CodeWalker/Shaders/SkyMoonPS.hlsl
2018-03-13 22:28:58 -04:00

25 lines
412 B
HLSL

cbuffer PSMoonVars : register(b0)
{
float4 Colour;
}
Texture2D<float4> MoonSampler : register(t0);
SamplerState TextureSS : register(s0);
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float2 Texcoord : TEXCOORD0;
};
float4 main(VS_OUTPUT input) : SV_TARGET
{
float2 texc = input.Texcoord;
float4 m = MoonSampler.Sample(TextureSS, texc);
return float4(Colour.rgb*m.rgb, m.a);
}