mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-29 18:32:55 +08:00
164 lines
4.6 KiB
C#
164 lines
4.6 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Globalization;
|
|
using System.ComponentModel;
|
|
using System.Collections.Generic;
|
|
using SharpDX;
|
|
using SharpDX.Direct3D11;
|
|
using CodeWalker.Utils;
|
|
|
|
namespace CodeWalker
|
|
{
|
|
|
|
|
|
public class MapIcon
|
|
{
|
|
public string Name { get; set; }
|
|
public string Filepath { get; set; }
|
|
public Texture2D Tex { get; set; }
|
|
public ShaderResourceView TexView { get; set; }
|
|
public Vector3 Center { get; set; } //in image pixels
|
|
public float Scale { get; set; } //screen pixels per icon pixel
|
|
public int TexWidth { get; set; }
|
|
public int TexHeight { get; set; }
|
|
|
|
public MapIcon(string name, string filepath, int texw, int texh, float centerx, float centery, float scale)
|
|
{
|
|
Name = name;
|
|
Filepath = filepath;
|
|
TexWidth = texw;
|
|
TexHeight = texh;
|
|
Center = new Vector3(centerx, centery, 0.0f);
|
|
Scale = scale;
|
|
|
|
if (!File.Exists(filepath))
|
|
{
|
|
throw new Exception("File not found.");
|
|
}
|
|
}
|
|
|
|
public void LoadTexture(Device device, Action<string> errorAction)
|
|
{
|
|
try
|
|
{
|
|
if (device != null)
|
|
{
|
|
Tex = TextureLoader.CreateTexture2DFromBitmap(device, TextureLoader.LoadBitmap(new SharpDX.WIC.ImagingFactory2(), Filepath));
|
|
TexView = new ShaderResourceView(device, Tex);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
errorAction("Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex.ToString());
|
|
}
|
|
}
|
|
|
|
public void UnloadTexture()
|
|
{
|
|
if (TexView != null)
|
|
{
|
|
TexView.Dispose();
|
|
TexView = null;
|
|
}
|
|
if (Tex != null)
|
|
{
|
|
Tex.Dispose();
|
|
Tex = null;
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
}
|
|
|
|
public class MapMarker
|
|
{
|
|
public MapIcon Icon { get; set; }
|
|
public Vector3 WorldPos { get; set; } //actual world pos
|
|
public Vector3 CamRelPos { get; set; } //updated per frame
|
|
public Vector3 ScreenPos { get; set; } //position on screen (updated per frame)
|
|
public string Name { get; set; }
|
|
public List<string> Properties { get; set; } //additional data
|
|
public bool IsMovable { get; set; }
|
|
public float Distance { get; set; } //length of CamRelPos, updated per frame
|
|
|
|
public void Parse(string s)
|
|
{
|
|
Vector3 p = new Vector3(0.0f);
|
|
string[] ss = s.Split(',');
|
|
if (ss.Length > 1)
|
|
{
|
|
FloatUtil.TryParse(ss[0].Trim(), out p.X);
|
|
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
|
|
}
|
|
if (ss.Length > 2)
|
|
{
|
|
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
|
|
}
|
|
if (ss.Length > 3)
|
|
{
|
|
Name = ss[3].Trim();
|
|
}
|
|
else
|
|
{
|
|
Name = string.Empty;
|
|
}
|
|
for (int i = 4; i < ss.Length; i++)
|
|
{
|
|
if (Properties == null) Properties = new List<string>();
|
|
Properties.Add(ss[i].Trim());
|
|
}
|
|
WorldPos = p;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
string cstr = Get3DWorldPosString();
|
|
if (!string.IsNullOrEmpty(Name))
|
|
{
|
|
cstr += ", " + Name;
|
|
if (Properties != null)
|
|
{
|
|
foreach (string prop in Properties)
|
|
{
|
|
cstr += ", " + prop;
|
|
}
|
|
}
|
|
}
|
|
return cstr;
|
|
}
|
|
|
|
public string Get2DWorldPosString()
|
|
{
|
|
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", WorldPos.X, WorldPos.Y);
|
|
}
|
|
public string Get3DWorldPosString()
|
|
{
|
|
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}, {2}", WorldPos.X, WorldPos.Y, WorldPos.Z);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public struct MapSphere
|
|
{
|
|
public Vector3 CamRelPos { get; set; }
|
|
public float Radius { get; set; }
|
|
}
|
|
|
|
public struct MapBox
|
|
{
|
|
public Vector3 CamRelPos { get; set; }
|
|
public Vector3 BBMin { get; set; }
|
|
public Vector3 BBMax { get; set; }
|
|
public Quaternion Orientation { get; set; }
|
|
public Vector3 Scale { get; set; }
|
|
}
|
|
|
|
|
|
|
|
} |