mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-05 22:57:25 +08:00
28 lines
885 B
HLSL
28 lines
885 B
HLSL
//--------------------------------------------------------------------------------------
|
|
// File: DumpToTexture.hlsl
|
|
//
|
|
// The PS for converting CS output buffer to a texture, used in CS path of
|
|
// HDRToneMappingCS11 sample
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//--------------------------------------------------------------------------------------
|
|
StructuredBuffer<float4> buffer : register( t0 );
|
|
|
|
struct QuadVS_Output
|
|
{
|
|
float4 Pos : SV_POSITION;
|
|
float2 Tex : TEXCOORD0;
|
|
};
|
|
|
|
cbuffer cbPS : register( b0 )
|
|
{
|
|
uint4 g_param;
|
|
};
|
|
|
|
float4 main( QuadVS_Output Input ) : SV_TARGET
|
|
{
|
|
// To calculate the buffer offset, it is natural to use the screen space coordinates,
|
|
// Input.Pos is the screen space coordinates of the pixel being written
|
|
return buffer[ (Input.Pos.x - 0.5) + (Input.Pos.y - 0.5) * g_param.x ];
|
|
}
|