CodeWalker/Forms/ModelForm.cs

1474 lines
46 KiB
C#

using CodeWalker.GameFiles;
using CodeWalker.Properties;
using CodeWalker.Rendering;
using CodeWalker.World;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.XInput;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CodeWalker.Forms
{
public partial class ModelForm : Form, DXForm
{
public Form Form { get { return this; } } //for DXForm/DXManager use
private Renderer Renderer = null;
volatile bool formopen = false;
//volatile bool running = false;
volatile bool pauserendering = false;
//volatile bool initialised = false;
Stopwatch frametimer = new Stopwatch();
Camera camera;
Timecycle timecycle;
Weather weather;
Clouds clouds;
bool MouseLButtonDown = false;
bool MouseRButtonDown = false;
int MouseX;
int MouseY;
System.Drawing.Point MouseDownPoint;
System.Drawing.Point MouseLastPoint;
bool MouseInvert = Settings.Default.MouseInvert;
Vector3 prevworldpos = new Vector3(0, 0, 0); //also the start pos
Entity camEntity = new Entity();
//bool iseditmode = false;
bool initedOk = false;
private string fileName;
public string FileName
{
get { return fileName; }
set
{
fileName = value;
UpdateFormTitle();
}
}
public string FilePath { get; set; }
YdrFile Ydr = null;
YddFile Ydd = null;
YftFile Yft = null;
YbnFile Ybn = null;
YptFile Ypt = null;
YnvFile Ynv = null;
InputManager Input = new InputManager();
bool toolsPanelResizing = false;
int toolsPanelResizeStartX = 0;
int toolsPanelResizeStartLeft = 0;
int toolsPanelResizeStartRight = 0;
Dictionary<DrawableBase, bool> DrawableDrawFlags = new Dictionary<DrawableBase, bool>();
bool enableGrid = true;
float gridSize = 1.0f;
int gridCount = 40;
List<VertexTypePC> gridVerts = new List<VertexTypePC>();
object gridSyncRoot = new object();
GameFileCache gameFileCache = null;
Archetype currentArchetype = null;
bool updateArchetypeStatus = true;
public ModelForm(ExploreForm ExpForm = null)
{
InitializeComponent();
gameFileCache = ExpForm?.GetFileCache();
Renderer = new Renderer(this, gameFileCache);
camera = Renderer.camera;
timecycle = Renderer.timecycle;
weather = Renderer.weather;
clouds = Renderer.clouds;
initedOk = Renderer.Init();
Renderer.controllightdir = !Settings.Default.Skydome;
Renderer.rendercollisionmeshes = false;
Renderer.renderclouds = false;
Renderer.rendermoon = false;
Renderer.renderskeletons = true;
Renderer.SelectionFlagsTestAll = true;
}
private void Init()
{
//called from ModelForm_Load
if (!initedOk)
{
Close();
return;
}
MouseWheel += ModelForm_MouseWheel;
if (!GTAFolder.UpdateGTAFolder(true))
{
Close();
return;
}
MetaName[] texsamplers = RenderableGeometry.GetTextureSamplerList();
foreach (var texsampler in texsamplers)
{
TextureSamplerComboBox.Items.Add(texsampler);
}
//TextureSamplerComboBox.SelectedIndex = 0;//LoadSettings will do this..
UpdateGridVerts();
GridSizeComboBox.SelectedIndex = 1;
GridCountComboBox.SelectedIndex = 1;
Input.Init();
Renderer.Start();
}
public void InitScene(Device device)
{
int width = ClientSize.Width;
int height = ClientSize.Height;
try
{
Renderer.DeviceCreated(device, width, height);
}
catch (Exception ex)
{
MessageBox.Show("Error loading shaders!\n" + ex.ToString());
return;
}
//shaders.hdrLumBlendSpeed = 1000.0f;
camera.FollowEntity = camEntity;
camera.FollowEntity.Position = prevworldpos;
camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH);
camera.TargetDistance = 2.0f;
camera.CurrentDistance = 2.0f;
camera.TargetRotation.Y = 0.2f;
camera.CurrentRotation.Y = 0.2f;
LoadSettings();
formopen = true;
new Thread(new ThreadStart(ContentThread)).Start();
frametimer.Start();
}
public void CleanupScene()
{
formopen = false;
Renderer.DeviceDestroyed();
//int count = 0;
//while (running && (count < 5000)) //wait for the content thread to exit gracefully
//{
// Thread.Sleep(1);
// count++;
//}
}
public void BuffersResized(int w, int h)
{
Renderer.BuffersResized(w, h);
}
public void RenderScene(DeviceContext context)
{
float elapsed = (float)frametimer.Elapsed.TotalSeconds;
frametimer.Restart();
if (pauserendering) return;
if (!Monitor.TryEnter(Renderer.RenderSyncRoot, 50))
{ return; } //couldn't get a lock, try again next time
UpdateControlInputs(elapsed);
Renderer.Update(elapsed, MouseLastPoint.X, MouseLastPoint.Y);
Renderer.BeginRender(context);
Renderer.RenderSkyAndClouds();
RenderSingleItem();
RenderGrid(context);
Renderer.RenderQueued();
Renderer.RenderFinalPass();
Renderer.EndRender();
Monitor.Exit(Renderer.RenderSyncRoot);
}
private void ContentThread()
{
//main content loading thread.
//running = true;
//UpdateStatus("Scanning...");
//try
//{
// GTA5Keys.LoadFromPath(Settings.Default.GTAFolder); //now loads from magic
//}
//catch
//{
// MessageBox.Show("Keys not found! This shouldn't happen.");
// Close();
// return;
//}
//gameFileCache.Init(UpdateStatus, LogError);
////UpdateDlcListComboBox(gameFileCache.DlcNameList);
////EnableCacheDependentUI();
////LoadWorld();
//initialised = true;
////EnableDLCModsUI();
UpdateStatus("Ready");
while (formopen && !IsDisposed) //main asset loop
{
if ((gameFileCache != null) && (gameFileCache.IsInited))
{
if (!timecycle.Inited)
{
//UpdateStatus("Loading timecycles...");
timecycle.Init(gameFileCache, UpdateStatus);
timecycle.SetTime(Renderer.timeofday);
//UpdateStatus("Timecycles loaded.");
}
if (Renderer.renderskydome)
{
if (!weather.Inited)
{
//UpdateStatus("Loading weather...");
weather.Init(gameFileCache, UpdateStatus, timecycle);
//UpdateStatus("Weather loaded.");
}
//if (!clouds.Inited)
//{
// UpdateStatus("Loading clouds...");
// clouds.Init(gameFileCache, UpdateStatus, weather);
// UpdateStatus("Clouds loaded.");
//}
}
}
//if ((gameFileCache != null) && (gameFileCache.IsInited))
//{
// gameFileCache.ContentThreadProc();
//}
bool rcItemsPending = Renderer.ContentThreadProc();
if (!(rcItemsPending)) //gameFileCache.ItemsStillPending ||
{
Thread.Sleep(1); //sleep if there's nothing to do
}
}
//gameFileCache.Clear();
//running = false;
}
private void LoadSettings()
{
var s = Settings.Default;
//WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState;
//FullScreenCheckBox.Checked = s.FullScreen;
WireframeCheckBox.Checked = s.Wireframe;
HDRRenderingCheckBox.Checked = s.HDR;
ShadowsCheckBox.Checked = s.Shadows;
SkydomeCheckBox.Checked = s.Skydome;
RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0);
TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0);
TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0);
AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering;
//ErrorConsoleCheckBox.Checked = s.ShowErrorConsole;
//StatusBarCheckBox.Checked = s.ShowStatusBar;
}
private Archetype TryGetArchetype(uint hash)
{
if ((gameFileCache == null) || (!gameFileCache.IsInited)) return null;
var arch = gameFileCache.GetArchetype(hash);
if ((arch != null) && (arch != currentArchetype) && (updateArchetypeStatus))
{
UpdateStatus("Archetype: " + arch.Name.ToString());
currentArchetype = arch;
updateArchetypeStatus = false;
}
return arch;
}
private void UpdateGridVerts()
{
lock (gridSyncRoot)
{
gridVerts.Clear();
float s = gridSize * gridCount * 0.5f;
uint cblack = (uint)SharpDX.Color.Black.ToRgba();
uint cgray = (uint)SharpDX.Color.DimGray.ToRgba();
uint cred = (uint)SharpDX.Color.DarkRed.ToRgba();
uint cgrn = (uint)SharpDX.Color.DarkGreen.ToRgba();
int interval = 10;
for (int i = 0; i <= gridCount; i++)
{
float o = (gridSize * i) - s;
if ((i % interval) != 0)
{
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cgray });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cgray });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cgray });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cgray });
}
}
for (int i = 0; i <= gridCount; i++) //draw main lines last, so they are on top
{
float o = (gridSize * i) - s;
if ((i % interval) == 0)
{
var cx = (o == 0) ? cred : cblack;
var cy = (o == 0) ? cgrn : cblack;
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cy });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cy });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cx });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cx });
}
}
}
}
private void RenderGrid(DeviceContext context)
{
if (!enableGrid) return;
lock (gridSyncRoot)
{
if (gridVerts.Count > 0)
{
Renderer.RenderLines(gridVerts);
}
}
}
private void RenderSingleItem()
{
uint hash = 0;
Archetype arch = null;
if (Ydr != null)
{
if (Ydr.Loaded)
{
hash = Ydr?.RpfFileEntry?.ShortNameHash ?? 0;
arch = TryGetArchetype(hash);
Renderer.RenderDrawable(Ydr.Drawable, arch, null, hash);
}
}
else if (Ydd != null)
{
//render selected drawable(s)...
if (Ydd.Loaded)
{
foreach (var kvp in Ydd.Dict)
{
if (!DrawableDrawFlags.ContainsKey(kvp.Value))//only render if it's checked...
{
arch = TryGetArchetype(kvp.Key);
Renderer.RenderDrawable(kvp.Value, arch, null, Ydd.RpfFileEntry.ShortNameHash);
}
}
}
}
else if (Ypt != null)
{
if ((Ypt.Loaded) && (Ypt.DrawableDict != null))
{
foreach (var kvp in Ypt.DrawableDict)
{
if (!DrawableDrawFlags.ContainsKey(kvp.Value))//only render if it's checked...
{
arch = TryGetArchetype(kvp.Key);
Renderer.RenderDrawable(kvp.Value, arch, null, kvp.Key);
}
}
}
}
else if (Yft != null)
{
if (Yft.Loaded)
{
if (Yft.Fragment != null)
{
var f = Yft.Fragment;
hash = Yft?.RpfFileEntry?.ShortNameHash ?? 0;
arch = TryGetArchetype(hash);
Renderer.RenderFragment(arch, null, f, hash);
}
}
}
else if (Ybn != null)
{
if (Ybn.Loaded)
{
Renderer.RenderCollisionMesh(Ybn.Bounds, null);
}
}
else if (Ypt != null)
{
if (Ypt.Loaded)
{
}
}
else if (Ynv != null)
{
if (Ynv.Loaded)
{
Renderer.RenderNavMesh(Ynv);
}
}
}
public void LoadModel(YdrFile ydr)
{
if (ydr == null) return;
FileName = ydr.Name;
Ydr = ydr;
UpdateModelsUI(ydr.Drawable);
}
public void LoadModels(YddFile ydd)
{
if (ydd == null) return;
FileName = ydd.Name;
Ydd = ydd;
UpdateModelsUI(ydd.Dict);
DetailsPropertyGrid.SelectedObject = ydd;
}
public void LoadModel(YftFile yft)
{
if (yft == null) return;
FileName = yft.Name;
Yft = yft;
UpdateModelsUI(yft.Fragment.Drawable);
}
public void LoadModel(YbnFile ybn)
{
if (ybn == null) return;
FileName = ybn.Name;
Ybn = ybn;
UpdateBoundsUI(ybn.Bounds);
}
public void LoadParticles(YptFile ypt)
{
if (ypt == null) return;
FileName = ypt.Name;
Ypt = ypt;
UpdateModelsUI(ypt.DrawableDict);
DetailsPropertyGrid.SelectedObject = ypt;//.PtfxList;
}
public void LoadNavmesh(YnvFile ynv)
{
if (ynv == null) return;
FileName = ynv.Name;
Ynv = ynv;
//UpdateModelsUI(ypt.Particles.Drawable);
}
private void UpdateFormTitle()
{
Text = fileName + " - CodeWalker by dexyfex";
}
private void UpdateStatus(string text)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateStatus(text); }));
}
else
{
StatusLabel.Text = text;
}
}
catch { }
}
private void LogError(string text)
{
try
{
if (InvokeRequired)
{
Invoke(new Action(() => { LogError(text); }));
}
else
{
ConsoleTextBox.AppendText(text + "\r\n");
}
}
catch { }
}
private void UpdateTimeOfDayLabel()
{
int v = TimeOfDayTrackBar.Value;
float fh = v / 60.0f;
int ih = (int)fh;
int im = v - (ih * 60);
if (ih == 24) ih = 0;
TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im);
}
private void UpdateControlInputs(float elapsed)
{
if (elapsed > 0.1f) elapsed = 0.1f;
var s = Settings.Default;
float moveSpeed = 10.0f;
Input.Update(elapsed);
if (Input.xbenable)
{
//if (ControllerButtonJustPressed(GamepadButtonFlags.Start))
//{
// SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free);
//}
}
if (Input.ShiftPressed)
{
moveSpeed *= 5.0f;
}
if (Input.CtrlPressed)
{
moveSpeed *= 0.2f;
}
Vector3 movevec = Input.KeyboardMoveVec(false);
//if (MapViewEnabled == true)
//{
// movevec *= elapsed * 100.0f * Math.Min(camera.OrthographicTargetSize * 0.01f, 30.0f);
// float mapviewscale = 1.0f / camera.Height;
// float fdx = MapViewDragX * mapviewscale;
// float fdy = MapViewDragY * mapviewscale;
// movevec.X -= fdx * camera.OrthographicSize;
// movevec.Y += fdy * camera.OrthographicSize;
//}
//else
{
//normal movement
movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 50.0f);
}
Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec);
camEntity.Position += movewvec;
//MapViewDragX = 0;
//MapViewDragY = 0;
if (Input.xbenable)
{
camera.ControllerRotate(Input.xblx + Input.xbrx, Input.xbly + Input.xbry);
float zoom = 0.0f;
float zoomspd = s.XInputZoomSpeed;
float zoomamt = zoomspd * elapsed;
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt;
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt;
camera.ControllerZoom(zoom);
float acc = 0.0f;
float accspd = s.XInputMoveSpeed;//actually accel speed...
acc += Input.xbrt * accspd;
acc -= Input.xblt * accspd;
Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...?
Input.xbcontrolvelocity += (acc * elapsed);
if (Input.ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake...
{
Input.xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps...
//xbcontrolvelocity = 0.0f;
if (Math.Abs(Input.xbcontrolvelocity) < 0.001f) Input.xbcontrolvelocity = 0.0f;
}
camEntity.Velocity = newdir * Input.xbcontrolvelocity;
camEntity.Position += camEntity.Velocity * elapsed;
//fire!
//if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder))
//{
// SpawnTestEntity(true);
//}
}
}
private void UpdateModelsUI(DrawableBase drawable)
{
DetailsPropertyGrid.SelectedObject = drawable;
DrawableDrawFlags.Clear();
Renderer.SelectionModelDrawFlags.Clear();
Renderer.SelectionGeometryDrawFlags.Clear();
ModelsTreeView.Nodes.Clear();
ModelsTreeView.ShowRootLines = false;
TexturesTreeView.Nodes.Clear();
if (drawable != null)
{
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
}
}
private void UpdateModelsUI(FragType frag)
{
DetailsPropertyGrid.SelectedObject = frag;
var drawable = frag.Drawable;
DrawableDrawFlags.Clear();
Renderer.SelectionModelDrawFlags.Clear();
Renderer.SelectionGeometryDrawFlags.Clear();
ModelsTreeView.Nodes.Clear();
ModelsTreeView.ShowRootLines = false;
TexturesTreeView.Nodes.Clear();
if (drawable != null)
{
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
}
}
private void UpdateModelsUI(Dictionary<uint, Drawable> dict)
{
//DetailsPropertyGrid.SelectedObject = dict; //this won't look good...
DrawableDrawFlags.Clear();
Renderer.SelectionModelDrawFlags.Clear();
Renderer.SelectionGeometryDrawFlags.Clear();
ModelsTreeView.Nodes.Clear();
ModelsTreeView.ShowRootLines = true;
TexturesTreeView.Nodes.Clear();
bool check = true;
if (dict != null)
{
foreach (var kvp in dict)
{
AddDrawableTreeNode(kvp.Value, kvp.Key, check);
check = false;
}
}
ToolsPanel.Visible = true; //show the panel by default for dictionaries...
}
private void UpdateBoundsUI(Bounds bounds)
{
DetailsPropertyGrid.SelectedObject = bounds;
}
private void UpdateNavmeshUI(YnvFile ynv)
{
DetailsPropertyGrid.SelectedObject = ynv.Nav;
}
private void AddDrawableTreeNode(DrawableBase drawable, uint hash, bool check)
{
MetaHash mhash = new MetaHash(hash);
var dnode = ModelsTreeView.Nodes.Add(mhash.ToString());
dnode.Tag = drawable;
dnode.Checked = check;
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true, dnode);
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false, dnode);
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false, dnode);
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false, dnode);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false, dnode);
}
private void AddDrawableModelsTreeNodes(ResourcePointerList64<DrawableModel> models, string prefix, bool check, TreeNode parentDrawableNode = null)
{
if (models == null) return;
if (models.data_items == null) return;
for (int mi = 0; mi < models.data_items.Length; mi++)
{
var tnc = (parentDrawableNode != null) ? parentDrawableNode.Nodes : ModelsTreeView.Nodes;
var model = models.data_items[mi];
string mprefix = prefix + " " + (mi + 1).ToString();
var mnode = tnc.Add(mprefix + " " + model.ToString());
mnode.Tag = model;
mnode.Checked = check;
var tmnode = TexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
tmnode.Tag = model;
if (!check)
{
Renderer.SelectionModelDrawFlags[model] = false;
}
if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
foreach (var geom in model.Geometries.data_items)
{
var gname = geom.ToString();
var gnode = mnode.Nodes.Add(gname);
gnode.Tag = geom;
gnode.Checked = true;// check;
var tgnode = tmnode.Nodes.Add(gname);
tgnode.Tag = geom;
if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null))
{
var pl = geom.Shader.ParametersList;
var h = pl.Hashes;
var p = pl.Parameters;
for (int ip = 0; ip < h.Length; ip++)
{
var hash = pl.Hashes[ip];
var parm = pl.Parameters[ip];
var tex = parm.Data as TextureBase;
if (tex != null)
{
var t = tex as Texture;
var tstr = tex.Name.Trim();
if (t != null)
{
tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height);
}
var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr);
tnode.Tag = tex;
}
}
tgnode.Expand();
}
}
mnode.Expand();
tmnode.Expand();
}
}
private void UpdateSelectionDrawFlags(TreeNode node)
{
//update the selection draw flags depending on tag and checked/unchecked
var drwbl = node.Tag as DrawableBase;
var model = node.Tag as DrawableModel;
var geom = node.Tag as DrawableGeometry;
bool rem = node.Checked;
lock (Renderer.RenderSyncRoot)
{
if (drwbl != null)
{
if (rem)
{
if (DrawableDrawFlags.ContainsKey(drwbl))
{
DrawableDrawFlags.Remove(drwbl);
}
}
else
{
DrawableDrawFlags[drwbl] = false;
}
}
if (model != null)
{
if (rem)
{
if (Renderer.SelectionModelDrawFlags.ContainsKey(model))
{
Renderer.SelectionModelDrawFlags.Remove(model);
}
}
else
{
Renderer.SelectionModelDrawFlags[model] = false;
}
}
if (geom != null)
{
if (rem)
{
if (Renderer.SelectionGeometryDrawFlags.ContainsKey(geom))
{
Renderer.SelectionGeometryDrawFlags.Remove(geom);
}
}
else
{
Renderer.SelectionGeometryDrawFlags[geom] = false;
}
}
updateArchetypeStatus = true;
}
}
private void ModelForm_Load(object sender, EventArgs e)
{
Init();
}
private void ModelForm_MouseDown(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left: MouseLButtonDown = true; break;
case MouseButtons.Right: MouseRButtonDown = true; break;
}
MouseDownPoint = e.Location;
MouseLastPoint = MouseDownPoint;
if (MouseRButtonDown)
{
//SelectMousedItem();
}
MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
MouseY = e.Y;
}
private void ModelForm_MouseUp(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left: MouseLButtonDown = false; break;
case MouseButtons.Right: MouseRButtonDown = false; break;
}
//lock (MouseControlSyncRoot)
//{
// MouseControlButtons &= ~e.Button;
//}
}
private void ModelForm_MouseMove(object sender, MouseEventArgs e)
{
int dx = e.X - MouseX;
int dy = e.Y - MouseY;
if (MouseInvert)
{
dy = -dy;
}
if (MouseLButtonDown)
{
camera.MouseRotate(dx, dy);
}
if (MouseRButtonDown)
{
if (Renderer.controllightdir)
{
Renderer.lightdirx += (dx * camera.Sensitivity);
Renderer.lightdiry += (dy * camera.Sensitivity);
}
else if (Renderer.controltimeofday)
{
float tod = Renderer.timeofday;
tod += (dx - dy) / 30.0f;
while (tod >= 24.0f) tod -= 24.0f;
while (tod < 0.0f) tod += 24.0f;
timecycle.SetTime(tod);
Renderer.timeofday = tod;
float fv = tod * 60.0f;
TimeOfDayTrackBar.Value = (int)fv;
UpdateTimeOfDayLabel();
}
}
MouseX = e.X;
MouseY = e.Y;
MouseLastPoint = e.Location;
}
private void ModelForm_MouseWheel(object sender, MouseEventArgs e)
{
if (e.Delta != 0)
{
//if (ControlMode == WorldControlMode.Free)
//{
camera.MouseZoom(e.Delta);
//}
//else
//{
// lock (MouseControlSyncRoot)
// {
// MouseControlWheel += e.Delta;
// }
//}
}
}
private void ModelForm_KeyDown(object sender, KeyEventArgs e)
{
if (ActiveControl is TextBox)
{
var tb = ActiveControl as TextBox;
if (!tb.ReadOnly) return; //don't move the camera when typing!
}
if (ActiveControl is ComboBox)
{
var cb = ActiveControl as ComboBox;
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox
}
bool enablemove = true;// (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null));
Input.KeyDown(e, enablemove);
var k = e.KeyCode;
var kb = Input.keyBindings;
bool ctrl = Input.CtrlPressed;
bool shift = Input.ShiftPressed;
if (!ctrl)
{
if (k == kb.MoveSlowerZoomIn)
{
camera.MouseZoom(1);
}
if (k == kb.MoveFasterZoomOut)
{
camera.MouseZoom(-1);
}
}
if (!Input.kbmoving) //don't trigger further actions if moving.
{
if (!ctrl)
{
//switch widget modes and spaces.
//if ((k == keyBindings.ExitEditMode))
//{
// if (Widget.Mode == WidgetMode.Default) ToggleWidgetSpace();
// else SetWidgetMode("Default");
//}
//if ((k == keyBindings.EditPosition))// && !enablemove)
//{
// if (Widget.Mode == WidgetMode.Position) ToggleWidgetSpace();
// else SetWidgetMode("Position");
//}
//if ((k == keyBindings.EditRotation))// && !enablemove)
//{
// if (Widget.Mode == WidgetMode.Rotation) ToggleWidgetSpace();
// else SetWidgetMode("Rotation");
//}
//if ((k == keyBindings.EditScale))// && !enablemove)
//{
// if (Widget.Mode == WidgetMode.Scale) ToggleWidgetSpace();
// else SetWidgetMode("Scale");
//}
//if (k == keyBindings.ToggleMouseSelect)
//{
// SetMouseSelect(!MouseSelectEnabled);
//}
//if (k == keyBindings.ToggleToolbar)
//{
// ToggleToolbar();
//}
//if (k == Keys.P)
//{
// //TEMPORARY!
// SetControlMode((ControlMode == WorldControlMode.Free) ? WorldControlMode.Ped : WorldControlMode.Free);
//}
}
else
{
//switch (k)
//{
// case Keys.N:
// New();
// break;
// case Keys.O:
// Open();
// break;
// case Keys.S:
// if (shift) SaveAll();
// else Save();
// break;
// case Keys.Z:
// Undo();
// break;
// case Keys.Y:
// Redo();
// break;
// case Keys.C:
// CopyItem();
// break;
// case Keys.V:
// PasteItem();
// break;
// case Keys.U:
// ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible;
// break;
//}
}
//if (k == Keys.Escape) //temporary? panic get cursor back
//{
// if (ControlMode != WorldControlMode.Free) SetControlMode(WorldControlMode.Free);
//}
}
//if (ControlMode != WorldControlMode.Free)
//{
// e.Handled = true;
//}
}
private void ModelForm_KeyUp(object sender, KeyEventArgs e)
{
Input.KeyUp(e);
if (ActiveControl is TextBox)
{
var tb = ActiveControl as TextBox;
if (!tb.ReadOnly) return; //don't move the camera when typing!
}
if (ActiveControl is ComboBox)
{
var cb = ActiveControl as ComboBox;
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox
}
//if (ControlMode != WorldControlMode.Free)
//{
// e.Handled = true;
//}
}
private void ModelForm_Deactivate(object sender, EventArgs e)
{
//try not to lock keyboard movement if the form loses focus.
Input.KeyboardStop();
}
private void StatsUpdateTimer_Tick(object sender, EventArgs e)
{
StatsLabel.Text = Renderer.GetStatusText();
if (Renderer.timerunning)
{
float fv = Renderer.timeofday * 60.0f;
//TimeOfDayTrackBar.Value = (int)fv;
UpdateTimeOfDayLabel();
}
//CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##");
}
private void ToolsPanelShowButton_Click(object sender, EventArgs e)
{
ToolsPanel.Visible = true;
}
private void ToolsPanelHideButton_Click(object sender, EventArgs e)
{
ToolsPanel.Visible = false;
}
private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
toolsPanelResizing = true;
toolsPanelResizeStartX = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
toolsPanelResizeStartLeft = ToolsPanel.Left;
toolsPanelResizeStartRight = ToolsPanel.Right;
}
}
private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e)
{
toolsPanelResizing = false;
}
private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e)
{
if (toolsPanelResizing)
{
int rx = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
int dx = rx - toolsPanelResizeStartX;
ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft + dx;
}
}
private void ModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e)
{
if (e.Node != null)
{
UpdateSelectionDrawFlags(e.Node);
}
}
private void ModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if (e.Node != null)
{
e.Node.Checked = !e.Node.Checked;
//UpdateSelectionDrawFlags(e.Node);
}
}
private void ModelsTreeView_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true; //stops annoying ding sound...
}
private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (Renderer.RenderSyncRoot)
{
Renderer.shaders.hdr = HDRRenderingCheckBox.Checked;
}
}
private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (Renderer.RenderSyncRoot)
{
Renderer.shaders.shadows = ShadowsCheckBox.Checked;
}
}
private void SkydomeCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.renderskydome = SkydomeCheckBox.Checked;
//Renderer.controllightdir = !Renderer.renderskydome;
}
private void ControlLightDirCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.controllightdir = ControlLightDirCheckBox.Checked;
}
private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
{
int v = TimeOfDayTrackBar.Value;
float fh = v / 60.0f;
UpdateTimeOfDayLabel();
lock (Renderer.RenderSyncRoot)
{
Renderer.timeofday = fh;
timecycle.SetTime(Renderer.timeofday);
}
}
private void ShowCollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.rendercollisionmeshes = ShowCollisionMeshesCheckBox.Checked;
Renderer.rendercollisionmeshlayerdrawable = ShowCollisionMeshesCheckBox.Checked;
}
private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.shaders.wireframe = WireframeCheckBox.Checked;
}
private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
}
private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
TextureSamplerComboBox.Enabled = false;
TextureCoordsComboBox.Enabled = false;
switch (RenderModeComboBox.Text)
{
default:
case "Default":
Renderer.shaders.RenderMode = WorldRenderMode.Default;
break;
case "Single texture":
Renderer.shaders.RenderMode = WorldRenderMode.SingleTexture;
TextureSamplerComboBox.Enabled = true;
TextureCoordsComboBox.Enabled = true;
break;
case "Vertex normals":
Renderer.shaders.RenderMode = WorldRenderMode.VertexNormals;
break;
case "Vertex tangents":
Renderer.shaders.RenderMode = WorldRenderMode.VertexTangents;
break;
case "Vertex colour 1":
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
Renderer.shaders.RenderVertexColourIndex = 1;
break;
case "Vertex colour 2":
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
Renderer.shaders.RenderVertexColourIndex = 2;
break;
case "Vertex colour 3":
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
Renderer.shaders.RenderVertexColourIndex = 3;
break;
case "Texture coord 1":
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
Renderer.shaders.RenderTextureCoordIndex = 1;
break;
case "Texture coord 2":
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
Renderer.shaders.RenderTextureCoordIndex = 2;
break;
case "Texture coord 3":
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
Renderer.shaders.RenderTextureCoordIndex = 3;
break;
}
}
private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (TextureSamplerComboBox.SelectedItem is MetaName)
{
Renderer.shaders.RenderTextureSampler = (MetaName)TextureSamplerComboBox.SelectedItem;
}
}
private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
switch (TextureCoordsComboBox.Text)
{
default:
case "Texture coord 1":
Renderer.shaders.RenderTextureSamplerCoord = 1;
break;
case "Texture coord 2":
Renderer.shaders.RenderTextureSamplerCoord = 2;
break;
case "Texture coord 3":
Renderer.shaders.RenderTextureSamplerCoord = 3;
break;
}
}
private void GridCheckBox_CheckedChanged(object sender, EventArgs e)
{
enableGrid = GridCheckBox.Checked;
}
private void GridSizeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
float newgs;
float.TryParse(GridSizeComboBox.Text, out newgs);
if (newgs != gridSize)
{
gridSize = newgs;
UpdateGridVerts();
}
}
private void GridCountComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
int newgc;
int.TryParse(GridCountComboBox.Text, out newgc);
if (newgc != gridCount)
{
gridCount = newgc;
UpdateGridVerts();
}
}
private void SkeletonsCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.renderskeletons = SkeletonsCheckBox.Checked;
}
private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
{
ConsolePanel.Visible = ErrorConsoleCheckBox.Checked;
}
private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e)
{
StatusStrip.Visible = StatusBarCheckBox.Checked;
}
}
}