CodeWalker/Rendering
Soloman 462e464c2f Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33)
* - Add ability to edit/add ytyp files to project.
- Add ability to edit/add ytyp archetype files to ytyp.
- Add ability to add/remove entities from mlo archetype defs.
- Add ability to save ytyp files.
- Add dialog popup before optimizing grass batches.
- Fix grass batches not being selected when chaning selection in project explorer.
- Merged with upstream/master.
- Squashed last 4 commits for PR cleanliness.

* Fixed windows forms reference error.

* - Added error checking to deleting mlo entities.
- Fixed various bugs with deleting mlo entities.
- Fixed edit archetype panel Asset Type box.
- Removed redundant/unnecessary.
- Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class.
- Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form.

Current bugs:
- Loading a ytyp file -- mlo entities are not editiable, and are created in the world.
- entitysets are not editable (properly).
- Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?)

* - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc)  and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc)
- Added ability to load mlo instance defs through ymap files.
- Fixed add method for mlo archetypes.

* - Removed SetOrientationInv.
- Removed unreachable code + updated comment.
- Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency.

* Split calls to CreateYmapEntity() and MloArchetype.AddEntity().

* Fixed redundant rotation inversions.

* - Added ability to select rooms.
- Changed tree view grouping for mlo entities.
- Fixed projectexplorer selection bugs.
- Added ability to toggle mlo entity sets.
- Fixed some change events when editing archetypes.
2018-12-03 19:54:04 +11:00
..
DirectX Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
Shaders added grass painting 2018-06-07 12:42:41 -04:00
Utils RPF Explorer drag & drop folders, delete folders with items, render bug fix 2018-02-28 03:46:06 +11:00
Renderable.cs BoundsMaterialTypes: Read colours from materialfx.dat 2018-04-03 14:27:15 +02:00
RenderableCache.cs added grass painting 2018-06-07 12:42:41 -04:00
Renderer.cs Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) 2018-12-03 19:54:04 +11:00
ShaderManager.cs Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00
VertexTypes.cs Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00