CodeWalker/CodeWalker/Rendering
alexguirre 43c3567803 Replace Dec3N vertex format with RGBA8 SNorm
The game uses DXGI_FORMAT_R8G8B8A8_SNORM when building the D3D11
input-layout for what CW called Dec3N.

Updated XML import/export to correctly read these values.
2024-08-03 15:07:41 +02:00
..
DirectX Fixed memory leak in RPF Explorer 2022-07-30 21:54:21 +10:00
Shaders PR #235 also enable light culling plane by flag 2024-07-18 14:05:49 +10:00
Utils Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
Renderable.cs PR #235 also enable light culling plane by flag 2024-07-18 14:05:49 +10:00
RenderableCache.cs Fixed memory leak in RPF Explorer 2022-07-30 21:54:21 +10:00
Renderer.cs Update Ytyp Archetype Flags and Fix for Generate Capsule LODLight and Fix for Capsule HDLight (#205) 2023-08-24 09:06:11 +10:00
ShaderManager.cs Fixed memory leak in RPF Explorer 2022-07-30 21:54:21 +10:00
VertexTypes.cs Replace Dec3N vertex format with RGBA8 SNorm 2024-08-03 15:07:41 +02:00