mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-23 07:22:52 +08:00
42 lines
796 B
HLSL
42 lines
796 B
HLSL
|
|
struct VS_Output
|
|
{
|
|
float4 Pos : SV_POSITION;
|
|
float2 Tex : TEXCOORD0;
|
|
};
|
|
|
|
|
|
Texture2D<float4> SceneColour : register(t0);
|
|
SamplerState PointSampler : register(s0);
|
|
|
|
|
|
cbuffer cbPS : register(b0)
|
|
{
|
|
uint SampleCount;
|
|
float SampleMult;
|
|
float TexelSizeX;
|
|
float TexelSizeY;
|
|
};
|
|
|
|
float4 main(VS_Output input) : SV_TARGET
|
|
{
|
|
float4 vColor = 0;
|
|
|
|
float2 ts = float2(TexelSizeX, TexelSizeY);
|
|
float2 tc = input.Tex * (1.0 - (ts * (float) (SampleCount - 1)));
|
|
|
|
for (uint x = 0; x < SampleCount; x++)
|
|
{
|
|
for (uint y = 0; y < SampleCount; y++)
|
|
{
|
|
float2 tcxy = tc + float2(x, y) * ts;
|
|
vColor += SceneColour.Sample(PointSampler, tcxy);
|
|
}
|
|
}
|
|
|
|
vColor *= SampleMult;
|
|
|
|
return float4(vColor.rgb, 1);
|
|
}
|
|
|