CodeWalker/GameFiles/FileTypes/YcdFile.cs
2017-09-21 20:33:05 +10:00

56 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class YcdFile : GameFile, PackedFile
{
public ClipDictionary ClipDictionary { get; set; }
public Dictionary<MetaHash, ClipMapEntry> ClipMap { get; set; }
public YcdFile() : base(null, GameFileType.Ycd)
{
}
public YcdFile(RpfFileEntry entry) : base(entry, GameFileType.Ycd)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
//Name = entry.Name;
//Hash = entry.ShortNameHash;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = new ResourceDataReader(resentry, data);
ClipDictionary = rd.ReadBlock<ClipDictionary>();
ClipMap = new Dictionary<MetaHash, ClipMapEntry>();
if ((ClipDictionary != null) && (ClipDictionary.Clips != null) && (ClipDictionary.Clips.data_items != null))
{
foreach (var cme in ClipDictionary.Clips.data_items)
{
if (cme != null)
{
ClipMap[cme.Hash] = cme;
}
}
}
}
}
}