mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-17 12:32:54 +08:00
94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SharpDX;
|
|
using SharpDX.Direct3D;
|
|
using SharpDX.Direct3D11;
|
|
using Device = SharpDX.Direct3D11.Device;
|
|
using Buffer = SharpDX.Direct3D11.Buffer;
|
|
using SharpDX.DXGI;
|
|
|
|
namespace CodeWalker.Rendering
|
|
{
|
|
public class UnitDisc
|
|
{
|
|
public int SegmentCount { get; set; }
|
|
public int IndexCount { get; set; }
|
|
public Buffer VertexBuffer { get; set; }
|
|
public Buffer IndexBuffer { get; set; }
|
|
|
|
private VertexBufferBinding vbbinding;
|
|
|
|
public UnitDisc(Device device, int segmentCount, bool invert = false)
|
|
{
|
|
SegmentCount = segmentCount;
|
|
List<Vector3> verts = new List<Vector3>();
|
|
List<uint> inds = new List<uint>();
|
|
verts.Add(Vector3.Zero);
|
|
float incr = (float)Math.PI * 2.0f / segmentCount;
|
|
for (int i = 0; i < segmentCount; i++)
|
|
{
|
|
float a = incr * i;
|
|
float px = (float)Math.Sin(a);
|
|
float py = (float)Math.Cos(a);
|
|
verts.Add(new Vector3(px, py, 0));
|
|
}
|
|
for (int i = 0; i < segmentCount; i++)
|
|
{
|
|
uint ci = (uint)((i == 0) ? segmentCount : i);
|
|
uint ni = (uint)i + 1;
|
|
inds.Add(0);
|
|
inds.Add(invert ? ni : ci);
|
|
inds.Add(invert ? ci : ni);
|
|
}
|
|
IndexCount = inds.Count;
|
|
|
|
VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, verts.ToArray());
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, inds.ToArray());
|
|
vbbinding = new VertexBufferBinding(VertexBuffer, 12, 0);
|
|
}
|
|
|
|
|
|
public void Draw(DeviceContext context)
|
|
{
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
context.InputAssembler.SetVertexBuffers(0, vbbinding);
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, Format.R32_UInt, 0);
|
|
context.DrawIndexed(IndexCount, 0, 0);
|
|
}
|
|
public void DrawInstanced(DeviceContext context, int instcount)
|
|
{
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
context.InputAssembler.SetVertexBuffers(0, vbbinding);
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, Format.R32_UInt, 0);
|
|
context.DrawIndexedInstanced(IndexCount, instcount, 0, 0, 0);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (VertexBuffer != null)
|
|
{
|
|
VertexBuffer.Dispose();
|
|
VertexBuffer = null;
|
|
}
|
|
if (IndexBuffer != null)
|
|
{
|
|
IndexBuffer.Dispose();
|
|
IndexBuffer = null;
|
|
}
|
|
}
|
|
|
|
public InputElement[] GetLayout()
|
|
{
|
|
return new[]
|
|
{
|
|
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
|
};
|
|
}
|
|
|
|
|
|
}
|
|
}
|