CodeWalker/VehicleForm.cs
2019-11-23 14:34:39 +11:00

1486 lines
47 KiB
C#

using CodeWalker.GameFiles;
using CodeWalker.Properties;
using CodeWalker.Rendering;
using CodeWalker.World;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.XInput;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Color = SharpDX.Color;
namespace CodeWalker.Vehicles
{
public partial class VehicleForm : Form, DXForm
{
public Form Form { get { return this; } } //for DXForm/DXManager use
public Renderer Renderer = null;
public object RenderSyncRoot { get { return Renderer.RenderSyncRoot; } }
volatile bool formopen = false;
volatile bool running = false;
volatile bool pauserendering = false;
//volatile bool initialised = false;
Stopwatch frametimer = new Stopwatch();
Camera camera;
Timecycle timecycle;
Weather weather;
Clouds clouds;
Entity camEntity = new Entity();
bool MouseLButtonDown = false;
bool MouseRButtonDown = false;
int MouseX;
int MouseY;
System.Drawing.Point MouseDownPoint;
System.Drawing.Point MouseLastPoint;
public GameFileCache GameFileCache { get; } = GameFileCacheFactory.Create();
InputManager Input = new InputManager();
bool initedOk = false;
bool toolsPanelResizing = false;
int toolsPanelResizeStartX = 0;
int toolsPanelResizeStartLeft = 0;
int toolsPanelResizeStartRight = 0;
Dictionary<DrawableBase, bool> DrawableDrawFlags = new Dictionary<DrawableBase, bool>();
bool enableGrid = false;
float gridSize = 1.0f;
int gridCount = 40;
List<VertexTypePC> gridVerts = new List<VertexTypePC>();
object gridSyncRoot = new object();
MetaHash SelectedVehicleHash = 0;//base vehicle name hash
MetaHash SelectedModelHash = 0;//yft name hash, can be _hi
VehicleInitData SelectedVehicleInit = null;
YftFile SelectedVehicleYft = null;
YcdFile ConvRoofDict = null;
ClipMapEntry ConvRoofClip = null;
bool PlayConvRoofAnim = false;
public VehicleForm()
{
InitializeComponent();
Renderer = new Renderer(this, GameFileCache);
camera = Renderer.camera;
timecycle = Renderer.timecycle;
weather = Renderer.weather;
clouds = Renderer.clouds;
initedOk = Renderer.Init();
Renderer.controllightdir = !Settings.Default.Skydome;
Renderer.rendercollisionmeshes = false;
Renderer.renderclouds = false;
//Renderer.renderclouds = true;
//Renderer.individualcloudfrag = "Contrails";
Renderer.rendermoon = false;
Renderer.renderskeletons = false;
Renderer.SelectionFlagsTestAll = true;
}
public void InitScene(Device device)
{
int width = ClientSize.Width;
int height = ClientSize.Height;
try
{
Renderer.DeviceCreated(device, width, height);
}
catch (Exception ex)
{
MessageBox.Show("Error loading shaders!\n" + ex.ToString());
return;
}
camera.FollowEntity = camEntity;
camera.FollowEntity.Position = Vector3.Zero;// prevworldpos;
camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH);
camera.TargetDistance = 2.0f;
camera.CurrentDistance = 2.0f;
camera.TargetRotation.Y = 0.2f;
camera.CurrentRotation.Y = 0.2f;
camera.TargetRotation.X = 0.5f * (float)Math.PI;
camera.CurrentRotation.X = 0.5f * (float)Math.PI;
LoadSettings();
formopen = true;
new Thread(new ThreadStart(ContentThread)).Start();
frametimer.Start();
}
public void CleanupScene()
{
formopen = false;
Renderer.DeviceDestroyed();
int count = 0;
while (running && (count < 5000)) //wait for the content thread to exit gracefully
{
Thread.Sleep(1);
count++;
}
}
public void RenderScene(DeviceContext context)
{
float elapsed = (float)frametimer.Elapsed.TotalSeconds;
frametimer.Restart();
if (pauserendering) return;
if (!Monitor.TryEnter(Renderer.RenderSyncRoot, 50))
{ return; } //couldn't get a lock, try again next time
UpdateControlInputs(elapsed);
//space.Update(elapsed);
Renderer.Update(elapsed, MouseLastPoint.X, MouseLastPoint.Y);
//UpdateWidgets();
//BeginMouseHitTest();
Renderer.BeginRender(context);
Renderer.RenderSkyAndClouds();
Renderer.SelectedDrawable = null;// SelectedItem.Drawable;
RenderVehicle();
//UpdateMouseHitsFromRenderer();
//RenderSelection();
RenderGrid(context);
Renderer.RenderQueued();
//Renderer.RenderBounds(MapSelectionMode.Entity);
//Renderer.RenderSelectionGeometry(MapSelectionMode.Entity);
//RenderMoused();
Renderer.RenderFinalPass();
//RenderMarkers();
//RenderWidgets();
Renderer.EndRender();
Monitor.Exit(Renderer.RenderSyncRoot);
//UpdateMarkerSelectionPanelInvoke();
}
public void BuffersResized(int w, int h)
{
Renderer.BuffersResized(w, h);
}
private void Init()
{
//called from VehicleForm_Load
if (!initedOk)
{
Close();
return;
}
MouseWheel += VehicleForm_MouseWheel;
if (!GTAFolder.UpdateGTAFolder(true))
{
Close();
return;
}
ShaderParamNames[] texsamplers = RenderableGeometry.GetTextureSamplerList();
foreach (var texsampler in texsamplers)
{
TextureSamplerComboBox.Items.Add(texsampler);
}
//TextureSamplerComboBox.SelectedIndex = 0;//LoadSettings will do this..
UpdateGridVerts();
GridSizeComboBox.SelectedIndex = 1;
GridCountComboBox.SelectedIndex = 1;
Input.Init();
Renderer.Start();
}
private void ContentThread()
{
//main content loading thread.
running = true;
UpdateStatus("Scanning...");
try
{
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
}
catch
{
MessageBox.Show("Keys not found! This shouldn't happen.");
Close();
return;
}
GameFileCache.EnableDlc = true;
GameFileCache.LoadVehicles = true;
GameFileCache.LoadArchetypes = false;//to speed things up a little
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
GameFileCache.DoFullStringIndex = true;//to get all global text from DLC...
GameFileCache.Init(UpdateStatus, LogError);
//UpdateDlcListComboBox(gameFileCache.DlcNameList);
//EnableCacheDependentUI();
UpdateGlobalVehiclesUI();
LoadWorld();
//initialised = true;
//EnableDLCModsUI();
//UpdateStatus("Ready");
Task.Run(() => {
while (formopen && !IsDisposed) //renderer content loop
{
bool rcItemsPending = Renderer.ContentThreadProc();
if (!rcItemsPending)
{
Thread.Sleep(1); //sleep if there's nothing to do
}
}
});
while (formopen && !IsDisposed) //main asset loop
{
bool fcItemsPending = GameFileCache.ContentThreadProc();
if (!fcItemsPending)
{
Thread.Sleep(1); //sleep if there's nothing to do
}
}
GameFileCache.Clear();
running = false;
}
private void LoadSettings()
{
var s = Settings.Default;
//WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState;
//FullScreenCheckBox.Checked = s.FullScreen;
WireframeCheckBox.Checked = s.Wireframe;
HDRRenderingCheckBox.Checked = s.HDR;
ShadowsCheckBox.Checked = s.Shadows;
SkydomeCheckBox.Checked = s.Skydome;
RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0);
TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0);
TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0);
AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering;
//ErrorConsoleCheckBox.Checked = s.ShowErrorConsole;
//StatusBarCheckBox.Checked = s.ShowStatusBar;
}
private void LoadWorld()
{
UpdateStatus("Loading timecycles...");
timecycle.Init(GameFileCache, UpdateStatus);
timecycle.SetTime(Renderer.timeofday);
UpdateStatus("Loading materials...");
BoundsMaterialTypes.Init(GameFileCache);
UpdateStatus("Loading weather...");
weather.Init(GameFileCache, UpdateStatus, timecycle);
//UpdateWeatherTypesComboBox(weather);
UpdateStatus("Loading clouds...");
clouds.Init(GameFileCache, UpdateStatus, weather);
//UpdateCloudTypesComboBox(clouds);
}
private void UpdateStatus(string text)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateStatus(text); }));
}
else
{
StatusLabel.Text = text;
}
}
catch { }
}
private void LogError(string text)
{
try
{
if (InvokeRequired)
{
Invoke(new Action(() => { LogError(text); }));
}
else
{
//TODO: error logging..
ConsoleTextBox.AppendText(text + "\r\n");
//StatusLabel.Text = text;
//MessageBox.Show(text);
}
}
catch { }
}
private void UpdateMousePosition(MouseEventArgs e)
{
MouseX = e.X;
MouseY = e.Y;
MouseLastPoint = e.Location;
}
private void RotateCam(int dx, int dy)
{
camera.MouseRotate(dx, dy);
}
private void MoveCameraToView(Vector3 pos, float rad)
{
//move the camera to a default place where the given sphere is fully visible.
rad = Math.Max(0.01f, rad);
camera.FollowEntity.Position = pos;
camera.TargetDistance = rad * 1.6f;
camera.CurrentDistance = rad * 1.6f;
camera.ZFar = Math.Min(rad * 200.0f, 12000.0f);
camera.ZNear = Math.Min(camera.ZFar * 5e-5f, 0.5f);
camera.UpdateProj = true;
}
private void AddDrawableTreeNode(DrawableBase drawable, uint hash, bool check)
{
MetaHash mhash = new MetaHash(hash);
var dnode = ModelsTreeView.Nodes.Add(mhash.ToString());
dnode.Tag = drawable;
dnode.Checked = check;
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true, dnode);
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false, dnode);
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false, dnode);
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false, dnode);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false, dnode);
}
private void AddDrawableModelsTreeNodes(ResourcePointerList64<DrawableModel> models, string prefix, bool check, TreeNode parentDrawableNode = null)
{
if (models == null) return;
if (models.data_items == null) return;
for (int mi = 0; mi < models.data_items.Length; mi++)
{
var tnc = (parentDrawableNode != null) ? parentDrawableNode.Nodes : ModelsTreeView.Nodes;
var model = models.data_items[mi];
string mprefix = prefix + " " + (mi + 1).ToString();
var mnode = tnc.Add(mprefix + " " + model.ToString());
mnode.Tag = model;
mnode.Checked = check;
var tmnode = TexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
tmnode.Tag = model;
if (!check)
{
Renderer.SelectionModelDrawFlags[model] = false;
}
if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
foreach (var geom in model.Geometries.data_items)
{
var gname = geom.ToString();
var gnode = mnode.Nodes.Add(gname);
gnode.Tag = geom;
gnode.Checked = true;// check;
var tgnode = tmnode.Nodes.Add(gname);
tgnode.Tag = geom;
if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null))
{
var pl = geom.Shader.ParametersList;
var h = pl.Hashes;
var p = pl.Parameters;
for (int ip = 0; ip < h.Length; ip++)
{
var hash = pl.Hashes[ip];
var parm = pl.Parameters[ip];
var tex = parm.Data as TextureBase;
if (tex != null)
{
var t = tex as Texture;
var tstr = tex.Name.Trim();
if (t != null)
{
tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height);
}
var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr);
tnode.Tag = tex;
}
}
tgnode.Expand();
}
}
mnode.Expand();
tmnode.Expand();
}
}
private void UpdateSelectionDrawFlags(TreeNode node)
{
//update the selection draw flags depending on tag and checked/unchecked
var drwbl = node.Tag as DrawableBase;
var model = node.Tag as DrawableModel;
var geom = node.Tag as DrawableGeometry;
bool rem = node.Checked;
lock (Renderer.RenderSyncRoot)
{
if (drwbl != null)
{
if (rem)
{
if (DrawableDrawFlags.ContainsKey(drwbl))
{
DrawableDrawFlags.Remove(drwbl);
}
}
else
{
DrawableDrawFlags[drwbl] = false;
}
}
if (model != null)
{
if (rem)
{
if (Renderer.SelectionModelDrawFlags.ContainsKey(model))
{
Renderer.SelectionModelDrawFlags.Remove(model);
}
}
else
{
Renderer.SelectionModelDrawFlags[model] = false;
}
}
if (geom != null)
{
if (rem)
{
if (Renderer.SelectionGeometryDrawFlags.ContainsKey(geom))
{
Renderer.SelectionGeometryDrawFlags.Remove(geom);
}
}
else
{
Renderer.SelectionGeometryDrawFlags[geom] = false;
}
}
//updateArchetypeStatus = true;
}
}
private void UpdateGlobalVehiclesUI()
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateGlobalVehiclesUI(); }));
}
else
{
VehicleModelComboBox.Items.Clear();
var vehicles = GameFileCache.VehiclesInitDict.Values.ToList();
vehicles.Sort((a, b) => { return a.modelName.CompareTo(b.modelName); });
foreach (var vehicle in vehicles)
{
VehicleModelComboBox.Items.Add(vehicle.modelName);
}
if (vehicles.Count > 0)
{
VehicleModelComboBox.SelectedIndex = 0;
}
}
}
private void UpdateModelsUI(DrawableBase drawable)
{
DetailsPropertyGrid.SelectedObject = drawable;
DrawableDrawFlags.Clear();
Renderer.SelectionModelDrawFlags.Clear();
Renderer.SelectionGeometryDrawFlags.Clear();
ModelsTreeView.Nodes.Clear();
ModelsTreeView.ShowRootLines = false;
TexturesTreeView.Nodes.Clear();
if (drawable != null)
{
AddDrawableModelsTreeNodes(drawable.DrawableModelsHigh, "High Detail", true);
AddDrawableModelsTreeNodes(drawable.DrawableModelsMedium, "Medium Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsLow, "Low Detail", false);
AddDrawableModelsTreeNodes(drawable.DrawableModelsVeryLow, "Very Low Detail", false);
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
var fdrawable = drawable as FragDrawable;
if (fdrawable != null)
{
var plod1 = fdrawable.OwnerFragment?.PhysicsLODGroup?.PhysicsLOD1;
if ((plod1 != null) && (plod1.Children?.data_items != null))
{
foreach (var child in plod1.Children.data_items)
{
var cdrwbl = child.Drawable1;
if ((cdrwbl != null) && (cdrwbl.AllModels?.Length > 0))
{
if (cdrwbl.Owner is FragDrawable) continue; //it's a copied drawable... eg a wheel
var dname = child.GroupNameHash.ToString();
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsHigh, dname + " - High Detail", true);
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsMedium, dname + " - Medium Detail", false);
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsLow, dname + " - Low Detail", false);
AddDrawableModelsTreeNodes(cdrwbl.DrawableModelsVeryLow, dname + " - Very Low Detail", false);
}
}
}
}
}
}
public void LoadVehicle()
{
var modelname = VehicleModelComboBox.Text;
var modelnamel = modelname.ToLowerInvariant();
MetaHash modelhash = JenkHash.GenHash(modelnamel);
MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi");
bool hidet = VehicleHighDetailCheckBox.Checked;
var yfthash = hidet ? modelhashhi : modelhash;
VehicleInitData vid = null;
if (GameFileCache.VehiclesInitDict.TryGetValue(modelhash, out vid))
{
bool vehiclechange = SelectedVehicleHash != modelhash;
ConvRoofDict = null;
ConvRoofClip = null;
SelectedModelHash = yfthash;
SelectedVehicleHash = modelhash;
SelectedVehicleInit = vid;
SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
while ((SelectedVehicleYft != null) && (!SelectedVehicleYft.Loaded))
{
Thread.Sleep(20);//kinda hacky
SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
}
LoadModel(SelectedVehicleYft, vehiclechange);
VehicleMakeLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLower()));
VehicleNameLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLower()));
if (!string.IsNullOrEmpty(vid.animConvRoofDictName) && (vid.animConvRoofDictName.ToLowerInvariant() != "null"))
{
ConvRoofDictNameLabel.Text = vid.animConvRoofDictName;
ConvRoofNameLabel.Text = vid.animConvRoofName;
var ycdhash = JenkHash.GenHash(vid.animConvRoofDictName.ToLowerInvariant());
var cliphash = JenkHash.GenHash(vid.animConvRoofName?.ToLowerInvariant());
ConvRoofDict = GameFileCache.GetYcd(ycdhash);
while ((ConvRoofDict != null) && (!ConvRoofDict.Loaded))
{
Thread.Sleep(20);//kinda hacky
ConvRoofDict = GameFileCache.GetYcd(ycdhash);
}
ClipMapEntry cme = null;
ConvRoofDict?.ClipMap?.TryGetValue(cliphash, out cme);
ConvRoofClip = cme;
ConvRoofPanel.Visible = true;
}
else
{
ConvRoofPanel.Visible = false;
}
}
else
{
SelectedModelHash = 0;
SelectedVehicleHash = 0;
SelectedVehicleInit = null;
SelectedVehicleYft = null;
VehicleMakeLabel.Text = "-";
VehicleNameLabel.Text = "-";
ConvRoofPanel.Visible = false;
ConvRoofDict = null;
ConvRoofClip = null;
}
}
public void LoadModel(YftFile yft, bool movecamera = true)
{
if (yft == null) return;
//FileName = yft.Name;
//Yft = yft;
var dr = yft.Fragment?.Drawable;
if (movecamera && (dr != null))
{
MoveCameraToView(dr.BoundingCenter, dr.BoundingSphereRadius);
}
UpdateModelsUI(yft.Fragment.Drawable);
}
private void UpdateTimeOfDayLabel()
{
int v = TimeOfDayTrackBar.Value;
float fh = v / 60.0f;
int ih = (int)fh;
int im = v - (ih * 60);
if (ih == 24) ih = 0;
TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im);
}
private void UpdateControlInputs(float elapsed)
{
if (elapsed > 0.1f) elapsed = 0.1f;
var s = Settings.Default;
float moveSpeed = 2.0f;
Input.Update(elapsed);
if (Input.xbenable)
{
//if (ControllerButtonJustPressed(GamepadButtonFlags.Start))
//{
// SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free);
//}
}
if (Input.ShiftPressed)
{
moveSpeed *= 5.0f;
}
if (Input.CtrlPressed)
{
moveSpeed *= 0.2f;
}
Vector3 movevec = Input.KeyboardMoveVec(false);
//if (MapViewEnabled == true)
//{
// movevec *= elapsed * 100.0f * Math.Min(camera.OrthographicTargetSize * 0.01f, 30.0f);
// float mapviewscale = 1.0f / camera.Height;
// float fdx = MapViewDragX * mapviewscale;
// float fdy = MapViewDragY * mapviewscale;
// movevec.X -= fdx * camera.OrthographicSize;
// movevec.Y += fdy * camera.OrthographicSize;
//}
//else
{
//normal movement
movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 50.0f);
}
Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec);
camEntity.Position += movewvec;
//MapViewDragX = 0;
//MapViewDragY = 0;
if (Input.xbenable)
{
camera.ControllerRotate(Input.xblx + Input.xbrx, Input.xbly + Input.xbry);
float zoom = 0.0f;
float zoomspd = s.XInputZoomSpeed;
float zoomamt = zoomspd * elapsed;
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt;
if (Input.ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt;
camera.ControllerZoom(zoom);
float acc = 0.0f;
float accspd = s.XInputMoveSpeed;//actually accel speed...
acc += Input.xbrt * accspd;
acc -= Input.xblt * accspd;
Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...?
Input.xbcontrolvelocity += (acc * elapsed);
if (Input.ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake...
{
Input.xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps...
//xbcontrolvelocity = 0.0f;
if (Math.Abs(Input.xbcontrolvelocity) < 0.001f) Input.xbcontrolvelocity = 0.0f;
}
camEntity.Velocity = newdir * Input.xbcontrolvelocity;
camEntity.Position += camEntity.Velocity * elapsed;
//fire!
//if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder))
//{
// SpawnTestEntity(true);
//}
}
}
private void UpdateGridVerts()
{
lock (gridSyncRoot)
{
gridVerts.Clear();
float s = gridSize * gridCount * 0.5f;
uint cblack = (uint)Color.Black.ToRgba();
uint cgray = (uint)Color.DimGray.ToRgba();
uint cred = (uint)Color.DarkRed.ToRgba();
uint cgrn = (uint)Color.DarkGreen.ToRgba();
int interval = 10;
for (int i = 0; i <= gridCount; i++)
{
float o = (gridSize * i) - s;
if ((i % interval) != 0)
{
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cgray });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cgray });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cgray });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cgray });
}
}
for (int i = 0; i <= gridCount; i++) //draw main lines last, so they are on top
{
float o = (gridSize * i) - s;
if ((i % interval) == 0)
{
var cx = (o == 0) ? cred : cblack;
var cy = (o == 0) ? cgrn : cblack;
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, -s, 0), Colour = cy });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(o, s, 0), Colour = cy });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(-s, o, 0), Colour = cx });
gridVerts.Add(new VertexTypePC() { Position = new Vector3(s, o, 0), Colour = cx });
}
}
}
}
private void RenderGrid(DeviceContext context)
{
if (!enableGrid) return;
lock (gridSyncRoot)
{
if (gridVerts.Count > 0)
{
Renderer.RenderLines(gridVerts);
}
}
}
private void RenderVehicle()
{
YftFile yft = GameFileCache.GetYft(SelectedModelHash);
if (yft != null)
{
if (yft.Loaded)
{
if (yft.Fragment != null)
{
var f = yft.Fragment;
var txdhash = SelectedVehicleHash;// yft.RpfFileEntry?.ShortNameHash ?? 0;
var namelower = yft.RpfFileEntry?.GetShortNameLower();
if (namelower?.EndsWith("_hi") ?? false)
{
txdhash = JenkHash.GenHash(namelower.Substring(0, namelower.Length - 3));
}
Archetype arch = null;// TryGetArchetype(hash);
ClipMapEntry clip = null;
if (PlayConvRoofAnim)
{
clip = ConvRoofClip;
}
Renderer.RenderFragment(arch, null, f, txdhash, clip);
//seldrwbl = f.Drawable;
}
}
}
}
private void VehicleForm_Load(object sender, EventArgs e)
{
Init();
}
private void VehicleForm_MouseDown(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left: MouseLButtonDown = true; break;
case MouseButtons.Right: MouseRButtonDown = true; break;
}
if (!ToolsPanelShowButton.Focused)
{
ToolsPanelShowButton.Focus(); //make sure no textboxes etc are focused!
}
MouseDownPoint = e.Location;
MouseLastPoint = MouseDownPoint;
if (MouseLButtonDown)
{
}
if (MouseRButtonDown)
{
//SelectMousedItem();
}
MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
MouseY = e.Y;
}
private void VehicleForm_MouseUp(object sender, MouseEventArgs e)
{
switch (e.Button)
{
case MouseButtons.Left: MouseLButtonDown = false; break;
case MouseButtons.Right: MouseRButtonDown = false; break;
}
if (e.Button == MouseButtons.Left)
{
}
}
private void VehicleForm_MouseMove(object sender, MouseEventArgs e)
{
int dx = e.X - MouseX;
int dy = e.Y - MouseY;
//if (MouseInvert)
//{
// dy = -dy;
//}
//if (ControlMode == WorldControlMode.Free && !ControlBrushEnabled)
{
if (MouseLButtonDown)
{
RotateCam(dx, dy);
}
if (MouseRButtonDown)
{
if (Renderer.controllightdir)
{
Renderer.lightdirx += (dx * camera.Sensitivity);
Renderer.lightdiry += (dy * camera.Sensitivity);
}
else if (Renderer.controltimeofday)
{
float tod = Renderer.timeofday;
tod += (dx - dy) / 30.0f;
while (tod >= 24.0f) tod -= 24.0f;
while (tod < 0.0f) tod += 24.0f;
timecycle.SetTime(tod);
Renderer.timeofday = tod;
float fv = tod * 60.0f;
TimeOfDayTrackBar.Value = (int)fv;
UpdateTimeOfDayLabel();
}
}
UpdateMousePosition(e);
}
}
private void VehicleForm_MouseWheel(object sender, MouseEventArgs e)
{
if (e.Delta != 0)
{
camera.MouseZoom(e.Delta);
}
}
private void VehicleForm_KeyDown(object sender, KeyEventArgs e)
{
if (ActiveControl is TextBox)
{
var tb = ActiveControl as TextBox;
if (!tb.ReadOnly) return; //don't move the camera when typing!
}
if (ActiveControl is ComboBox)
{
var cb = ActiveControl as ComboBox;
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox
}
bool enablemove = true;// (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null));
Input.KeyDown(e, enablemove);
var k = e.KeyCode;
var kb = Input.keyBindings;
bool ctrl = Input.CtrlPressed;
bool shift = Input.ShiftPressed;
if (!ctrl)
{
if (k == kb.MoveSlowerZoomIn)
{
camera.MouseZoom(1);
}
if (k == kb.MoveFasterZoomOut)
{
camera.MouseZoom(-1);
}
}
if (!Input.kbmoving) //don't trigger further actions if moving.
{
if (!ctrl)
{
}
else
{
//switch (k)
//{
// //case Keys.N:
// // New();
// // break;
// //case Keys.O:
// // Open();
// // break;
// //case Keys.S:
// // if (shift) SaveAll();
// // else Save();
// // break;
// //case Keys.Z:
// // Undo();
// // break;
// //case Keys.Y:
// // Redo();
// // break;
// //case Keys.C:
// // CopyItem();
// // break;
// //case Keys.V:
// // PasteItem();
// // break;
// //case Keys.U:
// // ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible;
// // break;
//}
}
}
//if (ControlMode != WorldControlMode.Free || ControlBrushEnabled)
//{
// e.Handled = true;
//}
}
private void VehicleForm_KeyUp(object sender, KeyEventArgs e)
{
Input.KeyUp(e);
if (ActiveControl is TextBox)
{
var tb = ActiveControl as TextBox;
if (!tb.ReadOnly) return; //don't move the camera when typing!
}
if (ActiveControl is ComboBox)
{
var cb = ActiveControl as ComboBox;
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox
}
//if (ControlMode != WorldControlMode.Free)
//{
// e.Handled = true;
//}
}
private void VehicleForm_Deactivate(object sender, EventArgs e)
{
//try not to lock keyboard movement if the form loses focus.
Input.KeyboardStop();
}
private void StatsUpdateTimer_Tick(object sender, EventArgs e)
{
StatsLabel.Text = Renderer.GetStatusText();
if (Renderer.timerunning)
{
float fv = Renderer.timeofday * 60.0f;
//TimeOfDayTrackBar.Value = (int)fv;
UpdateTimeOfDayLabel();
}
//CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##");
}
private void ToolsPanelShowButton_Click(object sender, EventArgs e)
{
ToolsPanel.Visible = true;
}
private void ToolsPanelHideButton_Click(object sender, EventArgs e)
{
ToolsPanel.Visible = false;
}
private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
toolsPanelResizing = true;
toolsPanelResizeStartX = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
toolsPanelResizeStartLeft = ToolsPanel.Left;
toolsPanelResizeStartRight = ToolsPanel.Right;
}
}
private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e)
{
toolsPanelResizing = false;
}
private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e)
{
if (toolsPanelResizing)
{
int rx = e.X + ToolsPanel.Left + ToolsDragPanel.Left;
int dx = rx - toolsPanelResizeStartX;
ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft + dx;
}
}
private void ModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e)
{
if (e.Node != null)
{
UpdateSelectionDrawFlags(e.Node);
}
}
private void ModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if (e.Node != null)
{
e.Node.Checked = !e.Node.Checked;
//UpdateSelectionDrawFlags(e.Node);
}
}
private void ModelsTreeView_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true; //stops annoying ding sound...
}
private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (Renderer.RenderSyncRoot)
{
Renderer.shaders.hdr = HDRRenderingCheckBox.Checked;
}
}
private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e)
{
lock (Renderer.RenderSyncRoot)
{
Renderer.shaders.shadows = ShadowsCheckBox.Checked;
}
}
private void SkydomeCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.renderskydome = SkydomeCheckBox.Checked;
//Renderer.controllightdir = !Renderer.renderskydome;
}
private void ControlLightDirCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.controllightdir = ControlLightDirCheckBox.Checked;
}
private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
{
int v = TimeOfDayTrackBar.Value;
float fh = v / 60.0f;
UpdateTimeOfDayLabel();
lock (Renderer.RenderSyncRoot)
{
Renderer.timeofday = fh;
timecycle.SetTime(Renderer.timeofday);
}
}
private void ShowCollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.rendercollisionmeshes = ShowCollisionMeshesCheckBox.Checked;
Renderer.rendercollisionmeshlayerdrawable = ShowCollisionMeshesCheckBox.Checked;
}
private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.shaders.wireframe = WireframeCheckBox.Checked;
}
private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
}
private void HDTexturesCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.renderhdtextures = HDTexturesCheckBox.Checked;
}
private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
TextureSamplerComboBox.Enabled = false;
TextureCoordsComboBox.Enabled = false;
switch (RenderModeComboBox.Text)
{
default:
case "Default":
Renderer.shaders.RenderMode = WorldRenderMode.Default;
break;
case "Single texture":
Renderer.shaders.RenderMode = WorldRenderMode.SingleTexture;
TextureSamplerComboBox.Enabled = true;
TextureCoordsComboBox.Enabled = true;
break;
case "Vertex normals":
Renderer.shaders.RenderMode = WorldRenderMode.VertexNormals;
break;
case "Vertex tangents":
Renderer.shaders.RenderMode = WorldRenderMode.VertexTangents;
break;
case "Vertex colour 1":
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
Renderer.shaders.RenderVertexColourIndex = 1;
break;
case "Vertex colour 2":
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
Renderer.shaders.RenderVertexColourIndex = 2;
break;
case "Vertex colour 3":
Renderer.shaders.RenderMode = WorldRenderMode.VertexColour;
Renderer.shaders.RenderVertexColourIndex = 3;
break;
case "Texture coord 1":
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
Renderer.shaders.RenderTextureCoordIndex = 1;
break;
case "Texture coord 2":
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
Renderer.shaders.RenderTextureCoordIndex = 2;
break;
case "Texture coord 3":
Renderer.shaders.RenderMode = WorldRenderMode.TextureCoord;
Renderer.shaders.RenderTextureCoordIndex = 3;
break;
}
}
private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (TextureSamplerComboBox.SelectedItem is ShaderParamNames)
{
Renderer.shaders.RenderTextureSampler = (ShaderParamNames)TextureSamplerComboBox.SelectedItem;
}
}
private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
switch (TextureCoordsComboBox.Text)
{
default:
case "Texture coord 1":
Renderer.shaders.RenderTextureSamplerCoord = 1;
break;
case "Texture coord 2":
Renderer.shaders.RenderTextureSamplerCoord = 2;
break;
case "Texture coord 3":
Renderer.shaders.RenderTextureSamplerCoord = 3;
break;
}
}
private void GridCheckBox_CheckedChanged(object sender, EventArgs e)
{
enableGrid = GridCheckBox.Checked;
}
private void GridSizeComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
float newgs;
float.TryParse(GridSizeComboBox.Text, out newgs);
if (newgs != gridSize)
{
gridSize = newgs;
UpdateGridVerts();
}
}
private void GridCountComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
int newgc;
int.TryParse(GridCountComboBox.Text, out newgc);
if (newgc != gridCount)
{
gridCount = newgc;
UpdateGridVerts();
}
}
private void SkeletonsCheckBox_CheckedChanged(object sender, EventArgs e)
{
Renderer.renderskeletons = SkeletonsCheckBox.Checked;
}
private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
{
ConsolePanel.Visible = ErrorConsoleCheckBox.Checked;
}
private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e)
{
StatusStrip.Visible = StatusBarCheckBox.Checked;
}
private void TextureViewerButton_Click(object sender, EventArgs e)
{
//TextureDictionary td = null;
//if ((Ydr != null) && (Ydr.Loaded))
//{
// td = Ydr.Drawable?.ShaderGroup?.TextureDictionary;
//}
//else if ((Yft != null) && (Yft.Loaded))
//{
// td = Yft.Fragment?.Drawable?.ShaderGroup?.TextureDictionary;
//}
//if (td != null)
//{
// YtdForm f = new YtdForm();
// f.Show();
// f.LoadTexDict(td, fileName);
// //f.LoadYtd(ytd);
//}
//else
//{
// MessageBox.Show("Couldn't find embedded texture dict.");
//}
}
private void VehicleModelComboBox_TextChanged(object sender, EventArgs e)
{
if (!GameFileCache.IsInited) return;
LoadVehicle();
}
private void VehicleHighDetailCheckBox_CheckedChanged(object sender, EventArgs e)
{
if (!GameFileCache.IsInited) return;
LoadVehicle();
}
private void ConvRoofButton_Click(object sender, EventArgs e)
{
if (PlayConvRoofAnim)
{
ConvRoofButton.Text = "Play";
PlayConvRoofAnim = false;
}
else
{
ConvRoofButton.Text = "Stop";
PlayConvRoofAnim = true;
}
}
}
}