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* - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
138 lines
4.4 KiB
C#
138 lines
4.4 KiB
C#
using System;
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using System.Windows.Forms;
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using CodeWalker.GameFiles;
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using SharpDX;
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namespace CodeWalker.Project.Panels
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{
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public partial class EditYtypArchetypeMloRoomPanel : ProjectPanel
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{
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public ProjectForm ProjectForm;
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public MCMloRoomDef CurrentRoom { get; set; }
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public EditYtypArchetypeMloRoomPanel(ProjectForm owner)
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{
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ProjectForm = owner;
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InitializeComponent();
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}
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public void SetRoom(MCMloRoomDef room)
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{
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CurrentRoom = room;
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Tag = room;
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UpdateFormTitle();
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MloInstanceData instance = ProjectForm.TryGetMloInstance(room?.Archetype);
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ProjectForm.WorldForm?.SelectMloRoom(room, instance);
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UpdateControls();
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}
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private void UpdateControls()
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{
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if (CurrentRoom != null)
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{
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RoomNameTextBox.Text = CurrentRoom.RoomName;
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MinBoundsTextBox.Text = FloatUtil.GetVector3String(CurrentRoom.BBMin);
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MaxBoundsTextBox.Text = FloatUtil.GetVector3String(CurrentRoom.BBMax);
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RoomFlagsTextBox.Text = CurrentRoom._Data.flags.ToString();
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}
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}
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private void UpdateFormTitle()
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{
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Text = CurrentRoom?.RoomName ?? "Room";
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}
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private void RoomNameTextBox_TextChanged(object sender, EventArgs e)
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{
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if (CurrentRoom == null) return;
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if (CurrentRoom.RoomName != RoomNameTextBox.Text)
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{
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CurrentRoom.RoomName = RoomNameTextBox.Text;
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TreeNode tn = ProjectForm.ProjectExplorer?.FindMloRoomTreeNode(CurrentRoom);
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if (tn != null)
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{
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tn.Text = CurrentRoom.RoomName;
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}
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UpdateFormTitle();
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ProjectForm.SetYtypHasChanged(true);
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}
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}
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private void MinBoundsTextBox_TextChanged(object sender, EventArgs e)
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{
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if (CurrentRoom == null) return;
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Vector3 bb = FloatUtil.ParseVector3String(MinBoundsTextBox.Text);
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if (CurrentRoom._Data.bbMin != bb)
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{
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CurrentRoom._Data.bbMin = bb;
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ProjectForm.SetYtypHasChanged(true);
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}
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}
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private void MaxBoundsTextBox_TextChanged(object sender, EventArgs e)
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{
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if (CurrentRoom == null) return;
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Vector3 bb = FloatUtil.ParseVector3String(MaxBoundsTextBox.Text);
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if (CurrentRoom._Data.bbMax != bb)
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{
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CurrentRoom._Data.bbMax = bb;
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ProjectForm.SetYtypHasChanged(true);
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}
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}
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private void RoomFlagsTextBox_TextChanged(object sender, EventArgs e)
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{
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if (CurrentRoom == null) return;
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uint.TryParse(RoomFlagsTextBox.Text, out uint flags);
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for (int i = 0; i < RoomFlagsCheckedListBox.Items.Count; i++)
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{
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var c = ((flags & (1u << i)) > 0);
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RoomFlagsCheckedListBox.SetItemCheckState(i, c ? CheckState.Checked : CheckState.Unchecked);
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}
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lock (ProjectForm.ProjectSyncRoot)
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{
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if (CurrentRoom._Data.flags != flags)
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{
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CurrentRoom._Data.flags = flags;
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ProjectForm.SetYtypHasChanged(true);
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}
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}
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}
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private void RoomFlagsCheckedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
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{
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if (CurrentRoom == null) return;
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uint flags = 0;
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for (int i = 0; i < RoomFlagsCheckedListBox.Items.Count; i++)
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{
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if (e.Index == i)
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{
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if (e.NewValue == CheckState.Checked)
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{
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flags += (uint)(1 << i);
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}
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}
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else
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{
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if (RoomFlagsCheckedListBox.GetItemChecked(i))
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{
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flags += (uint)(1 << i);
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}
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}
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}
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RoomFlagsTextBox.Text = flags.ToString();
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lock (ProjectForm.ProjectSyncRoot)
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{
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if (CurrentRoom._Data.flags != flags)
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{
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CurrentRoom._Data.flags = flags;
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ProjectForm.SetYtypHasChanged(true);
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}
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}
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}
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}
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}
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