CodeWalker/GameFiles/Utils/GTACrypto.cs
2018-01-10 06:48:16 +01:00

430 lines
17 KiB
C#

/*
Copyright(c) 2015 Neodymium
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//shamelessly stolen
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class GTACrypto
{
public static byte[] DecryptAES(byte[] data)
{
return DecryptAESData(data, GTA5Keys.PC_AES_KEY);
}
public static byte[] EncryptAES(byte[] data)
{
return EncryptAESData(data, GTA5Keys.PC_AES_KEY);
}
public static byte[] DecryptAESData(byte[] data, byte[] key, int rounds = 1)
{
var rijndael = Rijndael.Create();
rijndael.KeySize = 256;
rijndael.Key = key;
rijndael.BlockSize = 128;
rijndael.Mode = CipherMode.ECB;
rijndael.Padding = PaddingMode.None;
var buffer = (byte[])data.Clone();
var length = data.Length - data.Length % 16;
// decrypt...
if (length > 0)
{
var decryptor = rijndael.CreateDecryptor();
for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
decryptor.TransformBlock(buffer, 0, length, buffer, 0);
}
return buffer;
}
public static byte[] EncryptAESData(byte[] data, byte[] key, int rounds = 1)
{
var rijndael = Rijndael.Create();
rijndael.KeySize = 256;
rijndael.Key = key;
rijndael.BlockSize = 128;
rijndael.Mode = CipherMode.ECB;
rijndael.Padding = PaddingMode.None;
var buffer = (byte[])data.Clone();
var length = data.Length - data.Length % 16;
// encrypt...
if (length > 0)
{
var encryptor = rijndael.CreateEncryptor();
for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
encryptor.TransformBlock(buffer, 0, length, buffer, 0);
}
return buffer;
}
public static byte[] GetNGKey(string name, uint length)
{
uint hash = GTA5Hash.CalculateHash(name);
uint keyidx = (hash + length + (101 - 40)) % 0x65;
return GTA5Keys.PC_NG_KEYS[keyidx];
}
public static byte[] DecryptNG(byte[] data, string name, uint length)
{
byte[] key = GetNGKey(name, length);
return DecryptNG(data, key);
}
public static byte[] DecryptNG(byte[] data, byte[] key)
{
var decryptedData = new byte[data.Length];
var keyuints = new uint[key.Length / 4];
Buffer.BlockCopy(key, 0, keyuints, 0, key.Length);
for (int blockIndex = 0; blockIndex < data.Length / 16; blockIndex++)
{
var encryptedBlock = new byte[16];
Array.Copy(data, 16 * blockIndex, encryptedBlock, 0, 16);
var decryptedBlock = DecryptNGBlock(encryptedBlock, keyuints);
Array.Copy(decryptedBlock, 0, decryptedData, 16 * blockIndex, 16);
}
if (data.Length % 16 != 0)
{
var left = data.Length % 16;
Buffer.BlockCopy(data, data.Length - left, decryptedData, data.Length - left, left);
}
return decryptedData;
}
public static byte[] DecryptNGBlock(byte[] data, uint[] key)
{
var buffer = data;
// prepare key...
var subKeys = new uint[17][];
for (int i = 0; i < 17; i++)
{
subKeys[i] = new uint[4];
subKeys[i][0] = key[4 * i + 0];
subKeys[i][1] = key[4 * i + 1];
subKeys[i][2] = key[4 * i + 2];
subKeys[i][3] = key[4 * i + 3];
}
buffer = DecryptNGRoundA(buffer, subKeys[0], GTA5Keys.PC_NG_DECRYPT_TABLES[0]);
buffer = DecryptNGRoundA(buffer, subKeys[1], GTA5Keys.PC_NG_DECRYPT_TABLES[1]);
for (int k = 2; k <= 15; k++)
buffer = DecryptNGRoundB(buffer, subKeys[k], GTA5Keys.PC_NG_DECRYPT_TABLES[k]);
buffer = DecryptNGRoundA(buffer, subKeys[16], GTA5Keys.PC_NG_DECRYPT_TABLES[16]);
return buffer;
}
// round 1,2,16
public static byte[] DecryptNGRoundA(byte[] data, uint[] key, uint[][] table)
{
var x1 =
table[0][data[0]] ^
table[1][data[1]] ^
table[2][data[2]] ^
table[3][data[3]] ^
key[0];
var x2 =
table[4][data[4]] ^
table[5][data[5]] ^
table[6][data[6]] ^
table[7][data[7]] ^
key[1];
var x3 =
table[8][data[8]] ^
table[9][data[9]] ^
table[10][data[10]] ^
table[11][data[11]] ^
key[2];
var x4 =
table[12][data[12]] ^
table[13][data[13]] ^
table[14][data[14]] ^
table[15][data[15]] ^
key[3];
var result = new byte[16];
Array.Copy(BitConverter.GetBytes(x1), 0, result, 0, 4);
Array.Copy(BitConverter.GetBytes(x2), 0, result, 4, 4);
Array.Copy(BitConverter.GetBytes(x3), 0, result, 8, 4);
Array.Copy(BitConverter.GetBytes(x4), 0, result, 12, 4);
return result;
}
// round 3-15
public static byte[] DecryptNGRoundB(byte[] data, uint[] key, uint[][] table)
{
var x1 =
table[0][data[0]] ^
table[7][data[7]] ^
table[10][data[10]] ^
table[13][data[13]] ^
key[0];
var x2 =
table[1][data[1]] ^
table[4][data[4]] ^
table[11][data[11]] ^
table[14][data[14]] ^
key[1];
var x3 =
table[2][data[2]] ^
table[5][data[5]] ^
table[8][data[8]] ^
table[15][data[15]] ^
key[2];
var x4 =
table[3][data[3]] ^
table[6][data[6]] ^
table[9][data[9]] ^
table[12][data[12]] ^
key[3];
//var result = new byte[16];
//Array.Copy(BitConverter.GetBytes(x1), 0, result, 0, 4);
//Array.Copy(BitConverter.GetBytes(x2), 0, result, 4, 4);
//Array.Copy(BitConverter.GetBytes(x3), 0, result, 8, 4);
//Array.Copy(BitConverter.GetBytes(x4), 0, result, 12, 4);
//return result;
var result = new byte[16];
result[0] = (byte)((x1 >> 0) & 0xFF);
result[1] = (byte)((x1 >> 8) & 0xFF);
result[2] = (byte)((x1 >> 16) & 0xFF);
result[3] = (byte)((x1 >> 24) & 0xFF);
result[4] = (byte)((x2 >> 0) & 0xFF);
result[5] = (byte)((x2 >> 8) & 0xFF);
result[6] = (byte)((x2 >> 16) & 0xFF);
result[7] = (byte)((x2 >> 24) & 0xFF);
result[8] = (byte)((x3 >> 0) & 0xFF);
result[9] = (byte)((x3 >> 8) & 0xFF);
result[10] = (byte)((x3 >> 16) & 0xFF);
result[11] = (byte)((x3 >> 24) & 0xFF);
result[12] = (byte)((x4 >> 0) & 0xFF);
result[13] = (byte)((x4 >> 8) & 0xFF);
result[14] = (byte)((x4 >> 16) & 0xFF);
result[15] = (byte)((x4 >> 24) & 0xFF);
return result;
}
public static byte[] EncryptNG(byte[] data, string name, uint length)
{
byte[] key = GetNGKey(name, length);
return EncryptNG(data, key);
}
public static byte[] EncryptNG(byte[] data, byte[] key)
{
if ((GTA5Keys.PC_NG_ENCRYPT_TABLES == null) || (GTA5Keys.PC_NG_ENCRYPT_LUTs == null))
{
throw new Exception("Unable to encrypt - tables not loaded.");
}
var encryptedData = new byte[data.Length];
var keyuints = new uint[key.Length / 4];
Buffer.BlockCopy(key, 0, keyuints, 0, key.Length);
for (int blockIndex = 0; blockIndex < data.Length / 16; blockIndex++)
{
byte[] decryptedBlock = new byte[16];
Array.Copy(data, 16 * blockIndex, decryptedBlock, 0, 16);
byte[] encryptedBlock = EncryptBlock(decryptedBlock, keyuints);
Array.Copy(encryptedBlock, 0, encryptedData, 16 * blockIndex, 16);
}
if (data.Length % 16 != 0)
{
var left = data.Length % 16;
Buffer.BlockCopy(data, data.Length - left, encryptedData, data.Length - left, left);
}
return encryptedData;
}
public static byte[] EncryptBlock(byte[] data, uint[] key)
{
var buffer = data;
// prepare key...
var subKeys = new uint[17][];
for (int i = 0; i < 17; i++)
{
subKeys[i] = new uint[4];
subKeys[i][0] = key[4 * i + 0];
subKeys[i][1] = key[4 * i + 1];
subKeys[i][2] = key[4 * i + 2];
subKeys[i][3] = key[4 * i + 3];
}
buffer = EncryptRoundA(buffer, subKeys[16], GTA5Keys.PC_NG_ENCRYPT_TABLES[16]);
for (int k = 15; k >= 2; k--)
buffer = EncryptRoundB_LUT(buffer, subKeys[k], GTA5Keys.PC_NG_ENCRYPT_LUTs[k]);
buffer = EncryptRoundA(buffer, subKeys[1], GTA5Keys.PC_NG_ENCRYPT_TABLES[1]);
buffer = EncryptRoundA(buffer, subKeys[0], GTA5Keys.PC_NG_ENCRYPT_TABLES[0]);
return buffer;
}
public static byte[] EncryptRoundA(byte[] data, uint[] key, uint[][] table)
{
// apply xor to data first...
var xorbuf = new byte[16];
Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
var x1 =
table[0][data[0] ^ xorbuf[0]] ^
table[1][data[1] ^ xorbuf[1]] ^
table[2][data[2] ^ xorbuf[2]] ^
table[3][data[3] ^ xorbuf[3]];
var x2 =
table[4][data[4] ^ xorbuf[4]] ^
table[5][data[5] ^ xorbuf[5]] ^
table[6][data[6] ^ xorbuf[6]] ^
table[7][data[7] ^ xorbuf[7]];
var x3 =
table[8][data[8] ^ xorbuf[8]] ^
table[9][data[9] ^ xorbuf[9]] ^
table[10][data[10] ^ xorbuf[10]] ^
table[11][data[11] ^ xorbuf[11]];
var x4 =
table[12][data[12] ^ xorbuf[12]] ^
table[13][data[13] ^ xorbuf[13]] ^
table[14][data[14] ^ xorbuf[14]] ^
table[15][data[15] ^ xorbuf[15]];
var buf = new byte[16];
Array.Copy(BitConverter.GetBytes(x1), 0, buf, 0, 4);
Array.Copy(BitConverter.GetBytes(x2), 0, buf, 4, 4);
Array.Copy(BitConverter.GetBytes(x3), 0, buf, 8, 4);
Array.Copy(BitConverter.GetBytes(x4), 0, buf, 12, 4);
return buf;
}
public static byte[] EncryptRoundA_LUT(byte[] dataOld, uint[] key, GTA5NGLUT[] lut)
{
var data = (byte[])dataOld.Clone();
// apply xor to data first...
var xorbuf = new byte[16];
Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
for (int y = 0; y < 16; y++)
{
data[y] ^= xorbuf[y];
}
return new byte[] {
lut[0].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[1].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[2].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[3].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[4].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[5].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[6].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[7].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[8].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[9].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[10].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[11].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[12].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[13].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[14].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[15].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0))
};
}
public static byte[] EncryptRoundB_LUT(byte[] dataOld, uint[] key, GTA5NGLUT[] lut)
{
var data = (byte[])dataOld.Clone();
// apply xor to data first...
var xorbuf = new byte[16];
Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
for (int y = 0; y < 16; y++)
{
data[y] ^= xorbuf[y];
}
return new byte[] {
lut[0].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[1].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[2].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[3].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[4].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[5].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[6].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[7].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[8].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[9].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[10].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[11].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[12].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[13].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[14].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[15].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0))};
}
}
}