CodeWalker/CodeWalker.Core/GameFiles/Resources/WaypointRecord.cs

108 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class WaypointRecordList : ResourceFileBase
{
public override long BlockLength => 0x30;
public uint Unknown_10h; // 0x00000000
public uint Unknown_14h; // 0x00000000
public ulong EntriesPointer;
public uint EntriesCount;
public uint Unknown_24h; // 0x00000000
public uint Unknown_28h; // 0x00000000
public uint Unknown_2Ch; // 0x00000000
public ResourceSimpleArray<WaypointRecordEntry> Entries;
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.EntriesPointer = reader.ReadUInt64();
this.EntriesCount = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.Unknown_28h = reader.ReadUInt32();
this.Unknown_2Ch = reader.ReadUInt32();
this.Entries = reader.ReadBlockAt<ResourceSimpleArray<WaypointRecordEntry>>(
this.EntriesPointer, // offset
this.EntriesCount
);
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
// update structure data
this.EntriesPointer = (ulong)(this.Entries?.FilePosition ?? 0);
this.EntriesCount = (uint)(this.Entries?.Count ?? 0);
// write structure data
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.EntriesPointer);
writer.Write(this.EntriesCount);
writer.Write(this.Unknown_24h);
writer.Write(this.Unknown_28h);
writer.Write(this.Unknown_2Ch);
}
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>(base.GetReferences());
if (Entries != null) list.Add(Entries);
return list.ToArray();
}
}
public class WaypointRecordEntry : ResourceSystemBlock
{
public override long BlockLength => 20;
public float PositionX;
public float PositionY;
public float PositionZ;
public ushort Unk0;
public ushort Unk1;
public ushort Unk2;
public ushort Unk3;
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.PositionX = reader.ReadSingle();
this.PositionY = reader.ReadSingle();
this.PositionZ = reader.ReadSingle();
this.Unk0 = reader.ReadUInt16();
this.Unk1 = reader.ReadUInt16();
this.Unk2 = reader.ReadUInt16();
this.Unk3 = reader.ReadUInt16();
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// write structure data
writer.Write(this.PositionX);
writer.Write(this.PositionY);
writer.Write(this.PositionZ);
writer.Write(this.Unk0);
writer.Write(this.Unk1);
writer.Write(this.Unk2);
writer.Write(this.Unk3);
}
}
}