CodeWalker/CodeWalker.Core/GameFiles/FileTypes/VehiclesFile.cs

402 lines
26 KiB
C#

using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace CodeWalker.GameFiles
{
public class VehiclesFile : GameFile, PackedFile
{
public string ResidentTxd { get; set; }
public List<VehicleInitData> InitDatas { get; set; }
public Dictionary<string, string> TxdRelationships { get; set; }
public VehiclesFile() : base(null, GameFileType.Vehicles)
{
}
public VehiclesFile(RpfFileEntry entry) : base(entry, GameFileType.Vehicles)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
RpfFileEntry = entry;
Name = entry.Name;
FilePath = Name;
if (entry.NameLower.EndsWith(".meta"))
{
string xml = TextUtil.GetUTF8Text(data);
XmlDocument xmldoc = new XmlDocument();
xmldoc.LoadXml(xml);
ResidentTxd = Xml.GetChildInnerText(xmldoc.SelectSingleNode("CVehicleModelInfo__InitDataList"), "residentTxd");
LoadInitDatas(xmldoc);
LoadTxdRelationships(xmldoc);
Loaded = true;
}
}
private void LoadInitDatas(XmlDocument xmldoc)
{
XmlNodeList items = xmldoc.SelectNodes("CVehicleModelInfo__InitDataList/InitDatas/Item | CVehicleModelInfo__InitDataList/InitDatas/item");
InitDatas = new List<VehicleInitData>();
for (int i = 0; i < items.Count; i++)
{
var node = items[i];
VehicleInitData d = new VehicleInitData();
d.Load(node);
InitDatas.Add(d);
}
}
private void LoadTxdRelationships(XmlDocument xmldoc)
{
XmlNodeList items = xmldoc.SelectNodes("CVehicleModelInfo__InitDataList/txdRelationships/Item | CVehicleModelInfo__InitDataList/txdRelationships/item");
TxdRelationships = new Dictionary<string, string>();
for (int i = 0; i < items.Count; i++)
{
string parentstr = Xml.GetChildInnerText(items[i], "parent");
string childstr = Xml.GetChildInnerText(items[i], "child");
if ((!string.IsNullOrEmpty(parentstr)) && (!string.IsNullOrEmpty(childstr)))
{
if (!TxdRelationships.ContainsKey(childstr))
{
TxdRelationships.Add(childstr, parentstr);
}
else
{ }
}
}
}
}
public class VehicleInitData
{
public string modelName { get; set; } //<modelName>impaler3</modelName>
public string txdName { get; set; } //<txdName>impaler3</txdName>
public string handlingId { get; set; } //<handlingId>IMPALER3</handlingId>
public string gameName { get; set; } //<gameName>IMPALER3</gameName>
public string vehicleMakeName { get; set; } //<vehicleMakeName>DECLASSE</vehicleMakeName>
public string expressionDictName { get; set; } //<expressionDictName>null</expressionDictName>
public string expressionName { get; set; } //<expressionName>null</expressionName>
public string animConvRoofDictName { get; set; } //<animConvRoofDictName>null</animConvRoofDictName>
public string animConvRoofName { get; set; } //<animConvRoofName>null</animConvRoofName>
public string animConvRoofWindowsAffected { get; set; } //<animConvRoofWindowsAffected />
public string ptfxAssetName { get; set; } //<ptfxAssetName>weap_xs_vehicle_weapons</ptfxAssetName>
public string audioNameHash { get; set; } //<audioNameHash />
public string layout { get; set; } //<layout>LAYOUT_STD_ARENA_1HONLY</layout>
public string coverBoundOffsets { get; set; } //<coverBoundOffsets>IMPALER_COVER_OFFSET_INFO</coverBoundOffsets>
public string explosionInfo { get; set; } //<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
public string scenarioLayout { get; set; } //<scenarioLayout />
public string cameraName { get; set; } //<cameraName>FOLLOW_CHEETAH_CAMERA</cameraName>
public string aimCameraName { get; set; } //<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
public string bonnetCameraName { get; set; } //<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG_DEVIANT</bonnetCameraName>
public string povCameraName { get; set; } //<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
public Vector3 FirstPersonDriveByIKOffset { get; set; } //<FirstPersonDriveByIKOffset x="0.020000" y="-0.065000" z="-0.050000" />
public Vector3 FirstPersonDriveByUnarmedIKOffset { get; set; } //<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
public Vector3 FirstPersonProjectileDriveByIKOffset { get; set; } //<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.130000" z="-0.050000" />
public Vector3 FirstPersonProjectileDriveByPassengerIKOffset { get; set; } //<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.100000" z="0.000000" />
public Vector3 FirstPersonDriveByRightPassengerIKOffset { get; set; } //<FirstPersonDriveByRightPassengerIKOffset x="-0.020000" y="-0.065000" z="-0.050000" />
public Vector3 FirstPersonDriveByRightPassengerUnarmedIKOffset { get; set; }//<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
public Vector3 FirstPersonMobilePhoneOffset { get; set; } //<FirstPersonMobilePhoneOffset x="0.146000" y="0.220000" z="0.510000" />
public Vector3 FirstPersonPassengerMobilePhoneOffset { get; set; } //<FirstPersonPassengerMobilePhoneOffset x="0.234000" y="0.169000" z="0.395000" />
public Vector3 PovCameraOffset { get; set; } //<PovCameraOffset x="0.000000" y="-0.195000" z="0.640000" />
public Vector3 PovCameraVerticalAdjustmentForRollCage { get; set; } //<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
public Vector3 PovPassengerCameraOffset { get; set; } //<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
public Vector3 PovRearPassengerCameraOffset { get; set; } //<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
public string vfxInfoName { get; set; } //<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
public bool shouldUseCinematicViewMode { get; set; } //<shouldUseCinematicViewMode value="true" />
public bool shouldCameraTransitionOnClimbUpDown { get; set; } //<shouldCameraTransitionOnClimbUpDown value="false" />
public bool shouldCameraIgnoreExiting { get; set; } //<shouldCameraIgnoreExiting value="false" />
public bool AllowPretendOccupants { get; set; } //<AllowPretendOccupants value="true" />
public bool AllowJoyriding { get; set; } //<AllowJoyriding value="true" />
public bool AllowSundayDriving { get; set; } //<AllowSundayDriving value="true" />
public bool AllowBodyColorMapping { get; set; } //<AllowBodyColorMapping value="true" />
public float wheelScale { get; set; } //<wheelScale value="0.202300" />
public float wheelScaleRear { get; set; } //<wheelScaleRear value="0.0.201800" />
public float dirtLevelMin { get; set; } //<dirtLevelMin value="0.000000" />
public float dirtLevelMax { get; set; } //<dirtLevelMax value="0.450000" />
public float envEffScaleMin { get; set; } //<envEffScaleMin value="0.000000" />
public float envEffScaleMax { get; set; } //<envEffScaleMax value="1.000000" />
public float envEffScaleMin2 { get; set; } //<envEffScaleMin2 value="0.000000" />
public float envEffScaleMax2 { get; set; } //<envEffScaleMax2 value="1.000000" />
public float damageMapScale { get; set; } //<damageMapScale value="0.000000" />
public float damageOffsetScale { get; set; } //<damageOffsetScale value="0.100000" />
public Color4 diffuseTint { get; set; } //<diffuseTint value="0x00FFFFFF" />
public float steerWheelMult { get; set; } //<steerWheelMult value="0.700000" />
public float HDTextureDist { get; set; } //<HDTextureDist value="5.000000" />
public float[] lodDistances { get; set; } //<lodDistances content="float_array">// 10.000000// 25.000000// 60.000000// 120.000000// 500.000000// 500.000000//</lodDistances>
public float minSeatHeight { get; set; } //<minSeatHeight value="0.844" />
public float identicalModelSpawnDistance { get; set; } //<identicalModelSpawnDistance value="20" />
public int maxNumOfSameColor { get; set; } //<maxNumOfSameColor value="1" />
public float defaultBodyHealth { get; set; } //<defaultBodyHealth value="1000.000000" />
public float pretendOccupantsScale { get; set; } //<pretendOccupantsScale value="1.000000" />
public float visibleSpawnDistScale { get; set; } //<visibleSpawnDistScale value="1.000000" />
public float trackerPathWidth { get; set; } //<trackerPathWidth value="2.000000" />
public float weaponForceMult { get; set; } //<weaponForceMult value="1.000000" />
public float frequency { get; set; } //<frequency value="30" />
public string swankness { get; set; } //<swankness>SWANKNESS_4</swankness>
public int maxNum { get; set; } //<maxNum value="10" />
public string[] flags { get; set; } //<flags>FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_EXTRAS_STRONG FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_CAN_HAVE_NEONS FLAG_HAS_JUMP_MOD FLAG_HAS_NITROUS_MOD FLAG_HAS_RAMMING_SCOOP_MOD FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING FLAG_HAS_SIDE_SHUNT FLAG_HAS_WEAPON_SPIKE_MODS FLAG_HAS_SUPERCHARGER FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD FLAG_DISABLE_DEFORMATION</flags>
public string type { get; set; } //<type>VEHICLE_TYPE_CAR</type>
public string plateType { get; set; } //<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
public string dashboardType { get; set; } //<dashboardType>VDT_DUKES</dashboardType>
public string vehicleClass { get; set; } //<vehicleClass>VC_MUSCLE</vehicleClass>
public string wheelType { get; set; } //<wheelType>VWT_MUSCLE</wheelType>
public string[] trailers { get; set; } //<trailers />
public string[] additionalTrailers { get; set; } //<additionalTrailers />
public VehicleDriver[] drivers { get; set; } //<drivers />
public string[] extraIncludes { get; set; } //<extraIncludes />
public string[] doorsWithCollisionWhenClosed { get; set; } //<doorsWithCollisionWhenClosed />
public string[] driveableDoors { get; set; } //<driveableDoors />
public bool bumpersNeedToCollideWithMap { get; set; } //<bumpersNeedToCollideWithMap value="false" />
public bool needsRopeTexture { get; set; } //<needsRopeTexture value="false" />
public string[] requiredExtras { get; set; } //<requiredExtras>EXTRA_1 EXTRA_2 EXTRA_3</requiredExtras>
public string[] rewards { get; set; } //<rewards />
public string[] cinematicPartCamera { get; set; } //<cinematicPartCamera>// <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>// <Item>WHEEL_FRONT_LEFT_CAMERA</Item>// <Item>WHEEL_REAR_RIGHT_CAMERA</Item>// <Item>WHEEL_REAR_LEFT_CAMERA</Item>//</cinematicPartCamera>
public string NmBraceOverrideSet { get; set; } //<NmBraceOverrideSet />
public Vector3 buoyancySphereOffset { get; set; } //<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
public float buoyancySphereSizeScale { get; set; } //<buoyancySphereSizeScale value="1.000000" />
public VehicleOverrideRagdollThreshold pOverrideRagdollThreshold { get; set; } //<pOverrideRagdollThreshold type="NULL" />
public string[] firstPersonDrivebyData { get; set; } //<firstPersonDrivebyData>// <Item>STD_IMPALER2_FRONT_LEFT</Item>// <Item>STD_IMPALER2_FRONT_RIGHT</Item>//</firstPersonDrivebyData>
public void Load(XmlNode node)
{
modelName = Xml.GetChildInnerText(node, "modelName");
txdName = Xml.GetChildInnerText(node, "txdName");
handlingId = Xml.GetChildInnerText(node, "handlingId");
gameName = Xml.GetChildInnerText(node, "gameName");
vehicleMakeName = Xml.GetChildInnerText(node, "vehicleMakeName");
expressionDictName = Xml.GetChildInnerText(node, "expressionDictName");
expressionName = Xml.GetChildInnerText(node, "expressionName");
animConvRoofDictName = Xml.GetChildInnerText(node, "animConvRoofDictName");
animConvRoofName = Xml.GetChildInnerText(node, "animConvRoofName");
animConvRoofWindowsAffected = Xml.GetChildInnerText(node, "animConvRoofWindowsAffected");//?
ptfxAssetName = Xml.GetChildInnerText(node, "ptfxAssetName");
audioNameHash = Xml.GetChildInnerText(node, "audioNameHash");
layout = Xml.GetChildInnerText(node, "layout");
coverBoundOffsets = Xml.GetChildInnerText(node, "coverBoundOffsets");
explosionInfo = Xml.GetChildInnerText(node, "explosionInfo");
scenarioLayout = Xml.GetChildInnerText(node, "scenarioLayout");
cameraName = Xml.GetChildInnerText(node, "cameraName");
aimCameraName = Xml.GetChildInnerText(node, "aimCameraName");
bonnetCameraName = Xml.GetChildInnerText(node, "bonnetCameraName");
povCameraName = Xml.GetChildInnerText(node, "povCameraName");
FirstPersonDriveByIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByIKOffset");
FirstPersonDriveByUnarmedIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByUnarmedIKOffset");
FirstPersonProjectileDriveByIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonProjectileDriveByIKOffset");
FirstPersonProjectileDriveByPassengerIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonProjectileDriveByPassengerIKOffset");
FirstPersonDriveByRightPassengerIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByRightPassengerIKOffset");
FirstPersonDriveByRightPassengerUnarmedIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByRightPassengerUnarmedIKOffset");
FirstPersonMobilePhoneOffset = Xml.GetChildVector3Attributes(node, "FirstPersonMobilePhoneOffset");
FirstPersonPassengerMobilePhoneOffset = Xml.GetChildVector3Attributes(node, "FirstPersonPassengerMobilePhoneOffset");
PovCameraOffset = Xml.GetChildVector3Attributes(node, "PovCameraOffset");
PovCameraVerticalAdjustmentForRollCage = Xml.GetChildVector3Attributes(node, "PovCameraVerticalAdjustmentForRollCage");
PovPassengerCameraOffset = Xml.GetChildVector3Attributes(node, "PovPassengerCameraOffset");
PovRearPassengerCameraOffset = Xml.GetChildVector3Attributes(node, "PovRearPassengerCameraOffset");
vfxInfoName = Xml.GetChildInnerText(node, "vfxInfoName");
shouldUseCinematicViewMode = Xml.GetChildBoolAttribute(node, "shouldUseCinematicViewMode", "value");
shouldCameraTransitionOnClimbUpDown = Xml.GetChildBoolAttribute(node, "shouldCameraTransitionOnClimbUpDown", "value");
shouldCameraIgnoreExiting = Xml.GetChildBoolAttribute(node, "shouldCameraIgnoreExiting", "value");
AllowPretendOccupants = Xml.GetChildBoolAttribute(node, "AllowPretendOccupants", "value");
AllowJoyriding = Xml.GetChildBoolAttribute(node, "AllowJoyriding", "value");
AllowSundayDriving = Xml.GetChildBoolAttribute(node, "AllowSundayDriving", "value");
AllowBodyColorMapping = Xml.GetChildBoolAttribute(node, "AllowBodyColorMapping", "value");
wheelScale = Xml.GetChildFloatAttribute(node, "wheelScale", "value");
wheelScaleRear = Xml.GetChildFloatAttribute(node, "wheelScaleRear", "value");
dirtLevelMin = Xml.GetChildFloatAttribute(node, "dirtLevelMin", "value");
dirtLevelMax = Xml.GetChildFloatAttribute(node, "dirtLevelMax", "value");
envEffScaleMin = Xml.GetChildFloatAttribute(node, "envEffScaleMin", "value");
envEffScaleMax = Xml.GetChildFloatAttribute(node, "envEffScaleMax", "value");
envEffScaleMin2 = Xml.GetChildFloatAttribute(node, "envEffScaleMin2", "value");
envEffScaleMax2 = Xml.GetChildFloatAttribute(node, "envEffScaleMax2", "value");
damageMapScale = Xml.GetChildFloatAttribute(node, "damageMapScale", "value");
damageOffsetScale = Xml.GetChildFloatAttribute(node, "damageOffsetScale", "value");
diffuseTint = new Color4(Convert.ToUInt32(Xml.GetChildStringAttribute(node, "diffuseTint", "value").Replace("0x", ""), 16));
steerWheelMult = Xml.GetChildFloatAttribute(node, "steerWheelMult", "value");
HDTextureDist = Xml.GetChildFloatAttribute(node, "HDTextureDist", "value");
lodDistances = GetFloatArray(node, "lodDistances", '\n');
minSeatHeight = Xml.GetChildFloatAttribute(node, "minSeatHeight", "value");
identicalModelSpawnDistance = Xml.GetChildFloatAttribute(node, "identicalModelSpawnDistance", "value");
maxNumOfSameColor = Xml.GetChildIntAttribute(node, "maxNumOfSameColor", "value");
defaultBodyHealth = Xml.GetChildFloatAttribute(node, "defaultBodyHealth", "value");
pretendOccupantsScale = Xml.GetChildFloatAttribute(node, "pretendOccupantsScale", "value");
visibleSpawnDistScale = Xml.GetChildFloatAttribute(node, "visibleSpawnDistScale", "value");
trackerPathWidth = Xml.GetChildFloatAttribute(node, "trackerPathWidth", "value");
weaponForceMult = Xml.GetChildFloatAttribute(node, "weaponForceMult", "value");
frequency = Xml.GetChildFloatAttribute(node, "frequency", "value");
swankness = Xml.GetChildInnerText(node, "swankness");
maxNum = Xml.GetChildIntAttribute(node, "maxNum", "value");
flags = GetStringArray(node, "flags", ' ');
type = Xml.GetChildInnerText(node, "type");
plateType = Xml.GetChildInnerText(node, "plateType");
dashboardType = Xml.GetChildInnerText(node, "dashboardType");
vehicleClass = Xml.GetChildInnerText(node, "vehicleClass");
wheelType = Xml.GetChildInnerText(node, "wheelType");
trailers = GetStringItemArray(node, "trailers");
additionalTrailers = GetStringItemArray(node, "additionalTrailers");
var dnode = node.SelectSingleNode("drivers");
if (dnode != null)
{
var items = dnode.SelectNodes("Item");
if (items.Count > 0)
{
drivers = new VehicleDriver[items.Count];
for (int i = 0; i < items.Count; i++)
{
var item = items[i];
var driver = new VehicleDriver();
driver.driverName = Xml.GetChildInnerText(item, "driverName");
driver.npcName = Xml.GetChildInnerText(item, "npcName");
drivers[i] = driver;
}
}
}
extraIncludes = GetStringItemArray(node, "extraIncludes");
doorsWithCollisionWhenClosed = GetStringItemArray(node, "doorsWithCollisionWhenClosed");
driveableDoors = GetStringItemArray(node, "driveableDoors");
bumpersNeedToCollideWithMap = Xml.GetChildBoolAttribute(node, "bumpersNeedToCollideWithMap", "value");
needsRopeTexture = Xml.GetChildBoolAttribute(node, "needsRopeTexture", "value");
requiredExtras = GetStringArray(node, "requiredExtras", ' ');
rewards = GetStringItemArray(node, "rewards");
cinematicPartCamera = GetStringItemArray(node, "cinematicPartCamera");
NmBraceOverrideSet = Xml.GetChildInnerText(node, "NmBraceOverrideSet");
buoyancySphereOffset = Xml.GetChildVector3Attributes(node, "buoyancySphereOffset");
buoyancySphereSizeScale = Xml.GetChildFloatAttribute(node, "buoyancySphereSizeScale", "value");
var tnode = node.SelectSingleNode("pOverrideRagdollThreshold");
if (tnode != null)
{
var ttype = tnode.Attributes["type"]?.Value;
switch (ttype)
{
case "NULL": break;
case "CVehicleModelInfo__CVehicleOverrideRagdollThreshold":
pOverrideRagdollThreshold = new VehicleOverrideRagdollThreshold();
pOverrideRagdollThreshold.MinComponent = Xml.GetChildIntAttribute(tnode, "MinComponent", "value");
pOverrideRagdollThreshold.MaxComponent = Xml.GetChildIntAttribute(tnode, "MaxComponent", "value");
pOverrideRagdollThreshold.ThresholdMult = Xml.GetChildFloatAttribute(tnode, "ThresholdMult", "value");
break;
default:
break;
}
}
firstPersonDrivebyData = GetStringItemArray(node, "firstPersonDrivebyData");
}
private string[] GetStringItemArray(XmlNode node, string childName)
{
var cnode = node.SelectSingleNode(childName);
if (cnode == null) return null;
var items = cnode.SelectNodes("Item");
if (items == null) return null;
getStringArrayList.Clear();
foreach (XmlNode inode in items)
{
var istr = inode.InnerText;
if (!string.IsNullOrEmpty(istr))
{
getStringArrayList.Add(istr);
}
}
if (getStringArrayList.Count == 0) return null;
return getStringArrayList.ToArray();
}
private string[] GetStringArray(XmlNode node, string childName, char delimiter)
{
var ldastr = Xml.GetChildInnerText(node, childName);
var ldarr = ldastr?.Split(delimiter);
if (ldarr == null) return null;
getStringArrayList.Clear();
foreach (var ldstr in ldarr)
{
var ldt = ldstr?.Trim();
if (!string.IsNullOrEmpty(ldt))
{
getStringArrayList.Add(ldt);
}
}
if (getStringArrayList.Count == 0) return null;
return getStringArrayList.ToArray();
}
private float[] GetFloatArray(XmlNode node, string childName, char delimiter)
{
var ldastr = Xml.GetChildInnerText(node, childName);
var ldarr = ldastr?.Split(delimiter);
if (ldarr == null) return null;
getFloatArrayList.Clear();
foreach (var ldstr in ldarr)
{
var ldt = ldstr?.Trim();
if (!string.IsNullOrEmpty(ldt))
{
float f;
if (FloatUtil.TryParse(ldt, out f))
{
getFloatArrayList.Add(f);
}
}
}
if (getFloatArrayList.Count == 0) return null;
return getFloatArrayList.ToArray();
}
private static List<string> getStringArrayList = new List<string>(); //kinda hacky..
private static List<float> getFloatArrayList = new List<float>(); //kinda hacky..
public override string ToString()
{
return modelName;
}
}
public class VehicleOverrideRagdollThreshold
{
public int MinComponent { get; set; }
public int MaxComponent { get; set; }
public float ThresholdMult { get; set; }
public override string ToString()
{
return MinComponent.ToString() + ", " + MaxComponent.ToString() + ", " + ThresholdMult.ToString();
}
}
public class VehicleDriver
{
public string driverName { get; set; }
public string npcName { get; set; }
public override string ToString()
{
return driverName + ", " + npcName;
}
}
}