CodeWalker/CodeWalker.Core/GameFiles/Resources/Texture.cs

747 lines
26 KiB
C#

using CodeWalker.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using static CodeWalker.Utils.DDSIO;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureDictionary : ResourceFileBase
{
public override long BlockLength
{
get
{
return 64;
}
}
// structure data
public uint Unknown_10h { get; set; } // 0x00000000
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } = 1; // 0x00000001
public uint Unknown_1Ch { get; set; } // 0x00000000
public ResourceSimpleList64_uint TextureNameHashes { get; set; }
public ResourcePointerList64<Texture> Textures { get; set; }
public Dictionary<uint, Texture> Dict { get; set; }
public long MemoryUsage
{
get
{
long val = 0;
if ((Textures != null) && (Textures.data_items != null))
{
foreach (var tex in Textures.data_items)
{
if (tex != null)
{
val += tex.MemoryUsage;
}
}
}
return val;
}
}
public TextureDictionary()
{ }
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.TextureNameHashes = reader.ReadBlock<ResourceSimpleList64_uint>();
this.Textures = reader.ReadBlock<ResourcePointerList64<Texture>>();
BuildDict();
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
// write structure data
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.WriteBlock(this.TextureNameHashes);
writer.WriteBlock(this.Textures);
}
public void WriteXml(StringBuilder sb, int indent, string ddsfolder)
{
if (Textures?.data_items != null)
{
foreach (var tex in Textures.data_items)
{
YtdXml.OpenTag(sb, indent, "Item");
tex.WriteXml(sb, indent + 1, ddsfolder);
YtdXml.CloseTag(sb, indent, "Item");
}
}
}
public void ReadXml(XmlNode node, string ddsfolder)
{
var textures = new List<Texture>();
var inodes = node.SelectNodes("Item");
if (inodes != null)
{
foreach (XmlNode inode in inodes)
{
var tex = new Texture();
tex.ReadXml(inode, ddsfolder);
textures.Add(tex);
}
}
BuildFromTextureList(textures);
}
public static void WriteXmlNode(TextureDictionary d, StringBuilder sb, int indent, string ddsfolder, string name = "TextureDictionary")
{
if (d == null) return;
if ((d.Textures?.data_items == null) || (d.Textures.data_items.Length == 0))
{
YtdXml.SelfClosingTag(sb, indent, name);
}
else
{
YtdXml.OpenTag(sb, indent, name);
d.WriteXml(sb, indent + 1, ddsfolder);
YtdXml.CloseTag(sb, indent, name);
}
}
public static TextureDictionary ReadXmlNode(XmlNode node, string ddsfolder)
{
if (node == null) return null;
var td = new TextureDictionary();
td.ReadXml(node, ddsfolder);
return td;
}
public override (long, IResourceBlock)[] GetParts()
{
return new (long, IResourceBlock)[] {
(0x20, TextureNameHashes),
(0x30, Textures)
};
}
public Texture Lookup(uint hash)
{
Texture tex = null;
if (Dict != null)
{
Dict.TryGetValue(hash, out tex);
}
return tex;
}
private void BuildDict()
{
var dict = new Dictionary<uint, Texture>();
if ((Textures?.data_items != null) && (TextureNameHashes?.data_items != null))
{
for (int i = 0; (i < Textures.data_items.Length) && (i < TextureNameHashes.data_items.Length); i++)
{
var tex = Textures.data_items[i];
var hash = TextureNameHashes.data_items[i];
dict[hash] = tex;
}
}
Dict = dict;
}
public void BuildFromTextureList(List<Texture> textures)
{
textures.Sort((a, b) => a.NameHash.CompareTo(b.NameHash));
var texturehashes = new List<uint>();
foreach (var tex in textures)
{
texturehashes.Add(tex.NameHash);
}
TextureNameHashes = new ResourceSimpleList64_uint();
TextureNameHashes.data_items = texturehashes.ToArray();
Textures = new ResourcePointerList64<Texture>();
Textures.data_items = textures.ToArray();
BuildDict();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureBase : ResourceSystemBlock
{
public override long BlockLength
{
get { return 80; }
}
// structure data
public uint VFT { get; set; }
public uint Unknown_4h { get; set; } = 1; // 0x00000001
public uint Unknown_8h { get; set; } // 0x00000000
public uint Unknown_Ch { get; set; } // 0x00000000
public uint Unknown_10h { get; set; } // 0x00000000
public uint Unknown_14h { get; set; } // 0x00000000
public uint Unknown_18h { get; set; } // 0x00000000
public uint Unknown_1Ch { get; set; } // 0x00000000
public uint Unknown_20h { get; set; } // 0x00000000
public uint Unknown_24h { get; set; } // 0x00000000
public ulong NamePointer { get; set; }
public ushort Unknown_30h { get; set; } = 1;
public ushort Unknown_32h { get; set; }
public uint Unknown_34h { get; set; } // 0x00000000
public uint Unknown_38h { get; set; } // 0x00000000
public uint Unknown_3Ch { get; set; } // 0x00000000
public uint UsageData { get; set; }
public uint Unknown_44h { get; set; } // 0x00000000
public uint ExtraFlags { get; set; } // 0, 1
public uint Unknown_4Ch { get; set; } // 0x00000000
// reference data
public string Name { get => name; set
{
name = value;
nameHash = 0;
}
}
public uint NameHash { get
{
if (nameHash == 0)
{
nameHash = JenkHash.GenHashLower(name);
}
return nameHash;
}
set => nameHash = value; }
private string_r NameBlock = null;
private uint nameHash;
private string name;
public TextureUsage Usage
{
get
{
return (TextureUsage)(UsageData & 0x1F);
}
set
{
UsageData = (UsageData & 0xFFFFFFE0) + (((uint)value) & 0x1F);
}
}
public TextureUsageFlags UsageFlags
{
get
{
return (TextureUsageFlags)(UsageData >> 5);
}
set
{
UsageData = (UsageData & 0x1F) + (((uint)value) << 5);
}
}
public override void Read(ResourceDataReader reader, params object[] parameters)
{
// read structure data
this.VFT = reader.ReadUInt32();
this.Unknown_4h = reader.ReadUInt32();
this.Unknown_8h = reader.ReadUInt32();
this.Unknown_Ch = reader.ReadUInt32();
this.Unknown_10h = reader.ReadUInt32();
this.Unknown_14h = reader.ReadUInt32();
this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadUInt32();
this.Unknown_24h = reader.ReadUInt32();
this.NamePointer = reader.ReadUInt64();
this.Unknown_30h = reader.ReadUInt16();
this.Unknown_32h = reader.ReadUInt16();
this.Unknown_34h = reader.ReadUInt32();
this.Unknown_38h = reader.ReadUInt32();
this.Unknown_3Ch = reader.ReadUInt32();
this.UsageData = reader.ReadUInt32();
this.Unknown_44h = reader.ReadUInt32();
this.ExtraFlags = reader.ReadUInt32();
this.Unknown_4Ch = reader.ReadUInt32();
// read reference data
this.Name = reader.ReadStringAt( //BlockAt<string_r>(
this.NamePointer // offset
);
//switch (Unknown_32h)
//{
// case 0x20:
// case 0x28:
// case 0x30:
// case 0x38:
// case 0x40:
// case 0x48:
// case 0x80:
// case 0x90:
// case 0x2://base/shaderparam
// break;
// default:
// break;//no hit
//}
//switch (Usage)
//{
// case TextureUsage.UNKNOWN:// = 0,
// case TextureUsage.DEFAULT:// = 1,
// case TextureUsage.TERRAIN:// = 2,
// case TextureUsage.CLOUDDENSITY:// = 3,
// case TextureUsage.CLOUDNORMAL:// = 4,
// case TextureUsage.CABLE:// = 5,
// case TextureUsage.FENCE:// = 6,
// case TextureUsage.SCRIPT:// = 8,
// case TextureUsage.WATERFLOW:// = 9,
// case TextureUsage.WATERFOAM:// = 10,
// case TextureUsage.WATERFOG:// = 11,
// case TextureUsage.WATEROCEAN:// = 12,
// case TextureUsage.FOAMOPACITY:// = 14,
// case TextureUsage.DIFFUSEMIPSHARPEN:// = 16,
// case TextureUsage.DIFFUSEDARK:// = 18,
// case TextureUsage.DIFFUSEALPHAOPAQUE:// = 19,
// case TextureUsage.DIFFUSE:// = 20,
// case TextureUsage.DETAIL:// = 21,
// case TextureUsage.NORMAL:// = 22,
// case TextureUsage.SPECULAR:// = 23,
// case TextureUsage.EMISSIVE:// = 24,
// case TextureUsage.TINTPALETTE:// = 25,
// case TextureUsage.SKIPPROCESSING:// = 26,
// break;
// case TextureUsage.ENVEFF:// = 7, //unused by V
// case TextureUsage.WATER:// = 13, //unused by V
// case TextureUsage.FOAM:// = 15, //unused by V
// case TextureUsage.DIFFUSEDETAIL:// = 17, //unused by V
// case TextureUsage.DONOTOPTIMIZE:// = 27, //unused by V
// case TextureUsage.TEST:// = 28, //unused by V
// case TextureUsage.COUNT:// = 29, //unused by V
// break;//no hit
// default:
// break;//no hit
//}
//var uf = UsageFlags;
//if ((uf & TextureUsageFlags.EMBEDDEDSCRIPTRT) > 0) // .ydr embedded script_rt textures, only 3 uses
//{ }
//if ((uf & TextureUsageFlags.UNK19) > 0)
//{ }//no hit
//if ((uf & TextureUsageFlags.UNK20) > 0)
//{ }//no hit
//if ((uf & TextureUsageFlags.UNK21) > 0)
//{ }//no hit
//if ((uf & TextureUsageFlags.UNK24) == 0)//wtf isthis? only 0 on special resident(?) textures and some reused ones
//{ }
//if (!(this is Texture))
//{
// if (Unknown_32h != 0x2)//base/shaderparam
// { }//no hit
// if (UsageData != 0)
// { }//no hit
// if (Unknown_44h != 0)
// { }//no hit
// if (ExtraFlags != 0)
// { }//no hit
// if (Unknown_4Ch != 0)
// { }//no hit
//}
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
// update structure data
this.NamePointer = (ulong)(this.NameBlock != null ? this.NameBlock.FilePosition : 0);
// write structure data
writer.Write(this.VFT);
writer.Write(this.Unknown_4h);
writer.Write(this.Unknown_8h);
writer.Write(this.Unknown_Ch);
writer.Write(this.Unknown_10h);
writer.Write(this.Unknown_14h);
writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch);
writer.Write(this.Unknown_20h);
writer.Write(this.Unknown_24h);
writer.Write(this.NamePointer);
writer.Write(this.Unknown_30h);
writer.Write(this.Unknown_32h);
writer.Write(this.Unknown_34h);
writer.Write(this.Unknown_38h);
writer.Write(this.Unknown_3Ch);
writer.Write(this.UsageData);
writer.Write(this.Unknown_44h);
writer.Write(this.ExtraFlags);
writer.Write(this.Unknown_4Ch);
}
public virtual void WriteXml(StringBuilder sb, int indent, string ddsfolder)
{
YtdXml.StringTag(sb, indent, "Name", YtdXml.XmlEscape(Name));
YtdXml.ValueTag(sb, indent, "Unk32", Unknown_32h.ToString());
YtdXml.StringTag(sb, indent, "Usage", Usage.ToString());
YtdXml.StringTag(sb, indent, "UsageFlags", UsageFlags.ToString());
YtdXml.ValueTag(sb, indent, "ExtraFlags", ExtraFlags.ToString());
}
public virtual void ReadXml(XmlNode node, string ddsfolder)
{
Name = Xml.GetChildInnerText(node, "Name");
Unknown_32h = (ushort)Xml.GetChildUIntAttribute(node, "Unk32", "value");
Usage = Xml.GetChildEnumInnerText<TextureUsage>(node, "Usage");
UsageFlags = Xml.GetChildEnumInnerText<TextureUsageFlags>(node, "UsageFlags");
ExtraFlags = Xml.GetChildUIntAttribute(node, "ExtraFlags", "value");
}
public override IResourceBlock[] GetReferences()
{
if (string.IsNullOrEmpty(Name))
return [];
NameBlock = (string_r)Name;
return [NameBlock];
}
public override string ToString() => $"TextureBase: {Name}";
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class Texture : TextureBase
{
public override long BlockLength => 144;
// structure data
public ushort Width { get; set; }
public ushort Height { get; set; }
public ushort Depth { get; set; } = 1; //is depth > 1 supported?
public ushort Stride { get; set; }
public TextureFormat Format { get; set; }
public byte Unknown_5Ch { get; set; } // 0x00
public byte Levels { get; set; }
public ushort Unknown_5Eh { get; set; } // 0x0000
public uint Unknown_60h { get; set; } // 0x00000000
public uint Unknown_64h { get; set; } // 0x00000000
public uint Unknown_68h { get; set; } // 0x00000000
public uint Unknown_6Ch { get; set; } // 0x00000000
public ulong DataPointer { get; set; }
public uint Unknown_78h { get; set; } // 0x00000000
public uint Unknown_7Ch { get; set; } // 0x00000000
public uint Unknown_80h { get; set; } // 0x00000000
public uint Unknown_84h { get; set; } // 0x00000000
public uint Unknown_88h { get; set; } // 0x00000000
public uint Unknown_8Ch { get; set; } // 0x00000000
// reference data
public TextureData Data { get; set; }
public long MemoryUsage => Data?.FullData?.LongLength ?? 0;
public override void Read(ResourceDataReader reader, params object[] parameters)
{
base.Read(reader, parameters);
// read structure data
this.Width = reader.ReadUInt16();
this.Height = reader.ReadUInt16();
this.Depth = reader.ReadUInt16();
this.Stride = reader.ReadUInt16();
this.Format = (TextureFormat)reader.ReadUInt32();
this.Unknown_5Ch = reader.ReadByte();
this.Levels = reader.ReadByte();
this.Unknown_5Eh = reader.ReadUInt16();
this.Unknown_60h = reader.ReadUInt32();
this.Unknown_64h = reader.ReadUInt32();
this.Unknown_68h = reader.ReadUInt32();
this.Unknown_6Ch = reader.ReadUInt32();
this.DataPointer = reader.ReadUInt64();
this.Unknown_78h = reader.ReadUInt32();
this.Unknown_7Ch = reader.ReadUInt32();
this.Unknown_80h = reader.ReadUInt32();
this.Unknown_84h = reader.ReadUInt32();
this.Unknown_88h = reader.ReadUInt32();
this.Unknown_8Ch = reader.ReadUInt32();
// read reference data
this.Data = reader.ReadBlockAt<TextureData>(this.DataPointer, this.Format, this.Width, this.Height, this.Levels, this.Stride);
}
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
base.Write(writer, parameters);
this.DataPointer = (ulong)this.Data.FilePosition;
// write structure data
writer.Write(this.Width);
writer.Write(this.Height);
writer.Write(this.Depth);
writer.Write(this.Stride);
writer.Write((uint)this.Format);
writer.Write(this.Unknown_5Ch);
writer.Write(this.Levels);
writer.Write(this.Unknown_5Eh);
writer.Write(this.Unknown_60h);
writer.Write(this.Unknown_64h);
writer.Write(this.Unknown_68h);
writer.Write(this.Unknown_6Ch);
writer.Write(this.DataPointer);
writer.Write(this.Unknown_78h);
writer.Write(this.Unknown_7Ch);
writer.Write(this.Unknown_80h);
writer.Write(this.Unknown_84h);
writer.Write(this.Unknown_88h);
writer.Write(this.Unknown_8Ch);
}
public override void WriteXml(StringBuilder sb, int indent, string ddsfolder)
{
base.WriteXml(sb, indent, ddsfolder);
YtdXml.ValueTag(sb, indent, "Width", Width.ToString());
YtdXml.ValueTag(sb, indent, "Height", Height.ToString());
YtdXml.ValueTag(sb, indent, "MipLevels", Levels.ToString());
YtdXml.StringTag(sb, indent, "Format", Format.ToString());
YtdXml.StringTag(sb, indent, "FileName", YtdXml.XmlEscape((Name ?? "null") + ".dds"));
try
{
if (!string.IsNullOrEmpty(ddsfolder))
{
if (!Directory.Exists(ddsfolder))
{
Directory.CreateDirectory(ddsfolder);
}
var filepath = Path.Combine(ddsfolder, (Name ?? "null") + ".dds");
var dds = DDSIO.GetDDSFile(this);
File.WriteAllBytes(filepath, dds);
}
}
catch(Exception ex) {
Console.WriteLine(ex);
}
}
public override void ReadXml(XmlNode node, string ddsfolder)
{
base.ReadXml(node, ddsfolder);
Width = (ushort)Xml.GetChildUIntAttribute(node, "Width", "value");
Height = (ushort)Xml.GetChildUIntAttribute(node, "Height", "value");
Levels = (byte)Xml.GetChildUIntAttribute(node, "MipLevels", "value");
Format = Xml.GetChildEnumInnerText<TextureFormat>(node, "Format");
var filename = Xml.GetChildInnerText(node, "FileName");
if ((!string.IsNullOrEmpty(filename)) && (!string.IsNullOrEmpty(ddsfolder)))
{
var filepath = Path.Combine(ddsfolder, filename);
if (File.Exists(filepath))
{
try
{
var dds = File.ReadAllBytes(filepath);
var tex = DDSIO.GetTexture(dds);
if (tex != null)
{
Data = tex.Data;
Width = tex.Width;
Height = tex.Height;
Depth = tex.Depth;
Levels = tex.Levels;
Format = tex.Format;
Stride = tex.Stride;
}
}
catch
{
throw new Exception("Texture file format not supported:\n" + filepath);
}
}
else
{
throw new Exception("Texture file not found:\n" + filepath);
}
}
}
public override IResourceBlock[] GetReferences()
{
var list = new List<IResourceBlock>(base.GetReferences())
{
Data
};
return list.ToArray();
}
public override string ToString() => $"Texture: {Width}x{Height}: {Name}";
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class TextureData : ResourceGraphicsBlock
{
public override long BlockLength => FullData.Length;
public byte[] FullData { get; set; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read(ResourceDataReader reader, params object[] parameters)
{
uint format = Convert.ToUInt32(parameters[0]);
var dxgiFormat = DDSIO.GetDXGIFormat((TextureFormat)format);
int Width = Convert.ToInt32(parameters[1]);
int Height = Convert.ToInt32(parameters[2]);
int Levels = Convert.ToInt32(parameters[3]);
int Stride = Convert.ToInt32(parameters[4]);
int div = 1;
int fullLength = 0;
int length = Stride * Height;
for (int i = 0; i < Levels; i++)
{
//var thisLength = Math.Max(length, 4 * 4);
//if (thisLength % 16 != 0)
//{
// thisLength += (16 - (thisLength % 16));
//}
var width = Math.Max(Width / div, 1);
var height = Math.Max(Height / div, 1);
DXTex.ComputePitch(dxgiFormat, width, height, out var ddsRowPitch, out var ddsSlicePitch, 0);
div *= 2;
fullLength += ddsSlicePitch;
length /= 4;
}
FullData = reader.ReadBytes(fullLength);
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write(ResourceDataWriter writer, params object[] parameters)
{
writer.Write(FullData);
}
}
public enum TextureFormat : uint
{
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A8 = 28,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_A16R16G16B16 = 36,
D3DFMT_L8 = 50,
// fourCC
D3DFMT_DXT1 = 0x31545844,
D3DFMT_DXT3 = 0x33545844,
D3DFMT_DXT5 = 0x35545844,
D3DFMT_ATI1 = 0x31495441,
D3DFMT_ATI2 = 0x32495441,
D3DFMT_BC7 = 0x20374342,
//UNKNOWN
}
public enum TextureUsage : byte
{
UNKNOWN = 0,
DEFAULT = 1,
TERRAIN = 2,
CLOUDDENSITY = 3,
CLOUDNORMAL = 4,
CABLE = 5,
FENCE = 6,
ENVEFF = 7, //unused by V
SCRIPT = 8,
WATERFLOW = 9,
WATERFOAM = 10,
WATERFOG = 11,
WATEROCEAN = 12,
WATER = 13, //unused by V
FOAMOPACITY = 14,
FOAM = 15, //unused by V
DIFFUSEMIPSHARPEN = 16,
DIFFUSEDETAIL = 17, //unused by V
DIFFUSEDARK = 18,
DIFFUSEALPHAOPAQUE = 19,
DIFFUSE = 20,
DETAIL = 21,
NORMAL = 22,
SPECULAR = 23,
EMISSIVE = 24,
TINTPALETTE = 25,
SKIPPROCESSING = 26,
DONOTOPTIMIZE = 27, //unused by V
TEST = 28, //unused by V
COUNT = 29, //unused by V
}
[Flags]
public enum TextureUsageFlags : uint
{
NOT_HALF = 1,
HD_SPLIT = (1 << 1),
X2 = (1 << 2),
X4 = (1 << 3),
Y4 = (1 << 4),
X8 = (1 << 5),
X16 = (1 << 6),
X32 = (1 << 7),
X64 = (1 << 8),
Y64 = (1 << 9),
X128 = (1 << 10),
X256 = (1 << 11),
X512 = (1 << 12),
Y512 = (1 << 13),
X1024 = (1 << 14),//wtf is all this?
Y1024 = (1 << 15),
X2048 = (1 << 16),
Y2048 = (1 << 17),
EMBEDDEDSCRIPTRT = (1 << 18),
UNK19 = (1 << 19), //unused by V
UNK20 = (1 << 20), //unused by V
UNK21 = (1 << 21), //unused by V
FLAG_FULL = (1 << 22),
MAPS_HALF = (1 << 23),
UNK24 = (1 << 24),//used by almost everything...
}
}