mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-25 08:22:54 +08:00
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using CodeWalker.GameFiles;
|
|
using SharpDX;
|
|
using SharpDX.Direct3D11;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Device = SharpDX.Direct3D11.Device;
|
|
using Buffer = SharpDX.Direct3D11.Buffer;
|
|
using MapFlags = SharpDX.Direct3D11.MapFlags;
|
|
using CodeWalker.World;
|
|
|
|
namespace CodeWalker.Rendering
|
|
{
|
|
public abstract class Shader
|
|
{
|
|
|
|
public abstract void SetShader(DeviceContext context);
|
|
public abstract bool SetInputLayout(DeviceContext context, VertexType type);
|
|
public abstract void SetSceneVars(DeviceContext context, Camera camera, Shadowmap shadowmap, ShaderGlobalLights lights);
|
|
public abstract void SetEntityVars(DeviceContext context, ref RenderableInst rend);
|
|
public abstract void SetModelVars(DeviceContext context, RenderableModel model);
|
|
public abstract void SetGeomVars(DeviceContext context, RenderableGeometry geom);
|
|
public abstract void UnbindResources(DeviceContext context);
|
|
|
|
//public abstract void Dispose();
|
|
|
|
}
|
|
}
|