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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
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365 lines
10 KiB
C#
365 lines
10 KiB
C#
using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Configs;
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using BenchmarkDotNet.Diagnosers;
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using BenchmarkDotNet.Disassemblers;
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using BenchmarkDotNet.Environments;
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using BenchmarkDotNet.Jobs;
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using CodeWalker.Core.Utils;
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using CodeWalker.GameFiles;
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using Collections.Pooled;
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using CommunityToolkit.HighPerformance;
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using SharpDX;
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Text;
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using System.Threading.Tasks;
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using System.Web;
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using System.Xml;
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using System.Xml.Linq;
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using static System.Net.Mime.MediaTypeNames;
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namespace CodeWalker.Benchmarks
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{
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//[InProcess]
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[ShortRunJob]
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[MemoryDiagnoser]
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public class Benchmarks
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{
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//private class Config : ManualConfig
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//{
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// public Config()
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// {
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// AddDiagnoser(new MemoryDiagnoser(new MemoryDiagnoserConfig(true)));
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// AddDiagnoser(new DisassemblyDiagnoser(new DisassemblyDiagnoserConfig()));
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// }
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//}
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private static string markup = "<?xml version=\"1.0\"?>\r\n<vectors><Item x=\"\"></Item></vectors>";
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private List<SimpleType3> listClass;
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private List<BigStruct> listStruct;
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private PooledList<SimpleType3> pooledListClass;
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private PooledList<BigStruct> pooledListStruct;
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public class SimpleType
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{
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public int Value1;
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}
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public class SimpleType2 : SimpleType
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{
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public int Value2;
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}
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public class SimpleType3
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{
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public long Value1;
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public long Value2;
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public long Value3;
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public SimpleType3()
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{
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Value1 = random.Next();
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Value2 = random.Next();
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Value3 = random.Next();
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}
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}
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private SimpleType[] intArr;
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private List<SimpleType> intList;
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private static Random random = new Random(42);
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public struct BigStruct
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{
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public long Value1;
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public long Value2;
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public long Value3;
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public long Value4;
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public long Value5;
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public long Value6;
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public long Value7;
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public long Value8;
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public BigStruct()
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{
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Value1 = random.Next();
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Value2 = random.Next();
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Value3 = random.Next();
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Value4 = random.Next();
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Value5 = random.Next();
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Value6 = random.Next();
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Value7 = random.Next();
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Value8 = random.Next();
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}
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public BigStruct(long value1, long value2, long value3, long value4, long value5, long value6, long value7, long value8)
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{
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Value1 = value1;
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Value2 = value2;
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Value3 = value3;
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Value4 = value4;
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Value5 = value5;
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Value6 = value6;
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Value7 = value7;
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Value8 = value8;
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}
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public static BigStruct operator +(in BigStruct left, in BigStruct right)
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{
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return new BigStruct(
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left.Value1 + right.Value1,
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left.Value2 + right.Value2,
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left.Value3 + right.Value3,
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left.Value4 + right.Value4,
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left.Value5 + right.Value5,
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left.Value6 + right.Value6,
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left.Value7 + right.Value7,
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left.Value8 + right.Value8
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);
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}
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}
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[Params(10, 100, 1000)]
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public int Length { get; set; } = 10000;
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[Params(100)]
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public int Chance { get; set; } = 25;
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public ArrayOfChars64 chars64;
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private BigStruct[] vectors = new BigStruct[0];
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private BigStruct vector;
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private byte valueByte;
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private uint valueUint;
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private uint[] data;
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private MetaName[] Values;
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private int randomValue;
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private uint[] ushorts = new uint[0];
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private string Str = "iakslgbhfibnrihbderpiugaehigoI BIHGVUIVDSOUFVBOUADGBOIUYfgiuywetrg872q13rh9872`134tgyihsbaopuJGUIYODGBFIOUFgvbouailksdbhnfp";
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[GlobalSetup]
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public void Setup()
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{
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random = new Random(42);
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valueByte = 0;
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valueUint = 0;
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ushorts = new uint[Length];
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for (int i = 0; i < Length; i++)
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{
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ushorts[i] = (uint)random.Next(0, int.MaxValue);
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}
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var hashes = MemoryMarshal.Cast<uint, MetaHash>(ushorts);
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for (int i = 0; i < Length; i++)
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{
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Console.WriteLine($"{ushorts[i]} -> {hashes[i]}");
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}
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//Console.WriteLine("Setup done");
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//XElement? result = null;
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//var _doc = new XmlDocument();
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//_doc.LoadXml(markup);
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//var doc = XDocument.Load(new XmlNodeReader(_doc));
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//Console.WriteLine(doc.Root);
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//data = new byte[2048];
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//var random = new Random(42);
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//for (int i = 0; i < data.Length; i++)
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//{
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// data[i] = (byte)random.Next(byte.MinValue, byte.MaxValue);
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//}
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//GTA5Keys.LoadFromPath("C:\\Program Files\\Rockstar Games\\Grand Theft Auto V", "");
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//rotation = new Quaternion(random.NextFloat(-1.0f, 1.0f), random.NextFloat(-1.0f, 1.0f), random.NextFloat(-1.0f, 1.0f), random.NextFloat(-1.0f, 1.0f));
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//translation = new Vector3(random.NextFloat(-1.0f, 1.0f), random.NextFloat(-1.0f, 1.0f), random.NextFloat(-1.0f, 1.0f));
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//scale = random.NextFloat(-1.0f, 1.0f);
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//matrix = Matrix.AffineTransformation(scale, rotation, translation);
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}
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//[Benchmark(Baseline = true)]
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//public void RunLoad()
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//{
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// var vehiclesFileExpected = new VehiclesFile();
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// vehiclesFileExpected.LoadOld(data, fileEntry);
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//}
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//[Benchmark]
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//public void RunLoadNew()
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//{
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// var vehiclesFile = new VehiclesFile();
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// vehiclesFile.Load(data, fileEntry);
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//}
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//[Benchmark(Baseline = true)]
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//public uint SwapBytes()
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//{
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// var result = test;
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// for (int i = 0; i < 1000; i++)
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// {
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// result = MetaTypes.SwapBytes(result);
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// }
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// return result;
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//}
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//[Benchmark]
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//public uint ReverseEndianness()
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//{
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// var result = test;
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// for (int i = 0; i < 1000; i++)
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// {
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// result = BinaryPrimitives.ReverseEndianness(result);
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// }
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// return result;
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//}
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//[Benchmark]
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//public int IndexOf()
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//{
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// return Str.IndexOf('\0');
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//}
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//[Benchmark]
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//public int IndexOfAsSpan()
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//{
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// return Str.AsSpan().IndexOf('\0');
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//}
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private PooledList<SimpleType3> getPooledListClass()
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{
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var list = new PooledList<SimpleType3>();
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for (int i = 0; i < Length; i++)
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{
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list.Add(new SimpleType3());
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}
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return list;
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}
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private PooledList<BigStruct> getPooledListStruct()
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{
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var list = new PooledList<BigStruct>();
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for (int i = 0; i < Length; i++)
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{
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list.Add(new BigStruct());
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}
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return list;
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}
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private List<SimpleType3> getListClass()
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{
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var list = new List<SimpleType3>();
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for (int i = 0; i < Length; i++)
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{
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list.Add(new SimpleType3());
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}
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return list;
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}
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private List<BigStruct> getListStruct()
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{
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var list = new List<BigStruct>();
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for (int i = 0; i < Length; i++)
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{
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list.Add(new BigStruct());
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}
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return list;
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private void inVectorOperator()
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{
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var vect = Vector256.Create<uint>(data.AsSpan());
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var shiftVect = Vector256.Create<uint>(10);
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var leftShiftVect = Vector256.Create<uint>(6);
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}
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private uint joaatLower(Span<char> span)
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{
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uint h = 0;
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for (int i = 0; i < span.Length; i++)
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{
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h += toLower(span[i]);
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h += h << 10;
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h ^= h >> 6;
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}
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return h;
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}
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private uint joaat(Span<char> span)
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{
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uint h = 0;
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for (int i = 0; i < span.Length; i++)
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{
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h += span[i];
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h += h << 10;
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h ^= h >> 6;
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}
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return h;
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}
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private void toLowerVectorized(Span<char> span)
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{
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Ascii.ToLowerInPlace(span, out _);
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}
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private char toLower(char c)
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{
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return ('A' <= c && c <= 'Z') ? (char)(c | 0x20) : c;
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}
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private void toLowerPleb(Span<char> span)
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{
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for (int i = 0; i < span.Length; i++)
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{
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span[i] = toLower(span[i]);
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}
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}
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[Benchmark]
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public void ReverseEndianness()
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{
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//BinaryPrimitives.ReverseEndianness(MemoryMarshal.Cast<float, uint>(ushorts), MemoryMarshal.Cast<float, uint>(ushorts));
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}
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[Benchmark]
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public void SwapBytes()
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{
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var _ushorts = ushorts;
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for (int i = 0; i < _ushorts.Length; i++)
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{
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_ushorts[i] = MetaTypes.SwapBytes(_ushorts[i]);
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}
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}
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}
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}
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