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17 lines
350 B
HLSL
17 lines
350 B
HLSL
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Texture2D<float4> Lightmap : register(t0);
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SamplerState TextureSS : register(s0);
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float2 Texcoord : TEXCOORD0;
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float4 Colour : COLOR0;
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};
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float4 main(VS_OUTPUT input) : SV_TARGET
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{
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//return float4(1,0,0,1);
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return Lightmap.Sample(TextureSS, input.Texcoord) * input.Colour;
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}
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