CodeWalker/CodeWalker.Core/Utils/Utils.cs
Niek Schoemaker 8c2e444049
Update to .NET 6
Added Span support in some places already, and changed Nullable to annotations to declare intent to enable nullable at some point in the future
2023-11-14 16:16:59 +01:00

312 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using Color = SharpDX.Color;
using Half = SharpDX.Half;
namespace CodeWalker
{
public static class TextUtil
{
public static string GetBytesReadable(long i)
{
//shamelessly stolen from stackoverflow, and a bit mangled
// Returns the human-readable file size for an arbitrary, 64-bit file size
// The default format is "0.### XB", e.g. "4.2 KB" or "1.434 GB"
// Get absolute value
long absolute_i = (i < 0 ? -i : i);
// Determine the suffix and readable value
string suffix;
double readable;
if (absolute_i >= 0x1000000000000000) // Exabyte
{
suffix = "EB";
readable = (i >> 50);
}
else if (absolute_i >= 0x4000000000000) // Petabyte
{
suffix = "PB";
readable = (i >> 40);
}
else if (absolute_i >= 0x10000000000) // Terabyte
{
suffix = "TB";
readable = (i >> 30);
}
else if (absolute_i >= 0x40000000) // Gigabyte
{
suffix = "GB";
readable = (i >> 20);
}
else if (absolute_i >= 0x100000) // Megabyte
{
suffix = "MB";
readable = (i >> 10);
}
else if (absolute_i >= 0x400) // Kilobyte
{
suffix = "KB";
readable = i;
}
else
{
return i.ToString("0 bytes"); // Byte
}
// Divide by 1024 to get fractional value
readable = (readable / 1024);
string fmt = "0.### ";
if (readable > 1000)
{
fmt = "0";
}
else if (readable > 100)
{
fmt = "0.#";
}
else if (readable > 10)
{
fmt = "0.##";
}
// Return formatted number with suffix
return readable.ToString(fmt) + suffix;
}
public static string GetUTF8Text(Span<byte> bytes)
{
if (bytes == null || bytes.Length == 0)
{
return string.Empty;
} //file not found..
if ((bytes.Length > 3) && (bytes[0] == 0xEF) && (bytes[1] == 0xBB) && (bytes[2] == 0xBF))
{
bytes = bytes.Slice(3);
}
if (bytes.Length == 0)
{
return string.Empty;
}
return Encoding.UTF8.GetString(bytes);
}
public static bool Contains(this string source, string toCheck, StringComparison comp)
{
return source?.IndexOf(toCheck, comp) >= 0;
}
public static bool EndsWithAny(this string str, string searchString)
{
return str.EndsWith(searchString, StringComparison.OrdinalIgnoreCase);
}
public static bool EndsWithAny(this string str, string searchString, string searchString2)
{
return str.EndsWith(searchString, StringComparison.OrdinalIgnoreCase) || str.EndsWith(searchString2, StringComparison.OrdinalIgnoreCase);
}
public static bool EndsWithAny(this string str, params string[] strings)
{
foreach(var searchString in strings)
{
if (str.EndsWith(searchString, StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return false;
}
}
public static class FloatUtil
{
public static bool TryParse(string s, out float f)
{
if (float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f))
{
return true;
}
return false;
}
public static float Parse(string s)
{
TryParse(s, out float f);
return f;
}
public static string ToString(float f)
{
var c = CultureInfo.InvariantCulture;
var s = f.ToString(c);
var t = Parse(s);
if (t == f) return s;
return f.ToString("G9", c);
}
public static string GetVector2String(Vector2 v, string d = ", ")
{
return ToString(v.X) + d + ToString(v.Y);
}
public static string GetVector2XmlString(Vector2 v)
{
return string.Format("x=\"{0}\" y=\"{1}\"", ToString(v.X), ToString(v.Y));
}
public static string GetVector3String(Vector3 v, string d = ", ")
{
return ToString(v.X) + d + ToString(v.Y) + d + ToString(v.Z);
}
public static string GetVector3StringFormat(Vector3 v, string format)
{
var c = CultureInfo.InvariantCulture;
return v.X.ToString(format, c) + ", " + v.Y.ToString(format, c) + ", " + v.Z.ToString(format, c);
}
public static string GetVector3XmlString(Vector3 v)
{
return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\"", ToString(v.X), ToString(v.Y), ToString(v.Z));
}
public static string GetVector4String(Vector4 v, string d = ", ")
{
return ToString(v.X) + d + ToString(v.Y) + d + ToString(v.Z) + d + ToString(v.W);
}
public static string GetVector4XmlString(Vector4 v)
{
return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", ToString(v.X), ToString(v.Y), ToString(v.Z), ToString(v.W));
}
public static string GetQuaternionXmlString(Quaternion q)
{
return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", ToString(q.X), ToString(q.Y), ToString(q.Z), ToString(q.W));
}
public static string GetHalf2String(Half2 v, string d = ", ")
{
var f = Half.ConvertToFloat(new[] { v.X, v.Y });
return ToString(f[0]) + d + ToString(f[1]);
}
public static string GetHalf4String(Half4 v, string d = ", ")
{
var f = Half.ConvertToFloat(new[] { v.X, v.Y, v.Z, v.W });
return ToString(f[0]) + d + ToString(f[1]) + d + ToString(f[2]) + d + ToString(f[3]);
}
public static string GetColourString(Color v, string d = ", ")
{
var c = CultureInfo.InvariantCulture;
return v.R.ToString(c) + d + v.G.ToString(c) + d + v.B.ToString(c) + d + v.A.ToString(c);
}
public static Vector2 ParseVector2String(string s)
{
Vector2 p = new Vector2(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 0)
{
TryParse(ss[0].Trim(), out p.X);
}
if (ss.Length > 1)
{
TryParse(ss[1].Trim(), out p.Y);
}
return p;
}
public static Vector3 ParseVector3String(string s)
{
Vector3 p = new Vector3(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 0)
{
TryParse(ss[0].Trim(), out p.X);
}
if (ss.Length > 1)
{
TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
TryParse(ss[2].Trim(), out p.Z);
}
return p;
}
public static Vector4 ParseVector4String(string s)
{
Vector4 p = new Vector4(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 0)
{
TryParse(ss[0].Trim(), out p.X);
}
if (ss.Length > 1)
{
TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
TryParse(ss[2].Trim(), out p.Z);
}
if (ss.Length > 3)
{
TryParse(ss[3].Trim(), out p.W);
}
return p;
}
}
public static class BitUtil
{
public static bool IsBitSet(uint value, int bit)
{
return (((value >> bit) & 1) > 0);
}
public static uint SetBit(uint value, int bit)
{
return (value | (1u << bit));
}
public static uint ClearBit(uint value, int bit)
{
return (value & (~(1u << bit)));
}
public static uint UpdateBit(uint value, int bit, bool flag)
{
if (flag) return SetBit(value, bit);
else return ClearBit(value, bit);
}
public static uint RotateLeft(uint value, int count)
{
return (value << count) | (value >> (32 - count));
}
public static uint RotateRight(uint value, int count)
{
return (value >> count) | (value << (32 - count));
}
}
}