CodeWalker/World/MapSelection.cs

1419 lines
53 KiB
C#

using CodeWalker.GameFiles;
using CodeWalker.Project;
using CodeWalker.World;
using SharpDX;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker
{
public enum MapSelectionMode
{
None = 0,
Entity = 1,
EntityExtension = 2,
ArchetypeExtension = 3,
TimeCycleModifier = 4,
CarGenerator = 5,
Grass = 6,
WaterQuad = 7,
Collision = 8,
NavMesh = 9,
Path = 10,
TrainTrack = 11,
DistantLodLights = 12,
MloInstance = 13,
Scenario = 14,
PopZone = 15,
Audio = 16,
Occlusion = 17,
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct MapSelection
{
public YmapEntityDef EntityDef { get; set; }
public Archetype Archetype { get; set; }
public DrawableBase Drawable { get; set; }
public DrawableGeometry Geometry { get; set; }
public MetaWrapper EntityExtension { get; set; }
public MetaWrapper ArchetypeExtension { get; set; }
public YmapTimeCycleModifier TimeCycleModifier { get; set; }
public YmapCarGen CarGenerator { get; set; }
public YmapGrassInstanceBatch GrassBatch { get; set; }
public YmapDistantLODLights DistantLodLights { get; set; }
public YmapBoxOccluder BoxOccluder { get; set; }
public YmapOccludeModel OccludeModel { get; set; }
public YmapEntityDef MloEntityDef { get; set; }
public MCMloRoomDef MloRoomDef { get; set; }
public WaterQuad WaterQuad { get; set; }
public Bounds CollisionBounds { get; set; }
public BoundPolygon CollisionPoly { get; set; }
public BoundVertex CollisionVertex { get; set; }
public YnvPoly NavPoly { get; set; }
public YnvPoint NavPoint { get; set; }
public YnvPortal NavPortal { get; set; }
public YndNode PathNode { get; set; }
public YndLink PathLink { get; set; }
public TrainTrackNode TrainTrackNode { get; set; }
public ScenarioNode ScenarioNode { get; set; }
public MCScenarioChainingEdge ScenarioEdge { get; set; }
public AudioPlacement Audio { get; set; }
public MapSelection[] MultipleSelectionItems { get; private set; }
public Vector3 MultipleSelectionCenter { get; set; }
public Quaternion MultipleSelectionRotation { get; set; }
public Vector3 MultipleSelectionScale { get; set; }
public BoundVertex[] GatheredCollisionVerts { get; private set; } //for collision polys, need to move all the individual vertices instead
public Vector3 BBOffset { get; set; }
public Quaternion BBOrientation { get; set; }
public BoundingBox AABB { get; set; }
public BoundingSphere BSphere { get; set; }
public int GeometryIndex { get; set; }
public Vector3 CamRel { get; set; }
public float HitDist { get; set; }
public bool HasValue
{
get
{
return (EntityDef != null) ||
(Archetype != null) ||
(Drawable != null) ||
(Geometry != null) ||
(EntityExtension != null) ||
(ArchetypeExtension != null) ||
(TimeCycleModifier != null) ||
(CarGenerator != null) ||
(GrassBatch != null) ||
(WaterQuad != null) ||
(CollisionBounds != null) ||
(CollisionPoly != null) ||
(CollisionVertex != null) ||
(NavPoly != null) ||
(NavPoint != null) ||
(NavPortal != null) ||
(PathNode != null) ||
(TrainTrackNode != null) ||
(DistantLodLights != null) ||
(BoxOccluder != null) ||
(OccludeModel != null) ||
(MloEntityDef != null) ||
(ScenarioNode != null) ||
(Audio != null) ||
(MloRoomDef != null);
}
}
public bool HasHit
{
get { return (HitDist != float.MaxValue); }
}
public bool CheckForChanges(MapSelection mhit)
{
return (EntityDef != mhit.EntityDef)
|| (Archetype != mhit.Archetype)
|| (Drawable != mhit.Drawable)
|| (TimeCycleModifier != mhit.TimeCycleModifier)
|| (ArchetypeExtension != mhit.ArchetypeExtension)
|| (EntityExtension != mhit.EntityExtension)
|| (CarGenerator != mhit.CarGenerator)
|| (MloEntityDef != mhit.MloEntityDef)
|| (DistantLodLights != mhit.DistantLodLights)
|| (GrassBatch != mhit.GrassBatch)
|| (BoxOccluder != mhit.BoxOccluder)
|| (OccludeModel != mhit.OccludeModel)
|| (WaterQuad != mhit.WaterQuad)
|| (CollisionBounds != mhit.CollisionBounds)
|| (CollisionPoly != mhit.CollisionPoly)
|| (CollisionVertex != mhit.CollisionVertex)
|| (NavPoly != mhit.NavPoly)
|| (NavPoint != mhit.NavPoint)
|| (NavPortal != mhit.NavPortal)
|| (PathNode != mhit.PathNode)
|| (TrainTrackNode != mhit.TrainTrackNode)
|| (ScenarioNode != mhit.ScenarioNode)
|| (Audio != mhit.Audio)
|| (MloRoomDef != mhit.MloRoomDef);
}
public bool CheckForChanges()
{
return (EntityDef != null)
|| (Archetype != null)
|| (Drawable != null)
|| (TimeCycleModifier != null)
|| (ArchetypeExtension != null)
|| (EntityExtension != null)
|| (CarGenerator != null)
|| (MloEntityDef != null)
|| (DistantLodLights != null)
|| (GrassBatch != null)
|| (BoxOccluder != null)
|| (OccludeModel != null)
|| (WaterQuad != null)
|| (CollisionBounds != null)
|| (CollisionPoly != null)
|| (CollisionVertex != null)
|| (NavPoly != null)
|| (NavPoint != null)
|| (NavPortal != null)
|| (PathNode != null)
|| (PathLink != null)
|| (TrainTrackNode != null)
|| (ScenarioNode != null)
|| (Audio != null)
|| (MloRoomDef != null);
}
public void Clear()
{
EntityDef = null;
Archetype = null;
Drawable = null;
Geometry = null;
EntityExtension = null;
ArchetypeExtension = null;
TimeCycleModifier = null;
CarGenerator = null;
GrassBatch = null;
BoxOccluder = null;
OccludeModel = null;
WaterQuad = null;
CollisionBounds = null;
CollisionPoly = null;
CollisionVertex = null;
NavPoly = null;
NavPoint = null;
NavPortal = null;
PathNode = null;
PathLink = null;
TrainTrackNode = null;
DistantLodLights = null;
MloEntityDef = null;
ScenarioNode = null;
ScenarioEdge = null;
Audio = null;
MultipleSelectionItems = null;
MultipleSelectionCenter = Vector3.Zero;
MultipleSelectionRotation = Quaternion.Identity;
MultipleSelectionScale = Vector3.One;
GatheredCollisionVerts = null;
AABB = new BoundingBox();
GeometryIndex = 0;
CamRel = Vector3.Zero;
HitDist = float.MaxValue;
}
public string GetNameString(string defval)
{
string name = defval;
var ename = (EntityDef != null) ? EntityDef._CEntityDef.archetypeName.ToString() : string.Empty;
var enamec = ename + ((!string.IsNullOrEmpty(ename)) ? ": " : "");
if (MultipleSelectionItems != null)
{
name = "Multiple items";
}
else if (CollisionVertex != null)
{
name = enamec + "Vertex " + CollisionVertex.Index.ToString() + ((CollisionBounds != null) ? (": " + CollisionBounds.GetName()) : string.Empty);
}
else if (CollisionPoly != null)
{
name = enamec + "Poly " + CollisionPoly.Index.ToString() + ((CollisionBounds != null) ? (": " + CollisionBounds.GetName()) : string.Empty);
}
else if (CollisionBounds != null)
{
name = enamec + CollisionBounds.GetName();
}
else if (EntityDef != null)
{
name = ename;
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
else if (CarGenerator != null)
{
name = (CarGenerator.Ymap?.Name ?? "") + ": " + CarGenerator.NameString();
}
else if (GrassBatch != null)
{
name = (GrassBatch.Ymap?.Name ?? "") + ": " + GrassBatch.Archetype?.Name ?? "";
}
else if (DistantLodLights != null)
{
name = DistantLodLights.Ymap?.Name ?? "";
}
else if (BoxOccluder != null)
{
name = "BoxOccluder " + (BoxOccluder.Ymap?.Name ?? "") + ": " + BoxOccluder.Index.ToString();
}
else if (OccludeModel != null)
{
name = "OccludeModel " + (OccludeModel.Ymap?.Name ?? "") + ": " + OccludeModel.Index.ToString();
}
else if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
else if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
else if (NavPoint != null)
{
name = "NavPoint " + NavPoint.ToString();
}
else if (NavPortal != null)
{
name = "NavPortal " + NavPortal.ToString();
}
else if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString(); //+ FloatUtil.GetVector3String(PathNode.Position);
}
else if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
else if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
else if (Audio != null)
{
name = Audio.ShortTypeName + " " + Audio.GetNameString();// FloatUtil.GetVector3String(Audio.InnerPos);
}
if (MloRoomDef != null)
{
name = "MloRoomDef " + MloRoomDef.RoomName;
}
if (EntityExtension != null)
{
name += ": " + EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name += ": " + ArchetypeExtension.Name;
}
return name;
}
public string GetFullNameString(string defval)
{
string name = GetNameString(defval);
if (Geometry != null)
{
name += " (" + GeometryIndex.ToString() + ")";
}
return name;
}
public bool CanMarkUndo()
{
if (MultipleSelectionItems != null) return true;
if (EntityDef != null) return true;
if (CarGenerator != null) return true;
if (CollisionBounds != null) return true;
if (CollisionPoly != null) return true;
if (CollisionVertex != null) return true;
if (PathNode != null) return true;
//if (NavPoly != null) return true;
if (NavPoint != null) return true;
if (NavPortal != null) return true;
if (TrainTrackNode != null) return true;
if (ScenarioNode != null) return true;
if (Audio != null) return true;
return false;
}
public UndoStep CreateUndoStep(WidgetMode mode, Vector3 startPos, Quaternion startRot, Vector3 startScale, WorldForm wf, bool editPivot)
{
if (MultipleSelectionItems != null)
{
switch (mode)
{
case WidgetMode.Position: return new MultiPositionUndoStep(this, startPos, wf);
case WidgetMode.Rotation: return new MultiRotationUndoStep(this, startRot, wf);
case WidgetMode.Scale: return new MultiScaleUndoStep(this, startScale, wf);
}
}
else if (CollisionVertex != null)
{
switch (mode)
{
case WidgetMode.Position: return new CollisionVertexPositionUndoStep(CollisionVertex, EntityDef, startPos, wf);
}
}
else if (CollisionPoly != null)
{
switch (mode)
{
case WidgetMode.Position: return new CollisionPolyPositionUndoStep(CollisionPoly, EntityDef, startPos, wf);
case WidgetMode.Rotation: return new CollisionPolyRotationUndoStep(CollisionPoly, EntityDef, startRot, wf);
case WidgetMode.Scale: return new CollisionPolyScaleUndoStep(CollisionPoly, startScale, wf);
}
}
else if (CollisionBounds != null)
{
switch (mode)
{
case WidgetMode.Position: return new CollisionPositionUndoStep(CollisionBounds, EntityDef, startPos, wf);
case WidgetMode.Rotation: return new CollisionRotationUndoStep(CollisionBounds, EntityDef, startRot, wf);
case WidgetMode.Scale: return new CollisionScaleUndoStep(CollisionBounds, startScale, wf);
}
}
else if (EntityDef != null)
{
if (editPivot)
{
switch (mode)
{
case WidgetMode.Position: return new EntityPivotPositionUndoStep(EntityDef, startPos);
case WidgetMode.Rotation: return new EntityPivotRotationUndoStep(EntityDef, startRot);
}
}
else
{
switch (mode)
{
case WidgetMode.Position: return new EntityPositionUndoStep(EntityDef, startPos);
case WidgetMode.Rotation: return new EntityRotationUndoStep(EntityDef, startRot);
case WidgetMode.Scale: return new EntityScaleUndoStep(EntityDef, startScale);
}
}
}
else if (CarGenerator != null)
{
switch (mode)
{
case WidgetMode.Position: return new CarGenPositionUndoStep(CarGenerator, startPos);
case WidgetMode.Rotation: return new CarGenRotationUndoStep(CarGenerator, startRot);
case WidgetMode.Scale: return new CarGenScaleUndoStep(CarGenerator, startScale);
}
}
else if (PathNode != null)
{
switch (mode)
{
case WidgetMode.Position: return new PathNodePositionUndoStep(PathNode, startPos, wf);
}
}
else if (NavPoly != null)
{
//todo...
}
else if (NavPoint != null)
{
switch (mode)
{
case WidgetMode.Position: return new NavPointPositionUndoStep(NavPoint, startPos, wf);
case WidgetMode.Rotation: return new NavPointRotationUndoStep(NavPoint, startRot, wf);
}
}
else if (NavPortal != null)
{
switch (mode)
{
case WidgetMode.Position: return new NavPortalPositionUndoStep(NavPortal, startPos, wf);
case WidgetMode.Rotation: return new NavPortalRotationUndoStep(NavPortal, startRot, wf);
}
}
else if (TrainTrackNode != null)
{
switch (mode)
{
case WidgetMode.Position: return new TrainTrackNodePositionUndoStep(TrainTrackNode, startPos, wf);
}
}
else if (ScenarioNode != null)
{
switch (mode)
{
case WidgetMode.Position: return new ScenarioNodePositionUndoStep(ScenarioNode, startPos, wf);
case WidgetMode.Rotation: return new ScenarioNodeRotationUndoStep(ScenarioNode, startRot, wf);
}
}
else if (Audio != null)
{
switch (mode)
{
case WidgetMode.Position: return new AudioPositionUndoStep(Audio, startPos);
case WidgetMode.Rotation: return new AudioRotationUndoStep(Audio, startRot);
}
}
return null;
}
public bool CanShowWidget
{
get
{
bool res = false;
if (MultipleSelectionItems != null)
{
res = true;
}
else if (EntityDef != null)
{
res = true;
}
else if (CarGenerator != null)
{
res = true;
}
else if (NavPoly != null)
{
res = true;
}
else if (CollisionVertex != null)
{
res = true;
}
else if (CollisionPoly != null)
{
res = true;
}
else if (CollisionBounds != null)
{
res = true;
}
else if (NavPoint != null)
{
res = true;
}
else if (NavPortal != null)
{
res = true;
}
else if (PathNode != null)
{
res = true;
}
else if (TrainTrackNode != null)
{
res = true;
}
else if (ScenarioNode != null)
{
res = true;
}
else if (Audio != null)
{
res = true;
}
return res;
}
}
public Vector3 WidgetPosition
{
get
{
if (MultipleSelectionItems != null)
{
return MultipleSelectionCenter;
}
else if (CollisionVertex != null)
{
if (EntityDef != null) return EntityDef.Position + EntityDef.Orientation.Multiply(CollisionVertex.Position);
return CollisionVertex.Position;
}
else if (CollisionPoly != null)
{
if (EntityDef != null) return EntityDef.Position + EntityDef.Orientation.Multiply(CollisionPoly.Position);
return CollisionPoly.Position;
}
else if (CollisionBounds != null)
{
if (EntityDef != null) return EntityDef.Position + EntityDef.Orientation.Multiply(CollisionBounds.Position);
return CollisionBounds.Position;
}
else if (EntityDef != null)
{
return EntityDef.WidgetPosition;
}
else if (CarGenerator != null)
{
return CarGenerator.Position;
}
else if (NavPoly != null)
{
return NavPoly.Position;
}
else if (NavPoint != null)
{
return NavPoint.Position;
}
else if (NavPortal != null)
{
return NavPortal.Position;
}
else if (PathNode != null)
{
return PathNode.Position;
}
else if (TrainTrackNode != null)
{
return TrainTrackNode.Position;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Position;
}
else if (Audio != null)
{
return Audio.InnerPos;
}
return Vector3.Zero;
}
}
public Quaternion WidgetRotation
{
get
{
if (MultipleSelectionItems != null)
{
return MultipleSelectionRotation;
}
else if (CollisionVertex != null)
{
if (EntityDef != null) return EntityDef.Orientation;
return Quaternion.Identity;
}
else if (CollisionPoly != null)
{
if (EntityDef != null) return CollisionPoly.Orientation * EntityDef.Orientation;
return CollisionPoly.Orientation;
}
else if (CollisionBounds != null)
{
if (EntityDef != null) return CollisionBounds.Orientation * EntityDef.Orientation;
return CollisionBounds.Orientation;
}
else if (EntityDef != null)
{
return EntityDef.WidgetOrientation;
}
else if (CarGenerator != null)
{
return CarGenerator.Orientation;
}
else if (NavPoly != null)
{
return Quaternion.Identity;
}
else if (NavPoint != null)
{
return NavPoint.Orientation;
}
else if (NavPortal != null)
{
return NavPortal.Orientation;
}
else if (PathNode != null)
{
return Quaternion.Identity;
}
else if (TrainTrackNode != null)
{
return Quaternion.Identity;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Orientation;
}
else if (Audio != null)
{
return Audio.Orientation;
}
return Quaternion.Identity;
}
}
public WidgetAxis WidgetRotationAxes
{
get
{
if (MultipleSelectionItems != null)
{
return WidgetAxis.XYZ;
}
else if (CollisionVertex != null)
{
return WidgetAxis.None;
}
else if (CollisionPoly != null)
{
return WidgetAxis.XYZ;
}
else if (CollisionBounds != null)
{
return WidgetAxis.XYZ;
}
else if (EntityDef != null)
{
return WidgetAxis.XYZ;
}
else if (CarGenerator != null)
{
return WidgetAxis.Z;
}
else if (NavPoly != null)
{
return WidgetAxis.XYZ;
}
else if (NavPoint != null)
{
return WidgetAxis.Z;
}
else if (NavPortal != null)
{
return WidgetAxis.Z;
}
else if (PathNode != null)
{
return WidgetAxis.None;
}
else if (TrainTrackNode != null)
{
return WidgetAxis.None;
}
else if (ScenarioNode != null)
{
return WidgetAxis.Z;
}
else if (Audio != null)
{
return WidgetAxis.Z;
}
return WidgetAxis.None;
}
}
public Vector3 WidgetScale
{
get
{
if (MultipleSelectionItems != null)
{
return MultipleSelectionScale;
}
else if (CollisionVertex != null)
{
return Vector3.One;
}
else if (CollisionPoly != null)
{
return CollisionPoly.Scale;
}
else if (CollisionBounds != null)
{
return CollisionBounds.Scale;
}
else if (EntityDef != null)
{
return EntityDef.Scale;
}
else if (CarGenerator != null)
{
return new Vector3(CarGenerator.CCarGen.perpendicularLength);
}
else if (NavPoly != null)
{
return Vector3.One;
}
else if (NavPoint != null)
{
return Vector3.One;
}
else if (NavPortal != null)
{
return Vector3.One;
}
else if (PathNode != null)
{
return Vector3.One;
}
else if (TrainTrackNode != null)
{
return Vector3.One;
}
else if (ScenarioNode != null)
{
return Vector3.One;
}
else if (Audio != null)
{
return Vector3.One;
}
return Vector3.One;
}
}
public bool WidgetScaleLockXY
{
get
{
if (MultipleSelectionItems != null)
{
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
if ((MultipleSelectionItems[i].EntityDef != null) && (MultipleSelectionItems[i].CollisionBounds == null)) return true;
}
return false;
}
if (CollisionBounds != null)
{
return false;
}
if (CollisionPoly != null)
{
return false;
}
return true;
}
}
public bool CanCopyPaste
{
get
{
if (MultipleSelectionItems != null)
{
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
if (MultipleSelectionItems[i].CanCopyPaste) return true;
}
return false;
}
else if (CollisionVertex != null) return false;//can't copy just a vertex..
else if (CollisionPoly != null) return true;
else if (CollisionBounds != null) return true;
else if (EntityDef != null) return true;
else if (CarGenerator != null) return true;
else if (PathNode != null) return true;
else if (NavPoly != null) return true;
else if (NavPoint != null) return true;
else if (NavPortal != null) return true;
else if (TrainTrackNode != null) return true;
else if (ScenarioNode != null) return true;
else if (Audio?.AudioZone != null) return true;
else if (Audio?.AudioEmitter != null) return true;
return false;
}
}
public void SetMultipleSelectionItems(MapSelection[] items)
{
if ((items != null) && (items.Length == 0)) items = null;
MultipleSelectionItems = items;
GatheredCollisionVerts = null;
var center = Vector3.Zero;
if (items != null)
{
Dictionary<BoundVertex, int> collVerts = null;
for (int i = 0; i < items.Length; i++)
{
center += items[i].WidgetPosition;
var collVert = items[i].CollisionVertex;
var collPoly = items[i].CollisionPoly;
if (collVert != null)
{
if (collVerts == null) collVerts = new Dictionary<BoundVertex, int>();
collVerts[collVert] = collVert.Index;
}
else if (collPoly != null)
{
if (collVerts == null) collVerts = new Dictionary<BoundVertex, int>();
collPoly.GatherVertices(collVerts);
}
}
if (collVerts != null)
{
GatheredCollisionVerts = collVerts.Keys.ToArray();
}
if (items.Length > 0)
{
center *= (1.0f / items.Length);
}
}
MultipleSelectionCenter = center;
}
public void SetPosition(Vector3 newpos, bool editPivot)
{
if (MultipleSelectionItems != null)
{
if (editPivot)
{
}
else
{
var dpos = newpos - MultipleSelectionCenter;// oldpos;
if (dpos == Vector3.Zero) return; //nothing moved.. (probably due to snap)
YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
var collVert = MultipleSelectionItems[i].CollisionVertex;
var collPoly = MultipleSelectionItems[i].CollisionPoly;
if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
{
var refpos = MultipleSelectionItems[i].WidgetPosition;
MultipleSelectionItems[i].SetPosition(refpos + dpos, false);
}
ent = MultipleSelectionItems[i].EntityDef ?? ent;
}
if (ent != null) dpos = Quaternion.Invert(ent.Orientation).Multiply(dpos);
if (GatheredCollisionVerts != null)
{
for (int i = 0; i < GatheredCollisionVerts.Length; i++)
{
var refpos = GatheredCollisionVerts[i].Position;
var vnewpos = refpos + dpos;
GatheredCollisionVerts[i].Position = vnewpos;
}
}
MultipleSelectionCenter = newpos;
}
}
else if (CollisionVertex != null)
{
if (EntityDef != null) newpos = Quaternion.Invert(EntityDef.Orientation).Multiply(newpos - EntityDef.Position);
CollisionVertex.Position = newpos;
}
else if (CollisionPoly != null)
{
if (EntityDef != null) newpos = Quaternion.Invert(EntityDef.Orientation).Multiply(newpos - EntityDef.Position);
CollisionPoly.Position = newpos;
}
else if (CollisionBounds != null)
{
if (EntityDef != null) newpos = Quaternion.Invert(EntityDef.Orientation).Multiply(newpos - EntityDef.Position);
CollisionBounds.Position = newpos;
}
else if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotPositionFromWidget(newpos);
}
else
{
EntityDef.SetPositionFromWidget(newpos);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetPosition(newpos);
}
else if (PathNode != null)
{
PathNode.SetPosition(newpos);
}
else if (NavPoly != null)
{
NavPoly.SetPosition(newpos);
}
else if (NavPoint != null)
{
NavPoint.SetPosition(newpos);
}
else if (NavPortal != null)
{
NavPortal.SetPosition(newpos);
}
else if (TrainTrackNode != null)
{
TrainTrackNode.SetPosition(newpos);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetPosition(newpos);
}
else if (Audio != null)
{
Audio.SetPosition(newpos);
}
}
public void SetRotation(Quaternion newrot, bool editPivot)
{
if (MultipleSelectionItems != null)
{
if (editPivot)
{
}
else
{
var cen = MultipleSelectionCenter;
var orinv = Quaternion.Invert(MultipleSelectionRotation);
var trans = newrot * orinv;
YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
var collVert = MultipleSelectionItems[i].CollisionVertex;
var collPoly = MultipleSelectionItems[i].CollisionPoly;
if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
{
var refpos = MultipleSelectionItems[i].WidgetPosition;
var relpos = refpos - cen;
var newpos = trans.Multiply(relpos) + cen;
var refori = MultipleSelectionItems[i].WidgetRotation;
var newori = trans * refori;
MultipleSelectionItems[i].SetPosition(newpos, false);
MultipleSelectionItems[i].SetRotation(newori, false);
}
ent = MultipleSelectionItems[i].EntityDef ?? ent;
}
var eorinv = (ent != null) ? Quaternion.Invert(ent.Orientation) : Quaternion.Identity;
if (GatheredCollisionVerts != null)
{
for (int i = 0; i < GatheredCollisionVerts.Length; i++)
{
var refpos = GatheredCollisionVerts[i].Position;
var relpos = refpos - cen;
var newpos = trans.Multiply(relpos) + cen;
if (ent != null)
{
refpos = ent.Position + ent.Orientation.Multiply(refpos);
relpos = refpos - cen;
newpos = eorinv.Multiply(trans.Multiply(relpos) + cen - ent.Position);
}
GatheredCollisionVerts[i].Position = newpos;
}
}
MultipleSelectionRotation = newrot;
}
}
else if (CollisionVertex != null)
{
//do nothing, but stop any poly from being rotated also
}
else if (CollisionPoly != null)
{
if (EntityDef != null) newrot = Quaternion.Normalize(Quaternion.Invert(EntityDef.Orientation) * newrot);
CollisionPoly.Orientation = newrot;
}
else if (CollisionBounds != null)
{
if (EntityDef != null) newrot = Quaternion.Normalize(Quaternion.Invert(EntityDef.Orientation) * newrot);
CollisionBounds.Orientation = newrot;
}
else if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotOrientationFromWidget(newrot);
}
else
{
EntityDef.SetOrientationFromWidget(newrot);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetOrientation(newrot);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetOrientation(newrot);
}
else if (NavPoint != null)
{
NavPoint.SetOrientation(newrot);
}
else if (NavPortal != null)
{
NavPortal.SetOrientation(newrot);
}
else if (Audio != null)
{
Audio.SetOrientation(newrot);
}
}
public void SetScale(Vector3 newscale, bool editPivot)
{
if (MultipleSelectionItems != null)
{
if (editPivot)
{//editing pivot scale is sort of meaningless..
}
else
{
var cen = MultipleSelectionCenter;
var ori = MultipleSelectionRotation;
var orinv = Quaternion.Invert(ori);
var rsca = newscale / MultipleSelectionScale;
YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
var collVert = MultipleSelectionItems[i].CollisionVertex;
var collPoly = MultipleSelectionItems[i].CollisionPoly;
if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
{
var refpos = MultipleSelectionItems[i].WidgetPosition;
var relpos = refpos - cen;
var newpos = ori.Multiply(orinv.Multiply(relpos) * rsca) + cen;
MultipleSelectionItems[i].SetPosition(newpos, false);
MultipleSelectionItems[i].SetScale(newscale, false);
}
ent = MultipleSelectionItems[i].EntityDef ?? ent;
}
var eorinv = (ent != null) ? Quaternion.Invert(ent.Orientation) : Quaternion.Identity;
if (GatheredCollisionVerts != null)
{
for (int i = 0; i < GatheredCollisionVerts.Length; i++)
{
var refpos = GatheredCollisionVerts[i].Position;
var relpos = refpos - cen;
var newpos = ori.Multiply(orinv.Multiply(relpos) * rsca) + cen;
if (ent != null)
{
refpos = ent.Position + ent.Orientation.Multiply(refpos);
relpos = refpos - cen;
newpos = ori.Multiply(orinv.Multiply(relpos) * rsca) + cen;
newpos = eorinv.Multiply(newpos - ent.Position);
}
GatheredCollisionVerts[i].Position = newpos;
}
}
MultipleSelectionScale = newscale;
}
}
else if (CollisionVertex != null)
{
//do nothing, but stop any poly from being scaled also
}
else if (CollisionPoly != null)
{
CollisionPoly.Scale = newscale;
}
else if (CollisionBounds != null)
{
CollisionBounds.Scale = newscale;
}
else if (EntityDef != null)
{
EntityDef.SetScale(newscale);
}
else if (CarGenerator != null)
{
CarGenerator.SetScale(newscale);
AABB = new BoundingBox(CarGenerator.BBMin, CarGenerator.BBMax);
}
}
public void UpdateCollisionFromRayHit(ref SpaceRayIntersectResult hit, Camera camera)
{
var position = hit.HitEntity?.Position ?? Vector3.Zero;
var orientation = hit.HitEntity?.Orientation ?? Quaternion.Identity;
var scale = hit.HitEntity?.Scale ?? Vector3.One;
var camrel = position - camera.Position;
var trans = hit.HitBounds?.Transform.TranslationVector ?? Vector3.Zero;
CollisionPoly = hit.HitPolygon;
CollisionBounds = hit.HitBounds;
EntityDef = hit.HitEntity;
Archetype = hit.HitEntity?.Archetype;
HitDist = hit.HitDist;
CamRel = camrel + orientation.Multiply(trans);
BBOffset = trans;
BBOrientation = hit.HitBounds?.Transform.ToQuaternion() ?? Quaternion.Identity;
AABB = new BoundingBox(hit.HitBounds?.BoxMin ?? Vector3.Zero, hit.HitBounds?.BoxMax ?? Vector3.Zero);
float vertexDist = 0.1f;
if ((hit.HitVertex.Distance < vertexDist) && (hit.HitBounds is BoundGeometry bgeom))
{
CollisionVertex = bgeom.GetVertexObject(hit.HitVertex.Index);
}
else
{
CollisionVertex = null;
}
}
public void UpdateGraphics(WorldForm wf)
{
if (MultipleSelectionItems != null)
{
Dictionary<YndFile, int> pathYnds = new Dictionary<YndFile, int>();
Dictionary<YnvFile, int> navYnvs = new Dictionary<YnvFile, int>();
Dictionary<TrainTrack, int> trainTracks = new Dictionary<TrainTrack, int>();
Dictionary<YmtFile, int> scenarioYmts = new Dictionary<YmtFile, int>();
Dictionary<Bounds, int> bounds = new Dictionary<Bounds, int>();
foreach (var item in MultipleSelectionItems)
{
if (item.PathNode != null)
{
pathYnds[item.PathNode.Ynd] = 1;
}
if (item.NavPoly != null)
{
navYnvs[item.NavPoly.Ynv] = 1;
}
if (item.NavPoint != null)
{
navYnvs[item.NavPoint.Ynv] = 1;
}
if (item.NavPortal != null)
{
navYnvs[item.NavPortal.Ynv] = 1;
}
if (item.TrainTrackNode != null)
{
trainTracks[item.TrainTrackNode.Track] = 1;
}
if (item.ScenarioNode != null)
{
scenarioYmts[item.ScenarioNode.Ymt] = 1;
}
if (item.CollisionBounds != null)
{
bounds[item.CollisionBounds] = 1;
}
if (item.CollisionPoly?.Owner != null)
{
bounds[item.CollisionPoly.Owner] = 1;
}
if (item.CollisionVertex?.Owner != null)
{
bounds[item.CollisionVertex.Owner] = 1;
}
}
foreach (var kvp in bounds)
{
wf.UpdateCollisionBoundsGraphics(kvp.Key);
}
foreach (var kvp in pathYnds)
{
wf.UpdatePathYndGraphics(kvp.Key, true);
}
foreach (var kvp in navYnvs)
{
wf.UpdateNavYnvGraphics(kvp.Key, true);
}
foreach (var kvp in trainTracks)
{
wf.UpdateTrainTrackGraphics(kvp.Key, false);
}
foreach (var kvp in scenarioYmts)
{
wf.UpdateScenarioGraphics(kvp.Key, false);
}
}
else
{
if (PathNode != null)
{
wf.UpdatePathYndGraphics(PathNode.Ynd, true);
}
if (NavPoly != null)
{
wf.UpdateNavYnvGraphics(NavPoly.Ynv, true);
}
if (NavPoint != null)
{
wf.UpdateNavYnvGraphics(NavPoint.Ynv, true);
}
if (NavPortal != null)
{
wf.UpdateNavYnvGraphics(NavPortal.Ynv, true);
}
if (TrainTrackNode != null)
{
wf.UpdateTrainTrackGraphics(TrainTrackNode.Track, false);
}
if (ScenarioNode != null)
{
wf.UpdateScenarioGraphics(ScenarioNode.Ymt, false);
}
if (CollisionVertex?.Owner != null)
{
wf.UpdateCollisionBoundsGraphics(CollisionVertex.Owner);
}
else if (CollisionPoly?.Owner != null)
{
wf.UpdateCollisionBoundsGraphics(CollisionPoly.Owner);
}
else if (CollisionBounds != null)
{
wf.UpdateCollisionBoundsGraphics(CollisionBounds);
}
}
}
public object GetProjectObject()
{
if (MultipleSelectionItems != null) return MultipleSelectionItems;
else if (CollisionVertex != null) return CollisionVertex;
else if (CollisionPoly != null) return CollisionPoly;
else if (CollisionBounds != null) return CollisionBounds;
else if (EntityDef != null) return EntityDef;
else if (CarGenerator != null) return CarGenerator;
else if (PathNode != null) return PathNode;
else if (NavPoly != null) return NavPoly;
else if (NavPoint != null) return NavPoint;
else if (NavPortal != null) return NavPortal;
else if (TrainTrackNode != null) return TrainTrackNode;
else if (ScenarioNode != null) return ScenarioNode;
else if (Audio?.AudioZone != null) return Audio;
else if (Audio?.AudioEmitter != null) return Audio;
return null;
}
public static MapSelection FromProjectObject(object o, object parent = null)
{
const float nrad = 0.5f;
var ms = new MapSelection();
if (o is object[] arr)
{
var multi = new MapSelection[arr.Length];
for (int i = 0; i < arr.Length; i++)
{
multi[i] = FromProjectObject(arr[i]);
}
ms.SetMultipleSelectionItems(multi);
}
else if (o is YmapEntityDef entity)
{
ms.EntityDef = entity;
ms.Archetype = entity?.Archetype;
ms.AABB = new BoundingBox(entity.BBMin, entity.BBMax);
if (entity.MloInstance != null)
{
ms.MloEntityDef = entity;
}
}
else if (o is YmapCarGen cargen)
{
ms.CarGenerator = cargen;
ms.AABB = new BoundingBox(cargen.BBMin, cargen.BBMax);
}
else if (o is YmapGrassInstanceBatch batch)
{
ms.GrassBatch = batch;
ms.AABB = new BoundingBox(batch.AABBMin, batch.AABBMax);
}
else if (o is MCMloRoomDef room)
{
if (parent is MloInstanceData instance)
{
ms.MloRoomDef = room;
ms.AABB = new BoundingBox(room.BBMin_CW, room.BBMax_CW);
ms.BBOffset = instance.Owner.Position;
ms.BBOrientation = instance.Owner.Orientation;
}
}
else if (o is Bounds b)
{
ms.CollisionBounds = b;
ms.AABB = new BoundingBox(b.BoxMin, b.BoxMax);
}
else if (o is BoundPolygon p)
{
ms.CollisionPoly = p;
//ms.AABB = new BoundingBox(p.BoundingBoxMin, p.BoundingBoxMax);
}
else if (o is BoundVertex v)
{
ms.CollisionVertex = v;
//ms.AABB = new BoundingBox(p.BoundingBoxMin, p.BoundingBoxMax);
}
else if (o is YnvPoly poly)
{
var cellaabb = poly._RawData.CellAABB;
var sect = poly.Ynv?.Nav?.SectorTree;
ms.NavPoly = poly;
ms.AABB = new BoundingBox(cellaabb.Min, cellaabb.Max);
//if (sect != null)
//{
// ms.AABB = new BoundingBox(sect.AABBMin.XYZ(), sect.AABBMax.XYZ());
//}
}
else if (o is YnvPoint point)
{
ms.NavPoint = point;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
else if (o is YnvPortal portal)
{
ms.NavPortal = portal;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
else if (o is YndNode node)
{
ms.PathNode = node;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
else if (o is YndLink link)
{
ms.PathNode = link.Node1;
ms.PathLink = link;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
else if (o is TrainTrackNode tnode)
{
ms.TrainTrackNode = tnode;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
else if (o is ScenarioNode snode)
{
ms.ScenarioNode = snode;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
else if (o is MCScenarioChainingEdge sedge)
{
if (parent is ScenarioNode enode)
{
ms.ScenarioNode = enode;
ms.ScenarioEdge = sedge;
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
}
}
else if (o is AudioPlacement audio)
{
ms.Audio = audio;
ms.AABB = new BoundingBox(audio.HitboxMin, audio.HitboxMax);
ms.BSphere = new BoundingSphere(audio.Position, audio.HitSphereRad);
}
return ms;
}
public override string ToString()
{
return GetFullNameString("[Empty]");
}
}
}