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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-23 07:22:52 +08:00
164 lines
4.6 KiB
C#
164 lines
4.6 KiB
C#
using System;
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using System.IO;
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using System.Globalization;
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using System.ComponentModel;
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using System.Collections.Generic;
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using SharpDX;
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using SharpDX.Direct3D11;
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using CodeWalker.Utils;
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namespace CodeWalker
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{
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public class MapIcon
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{
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public string Name { get; set; }
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public string Filepath { get; set; }
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public Texture2D Tex { get; set; }
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public ShaderResourceView TexView { get; set; }
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public Vector3 Center { get; set; } //in image pixels
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public float Scale { get; set; } //screen pixels per icon pixel
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public int TexWidth { get; set; }
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public int TexHeight { get; set; }
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public MapIcon(string name, string filepath, int texw, int texh, float centerx, float centery, float scale)
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{
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Name = name;
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Filepath = filepath;
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TexWidth = texw;
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TexHeight = texh;
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Center = new Vector3(centerx, centery, 0.0f);
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Scale = scale;
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if (!File.Exists(filepath))
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{
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throw new Exception("File not found.");
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}
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}
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public void LoadTexture(Device device, Action<string> errorAction)
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{
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try
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{
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if (device != null)
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{
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Tex = TextureLoader.CreateTexture2DFromBitmap(device, TextureLoader.LoadBitmap(new SharpDX.WIC.ImagingFactory2(), Filepath));
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TexView = new ShaderResourceView(device, Tex);
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}
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}
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catch (Exception ex)
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{
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errorAction("Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex.ToString());
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}
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}
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public void UnloadTexture()
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{
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if (TexView != null)
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{
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TexView.Dispose();
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TexView = null;
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}
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if (Tex != null)
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{
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Tex.Dispose();
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Tex = null;
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}
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}
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public override string ToString()
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{
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return Name;
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}
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}
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public class MapMarker
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{
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public MapIcon Icon { get; set; }
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public Vector3 WorldPos { get; set; } //actual world pos
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public Vector3 CamRelPos { get; set; } //updated per frame
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public Vector3 ScreenPos { get; set; } //position on screen (updated per frame)
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public string Name { get; set; }
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public List<string> Properties { get; set; } //additional data
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public bool IsMovable { get; set; }
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public float Distance { get; set; } //length of CamRelPos, updated per frame
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public void Parse(string s)
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{
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Vector3 p = new Vector3(0.0f);
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string[] ss = s.Split(',');
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if (ss.Length > 1)
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{
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FloatUtil.TryParse(ss[0].Trim(), out p.X);
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FloatUtil.TryParse(ss[1].Trim(), out p.Y);
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}
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if (ss.Length > 2)
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{
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FloatUtil.TryParse(ss[2].Trim(), out p.Z);
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}
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if (ss.Length > 3)
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{
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Name = ss[3].Trim();
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}
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else
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{
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Name = string.Empty;
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}
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for (int i = 4; i < ss.Length; i++)
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{
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if (Properties == null) Properties = new List<string>();
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Properties.Add(ss[i].Trim());
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}
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WorldPos = p;
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}
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public override string ToString()
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{
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string cstr = Get3DWorldPosString();
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if (!string.IsNullOrEmpty(Name))
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{
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cstr += ", " + Name;
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if (Properties != null)
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{
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foreach (string prop in Properties)
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{
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cstr += ", " + prop;
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}
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}
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}
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return cstr;
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}
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public string Get2DWorldPosString()
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{
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return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", WorldPos.X, WorldPos.Y);
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}
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public string Get3DWorldPosString()
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{
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return string.Format(CultureInfo.InvariantCulture, "{0}, {1}, {2}", WorldPos.X, WorldPos.Y, WorldPos.Z);
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}
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}
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public struct MapSphere
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{
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public Vector3 CamRelPos { get; set; }
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public float Radius { get; set; }
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}
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public struct MapBox
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{
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public Vector3 CamRelPos { get; set; }
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public Vector3 BBMin { get; set; }
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public Vector3 BBMax { get; set; }
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public Quaternion Orientation { get; set; }
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public Vector3 Scale { get; set; }
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}
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} |