mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-23 15:32:54 +08:00
182 lines
5.8 KiB
C#
182 lines
5.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SharpDX;
|
|
using SharpDX.Direct3D;
|
|
using SharpDX.Direct3D11;
|
|
using Device = SharpDX.Direct3D11.Device;
|
|
using Buffer = SharpDX.Direct3D11.Buffer;
|
|
using SharpDX.DXGI;
|
|
|
|
namespace CodeWalker.Rendering
|
|
{
|
|
public class UnitSphere
|
|
{
|
|
private Buffer VertexBuffer { get; set; }
|
|
private Buffer IndexBuffer { get; set; }
|
|
private InputLayout InputLayout { get; set; }
|
|
private VertexBufferBinding vbbinding;
|
|
private int indexcount;
|
|
|
|
private struct SphTri
|
|
{
|
|
public int v1;
|
|
public int v2;
|
|
public int v3;
|
|
public SphTri(int i1,int i2, int i3)
|
|
{
|
|
v1 = i1;
|
|
v2 = i2;
|
|
v3 = i3;
|
|
}
|
|
}
|
|
|
|
public UnitSphere(Device device, byte[] vsbytes, int detail)
|
|
{
|
|
|
|
InputLayout = new InputLayout(device, vsbytes, new[]
|
|
{
|
|
new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0),
|
|
//new InputElement("NORMAL", 0, Format.R32G32B32A32_Float, 16, 0),
|
|
});
|
|
|
|
|
|
|
|
List<Vector3> verts = new List<Vector3>();
|
|
Dictionary<Vector3, int> vdict = new Dictionary<Vector3, int>();
|
|
List<SphTri> curtris = new List<SphTri>();
|
|
List<SphTri> nxttris = new List<SphTri>();
|
|
|
|
verts.Add(new Vector3(-1.0f, 0.0f, 0.0f));
|
|
verts.Add(new Vector3(1.0f, 0.0f, 0.0f));
|
|
verts.Add(new Vector3(0.0f, -1.0f, 0.0f));
|
|
verts.Add(new Vector3(0.0f, 1.0f, 0.0f));
|
|
verts.Add(new Vector3(0.0f, 0.0f, -1.0f));
|
|
verts.Add(new Vector3(0.0f, 0.0f, 1.0f));
|
|
curtris.Add(new SphTri(0, 4, 2));
|
|
curtris.Add(new SphTri(4, 1, 2));
|
|
curtris.Add(new SphTri(1, 5, 2));
|
|
curtris.Add(new SphTri(5, 0, 2));
|
|
curtris.Add(new SphTri(4, 0, 3));
|
|
curtris.Add(new SphTri(1, 4, 3));
|
|
curtris.Add(new SphTri(5, 1, 3));
|
|
curtris.Add(new SphTri(0, 5, 3));
|
|
|
|
for (int i = 0; i < verts.Count; i++)
|
|
{
|
|
vdict[verts[i]] = i;
|
|
}
|
|
|
|
|
|
for (int i = 0; i < detail; i++)
|
|
{
|
|
nxttris.Clear();
|
|
foreach (var tri in curtris)
|
|
{
|
|
Vector3 v1 = verts[tri.v1];
|
|
Vector3 v2 = verts[tri.v2];
|
|
Vector3 v3 = verts[tri.v3];
|
|
Vector3 s1 = Vector3.Normalize(v1 + v2);
|
|
Vector3 s2 = Vector3.Normalize(v2 + v3);
|
|
Vector3 s3 = Vector3.Normalize(v3 + v1);
|
|
int i1, i2, i3;
|
|
if (!vdict.TryGetValue(s1, out i1))
|
|
{
|
|
i1 = verts.Count;
|
|
verts.Add(s1);
|
|
vdict[s1] = i1;
|
|
}
|
|
if (!vdict.TryGetValue(s2, out i2))
|
|
{
|
|
i2 = verts.Count;
|
|
verts.Add(s2);
|
|
vdict[s2] = i2;
|
|
}
|
|
if (!vdict.TryGetValue(s3, out i3))
|
|
{
|
|
i3 = verts.Count;
|
|
verts.Add(s3);
|
|
vdict[s3] = i3;
|
|
}
|
|
nxttris.Add(new SphTri(tri.v1, i1, i3));
|
|
nxttris.Add(new SphTri(tri.v2, i2, i1));
|
|
nxttris.Add(new SphTri(tri.v3, i3, i2));
|
|
nxttris.Add(new SphTri(i1, i2, i3));
|
|
}
|
|
var cur = curtris;
|
|
curtris = nxttris;
|
|
nxttris = cur;
|
|
}
|
|
|
|
|
|
List<Vector4> vdata = new List<Vector4>();
|
|
foreach (var vert in verts)
|
|
{
|
|
vdata.Add(new Vector4(vert, 1.0f));
|
|
}
|
|
|
|
List<uint> idata = new List<uint>();
|
|
foreach (var tri in curtris)
|
|
{
|
|
idata.Add((uint)tri.v1);
|
|
idata.Add((uint)tri.v2);
|
|
idata.Add((uint)tri.v3);
|
|
}
|
|
|
|
|
|
VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, vdata.ToArray());
|
|
vbbinding = new VertexBufferBinding(VertexBuffer, 16, 0);
|
|
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, idata.ToArray());
|
|
indexcount = idata.Count;
|
|
|
|
}
|
|
|
|
|
|
public void Draw(DeviceContext context)
|
|
{
|
|
context.InputAssembler.InputLayout = InputLayout;
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
context.InputAssembler.SetVertexBuffers(0, vbbinding);
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, Format.R32_UInt, 0);
|
|
|
|
context.DrawIndexed(indexcount, 0, 0);
|
|
}
|
|
|
|
public void DrawInstanced(DeviceContext context, int count)
|
|
{
|
|
context.InputAssembler.InputLayout = InputLayout;
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
context.InputAssembler.SetVertexBuffers(0, vbbinding);
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, Format.R32_UInt, 0);
|
|
|
|
context.DrawIndexedInstanced(indexcount, count, 0, 0, 0);
|
|
}
|
|
|
|
|
|
public void Dispose()
|
|
{
|
|
if (VertexBuffer != null)
|
|
{
|
|
VertexBuffer.Dispose();
|
|
VertexBuffer = null;
|
|
}
|
|
if (IndexBuffer != null)
|
|
{
|
|
IndexBuffer.Dispose();
|
|
IndexBuffer = null;
|
|
}
|
|
if (InputLayout != null)
|
|
{
|
|
InputLayout.Dispose();
|
|
InputLayout = null;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|