CodeWalker/CodeWalker.Core/GameFiles/Utils/GTACrypto.cs
Niek Schoemaker 8c2e444049
Update to .NET 6
Added Span support in some places already, and changed Nullable to annotations to declare intent to enable nullable at some point in the future
2023-11-14 16:16:59 +01:00

401 lines
16 KiB
C#

/*
Copyright(c) 2015 Neodymium
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//shamelessly stolen
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class GTACrypto
{
public static byte[] DecryptAES(byte[] data, int length)
{
return DecryptAESData(data, GTA5Keys.PC_AES_KEY, length, 1);
}
public static byte[] DecryptAES(byte[] data)
{
return DecryptAESData(data, GTA5Keys.PC_AES_KEY);
}
public static byte[] EncryptAES(byte[] data)
{
return EncryptAESData(data, GTA5Keys.PC_AES_KEY);
}
public static byte[] DecryptAESData(byte[] data, byte[] key, int rounds = 1)
{
return DecryptAESData(data, key, data.Length, rounds);
}
public static byte[] DecryptAESData(byte[] data, byte[] key, int length, int rounds = 1)
{
using var aes = Aes.Create();
aes.KeySize = 256;
aes.Key = key;
aes.BlockSize = 128;
aes.Mode = CipherMode.ECB;
aes.Padding = PaddingMode.None;
//var rijndael = Rijndael.Create();
//rijndael.KeySize = 256;
//rijndael.Key = key;
//rijndael.BlockSize = 128;
//rijndael.Mode = CipherMode.ECB;
//rijndael.Padding = PaddingMode.None;
length = length - length % 16;
// decrypt...
if (length > 0)
{
using var decryptorAes = aes.CreateDecryptor();
for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
{
decryptorAes.TransformBlock(data, 0, length, data, 0);
}
//var decryptor = rijndael.CreateDecryptor();
//for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
// decryptor.TransformBlock(data, 0, length, data, 0);
}
return data;
}
public static byte[] EncryptAESData(byte[] data, byte[] key, int rounds = 1)
{
var rijndael = Rijndael.Create();
rijndael.KeySize = 256;
rijndael.Key = key;
rijndael.BlockSize = 128;
rijndael.Mode = CipherMode.ECB;
rijndael.Padding = PaddingMode.None;
var buffer = (byte[])data.Clone();
var length = data.Length - data.Length % 16;
// encrypt...
if (length > 0)
{
var encryptor = rijndael.CreateEncryptor();
for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
encryptor.TransformBlock(buffer, 0, length, buffer, 0);
}
return buffer;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint[][] GetNGKey(string name, uint length)
{
uint hash = GTA5Hash.CalculateHash(name);
uint keyidx = (hash + length + (101 - 40)) % 0x65;
return GTA5Keys.PC_NG_KEYS[keyidx];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DecryptNG(byte[] data, string name, uint fileSize, int offset = 0, int? length = null)
{
var key = GetNGKey(name, fileSize);
length ??= data.Length;
DecryptNG(data.AsSpan(offset, length.Value), key);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DecryptNG(Span<byte> data, string name, uint fileSize)
{
var key = GetNGKey(name, fileSize);
DecryptNG(data, key);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void DecryptNG(byte[] data, uint[][] key, int offset = 0, int? length = null)
{
length ??= data.Length;
DecryptNG(data.AsSpan(offset, length.Value), key);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DecryptNG(Span<byte> data, uint[][] key)
{
for (int blockIndex = 0; blockIndex < data.Length / 16; blockIndex++)
{
DecryptNGBlock(data.Slice(16 * blockIndex, 16), key);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DecryptNGBlock(Span<byte> data, uint[][] key)
{
DecryptNGRoundA(data, key[0], GTA5Keys.PC_NG_DECRYPT_TABLES[0]);
DecryptNGRoundA(data, key[1], GTA5Keys.PC_NG_DECRYPT_TABLES[1]);
for (int k = 2; k <= 15; k++)
DecryptNGRoundB(data, key[k], GTA5Keys.PC_NG_DECRYPT_TABLES[k]);
DecryptNGRoundA(data, key[16], GTA5Keys.PC_NG_DECRYPT_TABLES[16]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DecryptNGRoundA(Span<byte> data, uint[] key, uint[][] table)
{
var x1 =
table[0][data[0]] ^
table[1][data[1]] ^
table[2][data[2]] ^
table[3][data[3]] ^
key[0];
var x2 =
table[4][data[4]] ^
table[5][data[5]] ^
table[6][data[6]] ^
table[7][data[7]] ^
key[1];
var x3 =
table[8][data[8]] ^
table[9][data[9]] ^
table[10][data[10]] ^
table[11][data[11]] ^
key[2];
var x4 =
table[12][data[12]] ^
table[13][data[13]] ^
table[14][data[14]] ^
table[15][data[15]] ^
key[3];
MemoryMarshal.Write(data.Slice(0, 4), ref x1);
MemoryMarshal.Write(data.Slice(4, 4), ref x2);
MemoryMarshal.Write(data.Slice(8, 4), ref x3);
MemoryMarshal.Write(data.Slice(12, 4), ref x4);
}
// round 3-15
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void DecryptNGRoundB(Span<byte> data, uint[] key, uint[][] table)
{
var x1 =
table[0][data[0]] ^
table[7][data[7]] ^
table[10][data[10]] ^
table[13][data[13]] ^
key[0];
var x2 =
table[1][data[1]] ^
table[4][data[4]] ^
table[11][data[11]] ^
table[14][data[14]] ^
key[1];
var x3 =
table[2][data[2]] ^
table[5][data[5]] ^
table[8][data[8]] ^
table[15][data[15]] ^
key[2];
var x4 =
table[3][data[3]] ^
table[6][data[6]] ^
table[9][data[9]] ^
table[12][data[12]] ^
key[3];
MemoryMarshal.Write(data.Slice(0, 4), ref x1);
MemoryMarshal.Write(data.Slice(4, 4), ref x2);
MemoryMarshal.Write(data.Slice(8, 4), ref x3);
MemoryMarshal.Write(data.Slice(12, 4), ref x4);
}
public static byte[] EncryptNG(byte[] data, string name, uint length)
{
var key = GetNGKey(name, length);
return EncryptNG(data, key);
}
public static byte[] EncryptNG(byte[] data, uint[][] key)
{
if ((GTA5Keys.PC_NG_ENCRYPT_TABLES == null) || (GTA5Keys.PC_NG_ENCRYPT_LUTs == null))
{
throw new Exception("Unable to encrypt - tables not loaded.");
}
var encryptedData = new byte[data.Length];
for (int blockIndex = 0; blockIndex < data.Length / 16; blockIndex++)
{
byte[] decryptedBlock = new byte[16];
Array.Copy(data, 16 * blockIndex, decryptedBlock, 0, 16);
byte[] encryptedBlock = EncryptBlock(decryptedBlock, key);
Array.Copy(encryptedBlock, 0, encryptedData, 16 * blockIndex, 16);
}
if (data.Length % 16 != 0)
{
var left = data.Length % 16;
Buffer.BlockCopy(data, data.Length - left, encryptedData, data.Length - left, left);
}
return encryptedData;
}
public static byte[] EncryptBlock(byte[] data, uint[][] key)
{
var buffer = data;
buffer = EncryptRoundA(buffer, key[16], GTA5Keys.PC_NG_ENCRYPT_TABLES[16]);
for (int k = 15; k >= 2; k--)
buffer = EncryptRoundB_LUT(buffer, key[k], GTA5Keys.PC_NG_ENCRYPT_LUTs[k]);
buffer = EncryptRoundA(buffer, key[1], GTA5Keys.PC_NG_ENCRYPT_TABLES[1]);
buffer = EncryptRoundA(buffer, key[0], GTA5Keys.PC_NG_ENCRYPT_TABLES[0]);
return buffer;
}
public static byte[] EncryptRoundA(byte[] data, uint[] key, uint[][] table)
{
// apply xor to data first...
var xorbuf = new byte[16];
Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
var x1 =
table[0][data[0] ^ xorbuf[0]] ^
table[1][data[1] ^ xorbuf[1]] ^
table[2][data[2] ^ xorbuf[2]] ^
table[3][data[3] ^ xorbuf[3]];
var x2 =
table[4][data[4] ^ xorbuf[4]] ^
table[5][data[5] ^ xorbuf[5]] ^
table[6][data[6] ^ xorbuf[6]] ^
table[7][data[7] ^ xorbuf[7]];
var x3 =
table[8][data[8] ^ xorbuf[8]] ^
table[9][data[9] ^ xorbuf[9]] ^
table[10][data[10] ^ xorbuf[10]] ^
table[11][data[11] ^ xorbuf[11]];
var x4 =
table[12][data[12] ^ xorbuf[12]] ^
table[13][data[13] ^ xorbuf[13]] ^
table[14][data[14] ^ xorbuf[14]] ^
table[15][data[15] ^ xorbuf[15]];
var buf = new byte[16];
Array.Copy(BitConverter.GetBytes(x1), 0, buf, 0, 4);
Array.Copy(BitConverter.GetBytes(x2), 0, buf, 4, 4);
Array.Copy(BitConverter.GetBytes(x3), 0, buf, 8, 4);
Array.Copy(BitConverter.GetBytes(x4), 0, buf, 12, 4);
return buf;
}
public static byte[] EncryptRoundA_LUT(byte[] dataOld, uint[] key, GTA5NGLUT[] lut)
{
var data = (byte[])dataOld.Clone();
// apply xor to data first...
var xorbuf = new byte[16];
Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
for (int y = 0; y < 16; y++)
{
data[y] ^= xorbuf[y];
}
return new byte[] {
lut[0].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[1].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[2].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[3].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[4].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[5].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[6].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[7].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[8].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[9].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[10].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[11].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[12].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[13].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[14].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[15].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0))
};
}
public static byte[] EncryptRoundB_LUT(byte[] dataOld, uint[] key, GTA5NGLUT[] lut)
{
var data = (byte[])dataOld.Clone();
// apply xor to data first...
var xorbuf = new byte[16];
Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
for (int y = 0; y < 16; y++)
{
data[y] ^= xorbuf[y];
}
return new byte[] {
lut[0].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[1].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[2].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[3].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[4].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[5].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[6].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[7].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[8].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
lut[9].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[10].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[11].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[12].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
lut[13].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
lut[14].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
lut[15].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0))};
}
}
}