CodeWalker/GameFiles/Resources/VehicleRecord.cs
2017-09-21 20:33:05 +10:00

117 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class VehicleRecordList : ResourceFileBase
{
public override long BlockLength => 0x20;
public ResourceSimpleList64<VehicleRecordEntry> Entries;
public VehicleRecordList()
{
this.Entries = new ResourceSimpleList64<VehicleRecordEntry>();
}
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
this.Entries = reader.ReadBlock<ResourceSimpleList64<VehicleRecordEntry>>();
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
writer.WriteBlock(this.Entries);
}
public override Tuple<long, IResourceBlock>[] GetParts()
{
return new Tuple<long, IResourceBlock>[] {
new Tuple<long, IResourceBlock>(16, Entries)
};
}
}
public class VehicleRecordEntry : ResourceSystemBlock
{
// this looks exactly like an rrr entry:
// -> http://www.gtamodding.com/wiki/Carrec
public override long BlockLength => 0x20;
// structure data
public uint Time;
public short VelocityX;
public short VelocityY;
public short VelocityZ;
public sbyte RightX;
public sbyte RightY;
public sbyte RightZ;
public sbyte TopX;
public sbyte TopY;
public sbyte TopZ;
public byte SteeringAngle;
public byte GasPedalPower;
public byte BrakePedalPower;
public byte HandbrakeUsed;
public float PositionX;
public float PositionY;
public float PositionZ;
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.Time = reader.ReadUInt32();
this.VelocityX = reader.ReadInt16();
this.VelocityY = reader.ReadInt16();
this.VelocityZ = reader.ReadInt16();
this.RightX = (sbyte)reader.ReadByte();
this.RightY = (sbyte)reader.ReadByte();
this.RightZ = (sbyte)reader.ReadByte();
this.TopX = (sbyte)reader.ReadByte();
this.TopY = (sbyte)reader.ReadByte();
this.TopZ = (sbyte)reader.ReadByte();
this.SteeringAngle = reader.ReadByte();
this.GasPedalPower = reader.ReadByte();
this.BrakePedalPower = reader.ReadByte();
this.HandbrakeUsed = reader.ReadByte();
this.PositionX = reader.ReadSingle();
this.PositionY = reader.ReadSingle();
this.PositionZ = reader.ReadSingle();
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// write structure data
writer.Write(this.Time);
writer.Write(this.VelocityX);
writer.Write(this.VelocityY);
writer.Write(this.VelocityZ);
writer.Write(this.RightX);
writer.Write(this.RightY);
writer.Write(this.RightZ);
writer.Write(this.TopX);
writer.Write(this.TopY);
writer.Write(this.TopZ);
writer.Write(this.SteeringAngle);
writer.Write(this.GasPedalPower);
writer.Write(this.BrakePedalPower);
writer.Write(this.HandbrakeUsed);
writer.Write(this.PositionX);
writer.Write(this.PositionY);
writer.Write(this.PositionZ);
}
}
}