoom In": MoveSlowerZoomIn = k; break;
case "Move Faster / Zoom Out": MoveFasterZoomOut = k; break;
case "Toggle Mouse Select": ToggleMouseSelect = k; break;
case "Toggle Toolbar": ToggleToolbar = k; break;
case "Exit Edit Mode": ExitEditMode = k; break;
case "Edit Position": EditPosition = k; break;
case "Edit Rotation": EditRotation = k; break;
case "Edit Scale": EditScale = k; break;
case "First Person Mode": FirstPerson = k; break;
}
}
public StringCollection GetSetting()
{
StringCollection sc = new StringCollection();
sc.Add(GetSettingItem("Move Forwards", MoveForward));
sc.Add(GetSettingItem("Move Backwards", MoveBackward));
sc.Add(GetSettingItem("Move Left", MoveLeft));
sc.Add(GetSettingItem("Move Right", MoveRight));
sc.Add(GetSettingItem("Move Up", MoveUp));
sc.Add(GetSettingItem("Move Down", MoveDown));
sc.Add(GetSettingItem("Move Slower / Zoom In", MoveSlowerZoomIn));
sc.Add(GetSettingItem("Move Faster / Zoom Out", MoveFasterZoomOut));
sc.Add(GetSettingItem("Toggle Mouse Select", ToggleMouseSelect));
sc.Add(GetSettingItem("Toggle Toolbar", ToggleToolbar));
sc.Add(GetSettingItem("Exit Edit Mode", ExitEditMode));
sc.Add(GetSettingItem("Edit Position", EditPosition));
sc.Add(GetSettingItem("Edit Rotation", EditRotation));
sc.Add(GetSettingItem("Edit Scale", EditScale));
sc.Add(GetSettingItem("First Person Mode", FirstPerson));
return sc;
}
private string GetSettingItem(string name, Keys val)
{
return name + ": " + val.ToString();
}
public KeyBindings Copy()
{
return (KeyBindings)MemberwiseClone();
}
}
}