CodeWalker/Shaders/WidgetPS.hlsl
2017-09-21 20:33:05 +10:00

15 lines
231 B
HLSL

struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float4 Colour : COLOR0;
float CullValue : TEXCOORD0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
if (input.CullValue < -0.18) discard;
return input.Colour;
}