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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
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138 lines
3.4 KiB
C#
138 lines
3.4 KiB
C#
using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CodeWalker.GameFiles
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{
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public enum VertexComponentType : byte
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{
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Nothing = 0,
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Float16Two = 1,
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Float = 2,
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Float16Four = 3,
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Float_unk = 4,
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Float2 = 5,
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Float3 = 6,
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Float4 = 7,
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UByte4 = 8,
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Color = 9,
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Dec3N = 10,
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Unk1 = 11,
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Unk2 = 12,
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Unk3 = 13,
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Unk4 = 14,
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Unk5 = 15,
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}
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public enum VertexDeclarationTypes : ulong
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{
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Types1 = 0x7755555555996996, // GTAV - used by most drawables
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Types2 = 0x030000000199A006, // GTAV - used on cloth?
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Types3 = 0x0300000001996006, // GTAV - used on cloth?
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//Types4 = 0x0000000007097007, // Max Payne 3
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//Types5 = 0x0700000007097977, // Max Payne 3
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//Types6 = 0x0700000007997977, // Max Payne 3
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//Types7 = 0x0700007777097977, // Max Payne 3
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//Types8 = 0x0700007777997977, // Max Payne 3
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}
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public enum VertexType : uint
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{
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Default = 89, //PNCT
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DefaultEx = 16473, //PNCTX
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PNCCT = 121,
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PNCCTTTT = 1017,
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PBBNCCTTX = 16639,
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PBBNCCT = 127,
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PNCTTTX = 16857,
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PNCTTX = 16601,
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PNCTTTX_2 = 19545,
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PNCTTTX_3 = 17113,
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PNCCTTX = 16633,
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PNCCTTX_2 = 17017,
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PNCCTTTX = 17145,
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PBBNCCTX = 16511,
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PBBNCTX = 16479,
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PBBNCT = 95,
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PNCCTT = 249,
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PNCCTX = 16505,
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PCT = 81,
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PT = 65,
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PTT = 193,
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PNC = 25,
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PC = 17,
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PCC = 7,
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PCCH2H4 = 2147500121, //0x80004059 (16473 + 0x80000000) DefaultEx Cloth?
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PNCH2 = 2147483737, //0x80000059 (89 + 0x80000000) Default Cloth?
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PNCTTTTX = 19673, //normal_spec_detail_dpm_vertdecal_tnt
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PNCTTTT = 985,
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PBBNCCTT = 255,
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PCTT = 209,
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PBBCCT = 119,
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PBBNC = 31,
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PBBNCTT = 223,
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PBBNCTTX = 16607,
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PBBNCTTT = 479,
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PNCTT = 217,
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PNCTTT = 473,
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PBBNCTTTX = 16863,
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}
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//0x7755555555996996
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public struct VertexTypeGTAV1
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{
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public Vector3 Position;
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public uint BlendWeights;
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public uint BlendIndices;
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public Vector3 Normals;
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public uint Colour0;
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public uint Colour1;
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public Vector2 Texcoords0;
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public Vector2 Texcoords1;
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public Vector2 Texcoords2;
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public Vector2 Texcoords3;
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public Vector2 Texcoords4;
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public Vector2 Texcoords5;
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public Vector2 Texcoords6;
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public Vector2 Texcoords7;
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public Vector4 Tangents;
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public Vector4 Binormals;
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}
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//0x030000000199A006
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public struct VertexTypeGTAV2
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{
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public Vector3 Position;
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public uint Normals; // Packed as Dec3N
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public uint Colour0;
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public uint Colour1;
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public Half2 Texcoords0;
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public Half4 Tangents;
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}
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//0x0300000001996006
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public struct VertexTypeGTAV3
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{
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public Vector3 Position;
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public Vector3 Normals;
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public uint Colour0;
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public uint Colour1;
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public Half2 Texcoords0;
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public Half4 Tangents;
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}
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//vertex data to be used by the editor. TODO: maybe move somewhere else.
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public struct EditorVertex
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{
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public Vector3 Position;
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public uint Colour;
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}
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}
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