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synced 2024-11-17 04:22:54 +08:00
65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CodeWalker
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{
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public static class Vectors
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{
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public static Vector3 XYZ(this Vector4 v)
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{
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return new Vector3(v.X, v.Y, v.Z);
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}
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public static Vector3 Round(this Vector3 v)
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{
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return new Vector3((float)Math.Round(v.X), (float)Math.Round(v.Y), (float)Math.Round(v.Z));
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}
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public static Vector4 Floor(this Vector4 v)
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{
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return new Vector4((float)Math.Floor(v.X), (float)Math.Floor(v.Y), (float)Math.Floor(v.Z), (float)Math.Floor(v.W));
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}
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}
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public struct Vector2I
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{
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public int X;
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public int Y;
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public Vector2I(int x, int y)
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{
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X = x;
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Y = y;
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}
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public Vector2I(Vector2 v)
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{
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X = (int)Math.Floor(v.X);
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Y = (int)Math.Floor(v.Y);
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}
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public override string ToString()
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{
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return X.ToString() + ", " + Y.ToString();
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}
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public static Vector2I operator +(Vector2I a, Vector2I b)
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{
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return new Vector2I(a.X + b.X, a.Y + b.Y);
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}
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public static Vector2I operator -(Vector2I a, Vector2I b)
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{
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return new Vector2I(a.X - b.X, a.Y - b.Y);
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}
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}
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} |