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334 lines
16 KiB
C#
334 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System.Reflection;
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using System.Windows.Forms;
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namespace ST.Library.UI.NodeEditor
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{
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/// <summary>
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/// STNode node attribute characteristics
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/// Used to describe STNode node attribute information and behavior on the attribute editor
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/// </summary>
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public class STNodePropertyAttribute : Attribute
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{
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private string _Name;
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/// <summary>
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/// Get the name of the property that needs to be displayed on the property editor
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/// </summary>
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public string Name {
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get { return _Name; }
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}
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private string _Description;
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/// <summary>
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/// Get the description of the property that needs to be displayed on the property editor
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/// </summary>
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public string Description {
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get { return _Description; }
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}
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private Type _ConverterType = typeof(STNodePropertyDescriptor);
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/// <summary>
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/// Get the property descriptor type
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/// </summary>
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public Type DescriptorType {
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get { return _ConverterType; }
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set { _ConverterType = value; }
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}
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/// <summary>
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/// Constructs an STNode property attribute
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/// </summary>
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/// <param name="strKey">Name to be displayed</param>
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/// <param name="strDesc">Description information to be displayed</param>
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public STNodePropertyAttribute(string strKey, string strDesc) {
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this._Name = strKey;
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this._Description = strDesc;
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}
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//private Type m_descriptor_type_base = typeof(STNodePropertyDescriptor);
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}
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/// <summary>
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/// STNode property descriptor
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/// Used to determine how to interact with the property's value on the property editor and to determine how the property's value will be drawn and interacted on the property editor
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/// </summary>
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public class STNodePropertyDescriptor
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{
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/// <summary>
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/// Get the target node
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/// </summary>
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public STNode Node { get; internal set; }
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/// <summary>
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/// Get the node attribute editor control to which it belongs
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/// </summary>
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public STNodePropertyGrid Control { get; internal set; }
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/// <summary>
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/// Get the area where the option is located
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/// </summary>
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public Rectangle Rectangle { get; internal set; }
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/// <summary>
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/// Get the area where the option name is located
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/// </summary>
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public Rectangle RectangleL { get; internal set; }
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/// <summary>
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/// Get the area where the option value is located
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/// </summary>
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public Rectangle RectangleR { get; internal set; }
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/// <summary>
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/// Get the name of the option that needs to be displayed
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/// </summary>
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public string Name { get; internal set; }
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/// <summary>
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/// Get the description information corresponding to the attribute
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/// </summary>
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public string Description { get; internal set; }
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/// <summary>
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/// Get attribute information
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/// </summary>
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public PropertyInfo PropertyInfo { get; internal set; }
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private static Type m_t_int = typeof(int);
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private static Type m_t_float = typeof(float);
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private static Type m_t_double = typeof(double);
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private static Type m_t_string = typeof(string);
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private static Type m_t_bool = typeof(bool);
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private StringFormat m_sf;
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/// <summary>
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/// Construct a descriptor
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/// </summary>
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public STNodePropertyDescriptor() {
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m_sf = new StringFormat();
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m_sf.LineAlignment = StringAlignment.Center;
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m_sf.FormatFlags = StringFormatFlags.NoWrap;
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}
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/// <summary>
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/// Occurs when determining the position of the STNode property on the property editor
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/// </summary>
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protected internal virtual void OnSetItemLocation() { }
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/// <summary>
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/// Converts the property value in the form of a string to the value of the property target type
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/// By default, only int float double string bool and Array of the above types are supported
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/// If the target type is not in the above, please rewrite this function to convert it yourself
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/// </summary>
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/// <param name="strText">Attribute value in string form</param>
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/// <returns>The value of the real target type of the attribute</returns>
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protected internal virtual object GetValueFromString(string strText) {
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Type t = this.PropertyInfo.PropertyType;
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if (t == m_t_int) return int.Parse(strText);
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if (t == m_t_float) return float.Parse(strText);
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if (t == m_t_double) return double.Parse(strText);
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if (t == m_t_string) return strText;
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if (t == m_t_bool) return bool.Parse(strText);
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if (t.IsEnum) {
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return Enum.Parse(t, strText);
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} else if (t.IsArray) {
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var t_1 = t.GetElementType();
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if (t_1 == m_t_string) return strText.Split(',');
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string[] strs = strText.Trim(new char[] { ' ', ',' }).Split(',');//add other place trim()
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if (t_1 == m_t_int) {
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int[] arr = new int[strs.Length];
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for (int i = 0; i < strs.Length; i++) arr[i] = int.Parse(strs[i].Trim());
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return arr;
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}
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if (t_1 == m_t_float) {
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float[] arr = new float[strs.Length];
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for (int i = 0; i < strs.Length; i++) arr[i] = float.Parse(strs[i].Trim());
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return arr;
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}
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if (t_1 == m_t_int) {
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double[] arr = new double[strs.Length];
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for (int i = 0; i < strs.Length; i++) arr[i] = double.Parse(strs[i].Trim());
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return arr;
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}
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if (t_1 == m_t_int) {
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bool[] arr = new bool[strs.Length];
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for (int i = 0; i < strs.Length; i++) arr[i] = bool.Parse(strs[i].Trim());
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return arr;
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}
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}
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throw new InvalidCastException("Unable to complete the conversion of [string] to [" + t.FullName + "], please overload [STNodePropertyDescriptor.GetValueFromString(string)]");
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}
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/// <summary>
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/// Converts the value of the attribute target type to a value in the form of a string
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/// ToString() operation on type value by default
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/// If you need special processing, please rewrite this function to convert it yourself
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/// </summary>
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/// <returns>String form of attribute value</returns>
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protected internal virtual string GetStringFromValue() {
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var v = this.PropertyInfo.GetValue(this.Node, null);
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var t = this.PropertyInfo.PropertyType;
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if (v == null) return null;
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if (t.IsArray) {
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List<string> lst = new List<string>();
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foreach (var item in (Array)v) lst.Add(item.ToString());
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return string.Join(",", lst.ToArray());
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}
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return v.ToString();
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}
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/// <summary>
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/// Convert the attribute value in binary form to the value of the attribute target type for restoring the attribute value from the data in the file store
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/// Convert it to a string by default and then call GetValueFromString(string)
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/// This function corresponds to GetBytesFromValue(). If the function needs to be rewritten, the two functions should be rewritten together
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/// </summary>
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/// <param name="byData">Binary data</param>
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/// <returns>The value of the real target type of the attribute</returns>
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protected internal virtual object GetValueFromBytes(byte[] byData) {
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if (byData == null) return null;
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string strText = Encoding.UTF8.GetString(byData);
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return this.GetValueFromString(strText);
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}
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/// <summary>
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/// Called when converting the value of the attribute target type to a binary value for file storage
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/// Calls GetStringFromValue() by default and converts the string to binary data
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/// For special handling, please rewrite this function to convert it yourself and rewrite GetValueFromBytes()
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/// </summary>
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/// <returns>Binary form of attribute value</returns>
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protected internal virtual byte[] GetBytesFromValue() {
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string strText = this.GetStringFromValue();
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if (strText == null) return null;
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return Encoding.UTF8.GetBytes(strText);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.GetValue()
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/// </summary>
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/// <param name="index">The optional index value of the indexed attribute should be null for non-indexed attributes</param>
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/// <returns>Attribute value</returns>
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protected internal virtual object GetValue(object[] index) {
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return this.PropertyInfo.GetValue(this.Node, index);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.SetValue()
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/// </summary>
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/// <param name="value">Attribute value to be set</param>
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protected internal virtual void SetValue(object value) {
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this.PropertyInfo.SetValue(this.Node, value, null);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.SetValue()
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/// GetValueFromString(strValue) will be processed by default before calling
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/// </summary>
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/// <param name="strValue">The value of the attribute string that needs to be set</param>
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protected internal virtual void SetValue(string strValue) {
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this.PropertyInfo.SetValue(this.Node, this.GetValueFromString(strValue), null);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.SetValue()
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/// GetValueFromBytes(byte[]) will be processed by default before calling
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/// </summary>
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/// <param name="byData">Attribute binary data to be set</param>
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protected internal virtual void SetValue(byte[] byData) {
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this.PropertyInfo.SetValue(this.Node, this.GetValueFromBytes(byData), null);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.SetValue()
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/// </summary>
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/// <param name="value">Attribute value to be set</param>
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/// <param name="index">The optional index value of the indexed attribute should be null for non-indexed attributes</param>
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protected internal virtual void SetValue(object value, object[] index) {
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this.PropertyInfo.SetValue(this.Node, value, index);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.SetValue()
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/// GetValueFromString(strValue) will be processed by default before calling
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/// </summary>
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/// <param name="strValue">The value of the attribute string that needs to be set</param>
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/// <param name="index">The optional index value of the indexed attribute should be null for non-indexed attributes</param>
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protected internal virtual void SetValue(string strValue, object[] index) {
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this.PropertyInfo.SetValue(this.Node, this.GetValueFromString(strValue), index);
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}
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/// <summary>
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/// This function corresponds to System.Reflection.PropertyInfo.SetValue()
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/// GetValueFromBytes(byte[]) will be processed by default before calling
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/// </summary>
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/// <param name="byData">Attribute binary data to be set</param>
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/// <param name="index">The optional index value of the indexed attribute should be null for non-indexed attributes</param>
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protected internal virtual void SetValue(byte[] byData, object[] index) {
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this.PropertyInfo.SetValue(this.Node, this.GetValueFromBytes(byData), index);
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}
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/// <summary>
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/// Occurs when there is an error setting the property value
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/// </summary>
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/// <param name="ex">Exception information</param>
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protected internal virtual void OnSetValueError(Exception ex) {
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this.Control.SetErrorMessage(ex.Message);
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}
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/// <summary>
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/// Occurs when drawing the property's value area on the property editor
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/// </summary>
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/// <param name="dt">Drawing tool</param>
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protected internal virtual void OnDrawValueRectangle(DrawingTools dt) {
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Graphics g = dt.Graphics;
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SolidBrush brush = dt.SolidBrush;
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STNodePropertyGrid ctrl = this.Control;
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//STNodePropertyItem item = this._PropertyItem;
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brush.Color = ctrl.ItemValueBackColor;
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g.FillRectangle(brush, this.RectangleR);
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Rectangle rect = this.RectangleR;
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rect.Width--; rect.Height--;
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brush.Color = this.Control.ForeColor;
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g.DrawString(this.GetStringFromValue(), ctrl.Font, brush, this.RectangleR, m_sf);
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if (this.PropertyInfo.PropertyType.IsEnum || this.PropertyInfo.PropertyType == m_t_bool) {
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g.FillPolygon(Brushes.Gray, new Point[]{
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new Point(rect.Right - 13, rect.Top + rect.Height / 2 - 2),
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new Point(rect.Right - 4, rect.Top + rect.Height / 2 - 2),
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new Point(rect.Right - 9, rect.Top + rect.Height / 2 + 3)
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});
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}
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}
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/// <summary>
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/// Occurs when the mouse enters the area where the property value is located
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/// </summary>
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/// <param name="e">Event parameters</param>
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protected internal virtual void OnMouseEnter(EventArgs e) { }
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/// <summary>
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/// Occurs when the mouse is clicked in the area where the property value is located
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/// </summary>
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/// <param name="e">Event parameters</param>
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protected internal virtual void OnMouseDown(MouseEventArgs e) {
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}
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/// <summary>
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/// Occurs when the mouse moves in the area where the property value is located
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/// </summary>
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/// <param name="e">Event parameters</param>
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protected internal virtual void OnMouseMove(MouseEventArgs e) { }
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/// <summary>
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/// Occurs when the mouse is raised in the area where the property value is located
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/// </summary>
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/// <param name="e">Event parameters</param>
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protected internal virtual void OnMouseUp(MouseEventArgs e) { }
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/// <summary>
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/// Occurs when the mouse leaves the area where the property value is located
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/// </summary>
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/// <param name="e">Event parameters</param>
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protected internal virtual void OnMouseLeave(EventArgs e) { }
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/// <summary>
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/// Occurs when the mouse is clicked in the area where the property value is located
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/// </summary>
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/// <param name="e">Event parameters</param>
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protected internal virtual void OnMouseClick(MouseEventArgs e) {
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Type t = this.PropertyInfo.PropertyType;
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if (t == m_t_bool || t.IsEnum) {
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new FrmSTNodePropertySelect(this).Show(this.Control);
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return;
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}
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Rectangle rect = this.Control.RectangleToScreen(this.RectangleR);
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new FrmSTNodePropertyInput(this).Show(this.Control);
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}
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/// <summary>
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/// Redraw the options area
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/// </summary>
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public void Invalidate() {
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Rectangle rect = this.Rectangle;
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rect.X -= this.Control.ScrollOffset;
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this.Control.Invalidate(rect);
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}
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}
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} |