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synced 2024-11-22 23:12:59 +08:00
231 lines
6.2 KiB
Plaintext
231 lines
6.2 KiB
Plaintext
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CodeWalker todo list
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update readme!!!
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---[General bugs]---
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bug: crash on device suspended (alt-tab...)
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bug: crash when other folders present. maybe whitelist folders instead of blacklist!
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bug: attach extensions to bones...
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bug: delete button on toolbar not enabling when it should
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bug: [FIXED?] empty .ynd (+.ymap?) files being saved when they should not be empty, project path problem?
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bug: editing world-loaded ymaps won't revert changes after closing project
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---[General features]---
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---[UI stuff]---
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show area/zone names? popzone etc
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world view grid option?
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---[Editor stuff]---
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add entities with preview... asset browser
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undo add/delete entities, cargens, path nodes, scenario points...
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copy entity extensions when copying entities!
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Path editor: fix: linking to another .ynd in the project
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Path editor: fix: update links in other .ynd's when deleting vanilla nodes, add other ynd's to project
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Path editor: remap nodes to correct area/.ynd
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Nav mesh editor (YNV)
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Interior entities editor (YTYP)
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Archetype extension editor (YTYP)
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Entity extension editor
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Time cycle mod editor
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Grass editor
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Distant lod lights editor
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Mlo instance editor
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Water quads editor
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Collision editor (YBN)
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Timecycle/weather XML editor
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load/convert/save map editor / menyoo xml files, fiveM json files, etc...
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---[Rendering stuff]---
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model view - YPT particles - animate particles? do more work on format?
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mapDataGroups - how to isolate one of the grouped ymaps? eg destruction etc.
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fix LOD switching
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fix decal ordering?
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fix glass/water render order issues
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fix ferris wheel LOD
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Improve shadow cascades configurability
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Finish water rendering - refraction,reflections
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show/hide selection models/geometries - apply not only to selection? - remember setting
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select by geometry bounds? (select sub item) - partially built
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vehicles - fix texturing and wheels
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vertex colours/normals/texcoords display for billboards?
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save rotation and zoom for switching model to world view?
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---[Game files stuff]---
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animations - wind farm / ferris wheel / UFOs... - .ycd files!!
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use the base game .meta files to determine which rpf's to load: total conversions
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correct moon dir, wobble etc, (timecycle: http://gtaforums.com/topic/830567-v-timecycle-documentation )
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Audio stuff - do more work on .rel format (see https://github.com/CamxxCore/RageAudioTool )
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---------------------------
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done:
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[v.30]
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Bug fixes for XML/Meta conversion
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Collision meshes now using R* colours
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Vehicle rendering improvements
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[v.29]
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Nav mesh editing (YNV) - polys, points, portals
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New Project Window
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Show vehicle wheels
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Snap to ground, snap to grid
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CodeWalker.Core library
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Improved GTA folder management
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Improved selected MLO instance display - portals, limbo room
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Improved interiors rendering - decal_dirt
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entitySets - like mapDataGroups but for interiors..... in Mlo data
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World view - delete key - delete item!
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RPF Explorer Edit mode
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RPF Explorer drag & drop
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AWC audio player (dav90 WIP)
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Invert mouse option
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[v.28]
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Audio zones display
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[v.27]
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Multi-select
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Display selected CarGen/scenario vehicle models
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Import scenario chain points from CSV
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Import Menyoo XML to ymap
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Show skeletons in model viewer
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YCD inspector form
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RPF explorer - bulk export metadata files as XML
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[v.26]
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Scenario editor (YMT)
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RPF Explorer first edition (OpenIV-style)
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Model Viewer window - YDR, YDD, YFT, YBN, YNV, YPT
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View YTD, GXT2, FXC, REL, AWC, YWR, YVR files
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Metadata>XML - YMT, YMAP, YTYP, CUT etc files (Meta/PSO/RBF)
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Collision detection / physics - shoot eggs
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First-person mode (press P / Start)
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XBOX controller support
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Display Population Zones
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Generate _manifest.ymf XML for ymaps in project
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[v.25]
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entity hierarchy display in selection info window
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entity/archetype search window
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ydd drawable names replace hashes (mostly)
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resize side panel
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Path editor: bug: unhandled exceptions for UpDown values (delete existing node / insert invalid value)
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Path editor improvements - path links display
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open/view scenario .YMT files
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[v.24]
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Path editor: bug: unhandled exceptions for UpDown values (delete existing node / insert invalid value)
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edit entity pivot position/orientation
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open/view .YNV files
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bug: weather stuff not loading from update.rpf when it should - also try load clouds.xml etc from update.rpf?
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bug: paths not shown at all in ymap view... (paths in the current project should!)
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bug: mouse ray in 2D map mode! (widgets, mouse select broken)
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depth clip option for paths!
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Render nav mesh (YNV)
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Train path editor
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jenkInd can now load additional strings from text files
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PropertyGrid fix for Win10 creator update
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[v.23]
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shift key while transforming... clone object!
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Paths editor (YND) - see also junctions.xml, junctions.pso, popgroups.ymt
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Edit car generators
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JenkInd form
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render collisions for map mods
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hold shift while moving to clone objects.
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[v.22]
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render moon
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fix bug: interior entities disappearing when selected
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fix bug: project window: ymaps in different path to project
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keys to change movement speed for users without mousewheel
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configure all key bindings
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mouse sensitivity/smoothing settings
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export search results list from rpf browser
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automatic cache building for custom DLCs without cache files.
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select extensions, tc mods, cargens, grass, distant lod lights, mlo instances, waterquads, collisions, paths
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(fixed) water quads -> water triangles
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(fixed?) bug in GameFileCache causing things to unload repeatedly after stress
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don't capture keystrokes in comboboxes..
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[v.21]
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support unencrypted files
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setting for maximized window
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vehicle shaders
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add main toolbar
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project window: add multiple ymaps at once
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copy/paste entities
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finish DLC/updates loading
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Map view - XY orthographic, drag to pan instead of rotate..
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[v.20]
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selection xyz widget + draggable version for movement
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move selection...
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save ymap files...
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display camera position/orientation/(+zoom?) somewhere for copy/pasta
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render cloth (properly - texcoords - different vertex format)
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model mode: current model details in selection info
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[v.18]
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HDR rendering
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Emissive rendering
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Light direction control / time of day? Moonlight?
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fix golf course and beach terrain
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load mods folder last? (DLC mode)
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render bounds mode - render ybn meshes and shapes
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render orphan entities - render highest to lowest..? ymt based?
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render cables
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exclude folders from search
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finish vertex colours/texcoords display for basic shader
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