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CodeWalker
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dexy
03fa5575bf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
2019-11-09 21:07:41 +11:00
..
DirectX
Editing points and portals in navmesh, improved DX error message
2018-03-14 12:36:43 +11:00
Shaders
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
2019-11-09 21:07:41 +11:00
Utils
Peds form progress, new MetaNames, ped ymt metas parsing
2019-11-07 03:51:35 +11:00
Renderable.cs
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
2019-11-09 21:07:41 +11:00
RenderableCache.cs
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
Renderer.cs
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
2019-11-09 18:05:41 +11:00
ShaderManager.cs
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
VertexTypes.cs
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00