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32 lines
685 B
HLSL
32 lines
685 B
HLSL
Texture2D<float4> Colourmap : register(t0);
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SamplerState TextureSS : register(s0);
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cbuffer PSGeomVars : register(b0)
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{
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uint EnableTexture;
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uint EnableTint;
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uint IsDecal;
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uint Pad3;
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}
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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//float3 Normal : NORMAL;
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float2 Texcoord : TEXCOORD0;
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//float4 Colour : COLOR0;
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//float4 Tint : COLOR1;
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};
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float4 main(VS_OUTPUT input) : SV_TARGET
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{
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if (EnableTexture == 1)
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{
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float4 c = Colourmap.Sample(TextureSS, input.Texcoord);
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if ((IsDecal == 0) && (c.a <= 0.33)) discard;
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if ((IsDecal == 1) && (c.a <= 0.0)) discard;
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}
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return float4(1.0f, 1.0f, 1.0f, 1.0f);
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} |