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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
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3690b082bc
Added vertex shader PNCTT and implementation of DiffuseSampler2.
80 lines
3.4 KiB
XML
80 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<FxCompile Include="BasicPS.hlsl" />
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<FxCompile Include="TerrainPS.hlsl" />
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<FxCompile Include="TerrainVS_PNCTTX.hlsl" />
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<FxCompile Include="TerrainVS_PNCCT.hlsl" />
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<FxCompile Include="TerrainVS_PNCCTT.hlsl" />
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<FxCompile Include="TerrainVS_PNCCTTTX.hlsl" />
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<FxCompile Include="TerrainVS_PNCCTTX.hlsl" />
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<FxCompile Include="TerrainVS_PNCCTX.hlsl" />
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<FxCompile Include="TerrainVS_PNCTTTX.hlsl" />
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<FxCompile Include="MarkerVS.hlsl" />
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<FxCompile Include="MarkerPS.hlsl" />
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<FxCompile Include="SkydomeVS.hlsl" />
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<FxCompile Include="SkydomePS.hlsl" />
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<FxCompile Include="BoundingSphereVS.hlsl" />
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<FxCompile Include="BoundsPS.hlsl" />
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<FxCompile Include="BoundingBoxVS.hlsl" />
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<FxCompile Include="TreesLodVS.hlsl" />
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<FxCompile Include="TreesLodPS.hlsl" />
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<FxCompile Include="ShadowVS.hlsl" />
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<FxCompile Include="ShadowPS.hlsl" />
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<FxCompile Include="BasicVS_PNCT.hlsl" />
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<FxCompile Include="BasicVS_PNCTT.hlsl" />
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<FxCompile Include="BasicVS_PNCTX.hlsl" />
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<FxCompile Include="BasicVS_PNCCT.hlsl" />
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<FxCompile Include="BasicVS_PNCCTT.hlsl" />
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<FxCompile Include="BasicVS_PNCCTTT.hlsl" />
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<FxCompile Include="BasicVS_PNCCTX.hlsl" />
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<FxCompile Include="BasicVS_PNCTTX.hlsl" />
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<FxCompile Include="BasicVS_PNCCTTX.hlsl" />
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<FxCompile Include="BasicVS_PNCTTTX.hlsl" />
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<FxCompile Include="BasicVS_PNCCTTTX.hlsl" />
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<FxCompile Include="BasicVS_Box.hlsl" />
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<FxCompile Include="BasicVS_Sphere.hlsl" />
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<FxCompile Include="BasicVS_Capsule.hlsl" />
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<FxCompile Include="BasicVS_Cylinder.hlsl" />
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<FxCompile Include="CableVS.hlsl" />
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<FxCompile Include="CablePS.hlsl" />
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<FxCompile Include="DistantLightsVS.hlsl" />
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<FxCompile Include="DistantLightsPS.hlsl" />
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<FxCompile Include="PPBloomFilterBPHCS.hlsl" />
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<FxCompile Include="PPBloomFilterVCS.hlsl" />
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<FxCompile Include="PPCopyPixelsPS.hlsl" />
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<FxCompile Include="PPFinalPassPS.hlsl" />
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<FxCompile Include="PPFinalPassVS.hlsl" />
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<FxCompile Include="PPLumBlendCS.hlsl" />
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<FxCompile Include="PPReduceTo0DCS.hlsl" />
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<FxCompile Include="PPReduceTo1DCS.hlsl" />
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<FxCompile Include="SkySunVS.hlsl" />
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<FxCompile Include="SkySunPS.hlsl" />
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<FxCompile Include="CloudsVS.hlsl" />
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<FxCompile Include="CloudsPS.hlsl" />
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<FxCompile Include="WaterVS_PNCT.hlsl" />
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<FxCompile Include="WaterVS_PNCTX.hlsl" />
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<FxCompile Include="WaterPS.hlsl" />
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<FxCompile Include="WaterVS_PT.hlsl" />
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<FxCompile Include="WaterVS_PCT.hlsl" />
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<FxCompile Include="PathVS.hlsl" />
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<FxCompile Include="PathPS.hlsl" />
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<FxCompile Include="WidgetVS.hlsl" />
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<FxCompile Include="WidgetPS.hlsl" />
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<FxCompile Include="PathBoxVS.hlsl" />
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<FxCompile Include="PathBoxPS.hlsl" />
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<FxCompile Include="SkyMoonVS.hlsl" />
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<FxCompile Include="SkyMoonPS.hlsl" />
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<FxCompile Include="PathDynVS.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Quaternion.hlsli" />
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<None Include="Common.hlsli" />
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<None Include="Shadowmap.hlsli" />
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<None Include="TerrainVS.hlsli" />
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<None Include="BasicVS.hlsli" />
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<None Include="Skydome.hlsli" />
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<None Include="Clouds.hlsli" />
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<None Include="WaterVS.hlsli" />
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</ItemGroup>
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</Project> |