CodeWalker/Shaders/DistantLightsPS.hlsl
2017-09-21 20:33:05 +10:00

17 lines
350 B
HLSL

Texture2D<float4> Lightmap : register(t0);
SamplerState TextureSS : register(s0);
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float2 Texcoord : TEXCOORD0;
float4 Colour : COLOR0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
//return float4(1,0,0,1);
return Lightmap.Sample(TextureSS, input.Texcoord) * input.Colour;
}