mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-16 20:17:30 +08:00
5888 lines
223 KiB
C#
5888 lines
223 KiB
C#
using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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namespace CodeWalker.GameFiles
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{
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderGroup : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get { return 64; }
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}
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// structure data
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public uint VFT { get; set; } = 1080113136;
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public uint Unknown_4h = 1; // 0x00000001
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public ulong TextureDictionaryPointer { get; set; }
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public ulong ShadersPointer { get; set; }
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public ushort ShadersCount1 { get; set; }
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public ushort ShadersCount2 { get; set; }
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public uint Unknown_1Ch; // 0x00000000
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public ulong Unknown_20h; // 0x0000000000000000
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public ulong Unknown_28h; // 0x0000000000000000
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public uint ShaderGroupBlocksSize { get; set; } // divided by 16
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public uint Unknown_34h; // 0x00000000
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public ulong Unknown_38h; // 0x0000000000000000
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// reference data
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public TextureDictionary TextureDictionary { get; set; }
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public ResourcePointerArray64<ShaderFX> Shaders { get; set; }
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public int TotalParameters
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{
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get
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{
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int c = 0;
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if (Shaders?.data_items != null)
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{
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foreach (var s in Shaders.data_items)
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{
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c += s.ParameterCount;
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}
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}
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return c;
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}
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}
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.VFT = reader.ReadUInt32();
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this.Unknown_4h = reader.ReadUInt32();
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this.TextureDictionaryPointer = reader.ReadUInt64();
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this.ShadersPointer = reader.ReadUInt64();
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this.ShadersCount1 = reader.ReadUInt16();
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this.ShadersCount2 = reader.ReadUInt16();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_20h = reader.ReadUInt64();
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this.Unknown_28h = reader.ReadUInt64();
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this.ShaderGroupBlocksSize = reader.ReadUInt32();
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this.Unknown_34h = reader.ReadUInt32();
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this.Unknown_38h = reader.ReadUInt64();
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// read reference data
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this.TextureDictionary = reader.ReadBlockAt<TextureDictionary>(
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this.TextureDictionaryPointer // offset
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);
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this.Shaders = reader.ReadBlockAt<ResourcePointerArray64<ShaderFX>>(
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this.ShadersPointer, // offset
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this.ShadersCount1
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);
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//if (Unknown_4h != 1)
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//{ }
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//if (Unknown_1Ch != 0)
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//{ }
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//if (Unknown_20h != 0)
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//{ }
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//if (Unknown_28h != 0)
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//{ }
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//if (Unknown_34h != 0)
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//{ }
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//if (Unknown_38h != 0)
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//{ }
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// update structure data
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this.TextureDictionaryPointer = (ulong)(this.TextureDictionary != null ? this.TextureDictionary.FilePosition : 0);
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this.ShadersPointer = (ulong)(this.Shaders != null ? this.Shaders.FilePosition : 0);
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this.ShadersCount1 = (ushort)(this.Shaders != null ? this.Shaders.Count : 0);
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this.ShadersCount2 = this.ShadersCount1;
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// In vanilla files this includes the size of the Shaders array, ShaderFX blocks and, sometimes,
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// ShaderParametersBlocks since they are placed contiguously after the ShaderGroup in the file.
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// But CW doesn't always do this so we only include the ShaderGroup size.
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this.ShaderGroupBlocksSize = (uint)this.BlockLength / 16;
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// write structure data
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writer.Write(this.VFT);
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writer.Write(this.Unknown_4h);
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writer.Write(this.TextureDictionaryPointer);
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writer.Write(this.ShadersPointer);
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writer.Write(this.ShadersCount1);
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writer.Write(this.ShadersCount2);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_20h);
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writer.Write(this.Unknown_28h);
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writer.Write(this.ShaderGroupBlocksSize);
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writer.Write(this.Unknown_34h);
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writer.Write(this.Unknown_38h);
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}
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public void WriteXml(StringBuilder sb, int indent, string ddsfolder)
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{
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if (TextureDictionary != null)
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{
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TextureDictionary.WriteXmlNode(TextureDictionary, sb, indent, ddsfolder, "TextureDictionary");
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}
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YdrXml.WriteItemArray(sb, Shaders?.data_items, indent, "Shaders");
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}
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public void ReadXml(XmlNode node, string ddsfolder)
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{
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var tnode = node.SelectSingleNode("TextureDictionary");
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if (tnode != null)
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{
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TextureDictionary = TextureDictionary.ReadXmlNode(tnode, ddsfolder);
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}
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var shaders = XmlMeta.ReadItemArray<ShaderFX>(node, "Shaders");
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if (shaders != null)
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{
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Shaders = new ResourcePointerArray64<ShaderFX>();
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Shaders.data_items = shaders;
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}
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if ((shaders != null) && (TextureDictionary != null))
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{
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foreach (var shader in shaders)
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{
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var sparams = shader?.ParametersList?.Parameters;
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if (sparams != null)
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{
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foreach (var sparam in sparams)
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{
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if (sparam.Data is TextureBase tex)
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{
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var tex2 = TextureDictionary.Lookup(tex.NameHash);
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if (tex2 != null)
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{
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sparam.Data = tex2;//swap the parameter out for the embedded texture
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}
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}
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}
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}
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}
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}
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}
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>();
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if (TextureDictionary != null) list.Add(TextureDictionary);
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if (Shaders != null) list.Add(Shaders);
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return list.ToArray();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderFX : ResourceSystemBlock, IMetaXmlItem
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{
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public override long BlockLength
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{
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get { return 48; }
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}
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// structure data
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public ulong ParametersPointer { get; set; }
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public MetaHash Name { get; set; } //decal_emissive_only, emissive, spec
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public uint Unknown_Ch; // 0x00000000
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public byte ParameterCount { get; set; }
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public byte RenderBucket { get; set; } // 2, 0,
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public ushort Unknown_12h { get; set; } = 32768; // 32768 HasComment?
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public ushort ParameterSize { get; set; } //112, 208, 320 (with 16h) 10485872, 17826000, 26214720
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public ushort ParameterDataSize { get; set; } //160, 272, 400
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public MetaHash FileName { get; set; } //decal_emissive_only.sps, emissive.sps, spec.sps
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public uint Unknown_1Ch; // 0x00000000
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public uint RenderBucketMask { get; set; } //65284, 65281 DrawBucketMask? (1<<bucket) | 0xFF00
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public ushort Unknown_24h; // 0x0000
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public byte Unknown_26h; // 0x00
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public byte TextureParametersCount { get; set; }
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public ulong Unknown_28h; // 0x0000000000000000
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// reference data
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//public ResourceSimpleArray<ShaderParameter_GTA5_pc> Parameters { get; set; }
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//public SimpleArrayOFFSET<uint_r> ParameterHashes { get; set; }
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public ShaderParametersBlock ParametersList { get; set; }
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.ParametersPointer = reader.ReadUInt64();
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this.Name = new MetaHash(reader.ReadUInt32());
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this.Unknown_Ch = reader.ReadUInt32();
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this.ParameterCount = reader.ReadByte();
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this.RenderBucket = reader.ReadByte();
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this.Unknown_12h = reader.ReadUInt16();
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this.ParameterSize = reader.ReadUInt16();
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this.ParameterDataSize = reader.ReadUInt16();
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this.FileName = new MetaHash(reader.ReadUInt32());
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this.Unknown_1Ch = reader.ReadUInt32();
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this.RenderBucketMask = reader.ReadUInt32();
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this.Unknown_24h = reader.ReadUInt16();
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this.Unknown_26h = reader.ReadByte();
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this.TextureParametersCount = reader.ReadByte();
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this.Unknown_28h = reader.ReadUInt64();
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// read reference data
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this.ParametersList = reader.ReadBlockAt<ShaderParametersBlock>(
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this.ParametersPointer, // offset
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this.ParameterCount,
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this
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);
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//// just testing...
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//if (Unknown_12h != 32768)
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//{
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// if (Unknown_12h != 0)//des_aquaduct_root, rig_root_skin.... destructions?
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// { }//no hit
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//}
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//if (RenderBucketMask != ((1 << RenderBucket) | 0xFF00))
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//{ }//no hit
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//if (ParameterSize != ParametersList?.ParametersSize)
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//{ }//no hit
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////if (ParameterDataSize != ParametersList?.ParametersDataSize)
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//{
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// var diff = ParameterDataSize - (ParametersList?.BlockLength ?? 0);
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// switch (diff)
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// {
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// case 32:
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// case 36:
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// case 40:
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// case 44:
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// break;
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// default:
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// break;//no hit
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// }
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//}
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//if (Unknown_24h != 0)
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//{ }//no hit
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//if (Unknown_26h != 0)
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//{ }//no hit
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//if (Unknown_Ch != 0)
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//{ }//no hit
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//if (Unknown_1Ch != 0)
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//{ }//no hit
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//if (Unknown_28h != 0)
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//{ }//no hit
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// update structure data
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this.ParametersPointer = (ulong)(this.ParametersList != null ? this.ParametersList.FilePosition : 0);
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this.ParameterCount = (byte)(this.ParametersList != null ? this.ParametersList.Count : 0);
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// write structure data
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writer.Write(this.ParametersPointer);
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writer.Write(this.Name.Hash);
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writer.Write(this.Unknown_Ch);
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writer.Write(this.ParameterCount);
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writer.Write(this.RenderBucket);
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writer.Write(this.Unknown_12h);
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writer.Write(this.ParameterSize);
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writer.Write(this.ParameterDataSize);
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writer.Write(this.FileName.Hash);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.RenderBucketMask);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_26h);
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writer.Write(this.TextureParametersCount);
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writer.Write(this.Unknown_28h);
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}
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public void WriteXml(StringBuilder sb, int indent)
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{
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YdrXml.StringTag(sb, indent, "Name", YdrXml.HashString(Name));
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YdrXml.StringTag(sb, indent, "FileName", YdrXml.HashString(FileName));
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YdrXml.ValueTag(sb, indent, "RenderBucket", RenderBucket.ToString());
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if (ParametersList != null)
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{
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YdrXml.OpenTag(sb, indent, "Parameters");
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ParametersList.WriteXml(sb, indent + 1);
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YdrXml.CloseTag(sb, indent, "Parameters");
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}
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}
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public void ReadXml(XmlNode node)
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{
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Name = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Name"));
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FileName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "FileName"));
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RenderBucket = (byte)Xml.GetChildUIntAttribute(node, "RenderBucket", "value");
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RenderBucketMask = ((1u << RenderBucket) | 0xFF00u);
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var pnode = node.SelectSingleNode("Parameters");
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if (pnode != null)
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{
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ParametersList = new ShaderParametersBlock();
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ParametersList.Owner = this;
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ParametersList.ReadXml(pnode);
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ParameterCount = (byte)ParametersList.Count;
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ParameterSize = ParametersList.ParametersSize;
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ParameterDataSize = ParametersList.ParametersDataSize;//is it right?
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TextureParametersCount = ParametersList.TextureParamsCount;
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}
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}
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public override IResourceBlock[] GetReferences()
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{
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var list = new List<IResourceBlock>();
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if (ParametersList != null) list.Add(ParametersList);
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return list.ToArray();
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}
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public override string ToString()
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{
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return Name.ToString() + " (" + FileName.ToString() + ")";
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParameter
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{
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public byte DataType { get; set; } //0: texture, 1: vector4
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public byte Unknown_1h { get; set; }
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public ushort Unknown_2h; // 0x0000
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public uint Unknown_4h; // 0x00000000
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public ulong DataPointer { get; set; }
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public object Data { get; set; }
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public void Read(ResourceDataReader reader)
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{
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this.DataType = reader.ReadByte();
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this.Unknown_1h = reader.ReadByte();
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this.Unknown_2h = reader.ReadUInt16();
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this.Unknown_4h = reader.ReadUInt32();
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this.DataPointer = reader.ReadUInt64();
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}
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public void Write(ResourceDataWriter writer)
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{
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writer.Write(this.DataType);
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writer.Write(this.Unknown_1h);
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writer.Write(this.Unknown_2h);
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writer.Write(this.Unknown_4h);
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writer.Write(this.DataPointer);
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}
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public override string ToString()
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{
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return (Data != null) ? Data.ToString() : (DataType.ToString() + ": " + DataPointer.ToString());
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class ShaderParametersBlock : ResourceSystemBlock
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{
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public override long BlockLength
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{
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get
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{
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var bsize = BaseSize;
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var psize = ParametersDataSize;
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return bsize + psize*4;
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}
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}
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public long BaseSize
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{
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get
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{
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long offset = 32;
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foreach (var x in Parameters)
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{
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offset += 16;
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offset += 16 * x.DataType;
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}
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offset += Parameters.Length * 4;
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return offset;
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}
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}
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public ushort ParametersSize
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{
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get
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{
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ushort size = (ushort)((Parameters?.Length??0) * 16);
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foreach (var x in Parameters)
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{
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size += (ushort)(16 * x.DataType);
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}
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return size;
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}
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}
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public ushort ParametersDataSize
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{
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get
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{
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var size = BaseSize;
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if ((size % 16) != 0) size += (16 - (size % 16));
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return (ushort)size;
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}
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}
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public byte TextureParamsCount
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{
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get
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{
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byte c = 0;
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foreach (var x in Parameters)
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{
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if (x.DataType == 0) c++;
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}
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return c;
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}
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}
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public ShaderParameter[] Parameters { get; set; }
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public MetaName[] Hashes { get; set; }
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public int Count { get; set; }
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public ShaderFX Owner { get; set; }
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private ResourceSystemStructBlock<Vector4>[] ParameterDataBlocks = null;
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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Count = Convert.ToInt32(parameters[0]);
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Owner = parameters[1] as ShaderFX;
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var paras = new List<ShaderParameter>();
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for (int i = 0; i < Count; i++)
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{
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var p = new ShaderParameter();
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p.Read(reader);
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paras.Add(p);
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}
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int offset = 0;
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for (int i = 0; i < Count; i++)
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{
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var p = paras[i];
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// read reference data
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switch (p.DataType)
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{
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case 0:
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offset += 0;
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p.Data = reader.ReadBlockAt<TextureBase>(p.DataPointer);
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break;
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case 1:
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offset += 16;
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p.Data = reader.ReadStructAt<Vector4>((long)p.DataPointer);
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break;
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default:
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offset += 16 * p.DataType;
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p.Data = reader.ReadStructsAt<Vector4>(p.DataPointer, p.DataType, false);
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break;
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}
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}
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reader.Position += offset; //Vector4 data gets embedded here... but why pointers in params also???
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var hashes = new List<MetaName>();
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for (int i = 0; i < Count; i++)
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{
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hashes.Add((MetaName)reader.ReadUInt32());
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}
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Parameters = paras.ToArray();
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Hashes = hashes.ToArray();
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////testing padding area at the end of the block...
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//var psiz1 = Owner.ParameterDataSize;
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//var psiz2 = ParametersDataSize;
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//if (psiz1 != psiz2)
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//{ }//no hit
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//var unk0 = reader.ReadStructs<MetaHash>(8);
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//foreach (var u0i in unk0)
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//{
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// if (u0i != 0)
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// { }//no hit
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//}
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//if (Owner.Unknown_12h != 0)
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//{
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// var unk1 = reader.ReadStructs<MetaHash>(psiz1);
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// foreach (var u1i in unk1)
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// {
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// if (u1i != 0)
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// { break; }//no hit
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// }
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//}
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//// just testing...
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//for (int i = 0; i < Parameters.Length; i++)
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//{
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// var param = Parameters[i];
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// if (param.DataType == 0)
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// {
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// if (param.Unknown_1h != ((param.Data == null) ? 10 : (i + 2)))
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// { }
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// }
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// else
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// {
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// if (param.Unknown_1h != (160 + ((Parameters.Length - 1) - i)))
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// { }
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// }
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//}
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//if (Parameters.Length > 0)
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//{
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// var lparam = Parameters[Parameters.Length - 1];
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|
// switch(lparam.Unknown_1h)
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|
// {
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|
// case 192:
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// case 160:
|
|
// case 177:
|
|
// case 161:
|
|
// case 156:
|
|
// case 162:
|
|
// case 157:
|
|
// case 149:
|
|
// case 178:
|
|
// case 72:
|
|
// case 153:
|
|
// case 133:
|
|
// break;
|
|
// case 64://in ydd's
|
|
// case 130:
|
|
// case 180:
|
|
// break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
//}
|
|
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
|
|
// update pointers...
|
|
for (int i = 0; i < Parameters.Length; i++)
|
|
{
|
|
var param = Parameters[i];
|
|
if (param.DataType == 0)
|
|
{
|
|
param.DataPointer = (ulong)((param.Data as TextureBase)?.FilePosition ?? 0);
|
|
}
|
|
else
|
|
{
|
|
var block = (i < ParameterDataBlocks?.Length) ? ParameterDataBlocks[i] : null;
|
|
if (block != null)
|
|
{
|
|
param.DataPointer = (ulong)block.FilePosition;
|
|
}
|
|
else
|
|
{
|
|
param.DataPointer = 0;//shouldn't happen!
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// write parameter infos
|
|
foreach (var f in Parameters)
|
|
{
|
|
f.Write(writer);
|
|
}
|
|
|
|
// write vector data
|
|
for (int i = 0; i < Parameters.Length; i++)
|
|
{
|
|
var param = Parameters[i];
|
|
if (param.DataType != 0)
|
|
{
|
|
var block = (i < ParameterDataBlocks?.Length) ? ParameterDataBlocks[i] : null;
|
|
if (block != null)
|
|
{
|
|
writer.WriteBlock(block);
|
|
}
|
|
else
|
|
{ } //shouldn't happen!
|
|
}
|
|
}
|
|
|
|
// write hashes
|
|
foreach (var h in Hashes)
|
|
{
|
|
writer.Write((uint)h);
|
|
}
|
|
|
|
|
|
//write end padding stuff
|
|
var psiz = ParametersDataSize;
|
|
writer.Write(new byte[32 + psiz*4]);
|
|
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var cind = indent + 1;
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
var param = Parameters[i];
|
|
var name = (ShaderParamNames)Hashes[i];
|
|
var typestr = "";
|
|
if (param.DataType == 0) typestr = "Texture";
|
|
else if (param.DataType == 1) typestr = "Vector";
|
|
else if (param.DataType > 1) typestr = "Array";
|
|
var otstr = "Item name=\"" + name.ToString() + "\" type=\"" + typestr + "\"";
|
|
|
|
if (param.DataType == 0)
|
|
{
|
|
if (param.Data is TextureBase tex)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, otstr);
|
|
YdrXml.StringTag(sb, cind, "Name", YdrXml.XmlEscape(tex.Name));
|
|
YdrXml.CloseTag(sb, indent, "Item");
|
|
}
|
|
else
|
|
{
|
|
YdrXml.SelfClosingTag(sb, indent, otstr);
|
|
}
|
|
}
|
|
else if (param.DataType == 1)
|
|
{
|
|
if (param.Data is Vector4 vec)
|
|
{
|
|
YdrXml.SelfClosingTag(sb, indent, otstr + " " + FloatUtil.GetVector4XmlString(vec));
|
|
}
|
|
else
|
|
{
|
|
YdrXml.SelfClosingTag(sb, indent, otstr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (param.Data is Vector4[] arr)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, otstr);
|
|
foreach (var vec in arr)
|
|
{
|
|
YdrXml.SelfClosingTag(sb, cind, "Value " + FloatUtil.GetVector4XmlString(vec));
|
|
}
|
|
YdrXml.CloseTag(sb, indent, "Item");
|
|
}
|
|
else
|
|
{
|
|
YdrXml.SelfClosingTag(sb, indent, otstr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
var plist = new List<ShaderParameter>();
|
|
var hlist = new List<MetaName>();
|
|
var pnodes = node.SelectNodes("Item");
|
|
foreach (XmlNode pnode in pnodes)
|
|
{
|
|
var p = new ShaderParameter();
|
|
var h = (MetaName)(uint)XmlMeta.GetHash(Xml.GetStringAttribute(pnode, "name")?.ToLowerInvariant());
|
|
var type = Xml.GetStringAttribute(pnode, "type");
|
|
if (type == "Texture")
|
|
{
|
|
p.DataType = 0;
|
|
if (pnode.SelectSingleNode("Name") != null)
|
|
{
|
|
var tex = new TextureBase();
|
|
tex.ReadXml(pnode, null);//embedded textures will get replaced in ShaderFX ReadXML
|
|
tex.Unknown_32h = 2;
|
|
p.Data = tex;
|
|
}
|
|
}
|
|
else if (type == "Vector")
|
|
{
|
|
p.DataType = 1;
|
|
float fx = Xml.GetFloatAttribute(pnode, "x");
|
|
float fy = Xml.GetFloatAttribute(pnode, "y");
|
|
float fz = Xml.GetFloatAttribute(pnode, "z");
|
|
float fw = Xml.GetFloatAttribute(pnode, "w");
|
|
p.Data = new Vector4(fx, fy, fz, fw);
|
|
}
|
|
else if (type == "Array")
|
|
{
|
|
var vecs = new List<Vector4>();
|
|
var inodes = pnode.SelectNodes("Value");
|
|
foreach (XmlNode inode in inodes)
|
|
{
|
|
float fx = Xml.GetFloatAttribute(inode, "x");
|
|
float fy = Xml.GetFloatAttribute(inode, "y");
|
|
float fz = Xml.GetFloatAttribute(inode, "z");
|
|
float fw = Xml.GetFloatAttribute(inode, "w");
|
|
vecs.Add(new Vector4(fx, fy, fz, fw));
|
|
}
|
|
p.Data = vecs.ToArray();
|
|
p.DataType = (byte)vecs.Count;
|
|
}
|
|
plist.Add(p);
|
|
hlist.Add(h);
|
|
}
|
|
|
|
Parameters = plist.ToArray();
|
|
Hashes = hlist.ToArray();
|
|
Count = plist.Count;
|
|
|
|
for (int i = 0; i < Parameters.Length; i++)
|
|
{
|
|
var param = Parameters[i];
|
|
if (param.DataType == 0)
|
|
{
|
|
param.Unknown_1h = (byte)(i + 2);//wtf and why
|
|
}
|
|
}
|
|
var offset = 160;
|
|
for (int i = Parameters.Length - 1; i >= 0; i--)
|
|
{
|
|
var param = Parameters[i];
|
|
if (param.DataType != 0)
|
|
{
|
|
param.Unknown_1h = (byte)offset;//wtf and why
|
|
offset += param.DataType;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
list.AddRange(base.GetReferences());
|
|
|
|
foreach (var x in Parameters)
|
|
{
|
|
if (x.DataType == 0)
|
|
{
|
|
list.Add(x.Data as TextureBase);
|
|
}
|
|
}
|
|
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
var list = new List<Tuple<long, IResourceBlock>>();
|
|
list.AddRange(base.GetParts());
|
|
|
|
long offset = Parameters.Length * 16;
|
|
|
|
var blist = new List<ResourceSystemStructBlock<Vector4>>();
|
|
foreach (var x in Parameters)
|
|
{
|
|
if (x.DataType != 0)
|
|
{
|
|
var vecs = x.Data as Vector4[];
|
|
if (vecs == null)
|
|
{
|
|
vecs = new[] { (Vector4)x.Data };
|
|
}
|
|
if (vecs == null)
|
|
{ }
|
|
var block = new ResourceSystemStructBlock<Vector4>(vecs);
|
|
list.Add(new Tuple<long, IResourceBlock>(offset, block));
|
|
blist.Add(block);
|
|
}
|
|
else
|
|
{
|
|
blist.Add(null);
|
|
}
|
|
offset += 16 * x.DataType;
|
|
}
|
|
ParameterDataBlocks = blist.ToArray();
|
|
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Skeleton : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 112; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; } = 1080114336;
|
|
public uint Unknown_4h { get; set; } = 1; // 0x00000001
|
|
public ulong Unknown_8h; // 0x0000000000000000
|
|
public ulong BoneTagsPointer { get; set; }
|
|
public ushort BoneTagsCapacity { get; set; }
|
|
public ushort BoneTagsCount { get; set; }
|
|
public FlagsUint BoneIdTable { get; set; }
|
|
public ulong BonesPointer { get; set; }
|
|
public ulong TransformationsInvertedPointer { get; set; }
|
|
public ulong TransformationsPointer { get; set; }
|
|
public ulong ParentIndicesPointer { get; set; }
|
|
public ulong ChildIndicesPointer { get; set; }
|
|
public ulong Properties; // 0x0000000000000000
|
|
public MetaHash Signature { get; set; }
|
|
public MetaHash SignatureNonChiral { get; set; }
|
|
public MetaHash SignatureComprehensive { get; set; }
|
|
public ushort RefCount { get; set; } = 1; // 0x0001
|
|
public ushort NumBones { get; set; }
|
|
public ushort NumChildCount { get; set; }
|
|
public ushort Unknown_62h; // 0x0000 Padding
|
|
public uint Unknown_64h; // 0x00000000 Padding
|
|
public ulong Unknown_68h; // 0x0000000000000000 Padding
|
|
|
|
// reference data
|
|
public ResourcePointerArray64<SkeletonBoneTag> BoneTags { get; set; }
|
|
public SkeletonBonesBlock Bones { get; set; }
|
|
|
|
public Matrix[] TransformationsInverted { get; set; }
|
|
public Matrix[] Transformations { get; set; }
|
|
public short[] ParentIndices { get; set; }
|
|
public short[] ChildIndices { get; set; }//mapping child->parent indices, first child index, then parent
|
|
|
|
private ResourceSystemStructBlock<Matrix> TransformationsInvertedBlock = null;//for saving only
|
|
private ResourceSystemStructBlock<Matrix> TransformationsBlock = null;
|
|
private ResourceSystemStructBlock<short> ParentIndicesBlock = null;
|
|
private ResourceSystemStructBlock<short> ChildIndicesBlock = null;
|
|
|
|
|
|
public Dictionary<ushort, Bone> BonesMap { get; set; }//for convienience finding bones by tag
|
|
public Bone[] BonesSorted { get; set; } //sometimes bones aren't in parent>child order in the files! (eg player chars)
|
|
|
|
|
|
public Matrix3_s[] BoneTransforms; //for rendering
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.Unknown_8h = reader.ReadUInt64();
|
|
this.BoneTagsPointer = reader.ReadUInt64();
|
|
this.BoneTagsCapacity = reader.ReadUInt16();
|
|
this.BoneTagsCount = reader.ReadUInt16();
|
|
this.BoneIdTable = reader.ReadUInt32();
|
|
this.BonesPointer = reader.ReadUInt64();
|
|
this.TransformationsInvertedPointer = reader.ReadUInt64();
|
|
this.TransformationsPointer = reader.ReadUInt64();
|
|
this.ParentIndicesPointer = reader.ReadUInt64();
|
|
this.ChildIndicesPointer = reader.ReadUInt64();
|
|
this.Properties = reader.ReadUInt64();
|
|
this.Signature = new MetaHash(reader.ReadUInt32());
|
|
this.SignatureNonChiral = new MetaHash(reader.ReadUInt32());
|
|
this.SignatureComprehensive = new MetaHash(reader.ReadUInt32());
|
|
this.RefCount = reader.ReadUInt16();
|
|
this.NumBones = reader.ReadUInt16();
|
|
this.NumChildCount = reader.ReadUInt16();
|
|
this.Unknown_62h = reader.ReadUInt16();
|
|
this.Unknown_64h = reader.ReadUInt32();
|
|
this.Unknown_68h = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.BoneTags = reader.ReadBlockAt<ResourcePointerArray64<SkeletonBoneTag>>(this.BoneTagsPointer, this.BoneTagsCapacity);
|
|
this.Bones = reader.ReadBlockAt<SkeletonBonesBlock>((this.BonesPointer != 0) ? (BonesPointer - 16) : 0, (uint)this.NumBones);
|
|
this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.NumBones);
|
|
this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.NumBones);
|
|
this.ParentIndices = reader.ReadShortsAt(this.ParentIndicesPointer, this.NumBones);
|
|
this.ChildIndices = reader.ReadShortsAt(this.ChildIndicesPointer, this.NumChildCount);
|
|
|
|
|
|
AssignBoneParents();
|
|
|
|
BuildBonesMap();
|
|
|
|
//BuildIndices();//testing!
|
|
//BuildBoneTags();//testing!
|
|
//BuildTransformations();//testing!
|
|
//if (BoneTagsCount != Math.Min(BonesCount, BoneTagsCapacity))
|
|
//{ }//no hits
|
|
|
|
//if (BonesPointer != 0)
|
|
//{
|
|
// var bhdr = reader.ReadStructAt<ResourcePointerListHeader>((long)BonesPointer - 16);
|
|
// if (bhdr.Pointer != BonesCount)
|
|
// { }//no hit
|
|
// if ((bhdr.Count != 0) || (bhdr.Capacity != 0) || (bhdr.Unknown != 0))
|
|
// { }//no hit
|
|
//}
|
|
|
|
//if (Unknown_8h != 0)
|
|
//{ }
|
|
//if (Unknown_48h != 0)
|
|
//{ }
|
|
//if (Unknown_62h != 0)
|
|
//{ }
|
|
//if (Unknown_64h != 0)
|
|
//{ }
|
|
//if (Unknown_68h != 0)
|
|
//{ }
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.BoneTagsPointer = (ulong)(this.BoneTags != null ? this.BoneTags.FilePosition : 0);
|
|
this.BoneTagsCapacity = (ushort)(this.BoneTags != null ? this.BoneTags.Count : 0);
|
|
this.BonesPointer = (ulong)(this.Bones != null ? this.Bones.FilePosition+16 : 0);
|
|
this.TransformationsInvertedPointer = (ulong)(this.TransformationsInvertedBlock != null ? this.TransformationsInvertedBlock.FilePosition : 0);
|
|
this.TransformationsPointer = (ulong)(this.TransformationsBlock != null ? this.TransformationsBlock.FilePosition : 0);
|
|
this.ParentIndicesPointer = (ulong)(this.ParentIndicesBlock != null ? this.ParentIndicesBlock.FilePosition : 0);
|
|
this.ChildIndicesPointer = (ulong)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.FilePosition : 0);
|
|
this.NumBones = (ushort)(this.Bones?.Items != null ? this.Bones.Items.Length : 0);
|
|
this.NumChildCount = (ushort)(this.ChildIndicesBlock != null ? this.ChildIndicesBlock.ItemCount : 0);
|
|
this.BoneTagsCount = Math.Min(NumBones, BoneTagsCapacity);
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Unknown_8h);
|
|
writer.Write(this.BoneTagsPointer);
|
|
writer.Write(this.BoneTagsCapacity);
|
|
writer.Write(this.BoneTagsCount);
|
|
writer.Write(this.BoneIdTable);
|
|
writer.Write(this.BonesPointer);
|
|
writer.Write(this.TransformationsInvertedPointer);
|
|
writer.Write(this.TransformationsPointer);
|
|
writer.Write(this.ParentIndicesPointer);
|
|
writer.Write(this.ChildIndicesPointer);
|
|
writer.Write(this.Properties);
|
|
writer.Write(this.Signature);
|
|
writer.Write(this.SignatureNonChiral);
|
|
writer.Write(this.SignatureComprehensive);
|
|
writer.Write(this.RefCount);
|
|
writer.Write(this.NumBones);
|
|
writer.Write(this.NumChildCount);
|
|
writer.Write(this.Unknown_62h);
|
|
writer.Write(this.Unknown_64h);
|
|
writer.Write(this.Unknown_68h);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.ValueTag(sb, indent, "BoneIdTable", BoneIdTable.Value.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Signature", Signature.Hash.ToString());
|
|
YdrXml.ValueTag(sb, indent, "SignatureNonChiral", SignatureNonChiral.Hash.ToString());
|
|
YdrXml.ValueTag(sb, indent, "SignatureComprehensive", SignatureComprehensive.Hash.ToString());
|
|
|
|
if (Bones?.Items != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, Bones.Items, indent, "Bones");
|
|
}
|
|
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
BoneIdTable = Xml.GetChildUIntAttribute(node, "BoneIdTable", "value");
|
|
Signature = Xml.GetChildUIntAttribute(node, "Signature", "value");
|
|
SignatureNonChiral = Xml.GetChildUIntAttribute(node, "SignatureNonChiral", "value");
|
|
SignatureComprehensive = Xml.GetChildUIntAttribute(node, "SignatureComprehensive", "value");
|
|
|
|
var bones = XmlMeta.ReadItemArray<Bone>(node, "Bones");
|
|
if (bones != null)
|
|
{
|
|
Bones = new SkeletonBonesBlock();
|
|
Bones.Items = bones;
|
|
}
|
|
|
|
BuildIndices();
|
|
BuildBoneTags();
|
|
AssignBoneParents();
|
|
BuildTransformations();
|
|
BuildBonesMap();
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
BuildTransformations();
|
|
|
|
var list = new List<IResourceBlock>();
|
|
if (BoneTags != null) list.Add(BoneTags);
|
|
if (Bones != null) list.Add(Bones);
|
|
if (TransformationsInverted != null)
|
|
{
|
|
TransformationsInvertedBlock = new ResourceSystemStructBlock<Matrix>(TransformationsInverted);
|
|
list.Add(TransformationsInvertedBlock);
|
|
}
|
|
if (Transformations != null)
|
|
{
|
|
TransformationsBlock = new ResourceSystemStructBlock<Matrix>(Transformations);
|
|
list.Add(TransformationsBlock);
|
|
}
|
|
if (ParentIndices != null)
|
|
{
|
|
ParentIndicesBlock = new ResourceSystemStructBlock<short>(ParentIndices);
|
|
list.Add(ParentIndicesBlock);
|
|
}
|
|
if (ChildIndices != null)
|
|
{
|
|
ChildIndicesBlock = new ResourceSystemStructBlock<short>(ChildIndices);
|
|
list.Add(ChildIndicesBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void AssignBoneParents()
|
|
{
|
|
if ((Bones?.Items != null) && (ParentIndices != null))
|
|
{
|
|
var maxcnt = Math.Min(Bones.Items.Length, ParentIndices.Length);
|
|
for (int i = 0; i < maxcnt; i++)
|
|
{
|
|
var bone = Bones.Items[i];
|
|
var pind = ParentIndices[i];
|
|
if ((pind >= 0) && (pind < Bones.Items.Length))
|
|
{
|
|
bone.Parent = Bones.Items[pind];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BuildBonesMap()
|
|
{
|
|
BonesMap = new Dictionary<ushort, Bone>();
|
|
if (Bones?.Items != null)
|
|
{
|
|
var bonesSorted = new List<Bone>();
|
|
for (int i = 0; i < Bones.Items.Length; i++)
|
|
{
|
|
var bone = Bones.Items[i];
|
|
BonesMap[bone.Tag] = bone;
|
|
bonesSorted.Add(bone);
|
|
|
|
bone.UpdateAnimTransform();
|
|
bone.AbsTransform = bone.AnimTransform;
|
|
bone.BindTransformInv = (i < (TransformationsInverted?.Length ?? 0)) ? TransformationsInverted[i] : Matrix.Invert(bone.AnimTransform);
|
|
bone.BindTransformInv.M44 = 1.0f;
|
|
bone.UpdateSkinTransform();
|
|
bone.TransformUnk = (i < (Transformations?.Length ?? 0)) ? Transformations[i].Column4 : Vector4.Zero;//still dont know what this is
|
|
}
|
|
bonesSorted.Sort((a, b) => a.Index.CompareTo(b.Index));
|
|
BonesSorted = bonesSorted.ToArray();
|
|
}
|
|
}
|
|
|
|
public void BuildIndices()
|
|
{
|
|
var parents = new List<short>();
|
|
var childs = new List<short>();
|
|
if (Bones?.Items != null)
|
|
{
|
|
|
|
//crazy breadth-wise limited to 4 algorithm for generating the ChildIndices
|
|
|
|
var tbones = Bones.Items.ToList();
|
|
var rootbones = tbones.Where(b => (b.ParentIndex < 0)).ToList();
|
|
for (int i = 0; i < tbones.Count; i++)
|
|
{
|
|
var bone = Bones.Items[i];
|
|
var pind = bone.ParentIndex;
|
|
parents.Add(pind);
|
|
}
|
|
|
|
List<Bone> getChildren(Bone b)
|
|
{
|
|
var r = new List<Bone>();
|
|
if (b == null) return r;
|
|
for (int i = 0; i < tbones.Count; i++)
|
|
{
|
|
var tb = tbones[i];
|
|
if (tb.ParentIndex == b.Index)
|
|
{
|
|
r.Add(tb);
|
|
}
|
|
}
|
|
return r;
|
|
}
|
|
List<Bone> getAllChildren(List<Bone> bones)
|
|
{
|
|
var l = new List<Bone>();
|
|
foreach (var b in bones)
|
|
{
|
|
var children = getChildren(b);
|
|
l.AddRange(children);
|
|
}
|
|
return l;
|
|
}
|
|
|
|
var layers = new List<List<Bone>>();
|
|
var layer = getAllChildren(rootbones);
|
|
while (layer.Count > 0)
|
|
{
|
|
var numbones = Math.Min(layer.Count, 4);
|
|
var inslayer = layer.GetRange(0, numbones);
|
|
var extlayer = getAllChildren(inslayer);
|
|
layers.Add(inslayer);
|
|
layer.RemoveRange(0, numbones);
|
|
layer.InsertRange(0, extlayer);
|
|
}
|
|
|
|
|
|
|
|
foreach (var l in layers)
|
|
{
|
|
Bone lastbone = null;
|
|
foreach (var b in l)
|
|
{
|
|
childs.Add(b.Index);
|
|
childs.Add(b.ParentIndex);
|
|
lastbone = b;
|
|
}
|
|
if (lastbone != null)
|
|
{
|
|
var npad = 8 - (childs.Count % 8);
|
|
if (npad < 8)
|
|
{
|
|
for (int i = 0; i < npad; i += 2)
|
|
{
|
|
childs.Add(lastbone.Index);
|
|
childs.Add(lastbone.ParentIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//////just testing
|
|
//var numchilds = ChildIndices?.Length ?? 0;
|
|
//int diffstart = -1;
|
|
//int diffend = -1;
|
|
//int ndiff = Math.Abs(numchilds - childs.Count);
|
|
//int maxchilds = Math.Min(numchilds, childs.Count);
|
|
//for (int i = 0; i < maxchilds; i++)
|
|
//{
|
|
// var oc = ChildIndices[i];
|
|
// var nc = childs[i];
|
|
// if (nc != oc)
|
|
// {
|
|
// if (diffstart < 0) diffstart = i;
|
|
// diffend = i;
|
|
// ndiff++;
|
|
// }
|
|
//}
|
|
//if (ndiff > 0)
|
|
//{
|
|
// var difffrac = ((float)ndiff) / ((float)numchilds);
|
|
//}
|
|
//if (numchilds != childs.Count)
|
|
//{ }
|
|
|
|
|
|
|
|
|
|
//var numbones = Bones.Items.Length;
|
|
//var numchilds = ChildIndices?.Length ?? 0;
|
|
//for (int i = 0; i < numchilds; i += 2)
|
|
//{
|
|
// var bind = ChildIndices[i];
|
|
// var pind = ChildIndices[i + 1];
|
|
// if (bind > numbones)
|
|
// { continue; }//shouldn't happen
|
|
// var bone = Bones.Items[bind];
|
|
// if (bone == null)
|
|
// { continue; }//shouldn't happen
|
|
// if (pind != bone.ParentIndex)
|
|
// { }//shouldn't happen?
|
|
//}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
ParentIndices = (parents.Count > 0) ? parents.ToArray() : null;
|
|
ChildIndices = (childs.Count > 0) ? childs.ToArray() : null;
|
|
|
|
}
|
|
|
|
public void BuildBoneTags()
|
|
{
|
|
var tags = new List<SkeletonBoneTag>();
|
|
if (Bones?.Items != null)
|
|
{
|
|
for (int i = 0; i < Bones.Items.Length; i++)
|
|
{
|
|
var bone = Bones.Items[i];
|
|
var tag = new SkeletonBoneTag();
|
|
tag.BoneTag = bone.Tag;
|
|
tag.BoneIndex = (uint)i;
|
|
tags.Add(tag);
|
|
}
|
|
}
|
|
|
|
if (tags.Count < 2)
|
|
{
|
|
if (BoneTags != null)
|
|
{ }
|
|
BoneTags = null;
|
|
return;
|
|
}
|
|
|
|
var numbuckets = GetNumHashBuckets(tags.Count);
|
|
|
|
var buckets = new List<SkeletonBoneTag>[numbuckets];
|
|
foreach (var tag in tags)
|
|
{
|
|
var b = tag.BoneTag % numbuckets;
|
|
var bucket = buckets[b];
|
|
if (bucket == null)
|
|
{
|
|
bucket = new List<SkeletonBoneTag>();
|
|
buckets[b] = bucket;
|
|
}
|
|
bucket.Add(tag);
|
|
}
|
|
|
|
var newtags = new List<SkeletonBoneTag>();
|
|
foreach (var b in buckets)
|
|
{
|
|
if ((b?.Count ?? 0) == 0) newtags.Add(null);
|
|
else
|
|
{
|
|
b.Reverse();
|
|
newtags.Add(b[0]);
|
|
var p = b[0];
|
|
for (int i = 1; i < b.Count; i++)
|
|
{
|
|
var c = b[i];
|
|
c.Next = null;
|
|
p.Next = c;
|
|
p = c;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//if (BoneTags?.data_items != null) //just testing - all ok
|
|
//{
|
|
// var numtags = BoneTags.data_items.Length;
|
|
// if (numbuckets != numtags)
|
|
// { }
|
|
// else
|
|
// {
|
|
// for (int i = 0; i < numtags; i++)
|
|
// {
|
|
// var ot = BoneTags.data_items[i];
|
|
// var nt = newtags[i];
|
|
// if ((ot == null) != (nt == null))
|
|
// { }
|
|
// else if (ot != null)
|
|
// {
|
|
// if (ot.BoneIndex != nt.BoneIndex)
|
|
// { }
|
|
// if (ot.BoneTag != nt.BoneTag)
|
|
// { }
|
|
// }
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
|
|
BoneTags = new ResourcePointerArray64<SkeletonBoneTag>();
|
|
BoneTags.data_items = newtags.ToArray();
|
|
|
|
|
|
}
|
|
|
|
public void BuildTransformations()
|
|
{
|
|
var transforms = new List<Matrix>();
|
|
var transformsinv = new List<Matrix>();
|
|
if (Bones?.Items != null)
|
|
{
|
|
foreach (var bone in Bones.Items)
|
|
{
|
|
var pos = bone.Translation;
|
|
var ori = bone.Rotation;
|
|
var sca = bone.Scale;
|
|
var m = Matrix.AffineTransformation(1.0f, ori, pos);//(local transform)
|
|
m.ScaleVector *= sca;
|
|
m.Column4 = bone.TransformUnk;// new Vector4(0, 4, -3, 0);//???
|
|
|
|
var pbone = bone.Parent;
|
|
while (pbone != null)
|
|
{
|
|
pos = pbone.Rotation.Multiply(pos /** pbone.Scale*/) + pbone.Translation;
|
|
ori = pbone.Rotation * ori;
|
|
pbone = pbone.Parent;
|
|
}
|
|
var m2 = Matrix.AffineTransformation(1.0f, ori, pos);//(global transform)
|
|
var mi = Matrix.Invert(m2);
|
|
mi.Column4 = Vector4.Zero;
|
|
|
|
transforms.Add(m);
|
|
transformsinv.Add(mi);
|
|
}
|
|
}
|
|
|
|
//if (Transformations != null) //just testing! - all ok
|
|
//{
|
|
// if (Transformations.Length != transforms.Count)
|
|
// { }
|
|
// else
|
|
// {
|
|
// for (int i = 0; i < Transformations.Length; i++)
|
|
// {
|
|
// if (Transformations[i].Column1 != transforms[i].Column1)
|
|
// { }
|
|
// if (Transformations[i].Column2 != transforms[i].Column2)
|
|
// { }
|
|
// if (Transformations[i].Column3 != transforms[i].Column3)
|
|
// { }
|
|
// if (Transformations[i].Column4 != transforms[i].Column4)
|
|
// { }
|
|
// }
|
|
// }
|
|
// if (TransformationsInverted.Length != transformsinv.Count)
|
|
// { }
|
|
// else
|
|
// {
|
|
// for (int i = 0; i < TransformationsInverted.Length; i++)
|
|
// {
|
|
// if (TransformationsInverted[i].Column4 != transformsinv[i].Column4)
|
|
// { }
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
Transformations = (transforms.Count > 0) ? transforms.ToArray() : null;
|
|
TransformationsInverted = (transformsinv.Count > 0) ? transformsinv.ToArray() : null;
|
|
|
|
}
|
|
|
|
|
|
public static uint GetNumHashBuckets(int nHashes)
|
|
{
|
|
//todo: refactor with same in Clip.cs?
|
|
if (nHashes < 11) return 11;
|
|
else if (nHashes < 29) return 29;
|
|
else if (nHashes < 59) return 59;
|
|
else if (nHashes < 107) return 107;
|
|
else if (nHashes < 191) return 191;
|
|
else if (nHashes < 331) return 331;
|
|
else if (nHashes < 563) return 563;
|
|
else if (nHashes < 953) return 953;
|
|
else if (nHashes < 1609) return 1609;
|
|
else if (nHashes < 2729) return 2729;
|
|
else if (nHashes < 4621) return 4621;
|
|
else if (nHashes < 7841) return 7841;
|
|
else if (nHashes < 13297) return 13297;
|
|
else if (nHashes < 22571) return 22571;
|
|
else if (nHashes < 38351) return 38351;
|
|
else if (nHashes < 65167) return 65167;
|
|
else /*if (nHashes < 65521)*/ return 65521;
|
|
//return ((uint)nHashes / 4) * 4 + 3;
|
|
}
|
|
|
|
|
|
|
|
public void ResetBoneTransforms()
|
|
{
|
|
if (Bones?.Items == null) return;
|
|
foreach (var bone in Bones.Items)
|
|
{
|
|
bone.ResetAnimTransform();
|
|
}
|
|
UpdateBoneTransforms();
|
|
}
|
|
public void UpdateBoneTransforms()
|
|
{
|
|
if (Bones?.Items == null) return;
|
|
if ((BoneTransforms == null) || (BoneTransforms.Length != Bones.Items.Length))
|
|
{
|
|
BoneTransforms = new Matrix3_s[Bones.Items.Length];
|
|
}
|
|
for (int i = 0; i < Bones.Items.Length; i++)
|
|
{
|
|
var bone = Bones.Items[i];
|
|
Matrix b = bone.SkinTransform;
|
|
Matrix3_s bt = new Matrix3_s();
|
|
bt.Row1 = b.Column1;
|
|
bt.Row2 = b.Column2;
|
|
bt.Row3 = b.Column3;
|
|
BoneTransforms[i] = bt;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public Skeleton Clone()
|
|
{
|
|
var skel = new Skeleton();
|
|
|
|
skel.BoneTagsCapacity = BoneTagsCapacity;
|
|
skel.BoneTagsCount = BoneTagsCount;
|
|
skel.BoneIdTable = BoneIdTable;
|
|
skel.Signature = Signature;
|
|
skel.SignatureNonChiral = SignatureNonChiral;
|
|
skel.SignatureComprehensive = SignatureComprehensive;
|
|
skel.NumBones = NumBones;
|
|
skel.NumChildCount = NumChildCount;
|
|
|
|
if (BoneTags != null)
|
|
{
|
|
skel.BoneTags = new ResourcePointerArray64<SkeletonBoneTag>();
|
|
if (BoneTags.data_items != null)
|
|
{
|
|
skel.BoneTags.data_items = new SkeletonBoneTag[BoneTags.data_items.Length];
|
|
for (int i = 0; i < BoneTags.data_items.Length; i++)
|
|
{
|
|
var obt = BoneTags.data_items[i];
|
|
var nbt = new SkeletonBoneTag();
|
|
skel.BoneTags.data_items[i] = nbt;
|
|
while (obt != null)
|
|
{
|
|
nbt.BoneTag = obt.BoneTag;
|
|
nbt.BoneIndex = obt.BoneIndex;
|
|
obt = obt.Next;
|
|
if (obt != null)
|
|
{
|
|
var nxt = new SkeletonBoneTag();
|
|
nbt.Next = nxt;
|
|
nbt = nxt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (Bones != null)
|
|
{
|
|
skel.Bones = new SkeletonBonesBlock();
|
|
if (Bones.Items != null)
|
|
{
|
|
skel.Bones.Items = new Bone[Bones.Items.Length];
|
|
for (int i = 0; i < Bones.Items.Length; i++)
|
|
{
|
|
var ob = Bones.Items[i];
|
|
var nb = new Bone();
|
|
nb.Rotation = ob.Rotation;
|
|
nb.Translation = ob.Translation;
|
|
nb.Scale = ob.Scale;
|
|
nb.NextSiblingIndex = ob.NextSiblingIndex;
|
|
nb.ParentIndex = ob.ParentIndex;
|
|
nb.Flags = ob.Flags;
|
|
nb.Index = ob.Index;
|
|
nb.Tag = ob.Tag;
|
|
nb.MirrorIndex = ob.MirrorIndex;
|
|
nb.Name = ob.Name;
|
|
nb.AnimRotation = ob.AnimRotation;
|
|
nb.AnimTranslation = ob.AnimTranslation;
|
|
nb.AnimScale = ob.AnimScale;
|
|
nb.AnimTransform = ob.AnimTransform;
|
|
nb.BindTransformInv = ob.BindTransformInv;
|
|
nb.SkinTransform = ob.SkinTransform;
|
|
skel.Bones.Items[i] = nb;
|
|
}
|
|
}
|
|
}
|
|
|
|
skel.TransformationsInverted = (Matrix[])TransformationsInverted?.Clone();
|
|
skel.Transformations = (Matrix[])Transformations?.Clone();
|
|
skel.ParentIndices = (short[])ParentIndices?.Clone();
|
|
skel.ChildIndices = (short[])ChildIndices?.Clone();
|
|
|
|
skel.AssignBoneParents();
|
|
skel.BuildBonesMap();
|
|
|
|
return skel;
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBonesBlock : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
long length = 16;
|
|
if (Items != null)
|
|
{
|
|
foreach (var b in Items)
|
|
{
|
|
length += b.BlockLength;
|
|
}
|
|
}
|
|
return length;
|
|
}
|
|
}
|
|
|
|
public uint Count { get; set; }
|
|
public uint Unk0; // 0
|
|
public uint Unk1; // 0
|
|
public uint Unk2; // 0
|
|
public Bone[] Items { get; set; }
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
Count = reader.ReadUInt32();
|
|
Unk0 = reader.ReadUInt32();
|
|
Unk1 = reader.ReadUInt32();
|
|
Unk2 = reader.ReadUInt32();
|
|
|
|
var count = (uint)parameters[0];
|
|
var items = new Bone[count];
|
|
for (uint i = 0; i < count; i++)
|
|
{
|
|
items[i] = reader.ReadBlock<Bone>();
|
|
}
|
|
Items = items;
|
|
|
|
|
|
//if (Count != count)
|
|
//{ }//no hit
|
|
//if (Unk0 != 0)
|
|
//{ }//no hit
|
|
//if (Unk1 != 0)
|
|
//{ }//no hit
|
|
//if (Unk2 != 0)
|
|
//{ }//no hit
|
|
|
|
}
|
|
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
Count = (uint)(Items?.Length ?? 0);
|
|
|
|
writer.Write(Count);
|
|
writer.Write(Unk0);
|
|
writer.Write(Unk1);
|
|
writer.Write(Unk2);
|
|
|
|
foreach (var b in Items)
|
|
{
|
|
b.Write(writer);
|
|
}
|
|
}
|
|
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
var list = new List<Tuple<long, IResourceBlock>>();
|
|
long length = 16;
|
|
if (Items != null)
|
|
{
|
|
foreach (var b in Items)
|
|
{
|
|
list.Add(new Tuple<long, IResourceBlock>(length, b));
|
|
length += b.BlockLength;
|
|
}
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class SkeletonBoneTag : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 16; }
|
|
}
|
|
|
|
// structure data
|
|
public uint BoneTag { get; set; }
|
|
public uint BoneIndex { get; set; }
|
|
public ulong NextPointer { get; set; }
|
|
|
|
// reference data
|
|
public SkeletonBoneTag Next { get; set; } //don't know why it's linked here
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.BoneTag = reader.ReadUInt32();
|
|
this.BoneIndex = reader.ReadUInt32();
|
|
this.NextPointer = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.Next = reader.ReadBlockAt<SkeletonBoneTag>(
|
|
this.NextPointer // offset
|
|
);
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.NextPointer = (ulong)(this.Next != null ? this.Next.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.BoneTag);
|
|
writer.Write(this.BoneIndex);
|
|
writer.Write(this.NextPointer);
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Next != null) list.Add(Next);
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return BoneTag.ToString() + ": " + BoneIndex.ToString();
|
|
}
|
|
|
|
}
|
|
|
|
[Flags] public enum EBoneFlags : ushort
|
|
{
|
|
None = 0,
|
|
RotX = 0x1,
|
|
RotY = 0x2,
|
|
RotZ = 0x4,
|
|
LimitRotation = 0x8,
|
|
TransX = 0x10,
|
|
TransY = 0x20,
|
|
TransZ = 0x40,
|
|
LimitTranslation = 0x80,
|
|
ScaleX = 0x100,
|
|
ScaleY = 0x200,
|
|
ScaleZ = 0x400,
|
|
LimitScale = 0x800,
|
|
Unk0 = 0x1000,
|
|
Unk1 = 0x2000,
|
|
Unk2 = 0x4000,
|
|
Unk3 = 0x8000,
|
|
}
|
|
|
|
// List of BoneTags which are hardcoded/not calculated using ElfHash and CalculateBoneHash
|
|
enum EPedBoneId : ushort
|
|
{
|
|
SKEL_ROOT = 0x0,
|
|
SKEL_Pelvis = 0x2E28,
|
|
SKEL_L_Thigh = 0xE39F,
|
|
SKEL_L_Calf = 0xF9BB,
|
|
SKEL_L_Foot = 0x3779,
|
|
SKEL_L_Toe0 = 0x83C,
|
|
EO_L_Foot = 0x84C5,
|
|
EO_L_Toe = 0x68BD,
|
|
IK_L_Foot = 0xFEDD,
|
|
PH_L_Foot = 0xE175,
|
|
MH_L_Knee = 0xB3FE,
|
|
SKEL_R_Thigh = 0xCA72,
|
|
SKEL_R_Calf = 0x9000,
|
|
SKEL_R_Foot = 0xCC4D,
|
|
SKEL_R_Toe0 = 0x512D,
|
|
EO_R_Foot = 0x1096,
|
|
EO_R_Toe = 0x7163,
|
|
IK_R_Foot = 0x8AAE,
|
|
PH_R_Foot = 0x60E6,
|
|
MH_R_Knee = 0x3FCF,
|
|
RB_L_ThighRoll = 0x5C57,
|
|
RB_R_ThighRoll = 0x192A,
|
|
SKEL_Spine_Root = 0xE0FD,
|
|
SKEL_Spine0 = 0x5C01,
|
|
SKEL_Spine1 = 0x60F0,
|
|
SKEL_Spine2 = 0x60F1,
|
|
SKEL_Spine3 = 0x60F2,
|
|
SKEL_L_Clavicle = 0xFCD9,
|
|
SKEL_L_UpperArm = 0xB1C5,
|
|
SKEL_L_Forearm = 0xEEEB,
|
|
SKEL_L_Hand = 0x49D9,
|
|
SKEL_L_Finger00 = 0x67F2,
|
|
SKEL_L_Finger01 = 0xFF9,
|
|
SKEL_L_Finger02 = 0xFFA,
|
|
SKEL_L_Finger10 = 0x67F3,
|
|
SKEL_L_Finger11 = 0x1049,
|
|
SKEL_L_Finger12 = 0x104A,
|
|
SKEL_L_Finger20 = 0x67F4,
|
|
SKEL_L_Finger21 = 0x1059,
|
|
SKEL_L_Finger22 = 0x105A,
|
|
SKEL_L_Finger30 = 0x67F5,
|
|
SKEL_L_Finger31 = 0x1029,
|
|
SKEL_L_Finger32 = 0x102A,
|
|
SKEL_L_Finger40 = 0x67F6,
|
|
SKEL_L_Finger41 = 0x1039,
|
|
SKEL_L_Finger42 = 0x103A,
|
|
PH_L_Hand = 0xEB95,
|
|
IK_L_Hand = 0x8CBD,
|
|
RB_L_ForeArmRoll = 0xEE4F,
|
|
RB_L_ArmRoll = 0x1470,
|
|
MH_L_Elbow = 0x58B7,
|
|
SKEL_R_Clavicle = 0x29D2,
|
|
SKEL_R_UpperArm = 0x9D4D,
|
|
SKEL_R_Forearm = 0x6E5C,
|
|
SKEL_R_Hand = 0xDEAD,
|
|
SKEL_R_Finger00 = 0xE5F2,
|
|
SKEL_R_Finger01 = 0xFA10,
|
|
SKEL_R_Finger02 = 0xFA11,
|
|
SKEL_R_Finger10 = 0xE5F3,
|
|
SKEL_R_Finger11 = 0xFA60,
|
|
SKEL_R_Finger12 = 0xFA61,
|
|
SKEL_R_Finger20 = 0xE5F4,
|
|
SKEL_R_Finger21 = 0xFA70,
|
|
SKEL_R_Finger22 = 0xFA71,
|
|
SKEL_R_Finger30 = 0xE5F5,
|
|
SKEL_R_Finger31 = 0xFA40,
|
|
SKEL_R_Finger32 = 0xFA41,
|
|
SKEL_R_Finger40 = 0xE5F6,
|
|
SKEL_R_Finger41 = 0xFA50,
|
|
SKEL_R_Finger42 = 0xFA51,
|
|
PH_R_Hand = 0x6F06,
|
|
IK_R_Hand = 0x188E,
|
|
RB_R_ForeArmRoll = 0xAB22,
|
|
RB_R_ArmRoll = 0x90FF,
|
|
MH_R_Elbow = 0xBB0,
|
|
SKEL_Neck_1 = 0x9995,
|
|
SKEL_Head = 0x796E,
|
|
IK_Head = 0x322C,
|
|
FACIAL_facialRoot = 0xFE2C,
|
|
FB_L_Brow_Out_000 = 0xE3DB,
|
|
FB_L_Lid_Upper_000 = 0xB2B6,
|
|
FB_L_Eye_000 = 0x62AC,
|
|
FB_L_CheekBone_000 = 0x542E,
|
|
FB_L_Lip_Corner_000 = 0x74AC,
|
|
FB_R_Lid_Upper_000 = 0xAA10,
|
|
FB_R_Eye_000 = 0x6B52,
|
|
FB_R_CheekBone_000 = 0x4B88,
|
|
FB_R_Brow_Out_000 = 0x54C,
|
|
FB_R_Lip_Corner_000 = 0x2BA6,
|
|
FB_Brow_Centre_000 = 0x9149,
|
|
FB_UpperLipRoot_000 = 0x4ED2,
|
|
FB_UpperLip_000 = 0xF18F,
|
|
FB_L_Lip_Top_000 = 0x4F37,
|
|
FB_R_Lip_Top_000 = 0x4537,
|
|
FB_Jaw_000 = 0xB4A0,
|
|
FB_LowerLipRoot_000 = 0x4324,
|
|
FB_LowerLip_000 = 0x508F,
|
|
FB_L_Lip_Bot_000 = 0xB93B,
|
|
FB_R_Lip_Bot_000 = 0xC33B,
|
|
FB_Tongue_000 = 0xB987,
|
|
RB_Neck_1 = 0x8B93,
|
|
SPR_L_Breast = 0xFC8E,
|
|
SPR_R_Breast = 0x885F,
|
|
IK_Root = 0xDD1C,
|
|
SKEL_Neck_2 = 0x5FD4,
|
|
SKEL_Pelvis1 = 0xD003,
|
|
SKEL_PelvisRoot = 0x45FC,
|
|
SKEL_SADDLE = 0x9524,
|
|
MH_L_CalfBack = 0x1013,
|
|
MH_L_ThighBack = 0x600D,
|
|
SM_L_Skirt = 0xC419,
|
|
MH_R_CalfBack = 0xB013,
|
|
MH_R_ThighBack = 0x51A3,
|
|
SM_R_Skirt = 0x7712,
|
|
SM_M_BackSkirtRoll = 0xDBB,
|
|
SM_L_BackSkirtRoll = 0x40B2,
|
|
SM_R_BackSkirtRoll = 0xC141,
|
|
SM_M_FrontSkirtRoll = 0xCDBB,
|
|
SM_L_FrontSkirtRoll = 0x9B69,
|
|
SM_R_FrontSkirtRoll = 0x86F1,
|
|
SM_CockNBalls_ROOT = 0xC67D,
|
|
SM_CockNBalls = 0x9D34,
|
|
MH_L_Finger00 = 0x8C63,
|
|
MH_L_FingerBulge00 = 0x5FB8,
|
|
MH_L_Finger10 = 0x8C53,
|
|
MH_L_FingerTop00 = 0xA244,
|
|
MH_L_HandSide = 0xC78A,
|
|
MH_Watch = 0x2738,
|
|
MH_L_Sleeve = 0x933C,
|
|
MH_R_Finger00 = 0x2C63,
|
|
MH_R_FingerBulge00 = 0x69B8,
|
|
MH_R_Finger10 = 0x2C53,
|
|
MH_R_FingerTop00 = 0xEF4B,
|
|
MH_R_HandSide = 0x68FB,
|
|
MH_R_Sleeve = 0x92DC,
|
|
FACIAL_jaw = 0xB21,
|
|
FACIAL_underChin = 0x8A95,
|
|
FACIAL_L_underChin = 0x234E,
|
|
FACIAL_chin = 0xB578,
|
|
FACIAL_chinSkinBottom = 0x98BC,
|
|
FACIAL_L_chinSkinBottom = 0x3E8F,
|
|
FACIAL_R_chinSkinBottom = 0x9E8F,
|
|
FACIAL_tongueA = 0x4A7C,
|
|
FACIAL_tongueB = 0x4A7D,
|
|
FACIAL_tongueC = 0x4A7E,
|
|
FACIAL_tongueD = 0x4A7F,
|
|
FACIAL_tongueE = 0x4A80,
|
|
FACIAL_L_tongueE = 0x35F2,
|
|
FACIAL_R_tongueE = 0x2FF2,
|
|
FACIAL_L_tongueD = 0x35F1,
|
|
FACIAL_R_tongueD = 0x2FF1,
|
|
FACIAL_L_tongueC = 0x35F0,
|
|
FACIAL_R_tongueC = 0x2FF0,
|
|
FACIAL_L_tongueB = 0x35EF,
|
|
FACIAL_R_tongueB = 0x2FEF,
|
|
FACIAL_L_tongueA = 0x35EE,
|
|
FACIAL_R_tongueA = 0x2FEE,
|
|
FACIAL_chinSkinTop = 0x7226,
|
|
FACIAL_L_chinSkinTop = 0x3EB3,
|
|
FACIAL_chinSkinMid = 0x899A,
|
|
FACIAL_L_chinSkinMid = 0x4427,
|
|
FACIAL_L_chinSide = 0x4A5E,
|
|
FACIAL_R_chinSkinMid = 0xF5AF,
|
|
FACIAL_R_chinSkinTop = 0xF03B,
|
|
FACIAL_R_chinSide = 0xAA5E,
|
|
FACIAL_R_underChin = 0x2BF4,
|
|
FACIAL_L_lipLowerSDK = 0xB9E1,
|
|
FACIAL_L_lipLowerAnalog = 0x244A,
|
|
FACIAL_L_lipLowerThicknessV = 0xC749,
|
|
FACIAL_L_lipLowerThicknessH = 0xC67B,
|
|
FACIAL_lipLowerSDK = 0x7285,
|
|
FACIAL_lipLowerAnalog = 0xD97B,
|
|
FACIAL_lipLowerThicknessV = 0xC5BB,
|
|
FACIAL_lipLowerThicknessH = 0xC5ED,
|
|
FACIAL_R_lipLowerSDK = 0xA034,
|
|
FACIAL_R_lipLowerAnalog = 0xC2D9,
|
|
FACIAL_R_lipLowerThicknessV = 0xC6E9,
|
|
FACIAL_R_lipLowerThicknessH = 0xC6DB,
|
|
FACIAL_nose = 0x20F1,
|
|
FACIAL_L_nostril = 0x7322,
|
|
FACIAL_L_nostrilThickness = 0xC15F,
|
|
FACIAL_noseLower = 0xE05A,
|
|
FACIAL_L_noseLowerThickness = 0x79D5,
|
|
FACIAL_R_noseLowerThickness = 0x7975,
|
|
FACIAL_noseTip = 0x6A60,
|
|
FACIAL_R_nostril = 0x7922,
|
|
FACIAL_R_nostrilThickness = 0x36FF,
|
|
FACIAL_noseUpper = 0xA04F,
|
|
FACIAL_L_noseUpper = 0x1FB8,
|
|
FACIAL_noseBridge = 0x9BA3,
|
|
FACIAL_L_nasolabialFurrow = 0x5ACA,
|
|
FACIAL_L_nasolabialBulge = 0xCD78,
|
|
FACIAL_L_cheekLower = 0x6907,
|
|
FACIAL_L_cheekLowerBulge1 = 0xE3FB,
|
|
FACIAL_L_cheekLowerBulge2 = 0xE3FC,
|
|
FACIAL_L_cheekInner = 0xE7AB,
|
|
FACIAL_L_cheekOuter = 0x8161,
|
|
FACIAL_L_eyesackLower = 0x771B,
|
|
FACIAL_L_eyeball = 0x1744,
|
|
FACIAL_L_eyelidLower = 0x998C,
|
|
FACIAL_L_eyelidLowerOuterSDK = 0xFE4C,
|
|
FACIAL_L_eyelidLowerOuterAnalog = 0xB9AA,
|
|
FACIAL_L_eyelashLowerOuter = 0xD7F6,
|
|
FACIAL_L_eyelidLowerInnerSDK = 0xF151,
|
|
FACIAL_L_eyelidLowerInnerAnalog = 0x8242,
|
|
FACIAL_L_eyelashLowerInner = 0x4CCF,
|
|
FACIAL_L_eyelidUpper = 0x97C1,
|
|
FACIAL_L_eyelidUpperOuterSDK = 0xAF15,
|
|
FACIAL_L_eyelidUpperOuterAnalog = 0x67FA,
|
|
FACIAL_L_eyelashUpperOuter = 0x27B7,
|
|
FACIAL_L_eyelidUpperInnerSDK = 0xD341,
|
|
FACIAL_L_eyelidUpperInnerAnalog = 0xF092,
|
|
FACIAL_L_eyelashUpperInner = 0x9B1F,
|
|
FACIAL_L_eyesackUpperOuterBulge = 0xA559,
|
|
FACIAL_L_eyesackUpperInnerBulge = 0x2F2A,
|
|
FACIAL_L_eyesackUpperOuterFurrow = 0xC597,
|
|
FACIAL_L_eyesackUpperInnerFurrow = 0x52A7,
|
|
FACIAL_forehead = 0x9218,
|
|
FACIAL_L_foreheadInner = 0x843,
|
|
FACIAL_L_foreheadInnerBulge = 0x767C,
|
|
FACIAL_L_foreheadOuter = 0x8DCB,
|
|
FACIAL_skull = 0x4221,
|
|
FACIAL_foreheadUpper = 0xF7D6,
|
|
FACIAL_L_foreheadUpperInner = 0xCF13,
|
|
FACIAL_L_foreheadUpperOuter = 0x509B,
|
|
FACIAL_R_foreheadUpperInner = 0xCEF3,
|
|
FACIAL_R_foreheadUpperOuter = 0x507B,
|
|
FACIAL_L_temple = 0xAF79,
|
|
FACIAL_L_ear = 0x19DD,
|
|
FACIAL_L_earLower = 0x6031,
|
|
FACIAL_L_masseter = 0x2810,
|
|
FACIAL_L_jawRecess = 0x9C7A,
|
|
FACIAL_L_cheekOuterSkin = 0x14A5,
|
|
FACIAL_R_cheekLower = 0xF367,
|
|
FACIAL_R_cheekLowerBulge1 = 0x599B,
|
|
FACIAL_R_cheekLowerBulge2 = 0x599C,
|
|
FACIAL_R_masseter = 0x810,
|
|
FACIAL_R_jawRecess = 0x93D4,
|
|
FACIAL_R_ear = 0x1137,
|
|
FACIAL_R_earLower = 0x8031,
|
|
FACIAL_R_eyesackLower = 0x777B,
|
|
FACIAL_R_nasolabialBulge = 0xD61E,
|
|
FACIAL_R_cheekOuter = 0xD32,
|
|
FACIAL_R_cheekInner = 0x737C,
|
|
FACIAL_R_noseUpper = 0x1CD6,
|
|
FACIAL_R_foreheadInner = 0xE43,
|
|
FACIAL_R_foreheadInnerBulge = 0x769C,
|
|
FACIAL_R_foreheadOuter = 0x8FCB,
|
|
FACIAL_R_cheekOuterSkin = 0xB334,
|
|
FACIAL_R_eyesackUpperInnerFurrow = 0x9FAE,
|
|
FACIAL_R_eyesackUpperOuterFurrow = 0x140F,
|
|
FACIAL_R_eyesackUpperInnerBulge = 0xA359,
|
|
FACIAL_R_eyesackUpperOuterBulge = 0x1AF9,
|
|
FACIAL_R_nasolabialFurrow = 0x2CAA,
|
|
FACIAL_R_temple = 0xAF19,
|
|
FACIAL_R_eyeball = 0x1944,
|
|
FACIAL_R_eyelidUpper = 0x7E14,
|
|
FACIAL_R_eyelidUpperOuterSDK = 0xB115,
|
|
FACIAL_R_eyelidUpperOuterAnalog = 0xF25A,
|
|
FACIAL_R_eyelashUpperOuter = 0xE0A,
|
|
FACIAL_R_eyelidUpperInnerSDK = 0xD541,
|
|
FACIAL_R_eyelidUpperInnerAnalog = 0x7C63,
|
|
FACIAL_R_eyelashUpperInner = 0x8172,
|
|
FACIAL_R_eyelidLower = 0x7FDF,
|
|
FACIAL_R_eyelidLowerOuterSDK = 0x1BD,
|
|
FACIAL_R_eyelidLowerOuterAnalog = 0x457B,
|
|
FACIAL_R_eyelashLowerOuter = 0xBE49,
|
|
FACIAL_R_eyelidLowerInnerSDK = 0xF351,
|
|
FACIAL_R_eyelidLowerInnerAnalog = 0xE13,
|
|
FACIAL_R_eyelashLowerInner = 0x3322,
|
|
FACIAL_L_lipUpperSDK = 0x8F30,
|
|
FACIAL_L_lipUpperAnalog = 0xB1CF,
|
|
FACIAL_L_lipUpperThicknessH = 0x37CE,
|
|
FACIAL_L_lipUpperThicknessV = 0x38BC,
|
|
FACIAL_lipUpperSDK = 0x1774,
|
|
FACIAL_lipUpperAnalog = 0xE064,
|
|
FACIAL_lipUpperThicknessH = 0x7993,
|
|
FACIAL_lipUpperThicknessV = 0x7981,
|
|
FACIAL_L_lipCornerSDK = 0xB1C,
|
|
FACIAL_L_lipCornerAnalog = 0xE568,
|
|
FACIAL_L_lipCornerThicknessUpper = 0x7BC,
|
|
FACIAL_L_lipCornerThicknessLower = 0xDD42,
|
|
FACIAL_R_lipUpperSDK = 0x7583,
|
|
FACIAL_R_lipUpperAnalog = 0x51CF,
|
|
FACIAL_R_lipUpperThicknessH = 0x382E,
|
|
FACIAL_R_lipUpperThicknessV = 0x385C,
|
|
FACIAL_R_lipCornerSDK = 0xB3C,
|
|
FACIAL_R_lipCornerAnalog = 0xEE0E,
|
|
FACIAL_R_lipCornerThicknessUpper = 0x54C3,
|
|
FACIAL_R_lipCornerThicknessLower = 0x2BBA,
|
|
MH_MulletRoot = 0x3E73,
|
|
MH_MulletScaler = 0xA1C2,
|
|
MH_Hair_Scale = 0xC664,
|
|
MH_Hair_Crown = 0x1675,
|
|
SM_Torch = 0x8D6,
|
|
FX_Light = 0x8959,
|
|
FX_Light_Scale = 0x5038,
|
|
FX_Light_Switch = 0xE18E,
|
|
BagRoot = 0xAD09,
|
|
BagPivotROOT = 0xB836,
|
|
BagPivot = 0x4D11,
|
|
BagBody = 0xAB6D,
|
|
BagBone_R = 0x937,
|
|
BagBone_L = 0x991,
|
|
SM_LifeSaver_Front = 0x9420,
|
|
SM_R_Pouches_ROOT = 0x2962,
|
|
SM_R_Pouches = 0x4141,
|
|
SM_L_Pouches_ROOT = 0x2A02,
|
|
SM_L_Pouches = 0x4B41,
|
|
SM_Suit_Back_Flapper = 0xDA2D,
|
|
SPR_CopRadio = 0x8245,
|
|
SM_LifeSaver_Back = 0x2127,
|
|
MH_BlushSlider = 0xA0CE,
|
|
SKEL_Tail_01 = 0x347,
|
|
SKEL_Tail_02 = 0x348,
|
|
MH_L_Concertina_B = 0xC988,
|
|
MH_L_Concertina_A = 0xC987,
|
|
MH_R_Concertina_B = 0xC8E8,
|
|
MH_R_Concertina_A = 0xC8E7,
|
|
MH_L_ShoulderBladeRoot = 0x8711,
|
|
MH_L_ShoulderBlade = 0x4EAF,
|
|
MH_R_ShoulderBladeRoot = 0x3A0A,
|
|
MH_R_ShoulderBlade = 0x54AF,
|
|
FB_R_Ear_000 = 0x6CDF,
|
|
SPR_R_Ear = 0x63B6,
|
|
FB_L_Ear_000 = 0x6439,
|
|
SPR_L_Ear = 0x5B10,
|
|
FB_TongueA_000 = 0x4206,
|
|
FB_TongueB_000 = 0x4207,
|
|
FB_TongueC_000 = 0x4208,
|
|
SKEL_L_Toe1 = 0x1D6B,
|
|
SKEL_R_Toe1 = 0xB23F,
|
|
SKEL_Tail_03 = 0x349,
|
|
SKEL_Tail_04 = 0x34A,
|
|
SKEL_Tail_05 = 0x34B,
|
|
SPR_Gonads_ROOT = 0xBFDE,
|
|
SPR_Gonads = 0x1C00,
|
|
FB_L_Brow_Out_001 = 0xE3DB,
|
|
FB_L_Lid_Upper_001 = 0xB2B6,
|
|
FB_L_Eye_001 = 0x62AC,
|
|
FB_L_CheekBone_001 = 0x542E,
|
|
FB_L_Lip_Corner_001 = 0x74AC,
|
|
FB_R_Lid_Upper_001 = 0xAA10,
|
|
FB_R_Eye_001 = 0x6B52,
|
|
FB_R_CheekBone_001 = 0x4B88,
|
|
FB_R_Brow_Out_001 = 0x54C,
|
|
FB_R_Lip_Corner_001 = 0x2BA6,
|
|
FB_Brow_Centre_001 = 0x9149,
|
|
FB_UpperLipRoot_001 = 0x4ED2,
|
|
FB_UpperLip_001 = 0xF18F,
|
|
FB_L_Lip_Top_001 = 0x4F37,
|
|
FB_R_Lip_Top_001 = 0x4537,
|
|
FB_Jaw_001 = 0xB4A0,
|
|
FB_LowerLipRoot_001 = 0x4324,
|
|
FB_LowerLip_001 = 0x508F,
|
|
FB_L_Lip_Bot_001 = 0xB93B,
|
|
FB_R_Lip_Bot_001 = 0xC33B,
|
|
FB_Tongue_001 = 0xB987
|
|
};
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Bone : ResourceSystemBlock, IMetaXmlItem
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 80; }
|
|
}
|
|
|
|
// structure data
|
|
public Quaternion Rotation { get; set; }
|
|
public Vector3 Translation { get; set; }
|
|
public uint Unknown_1Ch; // 0x00000000 padding
|
|
public Vector3 Scale { get; set; }
|
|
public float Unknown_2Ch { get; set; } = 1.0f; // 1.0 padding
|
|
public short NextSiblingIndex { get; set; }
|
|
public short ParentIndex { get; set; }
|
|
public uint Unknown_34h; // 0x00000000 padding
|
|
public ulong NamePointer { get; set; }
|
|
public EBoneFlags Flags { get; set; } // Dofs
|
|
public short Index { get; set; }
|
|
public ushort Tag { get; set; } // Bone IDs
|
|
public short MirrorIndex { get; set; }//always same as Index
|
|
public ulong Unknown_48h; // 0x0000000000000000 padding
|
|
|
|
// reference data
|
|
public string Name { get; set; }
|
|
|
|
public Bone Parent { get; set; }
|
|
|
|
private string_r NameBlock = null;
|
|
|
|
|
|
//used by CW for animating skeletons.
|
|
public Quaternion AnimRotation;//relative to parent
|
|
public Vector3 AnimTranslation;//relative to parent
|
|
public Vector3 AnimScale;
|
|
public Matrix AnimTransform;//absolute world transform, animated
|
|
public Matrix BindTransformInv;//inverse of bind pose transform
|
|
public Matrix SkinTransform;//transform to use for skin meshes
|
|
public Matrix AbsTransform;//original absolute transform from loaded file, calculated from bones hierarchy
|
|
public Vector4 TransformUnk { get; set; } //unknown value (column 4) from skeleton's transform array, used for IO purposes
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.Rotation = new Quaternion(reader.ReadVector4());
|
|
this.Translation = reader.ReadVector3();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.Scale = reader.ReadVector3();
|
|
this.Unknown_2Ch = reader.ReadSingle();
|
|
this.NextSiblingIndex = reader.ReadInt16();
|
|
this.ParentIndex = reader.ReadInt16();
|
|
this.Unknown_34h = reader.ReadUInt32();
|
|
this.NamePointer = reader.ReadUInt64();
|
|
this.Flags = (EBoneFlags)reader.ReadUInt16();
|
|
this.Index = reader.ReadInt16();
|
|
this.Tag = reader.ReadUInt16();
|
|
this.MirrorIndex = reader.ReadInt16();
|
|
this.Unknown_48h = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
|
|
this.NamePointer // offset
|
|
);
|
|
|
|
//if (Index2 != Index)
|
|
//{ }//no hits
|
|
|
|
AnimRotation = Rotation;
|
|
AnimTranslation = Translation;
|
|
AnimScale = Scale;
|
|
|
|
|
|
//if (Unknown_1Ch != 0)
|
|
//{ }
|
|
//if (Unknown_34h != 0)
|
|
//{ }
|
|
//if (Unknown_48h != 0)
|
|
//{ }
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.Rotation.ToVector4());
|
|
writer.Write(this.Translation);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.Scale);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.NextSiblingIndex);
|
|
writer.Write(this.ParentIndex);
|
|
writer.Write(this.Unknown_34h);
|
|
writer.Write(this.NamePointer);
|
|
writer.Write((ushort)this.Flags);
|
|
writer.Write(this.Index);
|
|
writer.Write(this.Tag);
|
|
writer.Write(this.MirrorIndex);
|
|
writer.Write(this.Unknown_48h);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.StringTag(sb, indent, "Name", Name);
|
|
YdrXml.ValueTag(sb, indent, "Tag", Tag.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Index", Index.ToString());
|
|
YdrXml.ValueTag(sb, indent, "ParentIndex", ParentIndex.ToString());
|
|
YdrXml.ValueTag(sb, indent, "SiblingIndex", NextSiblingIndex.ToString());
|
|
YdrXml.StringTag(sb, indent, "Flags", Flags.ToString());
|
|
YdrXml.SelfClosingTag(sb, indent, "Translation " + FloatUtil.GetVector3XmlString(Translation));
|
|
YdrXml.SelfClosingTag(sb, indent, "Rotation " + FloatUtil.GetVector4XmlString(Rotation.ToVector4()));
|
|
YdrXml.SelfClosingTag(sb, indent, "Scale " + FloatUtil.GetVector3XmlString(Scale));
|
|
YdrXml.SelfClosingTag(sb, indent, "TransformUnk " + FloatUtil.GetVector4XmlString(TransformUnk));
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
Name = Xml.GetChildInnerText(node, "Name");
|
|
Tag = (ushort)Xml.GetChildUIntAttribute(node, "Tag", "value");
|
|
Index = (short)Xml.GetChildIntAttribute(node, "Index", "value");
|
|
MirrorIndex = Index;
|
|
ParentIndex = (short)Xml.GetChildIntAttribute(node, "ParentIndex", "value");
|
|
NextSiblingIndex = (short)Xml.GetChildIntAttribute(node, "SiblingIndex", "value");
|
|
Flags = Xml.GetChildEnumInnerText<EBoneFlags>(node, "Flags");
|
|
Translation = Xml.GetChildVector3Attributes(node, "Translation");
|
|
Rotation = Xml.GetChildVector4Attributes(node, "Rotation").ToQuaternion();
|
|
Scale = Xml.GetChildVector3Attributes(node, "Scale");
|
|
TransformUnk = Xml.GetChildVector4Attributes(node, "TransformUnk");
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Name != null)
|
|
{
|
|
NameBlock = (string_r)Name;
|
|
list.Add(NameBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Tag.ToString() + ": " + Name;
|
|
}
|
|
|
|
|
|
public void UpdateAnimTransform()
|
|
{
|
|
AnimTransform = Matrix.AffineTransformation(1.0f, AnimRotation, AnimTranslation);
|
|
AnimTransform.ScaleVector *= AnimScale;
|
|
if (Parent != null)
|
|
{
|
|
AnimTransform = AnimTransform * Parent.AnimTransform;
|
|
}
|
|
|
|
////AnimTransform = Matrix.AffineTransformation(1.0f, AnimRotation, AnimTranslation);//(local transform)
|
|
|
|
//var pos = AnimTranslation;
|
|
//var ori = AnimRotation;
|
|
//var sca = AnimScale;
|
|
//var pbone = Parent;
|
|
//while (pbone != null)
|
|
//{
|
|
// pos = pbone.AnimRotation.Multiply(pos /** pbone.AnimScale*/) + pbone.AnimTranslation;
|
|
// ori = pbone.AnimRotation * ori;
|
|
// pbone = pbone.Parent;
|
|
//}
|
|
//AnimTransform = Matrix.AffineTransformation(1.0f, ori, pos);//(global transform)
|
|
//AnimTransform.ScaleVector *= sca;
|
|
}
|
|
public void UpdateSkinTransform()
|
|
{
|
|
SkinTransform = BindTransformInv * AnimTransform;
|
|
//SkinTransform = Matrix.Identity;//(for testing)
|
|
}
|
|
|
|
public void ResetAnimTransform()
|
|
{
|
|
AnimRotation = Rotation;
|
|
AnimTranslation = Translation;
|
|
AnimScale = Scale;
|
|
UpdateAnimTransform();
|
|
UpdateSkinTransform();
|
|
}
|
|
|
|
public static uint ElfHash_Uppercased(string str)
|
|
{
|
|
uint hash = 0;
|
|
uint x = 0;
|
|
uint i = 0;
|
|
|
|
for (i = 0; i < str.Length; i++)
|
|
{
|
|
var c = ((byte)str[(int)i]);
|
|
if ((byte)(c - 'a') <= 25u) // to uppercase
|
|
c -= 32;
|
|
|
|
hash = (hash << 4) + c;
|
|
|
|
if ((x = hash & 0xF0000000) != 0)
|
|
{
|
|
hash ^= (x >> 24);
|
|
}
|
|
|
|
hash &= ~x;
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
public static ushort CalculateBoneHash(string boneName)
|
|
{
|
|
return (ushort)(ElfHash_Uppercased(boneName) % 0xFE8F + 0x170);
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Joints : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 64; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; } = 1080130656;
|
|
public uint Unknown_4h = 1; // 0x00000001
|
|
public ulong Unknown_8h; // 0x0000000000000000
|
|
public ulong RotationLimitsPointer { get; set; }
|
|
public ulong TranslationLimitsPointer { get; set; }
|
|
public ulong Unknown_20h; // 0x0000000000000000
|
|
public ulong Unknown_28h; // 0x0000000000000000
|
|
public ushort RotationLimitsCount { get; set; }
|
|
public ushort TranslationLimitsCount { get; set; }
|
|
public ushort Unknown_34h; // 0x0000
|
|
public ushort Unknown_36h = 1; // 0x0001
|
|
public ulong Unknown_38h; // 0x0000000000000000
|
|
|
|
// reference data
|
|
public JointRotationLimit_s[] RotationLimits { get; set; }
|
|
public JointTranslationLimit_s[] TranslationLimits { get; set; }
|
|
|
|
private ResourceSystemStructBlock<JointRotationLimit_s> RotationLimitsBlock = null; //for saving only
|
|
private ResourceSystemStructBlock<JointTranslationLimit_s> TranslationLimitsBlock = null;
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.Unknown_8h = reader.ReadUInt64();
|
|
this.RotationLimitsPointer = reader.ReadUInt64();
|
|
this.TranslationLimitsPointer = reader.ReadUInt64();
|
|
this.Unknown_20h = reader.ReadUInt64();
|
|
this.Unknown_28h = reader.ReadUInt64();
|
|
this.RotationLimitsCount = reader.ReadUInt16();
|
|
this.TranslationLimitsCount = reader.ReadUInt16();
|
|
this.Unknown_34h = reader.ReadUInt16();
|
|
this.Unknown_36h = reader.ReadUInt16();
|
|
this.Unknown_38h = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.RotationLimits = reader.ReadStructsAt<JointRotationLimit_s>(this.RotationLimitsPointer, this.RotationLimitsCount);
|
|
this.TranslationLimits = reader.ReadStructsAt<JointTranslationLimit_s>(this.TranslationLimitsPointer, this.TranslationLimitsCount);
|
|
|
|
//if (Unknown_4h != 1)
|
|
//{ }
|
|
//if (Unknown_8h != 0)
|
|
//{ }
|
|
//if (Unknown_20h != 0)
|
|
//{ }
|
|
//if (Unknown_28h != 0)
|
|
//{ }
|
|
//if (Unknown_34h != 0)
|
|
//{ }
|
|
//if (Unknown_36h != 1)
|
|
//{ }
|
|
//if (Unknown_38h != 0)
|
|
//{ }
|
|
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.RotationLimitsPointer = (ulong)(this.RotationLimitsBlock != null ? this.RotationLimitsBlock.FilePosition : 0);
|
|
this.TranslationLimitsPointer = (ulong)(this.TranslationLimitsBlock != null ? this.TranslationLimitsBlock.FilePosition : 0);
|
|
this.RotationLimitsCount = (ushort)(this.RotationLimitsBlock != null ? this.RotationLimitsBlock.ItemCount : 0);
|
|
this.TranslationLimitsCount = (ushort)(this.TranslationLimitsBlock != null ? this.TranslationLimitsBlock.ItemCount : 0);
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Unknown_8h);
|
|
writer.Write(this.RotationLimitsPointer);
|
|
writer.Write(this.TranslationLimitsPointer);
|
|
writer.Write(this.Unknown_20h);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.RotationLimitsCount);
|
|
writer.Write(this.TranslationLimitsCount);
|
|
writer.Write(this.Unknown_34h);
|
|
writer.Write(this.Unknown_36h);
|
|
writer.Write(this.Unknown_38h);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
if (RotationLimits != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, RotationLimits, indent, "RotationLimits");
|
|
}
|
|
if (TranslationLimits != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, TranslationLimits, indent, "TranslationLimits");
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
RotationLimits = XmlMeta.ReadItemArray<JointRotationLimit_s>(node, "RotationLimits");
|
|
TranslationLimits = XmlMeta.ReadItemArray<JointTranslationLimit_s>(node, "TranslationLimits");
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (RotationLimits != null)
|
|
{
|
|
RotationLimitsBlock = new ResourceSystemStructBlock<JointRotationLimit_s>(RotationLimits);
|
|
list.Add(RotationLimitsBlock);
|
|
}
|
|
if (TranslationLimits != null)
|
|
{
|
|
TranslationLimitsBlock = new ResourceSystemStructBlock<JointTranslationLimit_s>(TranslationLimits);
|
|
list.Add(TranslationLimitsBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public struct JointRotationLimit_s : IMetaXmlItem
|
|
{
|
|
// structure data
|
|
public uint Unknown_0h { get; set; } // 0x00000000
|
|
public uint Unknown_4h { get; set; } // 0x00000000
|
|
public ushort BoneId { get; set; }
|
|
public ushort Unknown_Ah { get; set; }
|
|
public uint Unknown_Ch { get; set; } // 0x00000001
|
|
public uint Unknown_10h { get; set; } // 0x00000003
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public uint Unknown_18h { get; set; } // 0x00000000
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public uint Unknown_20h { get; set; } // 0x00000000
|
|
public uint Unknown_24h { get; set; } // 0x00000000
|
|
public uint Unknown_28h { get; set; } // 0x00000000
|
|
public float Unknown_2Ch { get; set; } // 1.0
|
|
public uint Unknown_30h { get; set; } // 0x00000000
|
|
public uint Unknown_34h { get; set; } // 0x00000000
|
|
public uint Unknown_38h { get; set; } // 0x00000000
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
public float Unknown_40h { get; set; } // 1.0
|
|
public uint Unknown_44h { get; set; } // 0x00000000
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public uint Unknown_4Ch { get; set; } // 0x00000000
|
|
public float Unknown_50h { get; set; } // -pi
|
|
public float Unknown_54h { get; set; } // pi
|
|
public float Unknown_58h { get; set; } // 1.0
|
|
public Vector3 Min { get; set; }
|
|
public Vector3 Max { get; set; }
|
|
public float Unknown_74h { get; set; } // pi
|
|
public float Unknown_78h { get; set; } // -pi
|
|
public float Unknown_7Ch { get; set; } // pi
|
|
public float Unknown_80h { get; set; } // pi
|
|
public float Unknown_84h { get; set; } // -pi
|
|
public float Unknown_88h { get; set; } // pi
|
|
public float Unknown_8Ch { get; set; } // pi
|
|
public float Unknown_90h { get; set; } // -pi
|
|
public float Unknown_94h { get; set; } // pi
|
|
public float Unknown_98h { get; set; } // pi
|
|
public float Unknown_9Ch { get; set; } // -pi
|
|
public float Unknown_A0h { get; set; } // pi
|
|
public float Unknown_A4h { get; set; } // pi
|
|
public float Unknown_A8h { get; set; } // -pi
|
|
public float Unknown_ACh { get; set; } // pi
|
|
public float Unknown_B0h { get; set; } // pi
|
|
public float Unknown_B4h { get; set; } // -pi
|
|
public float Unknown_B8h { get; set; } // pi
|
|
public uint Unknown_BCh { get; set; } // 0x00000100
|
|
|
|
private void Init()
|
|
{
|
|
var pi = (float)Math.PI;
|
|
Unknown_0h = 0;
|
|
Unknown_4h = 0;
|
|
BoneId = 0;
|
|
Unknown_Ah = 0;
|
|
Unknown_Ch = 1;
|
|
Unknown_10h = 3;
|
|
Unknown_14h = 0;
|
|
Unknown_18h = 0;
|
|
Unknown_1Ch = 0;
|
|
Unknown_20h = 0;
|
|
Unknown_24h = 0;
|
|
Unknown_28h = 0;
|
|
Unknown_2Ch = 1.0f;
|
|
Unknown_30h = 0;
|
|
Unknown_34h = 0;
|
|
Unknown_38h = 0;
|
|
Unknown_3Ch = 0;
|
|
Unknown_40h = 1.0f;
|
|
Unknown_44h = 0;
|
|
Unknown_48h = 0;
|
|
Unknown_4Ch = 0;
|
|
Unknown_50h = -pi;
|
|
Unknown_54h = pi;
|
|
Unknown_58h = 1.0f;
|
|
Min = Vector3.Zero;
|
|
Max = Vector3.Zero;
|
|
Unknown_74h = pi;
|
|
Unknown_78h = -pi;
|
|
Unknown_7Ch = pi;
|
|
Unknown_80h = pi;
|
|
Unknown_84h = -pi;
|
|
Unknown_88h = pi;
|
|
Unknown_8Ch = pi;
|
|
Unknown_90h = -pi;
|
|
Unknown_94h = pi;
|
|
Unknown_98h = pi;
|
|
Unknown_9Ch = -pi;
|
|
Unknown_A0h = pi;
|
|
Unknown_A4h = pi;
|
|
Unknown_A8h = -pi;
|
|
Unknown_ACh = pi;
|
|
Unknown_B0h = pi;
|
|
Unknown_B4h = -pi;
|
|
Unknown_B8h = pi;
|
|
Unknown_BCh = 0x100;
|
|
}
|
|
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.ValueTag(sb, indent, "BoneId", BoneId.ToString());
|
|
YdrXml.ValueTag(sb, indent, "UnknownA", Unknown_Ah.ToString());
|
|
YdrXml.SelfClosingTag(sb, indent, "Min " + FloatUtil.GetVector3XmlString(Min));
|
|
YdrXml.SelfClosingTag(sb, indent, "Max " + FloatUtil.GetVector3XmlString(Max));
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
Init();
|
|
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
|
Unknown_Ah = (ushort)Xml.GetChildUIntAttribute(node, "UnknownA", "value");
|
|
Min = Xml.GetChildVector3Attributes(node, "Min");
|
|
Max = Xml.GetChildVector3Attributes(node, "Max");
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public struct JointTranslationLimit_s : IMetaXmlItem
|
|
{
|
|
public uint Unknown_0h { get; set; } // 0x00000000
|
|
public uint Unknown_4h { get; set; } // 0x00000000
|
|
public uint BoneId { get; set; }
|
|
public uint Unknown_Ch { get; set; } // 0x00000000
|
|
public uint Unknown_10h { get; set; } // 0x00000000
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public uint Unknown_18h { get; set; } // 0x00000000
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public Vector3 Min { get; set; }
|
|
public uint Unknown_2Ch { get; set; } // 0x00000000
|
|
public Vector3 Max { get; set; }
|
|
public uint Unknown_3Ch { get; set; } // 0x00000000
|
|
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.ValueTag(sb, indent, "BoneId", BoneId.ToString());
|
|
YdrXml.SelfClosingTag(sb, indent, "Min " + FloatUtil.GetVector3XmlString(Min));
|
|
YdrXml.SelfClosingTag(sb, indent, "Max " + FloatUtil.GetVector3XmlString(Max));
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
|
Min = Xml.GetChildVector3Attributes(node, "Min");
|
|
Max = Xml.GetChildVector3Attributes(node, "Max");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableModelsBlock : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
long len = 0;
|
|
len += ListLength(High, len);
|
|
len += ListLength(Med, len);
|
|
len += ListLength(Low, len);
|
|
len += ListLength(VLow, len);
|
|
len += ListLength(Extra, len);
|
|
return len;
|
|
}
|
|
}
|
|
|
|
public DrawableBase Owner;
|
|
|
|
public DrawableModel[] High { get; set; }
|
|
public DrawableModel[] Med { get; set; }
|
|
public DrawableModel[] Low { get; set; }
|
|
public DrawableModel[] VLow { get; set; }
|
|
public DrawableModel[] Extra { get; set; } //shouldn't be used
|
|
|
|
public ResourcePointerListHeader HighHeader { get; set; }
|
|
public ResourcePointerListHeader MedHeader { get; set; }
|
|
public ResourcePointerListHeader LowHeader { get; set; }
|
|
public ResourcePointerListHeader VLowHeader { get; set; }
|
|
public ResourcePointerListHeader ExtraHeader { get; set; }
|
|
|
|
public ulong[] HighPointers { get; set; }
|
|
public ulong[] MedPointers { get; set; }
|
|
public ulong[] LowPointers { get; set; }
|
|
public ulong[] VLowPointers { get; set; }
|
|
public ulong[] ExtraPointers { get; set; }
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
Owner = parameters[0] as DrawableBase;
|
|
var pos = (ulong)reader.Position;
|
|
var highPointer = (Owner?.DrawableModelsHighPointer ?? 0);
|
|
var medPointer = (Owner?.DrawableModelsMediumPointer ?? 0);
|
|
var lowPointer = (Owner?.DrawableModelsLowPointer ?? 0);
|
|
var vlowPointer = (Owner?.DrawableModelsVeryLowPointer ?? 0);
|
|
var extraPointer = (pos != highPointer) ? pos : 0;
|
|
|
|
if (highPointer != 0)
|
|
{
|
|
HighHeader = reader.ReadStructAt<ResourcePointerListHeader>((long)highPointer);
|
|
HighPointers = reader.ReadUlongsAt(HighHeader.Pointer, HighHeader.Capacity, false);
|
|
High = reader.ReadBlocks<DrawableModel>(HighPointers);
|
|
}
|
|
if (medPointer != 0)
|
|
{
|
|
MedHeader = reader.ReadStructAt<ResourcePointerListHeader>((long)medPointer);
|
|
MedPointers = reader.ReadUlongsAt(MedHeader.Pointer, MedHeader.Capacity, false);
|
|
Med = reader.ReadBlocks<DrawableModel>(MedPointers);
|
|
}
|
|
if (lowPointer != 0)
|
|
{
|
|
LowHeader = reader.ReadStructAt<ResourcePointerListHeader>((long)lowPointer);
|
|
LowPointers = reader.ReadUlongsAt(LowHeader.Pointer, LowHeader.Capacity, false);
|
|
Low = reader.ReadBlocks<DrawableModel>(LowPointers);
|
|
}
|
|
if (vlowPointer != 0)
|
|
{
|
|
VLowHeader = reader.ReadStructAt<ResourcePointerListHeader>((long)vlowPointer);
|
|
VLowPointers = reader.ReadUlongsAt(VLowHeader.Pointer, VLowHeader.Capacity, false);
|
|
VLow = reader.ReadBlocks<DrawableModel>(VLowPointers);
|
|
}
|
|
if (extraPointer != 0)
|
|
{
|
|
ExtraHeader = reader.ReadStructAt<ResourcePointerListHeader>((long)extraPointer);
|
|
ExtraPointers = reader.ReadUlongsAt(ExtraHeader.Pointer, ExtraHeader.Capacity, false);
|
|
Extra = reader.ReadBlocks<DrawableModel>(ExtraPointers);
|
|
}
|
|
}
|
|
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
|
|
ResourcePointerListHeader makeHeader(ref long p, int c)
|
|
{
|
|
p += Pad(p);
|
|
var h = new ResourcePointerListHeader() { Pointer = (ulong)(p + 16), Count = (ushort)c, Capacity = (ushort)c };
|
|
p += HeaderLength(c);
|
|
return h;
|
|
}
|
|
ulong[] makePointers(ref long p, DrawableModel[] a)
|
|
{
|
|
var ptrs = new ulong[a.Length];
|
|
for (int i = 0; i < a.Length; i++)
|
|
{
|
|
p += Pad(p);
|
|
ptrs[i] = (ulong)p;
|
|
p += a[i].BlockLength;
|
|
}
|
|
return ptrs;
|
|
}
|
|
void write(ResourcePointerListHeader h, ulong[] p, DrawableModel[] a)
|
|
{
|
|
writer.WritePadding(16);
|
|
writer.WriteStruct(h);
|
|
writer.WriteUlongs(p);
|
|
for (int i = 0; i < a.Length; i++)
|
|
{
|
|
writer.WritePadding(16);
|
|
writer.WriteBlock(a[i]);
|
|
}
|
|
}
|
|
|
|
var ptr = writer.Position;
|
|
if (High != null)
|
|
{
|
|
HighHeader = makeHeader(ref ptr, High.Length);
|
|
HighPointers = makePointers(ref ptr, High);
|
|
write(HighHeader, HighPointers, High);
|
|
}
|
|
if (Med != null)
|
|
{
|
|
MedHeader = makeHeader(ref ptr, Med.Length);
|
|
MedPointers = makePointers(ref ptr, Med);
|
|
write(MedHeader, MedPointers, Med);
|
|
}
|
|
if (Low != null)
|
|
{
|
|
LowHeader = makeHeader(ref ptr, Low.Length);
|
|
LowPointers = makePointers(ref ptr, Low);
|
|
write(LowHeader, LowPointers, Low);
|
|
}
|
|
if (VLow != null)
|
|
{
|
|
VLowHeader = makeHeader(ref ptr, VLow.Length);
|
|
VLowPointers = makePointers(ref ptr, VLow);
|
|
write(VLowHeader, VLowPointers, VLow);
|
|
}
|
|
if (Extra != null)
|
|
{
|
|
ExtraHeader = makeHeader(ref ptr, Extra.Length);
|
|
ExtraPointers = makePointers(ref ptr, Extra);
|
|
write(ExtraHeader, ExtraPointers, Extra);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
private long Pad(long o) => ((16 - (o % 16)) % 16);
|
|
private long HeaderLength(int listlength) => 16 + ((listlength) * 8);
|
|
private long ListLength(DrawableModel[] list, long o)
|
|
{
|
|
if (list == null) return 0;
|
|
long l = 0;
|
|
l += HeaderLength(list.Length);
|
|
foreach (var m in list) l += Pad(l) + m.BlockLength;
|
|
return Pad(o) + l;
|
|
}
|
|
|
|
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
var parts = new List<Tuple<long, IResourceBlock>>();
|
|
parts.AddRange(base.GetParts());
|
|
|
|
void addParts(ref long p, DrawableModel[] a)
|
|
{
|
|
if (a == null) return;
|
|
p += Pad(p);
|
|
p += HeaderLength(a.Length);
|
|
foreach (var m in a)
|
|
{
|
|
p += Pad(p);
|
|
parts.Add(new Tuple<long, IResourceBlock>(p, m));
|
|
p += m.BlockLength;
|
|
}
|
|
}
|
|
|
|
var ptr = (long)0;
|
|
addParts(ref ptr, High);
|
|
addParts(ref ptr, Med);
|
|
addParts(ref ptr, Low);
|
|
addParts(ref ptr, VLow);
|
|
addParts(ref ptr, Extra);
|
|
|
|
return parts.ToArray();
|
|
}
|
|
|
|
|
|
public long GetHighPointer()
|
|
{
|
|
if (High == null) return 0;
|
|
return FilePosition;
|
|
}
|
|
public long GetMedPointer()
|
|
{
|
|
if (Med == null) return 0;
|
|
var p = FilePosition;
|
|
p += ListLength(High, p);
|
|
p += Pad(p);
|
|
return p;
|
|
}
|
|
public long GetLowPointer()
|
|
{
|
|
if (Low == null) return 0;
|
|
var p = GetMedPointer();
|
|
p += ListLength(Med, p);
|
|
p += Pad(p);
|
|
return p;
|
|
}
|
|
public long GetVLowPointer()
|
|
{
|
|
if (VLow == null) return 0;
|
|
var p = GetLowPointer();
|
|
p += ListLength(Low, p);
|
|
p += Pad(p);
|
|
return p;
|
|
}
|
|
public long GetExtraPointer()
|
|
{
|
|
if (Extra == null) return 0;
|
|
var p = GetVLowPointer();
|
|
p += ListLength(VLow, p);
|
|
p += Pad(p);
|
|
return p;
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableModel : ResourceSystemBlock, IMetaXmlItem
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
var off = (long)48;
|
|
off += (GeometriesCount1 * 2); //ShaderMapping
|
|
if (GeometriesCount1 == 1) off += 6;
|
|
else off += ((16 - (off % 16)) % 16);
|
|
off += (GeometriesCount1 * 8); //Geometries pointers
|
|
off += ((16 - (off % 16)) % 16);
|
|
off += (GeometriesCount1 + ((GeometriesCount1 > 1) ? 1 : 0)) * 32; //BoundsData
|
|
for (int i = 0; i < GeometriesCount1; i++)
|
|
{
|
|
var geom = (Geometries != null) ? Geometries[i] : null;
|
|
if (geom != null)
|
|
{
|
|
off += ((16 - (off % 16)) % 16);
|
|
off += geom.BlockLength; //Geometries
|
|
}
|
|
}
|
|
return off;
|
|
}
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; } = 1080101528;
|
|
public uint Unknown_4h = 1; // 0x00000001
|
|
public ulong GeometriesPointer { get; set; }
|
|
public ushort GeometriesCount1 { get; set; }
|
|
public ushort GeometriesCount2 { get; set; }//always equal to GeometriesCount1
|
|
public uint Unknown_14h; // 0x00000000
|
|
public ulong BoundsPointer { get; set; }
|
|
public ulong ShaderMappingPointer { get; set; }
|
|
public uint SkeletonBinding { get; set; }//4th byte is bone index, 2nd byte for skin meshes
|
|
public ushort RenderMaskFlags { get; set; } //First byte is called "Mask" in GIMS EVO
|
|
public ushort GeometriesCount3 { get; set; } //always equal to GeometriesCount1, is it ShaderMappingCount?
|
|
public ushort[] ShaderMapping { get; set; }
|
|
public ulong[] GeometryPointers { get; set; }
|
|
public AABB_s[] BoundsData { get; set; }
|
|
public DrawableGeometry[] Geometries { get; set; }
|
|
|
|
public byte BoneIndex
|
|
{
|
|
get { return (byte)((SkeletonBinding >> 24) & 0xFF); }
|
|
set { SkeletonBinding = (SkeletonBinding & 0x00FFFFFF) + ((value & 0xFFu) << 24); }
|
|
}
|
|
public byte SkeletonBindUnk2 //always 0
|
|
{
|
|
get { return (byte)((SkeletonBinding >> 16) & 0xFF); }
|
|
set { SkeletonBinding = (SkeletonBinding & 0xFF00FFFF) + ((value & 0xFFu) << 16); }
|
|
}
|
|
public byte HasSkin //only 0 or 1
|
|
{
|
|
get { return (byte)((SkeletonBinding >> 8) & 0xFF); }
|
|
set { SkeletonBinding = (SkeletonBinding & 0xFFFF00FF) + ((value & 0xFFu) << 8); }
|
|
}
|
|
public byte SkeletonBindUnk1 //only 0 or 43 (in rare cases, see below)
|
|
{
|
|
get { return (byte)((SkeletonBinding >> 0) & 0xFF); }
|
|
set { SkeletonBinding = (SkeletonBinding & 0xFFFFFF00) + ((value & 0xFFu) << 0); }
|
|
}
|
|
|
|
public byte RenderMask
|
|
{
|
|
get { return (byte)((RenderMaskFlags >> 0) & 0xFF); }
|
|
set { RenderMaskFlags = (ushort)((RenderMaskFlags & 0xFF00u) + ((value & 0xFFu) << 0)); }
|
|
}
|
|
public byte Flags
|
|
{
|
|
get { return (byte)((RenderMaskFlags >> 8) & 0xFF); }
|
|
set { RenderMaskFlags = (ushort)((RenderMaskFlags & 0xFFu) + ((value & 0xFFu) << 8)); }
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
long val = 0;
|
|
if (Geometries != null)
|
|
{
|
|
foreach(var geom in Geometries)
|
|
{
|
|
if (geom == null) continue;
|
|
if (geom.VertexData != null)
|
|
{
|
|
val += geom.VertexData.MemoryUsage;
|
|
}
|
|
if (geom.IndexBuffer != null)
|
|
{
|
|
val += geom.IndexBuffer.IndicesCount * 4;
|
|
}
|
|
if (geom.VertexBuffer != null)
|
|
{
|
|
if ((geom.VertexBuffer.Data1 != null) && (geom.VertexBuffer.Data1 != geom.VertexData))
|
|
{
|
|
val += geom.VertexBuffer.Data1.MemoryUsage;
|
|
}
|
|
if ((geom.VertexBuffer.Data2 != null) && (geom.VertexBuffer.Data2 != geom.VertexData))
|
|
{
|
|
val += geom.VertexBuffer.Data2.MemoryUsage;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (BoundsData != null)
|
|
{
|
|
val += BoundsData.Length * 32;
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.GeometriesPointer = reader.ReadUInt64();
|
|
this.GeometriesCount1 = reader.ReadUInt16();
|
|
this.GeometriesCount2 = reader.ReadUInt16();
|
|
this.Unknown_14h = reader.ReadUInt32();
|
|
this.BoundsPointer = reader.ReadUInt64();
|
|
this.ShaderMappingPointer = reader.ReadUInt64();
|
|
this.SkeletonBinding = reader.ReadUInt32();
|
|
this.RenderMaskFlags = reader.ReadUInt16();
|
|
this.GeometriesCount3 = reader.ReadUInt16();
|
|
|
|
this.ShaderMapping = reader.ReadUshortsAt(this.ShaderMappingPointer, this.GeometriesCount1, false);
|
|
this.GeometryPointers = reader.ReadUlongsAt(this.GeometriesPointer, this.GeometriesCount1, false);
|
|
this.BoundsData = reader.ReadStructsAt<AABB_s>(this.BoundsPointer, (uint)(this.GeometriesCount1 > 1 ? this.GeometriesCount1 + 1 : this.GeometriesCount1), false);
|
|
this.Geometries = reader.ReadBlocks<DrawableGeometry>(this.GeometryPointers);
|
|
|
|
if (Geometries != null)
|
|
{
|
|
for (int i = 0; i < Geometries.Length; i++)
|
|
{
|
|
var geom = Geometries[i];
|
|
if (geom != null)
|
|
{
|
|
geom.ShaderID = ((ShaderMapping != null) && (i < ShaderMapping.Length)) ? ShaderMapping[i] : (ushort)0;
|
|
geom.AABB = (BoundsData != null) ? ((BoundsData.Length > 1) && ((i + 1) < BoundsData.Length)) ? BoundsData[i + 1] : BoundsData[0] : new AABB_s();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////just testing!
|
|
|
|
//var pos = (ulong)reader.Position;
|
|
//var off = (ulong)0;
|
|
//if (ShaderMappingPointer != (pos + off))
|
|
//{ }//no hit
|
|
//off += (ulong)(GeometriesCount1 * 2); //ShaderMapping
|
|
//if (GeometriesCount1 == 1) off += 6;
|
|
//else off += ((16 - (off % 16)) % 16);
|
|
//if (GeometriesPointer != (pos + off))
|
|
//{ }//no hit
|
|
//off += (ulong)(GeometriesCount1 * 8); //Geometries pointers
|
|
//off += ((16 - (off % 16)) % 16);
|
|
//if (BoundsPointer != (pos + off))
|
|
//{ }//no hit
|
|
//off += (ulong)((GeometriesCount1 + ((GeometriesCount1 > 1) ? 1 : 0)) * 32); //BoundsData
|
|
//if ((GeometryPointers != null) && (Geometries != null))
|
|
//{
|
|
// for (int i = 0; i < GeometriesCount1; i++)
|
|
// {
|
|
// var geomptr = GeometryPointers[i];
|
|
// var geom = Geometries[i];
|
|
// if (geom != null)
|
|
// {
|
|
// off += ((16 - (off % 16)) % 16);
|
|
// if (geomptr != (pos + off))
|
|
// { }//no hit
|
|
// off += (ulong)geom.BlockLength;
|
|
// }
|
|
// else
|
|
// { }//no hit
|
|
// }
|
|
//}
|
|
//else
|
|
//{ }//no hit
|
|
|
|
//if (SkeletonBindUnk2 != 0)
|
|
//{ }//no hit
|
|
//switch (SkeletonBindUnk1)
|
|
//{
|
|
// case 0:
|
|
// break;
|
|
// case 43://des_plog_light_root.ydr, des_heli_scrapyard_skin002.ydr, v_74_it1_ceiling_smoke_02_skin.ydr, buzzard2.yft, vader.yft, zombiea.yft
|
|
// break;
|
|
// default:
|
|
// break;//no hit
|
|
//}
|
|
//switch (HasSkin)
|
|
//{
|
|
// case 0:
|
|
// case 1:
|
|
// break;
|
|
// default:
|
|
// break;//no hit
|
|
//}
|
|
//if (Unknown_4h != 1)
|
|
//{ }//no hit
|
|
//if (Unknown_14h != 0)
|
|
//{ }//no hit
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Length : 0);
|
|
this.GeometriesCount2 = this.GeometriesCount1;//is this correct?
|
|
this.GeometriesCount3 = this.GeometriesCount1;//is this correct?
|
|
|
|
long pad(long o) => ((16 - (o % 16)) % 16);
|
|
var off = writer.Position + 48;
|
|
this.ShaderMappingPointer = (ulong)off;
|
|
off += (GeometriesCount1 * 2); //ShaderMapping
|
|
if (GeometriesCount1 == 1) off += 6;
|
|
else off += pad(off);
|
|
this.GeometriesPointer = (ulong)off;
|
|
off += (GeometriesCount1 * 8); //Geometries pointers
|
|
off += pad(off);
|
|
this.BoundsPointer = (ulong)off;
|
|
off += (BoundsData.Length) * 32; //BoundsData
|
|
this.GeometryPointers = new ulong[GeometriesCount1];
|
|
for (int i = 0; i < GeometriesCount1; i++)
|
|
{
|
|
var geom = (Geometries != null) ? Geometries[i] : null;
|
|
if (geom != null)
|
|
{
|
|
off += pad(off);
|
|
this.GeometryPointers[i] = (ulong)off;
|
|
off += geom.BlockLength; //Geometries
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.GeometriesPointer);
|
|
writer.Write(this.GeometriesCount1);
|
|
writer.Write(this.GeometriesCount2);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.BoundsPointer);
|
|
writer.Write(this.ShaderMappingPointer);
|
|
writer.Write(this.SkeletonBinding);
|
|
writer.Write(this.RenderMaskFlags);
|
|
writer.Write(this.GeometriesCount3);
|
|
|
|
|
|
for (int i = 0; i < GeometriesCount1; i++)
|
|
{
|
|
writer.Write(ShaderMapping[i]);
|
|
}
|
|
if (GeometriesCount1 == 1)
|
|
{
|
|
writer.Write(new byte[6]);
|
|
}
|
|
else
|
|
{
|
|
writer.WritePadding(16);
|
|
}
|
|
for (int i = 0; i < GeometriesCount1; i++)
|
|
{
|
|
writer.Write(GeometryPointers[i]);
|
|
}
|
|
writer.WritePadding(16);
|
|
for (int i = 0; i < BoundsData.Length; i++)
|
|
{
|
|
writer.WriteStruct(BoundsData[i]);
|
|
}
|
|
for (int i = 0; i < GeometriesCount1; i++)
|
|
{
|
|
var geom = (Geometries != null) ? Geometries[i] : null;
|
|
if (geom != null)
|
|
{
|
|
writer.WritePadding(16);
|
|
writer.WriteBlock(geom);
|
|
}
|
|
}
|
|
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.ValueTag(sb, indent, "RenderMask", RenderMask.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Flags", Flags.ToString());
|
|
YdrXml.ValueTag(sb, indent, "HasSkin", HasSkin.ToString());
|
|
YdrXml.ValueTag(sb, indent, "BoneIndex", BoneIndex.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Unknown1", SkeletonBindUnk1.ToString());
|
|
|
|
if (Geometries != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, Geometries, indent, "Geometries");
|
|
}
|
|
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
RenderMask = (byte)Xml.GetChildUIntAttribute(node, "RenderMask", "value");
|
|
Flags = (byte)Xml.GetChildUIntAttribute(node, "Flags", "value");
|
|
HasSkin = (byte)Xml.GetChildUIntAttribute(node, "HasSkin", "value");
|
|
BoneIndex = (byte)Xml.GetChildUIntAttribute(node, "BoneIndex", "value");
|
|
SkeletonBindUnk1 = (byte)Xml.GetChildUIntAttribute(node, "Unknown1", "value");
|
|
|
|
var aabbs = new List<AABB_s>();
|
|
var shids = new List<ushort>();
|
|
var min = new Vector4(float.MaxValue);
|
|
var max = new Vector4(float.MinValue);
|
|
var geoms = XmlMeta.ReadItemArray<DrawableGeometry>(node, "Geometries");
|
|
if (geoms != null)
|
|
{
|
|
Geometries = geoms;
|
|
foreach (var geom in geoms)
|
|
{
|
|
aabbs.Add(geom.AABB);
|
|
shids.Add(geom.ShaderID);
|
|
min = Vector4.Min(min, geom.AABB.Min);
|
|
max = Vector4.Max(max, geom.AABB.Max);
|
|
}
|
|
GeometriesCount1 = GeometriesCount2 = GeometriesCount3 = (ushort)geoms.Length;
|
|
}
|
|
if (aabbs.Count > 1)
|
|
{
|
|
var outeraabb = new AABB_s() { Min = min, Max = max };
|
|
aabbs.Insert(0, outeraabb);
|
|
}
|
|
|
|
BoundsData = (aabbs.Count > 0) ? aabbs.ToArray() : null;
|
|
ShaderMapping = (shids.Count > 0) ? shids.ToArray() : null;
|
|
}
|
|
|
|
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
var parts = new List<Tuple<long, IResourceBlock>>();
|
|
parts.AddRange(base.GetParts());
|
|
|
|
var off = (long)48;
|
|
off += (GeometriesCount1 * 2); //ShaderMapping
|
|
if (GeometriesCount1 == 1) off += 6;
|
|
else off += ((16 - (off % 16)) % 16);
|
|
off += (GeometriesCount1 * 8); //Geometries pointers
|
|
off += ((16 - (off % 16)) % 16);
|
|
off += (GeometriesCount1 + ((GeometriesCount1 > 1) ? 1 : 0)) * 32; //BoundsData
|
|
for (int i = 0; i < GeometriesCount1; i++)
|
|
{
|
|
var geom = (Geometries != null) ? Geometries[i] : null;
|
|
if (geom != null)
|
|
{
|
|
off += ((16 - (off % 16)) % 16);
|
|
parts.Add(new Tuple<long, IResourceBlock>(off, geom));
|
|
off += geom.BlockLength; //Geometries
|
|
}
|
|
}
|
|
|
|
return parts.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "(" + (Geometries?.Length ?? 0).ToString() + " geometr" + ((Geometries?.Length ?? 0) != 1 ? "ies)" : "y)");
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableGeometry : ResourceSystemBlock, IMetaXmlItem
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
long l = 152;
|
|
if (BoneIds != null)
|
|
{
|
|
if (BoneIds.Length > 4) l += 8;
|
|
l += (BoneIds.Length) * 2;
|
|
}
|
|
return l;
|
|
}
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; } = 1080133528;
|
|
public uint Unknown_4h = 1; // 0x00000001
|
|
public ulong Unknown_8h; // 0x0000000000000000
|
|
public ulong Unknown_10h; // 0x0000000000000000
|
|
public ulong VertexBufferPointer { get; set; }
|
|
public ulong Unknown_20h; // 0x0000000000000000
|
|
public ulong Unknown_28h; // 0x0000000000000000
|
|
public ulong Unknown_30h; // 0x0000000000000000
|
|
public ulong IndexBufferPointer { get; set; }
|
|
public ulong Unknown_40h; // 0x0000000000000000
|
|
public ulong Unknown_48h; // 0x0000000000000000
|
|
public ulong Unknown_50h; // 0x0000000000000000
|
|
public uint IndicesCount { get; set; }
|
|
public uint TrianglesCount { get; set; }
|
|
public ushort VerticesCount { get; set; }
|
|
public ushort Unknown_62h = 3; // 0x0003 // indices per primitive (triangle)
|
|
public uint Unknown_64h; // 0x00000000
|
|
public ulong BoneIdsPointer { get; set; }
|
|
public ushort VertexStride { get; set; }
|
|
public ushort BoneIdsCount { get; set; }
|
|
public uint Unknown_74h; // 0x00000000
|
|
public ulong VertexDataPointer { get; set; }
|
|
public ulong Unknown_80h; // 0x0000000000000000
|
|
public ulong Unknown_88h; // 0x0000000000000000
|
|
public ulong Unknown_90h; // 0x0000000000000000
|
|
|
|
// reference data
|
|
public VertexBuffer VertexBuffer { get; set; }
|
|
public IndexBuffer IndexBuffer { get; set; }
|
|
public VertexData VertexData { get; set; }
|
|
public ushort[] BoneIds { get; set; }//embedded at the end of this struct
|
|
public ShaderFX Shader { get; set; }//written by parent DrawableBase, using ShaderID
|
|
public ushort ShaderID { get; set; }//read/written by parent model
|
|
public AABB_s AABB { get; set; }//read/written by parent model
|
|
|
|
|
|
public bool UpdateRenderableParameters = false; //used by model material editor...
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.Unknown_8h = reader.ReadUInt64();
|
|
this.Unknown_10h = reader.ReadUInt64();
|
|
this.VertexBufferPointer = reader.ReadUInt64();
|
|
this.Unknown_20h = reader.ReadUInt64();
|
|
this.Unknown_28h = reader.ReadUInt64();
|
|
this.Unknown_30h = reader.ReadUInt64();
|
|
this.IndexBufferPointer = reader.ReadUInt64();
|
|
this.Unknown_40h = reader.ReadUInt64();
|
|
this.Unknown_48h = reader.ReadUInt64();
|
|
this.Unknown_50h = reader.ReadUInt64();
|
|
this.IndicesCount = reader.ReadUInt32();
|
|
this.TrianglesCount = reader.ReadUInt32();
|
|
this.VerticesCount = reader.ReadUInt16();
|
|
this.Unknown_62h = reader.ReadUInt16();
|
|
this.Unknown_64h = reader.ReadUInt32();
|
|
this.BoneIdsPointer = reader.ReadUInt64();
|
|
this.VertexStride = reader.ReadUInt16();
|
|
this.BoneIdsCount = reader.ReadUInt16();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.VertexDataPointer = reader.ReadUInt64();
|
|
this.Unknown_80h = reader.ReadUInt64();
|
|
this.Unknown_88h = reader.ReadUInt64();
|
|
this.Unknown_90h = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.VertexBuffer = reader.ReadBlockAt<VertexBuffer>(
|
|
this.VertexBufferPointer // offset
|
|
);
|
|
this.IndexBuffer = reader.ReadBlockAt<IndexBuffer>(
|
|
this.IndexBufferPointer // offset
|
|
);
|
|
this.BoneIds = reader.ReadUshortsAt(this.BoneIdsPointer, this.BoneIdsCount, false);
|
|
if (this.BoneIds != null) //skinned mesh bones to use? peds, also yft props...
|
|
{
|
|
}
|
|
//if (BoneIdsPointer != 0)
|
|
//{
|
|
// var pos = (ulong)reader.Position;
|
|
// if (BoneIdsCount > 4) pos += 8;
|
|
// if (BoneIdsPointer != pos)
|
|
// { }//no hit - interesting alignment, boneids array always packed after this struct
|
|
//}
|
|
|
|
if (this.VertexBuffer != null)
|
|
{
|
|
this.VertexData = this.VertexBuffer.Data1 ?? this.VertexBuffer.Data2;
|
|
|
|
if (this.VerticesCount == 0)
|
|
{
|
|
this.VerticesCount = (ushort)(this.VertexData?.VertexCount ?? 0);
|
|
}
|
|
|
|
//if (VertexBuffer.Data1 != VertexBuffer.Data2)
|
|
//{ }//no hit
|
|
//if (VertexDataPointer == 0)
|
|
//{ }//no hit
|
|
//else if (VertexDataPointer != VertexBuffer.DataPointer1)
|
|
//{
|
|
// ////some mods hit here!
|
|
// //try
|
|
// //{
|
|
// // this.VertexData = reader.ReadBlockAt<VertexData>(
|
|
// // this.VertexDataPointer, // offset
|
|
// // this.VertexStride,
|
|
// // this.VerticesCount,
|
|
// // this.VertexBuffer.Info
|
|
// // );
|
|
// //}
|
|
// //catch
|
|
// //{ }
|
|
//}
|
|
//if (VertexStride != VertexBuffer.VertexStride)
|
|
//{ }//no hit
|
|
//if (VertexStride != (VertexBuffer.Info?.Stride ?? 0))
|
|
//{ }//no hit
|
|
}
|
|
//else
|
|
//{ }//no hit
|
|
|
|
|
|
//if (Unknown_4h != 1)
|
|
//{ }
|
|
//if (Unknown_8h != 0)
|
|
//{ }
|
|
//if (Unknown_10h != 0)
|
|
//{ }
|
|
//if (Unknown_20h != 0)
|
|
//{ }
|
|
//if (Unknown_28h != 0)
|
|
//{ }
|
|
//if (Unknown_30h != 0)
|
|
//{ }
|
|
//if (Unknown_40h != 0)
|
|
//{ }
|
|
//if (Unknown_48h != 0)
|
|
//{ }
|
|
//if (Unknown_50h != 0)
|
|
//{ }
|
|
//if (Unknown_64h != 0)
|
|
//{ }
|
|
//if (Unknown_74h != 0)
|
|
//{ }
|
|
//if (Unknown_80h != 0)
|
|
//{ }
|
|
//if (Unknown_88h != 0)
|
|
//{ }
|
|
//if (Unknown_90h != 0)
|
|
//{ }
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.VertexBufferPointer = (ulong)(this.VertexBuffer != null ? this.VertexBuffer.FilePosition : 0);
|
|
this.IndexBufferPointer = (ulong)(this.IndexBuffer != null ? this.IndexBuffer.FilePosition : 0);
|
|
this.VertexDataPointer = (ulong)(this.VertexData != null ? this.VertexData.FilePosition : 0);
|
|
this.VerticesCount = (ushort)(this.VertexData != null ? this.VertexData.VertexCount : 0); //TODO: fix?
|
|
this.VertexStride = (ushort)(this.VertexBuffer != null ? this.VertexBuffer.VertexStride : 0); //TODO: fix?
|
|
this.IndicesCount = (this.IndexBuffer != null ? this.IndexBuffer.IndicesCount : 0); //TODO: fix?
|
|
this.TrianglesCount = this.IndicesCount / 3; //TODO: fix?
|
|
this.BoneIdsPointer = (BoneIds != null) ? (ulong)(writer.Position + 152 + ((BoneIds.Length > 4) ? 8 : 0)) : 0;
|
|
this.BoneIdsCount = (ushort)(BoneIds?.Length ?? 0);
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Unknown_8h);
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.VertexBufferPointer);
|
|
writer.Write(this.Unknown_20h);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.Unknown_30h);
|
|
writer.Write(this.IndexBufferPointer);
|
|
writer.Write(this.Unknown_40h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.IndicesCount);
|
|
writer.Write(this.TrianglesCount);
|
|
writer.Write(this.VerticesCount);
|
|
writer.Write(this.Unknown_62h);
|
|
writer.Write(this.Unknown_64h);
|
|
writer.Write(this.BoneIdsPointer);
|
|
writer.Write(this.VertexStride);
|
|
writer.Write(this.BoneIdsCount);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.VertexDataPointer);
|
|
writer.Write(this.Unknown_80h);
|
|
writer.Write(this.Unknown_88h);
|
|
writer.Write(this.Unknown_90h);
|
|
|
|
if (BoneIds != null)
|
|
{
|
|
if (BoneIds.Length > 4)
|
|
{
|
|
writer.Write((ulong)0);
|
|
}
|
|
for (int i = 0; i < BoneIds.Length; i++)
|
|
{
|
|
writer.Write(BoneIds[i]);
|
|
}
|
|
}
|
|
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.ValueTag(sb, indent, "ShaderIndex", ShaderID.ToString());
|
|
YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMin " + FloatUtil.GetVector4XmlString(AABB.Min));
|
|
YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMax " + FloatUtil.GetVector4XmlString(AABB.Max));
|
|
if (BoneIds != null)
|
|
{
|
|
var ids = new StringBuilder();
|
|
foreach (var id in BoneIds)
|
|
{
|
|
if (ids.Length > 0) ids.Append(", ");
|
|
ids.Append(id.ToString());
|
|
}
|
|
YdrXml.StringTag(sb, indent, "BoneIDs", ids.ToString());
|
|
}
|
|
if (VertexBuffer != null)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "VertexBuffer");
|
|
VertexBuffer.WriteXml(sb, indent + 1);
|
|
YdrXml.CloseTag(sb, indent, "VertexBuffer");
|
|
}
|
|
if (IndexBuffer != null)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "IndexBuffer");
|
|
IndexBuffer.WriteXml(sb, indent + 1);
|
|
YdrXml.CloseTag(sb, indent, "IndexBuffer");
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
ShaderID = (ushort)Xml.GetChildUIntAttribute(node, "ShaderIndex", "value");
|
|
var aabb = new AABB_s();
|
|
aabb.Min = Xml.GetChildVector4Attributes(node, "BoundingBoxMin");
|
|
aabb.Max = Xml.GetChildVector4Attributes(node, "BoundingBoxMax");
|
|
AABB = aabb;
|
|
var bnode = node.SelectSingleNode("BoneIDs");
|
|
if (bnode != null)
|
|
{
|
|
var astr = bnode.InnerText;
|
|
var arr = astr.Split(',');
|
|
var blist = new List<ushort>();
|
|
foreach (var bstr in arr)
|
|
{
|
|
var tstr = bstr?.Trim();
|
|
if (string.IsNullOrEmpty(tstr)) continue;
|
|
if (ushort.TryParse(tstr, out ushort u))
|
|
{
|
|
blist.Add(u);
|
|
}
|
|
}
|
|
BoneIds = (blist.Count > 0) ? blist.ToArray() : null;
|
|
}
|
|
var vnode = node.SelectSingleNode("VertexBuffer");
|
|
if (vnode != null)
|
|
{
|
|
VertexBuffer = new VertexBuffer();
|
|
VertexBuffer.ReadXml(vnode);
|
|
VertexData = VertexBuffer.Data1 ?? VertexBuffer.Data2;
|
|
}
|
|
var inode = node.SelectSingleNode("IndexBuffer");
|
|
if (inode != null)
|
|
{
|
|
IndexBuffer = new IndexBuffer();
|
|
IndexBuffer.ReadXml(inode);
|
|
}
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (VertexBuffer != null) list.Add(VertexBuffer);
|
|
if (IndexBuffer != null) list.Add(IndexBuffer);
|
|
if (VertexData != null) list.Add(VertexData);
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return VerticesCount.ToString() + " verts, " + Shader.ToString();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class VertexBuffer : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 128; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; } = 1080153080;
|
|
public uint Unknown_4h = 1; // 0x00000001
|
|
public ushort VertexStride { get; set; }
|
|
public ushort Flags { get; set; } //only 0 or 1024
|
|
public uint Unknown_Ch; // 0x00000000
|
|
public ulong DataPointer1 { get; set; }
|
|
public uint VertexCount { get; set; }
|
|
public uint Unknown_1Ch; // 0x00000000
|
|
public ulong DataPointer2 { get; set; }
|
|
public ulong Unknown_28h; // 0x0000000000000000
|
|
public ulong InfoPointer { get; set; }
|
|
public ulong Unknown_38h; // 0x0000000000000000
|
|
public ulong Unknown_40h; // 0x0000000000000000
|
|
public ulong Unknown_48h; // 0x0000000000000000
|
|
public ulong Unknown_50h; // 0x0000000000000000
|
|
public ulong Unknown_58h; // 0x0000000000000000
|
|
public ulong Unknown_60h; // 0x0000000000000000
|
|
public ulong Unknown_68h; // 0x0000000000000000
|
|
public ulong Unknown_70h; // 0x0000000000000000
|
|
public ulong Unknown_78h; // 0x0000000000000000
|
|
|
|
// reference data
|
|
public VertexData Data1 { get; set; }
|
|
public VertexData Data2 { get; set; }
|
|
public VertexDeclaration Info { get; set; }
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.VertexStride = reader.ReadUInt16();
|
|
this.Flags = reader.ReadUInt16();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.DataPointer1 = reader.ReadUInt64();
|
|
this.VertexCount = reader.ReadUInt32();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.DataPointer2 = reader.ReadUInt64();
|
|
this.Unknown_28h = reader.ReadUInt64();
|
|
this.InfoPointer = reader.ReadUInt64();
|
|
this.Unknown_38h = reader.ReadUInt64();
|
|
this.Unknown_40h = reader.ReadUInt64();
|
|
this.Unknown_48h = reader.ReadUInt64();
|
|
this.Unknown_50h = reader.ReadUInt64();
|
|
this.Unknown_58h = reader.ReadUInt64();
|
|
this.Unknown_60h = reader.ReadUInt64();
|
|
this.Unknown_68h = reader.ReadUInt64();
|
|
this.Unknown_70h = reader.ReadUInt64();
|
|
this.Unknown_78h = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.Info = reader.ReadBlockAt<VertexDeclaration>(
|
|
this.InfoPointer // offset
|
|
);
|
|
this.Data1 = reader.ReadBlockAt<VertexData>(
|
|
this.DataPointer1, // offset
|
|
this.VertexStride,
|
|
this.VertexCount,
|
|
this.Info
|
|
);
|
|
this.Data2 = reader.ReadBlockAt<VertexData>(
|
|
this.DataPointer2, // offset
|
|
this.VertexStride,
|
|
this.VertexCount,
|
|
this.Info
|
|
);
|
|
|
|
|
|
//switch (Flags)
|
|
//{
|
|
// case 0:
|
|
// break;
|
|
// case 1024://micro flag? //micro_brow_down.ydr, micro_chin_pointed.ydr
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
|
|
//if (Unknown_4h != 1)
|
|
//{ }
|
|
//if (Unknown_Ch != 0)
|
|
//{ }
|
|
//if (Unknown_1Ch != 0)
|
|
//{ }
|
|
//if (Unknown_28h != 0)
|
|
//{ }
|
|
//if (Unknown_38h != 0)
|
|
//{ }
|
|
//if (Unknown_40h != 0)
|
|
//{ }
|
|
//if (Unknown_48h != 0)
|
|
//{ }
|
|
//if (Unknown_50h != 0)
|
|
//{ }
|
|
//if (Unknown_58h != 0)
|
|
//{ }
|
|
//if (Unknown_60h != 0)
|
|
//{ }
|
|
//if (Unknown_68h != 0)
|
|
//{ }
|
|
//if (Unknown_70h != 0)
|
|
//{ }
|
|
//if (Unknown_78h != 0)
|
|
//{ }
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.VertexCount = (uint)(this.Data1 != null ? this.Data1.VertexCount : this.Data2 != null ? this.Data2.VertexCount : 0);
|
|
this.DataPointer1 = (ulong)(this.Data1 != null ? this.Data1.FilePosition : 0);
|
|
this.DataPointer2 = (ulong)(this.Data2 != null ? this.Data2.FilePosition : 0);
|
|
this.InfoPointer = (ulong)(this.Info != null ? this.Info.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.VertexStride);
|
|
writer.Write(this.Flags);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.DataPointer1);
|
|
writer.Write(this.VertexCount);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.DataPointer2);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.InfoPointer);
|
|
writer.Write(this.Unknown_38h);
|
|
writer.Write(this.Unknown_40h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.Unknown_58h);
|
|
writer.Write(this.Unknown_60h);
|
|
writer.Write(this.Unknown_68h);
|
|
writer.Write(this.Unknown_70h);
|
|
writer.Write(this.Unknown_78h);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.ValueTag(sb, indent, "Flags", Flags.ToString());
|
|
|
|
if (Info != null)
|
|
{
|
|
Info.WriteXml(sb, indent, "Layout");
|
|
}
|
|
if (Data1 != null)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "Data");
|
|
Data1.WriteXml(sb, indent + 1);
|
|
YdrXml.CloseTag(sb, indent, "Data");
|
|
}
|
|
if ((Data2 != null) && (Data2 != Data1))
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "Data2");
|
|
Data2.WriteXml(sb, indent + 1);
|
|
YdrXml.CloseTag(sb, indent, "Data2");
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
Flags = (ushort)Xml.GetChildUIntAttribute(node, "Flags", "value");
|
|
|
|
var inode = node.SelectSingleNode("Layout");
|
|
if (inode != null)
|
|
{
|
|
Info = new VertexDeclaration();
|
|
Info.ReadXml(inode);
|
|
VertexStride = Info.Stride;
|
|
}
|
|
var dnode = node.SelectSingleNode("Data");
|
|
if (dnode != null)
|
|
{
|
|
Data1 = new VertexData();
|
|
Data1.ReadXml(dnode, Info);
|
|
Data2 = Data1;
|
|
VertexCount = (uint)Data1.VertexCount;
|
|
}
|
|
var dnode2 = node.SelectSingleNode("Data2");
|
|
if (dnode2 != null)
|
|
{
|
|
Data2 = new VertexData();
|
|
Data2.ReadXml(dnode2, Info);
|
|
}
|
|
}
|
|
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Data1 != null) list.Add(Data1);
|
|
if (Data2 != null) list.Add(Data2);
|
|
if (Info != null) list.Add(Info);
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class VertexData : ResourceSystemBlock
|
|
{
|
|
|
|
|
|
//private int length = 0;
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
return VertexBytes?.Length ?? 0; //this.length;
|
|
}
|
|
}
|
|
|
|
|
|
public int VertexStride { get; set; }
|
|
public int VertexCount { get; set; }
|
|
public VertexDeclaration Info { get; set; }
|
|
public VertexType VertexType { get; set; }
|
|
|
|
public byte[] VertexBytes { get; set; }
|
|
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
return (long)VertexCount * (long)VertexStride;
|
|
}
|
|
}
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
VertexStride = Convert.ToInt32(parameters[0]);
|
|
VertexCount = Convert.ToInt32(parameters[1]);
|
|
Info = (VertexDeclaration)parameters[2];
|
|
VertexType = (VertexType)Info.Flags;
|
|
|
|
VertexBytes = reader.ReadBytes(VertexCount * VertexStride);
|
|
|
|
switch (Info.Types)
|
|
{
|
|
case VertexDeclarationTypes.GTAV1: //YDR - 0x7755555555996996
|
|
break;
|
|
case VertexDeclarationTypes.GTAV2: //YFT - 0x030000000199A006
|
|
switch (Info.Flags)
|
|
{
|
|
case 16473: VertexType = VertexType.PCCH2H4; break; // PCCH2H4
|
|
default:break;
|
|
}
|
|
break;
|
|
case VertexDeclarationTypes.GTAV3: //YFT - 0x0300000001996006 PNCH2H4
|
|
switch (Info.Flags)
|
|
{
|
|
case 89: VertexType = VertexType.PNCH2; break; // PNCH2
|
|
default: break;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
if (VertexBytes != null)
|
|
{
|
|
writer.Write(VertexBytes); //not dealing with individual vertex data here any more!
|
|
}
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var flags = Info?.Flags ?? 0;
|
|
var row = new StringBuilder();
|
|
for (int v = 0; v < VertexCount; v++)
|
|
{
|
|
row.Clear();
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
if (((flags >> k) & 0x1) == 1)
|
|
{
|
|
if (row.Length > 0) row.Append(" ");
|
|
var str = GetString(v, k, " ");
|
|
row.Append(str);
|
|
}
|
|
}
|
|
YdrXml.Indent(sb, indent);
|
|
sb.AppendLine(row.ToString());
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node, VertexDeclaration info)
|
|
{
|
|
Info = info;
|
|
VertexType = (VertexType)(info?.Flags ?? 0);
|
|
|
|
if (Info != null)
|
|
{
|
|
var flags = Info.Flags;
|
|
var stride = Info.Stride;
|
|
var vstrs = new List<string[]>();
|
|
var coldelim = new[] { ' ', '\t' };
|
|
var rowdelim = new[] { '\n' };
|
|
var rows = node?.InnerText?.Trim()?.Split(rowdelim, StringSplitOptions.RemoveEmptyEntries);
|
|
if (rows != null)
|
|
{
|
|
foreach (var row in rows)
|
|
{
|
|
var rowt = row.Trim();
|
|
if (string.IsNullOrEmpty(rowt)) continue;
|
|
var cols = row.Split(coldelim, StringSplitOptions.RemoveEmptyEntries);
|
|
vstrs.Add(cols);
|
|
}
|
|
}
|
|
if (vstrs.Count > 0)
|
|
{
|
|
AllocateData(vstrs.Count);
|
|
for (int v = 0; v < vstrs.Count; v++)
|
|
{
|
|
var vstr = vstrs[v];
|
|
var sind = 0;
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
if (((flags >> k) & 0x1) == 1)
|
|
{
|
|
SetString(v, k, vstr, ref sind);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public void AllocateData(int vertexCount)
|
|
{
|
|
if (Info != null)
|
|
{
|
|
var stride = Info.Stride;
|
|
var byteCount = vertexCount * stride;
|
|
VertexBytes = new byte[byteCount];
|
|
VertexCount = vertexCount;
|
|
}
|
|
}
|
|
|
|
public void SetString(int v, int c, string[] strs, ref int sind)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null) && (strs != null))
|
|
{
|
|
var ind = sind;
|
|
float f(int i) => FloatUtil.Parse(strs[ind + i].Trim());
|
|
byte b(int i) { if (byte.TryParse(strs[ind + i].Trim(), out byte x)) return x; else return 0; }
|
|
var ct = Info.GetComponentType(c);
|
|
var cc = VertexComponentTypes.GetComponentCount(ct);
|
|
if (sind + cc > strs.Length)
|
|
{ return; }
|
|
switch (ct)
|
|
{
|
|
case VertexComponentType.Float: SetFloat(v, c, f(0)); break;
|
|
case VertexComponentType.Float2: SetVector2(v, c, new Vector2(f(0), f(1))); break;
|
|
case VertexComponentType.Float3: SetVector3(v, c, new Vector3(f(0), f(1), f(2))); break;
|
|
case VertexComponentType.Float4: SetVector4(v, c, new Vector4(f(0), f(1), f(2), f(3))); break;
|
|
case VertexComponentType.Dec3N: SetDec3N(v, c, new Vector3(f(0), f(1), f(2))); break;
|
|
case VertexComponentType.Half2: SetHalf2(v, c, new Half2(f(0), f(1))); break;
|
|
case VertexComponentType.Half4: SetHalf4(v, c, new Half4(f(0), f(1), f(2), f(3))); break;
|
|
case VertexComponentType.Colour: SetColour(v, c, new Color(b(0), b(1), b(2), b(3))); break;
|
|
case VertexComponentType.UByte4: SetUByte4(v, c, new Color(b(0), b(1), b(2), b(3))); break;
|
|
default:
|
|
break;
|
|
}
|
|
sind += cc;
|
|
}
|
|
}
|
|
public void SetFloat(int v, int c, float val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(float)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var b = BitConverter.GetBytes(val);
|
|
Buffer.BlockCopy(b, 0, VertexBytes, o, 4);
|
|
}
|
|
}
|
|
}
|
|
public void SetVector2(int v, int c, Vector2 val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 8;//sizeof(Vector2)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.GetBytes(val.X);
|
|
var y = BitConverter.GetBytes(val.Y);
|
|
Buffer.BlockCopy(x, 0, VertexBytes, o + 0, 4);
|
|
Buffer.BlockCopy(y, 0, VertexBytes, o + 4, 4);
|
|
}
|
|
}
|
|
}
|
|
public void SetVector3(int v, int c, Vector3 val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 12;//sizeof(Vector3)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.GetBytes(val.X);
|
|
var y = BitConverter.GetBytes(val.Y);
|
|
var z = BitConverter.GetBytes(val.Z);
|
|
Buffer.BlockCopy(x, 0, VertexBytes, o + 0, 4);
|
|
Buffer.BlockCopy(y, 0, VertexBytes, o + 4, 4);
|
|
Buffer.BlockCopy(z, 0, VertexBytes, o + 8, 4);
|
|
}
|
|
}
|
|
}
|
|
public void SetVector4(int v, int c, Vector4 val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 16;//sizeof(Vector4)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.GetBytes(val.X);
|
|
var y = BitConverter.GetBytes(val.Y);
|
|
var z = BitConverter.GetBytes(val.Z);
|
|
var w = BitConverter.GetBytes(val.W);
|
|
Buffer.BlockCopy(x, 0, VertexBytes, o + 0, 4);
|
|
Buffer.BlockCopy(y, 0, VertexBytes, o + 4, 4);
|
|
Buffer.BlockCopy(z, 0, VertexBytes, o + 8, 4);
|
|
Buffer.BlockCopy(w, 0, VertexBytes, o + 12, 4);
|
|
}
|
|
}
|
|
}
|
|
public void SetDec3N(int v, int c, Vector3 val)
|
|
{
|
|
//see https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb322868(v%3Dvs.85)
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(Dec3N)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var sx = (val.X < 0.0f);
|
|
var sy = (val.X < 0.0f);
|
|
var sz = (val.X < 0.0f);
|
|
var x = Math.Min((uint)(Math.Abs(val.X) * 511.0f), 511);
|
|
var y = Math.Min((uint)(Math.Abs(val.Y) * 511.0f), 511);
|
|
var z = Math.Min((uint)(Math.Abs(val.Z) * 511.0f), 511);
|
|
var ux = ((sx ? ~x : x) & 0x1FF) + (sx ? 0x200 : 0);
|
|
var uy = ((sy ? ~y : y) & 0x1FF) + (sy ? 0x200 : 0);
|
|
var uz = ((sz ? ~z : z) & 0x1FF) + (sz ? 0x200 : 0);
|
|
var uw = 0u;
|
|
var u = ux + (uy << 10) + (uz << 20) + (uw << 30);
|
|
var b = BitConverter.GetBytes(u);
|
|
Buffer.BlockCopy(b, 0, VertexBytes, o, 4);
|
|
}
|
|
}
|
|
}
|
|
public void SetHalf2(int v, int c, Half2 val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(Half2)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.GetBytes(val.X.RawValue);
|
|
var y = BitConverter.GetBytes(val.Y.RawValue);
|
|
Buffer.BlockCopy(x, 0, VertexBytes, o + 0, 2);
|
|
Buffer.BlockCopy(y, 0, VertexBytes, o + 2, 2);
|
|
}
|
|
}
|
|
}
|
|
public void SetHalf4(int v, int c, Half4 val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 8;//sizeof(Half4)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.GetBytes(val.X.RawValue);
|
|
var y = BitConverter.GetBytes(val.Y.RawValue);
|
|
var z = BitConverter.GetBytes(val.Z.RawValue);
|
|
var w = BitConverter.GetBytes(val.W.RawValue);
|
|
Buffer.BlockCopy(x, 0, VertexBytes, o + 0, 2);
|
|
Buffer.BlockCopy(y, 0, VertexBytes, o + 2, 2);
|
|
Buffer.BlockCopy(z, 0, VertexBytes, o + 4, 2);
|
|
Buffer.BlockCopy(w, 0, VertexBytes, o + 6, 2);
|
|
}
|
|
}
|
|
}
|
|
public void SetColour(int v, int c, Color val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(Color)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var u = val.ToRgba();
|
|
var b = BitConverter.GetBytes(u);
|
|
Buffer.BlockCopy(b, 0, VertexBytes, o, 4);
|
|
}
|
|
}
|
|
}
|
|
public void SetUByte4(int v, int c, Color val)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(UByte4)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var u = val.ToRgba();
|
|
var b = BitConverter.GetBytes(u);
|
|
Buffer.BlockCopy(b, 0, VertexBytes, o, 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
public string GetString(int v, int c, string d = ", ")
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var ct = Info.GetComponentType(c);
|
|
switch (ct)
|
|
{
|
|
case VertexComponentType.Float: return FloatUtil.ToString(GetFloat(v, c));
|
|
case VertexComponentType.Float2: return FloatUtil.GetVector2String(GetVector2(v, c), d);
|
|
case VertexComponentType.Float3: return FloatUtil.GetVector3String(GetVector3(v, c), d);
|
|
case VertexComponentType.Float4: return FloatUtil.GetVector4String(GetVector4(v, c), d);
|
|
case VertexComponentType.Dec3N: return FloatUtil.GetVector3String(GetDec3N(v, c), d);
|
|
case VertexComponentType.Half2: return FloatUtil.GetHalf2String(GetHalf2(v, c), d);
|
|
case VertexComponentType.Half4: return FloatUtil.GetHalf4String(GetHalf4(v, c), d);
|
|
case VertexComponentType.Colour: return FloatUtil.GetColourString(GetColour(v, c), d);
|
|
case VertexComponentType.UByte4: return FloatUtil.GetColourString(GetUByte4(v, c), d);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return string.Empty;
|
|
}
|
|
public float GetFloat(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(float)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var f = BitConverter.ToSingle(VertexBytes, o);
|
|
return f;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
public Vector2 GetVector2(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 8;//sizeof(Vector2)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.ToSingle(VertexBytes, o + 0);
|
|
var y = BitConverter.ToSingle(VertexBytes, o + 4);
|
|
return new Vector2(x, y);
|
|
}
|
|
}
|
|
return Vector2.Zero;
|
|
}
|
|
public Vector3 GetVector3(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 12;//sizeof(Vector3)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.ToSingle(VertexBytes, o + 0);
|
|
var y = BitConverter.ToSingle(VertexBytes, o + 4);
|
|
var z = BitConverter.ToSingle(VertexBytes, o + 8);
|
|
return new Vector3(x, y, z);
|
|
}
|
|
}
|
|
return Vector3.Zero;
|
|
}
|
|
public Vector4 GetVector4(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 16;//sizeof(Vector4)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.ToSingle(VertexBytes, o + 0);
|
|
var y = BitConverter.ToSingle(VertexBytes, o + 4);
|
|
var z = BitConverter.ToSingle(VertexBytes, o + 8);
|
|
var w = BitConverter.ToSingle(VertexBytes, o + 12);
|
|
return new Vector4(x, y, z, w);
|
|
}
|
|
}
|
|
return Vector4.Zero;
|
|
}
|
|
public Vector3 GetDec3N(int v, int c)
|
|
{
|
|
//see https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb322868(v%3Dvs.85)
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(Dec3N)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var u = BitConverter.ToUInt32(VertexBytes, o);
|
|
var ux = (u >> 0) & 0x3FF;
|
|
var uy = (u >> 10) & 0x3FF;
|
|
var uz = (u >> 20) & 0x3FF;
|
|
var uw = (u >> 30);
|
|
var sx = (ux & 0x200) > 0;
|
|
var sy = (uy & 0x200) > 0;
|
|
var sz = (uz & 0x200) > 0;
|
|
var x = ((sx ? ~ux : ux) & 0x1FF) / (sx ? -511.0f : 511.0f);
|
|
var y = ((sy ? ~uy : uy) & 0x1FF) / (sy ? -511.0f : 511.0f);
|
|
var z = ((sz ? ~uz : uz) & 0x1FF) / (sz ? -511.0f : 511.0f);
|
|
return new Vector3(x, y, z);
|
|
}
|
|
}
|
|
return Vector3.Zero;
|
|
}
|
|
public Half2 GetHalf2(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(Half2)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.ToUInt16(VertexBytes, o + 0);
|
|
var y = BitConverter.ToUInt16(VertexBytes, o + 2);
|
|
return new Half2(x, y);
|
|
}
|
|
}
|
|
return new Half2(0, 0);
|
|
}
|
|
public Half4 GetHalf4(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 8;//sizeof(Half4)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var x = BitConverter.ToUInt16(VertexBytes, o + 0);
|
|
var y = BitConverter.ToUInt16(VertexBytes, o + 2);
|
|
var z = BitConverter.ToUInt16(VertexBytes, o + 4);
|
|
var w = BitConverter.ToUInt16(VertexBytes, o + 6);
|
|
return new Half4(x, y, z, w);
|
|
}
|
|
}
|
|
return new Half4(0, 0, 0, 0);
|
|
}
|
|
public Color GetColour(int v, int c)
|
|
{
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(Color)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var rgba = BitConverter.ToUInt32(VertexBytes, o);
|
|
return new Color(rgba);
|
|
}
|
|
}
|
|
return Color.Black;
|
|
}
|
|
public Color GetUByte4(int v, int c)
|
|
{
|
|
//Color is the same as UByte4 really
|
|
if ((Info != null) && (VertexBytes != null))
|
|
{
|
|
var s = Info.Stride;
|
|
var co = Info.GetComponentOffset(c);
|
|
var o = (v * s) + co;
|
|
var e = o + 4;//sizeof(UByte4)
|
|
if (e <= VertexBytes.Length)
|
|
{
|
|
var rgba = BitConverter.ToUInt32(VertexBytes, o);
|
|
return new Color(rgba);
|
|
}
|
|
}
|
|
return new Color(0, 0, 0, 0);
|
|
}
|
|
|
|
|
|
public override string ToString()
|
|
{
|
|
return "Type: " + VertexType.ToString() + ", Count: " + VertexCount.ToString();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class VertexDeclaration : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 16; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Flags { get; set; }
|
|
public ushort Stride { get; set; }
|
|
public byte Unknown_6h { get; set; }//0
|
|
public byte Count { get; set; }
|
|
public VertexDeclarationTypes Types { get; set; }
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.Flags = reader.ReadUInt32();
|
|
this.Stride = reader.ReadUInt16();
|
|
this.Unknown_6h = reader.ReadByte();
|
|
this.Count = reader.ReadByte();
|
|
this.Types = (VertexDeclarationTypes)reader.ReadUInt64();
|
|
|
|
////just testing!
|
|
//UpdateCountAndStride();
|
|
//if (Unknown_6h != 0)
|
|
//{ }//no hit
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// write structure data
|
|
writer.Write(this.Flags);
|
|
writer.Write(this.Stride);
|
|
writer.Write(this.Unknown_6h);
|
|
writer.Write(this.Count);
|
|
writer.Write((ulong)this.Types);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent, string name)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, name + " type=\"" + Types.ToString() + "\"");
|
|
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
if (((Flags >> k) & 0x1) == 1)
|
|
{
|
|
var componentSemantic = (VertexSemantics)k;
|
|
var tag = componentSemantic.ToString();
|
|
YdrXml.SelfClosingTag(sb, indent + 1, tag);
|
|
}
|
|
}
|
|
|
|
YdrXml.CloseTag(sb, indent, name);
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
if (node == null) return;
|
|
|
|
Types = Xml.GetEnumValue<VertexDeclarationTypes>(Xml.GetStringAttribute(node, "type"));
|
|
|
|
uint f = 0;
|
|
foreach (XmlNode cnode in node.ChildNodes)
|
|
{
|
|
if (cnode is XmlElement celem)
|
|
{
|
|
var componentSematic = Xml.GetEnumValue<VertexSemantics>(celem.Name);
|
|
var idx = (int)componentSematic;
|
|
f = f | (1u << idx);
|
|
}
|
|
}
|
|
Flags = f;
|
|
|
|
UpdateCountAndStride();
|
|
}
|
|
|
|
public ulong GetDeclarationId()
|
|
{
|
|
ulong res = 0;
|
|
for(int i=0; i < 16; i++)
|
|
{
|
|
if (((Flags >> i) & 1) == 1)
|
|
{
|
|
res += ((ulong)Types & (0xFu << (i * 4)));
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
public VertexComponentType GetComponentType(int index)
|
|
{
|
|
//index is the flags bit index
|
|
return (VertexComponentType)(((ulong)Types >> (index * 4)) & 0x0000000F);
|
|
}
|
|
|
|
public int GetComponentOffset(int index)
|
|
{
|
|
//index is the flags bit index
|
|
var offset = 0;
|
|
for (int k = 0; k < index; k++)
|
|
{
|
|
if (((Flags >> k) & 0x1) == 1)
|
|
{
|
|
var componentType = GetComponentType(k);
|
|
offset += VertexComponentTypes.GetSizeInBytes(componentType);
|
|
}
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
public void UpdateCountAndStride()
|
|
{
|
|
var cnt = 0;
|
|
var str = 0;
|
|
for (int k = 0; k < 16; k++)
|
|
{
|
|
if (((Flags >> k) & 0x1) == 1)
|
|
{
|
|
var componentType = GetComponentType(k);
|
|
str += VertexComponentTypes.GetSizeInBytes(componentType);
|
|
cnt++;
|
|
}
|
|
}
|
|
|
|
////just testing
|
|
//if (Count != cnt)
|
|
//{ }//no hit
|
|
//if (Stride != str)
|
|
//{ }//no hit
|
|
|
|
Count = (byte)cnt;
|
|
Stride = (ushort)str;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Stride.ToString() + ": " + Count.ToString() + ": " + Flags.ToString() + ": " + Types.ToString();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class IndexBuffer : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 96; }
|
|
}
|
|
|
|
// structure data
|
|
public uint VFT { get; set; } = 1080152408;
|
|
public uint Unknown_4h = 1; // 0x00000001
|
|
public uint IndicesCount { get; set; }
|
|
public uint Unknown_Ch; // 0x00000000
|
|
public ulong IndicesPointer { get; set; }
|
|
public ulong Unknown_18h; // 0x0000000000000000
|
|
public ulong Unknown_20h; // 0x0000000000000000
|
|
public ulong Unknown_28h; // 0x0000000000000000
|
|
public ulong Unknown_30h; // 0x0000000000000000
|
|
public ulong Unknown_38h; // 0x0000000000000000
|
|
public ulong Unknown_40h; // 0x0000000000000000
|
|
public ulong Unknown_48h; // 0x0000000000000000
|
|
public ulong Unknown_50h; // 0x0000000000000000
|
|
public ulong Unknown_58h; // 0x0000000000000000
|
|
|
|
// reference data
|
|
//public ResourceSimpleArray<ushort_r> Indices;
|
|
public ushort[] Indices { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<ushort> IndicesBlock = null; //only used when saving
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.VFT = reader.ReadUInt32();
|
|
this.Unknown_4h = reader.ReadUInt32();
|
|
this.IndicesCount = reader.ReadUInt32();
|
|
this.Unknown_Ch = reader.ReadUInt32();
|
|
this.IndicesPointer = reader.ReadUInt64();
|
|
this.Unknown_18h = reader.ReadUInt64();
|
|
this.Unknown_20h = reader.ReadUInt64();
|
|
this.Unknown_28h = reader.ReadUInt64();
|
|
this.Unknown_30h = reader.ReadUInt64();
|
|
this.Unknown_38h = reader.ReadUInt64();
|
|
this.Unknown_40h = reader.ReadUInt64();
|
|
this.Unknown_48h = reader.ReadUInt64();
|
|
this.Unknown_50h = reader.ReadUInt64();
|
|
this.Unknown_58h = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
//this.Indices = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>(
|
|
// this.IndicesPointer, // offset
|
|
// this.IndicesCount
|
|
//);
|
|
this.Indices = reader.ReadUshortsAt(this.IndicesPointer, this.IndicesCount);
|
|
|
|
|
|
//if (Unknown_4h != 1)
|
|
//{ }
|
|
//if (Unknown_Ch != 0)
|
|
//{ }
|
|
//if (Unknown_18h != 0)
|
|
//{ }
|
|
//if (Unknown_20h != 0)
|
|
//{ }
|
|
//if (Unknown_28h != 0)
|
|
//{ }
|
|
//if (Unknown_30h != 0)
|
|
//{ }
|
|
//if (Unknown_38h != 0)
|
|
//{ }
|
|
//if (Unknown_40h != 0)
|
|
//{ }
|
|
//if (Unknown_48h != 0)
|
|
//{ }
|
|
//if (Unknown_50h != 0)
|
|
//{ }
|
|
//if (Unknown_58h != 0)
|
|
//{ }
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
// update structure data
|
|
this.IndicesCount = (uint)(this.IndicesBlock != null ? this.IndicesBlock.ItemCount : 0);
|
|
this.IndicesPointer = (ulong)(this.IndicesBlock != null ? this.IndicesBlock.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.VFT);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.IndicesCount);
|
|
writer.Write(this.Unknown_Ch);
|
|
writer.Write(this.IndicesPointer);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.Unknown_20h);
|
|
writer.Write(this.Unknown_28h);
|
|
writer.Write(this.Unknown_30h);
|
|
writer.Write(this.Unknown_38h);
|
|
writer.Write(this.Unknown_40h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.Unknown_50h);
|
|
writer.Write(this.Unknown_58h);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
if (Indices != null)
|
|
{
|
|
YdrXml.WriteRawArray(sb, Indices, indent, "Data", "", null, 24);
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
var inode = node.SelectSingleNode("Data");
|
|
if (inode != null)
|
|
{
|
|
Indices = Xml.GetRawUshortArray(node);
|
|
IndicesCount = (uint)(Indices?.Length ?? 0);
|
|
}
|
|
}
|
|
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
if (Indices != null)
|
|
{
|
|
IndicesBlock = new ResourceSystemStructBlock<ushort>(Indices);
|
|
list.Add(IndicesBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
|
|
public enum LightType : byte
|
|
{
|
|
Point = 1,
|
|
Spot = 2,
|
|
Capsule = 4,
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class LightAttributes : ResourceSystemBlock, IMetaXmlItem
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 168; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_0h { get; set; } // 0x00000000
|
|
public uint Unknown_4h { get; set; } // 0x00000000
|
|
public Vector3 Position { get; set; }
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public byte ColorR { get; set; }
|
|
public byte ColorG { get; set; }
|
|
public byte ColorB { get; set; }
|
|
public byte Flashiness { get; set; }
|
|
public float Intensity { get; set; }
|
|
public uint Flags { get; set; }
|
|
public ushort BoneId { get; set; }
|
|
public LightType Type { get; set; }
|
|
public byte GroupId { get; set; }
|
|
public uint TimeFlags { get; set; }
|
|
public float Falloff { get; set; }
|
|
public float FalloffExponent { get; set; }
|
|
public Vector3 CullingPlaneNormal { get; set; }
|
|
public float CullingPlaneOffset { get; set; }
|
|
public byte ShadowBlur { get; set; }
|
|
public byte Unknown_45h { get; set; }
|
|
public ushort Unknown_46h { get; set; }
|
|
public uint Unknown_48h { get; set; } // 0x00000000
|
|
public float VolumeIntensity { get; set; }
|
|
public float VolumeSizeScale { get; set; }
|
|
public byte VolumeOuterColorR { get; set; }
|
|
public byte VolumeOuterColorG { get; set; }
|
|
public byte VolumeOuterColorB { get; set; }
|
|
public byte LightHash { get; set; }
|
|
public float VolumeOuterIntensity { get; set; }
|
|
public float CoronaSize { get; set; }
|
|
public float VolumeOuterExponent { get; set; }
|
|
public byte LightFadeDistance { get; set; }
|
|
public byte ShadowFadeDistance { get; set; }
|
|
public byte SpecularFadeDistance { get; set; }
|
|
public byte VolumetricFadeDistance { get; set; }
|
|
public float ShadowNearClip { get; set; }
|
|
public float CoronaIntensity { get; set; }
|
|
public float CoronaZBias { get; set; }
|
|
public Vector3 Direction { get; set; }
|
|
public Vector3 Tangent { get; set; }
|
|
public float ConeInnerAngle { get; set; }
|
|
public float ConeOuterAngle { get; set; }
|
|
public Vector3 Extent { get; set; }
|
|
public MetaHash ProjectedTextureHash { get; set; }
|
|
public uint Unknown_A4h { get; set; } // 0x00000000
|
|
|
|
public bool UpdateRenderable = false; //used by model light form
|
|
|
|
|
|
public Quaternion Orientation
|
|
{
|
|
get
|
|
{
|
|
Vector3 tx = new Vector3();
|
|
Vector3 ty = new Vector3();
|
|
|
|
switch (Type)
|
|
{
|
|
case LightType.Point:
|
|
return Quaternion.Identity;
|
|
case LightType.Spot:
|
|
tx = Vector3.Normalize(Tangent);
|
|
ty = Vector3.Normalize(Vector3.Cross(Direction, Tangent));
|
|
break;
|
|
case LightType.Capsule:
|
|
tx = -Vector3.Normalize(Tangent);
|
|
ty = Vector3.Normalize(Vector3.Cross(Direction, Tangent));
|
|
break;
|
|
}
|
|
|
|
var m = new Matrix();
|
|
m.Row1 = new Vector4(tx, 0);
|
|
m.Row2 = new Vector4(ty, 0);
|
|
m.Row3 = new Vector4(Direction, 0);
|
|
return Quaternion.RotationMatrix(m);
|
|
}
|
|
set
|
|
{
|
|
var inv = Quaternion.Invert(Orientation);
|
|
var delta = value * inv;
|
|
Direction = Vector3.Normalize(delta.Multiply(Direction));
|
|
Tangent = Vector3.Normalize(delta.Multiply(Tangent));
|
|
}
|
|
}
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
//read structure data
|
|
Unknown_0h = reader.ReadUInt32();
|
|
Unknown_4h = reader.ReadUInt32();
|
|
Position = reader.ReadVector3();
|
|
Unknown_14h = reader.ReadUInt32();
|
|
ColorR = reader.ReadByte();
|
|
ColorG = reader.ReadByte();
|
|
ColorB = reader.ReadByte();
|
|
Flashiness = reader.ReadByte();
|
|
Intensity = reader.ReadSingle();
|
|
Flags = reader.ReadUInt32();
|
|
BoneId = reader.ReadUInt16();
|
|
Type = (LightType)reader.ReadByte();
|
|
GroupId = reader.ReadByte();
|
|
TimeFlags = reader.ReadUInt32();
|
|
Falloff = reader.ReadSingle();
|
|
FalloffExponent = reader.ReadSingle();
|
|
CullingPlaneNormal = reader.ReadVector3();
|
|
CullingPlaneOffset = reader.ReadSingle();
|
|
ShadowBlur = reader.ReadByte();
|
|
Unknown_45h = reader.ReadByte();
|
|
Unknown_46h = reader.ReadUInt16();
|
|
Unknown_48h = reader.ReadUInt32();
|
|
VolumeIntensity = reader.ReadSingle();
|
|
VolumeSizeScale = reader.ReadSingle();
|
|
VolumeOuterColorR = reader.ReadByte();
|
|
VolumeOuterColorG = reader.ReadByte();
|
|
VolumeOuterColorB = reader.ReadByte();
|
|
LightHash = reader.ReadByte();
|
|
VolumeOuterIntensity = reader.ReadSingle();
|
|
CoronaSize = reader.ReadSingle();
|
|
VolumeOuterExponent = reader.ReadSingle();
|
|
LightFadeDistance = reader.ReadByte();
|
|
ShadowFadeDistance = reader.ReadByte();
|
|
SpecularFadeDistance = reader.ReadByte();
|
|
VolumetricFadeDistance = reader.ReadByte();
|
|
ShadowNearClip = reader.ReadSingle();
|
|
CoronaIntensity = reader.ReadSingle();
|
|
CoronaZBias = reader.ReadSingle();
|
|
Direction = reader.ReadVector3();
|
|
Tangent = reader.ReadVector3();
|
|
ConeInnerAngle = reader.ReadSingle();
|
|
ConeOuterAngle = reader.ReadSingle();
|
|
Extent = reader.ReadVector3();
|
|
ProjectedTextureHash = new MetaHash(reader.ReadUInt32());
|
|
Unknown_A4h = reader.ReadUInt32();
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
//write structure data
|
|
writer.Write(this.Unknown_0h);
|
|
writer.Write(this.Unknown_4h);
|
|
writer.Write(this.Position);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.ColorR);
|
|
writer.Write(this.ColorG);
|
|
writer.Write(this.ColorB);
|
|
writer.Write(this.Flashiness);
|
|
writer.Write(this.Intensity);
|
|
writer.Write(this.Flags);
|
|
writer.Write(this.BoneId);
|
|
writer.Write((byte)this.Type);
|
|
writer.Write(this.GroupId);
|
|
writer.Write(this.TimeFlags);
|
|
writer.Write(this.Falloff);
|
|
writer.Write(this.FalloffExponent);
|
|
writer.Write(this.CullingPlaneNormal);
|
|
writer.Write(this.CullingPlaneOffset);
|
|
writer.Write(this.ShadowBlur);
|
|
writer.Write(this.Unknown_45h);
|
|
writer.Write(this.Unknown_46h);
|
|
writer.Write(this.Unknown_48h);
|
|
writer.Write(this.VolumeIntensity);
|
|
writer.Write(this.VolumeSizeScale);
|
|
writer.Write(this.VolumeOuterColorR);
|
|
writer.Write(this.VolumeOuterColorG);
|
|
writer.Write(this.VolumeOuterColorB);
|
|
writer.Write(this.LightHash);
|
|
writer.Write(this.VolumeOuterIntensity);
|
|
writer.Write(this.CoronaSize);
|
|
writer.Write(this.VolumeOuterExponent);
|
|
writer.Write(this.LightFadeDistance);
|
|
writer.Write(this.ShadowFadeDistance);
|
|
writer.Write(this.SpecularFadeDistance);
|
|
writer.Write(this.VolumetricFadeDistance);
|
|
writer.Write(this.ShadowNearClip);
|
|
writer.Write(this.CoronaIntensity);
|
|
writer.Write(this.CoronaZBias);
|
|
writer.Write(this.Direction);
|
|
writer.Write(this.Tangent);
|
|
writer.Write(this.ConeInnerAngle);
|
|
writer.Write(this.ConeOuterAngle);
|
|
writer.Write(this.Extent);
|
|
writer.Write(this.ProjectedTextureHash.Hash);
|
|
writer.Write(this.Unknown_A4h);
|
|
}
|
|
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YdrXml.SelfClosingTag(sb, indent, "Position " + FloatUtil.GetVector3XmlString(Position));
|
|
YdrXml.SelfClosingTag(sb, indent, string.Format("Colour r=\"{0}\" g=\"{1}\" b=\"{2}\"", ColorR, ColorG, ColorB));
|
|
YdrXml.ValueTag(sb, indent, "Flashiness", Flashiness.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Intensity", FloatUtil.ToString(Intensity));
|
|
YdrXml.ValueTag(sb, indent, "Flags", Flags.ToString());
|
|
YdrXml.ValueTag(sb, indent, "BoneId", BoneId.ToString());
|
|
YdrXml.StringTag(sb, indent, "Type", Type.ToString());
|
|
YdrXml.ValueTag(sb, indent, "GroupId", GroupId.ToString());
|
|
YdrXml.ValueTag(sb, indent, "TimeFlags", TimeFlags.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Falloff", FloatUtil.ToString(Falloff));
|
|
YdrXml.ValueTag(sb, indent, "FalloffExponent", FloatUtil.ToString(FalloffExponent));
|
|
YdrXml.SelfClosingTag(sb, indent, "CullingPlaneNormal " + FloatUtil.GetVector3XmlString(CullingPlaneNormal));
|
|
YdrXml.ValueTag(sb, indent, "CullingPlaneOffset", FloatUtil.ToString(CullingPlaneOffset));
|
|
YdrXml.ValueTag(sb, indent, "Unknown45", Unknown_45h.ToString());
|
|
YdrXml.ValueTag(sb, indent, "Unknown46", Unknown_46h.ToString());
|
|
YdrXml.ValueTag(sb, indent, "VolumeIntensity", FloatUtil.ToString(VolumeIntensity));
|
|
YdrXml.ValueTag(sb, indent, "VolumeSizeScale", FloatUtil.ToString(VolumeSizeScale));
|
|
YdrXml.SelfClosingTag(sb, indent, string.Format("VolumeOuterColour r=\"{0}\" g=\"{1}\" b=\"{2}\"", VolumeOuterColorR, VolumeOuterColorG, VolumeOuterColorB));
|
|
YdrXml.ValueTag(sb, indent, "LightHash", LightHash.ToString());
|
|
YdrXml.ValueTag(sb, indent, "VolumeOuterIntensity", FloatUtil.ToString(VolumeOuterIntensity));
|
|
YdrXml.ValueTag(sb, indent, "CoronaSize", FloatUtil.ToString(CoronaSize));
|
|
YdrXml.ValueTag(sb, indent, "VolumeOuterExponent", FloatUtil.ToString(VolumeOuterExponent));
|
|
YdrXml.ValueTag(sb, indent, "LightFadeDistance", LightFadeDistance.ToString());
|
|
YdrXml.ValueTag(sb, indent, "ShadowBlur", ShadowBlur.ToString());
|
|
YdrXml.ValueTag(sb, indent, "ShadowFadeDistance", ShadowFadeDistance.ToString());
|
|
YdrXml.ValueTag(sb, indent, "SpecularFadeDistance", SpecularFadeDistance.ToString());
|
|
YdrXml.ValueTag(sb, indent, "VolumetricFadeDistance", VolumetricFadeDistance.ToString());
|
|
YdrXml.ValueTag(sb, indent, "ShadowNearClip", FloatUtil.ToString(ShadowNearClip));
|
|
YdrXml.ValueTag(sb, indent, "CoronaIntensity", FloatUtil.ToString(CoronaIntensity));
|
|
YdrXml.ValueTag(sb, indent, "CoronaZBias", FloatUtil.ToString(CoronaZBias));
|
|
YdrXml.SelfClosingTag(sb, indent, "Direction " + FloatUtil.GetVector3XmlString(Direction));
|
|
YdrXml.SelfClosingTag(sb, indent, "Tangent " + FloatUtil.GetVector3XmlString(Tangent));
|
|
YdrXml.ValueTag(sb, indent, "ConeInnerAngle", FloatUtil.ToString(ConeInnerAngle));
|
|
YdrXml.ValueTag(sb, indent, "ConeOuterAngle", FloatUtil.ToString(ConeOuterAngle));
|
|
YdrXml.SelfClosingTag(sb, indent, "Extent " + FloatUtil.GetVector3XmlString(Extent));
|
|
YdrXml.StringTag(sb, indent, "ProjectedTextureHash", YdrXml.HashString(ProjectedTextureHash));
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
Position = Xml.GetChildVector3Attributes(node, "Position");
|
|
ColorR = (byte)Xml.GetChildUIntAttribute(node, "Colour", "r");
|
|
ColorG = (byte)Xml.GetChildUIntAttribute(node, "Colour", "g");
|
|
ColorB = (byte)Xml.GetChildUIntAttribute(node, "Colour", "b");
|
|
Flashiness = (byte)Xml.GetChildUIntAttribute(node, "Flashiness", "value");
|
|
Intensity = Xml.GetChildFloatAttribute(node, "Intensity", "value");
|
|
Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
|
|
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
|
Type = Xml.GetChildEnumInnerText<LightType>(node, "Type");
|
|
GroupId = (byte)Xml.GetChildUIntAttribute(node, "GroupId", "value");
|
|
TimeFlags = Xml.GetChildUIntAttribute(node, "TimeFlags", "value");
|
|
Falloff = Xml.GetChildFloatAttribute(node, "Falloff", "value");
|
|
FalloffExponent = Xml.GetChildFloatAttribute(node, "FalloffExponent", "value");
|
|
CullingPlaneNormal = Xml.GetChildVector3Attributes(node, "CullingPlaneNormal");
|
|
CullingPlaneOffset = Xml.GetChildFloatAttribute(node, "CullingPlaneOffset", "value");
|
|
Unknown_45h = (byte)Xml.GetChildUIntAttribute(node, "Unknown45", "value");
|
|
Unknown_46h = (ushort)Xml.GetChildUIntAttribute(node, "Unknown46", "value");
|
|
VolumeIntensity = Xml.GetChildFloatAttribute(node, "VolumeIntensity", "value");
|
|
VolumeSizeScale = Xml.GetChildFloatAttribute(node, "VolumeSizeScale", "value");
|
|
VolumeOuterColorR = (byte)Xml.GetChildUIntAttribute(node, "VolumeOuterColour", "r");
|
|
VolumeOuterColorG = (byte)Xml.GetChildUIntAttribute(node, "VolumeOuterColour", "g");
|
|
VolumeOuterColorB = (byte)Xml.GetChildUIntAttribute(node, "VolumeOuterColour", "b");
|
|
LightHash = (byte)Xml.GetChildUIntAttribute(node, "LightHash", "value");
|
|
VolumeOuterIntensity = Xml.GetChildFloatAttribute(node, "VolumeOuterIntensity", "value");
|
|
CoronaSize = Xml.GetChildFloatAttribute(node, "CoronaSize", "value");
|
|
VolumeOuterExponent = Xml.GetChildFloatAttribute(node, "VolumeOuterExponent", "value");
|
|
LightFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "LightFadeDistance", "value");
|
|
ShadowBlur = (byte)Xml.GetChildUIntAttribute(node, "ShadowBlur", "value");
|
|
ShadowFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "ShadowFadeDistance", "value");
|
|
SpecularFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "SpecularFadeDistance", "value");
|
|
VolumetricFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "VolumetricFadeDistance", "value");
|
|
ShadowNearClip = Xml.GetChildFloatAttribute(node, "ShadowNearClip", "value");
|
|
CoronaIntensity = Xml.GetChildFloatAttribute(node, "CoronaIntensity", "value");
|
|
CoronaZBias = Xml.GetChildFloatAttribute(node, "CoronaZBias", "value");
|
|
Direction = Xml.GetChildVector3Attributes(node, "Direction");
|
|
Tangent = Xml.GetChildVector3Attributes(node, "Tangent");
|
|
ConeInnerAngle = Xml.GetChildFloatAttribute(node, "ConeInnerAngle", "value");
|
|
ConeOuterAngle = Xml.GetChildFloatAttribute(node, "ConeOuterAngle", "value");
|
|
Extent = Xml.GetChildVector3Attributes(node, "Extent");
|
|
ProjectedTextureHash = XmlMeta.GetHash(Xml.GetChildInnerText(node, "ProjectedTextureHash"));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableBase : ResourceFileBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 168; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong ShaderGroupPointer { get; set; }
|
|
public ulong SkeletonPointer { get; set; }
|
|
public Vector3 BoundingCenter { get; set; }
|
|
public float BoundingSphereRadius { get; set; }
|
|
public Vector3 BoundingBoxMin { get; set; }
|
|
public uint Unknown_3Ch { get; set; } = 0x7f800001;
|
|
public Vector3 BoundingBoxMax { get; set; }
|
|
public uint Unknown_4Ch { get; set; } = 0x7f800001;
|
|
public ulong DrawableModelsHighPointer { get; set; }
|
|
public ulong DrawableModelsMediumPointer { get; set; }
|
|
public ulong DrawableModelsLowPointer { get; set; }
|
|
public ulong DrawableModelsVeryLowPointer { get; set; }
|
|
public float LodDistHigh { get; set; }
|
|
public float LodDistMed { get; set; }
|
|
public float LodDistLow { get; set; }
|
|
public float LodDistVlow { get; set; }
|
|
public uint RenderMaskFlagsHigh { get; set; }
|
|
public uint RenderMaskFlagsMed { get; set; }
|
|
public uint RenderMaskFlagsLow { get; set; }
|
|
public uint RenderMaskFlagsVlow { get; set; }
|
|
public ulong JointsPointer { get; set; }
|
|
public ushort Unknown_98h { get; set; } // 0x0000
|
|
public ushort DrawableModelsBlocksSize { get; set; } // divided by 16
|
|
public uint Unknown_9Ch { get; set; } // 0x00000000
|
|
public ulong DrawableModelsPointer { get; set; }
|
|
|
|
public byte FlagsHigh
|
|
{
|
|
get { return (byte)(RenderMaskFlagsHigh & 0xFF); }
|
|
set { RenderMaskFlagsHigh = (RenderMaskFlagsHigh & 0xFFFFFF00) + (value & 0xFFu); }
|
|
}
|
|
public byte FlagsMed
|
|
{
|
|
get { return (byte)(RenderMaskFlagsMed & 0xFF); }
|
|
set { RenderMaskFlagsMed = (RenderMaskFlagsMed & 0xFFFFFF00) + (value & 0xFFu); }
|
|
}
|
|
public byte FlagsLow
|
|
{
|
|
get { return (byte)(RenderMaskFlagsLow & 0xFF); }
|
|
set { RenderMaskFlagsLow = (RenderMaskFlagsLow & 0xFFFFFF00) + (value & 0xFFu); }
|
|
}
|
|
public byte FlagsVlow
|
|
{
|
|
get { return (byte)(RenderMaskFlagsVlow & 0xFF); }
|
|
set { RenderMaskFlagsVlow = (RenderMaskFlagsVlow & 0xFFFFFF00) + (value & 0xFFu); }
|
|
}
|
|
public byte RenderMaskHigh
|
|
{
|
|
get { return (byte)((RenderMaskFlagsHigh >> 8) & 0xFF); }
|
|
set { RenderMaskFlagsHigh = (RenderMaskFlagsHigh & 0xFFFF00FF) + ((value & 0xFFu) << 8); }
|
|
}
|
|
public byte RenderMaskMed
|
|
{
|
|
get { return (byte)((RenderMaskFlagsMed >> 8) & 0xFF); }
|
|
set { RenderMaskFlagsMed = (RenderMaskFlagsMed & 0xFFFF00FF) + ((value & 0xFFu) << 8); }
|
|
}
|
|
public byte RenderMaskLow
|
|
{
|
|
get { return (byte)((RenderMaskFlagsLow >> 8) & 0xFF); }
|
|
set { RenderMaskFlagsLow = (RenderMaskFlagsLow & 0xFFFF00FF) + ((value & 0xFFu) << 8); }
|
|
}
|
|
public byte RenderMaskVlow
|
|
{
|
|
get { return (byte)((RenderMaskFlagsVlow >> 8) & 0xFF); }
|
|
set { RenderMaskFlagsVlow = (RenderMaskFlagsVlow & 0xFFFF00FF) + ((value & 0xFFu) << 8); }
|
|
}
|
|
|
|
|
|
// reference data
|
|
public ShaderGroup ShaderGroup { get; set; }
|
|
public Skeleton Skeleton { get; set; }
|
|
public Joints Joints { get; set; }
|
|
public DrawableModelsBlock DrawableModels { get; set; }
|
|
|
|
|
|
public DrawableModel[] AllModels { get; set; }
|
|
public Dictionary<ulong, VertexDeclaration> VertexDecls { get; set; }
|
|
|
|
public object Owner { get; set; }
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
long val = 0;
|
|
if (AllModels != null)
|
|
{
|
|
foreach(DrawableModel m in AllModels)
|
|
{
|
|
if (m != null)
|
|
{
|
|
val += m.MemoryUsage;
|
|
}
|
|
}
|
|
}
|
|
if ((ShaderGroup != null) && (ShaderGroup.TextureDictionary != null))
|
|
{
|
|
val += ShaderGroup.TextureDictionary.MemoryUsage;
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.ShaderGroupPointer = reader.ReadUInt64();
|
|
this.SkeletonPointer = reader.ReadUInt64();
|
|
this.BoundingCenter = reader.ReadVector3();
|
|
this.BoundingSphereRadius = reader.ReadSingle();
|
|
this.BoundingBoxMin = reader.ReadVector3();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
this.BoundingBoxMax = reader.ReadVector3();
|
|
this.Unknown_4Ch = reader.ReadUInt32();
|
|
this.DrawableModelsHighPointer = reader.ReadUInt64();
|
|
this.DrawableModelsMediumPointer = reader.ReadUInt64();
|
|
this.DrawableModelsLowPointer = reader.ReadUInt64();
|
|
this.DrawableModelsVeryLowPointer = reader.ReadUInt64();
|
|
this.LodDistHigh = reader.ReadSingle();
|
|
this.LodDistMed = reader.ReadSingle();
|
|
this.LodDistLow = reader.ReadSingle();
|
|
this.LodDistVlow = reader.ReadSingle();
|
|
this.RenderMaskFlagsHigh = reader.ReadUInt32();
|
|
this.RenderMaskFlagsMed = reader.ReadUInt32();
|
|
this.RenderMaskFlagsLow = reader.ReadUInt32();
|
|
this.RenderMaskFlagsVlow = reader.ReadUInt32();
|
|
this.JointsPointer = reader.ReadUInt64();
|
|
this.Unknown_98h = reader.ReadUInt16();
|
|
this.DrawableModelsBlocksSize = reader.ReadUInt16();
|
|
this.Unknown_9Ch = reader.ReadUInt32();
|
|
this.DrawableModelsPointer = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.ShaderGroup = reader.ReadBlockAt<ShaderGroup>(this.ShaderGroupPointer);
|
|
this.Skeleton = reader.ReadBlockAt<Skeleton>(this.SkeletonPointer);
|
|
this.Joints = reader.ReadBlockAt<Joints>(this.JointsPointer);
|
|
this.DrawableModels = reader.ReadBlockAt<DrawableModelsBlock>((DrawableModelsPointer == 0) ? DrawableModelsHighPointer : DrawableModelsPointer, this);
|
|
|
|
|
|
BuildAllModels();
|
|
BuildVertexDecls();
|
|
AssignGeometryShaders(ShaderGroup);
|
|
|
|
|
|
////just testing!!!
|
|
|
|
//long pad(long o) => ((16 - (o % 16)) % 16);
|
|
//long listlength(DrawableModel[] list)
|
|
//{
|
|
// long l = 16;
|
|
// l += (list.Length) * 8;
|
|
// foreach (var m in list) l += pad(l) + m.BlockLength;
|
|
// return l;
|
|
//}
|
|
//var ptr = (long)DrawableModelsPointer;
|
|
//if (DrawableModels?.High != null)
|
|
//{
|
|
// if (ptr != (long)DrawableModelsHighPointer)
|
|
// { }//no hit
|
|
// ptr += listlength(DrawableModels?.High);
|
|
//}
|
|
//if (DrawableModels?.Med != null)
|
|
//{
|
|
// ptr += pad(ptr);
|
|
// if (ptr != (long)DrawableModelsMediumPointer)
|
|
// { }//no hit
|
|
// ptr += listlength(DrawableModels?.Med);
|
|
//}
|
|
//if (DrawableModels?.Low != null)
|
|
//{
|
|
// ptr += pad(ptr);
|
|
// if (ptr != (long)DrawableModelsLowPointer)
|
|
// { }//no hit
|
|
// ptr += listlength(DrawableModels?.Low);
|
|
//}
|
|
//if (DrawableModels?.VLow != null)
|
|
//{
|
|
// ptr += pad(ptr);
|
|
// if (ptr != (long)DrawableModelsVeryLowPointer)
|
|
// { }//no hit
|
|
// ptr += listlength(DrawableModels?.VLow);
|
|
//}
|
|
|
|
|
|
//switch (Unknown_3Ch)
|
|
//{
|
|
// case 0x7f800001:
|
|
// case 0: //only in yft's!
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
//switch (Unknown_4Ch)
|
|
//{
|
|
// case 0x7f800001:
|
|
// case 0: //only in yft's!
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
//if ((DrawableModelsHigh?.data_items != null) != (Unknown_80h != 0))
|
|
//{ }//no hit
|
|
//if ((DrawableModelsMedium?.data_items != null) != (Unknown_84h != 0))
|
|
//{ }//no hit
|
|
//if ((DrawableModelsLow?.data_items != null) != (Unknown_88h != 0))
|
|
//{ }//no hit
|
|
//if ((DrawableModelsVeryLow?.data_items != null) != (Unknown_8Ch != 0))
|
|
//{ }//no hit
|
|
//if ((Unknown_80h & 0xFFFF0000) > 0)
|
|
//{ }//no hit
|
|
//if ((Unknown_84h & 0xFFFF0000) > 0)
|
|
//{ }//no hit
|
|
//if ((Unknown_88h & 0xFFFF0000) > 0)
|
|
//{ }//no hit
|
|
//if ((Unknown_8Ch & 0xFFFF0000) > 0)
|
|
//{ }//no hit
|
|
//BuildRenderMasks();
|
|
|
|
//switch (FlagsHigh)
|
|
//{
|
|
// case 2:
|
|
// case 1:
|
|
// case 13:
|
|
// case 4:
|
|
// case 12:
|
|
// case 5:
|
|
// case 3:
|
|
// case 8:
|
|
// case 9:
|
|
// case 15:
|
|
// case 130:
|
|
// case 11:
|
|
// case 10:
|
|
// case 7:
|
|
// case 131:
|
|
// case 129:
|
|
// case 75:
|
|
// case 69:
|
|
// case 6:
|
|
// case 64:
|
|
// case 14:
|
|
// case 77:
|
|
// case 73:
|
|
// case 76:
|
|
// case 71:
|
|
// case 79:
|
|
// case 65:
|
|
// case 0://some yft's have null HD models
|
|
// case 19:
|
|
// case 51:
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
//switch (FlagsMed)
|
|
//{
|
|
// case 0:
|
|
// case 1:
|
|
// case 9:
|
|
// case 8:
|
|
// case 13:
|
|
// case 3:
|
|
// case 2:
|
|
// case 5:
|
|
// case 11:
|
|
// case 15:
|
|
// case 10:
|
|
// case 12:
|
|
// case 4:
|
|
// case 7:
|
|
// case 51:
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
//switch (FlagsLow)
|
|
//{
|
|
// case 0:
|
|
// case 9:
|
|
// case 1:
|
|
// case 8:
|
|
// case 5:
|
|
// case 3:
|
|
// case 13:
|
|
// case 2:
|
|
// case 11:
|
|
// case 15:
|
|
// case 4:
|
|
// case 7:
|
|
// case 51:
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
//switch (FlagsVlow)
|
|
//{
|
|
// case 0:
|
|
// case 1:
|
|
// case 9:
|
|
// case 3:
|
|
// case 7:
|
|
// case 5:
|
|
// case 49:
|
|
// case 51:
|
|
// case 11:
|
|
// break;
|
|
// default:
|
|
// break;
|
|
//}
|
|
//switch (Unknown_98h)
|
|
//{
|
|
// case 0:
|
|
// break;
|
|
// default:
|
|
// break;//no hit
|
|
//}
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.ShaderGroupPointer = (ulong)(this.ShaderGroup != null ? this.ShaderGroup.FilePosition : 0);
|
|
this.SkeletonPointer = (ulong)(this.Skeleton != null ? this.Skeleton.FilePosition : 0);
|
|
this.DrawableModelsHighPointer = (ulong)(DrawableModels?.GetHighPointer() ?? 0);
|
|
this.DrawableModelsMediumPointer = (ulong)(DrawableModels?.GetMedPointer() ?? 0);
|
|
this.DrawableModelsLowPointer = (ulong)(DrawableModels?.GetLowPointer() ?? 0);
|
|
this.DrawableModelsVeryLowPointer = (ulong)(DrawableModels?.GetVLowPointer() ?? 0);
|
|
this.JointsPointer = (ulong)(this.Joints != null ? this.Joints.FilePosition : 0);
|
|
this.DrawableModelsPointer = (ulong)(DrawableModels?.FilePosition ?? 0);
|
|
this.DrawableModelsBlocksSize = (ushort)Math.Ceiling((DrawableModels?.BlockLength ?? 0) / 16.0);
|
|
|
|
// write structure data
|
|
writer.Write(this.ShaderGroupPointer);
|
|
writer.Write(this.SkeletonPointer);
|
|
writer.Write(this.BoundingCenter);
|
|
writer.Write(this.BoundingSphereRadius);
|
|
writer.Write(this.BoundingBoxMin);
|
|
writer.Write(this.Unknown_3Ch);
|
|
writer.Write(this.BoundingBoxMax);
|
|
writer.Write(this.Unknown_4Ch);
|
|
writer.Write(this.DrawableModelsHighPointer);
|
|
writer.Write(this.DrawableModelsMediumPointer);
|
|
writer.Write(this.DrawableModelsLowPointer);
|
|
writer.Write(this.DrawableModelsVeryLowPointer);
|
|
writer.Write(this.LodDistHigh);
|
|
writer.Write(this.LodDistMed);
|
|
writer.Write(this.LodDistLow);
|
|
writer.Write(this.LodDistVlow);
|
|
writer.Write(this.RenderMaskFlagsHigh);
|
|
writer.Write(this.RenderMaskFlagsMed);
|
|
writer.Write(this.RenderMaskFlagsLow);
|
|
writer.Write(this.RenderMaskFlagsVlow);
|
|
writer.Write(this.JointsPointer);
|
|
writer.Write(this.Unknown_98h);
|
|
writer.Write(this.DrawableModelsBlocksSize);
|
|
writer.Write(this.Unknown_9Ch);
|
|
writer.Write(this.DrawableModelsPointer);
|
|
}
|
|
public virtual void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
|
{
|
|
YdrXml.SelfClosingTag(sb, indent, "BoundingSphereCenter " + FloatUtil.GetVector3XmlString(BoundingCenter));
|
|
YdrXml.ValueTag(sb, indent, "BoundingSphereRadius", FloatUtil.ToString(BoundingSphereRadius));
|
|
YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMin " + FloatUtil.GetVector3XmlString(BoundingBoxMin));
|
|
YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMax " + FloatUtil.GetVector3XmlString(BoundingBoxMax));
|
|
YdrXml.ValueTag(sb, indent, "LodDistHigh", FloatUtil.ToString(LodDistHigh));
|
|
YdrXml.ValueTag(sb, indent, "LodDistMed", FloatUtil.ToString(LodDistMed));
|
|
YdrXml.ValueTag(sb, indent, "LodDistLow", FloatUtil.ToString(LodDistLow));
|
|
YdrXml.ValueTag(sb, indent, "LodDistVlow", FloatUtil.ToString(LodDistVlow));
|
|
YdrXml.ValueTag(sb, indent, "FlagsHigh", FlagsHigh.ToString());
|
|
YdrXml.ValueTag(sb, indent, "FlagsMed", FlagsMed.ToString());
|
|
YdrXml.ValueTag(sb, indent, "FlagsLow", FlagsLow.ToString());
|
|
YdrXml.ValueTag(sb, indent, "FlagsVlow", FlagsVlow.ToString());
|
|
if (ShaderGroup != null)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "ShaderGroup");
|
|
ShaderGroup.WriteXml(sb, indent + 1, ddsfolder);
|
|
YdrXml.CloseTag(sb, indent, "ShaderGroup");
|
|
}
|
|
if (Skeleton != null)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "Skeleton");
|
|
Skeleton.WriteXml(sb, indent + 1);
|
|
YdrXml.CloseTag(sb, indent, "Skeleton");
|
|
}
|
|
if (Joints != null)
|
|
{
|
|
YdrXml.OpenTag(sb, indent, "Joints");
|
|
Joints.WriteXml(sb, indent + 1);
|
|
YdrXml.CloseTag(sb, indent, "Joints");
|
|
}
|
|
if (DrawableModels?.High != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, DrawableModels.High, indent, "DrawableModelsHigh");
|
|
}
|
|
if (DrawableModels?.Med != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, DrawableModels.Med, indent, "DrawableModelsMedium");
|
|
}
|
|
if (DrawableModels?.Low != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, DrawableModels.Low, indent, "DrawableModelsLow");
|
|
}
|
|
if (DrawableModels?.VLow != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, DrawableModels.VLow, indent, "DrawableModelsVeryLow");
|
|
}
|
|
if (DrawableModels?.Extra != null)//is this right? duplicates..?
|
|
{
|
|
YdrXml.WriteItemArray(sb, DrawableModels.Extra, indent, "DrawableModelsX");
|
|
}
|
|
}
|
|
public virtual void ReadXml(XmlNode node, string ddsfolder)
|
|
{
|
|
BoundingCenter = Xml.GetChildVector3Attributes(node, "BoundingSphereCenter");
|
|
BoundingSphereRadius = Xml.GetChildFloatAttribute(node, "BoundingSphereRadius", "value");
|
|
BoundingBoxMin = Xml.GetChildVector3Attributes(node, "BoundingBoxMin");
|
|
BoundingBoxMax = Xml.GetChildVector3Attributes(node, "BoundingBoxMax");
|
|
LodDistHigh = Xml.GetChildFloatAttribute(node, "LodDistHigh", "value");
|
|
LodDistMed = Xml.GetChildFloatAttribute(node, "LodDistMed", "value");
|
|
LodDistLow = Xml.GetChildFloatAttribute(node, "LodDistLow", "value");
|
|
LodDistVlow = Xml.GetChildFloatAttribute(node, "LodDistVlow", "value");
|
|
FlagsHigh = (byte)Xml.GetChildUIntAttribute(node, "FlagsHigh", "value");
|
|
FlagsMed = (byte)Xml.GetChildUIntAttribute(node, "FlagsMed", "value");
|
|
FlagsLow = (byte)Xml.GetChildUIntAttribute(node, "FlagsLow", "value");
|
|
FlagsVlow = (byte)Xml.GetChildUIntAttribute(node, "FlagsVlow", "value");
|
|
var sgnode = node.SelectSingleNode("ShaderGroup");
|
|
if (sgnode != null)
|
|
{
|
|
ShaderGroup = new ShaderGroup();
|
|
ShaderGroup.ReadXml(sgnode, ddsfolder);
|
|
}
|
|
var sknode = node.SelectSingleNode("Skeleton");
|
|
if (sknode != null)
|
|
{
|
|
Skeleton = new Skeleton();
|
|
Skeleton.ReadXml(sknode);
|
|
}
|
|
var jnode = node.SelectSingleNode("Joints");
|
|
if (jnode != null)
|
|
{
|
|
Joints = new Joints();
|
|
Joints.ReadXml(jnode);
|
|
}
|
|
this.DrawableModels = new DrawableModelsBlock();
|
|
this.DrawableModels.High = XmlMeta.ReadItemArray<DrawableModel>(node, "DrawableModelsHigh");
|
|
this.DrawableModels.Med = XmlMeta.ReadItemArray<DrawableModel>(node, "DrawableModelsMedium");
|
|
this.DrawableModels.Low = XmlMeta.ReadItemArray<DrawableModel>(node, "DrawableModelsLow");
|
|
this.DrawableModels.VLow = XmlMeta.ReadItemArray<DrawableModel>(node, "DrawableModelsVeryLow");
|
|
this.DrawableModels.Extra = XmlMeta.ReadItemArray<DrawableModel>(node, "DrawableModelsX");
|
|
if (DrawableModels.BlockLength == 0)
|
|
{
|
|
DrawableModels = null;
|
|
}
|
|
|
|
BuildRenderMasks();
|
|
BuildAllModels();
|
|
BuildVertexDecls();
|
|
|
|
FileVFT = 1079456120;
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (ShaderGroup != null) list.Add(ShaderGroup);
|
|
if (Skeleton != null) list.Add(Skeleton);
|
|
if (Joints != null) list.Add(Joints);
|
|
if (DrawableModels != null) list.Add(DrawableModels);
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
public void AssignGeometryShaders(ShaderGroup shaderGrp)
|
|
{
|
|
//if (shaderGrp != null)
|
|
//{
|
|
// ShaderGroup = shaderGrp;
|
|
//}
|
|
|
|
//map the shaders to the geometries
|
|
if (shaderGrp != null)
|
|
{
|
|
var shaders = shaderGrp.Shaders.data_items;
|
|
foreach (DrawableModel model in AllModels)
|
|
{
|
|
if (model?.Geometries == null) continue;
|
|
|
|
int geomcount = model.Geometries.Length;
|
|
for (int i = 0; i < geomcount; i++)
|
|
{
|
|
var geom = model.Geometries[i];
|
|
var sid = geom.ShaderID;
|
|
geom.Shader = (sid < shaders.Length) ? shaders[sid] : null;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void BuildAllModels()
|
|
{
|
|
var allModels = new List<DrawableModel>();
|
|
if (DrawableModels?.High != null) allModels.AddRange(DrawableModels.High);
|
|
if (DrawableModels?.Med != null) allModels.AddRange(DrawableModels.Med);
|
|
if (DrawableModels?.Low != null) allModels.AddRange(DrawableModels.Low);
|
|
if (DrawableModels?.VLow != null) allModels.AddRange(DrawableModels.VLow);
|
|
if (DrawableModels?.Extra != null) allModels.AddRange(DrawableModels.Extra);
|
|
AllModels = allModels.ToArray();
|
|
}
|
|
|
|
public void BuildVertexDecls()
|
|
{
|
|
var vds = new Dictionary<ulong, VertexDeclaration>();
|
|
foreach (DrawableModel model in AllModels)
|
|
{
|
|
if (model.Geometries == null) continue;
|
|
foreach (var geom in model.Geometries)
|
|
{
|
|
var info = geom.VertexBuffer.Info;
|
|
var declid = info.GetDeclarationId();
|
|
|
|
if (!vds.ContainsKey(declid))
|
|
{
|
|
vds.Add(declid, info);
|
|
}
|
|
//else //debug test
|
|
//{
|
|
// if ((VertexDecls[declid].Stride != info.Stride)||(VertexDecls[declid].Types != info.Types))
|
|
// {
|
|
// }
|
|
//}
|
|
}
|
|
}
|
|
VertexDecls = new Dictionary<ulong, VertexDeclaration>(vds);
|
|
}
|
|
|
|
|
|
public void BuildRenderMasks()
|
|
{
|
|
var hmask = BuildRenderMask(DrawableModels?.High);
|
|
var mmask = BuildRenderMask(DrawableModels?.Med);
|
|
var lmask = BuildRenderMask(DrawableModels?.Low);
|
|
var vmask = BuildRenderMask(DrawableModels?.VLow);
|
|
|
|
////just testing
|
|
//if (hmask != RenderMaskHigh)
|
|
//{ }//no hit
|
|
//if (mmask != RenderMaskMed)
|
|
//{ }//no hit
|
|
//if (lmask != RenderMaskLow)
|
|
//{ }//no hit
|
|
//if (vmask != RenderMaskVlow)
|
|
//{ }//no hit
|
|
|
|
RenderMaskHigh = hmask;
|
|
RenderMaskMed = mmask;
|
|
RenderMaskLow = lmask;
|
|
RenderMaskVlow = vmask;
|
|
|
|
}
|
|
private byte BuildRenderMask(DrawableModel[] models)
|
|
{
|
|
byte mask = 0;
|
|
if (models != null)
|
|
{
|
|
foreach (var model in models)
|
|
{
|
|
mask = (byte)(mask | model.RenderMask);
|
|
}
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
|
|
public DrawableBase ShallowCopy()
|
|
{
|
|
DrawableBase r = null;
|
|
if (this is FragDrawable fd)
|
|
{
|
|
var f = new FragDrawable();
|
|
f.FragMatrix = fd.FragMatrix;
|
|
f.FragMatricesIndsCount = fd.FragMatricesIndsCount;
|
|
f.FragMatricesCapacity = fd.FragMatricesCapacity;
|
|
f.FragMatricesCount = fd.FragMatricesCount;
|
|
f.Bound = fd.Bound;
|
|
f.FragMatricesInds = fd.FragMatricesInds;
|
|
f.FragMatrices = fd.FragMatrices;
|
|
f.Name = fd.Name;
|
|
f.OwnerFragment = fd.OwnerFragment;
|
|
f.OwnerFragmentPhys = fd.OwnerFragmentPhys;
|
|
r = f;
|
|
}
|
|
if (this is Drawable dd)
|
|
{
|
|
var d = new Drawable();
|
|
d.LightAttributes = dd.LightAttributes;
|
|
d.Name = dd.Name;
|
|
d.Bound = dd.Bound;
|
|
r = d;
|
|
}
|
|
if (r != null)
|
|
{
|
|
r.BoundingCenter = BoundingCenter;
|
|
r.BoundingSphereRadius = BoundingSphereRadius;
|
|
r.BoundingBoxMin = BoundingBoxMin;
|
|
r.BoundingBoxMax = BoundingBoxMax;
|
|
r.LodDistHigh = LodDistHigh;
|
|
r.LodDistMed = LodDistMed;
|
|
r.LodDistLow = LodDistLow;
|
|
r.LodDistVlow = LodDistVlow;
|
|
r.RenderMaskFlagsHigh = RenderMaskFlagsHigh;
|
|
r.RenderMaskFlagsMed = RenderMaskFlagsMed;
|
|
r.RenderMaskFlagsLow = RenderMaskFlagsLow;
|
|
r.RenderMaskFlagsVlow = RenderMaskFlagsVlow;
|
|
r.Unknown_98h = Unknown_98h;
|
|
r.DrawableModelsBlocksSize = DrawableModelsBlocksSize;
|
|
r.ShaderGroup = ShaderGroup;
|
|
r.Skeleton = Skeleton?.Clone();
|
|
r.DrawableModels = new DrawableModelsBlock();
|
|
r.DrawableModels.High = DrawableModels?.High;
|
|
r.DrawableModels.Med = DrawableModels?.Med;
|
|
r.DrawableModels.Low = DrawableModels?.Low;
|
|
r.DrawableModels.VLow = DrawableModels?.VLow;
|
|
r.DrawableModels.Extra = DrawableModels?.Extra;
|
|
r.Joints = Joints;
|
|
r.AllModels = AllModels;
|
|
r.VertexDecls = VertexDecls;
|
|
r.Owner = Owner;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Drawable : DrawableBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 208; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong NamePointer { get; set; }
|
|
public ResourceSimpleList64<LightAttributes> LightAttributes { get; set; }
|
|
public ulong UnkPointer { get; set; }
|
|
public ulong BoundPointer { get; set; }
|
|
|
|
// reference data
|
|
public string Name { get; set; }
|
|
public Bounds Bound { get; set; }
|
|
|
|
public string ErrorMessage { get; set; }
|
|
|
|
|
|
private string_r NameBlock = null;//only used when saving..
|
|
|
|
|
|
#if DEBUG
|
|
public ResourceAnalyzer Analyzer { get; set; }
|
|
#endif
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.NamePointer = reader.ReadUInt64();
|
|
this.LightAttributes = reader.ReadBlock<ResourceSimpleList64<LightAttributes>>();
|
|
this.UnkPointer = reader.ReadUInt64();
|
|
this.BoundPointer = reader.ReadUInt64();
|
|
|
|
try
|
|
{
|
|
|
|
// read reference data
|
|
this.Name = reader.ReadStringAt(//BlockAt<string_r>(
|
|
this.NamePointer // offset
|
|
);
|
|
|
|
this.Bound = reader.ReadBlockAt<Bounds>(
|
|
this.BoundPointer // offset
|
|
);
|
|
|
|
if (Bound != null)
|
|
{
|
|
Bound.Owner = this;
|
|
}
|
|
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ErrorMessage = ex.ToString();
|
|
}
|
|
|
|
if (UnkPointer != 0)
|
|
{ }
|
|
|
|
|
|
#if DEBUG
|
|
Analyzer = new ResourceAnalyzer(reader);
|
|
#endif
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
|
|
this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.NamePointer);
|
|
writer.WriteBlock(this.LightAttributes);
|
|
writer.Write(this.UnkPointer);
|
|
writer.Write(this.BoundPointer);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
|
{
|
|
YdrXml.StringTag(sb, indent, "Name", YdrXml.XmlEscape(Name));
|
|
base.WriteXml(sb, indent, ddsfolder);
|
|
if (Bound != null)
|
|
{
|
|
Bounds.WriteXmlNode(Bound, sb, indent);
|
|
}
|
|
if (LightAttributes?.data_items != null)
|
|
{
|
|
YdrXml.WriteItemArray(sb, LightAttributes.data_items, indent, "Lights");
|
|
}
|
|
}
|
|
public override void ReadXml(XmlNode node, string ddsfolder)
|
|
{
|
|
Name = Xml.GetChildInnerText(node, "Name");
|
|
base.ReadXml(node, ddsfolder);
|
|
var bnode = node.SelectSingleNode("Bounds");
|
|
if (bnode != null)
|
|
{
|
|
Bound = Bounds.ReadXmlNode(bnode, this);
|
|
}
|
|
|
|
LightAttributes = new ResourceSimpleList64<LightAttributes>();
|
|
LightAttributes.data_items = XmlMeta.ReadItemArray<LightAttributes>(node, "Lights");
|
|
|
|
}
|
|
public static void WriteXmlNode(Drawable d, StringBuilder sb, int indent, string ddsfolder, string name = "Drawable")
|
|
{
|
|
if (d == null) return;
|
|
YdrXml.OpenTag(sb, indent, name);
|
|
d.WriteXml(sb, indent + 1, ddsfolder);
|
|
YdrXml.CloseTag(sb, indent, name);
|
|
}
|
|
public static Drawable ReadXmlNode(XmlNode node, string ddsfolder)
|
|
{
|
|
if (node == null) return null;
|
|
var d = new Drawable();
|
|
d.ReadXml(node, ddsfolder);
|
|
return d;
|
|
}
|
|
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Name != null)
|
|
{
|
|
NameBlock = (string_r)Name;
|
|
list.Add(NameBlock);
|
|
}
|
|
if (Bound != null) list.Add(Bound);
|
|
return list.ToArray();
|
|
}
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
return new Tuple<long, IResourceBlock>[] {
|
|
new Tuple<long, IResourceBlock>(0xB0, LightAttributes),
|
|
};
|
|
}
|
|
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawablePtfx : DrawableBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 176; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong UnkPointer { get; set; }
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.UnkPointer = reader.ReadUInt64();
|
|
|
|
if (UnkPointer != 0)
|
|
{ }
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// write structure data
|
|
writer.Write(this.UnkPointer);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
|
{
|
|
base.WriteXml(sb, indent, ddsfolder);
|
|
}
|
|
public override void ReadXml(XmlNode node, string ddsfolder)
|
|
{
|
|
base.ReadXml(node, ddsfolder);
|
|
}
|
|
public static void WriteXmlNode(DrawablePtfx d, StringBuilder sb, int indent, string ddsfolder, string name = "Drawable")
|
|
{
|
|
if (d == null) return;
|
|
YdrXml.OpenTag(sb, indent, name);
|
|
d.WriteXml(sb, indent + 1, ddsfolder);
|
|
YdrXml.CloseTag(sb, indent, name);
|
|
}
|
|
public static DrawablePtfx ReadXmlNode(XmlNode node, string ddsfolder)
|
|
{
|
|
if (node == null) return null;
|
|
var d = new DrawablePtfx();
|
|
d.ReadXml(node, ddsfolder);
|
|
return d;
|
|
}
|
|
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawablePtfxDictionary : ResourceFileBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 64; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong Unknown_10h; // 0x0000000000000000
|
|
public ulong Unknown_18h = 1; // 0x0000000000000001
|
|
public ulong HashesPointer { get; set; }
|
|
public ushort HashesCount1 { get; set; }
|
|
public ushort HashesCount2 { get; set; }
|
|
public uint Unknown_2Ch { get; set; }
|
|
public ulong DrawablesPointer { get; set; }
|
|
public ushort DrawablesCount1 { get; set; }
|
|
public ushort DrawablesCount2 { get; set; }
|
|
public uint Unknown_3Ch { get; set; }
|
|
|
|
// reference data
|
|
//public ResourceSimpleArray<uint_r> Hashes { get; set; }
|
|
public uint[] Hashes { get; set; }
|
|
public ResourcePointerArray64<DrawablePtfx> Drawables { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<uint> HashesBlock = null;//only used for saving
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_10h = reader.ReadUInt64();
|
|
this.Unknown_18h = reader.ReadUInt64();
|
|
this.HashesPointer = reader.ReadUInt64();
|
|
this.HashesCount1 = reader.ReadUInt16();
|
|
this.HashesCount2 = reader.ReadUInt16();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.DrawablesPointer = reader.ReadUInt64();
|
|
this.DrawablesCount1 = reader.ReadUInt16();
|
|
this.DrawablesCount2 = reader.ReadUInt16();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.Hashes = reader.ReadUintsAt(this.HashesPointer, this.HashesCount1);
|
|
this.Drawables = reader.ReadBlockAt<ResourcePointerArray64<DrawablePtfx>>(this.DrawablesPointer, this.DrawablesCount1);
|
|
|
|
//if (Unknown_10h != 0)
|
|
//{ }
|
|
//if (Unknown_18h != 1)
|
|
//{ }
|
|
//if (Unknown_2Ch != 0)
|
|
//{ }
|
|
//if (Unknown_3Ch != 0)
|
|
//{ }
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.HashesPointer = (ulong)(this.HashesBlock != null ? this.HashesBlock.FilePosition : 0);
|
|
this.HashesCount1 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.HashesCount2 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
|
this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.HashesPointer);
|
|
writer.Write(this.HashesCount1);
|
|
writer.Write(this.HashesCount2);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.DrawablesPointer);
|
|
writer.Write(this.DrawablesCount1);
|
|
writer.Write(this.DrawablesCount2);
|
|
writer.Write(this.Unknown_3Ch);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
|
{
|
|
if (Drawables?.data_items != null)
|
|
{
|
|
for (int i=0; i< Drawables.data_items.Length; i++)
|
|
{
|
|
var d = Drawables.data_items[i];
|
|
var h = (MetaHash)((i < (Hashes?.Length ?? 0)) ? Hashes[i] : 0);
|
|
YddXml.OpenTag(sb, indent, "Item");
|
|
YddXml.StringTag(sb, indent + 1, "Name", YddXml.XmlEscape(h.ToCleanString()));
|
|
d.WriteXml(sb, indent + 1, ddsfolder);
|
|
YddXml.CloseTag(sb, indent, "Item");
|
|
}
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node, string ddsfolder)
|
|
{
|
|
var drawables = new List<DrawablePtfx>();
|
|
var drawablehashes = new List<uint>();
|
|
|
|
var inodes = node.SelectNodes("Item");
|
|
if (inodes != null)
|
|
{
|
|
foreach (XmlNode inode in inodes)
|
|
{
|
|
var h = XmlMeta.GetHash(Xml.GetChildInnerText(inode, "Name"));
|
|
var d = new DrawablePtfx();
|
|
d.ReadXml(inode, ddsfolder);
|
|
drawables.Add(d);
|
|
drawablehashes.Add(h);
|
|
}
|
|
}
|
|
if (drawables.Count > 0)
|
|
{
|
|
Hashes = drawablehashes.ToArray();
|
|
Drawables = new ResourcePointerArray64<DrawablePtfx>();
|
|
Drawables.data_items = drawables.ToArray();
|
|
}
|
|
}
|
|
public static void WriteXmlNode(DrawablePtfxDictionary d, StringBuilder sb, int indent, string ddsfolder, string name = "DrawableDictionary")
|
|
{
|
|
if (d == null) return;
|
|
YddXml.OpenTag(sb, indent, name);
|
|
d.WriteXml(sb, indent + 1, ddsfolder);
|
|
YddXml.CloseTag(sb, indent, name);
|
|
}
|
|
public static DrawablePtfxDictionary ReadXmlNode(XmlNode node, string ddsfolder)
|
|
{
|
|
if (node == null) return null;
|
|
var d = new DrawablePtfxDictionary();
|
|
d.ReadXml(node, ddsfolder);
|
|
return d;
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Hashes != null)
|
|
{
|
|
HashesBlock = new ResourceSystemStructBlock<uint>(Hashes);
|
|
list.Add(HashesBlock);
|
|
}
|
|
if (Drawables != null) list.Add(Drawables);
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class DrawableDictionary : ResourceFileBase
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 64; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong Unknown_10h; // 0x0000000000000000
|
|
public ulong Unknown_18h = 1; // 0x0000000000000001
|
|
public ulong HashesPointer { get; set; }
|
|
public ushort HashesCount1 { get; set; }
|
|
public ushort HashesCount2 { get; set; }
|
|
public uint Unknown_2Ch; // 0x00000000
|
|
public ulong DrawablesPointer { get; set; }
|
|
public ushort DrawablesCount1 { get; set; }
|
|
public ushort DrawablesCount2 { get; set; }
|
|
public uint Unknown_3Ch; // 0x00000000
|
|
|
|
// reference data
|
|
//public ResourceSimpleArray<uint_r> Hashes { get; set; }
|
|
public uint[] Hashes { get; set; }
|
|
public ResourcePointerArray64<Drawable> Drawables { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<uint> HashesBlock = null;//only used for saving
|
|
|
|
|
|
public long MemoryUsage
|
|
{
|
|
get
|
|
{
|
|
long val = 0;
|
|
if ((Drawables != null) && (Drawables.data_items != null))
|
|
{
|
|
foreach(var drawable in Drawables.data_items)
|
|
{
|
|
val += drawable.MemoryUsage;
|
|
}
|
|
}
|
|
return val;
|
|
}
|
|
}
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_10h = reader.ReadUInt64();
|
|
this.Unknown_18h = reader.ReadUInt64();
|
|
this.HashesPointer = reader.ReadUInt64();
|
|
this.HashesCount1 = reader.ReadUInt16();
|
|
this.HashesCount2 = reader.ReadUInt16();
|
|
this.Unknown_2Ch = reader.ReadUInt32();
|
|
this.DrawablesPointer = reader.ReadUInt64();
|
|
this.DrawablesCount1 = reader.ReadUInt16();
|
|
this.DrawablesCount2 = reader.ReadUInt16();
|
|
this.Unknown_3Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
this.Hashes = reader.ReadUintsAt(this.HashesPointer, this.HashesCount1);
|
|
|
|
this.Drawables = reader.ReadBlockAt<ResourcePointerArray64<Drawable>>(
|
|
this.DrawablesPointer, // offset
|
|
this.DrawablesCount1
|
|
);
|
|
|
|
//if (Unknown_10h != 0)
|
|
//{ }
|
|
//if (Unknown_18h != 1)
|
|
//{ }
|
|
//if (Unknown_2Ch != 0)
|
|
//{ }
|
|
//if (Unknown_3Ch != 0)
|
|
//{ }
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.HashesPointer = (ulong)(this.HashesBlock != null ? this.HashesBlock.FilePosition : 0);
|
|
this.HashesCount1 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.HashesCount2 = (ushort)(this.HashesBlock != null ? this.HashesBlock.ItemCount : 0);
|
|
this.DrawablesPointer = (ulong)(this.Drawables != null ? this.Drawables.FilePosition : 0);
|
|
this.DrawablesCount1 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
this.DrawablesCount2 = (ushort)(this.Drawables != null ? this.Drawables.Count : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.HashesPointer);
|
|
writer.Write(this.HashesCount1);
|
|
writer.Write(this.HashesCount2);
|
|
writer.Write(this.Unknown_2Ch);
|
|
writer.Write(this.DrawablesPointer);
|
|
writer.Write(this.DrawablesCount1);
|
|
writer.Write(this.DrawablesCount2);
|
|
writer.Write(this.Unknown_3Ch);
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent, string ddsfolder)
|
|
{
|
|
if (Drawables?.data_items != null)
|
|
{
|
|
foreach (var d in Drawables.data_items)
|
|
{
|
|
YddXml.OpenTag(sb, indent, "Item");
|
|
d.WriteXml(sb, indent + 1, ddsfolder);
|
|
YddXml.CloseTag(sb, indent, "Item");
|
|
}
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node, string ddsfolder)
|
|
{
|
|
var drawables = new List<Drawable>();
|
|
var drawablehashes = new List<uint>();
|
|
|
|
var inodes = node.SelectNodes("Item");
|
|
if (inodes != null)
|
|
{
|
|
foreach (XmlNode inode in inodes)
|
|
{
|
|
var d = new Drawable();
|
|
d.ReadXml(inode, ddsfolder);
|
|
drawables.Add(d);
|
|
drawablehashes.Add(JenkHash.GenHash(d.Name));//TODO: check this!
|
|
}
|
|
}
|
|
|
|
Hashes = drawablehashes.ToArray();
|
|
Drawables = new ResourcePointerArray64<Drawable>();
|
|
Drawables.data_items = drawables.ToArray();
|
|
}
|
|
public static void WriteXmlNode(DrawableDictionary d, StringBuilder sb, int indent, string ddsfolder, string name = "DrawableDictionary")
|
|
{
|
|
if (d == null) return;
|
|
YddXml.OpenTag(sb, indent, name);
|
|
d.WriteXml(sb, indent + 1, ddsfolder);
|
|
YddXml.CloseTag(sb, indent, name);
|
|
}
|
|
public static DrawableDictionary ReadXmlNode(XmlNode node, string ddsfolder)
|
|
{
|
|
if (node == null) return null;
|
|
var d = new DrawableDictionary();
|
|
d.ReadXml(node, ddsfolder);
|
|
return d;
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Hashes != null)
|
|
{
|
|
HashesBlock = new ResourceSystemStructBlock<uint>(Hashes);
|
|
list.Add(HashesBlock);
|
|
}
|
|
if (Drawables != null) list.Add(Drawables);
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
|
|
}
|