mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 23:12:59 +08:00
73 lines
2.1 KiB
HLSL
73 lines
2.1 KiB
HLSL
#include "BasicVS.hlsli"
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float4 Position : POSITION;
|
|
float4 BlendWeights : BLENDWEIGHTS;
|
|
float4 BlendIndices : BLENDINDICES;
|
|
float3 Normal : NORMAL;
|
|
float4 Colour0 : COLOR0;
|
|
float4 Colour1 : COLOR1;
|
|
float2 Texcoord0 : TEXCOORD0;
|
|
float2 Texcoord1 : TEXCOORD1;
|
|
float4 Tangent : TANGENT;
|
|
};
|
|
|
|
|
|
VS_OUTPUT main(VS_INPUT input, uint iid : SV_InstanceID)
|
|
{
|
|
VS_OUTPUT output;
|
|
float3 bpos, bnorm, btang;
|
|
BoneTransform(input.BlendWeights, input.BlendIndices, input.Position.xyz, input.Normal, input.Tangent.xyz, bpos, bnorm, btang);
|
|
float3 opos = ModelTransform(bpos, input.Colour0.xyz, input.Colour1.xyz, iid);
|
|
float4 cpos = ScreenTransform(opos);
|
|
float3 onorm = NormalTransform(bnorm);
|
|
float3 otang = NormalTransform(btang);
|
|
|
|
float4 tnt = ColourTint(input.Colour0.b, input.Colour1.b, iid); //colour tinting if enabled
|
|
|
|
float4 lightspacepos;
|
|
float shadowdepth = ShadowmapSceneDepth(opos, lightspacepos);
|
|
output.LightShadow = lightspacepos;
|
|
output.Shadows = float4(shadowdepth, 0, 0, 0);
|
|
|
|
output.Position = cpos;
|
|
output.CamRelPos = opos;
|
|
output.Normal = onorm;
|
|
output.Texcoord0 = GlobalUVAnim(input.Texcoord0);
|
|
output.Texcoord1 = input.Texcoord1; // input.Texcoord;
|
|
output.Texcoord2 = 0.5; // input.Texcoord;
|
|
output.Colour0 = input.Colour0;
|
|
output.Colour1 = input.Colour1;
|
|
output.Tint = tnt;
|
|
output.Tangent = float4(otang, input.Tangent.w);
|
|
output.Bitangent = float4(cross(otang, onorm) * input.Tangent.w, 0);
|
|
return output;
|
|
}
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
|
|
WIND FOR CLOTHING
|
|
|
|
mul r1.xyz, v8.xxzx, umGlobalParams.xxyx //colour[1].XXZX
|
|
mul r1.xyz, r1.xyzx, umPedGlobalOverrideParams.xxyx
|
|
mul r0.w, v8.y, l(6.283185) //colour[1].Y
|
|
mul r2.xyz, umPedGlobalOverrideParams.zzwz, umGlobalParams.zzwz
|
|
mad r2.xyz, globalScalars2.xxxx, r2.xyzx, r0.wwww
|
|
sincos r2.xyz, null, r2.xyzx
|
|
mad r1.xyz, r2.xyzx, r1.xyzx, r4.xyzx //OUTPUT - r4 is base bone transform, r1,r2?
|
|
|
|
|
|
translation:
|
|
|
|
r1.xyz = umGlobalParams.xxy * umPedGlobalOverrideParams.xxy * vc[1].xxz;
|
|
r2.xyz = umGlobalParams.zzw * umPedGlobalOverrideParams.zzw * globalScalars2.xxx + (vc[1].y * 6.283185)
|
|
pos.xyz += r1 * cos(r2);
|
|
|
|
|
|
|
|
*/ |