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310 lines
9.1 KiB
C#
310 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using SharpDX;
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using Color = SharpDX.Color;
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namespace CodeWalker
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{
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public static class PathUtil
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{
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public static string AppPath = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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public static string WorkPath = Directory.GetCurrentDirectory();
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public static string GetFilePath(string appRelativePath)
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{
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var path = Path.Combine(AppPath, appRelativePath);
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if (File.Exists(path)) return path;
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path = Path.Combine(WorkPath, appRelativePath);
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return path;
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}
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public static byte[] ReadAllBytes(string appRelativePath)
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{
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var path = GetFilePath(appRelativePath);
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return File.ReadAllBytes(path);
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}
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}
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public static class TextUtil
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{
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public static string GetBytesReadable(long i)
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{
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//shamelessly stolen from stackoverflow, and a bit mangled
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// Returns the human-readable file size for an arbitrary, 64-bit file size
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// The default format is "0.### XB", e.g. "4.2 KB" or "1.434 GB"
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// Get absolute value
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long absolute_i = (i < 0 ? -i : i);
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// Determine the suffix and readable value
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string suffix;
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double readable;
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if (absolute_i >= 0x1000000000000000) // Exabyte
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{
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suffix = "EB";
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readable = (i >> 50);
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}
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else if (absolute_i >= 0x4000000000000) // Petabyte
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{
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suffix = "PB";
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readable = (i >> 40);
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}
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else if (absolute_i >= 0x10000000000) // Terabyte
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{
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suffix = "TB";
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readable = (i >> 30);
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}
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else if (absolute_i >= 0x40000000) // Gigabyte
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{
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suffix = "GB";
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readable = (i >> 20);
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}
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else if (absolute_i >= 0x100000) // Megabyte
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{
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suffix = "MB";
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readable = (i >> 10);
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}
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else if (absolute_i >= 0x400) // Kilobyte
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{
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suffix = "KB";
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readable = i;
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}
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else
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{
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return i.ToString("0 bytes"); // Byte
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}
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// Divide by 1024 to get fractional value
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readable = (readable / 1024);
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string fmt = "0.### ";
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if (readable > 1000)
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{
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fmt = "0";
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}
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else if (readable > 100)
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{
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fmt = "0.#";
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}
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else if (readable > 10)
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{
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fmt = "0.##";
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}
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// Return formatted number with suffix
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return readable.ToString(fmt) + suffix;
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}
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public static string GetUTF8Text(byte[] bytes)
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{
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if (bytes == null)
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{ return string.Empty; } //file not found..
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if ((bytes.Length > 3) && (bytes[0] == 0xEF) && (bytes[1] == 0xBB) && (bytes[2] == 0xBF))
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{
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byte[] newb = new byte[bytes.Length - 3];
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for (int i = 3; i < bytes.Length; i++)
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{
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newb[i - 3] = bytes[i];
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}
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bytes = newb; //trim starting byte order mark
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}
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return Encoding.UTF8.GetString(bytes);
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}
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}
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public static class FloatUtil
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{
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public static bool TryParse(string s, out float f)
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{
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if (float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f))
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{
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return true;
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}
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return false;
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}
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public static float Parse(string s)
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{
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TryParse(s, out float f);
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return f;
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}
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public static string ToString(float f)
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{
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var c = CultureInfo.InvariantCulture;
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var s = f.ToString(c);
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var t = Parse(s);
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if (t == f) return s;
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return f.ToString("G9", c);
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}
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public static string GetVector2String(Vector2 v, string d = ", ")
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{
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return ToString(v.X) + d + ToString(v.Y);
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}
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public static string GetVector2XmlString(Vector2 v)
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{
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return string.Format("x=\"{0}\" y=\"{1}\"", ToString(v.X), ToString(v.Y));
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}
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public static string GetVector3String(Vector3 v, string d = ", ")
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{
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return ToString(v.X) + d + ToString(v.Y) + d + ToString(v.Z);
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}
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public static string GetVector3StringFormat(Vector3 v, string format)
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{
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var c = CultureInfo.InvariantCulture;
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return v.X.ToString(format, c) + ", " + v.Y.ToString(format, c) + ", " + v.Z.ToString(format, c);
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}
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public static string GetVector3XmlString(Vector3 v)
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{
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return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\"", ToString(v.X), ToString(v.Y), ToString(v.Z));
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}
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public static string GetVector4String(Vector4 v, string d = ", ")
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{
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return ToString(v.X) + d + ToString(v.Y) + d + ToString(v.Z) + d + ToString(v.W);
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}
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public static string GetVector4XmlString(Vector4 v)
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{
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return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", ToString(v.X), ToString(v.Y), ToString(v.Z), ToString(v.W));
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}
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public static string GetQuaternionXmlString(Quaternion q)
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{
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return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", ToString(q.X), ToString(q.Y), ToString(q.Z), ToString(q.W));
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}
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public static string GetHalf2String(Half2 v, string d = ", ")
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{
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var f = Half.ConvertToFloat(new[] { v.X, v.Y });
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return ToString(f[0]) + d + ToString(f[1]);
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}
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public static string GetHalf4String(Half4 v, string d = ", ")
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{
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var f = Half.ConvertToFloat(new[] { v.X, v.Y, v.Z, v.W });
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return ToString(f[0]) + d + ToString(f[1]) + d + ToString(f[2]) + d + ToString(f[3]);
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}
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public static string GetColourString(Color v, string d = ", ")
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{
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var c = CultureInfo.InvariantCulture;
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return v.R.ToString(c) + d + v.G.ToString(c) + d + v.B.ToString(c) + d + v.A.ToString(c);
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}
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public static Vector2 ParseVector2String(string s)
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{
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Vector2 p = new Vector2(0.0f);
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string[] ss = s.Split(',');
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if (ss.Length > 0)
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{
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TryParse(ss[0].Trim(), out p.X);
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}
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if (ss.Length > 1)
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{
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TryParse(ss[1].Trim(), out p.Y);
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}
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return p;
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}
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public static Vector3 ParseVector3String(string s)
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{
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Vector3 p = new Vector3(0.0f);
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string[] ss = s.Split(',');
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if (ss.Length > 0)
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{
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TryParse(ss[0].Trim(), out p.X);
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}
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if (ss.Length > 1)
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{
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TryParse(ss[1].Trim(), out p.Y);
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}
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if (ss.Length > 2)
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{
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TryParse(ss[2].Trim(), out p.Z);
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}
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return p;
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}
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public static Vector4 ParseVector4String(string s)
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{
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Vector4 p = new Vector4(0.0f);
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string[] ss = s.Split(',');
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if (ss.Length > 0)
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{
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TryParse(ss[0].Trim(), out p.X);
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}
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if (ss.Length > 1)
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{
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TryParse(ss[1].Trim(), out p.Y);
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}
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if (ss.Length > 2)
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{
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TryParse(ss[2].Trim(), out p.Z);
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}
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if (ss.Length > 3)
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{
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TryParse(ss[3].Trim(), out p.W);
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}
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return p;
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}
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public static float Saturate(float f)
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{
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return (f > 1.0f) ? 1.0f : (f < 0.0f) ? 0.0f : f;
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}
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public static float Clamp(float f, float min, float max)
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{
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return f > max ? max : f < min ? min : f;
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}
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}
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public static class BitUtil
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{
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public static bool IsBitSet(uint value, int bit)
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{
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return (((value >> bit) & 1) > 0);
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}
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public static uint SetBit(uint value, int bit)
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{
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return (value | (1u << bit));
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}
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public static uint ClearBit(uint value, int bit)
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{
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return (value & (~(1u << bit)));
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}
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public static uint UpdateBit(uint value, int bit, bool flag)
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{
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if (flag) return SetBit(value, bit);
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else return ClearBit(value, bit);
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}
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public static uint RotateLeft(uint value, int count)
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{
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return (value << count) | (value >> (32 - count));
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}
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public static uint RotateRight(uint value, int count)
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{
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return (value >> count) | (value << (32 - count));
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}
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}
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}
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