mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-08-18 16:12:05 +08:00
5041 lines
188 KiB
C#
5041 lines
188 KiB
C#
/*
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Copyright(c) 2015 Neodymium
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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//shamelessly stolen and mangled
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using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Xml;
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using System.Text;
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using System.Threading.Tasks;
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using CodeWalker.World;
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using TC = System.ComponentModel.TypeConverterAttribute;
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using EXP = System.ComponentModel.ExpandableObjectConverter;
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namespace CodeWalker.GameFiles
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{
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[TC(typeof(EXP))] public class BoundsDictionary : ResourceFileBase
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{
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public override long BlockLength
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{
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get { return 64; }
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}
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// structure data
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public uint Unknown_10h { get; set; } // 0x00000001
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public uint Unknown_14h { get; set; } // 0x00000001
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public uint Unknown_18h { get; set; } // 0x00000001
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public uint Unknown_1Ch { get; set; } // 0x00000001
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public ResourceSimpleList64_uint BoundNameHashes;
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public ResourcePointerList64<Bounds> Bounds { get; set; }
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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base.Read(reader, parameters);
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// read structure data
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this.Unknown_10h = reader.ReadUInt32();
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this.Unknown_14h = reader.ReadUInt32();
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.BoundNameHashes = reader.ReadBlock<ResourceSimpleList64_uint>();
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this.Bounds = reader.ReadBlock<ResourcePointerList64<Bounds>>();
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}
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/// <summary>
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/// Writes the data-block to a stream.
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/// </summary>
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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base.Write(writer, parameters);
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// write structure data
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writer.Write(this.Unknown_10h);
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writer.Write(this.Unknown_14h);
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writer.Write(this.Unknown_18h);
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writer.Write(this.Unknown_1Ch);
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writer.WriteBlock(this.BoundNameHashes);
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writer.WriteBlock(this.Bounds);
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}
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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return new Tuple<long, IResourceBlock>[] {
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new Tuple<long, IResourceBlock>(0x20, BoundNameHashes),
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new Tuple<long, IResourceBlock>(0x30, Bounds)
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};
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}
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}
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public enum BoundsType : byte
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{
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Sphere = 0,
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Capsule = 1,
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Box = 3,
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Geometry = 4,
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GeometryBVH = 8,
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Composite = 10,
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Disc = 12,
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Cylinder = 13,
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Cloth = 15,
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}
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[TC(typeof(EXP))] public class Bounds : ResourceFileBase, IResourceXXSystemBlock
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{
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public override long BlockLength
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{
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get { return 112; }
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}
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// structure data
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public BoundsType Type { get; set; }
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public byte Unknown_11h { get; set; } // 0x00000000
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public ushort Unknown_12h { get; set; } // 0x00000000
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public float SphereRadius { get; set; }
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public uint Unknown_18h { get; set; } // 0x00000000
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public Vector3 BoxMax { get; set; }
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public float Margin { get; set; }
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public Vector3 BoxMin { get; set; }
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public uint Unknown_3Ch { get; set; } = 1; //1, 2 (yft only)
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public Vector3 BoxCenter { get; set; }
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public byte MaterialIndex { get; set; }
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public byte ProceduralId { get; set; }
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public byte RoomId_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
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public byte UnkFlags { get; set; } // (bit5 related to PolyFlags, should be a flag called "Has PolyFlags")[check this?]
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public Vector3 SphereCenter { get; set; }
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public byte PolyFlags { get; set; }
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public byte MaterialColorIndex { get; set; }
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public ushort Unknown_5Eh { get; set; } // 0x00000000
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public Vector3 Unknown_60h { get; set; }
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public float Volume { get; set; }
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public byte RoomId
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{
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get
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{
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return (byte)(RoomId_and_PedDensity & 0x1F);
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}
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set
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{
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RoomId_and_PedDensity = (byte)((RoomId_and_PedDensity & 0xE0) + (value & 0x1F));
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}
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}
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public byte PedDensity
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{
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get
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{
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return (byte)(RoomId_and_PedDensity >> 5);
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}
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set
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{
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RoomId_and_PedDensity = (byte)((RoomId_and_PedDensity & 0x1F) + ((value & 0x7) << 5));
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}
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}
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public bool HasChanged { get; set; } = false;
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public BoundComposite Parent { get; set; }
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public YbnFile OwnerYbn { get; set; }
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public object Owner { get; set; }
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public string OwnerName { get; set; }
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public bool OwnerIsFragment
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{
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get
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{
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return ((Owner is FragPhysicsLOD) || (Owner is FragPhysArchetype) || (Owner is FragDrawable));
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}
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}
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public string GetName()
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{
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string n = OwnerName;
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var p = Parent;
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while (p != null)
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{
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n = p.OwnerName;
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p = p.Parent;
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}
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return n;
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}
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public string GetTitle()
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{
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var n = GetName();
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var t = Type.ToString();
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return t + ": " + n;
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}
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public YbnFile GetRootYbn()
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{
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var r = OwnerYbn;
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var p = Parent;
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while ((p != null) && (r == null))
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{
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r = p.OwnerYbn;
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p = p.Parent;
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}
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return r;
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}
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public object GetRootOwner()
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{
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var r = Owner;
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var p = Parent;
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while ((p != null) && (r == null))
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{
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r = p.Owner;
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p = p.Parent;
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}
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return r;
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}
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public Matrix Transform { get; set; } = Matrix.Identity; //when it's the child of a bound composite
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public Matrix TransformInv { get; set; } = Matrix.Identity;
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public BoundCompositeChildrenFlags CompositeFlags1 { get; set; }
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public BoundCompositeChildrenFlags CompositeFlags2 { get; set; }
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public virtual Vector3 Scale
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{
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get
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{
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return Transform.ScaleVector;
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}
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set
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{
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var m = Transform;
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m.ScaleVector = value;
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Transform = m;
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TransformInv = Matrix.Invert(m);
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}
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}
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public virtual Vector3 Position
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{
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get
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{
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return Transform.TranslationVector;
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}
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set
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{
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var m = Transform;
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m.TranslationVector = value;
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Transform = m;
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TransformInv = Matrix.Invert(m);
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}
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}
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public virtual Quaternion Orientation
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{
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get
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{
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return Transform.ToQuaternion();
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}
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set
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{
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var m = value.ToMatrix();
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m.TranslationVector = Transform.TranslationVector;
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m.ScaleVector = Transform.ScaleVector;
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Transform = m;
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TransformInv = Matrix.Invert(m);
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}
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}
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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base.Read(reader, parameters);
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// read structure data
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this.Type = (BoundsType)reader.ReadByte();
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this.Unknown_11h = reader.ReadByte();
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this.Unknown_12h = reader.ReadUInt16();
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this.SphereRadius = reader.ReadSingle();
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.BoxMax = reader.ReadVector3();
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this.Margin = reader.ReadSingle();
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this.BoxMin = reader.ReadVector3();
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this.Unknown_3Ch = reader.ReadUInt32();
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this.BoxCenter = reader.ReadVector3();
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this.MaterialIndex = reader.ReadByte();
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this.ProceduralId = reader.ReadByte();
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this.RoomId_and_PedDensity = reader.ReadByte();
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this.UnkFlags = reader.ReadByte();
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this.SphereCenter = reader.ReadVector3();
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this.PolyFlags = reader.ReadByte();
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this.MaterialColorIndex = reader.ReadByte();
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this.Unknown_5Eh = reader.ReadUInt16();
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this.Unknown_60h = reader.ReadVector3();
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this.Volume = reader.ReadSingle();
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if (Unknown_11h != 0)
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{ }
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if (Unknown_12h != 0)
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{ }
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if (Unknown_18h != 0)
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{ }
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if (Unknown_1Ch != 0)
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{ }
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if (Unknown_5Eh != 0)
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{ }
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switch (Unknown_3Ch)
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{
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case 1:
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case 2: // only found in .yft
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case 0: //only found in .ypt
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break;
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default:
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break;
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}
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switch (UnkFlags)//yeah it's probably flags
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{
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case 0://for all .ybn files
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case 26: //v_corp_banktrolley.ydr
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case 18: //v_corp_banktrolley.ydr
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case 16: //v_corp_banktrolley.ydr
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case 2: //v_corp_bk_bust.ydr
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case 10: //v_corp_bk_bust.ydr
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case 130://v_corp_bk_chair2.ydr
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case 30: //v_corp_bk_flag.ydr
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case 144://v_corp_bombbin.ydr
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case 8: //v_corp_conftable2.ydr
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case 12: //v_corp_conftable3.ydr
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case 4: //v_corp_cubiclefd.ydr
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case 22: //v_corp_hicksdoor.ydr
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case 150://v_corp_hicksdoor.ydr
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case 128://v_corp_officedesk003.ydr
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case 24: //v_corp_potplant1.ydr
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case 14: //v_ind_cm_aircomp.ydr
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case 146://v_ind_rc_rubbish.ydr
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case 134://v_ilev_bk_door.ydr
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case 64: //v_ilev_carmod3lamp.ydr
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case 28: //v_ilev_cbankvaulgate02.ydr
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case 132://v_ilev_ch_glassdoor.ydr
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case 6: //v_ilev_cs_door01.ydr
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case 20: //v_ilev_fib_atrgl1s.ydr
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case 94: //v_ilev_uvcheetah.ydr
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case 148://v_serv_metro_elecpole_singlel.ydr
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case 48: //v_serv_metro_statseat1.ydr
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case 50: //v_serv_securitycam_03.ydr
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case 80: //prop_bmu_02_ld.ydr
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case 92: //prop_bmu_02_ld.ydr
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case 82: //prop_roofvent_08a.ydr
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case 1: //prop_portasteps_02.ydr
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case 65: //prop_storagetank_01_cr.ydr
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case 90: //prop_storagetank_01_cr.ydr
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case 68: //prop_sub_frame_01a.ydr
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case 66: //prop_ld_cable.ydr
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case 78: //prop_ld_cable.ydr
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case 72: //prop_snow_oldlight_01b.ydr
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case 13: //prop_conslift_steps.ydr
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case 86: //prop_scafold_01a.ydr
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case 84: //prop_scafold_04a.ydr
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case 76: //prop_fruitstand_b_nite.ydr
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case 88: //prop_telegwall_01a.ydr
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case 17: //prop_air_stair_04a_cr.ydr
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case 196://prop_dock_rtg_ld.ydr
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case 70: //prop_fnclink_02gate5.ydr
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case 214://prop_facgate_04_l.ydr
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case 198://prop_fncsec_01a.ydr
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case 210://prop_rub_cardpile_01.yft
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case 212://prop_streetlight_01b.yft
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case 208://prop_streetlight_03e.yft
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break;
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default:
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break;
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}
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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base.Write(writer, parameters);
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// write structure data
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writer.Write((byte)this.Type);
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writer.Write(this.Unknown_11h);
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writer.Write(this.Unknown_12h);
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writer.Write(this.SphereRadius);
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writer.Write(this.Unknown_18h);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.BoxMax);
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writer.Write(this.Margin);
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writer.Write(this.BoxMin);
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writer.Write(this.Unknown_3Ch);
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writer.Write(this.BoxCenter);
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writer.Write(this.MaterialIndex);
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writer.Write(this.ProceduralId);
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writer.Write(this.RoomId_and_PedDensity);
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writer.Write(this.UnkFlags);
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writer.Write(this.SphereCenter);
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writer.Write(this.PolyFlags);
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writer.Write(this.MaterialColorIndex);
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writer.Write(this.Unknown_5Eh);
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writer.Write(this.Unknown_60h);
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writer.Write(this.Volume);
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}
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public virtual void WriteXml(StringBuilder sb, int indent)
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{
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YbnXml.SelfClosingTag(sb, indent, "BoxMin " + FloatUtil.GetVector3XmlString(BoxMin));
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YbnXml.SelfClosingTag(sb, indent, "BoxMax " + FloatUtil.GetVector3XmlString(BoxMax));
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YbnXml.SelfClosingTag(sb, indent, "BoxCenter " + FloatUtil.GetVector3XmlString(BoxCenter));
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YbnXml.SelfClosingTag(sb, indent, "SphereCenter " + FloatUtil.GetVector3XmlString(SphereCenter));
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YbnXml.ValueTag(sb, indent, "SphereRadius", FloatUtil.ToString(SphereRadius));
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YbnXml.ValueTag(sb, indent, "Margin", FloatUtil.ToString(Margin));
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YbnXml.ValueTag(sb, indent, "Volume", FloatUtil.ToString(Volume));
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YbnXml.SelfClosingTag(sb, indent, "Inertia " + FloatUtil.GetVector3XmlString(Unknown_60h));
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YbnXml.ValueTag(sb, indent, "MaterialIndex", MaterialIndex.ToString());
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YbnXml.ValueTag(sb, indent, "MaterialColourIndex", MaterialColorIndex.ToString());
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YbnXml.ValueTag(sb, indent, "ProceduralID", ProceduralId.ToString());
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YbnXml.ValueTag(sb, indent, "RoomID", RoomId.ToString());
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YbnXml.ValueTag(sb, indent, "PedDensity", PedDensity.ToString());
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YbnXml.ValueTag(sb, indent, "UnkFlags", UnkFlags.ToString());
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YbnXml.ValueTag(sb, indent, "PolyFlags", PolyFlags.ToString());
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YbnXml.ValueTag(sb, indent, "UnkType", Unknown_3Ch.ToString());
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if (Parent != null)
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{
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YbnXml.SelfClosingTag(sb, indent, "CompositePosition " + FloatUtil.GetVector3XmlString(Position));
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YbnXml.SelfClosingTag(sb, indent, "CompositeRotation " + FloatUtil.GetVector4XmlString(Orientation.ToVector4()));
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YbnXml.SelfClosingTag(sb, indent, "CompositeScale " + FloatUtil.GetVector3XmlString(Scale));
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if (!Parent.OwnerIsFragment)
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{
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YbnXml.StringTag(sb, indent, "CompositeFlags1", CompositeFlags1.Flags1.ToString());
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YbnXml.StringTag(sb, indent, "CompositeFlags2", CompositeFlags1.Flags2.ToString());
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}
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}
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}
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public virtual void ReadXml(XmlNode node)
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{
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BoxMin = Xml.GetChildVector3Attributes(node, "BoxMin");
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BoxMax = Xml.GetChildVector3Attributes(node, "BoxMax");
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BoxCenter = Xml.GetChildVector3Attributes(node, "BoxCenter");
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SphereCenter = Xml.GetChildVector3Attributes(node, "SphereCenter");
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SphereRadius = Xml.GetChildFloatAttribute(node, "SphereRadius", "value");
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Margin = Xml.GetChildFloatAttribute(node, "Margin", "value");
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Volume = Xml.GetChildFloatAttribute(node, "Volume", "value");
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Unknown_60h = Xml.GetChildVector3Attributes(node, "Inertia");
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MaterialIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialIndex", "value");
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MaterialColorIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialColourIndex", "value");
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ProceduralId = (byte)Xml.GetChildUIntAttribute(node, "ProceduralID", "value");
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RoomId = (byte)Xml.GetChildUIntAttribute(node, "RoomID", "value");
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PedDensity = (byte)Xml.GetChildUIntAttribute(node, "PedDensity", "value");
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UnkFlags = (byte)Xml.GetChildUIntAttribute(node, "UnkFlags", "value");
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PolyFlags = (byte)Xml.GetChildUIntAttribute(node, "PolyFlags", "value");
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Unknown_3Ch = (byte)Xml.GetChildUIntAttribute(node, "UnkType", "value");
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if (Parent != null)
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{
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Position = Xml.GetChildVector3Attributes(node, "CompositePosition");
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Orientation = Xml.GetChildVector4Attributes(node, "CompositeRotation").ToQuaternion();
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Scale = Xml.GetChildVector3Attributes(node, "CompositeScale");
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if (!Parent.OwnerIsFragment)
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{
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var f = new BoundCompositeChildrenFlags();
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f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
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f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
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CompositeFlags1 = f;
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CompositeFlags2 = f;
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}
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}
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}
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public static void WriteXmlNode(Bounds b, StringBuilder sb, int indent, string name = "Bounds")
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{
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if (b == null) return;
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YbnXml.OpenTag(sb, indent, name + " type=\"" + b.Type.ToString() + "\"");
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b.WriteXml(sb, indent + 1);
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YbnXml.CloseTag(sb, indent, name);
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}
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public static Bounds ReadXmlNode(XmlNode node, object owner = null, BoundComposite parent = null)
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{
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if (node == null) return null;
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|
var typestr = Xml.GetStringAttribute(node, "type");
|
|
var type = Xml.GetEnumValue<BoundsType>(typestr);
|
|
var b = Create(type);
|
|
if (b != null)
|
|
{
|
|
b.Type = type;
|
|
b.Owner = owner;
|
|
b.Parent = parent;
|
|
b.ReadXml(node);
|
|
}
|
|
return b;
|
|
}
|
|
|
|
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
reader.Position += 16;
|
|
var type = (BoundsType)reader.ReadByte();
|
|
reader.Position -= 17;
|
|
return Create(type);
|
|
}
|
|
public static Bounds Create(BoundsType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case BoundsType.Sphere: return new BoundSphere();
|
|
case BoundsType.Capsule: return new BoundCapsule();
|
|
case BoundsType.Box: return new BoundBox();
|
|
case BoundsType.Geometry: return new BoundGeometry();
|
|
case BoundsType.GeometryBVH: return new BoundBVH();
|
|
case BoundsType.Composite: return new BoundComposite();
|
|
case BoundsType.Disc: return new BoundDisc();
|
|
case BoundsType.Cylinder: return new BoundCylinder();
|
|
case BoundsType.Cloth: return new BoundCloth();
|
|
default: return null; // throw new Exception("Unknown bound type");
|
|
}
|
|
}
|
|
|
|
public virtual void CopyFrom(Bounds other)
|
|
{
|
|
if (other == null) return;
|
|
SphereRadius = other.SphereRadius;
|
|
SphereCenter = other.SphereCenter;
|
|
BoxCenter = other.BoxCenter;
|
|
BoxMin = other.BoxMin;
|
|
BoxMax = other.BoxMax;
|
|
Margin = other.Margin;
|
|
Unknown_3Ch = other.Unknown_3Ch;
|
|
MaterialIndex = other.MaterialIndex;
|
|
MaterialColorIndex = other.MaterialColorIndex;
|
|
ProceduralId = other.ProceduralId;
|
|
RoomId_and_PedDensity = other.RoomId_and_PedDensity;
|
|
UnkFlags = other.UnkFlags;
|
|
PolyFlags = other.PolyFlags;
|
|
Unknown_60h = other.Unknown_60h;
|
|
Volume = other.Volume;
|
|
}
|
|
|
|
public virtual SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
return new SpaceSphereIntersectResult();
|
|
}
|
|
public virtual SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
return new SpaceRayIntersectResult();
|
|
}
|
|
|
|
}
|
|
[TC(typeof(EXP))] public class BoundSphere : Bounds
|
|
{
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult();
|
|
var bsph = new BoundingSphere();
|
|
bsph.Center = SphereCenter;
|
|
bsph.Radius = SphereRadius;
|
|
if (sph.Intersects(ref bsph))
|
|
{
|
|
res.Hit = true;
|
|
res.Normal = Vector3.Normalize(sph.Center - SphereCenter);
|
|
}
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var bsph = new BoundingSphere();
|
|
bsph.Center = SphereCenter;
|
|
bsph.Radius = SphereRadius;
|
|
float testdist;
|
|
if (ray.Intersects(ref bsph, out testdist) && (testdist < maxdist))
|
|
{
|
|
res.Hit = true;
|
|
res.HitDist = testdist;
|
|
res.HitBounds = this;
|
|
res.Position = ray.Position + ray.Direction * testdist;
|
|
res.Normal = Vector3.Normalize(res.Position - SphereCenter);
|
|
res.Material.Type = MaterialIndex;
|
|
}
|
|
return res;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundCapsule : Bounds
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 128; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_70h { get; set; } // 0x00000000
|
|
public uint Unknown_74h { get; set; } // 0x00000000
|
|
public uint Unknown_78h { get; set; } // 0x00000000
|
|
public uint Unknown_7Ch { get; set; } // 0x00000000
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_70h = reader.ReadUInt32();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.Unknown_78h = reader.ReadUInt32();
|
|
this.Unknown_7Ch = reader.ReadUInt32();
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_70h);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.Unknown_78h);
|
|
writer.Write(this.Unknown_7Ch);
|
|
}
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult();
|
|
var bcap = new BoundingCapsule();
|
|
var extent = new Vector3(0, SphereRadius - Margin, 0);
|
|
bcap.PointA = SphereCenter - extent;
|
|
bcap.PointB = SphereCenter + extent;
|
|
bcap.Radius = Margin;
|
|
if (sph.Intersects(ref bcap, out res.Normal))
|
|
{
|
|
res.Hit = true;
|
|
}
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var bcap = new BoundingCapsule();
|
|
var extent = new Vector3(0, SphereRadius - Margin, 0);
|
|
bcap.PointA = SphereCenter - extent;
|
|
bcap.PointB = SphereCenter + extent;
|
|
bcap.Radius = Margin;
|
|
float testdist;
|
|
if (ray.Intersects(ref bcap, out testdist) && (testdist < maxdist))
|
|
{
|
|
res.Hit = true;
|
|
res.HitDist = testdist;
|
|
res.HitBounds = this;
|
|
res.Position = ray.Position + ray.Direction * testdist;
|
|
res.Normal = bcap.Normal(ref res.Position);
|
|
res.Material.Type = MaterialIndex;
|
|
}
|
|
return res;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundBox : Bounds
|
|
{
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult();
|
|
var bbox = new BoundingBox(BoxMin, BoxMax);
|
|
if (sph.Intersects(ref bbox))
|
|
{
|
|
var sphmin = sph.Center - sph.Radius;
|
|
var sphmax = sph.Center + sph.Radius;
|
|
var n = Vector3.Zero;
|
|
float eps = sph.Radius * 0.8f;
|
|
if (Math.Abs(sphmax.X - BoxMin.X) < eps) n -= Vector3.UnitX;
|
|
else if (Math.Abs(sphmin.X - BoxMax.X) < eps) n += Vector3.UnitX;
|
|
else if (Math.Abs(sphmax.Y - BoxMin.Y) < eps) n -= Vector3.UnitY;
|
|
else if (Math.Abs(sphmin.Y - BoxMax.Y) < eps) n += Vector3.UnitY;
|
|
else if (Math.Abs(sphmax.Z - BoxMin.Z) < eps) n -= Vector3.UnitZ;
|
|
else if (Math.Abs(sphmin.Z - BoxMax.Z) < eps) n += Vector3.UnitZ;
|
|
else
|
|
{ n = Vector3.UnitZ; } //ray starts inside the box...
|
|
res.Normal = Vector3.Normalize(n);
|
|
res.Hit = true;
|
|
}
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var bbox = new BoundingBox(BoxMin, BoxMax);
|
|
float testdist;
|
|
if (ray.Intersects(ref bbox, out testdist) && (testdist < maxdist))
|
|
{
|
|
const float eps = 0.002f;
|
|
var n = Vector3.Zero;
|
|
var hpt = ray.Position + ray.Direction * testdist;
|
|
if (Math.Abs(hpt.X - BoxMin.X) < eps) n = -Vector3.UnitX;
|
|
else if (Math.Abs(hpt.X - BoxMax.X) < eps) n = Vector3.UnitX;
|
|
else if (Math.Abs(hpt.Y - BoxMin.Y) < eps) n = -Vector3.UnitY;
|
|
else if (Math.Abs(hpt.Y - BoxMax.Y) < eps) n = Vector3.UnitY;
|
|
else if (Math.Abs(hpt.Z - BoxMin.Z) < eps) n = -Vector3.UnitZ;
|
|
else if (Math.Abs(hpt.Z - BoxMax.Z) < eps) n = Vector3.UnitZ;
|
|
else
|
|
{ n = Vector3.UnitZ; } //ray starts inside the box...
|
|
res.Hit = true;
|
|
res.HitDist = testdist;
|
|
res.HitBounds = this;
|
|
res.Position = hpt;
|
|
res.Normal = n;
|
|
res.Material.Type = MaterialIndex;
|
|
}
|
|
return res;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundDisc : Bounds
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 128; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_70h { get; set; } // 0x00000000
|
|
public uint Unknown_74h { get; set; } // 0x00000000
|
|
public uint Unknown_78h { get; set; } // 0x00000000
|
|
public uint Unknown_7Ch { get; set; } // 0x00000000
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_70h = reader.ReadUInt32();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.Unknown_78h = reader.ReadUInt32();
|
|
this.Unknown_7Ch = reader.ReadUInt32();
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_70h);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.Unknown_78h);
|
|
writer.Write(this.Unknown_7Ch);
|
|
}
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
//as a temporary hack, just use the sphere-sphere intersection //TODO: sphere-disc intersection
|
|
var res = new SpaceSphereIntersectResult();
|
|
var bsph = new BoundingSphere();
|
|
bsph.Center = SphereCenter;
|
|
bsph.Radius = SphereRadius;
|
|
if (sph.Intersects(ref bsph))
|
|
{
|
|
res.Hit = true;
|
|
res.Normal = Vector3.Normalize(sph.Center - SphereCenter);
|
|
}
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var bcyl = new BoundingCylinder();
|
|
var size = new Vector3(Margin, 0, 0);
|
|
bcyl.PointA = SphereCenter - size;
|
|
bcyl.PointB = SphereCenter + size;
|
|
bcyl.Radius = SphereRadius;
|
|
Vector3 n;
|
|
float testdist;
|
|
if (ray.Intersects(ref bcyl, out testdist, out n) && (testdist < maxdist))
|
|
{
|
|
res.Hit = true;
|
|
res.HitDist = testdist;
|
|
res.HitBounds = this;
|
|
res.Position = ray.Position + ray.Direction * testdist;
|
|
res.Normal = n;
|
|
res.Material.Type = MaterialIndex;
|
|
}
|
|
return res;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundCylinder : Bounds
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 128; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_70h { get; set; } // 0x00000000
|
|
public uint Unknown_74h { get; set; } // 0x00000000
|
|
public uint Unknown_78h { get; set; } // 0x00000000
|
|
public uint Unknown_7Ch { get; set; } // 0x00000000
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.Unknown_70h = reader.ReadUInt32();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.Unknown_78h = reader.ReadUInt32();
|
|
this.Unknown_7Ch = reader.ReadUInt32();
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_70h);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.Unknown_78h);
|
|
writer.Write(this.Unknown_7Ch);
|
|
}
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
//as a temporary hack, just use the sphere-capsule intersection //TODO: sphere-cylinder intersection
|
|
var res = new SpaceSphereIntersectResult();
|
|
var bcap = new BoundingCapsule();
|
|
var extent = (BoxMax - BoxMin).Abs();
|
|
var size = new Vector3(0, extent.Y * 0.5f, 0);
|
|
bcap.PointA = SphereCenter - size;
|
|
bcap.PointB = SphereCenter + size;
|
|
bcap.Radius = extent.X * 0.5f;
|
|
if (sph.Intersects(ref bcap, out res.Normal))
|
|
{
|
|
res.Hit = true;
|
|
}
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var bcyl = new BoundingCylinder();
|
|
var extent = (BoxMax - BoxMin).Abs();
|
|
var size = new Vector3(0, extent.Y * 0.5f, 0);
|
|
bcyl.PointA = SphereCenter - size;
|
|
bcyl.PointB = SphereCenter + size;
|
|
bcyl.Radius = extent.X * 0.5f;
|
|
Vector3 n;
|
|
float testdist;
|
|
if (ray.Intersects(ref bcyl, out testdist, out n) && (testdist < maxdist))
|
|
{
|
|
res.Hit = true;
|
|
res.HitDist = testdist;
|
|
res.HitBounds = this;
|
|
res.Position = ray.Position + ray.Direction * testdist;
|
|
res.Normal = n;
|
|
res.Material.Type = MaterialIndex;
|
|
}
|
|
return res;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundCloth : Bounds
|
|
{
|
|
//public override long BlockLength
|
|
//{
|
|
// get { return 128; }
|
|
//}
|
|
|
|
//// TODO! length currently unknown!
|
|
//public uint Unknown_70h { get; set; }
|
|
//public uint Unknown_74h { get; set; }
|
|
//public uint Unknown_78h { get; set; }
|
|
//public uint Unknown_7Ch { get; set; }
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
//// read structure data
|
|
//this.Unknown_70h = reader.ReadUInt32();
|
|
//this.Unknown_74h = reader.ReadUInt32();
|
|
//this.Unknown_78h = reader.ReadUInt32();
|
|
//this.Unknown_7Ch = reader.ReadUInt32();
|
|
|
|
|
|
// found in eg:
|
|
//dt1_16_build4_cloth11.yft
|
|
//dt1_16_build4_cloth12.yft
|
|
//dt1_16_build4_cloth8.yft
|
|
//dt1_16_build4_clothb.yft
|
|
//dt1_17_cloth1.yft
|
|
//dt1_17_cloth1b.yft
|
|
//dt1_17_cloth3.yft
|
|
//dt1_21_dtzz_cloth_a.yft
|
|
//dt1_21_dtzz_cloth_b.yft
|
|
//dt1_21_dtzz_cloth_bx.yft
|
|
//dt1_21_dtzz_cloth_c.yft
|
|
//dt1_21_dtzz_cloth_d.yft
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
//// write structure data
|
|
//writer.Write(this.Unknown_70h);
|
|
//writer.Write(this.Unknown_74h);
|
|
//writer.Write(this.Unknown_78h);
|
|
//writer.Write(this.Unknown_7Ch);
|
|
}
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult(); //TODO...
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult(); //TODO...
|
|
return res;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundGeometry : Bounds
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 304; }
|
|
}
|
|
|
|
// structure data
|
|
public uint Unknown_70h { get; set; } // 0x00000000
|
|
public uint Unknown_74h { get; set; } // 0x00000000
|
|
public ulong Vertices2Pointer { get; set; }
|
|
public ushort Unknown_80h { get; set; } // 0x0000
|
|
public ushort Unknown_82h { get; set; } //des_.ydr's? some extra data to read..?? is this some extra poly count?
|
|
public uint Vertices2Count { get; set; } //always equal to VerticesCount
|
|
public ulong PolygonsPointer { get; set; }
|
|
public Vector3 Quantum { get; set; }
|
|
public float Unknown_9Ch { get; set; }
|
|
public Vector3 CenterGeom { get; set; }
|
|
public float Unknown_ACh { get; set; }
|
|
public ulong VerticesPointer { get; set; }
|
|
public ulong VertexColoursPointer { get; set; }
|
|
public ulong Unknown1CountsPointer { get; set; }
|
|
public ulong Unknown1DataPointer { get; set; }
|
|
public uint VerticesCount { get; set; }
|
|
public uint PolygonsCount { get; set; }
|
|
public uint Unknown_D8h { get; set; } // 0x00000000
|
|
public uint Unknown_DCh { get; set; } // 0x00000000
|
|
public uint Unknown_E0h { get; set; } // 0x00000000
|
|
public uint Unknown_E4h { get; set; } // 0x00000000
|
|
public uint Unknown_E8h { get; set; } // 0x00000000
|
|
public uint Unknown_ECh { get; set; } // 0x00000000
|
|
public ulong MaterialsPointer { get; set; }
|
|
public ulong MaterialColoursPointer { get; set; }
|
|
public uint Unknown_100h { get; set; } // 0x00000000
|
|
public uint Unknown_104h { get; set; } // 0x00000000
|
|
public uint Unknown_108h { get; set; } // 0x00000000
|
|
public uint Unknown_10Ch { get; set; } // 0x00000000
|
|
public uint Unknown_110h { get; set; } // 0x00000000
|
|
public uint Unknown_114h { get; set; } // 0x00000000
|
|
public ulong PolygonMaterialIndicesPointer { get; set; }
|
|
public byte MaterialsCount { get; set; }
|
|
public byte MaterialColoursCount { get; set; }
|
|
public ushort Unknown_122h { get; set; } // 0x0000
|
|
public uint Unknown_124h { get; set; } // 0x00000000
|
|
public uint Unknown_128h { get; set; } // 0x00000000
|
|
public uint Unknown_12Ch { get; set; } // 0x00000000
|
|
|
|
|
|
public Vector3[] Vertices2 { get; set; }//found in some YFTs, same count as Vertices, and contents are similar
|
|
public BoundPolygon[] Polygons { get; set; }
|
|
public Vector3[] Vertices { get; set; }
|
|
public BoundMaterialColour[] VertexColours { get; set; }//not sure, it seems like colours anyway, see eg. prologue03_10.ybn
|
|
public uint[] Unknown1Counts { get; set; }
|
|
public BoundGeomUnknown1 Unknown1Data { get; set; }
|
|
public BoundMaterial_s[] Materials { get; set; }
|
|
public BoundMaterialColour[] MaterialColours { get; set; }
|
|
public byte[] PolygonMaterialIndices { get; set; }
|
|
|
|
private ResourceSystemStructBlock<BoundVertex_s> Vertices2Block = null;
|
|
private ResourceSystemDataBlock PolygonsBlock = null;
|
|
private ResourceSystemStructBlock<BoundVertex_s> VerticesBlock = null;
|
|
private ResourceSystemStructBlock<BoundMaterialColour> VertexColoursBlock = null;
|
|
private ResourceSystemStructBlock<uint> Unknown1CountsBlock = null;
|
|
private ResourceSystemStructBlock<BoundMaterial_s> MaterialsBlock = null;
|
|
private ResourceSystemStructBlock<BoundMaterialColour> MaterialColoursBlock = null;
|
|
private ResourceSystemStructBlock<byte> PolygonMaterialIndicesBlock = null;
|
|
|
|
private BoundVertex[] VertexObjects = null; //for use by the editor, created as needed by GetVertexObject()
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
this.Unknown_70h = reader.ReadUInt32();
|
|
this.Unknown_74h = reader.ReadUInt32();
|
|
this.Vertices2Pointer = reader.ReadUInt64();
|
|
this.Unknown_80h = reader.ReadUInt16();
|
|
this.Unknown_82h = reader.ReadUInt16();
|
|
this.Vertices2Count = reader.ReadUInt32();
|
|
this.PolygonsPointer = reader.ReadUInt64();
|
|
this.Quantum = reader.ReadVector3();
|
|
this.Unknown_9Ch = reader.ReadSingle();
|
|
this.CenterGeom = reader.ReadVector3();
|
|
this.Unknown_ACh = reader.ReadSingle();
|
|
this.VerticesPointer = reader.ReadUInt64();
|
|
this.VertexColoursPointer = reader.ReadUInt64();
|
|
this.Unknown1CountsPointer = reader.ReadUInt64();
|
|
this.Unknown1DataPointer = reader.ReadUInt64();
|
|
this.VerticesCount = reader.ReadUInt32();
|
|
this.PolygonsCount = reader.ReadUInt32();
|
|
this.Unknown_D8h = reader.ReadUInt32();
|
|
this.Unknown_DCh = reader.ReadUInt32();
|
|
this.Unknown_E0h = reader.ReadUInt32();
|
|
this.Unknown_E4h = reader.ReadUInt32();
|
|
this.Unknown_E8h = reader.ReadUInt32();
|
|
this.Unknown_ECh = reader.ReadUInt32();
|
|
this.MaterialsPointer = reader.ReadUInt64();
|
|
this.MaterialColoursPointer = reader.ReadUInt64();
|
|
this.Unknown_100h = reader.ReadUInt32();
|
|
this.Unknown_104h = reader.ReadUInt32();
|
|
this.Unknown_108h = reader.ReadUInt32();
|
|
this.Unknown_10Ch = reader.ReadUInt32();
|
|
this.Unknown_110h = reader.ReadUInt32();
|
|
this.Unknown_114h = reader.ReadUInt32();
|
|
this.PolygonMaterialIndicesPointer = reader.ReadUInt64();
|
|
this.MaterialsCount = reader.ReadByte();
|
|
this.MaterialColoursCount = reader.ReadByte();
|
|
this.Unknown_122h = reader.ReadUInt16();
|
|
this.Unknown_124h = reader.ReadUInt32();
|
|
this.Unknown_128h = reader.ReadUInt32();
|
|
this.Unknown_12Ch = reader.ReadUInt32();
|
|
|
|
|
|
var verts2 = reader.ReadStructsAt<BoundVertex_s>(this.Vertices2Pointer, this.Vertices2Count);
|
|
if (verts2 != null) //seems to be in YFT's
|
|
{
|
|
Vertices2 = new Vector3[verts2.Length];
|
|
for (int i = 0; i < verts2.Length; i++)
|
|
{
|
|
var bv = verts2[i];
|
|
Vertices2[i] = bv.Vector * Quantum;
|
|
}
|
|
}
|
|
|
|
ReadPolygons(reader);
|
|
|
|
var verts = reader.ReadStructsAt<BoundVertex_s>(this.VerticesPointer, this.VerticesCount);
|
|
if (verts != null)
|
|
{
|
|
Vertices = new Vector3[verts.Length];
|
|
for (int i = 0; i < verts.Length; i++)
|
|
{
|
|
var bv = verts[i];
|
|
Vertices[i] = bv.Vector * Quantum;
|
|
}
|
|
}
|
|
|
|
this.VertexColours = reader.ReadStructsAt<BoundMaterialColour>(this.VertexColoursPointer, this.VerticesCount);
|
|
|
|
this.Unknown1Counts = reader.ReadUintsAt(this.Unknown1CountsPointer, 8);//item counts
|
|
if (this.Unknown1Counts != null)
|
|
{
|
|
this.Unknown1Data = reader.ReadBlockAt<BoundGeomUnknown1>(this.Unknown1DataPointer, this.Unknown1Counts);
|
|
}
|
|
|
|
this.Materials = reader.ReadStructsAt<BoundMaterial_s>(this.MaterialsPointer, this.MaterialsCount);
|
|
|
|
this.MaterialColours = reader.ReadStructsAt<BoundMaterialColour>(this.MaterialColoursPointer, this.MaterialColoursCount);
|
|
|
|
this.PolygonMaterialIndices = reader.ReadBytesAt(this.PolygonMaterialIndicesPointer, (uint)PolygonsCount);
|
|
|
|
|
|
|
|
if (Vertices2Count != VerticesCount)
|
|
{ }//no hit here
|
|
if (Unknown_9Ch != 0)
|
|
{ }
|
|
if (Unknown_ACh != 0)
|
|
{ }
|
|
|
|
switch (Unknown_82h)
|
|
{
|
|
case 0:
|
|
case 1://ybns
|
|
break;
|
|
default://des_.ydr's? some extra data to read..?? is this some extra poly count?
|
|
break;
|
|
}
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.Vertices2Pointer = (ulong)(this.Vertices2Block != null ? this.Vertices2Block.FilePosition : 0);
|
|
this.PolygonsPointer = (ulong)(this.PolygonsBlock != null ? this.PolygonsBlock.FilePosition : 0);
|
|
this.VerticesPointer = (ulong)(this.VerticesBlock != null ? this.VerticesBlock.FilePosition : 0);
|
|
this.VertexColoursPointer = (ulong)(this.VertexColoursBlock != null ? this.VertexColoursBlock.FilePosition : 0);
|
|
this.Unknown1CountsPointer = (ulong)(this.Unknown1CountsBlock != null ? this.Unknown1CountsBlock.FilePosition : 0);
|
|
this.Unknown1DataPointer = (ulong)(this.Unknown1Data != null ? this.Unknown1Data.FilePosition : 0);
|
|
this.VerticesCount = (uint)(this.VerticesBlock != null ? this.VerticesBlock.ItemCount : 0);
|
|
this.Vertices2Count = this.VerticesCount;
|
|
this.PolygonsCount = (uint)(this.Polygons != null ? this.Polygons.Length : 0);
|
|
this.MaterialsPointer = (ulong)(this.MaterialsBlock != null ? this.MaterialsBlock.FilePosition : 0);
|
|
this.MaterialColoursPointer = (ulong)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.FilePosition : 0);
|
|
this.PolygonMaterialIndicesPointer = (ulong)(this.PolygonMaterialIndicesBlock != null ? this.PolygonMaterialIndicesBlock.FilePosition : 0);
|
|
this.MaterialsCount = (byte)(this.MaterialsBlock != null ? this.MaterialsBlock.ItemCount : 0);
|
|
this.MaterialColoursCount = (byte)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.ItemCount : 0);
|
|
|
|
|
|
// write structure data
|
|
writer.Write(this.Unknown_70h);
|
|
writer.Write(this.Unknown_74h);
|
|
writer.Write(this.Vertices2Pointer);
|
|
writer.Write(this.Unknown_80h);
|
|
writer.Write(this.Unknown_82h);
|
|
writer.Write(this.Vertices2Count);
|
|
writer.Write(this.PolygonsPointer);
|
|
writer.Write(this.Quantum);
|
|
writer.Write(this.Unknown_9Ch);
|
|
writer.Write(this.CenterGeom);
|
|
writer.Write(this.Unknown_ACh);
|
|
writer.Write(this.VerticesPointer);
|
|
writer.Write(this.VertexColoursPointer);
|
|
writer.Write(this.Unknown1CountsPointer);
|
|
writer.Write(this.Unknown1DataPointer);
|
|
writer.Write(this.VerticesCount);
|
|
writer.Write(this.PolygonsCount);
|
|
writer.Write(this.Unknown_D8h);
|
|
writer.Write(this.Unknown_DCh);
|
|
writer.Write(this.Unknown_E0h);
|
|
writer.Write(this.Unknown_E4h);
|
|
writer.Write(this.Unknown_E8h);
|
|
writer.Write(this.Unknown_ECh);
|
|
writer.Write(this.MaterialsPointer);
|
|
writer.Write(this.MaterialColoursPointer);
|
|
writer.Write(this.Unknown_100h);
|
|
writer.Write(this.Unknown_104h);
|
|
writer.Write(this.Unknown_108h);
|
|
writer.Write(this.Unknown_10Ch);
|
|
writer.Write(this.Unknown_110h);
|
|
writer.Write(this.Unknown_114h);
|
|
writer.Write(this.PolygonMaterialIndicesPointer);
|
|
writer.Write(this.MaterialsCount);
|
|
writer.Write(this.MaterialColoursCount);
|
|
writer.Write(this.Unknown_122h);
|
|
writer.Write(this.Unknown_124h);
|
|
writer.Write(this.Unknown_128h);
|
|
writer.Write(this.Unknown_12Ch);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
base.WriteXml(sb, indent);
|
|
|
|
YbnXml.SelfClosingTag(sb, indent, "GeometryCenter " + FloatUtil.GetVector3XmlString(CenterGeom));
|
|
YbnXml.ValueTag(sb, indent, "UnkFloat1", FloatUtil.ToString(Unknown_9Ch));
|
|
YbnXml.ValueTag(sb, indent, "UnkFloat2", FloatUtil.ToString(Unknown_ACh));
|
|
|
|
if (Materials != null)
|
|
{
|
|
YbnXml.WriteItemArray(sb, Materials, indent, "Materials");
|
|
}
|
|
if (MaterialColours != null)
|
|
{
|
|
YbnXml.WriteRawArray(sb, MaterialColours, indent, "MaterialColours", "", YbnXml.FormatBoundMaterialColour, 1);
|
|
}
|
|
if (Vertices != null)
|
|
{
|
|
YbnXml.WriteRawArray(sb, Vertices, indent, "Vertices", "", YbnXml.FormatVector3, 1);
|
|
}
|
|
if (Vertices2 != null)
|
|
{
|
|
YbnXml.WriteRawArray(sb, Vertices2, indent, "Vertices2", "", YbnXml.FormatVector3, 1);
|
|
}
|
|
if (VertexColours != null)
|
|
{
|
|
YbnXml.WriteRawArray(sb, VertexColours, indent, "VertexColours", "", YbnXml.FormatBoundMaterialColour, 1);
|
|
}
|
|
if (Polygons != null)
|
|
{
|
|
YbnXml.WriteCustomItemArray(sb, Polygons, indent, "Polygons");
|
|
}
|
|
if (Unknown1Data != null)
|
|
{
|
|
YbnXml.OpenTag(sb, indent, "UnkData");
|
|
Unknown1Data.WriteXml(sb, indent + 1);
|
|
YbnXml.CloseTag(sb, indent, "UnkData");
|
|
}
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
base.ReadXml(node);
|
|
|
|
CenterGeom = Xml.GetChildVector3Attributes(node, "GeometryCenter");
|
|
Unknown_9Ch = Xml.GetChildFloatAttribute(node, "UnkFloat1", "value");
|
|
Unknown_ACh = Xml.GetChildFloatAttribute(node, "UnkFloat2", "value");
|
|
|
|
Materials = XmlMeta.ReadItemArray<BoundMaterial_s>(node, "Materials");
|
|
MaterialColours = XmlYbn.GetChildRawBoundMaterialColourArray(node, "MaterialColours");
|
|
Vertices = Xml.GetChildRawVector3ArrayNullable(node, "Vertices");
|
|
Vertices2 = Xml.GetChildRawVector3ArrayNullable(node, "Vertices2");
|
|
VertexColours = XmlYbn.GetChildRawBoundMaterialColourArray(node, "VertexColours");
|
|
|
|
var pnode = node.SelectSingleNode("Polygons");
|
|
if (pnode != null)
|
|
{
|
|
var inodes = pnode.ChildNodes;
|
|
if (inodes?.Count > 0)
|
|
{
|
|
var polylist = new List<BoundPolygon>();
|
|
foreach (XmlNode inode in inodes)
|
|
{
|
|
var typestr = inode.Name;
|
|
var type = Xml.GetEnumValue<BoundPolygonType>(typestr);
|
|
var poly = CreatePolygon(type);
|
|
if (poly != null)
|
|
{
|
|
poly.ReadXml(inode);
|
|
polylist.Add(poly);
|
|
}
|
|
}
|
|
Polygons = polylist.ToArray();
|
|
}
|
|
}
|
|
|
|
var unode = node.SelectSingleNode("UnkData");
|
|
if (unode != null)
|
|
{
|
|
Unknown1Data = new BoundGeomUnknown1();
|
|
Unknown1Data.ReadXml(unode);
|
|
}
|
|
|
|
BuildMaterials();
|
|
CalculateQuantum();
|
|
UpdateEdgeIndices();
|
|
UpdateTriangleAreas();
|
|
UpdateUnknown1Counts();
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
BuildMaterials();
|
|
CalculateQuantum();
|
|
UpdateEdgeIndices();
|
|
UpdateTriangleAreas();
|
|
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Vertices2 != null)
|
|
{
|
|
var verts = new List<BoundVertex_s>();
|
|
foreach (var v in Vertices2)
|
|
{
|
|
var vq = v / Quantum;
|
|
var vs = new BoundVertex_s(vq);
|
|
verts.Add(vs);
|
|
}
|
|
Vertices2Block = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
|
|
list.Add(Vertices2Block);
|
|
}
|
|
if (Polygons != null)
|
|
{
|
|
MemoryStream ms = new MemoryStream();
|
|
BinaryWriter bw = new BinaryWriter(ms);
|
|
foreach (var poly in Polygons)
|
|
{
|
|
poly.Write(bw);
|
|
}
|
|
var polydata = new byte[ms.Length];
|
|
ms.Position = 0;
|
|
ms.Read(polydata, 0, polydata.Length);
|
|
for (int i = 0; i < Polygons.Length; i++)
|
|
{
|
|
var o = i * 16;
|
|
var t = (byte)Polygons[i].Type;
|
|
var b = polydata[o];
|
|
polydata[o] = (byte)((b & 0xF8) | (t & 7)); //add the poly types back in!
|
|
}
|
|
|
|
if (polydata.Length != (Polygons.Length * 16))
|
|
{ }
|
|
|
|
PolygonsBlock = new ResourceSystemDataBlock(polydata);
|
|
list.Add(PolygonsBlock);
|
|
}
|
|
if (Vertices != null)
|
|
{
|
|
var verts = new List<BoundVertex_s>();
|
|
foreach (var v in Vertices)
|
|
{
|
|
var vq = v / Quantum;
|
|
var vs = new BoundVertex_s(vq);
|
|
verts.Add(vs);
|
|
}
|
|
VerticesBlock = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
|
|
list.Add(VerticesBlock);
|
|
}
|
|
if (VertexColours != null)
|
|
{
|
|
VertexColoursBlock = new ResourceSystemStructBlock<BoundMaterialColour>(VertexColours);
|
|
list.Add(VertexColoursBlock);
|
|
}
|
|
if (Unknown1Counts != null)
|
|
{
|
|
Unknown1CountsBlock = new ResourceSystemStructBlock<uint>(Unknown1Counts);
|
|
list.Add(Unknown1CountsBlock);
|
|
}
|
|
if (Unknown1Data != null)
|
|
{
|
|
list.Add(Unknown1Data);//this one is already a resource block!
|
|
}
|
|
if (Materials != null)
|
|
{
|
|
MaterialsBlock = new ResourceSystemStructBlock<BoundMaterial_s>(Materials);
|
|
list.Add(MaterialsBlock);
|
|
}
|
|
if (MaterialColours != null)
|
|
{
|
|
MaterialColoursBlock = new ResourceSystemStructBlock<BoundMaterialColour>(MaterialColours);
|
|
list.Add(MaterialColoursBlock);
|
|
}
|
|
if (PolygonMaterialIndices != null)
|
|
{
|
|
PolygonMaterialIndicesBlock = new ResourceSystemStructBlock<byte>(PolygonMaterialIndices);
|
|
list.Add(PolygonMaterialIndicesBlock);
|
|
}
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
|
|
private void ReadPolygons(ResourceDataReader reader)
|
|
{
|
|
if(PolygonsCount==0)
|
|
{ return; }
|
|
|
|
Polygons = new BoundPolygon[PolygonsCount];
|
|
uint polybytecount = PolygonsCount * 16;
|
|
var polygonData = reader.ReadBytesAt(PolygonsPointer, polybytecount);
|
|
for (int i = 0; i < PolygonsCount; i++)
|
|
{
|
|
var offset = i * 16;
|
|
byte b0 = polygonData[offset];
|
|
polygonData[offset] = (byte)(b0 & 0xF8);//mask it off
|
|
BoundPolygonType type = (BoundPolygonType)(b0 & 7);
|
|
BoundPolygon p = CreatePolygon(type);
|
|
if (p != null)
|
|
{
|
|
p.Index = i;
|
|
p.Read(polygonData, offset);
|
|
}
|
|
Polygons[i] = p;
|
|
}
|
|
}
|
|
|
|
public BoundVertex GetVertexObject(int index)
|
|
{
|
|
//gets a cached object which references a single vertex in this geometry
|
|
if (Vertices == null) return null;
|
|
if ((index < 0) || (index >= Vertices.Length)) return null;
|
|
if ((VertexObjects == null) || (VertexObjects.Length != Vertices.Length))
|
|
{
|
|
VertexObjects = new BoundVertex[Vertices.Length];
|
|
}
|
|
if (index >= VertexObjects.Length) return null;
|
|
var r = VertexObjects[index];
|
|
if (r == null)
|
|
{
|
|
r = new BoundVertex(this, index);
|
|
VertexObjects[index] = r;
|
|
}
|
|
return r;
|
|
}
|
|
public Vector3 GetVertex(int index)
|
|
{
|
|
return ((index >= 0) && (index < Vertices.Length)) ? Vertices[index] : Vector3.Zero;
|
|
}
|
|
public Vector3 GetVertexPos(int index)
|
|
{
|
|
var v = GetVertex(index) + CenterGeom;
|
|
return Vector3.Transform(v, Transform).XYZ();
|
|
}
|
|
public void SetVertexPos(int index, Vector3 v)
|
|
{
|
|
if ((index >= 0) && (index < Vertices.Length))
|
|
{
|
|
var t = Vector3.Transform(v, TransformInv).XYZ() - CenterGeom;
|
|
Vertices[index] = t;
|
|
}
|
|
}
|
|
public BoundMaterialColour GetVertexColour(int index)
|
|
{
|
|
return ((VertexColours != null) && (index >= 0) && (index < VertexColours.Length)) ? VertexColours[index] : new BoundMaterialColour();
|
|
}
|
|
public void SetVertexColour(int index, BoundMaterialColour c)
|
|
{
|
|
if ((VertexColours != null) && (index >= 0) && (index < VertexColours.Length))
|
|
{
|
|
VertexColours[index] = c;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult();
|
|
var box = new BoundingBox();
|
|
|
|
if (Polygons == null)
|
|
{ return res; }
|
|
|
|
box.Minimum = BoxMin;
|
|
box.Maximum = BoxMax;
|
|
if (!sph.Intersects(ref box))
|
|
{ return res; }
|
|
|
|
SphereIntersectPolygons(ref sph, ref res, 0, Polygons.Length);
|
|
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var box = new BoundingBox();
|
|
|
|
if (Polygons == null)
|
|
{ return res; }
|
|
|
|
box.Minimum = BoxMin;
|
|
box.Maximum = BoxMax;
|
|
float bvhboxhittest;
|
|
if (!ray.Intersects(ref box, out bvhboxhittest))
|
|
{ return res; }
|
|
if (bvhboxhittest > maxdist)
|
|
{ return res; } //already a closer hit.
|
|
|
|
res.HitDist = maxdist;
|
|
|
|
RayIntersectPolygons(ref ray, ref res, 0, Polygons.Length);
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
protected void SphereIntersectPolygons(ref BoundingSphere sph, ref SpaceSphereIntersectResult res, int startIndex, int endIndex)
|
|
{
|
|
var box = new BoundingBox();
|
|
var tsph = new BoundingSphere();
|
|
var spht = new BoundingSphere();
|
|
var sp = sph.Center;
|
|
var sr = sph.Radius;
|
|
Vector3 p1, p2, p3, p4, a1, a2, a3;
|
|
Vector3 n1 = Vector3.Zero;
|
|
|
|
for (int p = startIndex; p < endIndex; p++)
|
|
{
|
|
var polygon = Polygons[p];
|
|
bool polyhit = false;
|
|
switch (polygon.Type)
|
|
{
|
|
case BoundPolygonType.Triangle:
|
|
var ptri = polygon as BoundPolygonTriangle;
|
|
p1 = GetVertexPos(ptri.vertIndex1);
|
|
p2 = GetVertexPos(ptri.vertIndex2);
|
|
p3 = GetVertexPos(ptri.vertIndex3);
|
|
polyhit = sph.Intersects(ref p1, ref p2, ref p3);
|
|
if (polyhit) n1 = Vector3.Normalize(Vector3.Cross(p2 - p1, p3 - p1));
|
|
break;
|
|
case BoundPolygonType.Sphere:
|
|
var psph = polygon as BoundPolygonSphere;
|
|
tsph.Center = GetVertexPos(psph.sphereIndex);
|
|
tsph.Radius = psph.sphereRadius;
|
|
polyhit = sph.Intersects(ref tsph);
|
|
if (polyhit) n1 = Vector3.Normalize(sph.Center - tsph.Center);
|
|
break;
|
|
case BoundPolygonType.Capsule:
|
|
var pcap = polygon as BoundPolygonCapsule;
|
|
var tcap = new BoundingCapsule();
|
|
tcap.PointA = GetVertexPos(pcap.capsuleIndex1);
|
|
tcap.PointB = GetVertexPos(pcap.capsuleIndex2);
|
|
tcap.Radius = pcap.capsuleRadius;
|
|
polyhit = sph.Intersects(ref tcap, out n1);
|
|
break;
|
|
case BoundPolygonType.Box:
|
|
var pbox = polygon as BoundPolygonBox;
|
|
p1 = GetVertexPos(pbox.boxIndex1);//corner
|
|
p2 = GetVertexPos(pbox.boxIndex2);
|
|
p3 = GetVertexPos(pbox.boxIndex3);
|
|
p4 = GetVertexPos(pbox.boxIndex4);
|
|
a1 = ((p3 + p4) - (p1 + p2)) * 0.5f;
|
|
a2 = p3 - (p1 + a1);
|
|
a3 = p4 - (p1 + a1);
|
|
Vector3 bs = new Vector3(a1.Length(), a2.Length(), a3.Length());
|
|
Vector3 m1 = a1 / bs.X;
|
|
Vector3 m2 = a2 / bs.Y;
|
|
Vector3 m3 = a3 / bs.Z;
|
|
if ((bs.X < bs.Y) && (bs.X < bs.Z)) m1 = Vector3.Cross(m2, m3);
|
|
else if (bs.Y < bs.Z) m2 = Vector3.Cross(m3, m1);
|
|
else m3 = Vector3.Cross(m1, m2);
|
|
Vector3 tp = sp - (p1);//+cg
|
|
spht.Center = new Vector3(Vector3.Dot(tp, m1), Vector3.Dot(tp, m2), Vector3.Dot(tp, m3));
|
|
spht.Radius = sph.Radius;
|
|
box.Minimum = Vector3.Zero;
|
|
box.Maximum = bs;
|
|
polyhit = spht.Intersects(ref box);
|
|
if (polyhit)
|
|
{
|
|
Vector3 smin = spht.Center - spht.Radius;
|
|
Vector3 smax = spht.Center + spht.Radius;
|
|
float eps = spht.Radius * 0.8f;
|
|
n1 = Vector3.Zero;
|
|
if (Math.Abs(smax.X) < eps) n1 -= m1;
|
|
else if (Math.Abs(smin.X - bs.X) < eps) n1 += m1;
|
|
if (Math.Abs(smax.Y) < eps) n1 -= m2;
|
|
else if (Math.Abs(smin.Y - bs.Y) < eps) n1 += m2;
|
|
if (Math.Abs(smax.Z) < eps) n1 -= m3;
|
|
else if (Math.Abs(smin.Z - bs.Z) < eps) n1 += m3;
|
|
float n1l = n1.Length();
|
|
if (n1l > 0.0f) n1 = n1 / n1l;
|
|
else n1 = Vector3.UnitZ;
|
|
}
|
|
break;
|
|
case BoundPolygonType.Cylinder:
|
|
var pcyl = polygon as BoundPolygonCylinder;
|
|
//var tcyl = new BoundingCylinder();
|
|
//tcyl.PointA = GetVertexPos(pcyl.cylinderIndex1);
|
|
//tcyl.PointB = GetVertexPos(pcyl.cylinderIndex2);
|
|
//tcyl.Radius = pcyl.cylinderRadius;
|
|
//////polyhit = sph.Intersects(ref tcyl, out polyhittestdist, out n1);
|
|
////////TODO
|
|
var ttcap = new BoundingCapsule();//just use the capsule intersection for now...
|
|
ttcap.PointA = GetVertexPos(pcyl.cylinderIndex1);
|
|
ttcap.PointB = GetVertexPos(pcyl.cylinderIndex2);
|
|
ttcap.Radius = pcyl.cylinderRadius;
|
|
polyhit = sph.Intersects(ref ttcap, out n1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (polyhit) // && (polyhittestdist < itemhitdist) && (polyhittestdist < maxdist))
|
|
{
|
|
res.HitPolygon = polygon;
|
|
//itemhitdist = polyhittestdist;
|
|
//ybnhit = true;
|
|
res.Hit = true;
|
|
res.Normal = n1;
|
|
}
|
|
res.TestedPolyCount++;
|
|
}
|
|
}
|
|
protected void RayIntersectPolygons(ref Ray ray, ref SpaceRayIntersectResult res, int startIndex, int endIndex)
|
|
{
|
|
var box = new BoundingBox();
|
|
var tsph = new BoundingSphere();
|
|
var rayt = new Ray();
|
|
var rp = ray.Position;
|
|
var rd = ray.Direction;
|
|
Vector3 p1, p2, p3, p4, a1, a2, a3;
|
|
Vector3 n1 = Vector3.Zero;
|
|
|
|
for (int p = startIndex; p < endIndex; p++)
|
|
{
|
|
var polygon = Polygons[p];
|
|
float polyhittestdist = float.MaxValue;
|
|
bool polyhit = false;
|
|
switch (polygon.Type)
|
|
{
|
|
case BoundPolygonType.Triangle:
|
|
var ptri = polygon as BoundPolygonTriangle;
|
|
p1 = GetVertexPos(ptri.vertIndex1);
|
|
p2 = GetVertexPos(ptri.vertIndex2);
|
|
p3 = GetVertexPos(ptri.vertIndex3);
|
|
polyhit = ray.Intersects(ref p1, ref p2, ref p3, out polyhittestdist);
|
|
if (polyhit) n1 = Vector3.Normalize(Vector3.Cross(p2 - p1, p3 - p1));
|
|
break;
|
|
case BoundPolygonType.Sphere:
|
|
var psph = polygon as BoundPolygonSphere;
|
|
tsph.Center = GetVertexPos(psph.sphereIndex);
|
|
tsph.Radius = psph.sphereRadius;
|
|
polyhit = ray.Intersects(ref tsph, out polyhittestdist);
|
|
if (polyhit) n1 = Vector3.Normalize((ray.Position + ray.Direction * polyhittestdist) - tsph.Center);
|
|
break;
|
|
case BoundPolygonType.Capsule:
|
|
var pcap = polygon as BoundPolygonCapsule;
|
|
var tcap = new BoundingCapsule();
|
|
tcap.PointA = GetVertexPos(pcap.capsuleIndex1);
|
|
tcap.PointB = GetVertexPos(pcap.capsuleIndex2);
|
|
tcap.Radius = pcap.capsuleRadius;
|
|
polyhit = ray.Intersects(ref tcap, out polyhittestdist);
|
|
res.Position = (ray.Position + ray.Direction * polyhittestdist);
|
|
if (polyhit) n1 = tcap.Normal(ref res.Position);
|
|
break;
|
|
case BoundPolygonType.Box:
|
|
var pbox = polygon as BoundPolygonBox;
|
|
p1 = GetVertexPos(pbox.boxIndex1);//corner
|
|
p2 = GetVertexPos(pbox.boxIndex2);
|
|
p3 = GetVertexPos(pbox.boxIndex3);
|
|
p4 = GetVertexPos(pbox.boxIndex4);
|
|
a1 = ((p3 + p4) - (p1 + p2)) * 0.5f;
|
|
a2 = p3 - (p1 + a1);
|
|
a3 = p4 - (p1 + a1);
|
|
Vector3 bs = new Vector3(a1.Length(), a2.Length(), a3.Length());
|
|
Vector3 m1 = a1 / bs.X;
|
|
Vector3 m2 = a2 / bs.Y;
|
|
Vector3 m3 = a3 / bs.Z;
|
|
if ((bs.X < bs.Y) && (bs.X < bs.Z)) m1 = Vector3.Cross(m2, m3);
|
|
else if (bs.Y < bs.Z) m2 = Vector3.Cross(m3, m1);
|
|
else m3 = Vector3.Cross(m1, m2);
|
|
Vector3 tp = rp - (p1);//+cg
|
|
rayt.Position = new Vector3(Vector3.Dot(tp, m1), Vector3.Dot(tp, m2), Vector3.Dot(tp, m3));
|
|
rayt.Direction = new Vector3(Vector3.Dot(rd, m1), Vector3.Dot(rd, m2), Vector3.Dot(rd, m3));
|
|
box.Minimum = Vector3.Zero;
|
|
box.Maximum = bs;
|
|
polyhit = rayt.Intersects(ref box, out polyhittestdist);
|
|
if (polyhit)
|
|
{
|
|
Vector3 hpt = rayt.Position + rayt.Direction * polyhittestdist;
|
|
const float eps = 0.002f;
|
|
if (Math.Abs(hpt.X) < eps) n1 = -m1;
|
|
else if (Math.Abs(hpt.X - bs.X) < eps) n1 = m1;
|
|
else if (Math.Abs(hpt.Y) < eps) n1 = -m2;
|
|
else if (Math.Abs(hpt.Y - bs.Y) < eps) n1 = m2;
|
|
else if (Math.Abs(hpt.Z) < eps) n1 = -m3;
|
|
else if (Math.Abs(hpt.Z - bs.Z) < eps) n1 = m3;
|
|
else
|
|
{ n1 = Vector3.UnitZ; } //ray starts inside the box...
|
|
}
|
|
break;
|
|
case BoundPolygonType.Cylinder:
|
|
var pcyl = polygon as BoundPolygonCylinder;
|
|
var tcyl = new BoundingCylinder();
|
|
tcyl.PointA = GetVertexPos(pcyl.cylinderIndex1);
|
|
tcyl.PointB = GetVertexPos(pcyl.cylinderIndex2);
|
|
tcyl.Radius = pcyl.cylinderRadius;
|
|
polyhit = ray.Intersects(ref tcyl, out polyhittestdist, out n1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (polyhit && (polyhittestdist < res.HitDist))
|
|
{
|
|
res.HitDist = polyhittestdist;
|
|
res.Hit = true;
|
|
res.Position = (ray.Position + ray.Direction * polyhittestdist);
|
|
res.Normal = n1;
|
|
res.HitVertex = (polygon != null) ? polygon.NearestVertex(res.Position) : new BoundVertexRef(-1, float.MaxValue);
|
|
res.HitPolygon = polygon;
|
|
res.HitBounds = this;
|
|
res.Material = polygon.Material;
|
|
}
|
|
res.TestedPolyCount++;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public int GetMaterialIndex(int polyIndex)
|
|
{
|
|
var matind = 0;
|
|
if ((PolygonMaterialIndices != null) && (polyIndex < PolygonMaterialIndices.Length))
|
|
{
|
|
matind = PolygonMaterialIndices[polyIndex];
|
|
}
|
|
return matind;
|
|
}
|
|
public BoundMaterial_s GetMaterialByIndex(int matIndex)
|
|
{
|
|
if ((Materials != null) && (matIndex < Materials.Length))
|
|
{
|
|
return Materials[matIndex];
|
|
}
|
|
return new BoundMaterial_s();
|
|
}
|
|
public BoundMaterial_s GetMaterial(int polyIndex)
|
|
{
|
|
var matind = GetMaterialIndex(polyIndex);
|
|
return GetMaterialByIndex(matind);
|
|
}
|
|
public void SetMaterial(int polyIndex, BoundMaterial_s mat)
|
|
{
|
|
//updates the shared material for the given poly.
|
|
var matind = 0;
|
|
if ((PolygonMaterialIndices != null) && (polyIndex < PolygonMaterialIndices.Length))
|
|
{
|
|
matind = PolygonMaterialIndices[polyIndex];
|
|
}
|
|
if ((Materials != null) && (matind < Materials.Length))
|
|
{
|
|
Materials[matind] = mat;
|
|
}
|
|
}
|
|
|
|
|
|
public void CalculateQuantum()
|
|
{
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
if (Vertices != null)
|
|
{
|
|
foreach (var v in Vertices)
|
|
{
|
|
min = Vector3.Min(min, v);
|
|
max = Vector3.Max(max, v);
|
|
}
|
|
}
|
|
if (Vertices2 != null)
|
|
{
|
|
foreach (var v in Vertices2)
|
|
{
|
|
min = Vector3.Min(min, v);
|
|
max = Vector3.Max(max, v);
|
|
}
|
|
}
|
|
var maxsiz = Vector3.Max(min.Abs(), max.Abs());
|
|
var q = (maxsiz+Margin) / 32767.0f;
|
|
Quantum = q;
|
|
}
|
|
|
|
public void BuildMaterials()
|
|
{
|
|
//update Materials and PolygonMaterialIndices arrays, using custom materials from polys and existing materials
|
|
|
|
var matdict = new Dictionary<BoundMaterial_s, byte>();
|
|
var matlist = new List<BoundMaterial_s>();
|
|
var polymats = new List<byte>();
|
|
|
|
if (Polygons != null)
|
|
{
|
|
foreach (var poly in Polygons)
|
|
{
|
|
var mat = poly.Material;
|
|
if (matdict.TryGetValue(mat, out byte matidx))
|
|
{
|
|
polymats.Add(matidx);
|
|
}
|
|
else
|
|
{
|
|
matidx = (byte)matlist.Count;
|
|
matdict.Add(mat, matidx);
|
|
matlist.Add(mat);
|
|
polymats.Add(matidx);
|
|
}
|
|
}
|
|
}
|
|
|
|
Materials = matlist.ToArray();
|
|
PolygonMaterialIndices = polymats.ToArray();
|
|
}
|
|
|
|
public void UpdateEdgeIndices()
|
|
{
|
|
//update all triangle edge indices, based on shared vertex indices
|
|
|
|
if (Polygons == null)
|
|
{ return; }
|
|
|
|
for (int i = 0; i < Polygons.Length; i++)
|
|
{
|
|
var poly = Polygons[i];
|
|
if (poly != null)
|
|
{
|
|
poly.Index = i;
|
|
}
|
|
}
|
|
|
|
var edgedict = new Dictionary<BoundEdgeRef, BoundEdge>();
|
|
foreach (var poly in Polygons)
|
|
{
|
|
if (poly is BoundPolygonTriangle btri)
|
|
{
|
|
var e1 = new BoundEdgeRef(btri.vertIndex1, btri.vertIndex2);
|
|
var e2 = new BoundEdgeRef(btri.vertIndex2, btri.vertIndex3);
|
|
var e3 = new BoundEdgeRef(btri.vertIndex3, btri.vertIndex1);
|
|
|
|
if (edgedict.TryGetValue(e1, out BoundEdge edge1))
|
|
{
|
|
if (edge1.Triangle2 != null)
|
|
{
|
|
btri.SetEdgeIndex(1, (short)edge1.Triangle1.Index);
|
|
}
|
|
else
|
|
{
|
|
edge1.Triangle2 = btri;
|
|
edge1.EdgeID2 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
edgedict[e1] = new BoundEdge(btri, 1);
|
|
}
|
|
if (edgedict.TryGetValue(e2, out BoundEdge edge2))
|
|
{
|
|
if (edge2.Triangle2 != null)
|
|
{
|
|
btri.SetEdgeIndex(2, (short)edge2.Triangle1.Index);
|
|
}
|
|
else
|
|
{
|
|
edge2.Triangle2 = btri;
|
|
edge2.EdgeID2 = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
edgedict[e2] = new BoundEdge(btri, 2);
|
|
}
|
|
if (edgedict.TryGetValue(e3, out BoundEdge edge3))
|
|
{
|
|
if (edge3.Triangle2 != null)
|
|
{
|
|
btri.SetEdgeIndex(3, (short)edge3.Triangle1.Index);
|
|
}
|
|
else
|
|
{
|
|
edge3.Triangle2 = btri;
|
|
edge3.EdgeID2 = 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
edgedict[e3] = new BoundEdge(btri, 3);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
foreach (var kvp in edgedict)
|
|
{
|
|
var eref = kvp.Key;
|
|
var edge = kvp.Value;
|
|
|
|
if (edge.Triangle1 == null)
|
|
{ continue; }
|
|
|
|
|
|
if (edge.Triangle2 == null)
|
|
{
|
|
edge.Triangle1.SetEdgeIndex(edge.EdgeID1, -1);
|
|
}
|
|
else
|
|
{
|
|
edge.Triangle1.SetEdgeIndex(edge.EdgeID1, (short)edge.Triangle2.Index);
|
|
edge.Triangle2.SetEdgeIndex(edge.EdgeID2, (short)edge.Triangle1.Index);
|
|
}
|
|
}
|
|
|
|
|
|
foreach (var poly in Polygons)
|
|
{
|
|
if (poly is BoundPolygonTriangle btri)
|
|
{
|
|
if (btri.edgeIndex1 >= Polygons.Length)
|
|
{ } //just checking....
|
|
if (btri.edgeIndex2 >= Polygons.Length)
|
|
{ }
|
|
if (btri.edgeIndex3 >= Polygons.Length)
|
|
{ }
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public void UpdateTriangleAreas()
|
|
{
|
|
//update all triangle areas, based on vertex positions
|
|
|
|
if (Polygons == null)
|
|
{ return; }
|
|
|
|
var edgedict = new Dictionary<BoundEdgeRef, BoundEdge>();
|
|
foreach (var poly in Polygons)
|
|
{
|
|
if (poly is BoundPolygonTriangle btri)
|
|
{
|
|
var v1 = btri.Vertex1;
|
|
var v2 = btri.Vertex2;
|
|
var v3 = btri.Vertex3;
|
|
var area = TriangleMath.Area(ref v1, ref v2, ref v3);
|
|
//if (Math.Abs(btri.triArea - area) > Math.Max(area*0.1f,0.1f))
|
|
//{ }//ehh good enough
|
|
btri.triArea = area;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void UpdateUnknown1Counts()
|
|
{
|
|
if (Unknown1Data?.Items != null)
|
|
{
|
|
Unknown1Counts = new uint[8];
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
Unknown1Counts[i] = (i < Unknown1Data.Items.Length) ? (uint)(Unknown1Data.Items[i]?.Length ?? 0) : 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool DeletePolygon(BoundPolygon p)
|
|
{
|
|
if (Polygons != null)
|
|
{
|
|
var polys = Polygons.ToList();
|
|
var polymats = PolygonMaterialIndices.ToList();
|
|
var idx = polys.IndexOf(p);
|
|
if (idx >= 0)
|
|
{
|
|
polys.RemoveAt(idx);
|
|
polymats.RemoveAt(idx);
|
|
Polygons = polys.ToArray();
|
|
PolygonMaterialIndices = polymats.ToArray();
|
|
PolygonsCount = (uint)polys.Count;
|
|
|
|
for (int i = 0; i < Polygons.Length; i++)
|
|
{
|
|
var poly = Polygons[i];
|
|
if (poly is BoundPolygonTriangle btri)
|
|
{
|
|
if (btri.edgeIndex1 == idx) btri.edgeIndex1 = -1;
|
|
if (btri.edgeIndex1 > idx) btri.edgeIndex1--;
|
|
if (btri.edgeIndex2 == idx) btri.edgeIndex2 = -1;
|
|
if (btri.edgeIndex2 > idx) btri.edgeIndex2--;
|
|
if (btri.edgeIndex3 == idx) btri.edgeIndex3 = -1;
|
|
if (btri.edgeIndex3 > idx) btri.edgeIndex3--;
|
|
}
|
|
poly.Index = i;
|
|
}
|
|
|
|
var verts = p.VertexIndices;
|
|
for (int i = 0; i < verts.Length; i++)
|
|
{
|
|
if (DeleteVertex(verts[i], false)) //delete any orphaned vertices
|
|
{
|
|
verts = p.VertexIndices;//vertex indices will have changed, need to continue with the new ones!
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool DeleteVertex(int index, bool deletePolys = true)
|
|
{
|
|
if (Vertices != null)
|
|
{
|
|
if (!deletePolys)
|
|
{
|
|
//if not deleting polys, make sure this vertex isn't used by any
|
|
foreach (var poly in Polygons)
|
|
{
|
|
var pverts = poly.VertexIndices;
|
|
for (int i = 0; i < pverts.Length; i++)
|
|
{
|
|
if (pverts[i] == index)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
var verts = Vertices.ToList();
|
|
var verts2 = Vertices2?.ToList();
|
|
var vertcols = VertexColours?.ToList();
|
|
var vertobjs = VertexObjects?.ToList();
|
|
verts.RemoveAt(index);
|
|
verts2?.RemoveAt(index);
|
|
vertcols?.RemoveAt(index);
|
|
vertobjs?.RemoveAt(index);
|
|
Vertices = verts.ToArray();
|
|
Vertices2 = verts2?.ToArray();
|
|
VertexColours = vertcols?.ToArray();
|
|
VertexObjects = vertobjs?.ToArray();
|
|
VerticesCount = (uint)verts.Count;
|
|
Vertices2Count = VerticesCount;
|
|
|
|
if (VertexObjects != null)
|
|
{
|
|
for (int i = 0; i < VertexObjects.Length; i++)
|
|
{
|
|
if (VertexObjects[i] != null) VertexObjects[i].Index = i;
|
|
}
|
|
}
|
|
|
|
if (Polygons != null)
|
|
{
|
|
var delpolys = new List<BoundPolygon>();
|
|
|
|
foreach (var poly in Polygons)
|
|
{
|
|
var pverts = poly.VertexIndices;
|
|
for (int i = 0; i < pverts.Length; i++)
|
|
{
|
|
if (pverts[i] == index)
|
|
{
|
|
delpolys.Add(poly);
|
|
}
|
|
if (pverts[i] > index)
|
|
{
|
|
pverts[i]--;
|
|
}
|
|
}
|
|
poly.VertexIndices = pverts;
|
|
}
|
|
|
|
if (deletePolys)
|
|
{
|
|
foreach (var delpoly in delpolys)
|
|
{
|
|
DeletePolygon(delpoly);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (delpolys.Count > 0)
|
|
{ } //this shouldn't happen! shouldn't have deleted the vertex if it is used by polys
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
public int AddVertex()
|
|
{
|
|
var verts = Vertices?.ToList() ?? new List<Vector3>();
|
|
var verts2 = Vertices2?.ToList();
|
|
var vertcols = VertexColours?.ToList();
|
|
var vertobjs = VertexObjects?.ToList();
|
|
var index = verts.Count;
|
|
|
|
verts.Add(Vector3.Zero);
|
|
verts2?.Add(Vector3.Zero);
|
|
vertcols?.Add(new BoundMaterialColour());
|
|
vertobjs?.Add(null);
|
|
|
|
Vertices = verts.ToArray();
|
|
Vertices2 = verts2?.ToArray();
|
|
VertexColours = vertcols?.ToArray();
|
|
VertexObjects = vertobjs?.ToArray();
|
|
VerticesCount = (uint)verts.Count;
|
|
Vertices2Count = VerticesCount;
|
|
|
|
return index;
|
|
}
|
|
|
|
public BoundPolygon AddPolygon(BoundPolygonType type)
|
|
{
|
|
var p = CreatePolygon(type);
|
|
|
|
var polys = Polygons?.ToList() ?? new List<BoundPolygon>();
|
|
var polymats = PolygonMaterialIndices?.ToList() ?? new List<byte>();
|
|
|
|
p.Index = polys.Count;
|
|
polys.Add(p);
|
|
polymats.Add(0);
|
|
|
|
Polygons = polys.ToArray();
|
|
PolygonMaterialIndices = polymats.ToArray();
|
|
PolygonsCount = (uint)polys.Count;
|
|
|
|
var vinds = p.VertexIndices; //just get the required array size
|
|
if (vinds != null)
|
|
{
|
|
for (int i = 0; i < vinds.Length; i++)
|
|
{
|
|
vinds[i] = AddVertex();
|
|
}
|
|
p.VertexIndices = vinds;
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
private BoundPolygon CreatePolygon(BoundPolygonType type)
|
|
{
|
|
BoundPolygon p = null;
|
|
switch (type)
|
|
{
|
|
case BoundPolygonType.Triangle:
|
|
p = new BoundPolygonTriangle();
|
|
break;
|
|
case BoundPolygonType.Sphere:
|
|
p = new BoundPolygonSphere();
|
|
break;
|
|
case BoundPolygonType.Capsule:
|
|
p = new BoundPolygonCapsule();
|
|
break;
|
|
case BoundPolygonType.Box:
|
|
p = new BoundPolygonBox();
|
|
break;
|
|
case BoundPolygonType.Cylinder:
|
|
p = new BoundPolygonCylinder();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (p != null)
|
|
{
|
|
p.Owner = this;
|
|
}
|
|
return p;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundBVH : BoundGeometry
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 336; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong BvhPointer { get; set; }
|
|
public uint Unknown_138h { get; set; } // 0x00000000
|
|
public uint Unknown_13Ch { get; set; } // 0x00000000
|
|
public ushort Unknown_140h { get; set; } = 0xFFFF; // 0xFFFF
|
|
public ushort Unknown_142h { get; set; } // 0x0000
|
|
public uint Unknown_144h { get; set; } // 0x00000000
|
|
public uint Unknown_148h { get; set; } // 0x00000000
|
|
public uint Unknown_14Ch { get; set; } // 0x00000000
|
|
|
|
// reference data
|
|
public BVH BVH { get; set; }
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.BvhPointer = reader.ReadUInt64();
|
|
this.Unknown_138h = reader.ReadUInt32();
|
|
this.Unknown_13Ch = reader.ReadUInt32();
|
|
this.Unknown_140h = reader.ReadUInt16();
|
|
this.Unknown_142h = reader.ReadUInt16();
|
|
this.Unknown_144h = reader.ReadUInt32();
|
|
this.Unknown_148h = reader.ReadUInt32();
|
|
this.Unknown_14Ch = reader.ReadUInt32();
|
|
|
|
// read reference data
|
|
if (this.BvhPointer > 65535)
|
|
{
|
|
this.BVH = reader.ReadBlockAt<BVH>(
|
|
this.BvhPointer // offset
|
|
);
|
|
}
|
|
else
|
|
{
|
|
//this can happen in some ydr's for some reason
|
|
}
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.BvhPointer = (ulong)(this.BVH != null ? this.BVH.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.BvhPointer);
|
|
writer.Write(this.Unknown_138h);
|
|
writer.Write(this.Unknown_13Ch);
|
|
writer.Write(this.Unknown_140h);
|
|
writer.Write(this.Unknown_142h);
|
|
writer.Write(this.Unknown_144h);
|
|
writer.Write(this.Unknown_148h);
|
|
writer.Write(this.Unknown_14Ch);
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
BuildBVH();
|
|
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (BVH != null) list.Add(BVH);
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
|
|
|
|
public void BuildBVH()
|
|
{
|
|
if ((Polygons?.Length ?? 0) <= 0) //in some des_ drawables?
|
|
{
|
|
if (BVH != null)
|
|
{ }
|
|
BVH = null;
|
|
return;
|
|
}
|
|
if (BVH != null)
|
|
{
|
|
//var tnodes = BVHBuilder.Unbuild(BVH);
|
|
}
|
|
|
|
var items = new List<BVHBuilderItem>();
|
|
for (int i = 0; i < Polygons.Length; i++)
|
|
{
|
|
var poly = Polygons[i];
|
|
if (poly != null)
|
|
{
|
|
var it = new BVHBuilderItem();
|
|
it.Min = poly.BoxMin;
|
|
it.Max = poly.BoxMax;
|
|
it.Index = i;
|
|
it.Polygon = poly;
|
|
items.Add(it);
|
|
}
|
|
}
|
|
|
|
var bvh = BVHBuilder.Build(items, 4); //geometries have BVH item threshold of 4
|
|
|
|
var newpolys = new BoundPolygon[items.Count];
|
|
var newpolymats = new byte[items.Count];
|
|
var itemlookup = new short[items.Count];
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
var poly = items[i]?.Polygon;
|
|
if (poly != null)
|
|
{
|
|
if (poly.Index < itemlookup.Length)
|
|
{
|
|
itemlookup[poly.Index] = (short)i;
|
|
}
|
|
else
|
|
{ }//shouldn't happen
|
|
}
|
|
else
|
|
{ }//shouldn't happen
|
|
}
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
var poly = items[i]?.Polygon;
|
|
if (poly != null)
|
|
{
|
|
newpolys[i] = poly;
|
|
newpolymats[i] = (poly.Index < PolygonMaterialIndices.Length) ? PolygonMaterialIndices[poly.Index] : (byte)0;//is this necessary?
|
|
poly.Index = i;
|
|
if (poly is BoundPolygonTriangle ptri)
|
|
{
|
|
ptri.edgeIndex1 = ((ptri.edgeIndex1 >= 0) && (ptri.edgeIndex1 < itemlookup.Length)) ? itemlookup[ptri.edgeIndex1] : (short)-1;
|
|
ptri.edgeIndex2 = ((ptri.edgeIndex2 >= 0) && (ptri.edgeIndex2 < itemlookup.Length)) ? itemlookup[ptri.edgeIndex2] : (short)-1;
|
|
ptri.edgeIndex3 = ((ptri.edgeIndex3 >= 0) && (ptri.edgeIndex3 < itemlookup.Length)) ? itemlookup[ptri.edgeIndex3] : (short)-1;
|
|
}
|
|
}
|
|
}
|
|
Polygons = newpolys;
|
|
PolygonMaterialIndices = newpolymats;
|
|
|
|
BoxMin = bvh.BoundingBoxMin.XYZ();
|
|
BoxMax = bvh.BoundingBoxMax.XYZ();
|
|
BoxCenter = bvh.BoundingBoxCenter.XYZ();
|
|
SphereCenter = BoxCenter;
|
|
SphereRadius = (BoxMax - BoxCenter).Length();
|
|
|
|
BVH = bvh;
|
|
|
|
if (Parent != null)
|
|
{
|
|
Parent.BuildBVH();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult();
|
|
var box = new BoundingBox();
|
|
|
|
if (Polygons == null)
|
|
{ return res; }
|
|
if ((BVH?.Nodes?.data_items == null) || (BVH?.Trees?.data_items == null))
|
|
{ return res; }
|
|
|
|
box.Minimum = BoxMin;
|
|
box.Maximum = BoxMax;
|
|
if (!sph.Intersects(ref box))
|
|
{ return res; }
|
|
|
|
var q = BVH.Quantum.XYZ();
|
|
var c = BVH.BoundingBoxCenter.XYZ();
|
|
for (int t = 0; t < BVH.Trees.data_items.Length; t++)
|
|
{
|
|
var tree = BVH.Trees.data_items[t];
|
|
box.Minimum = tree.Min * q + c;
|
|
box.Maximum = tree.Max * q + c;
|
|
if (!sph.Intersects(ref box))
|
|
{ continue; }
|
|
|
|
int nodeind = tree.NodeIndex1;
|
|
int lastind = tree.NodeIndex2;
|
|
while (nodeind < lastind)
|
|
{
|
|
var node = BVH.Nodes.data_items[nodeind];
|
|
box.Minimum = node.Min * q + c;
|
|
box.Maximum = node.Max * q + c;
|
|
bool nodehit = sph.Intersects(ref box);
|
|
bool nodeskip = !nodehit;
|
|
if (node.ItemCount <= 0) //intermediate node with child nodes
|
|
{
|
|
if (nodeskip)
|
|
{
|
|
nodeind += node.ItemId; //(child node count)
|
|
}
|
|
else
|
|
{
|
|
nodeind++;
|
|
}
|
|
}
|
|
else //leaf node, with polygons
|
|
{
|
|
if (!nodeskip)
|
|
{
|
|
var lastp = Math.Min(node.ItemId + node.ItemCount, (int)PolygonsCount);
|
|
|
|
SphereIntersectPolygons(ref sph, ref res, node.ItemId, lastp);
|
|
|
|
}
|
|
nodeind++;
|
|
}
|
|
res.TestedNodeCount++;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
var box = new BoundingBox();
|
|
|
|
if (Polygons == null)
|
|
{ return res; }
|
|
if ((BVH?.Nodes?.data_items == null) || (BVH?.Trees?.data_items == null))
|
|
{ return res; }
|
|
|
|
box.Minimum = BoxMin;
|
|
box.Maximum = BoxMax;
|
|
float bvhboxhittest;
|
|
if (!ray.Intersects(ref box, out bvhboxhittest))
|
|
{ return res; }
|
|
if (bvhboxhittest > maxdist)
|
|
{ return res; } //already a closer hit.
|
|
|
|
res.HitDist = maxdist;
|
|
|
|
var q = BVH.Quantum.XYZ();
|
|
var c = BVH.BoundingBoxCenter.XYZ();
|
|
for (int t = 0; t < BVH.Trees.data_items.Length; t++)
|
|
{
|
|
var tree = BVH.Trees.data_items[t];
|
|
box.Minimum = tree.Min * q + c;
|
|
box.Maximum = tree.Max * q + c;
|
|
if (!ray.Intersects(ref box, out bvhboxhittest))
|
|
{ continue; }
|
|
if (bvhboxhittest > res.HitDist)
|
|
{ continue; } //already a closer hit.
|
|
|
|
int nodeind = tree.NodeIndex1;
|
|
int lastind = tree.NodeIndex2;
|
|
while (nodeind < lastind)
|
|
{
|
|
var node = BVH.Nodes.data_items[nodeind];
|
|
box.Minimum = node.Min * q + c;
|
|
box.Maximum = node.Max * q + c;
|
|
bool nodehit = ray.Intersects(ref box, out bvhboxhittest);
|
|
bool nodeskip = !nodehit || (bvhboxhittest > res.HitDist);
|
|
if (node.ItemCount <= 0) //intermediate node with child nodes
|
|
{
|
|
if (nodeskip)
|
|
{
|
|
nodeind += node.ItemId; //(child node count)
|
|
}
|
|
else
|
|
{
|
|
nodeind++;
|
|
}
|
|
}
|
|
else //leaf node, with polygons
|
|
{
|
|
if (!nodeskip)
|
|
{
|
|
var lastp = Math.Min(node.ItemId + node.ItemCount, (int)PolygonsCount);
|
|
|
|
RayIntersectPolygons(ref ray, ref res, node.ItemId, lastp);
|
|
|
|
}
|
|
nodeind++;
|
|
}
|
|
res.TestedNodeCount++;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
}
|
|
[TC(typeof(EXP))] public class BoundComposite : Bounds
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 176; }
|
|
}
|
|
|
|
// structure data
|
|
public ulong ChildrenPointer { get; set; }
|
|
public ulong ChildrenTransformation1Pointer { get; set; }
|
|
public ulong ChildrenTransformation2Pointer { get; set; }
|
|
public ulong ChildrenBoundingBoxesPointer { get; set; }
|
|
public ulong ChildrenFlags1Pointer { get; set; }
|
|
public ulong ChildrenFlags2Pointer { get; set; }
|
|
public ushort ChildrenCount1 { get; set; }
|
|
public ushort ChildrenCount2 { get; set; }
|
|
public uint Unknown_A4h { get; set; } // 0x00000000
|
|
public ulong BVHPointer { get; set; }
|
|
|
|
// reference data
|
|
public ResourcePointerArray64<Bounds> Children { get; set; }
|
|
public Matrix4F_s[] ChildrenTransformation1 { get; set; }
|
|
public Matrix4F_s[] ChildrenTransformation2 { get; set; }
|
|
public AABB_s[] ChildrenBoundingBoxes { get; set; }
|
|
public BoundCompositeChildrenFlags[] ChildrenFlags1 { get; set; }
|
|
public BoundCompositeChildrenFlags[] ChildrenFlags2 { get; set; }
|
|
|
|
public BVH BVH { get; set; }
|
|
|
|
|
|
private ResourceSystemStructBlock<Matrix4F_s> ChildrenTransformation1Block = null;
|
|
private ResourceSystemStructBlock<Matrix4F_s> ChildrenTransformation2Block = null;
|
|
private ResourceSystemStructBlock<AABB_s> ChildrenBoundingBoxesBlock = null;
|
|
private ResourceSystemStructBlock<BoundCompositeChildrenFlags> ChildrenFlags1Block = null;
|
|
private ResourceSystemStructBlock<BoundCompositeChildrenFlags> ChildrenFlags2Block = null;
|
|
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
base.Read(reader, parameters);
|
|
|
|
// read structure data
|
|
this.ChildrenPointer = reader.ReadUInt64();
|
|
this.ChildrenTransformation1Pointer = reader.ReadUInt64();
|
|
this.ChildrenTransformation2Pointer = reader.ReadUInt64();
|
|
this.ChildrenBoundingBoxesPointer = reader.ReadUInt64();
|
|
this.ChildrenFlags1Pointer = reader.ReadUInt64();
|
|
this.ChildrenFlags2Pointer = reader.ReadUInt64();
|
|
this.ChildrenCount1 = reader.ReadUInt16();
|
|
this.ChildrenCount2 = reader.ReadUInt16();
|
|
this.Unknown_A4h = reader.ReadUInt32();
|
|
this.BVHPointer = reader.ReadUInt64();
|
|
|
|
// read reference data
|
|
this.Children = reader.ReadBlockAt<ResourcePointerArray64<Bounds>>(
|
|
this.ChildrenPointer, // offset
|
|
this.ChildrenCount1
|
|
);
|
|
|
|
this.ChildrenTransformation1 = reader.ReadStructsAt<Matrix4F_s>(this.ChildrenTransformation1Pointer, this.ChildrenCount1);
|
|
this.ChildrenTransformation2 = reader.ReadStructsAt<Matrix4F_s>(this.ChildrenTransformation2Pointer, this.ChildrenCount1);
|
|
this.ChildrenBoundingBoxes = reader.ReadStructsAt<AABB_s>(this.ChildrenBoundingBoxesPointer, this.ChildrenCount1);
|
|
this.ChildrenFlags1 = reader.ReadStructsAt<BoundCompositeChildrenFlags>(this.ChildrenFlags1Pointer, this.ChildrenCount1);
|
|
this.ChildrenFlags2 = reader.ReadStructsAt<BoundCompositeChildrenFlags>(this.ChildrenFlags2Pointer, this.ChildrenCount1);
|
|
|
|
this.BVH = reader.ReadBlockAt<BVH>(
|
|
this.BVHPointer // offset
|
|
);
|
|
|
|
|
|
|
|
|
|
var childTransforms = ChildrenTransformation1 ?? ChildrenTransformation2;
|
|
if ((Children != null) && (Children.data_items != null))
|
|
{
|
|
for (int i = 0; i < Children.data_items.Length; i++)
|
|
{
|
|
var child = Children.data_items[i];
|
|
if (child != null)
|
|
{
|
|
child.Parent = this;
|
|
|
|
var xform = ((childTransforms != null) && (i < childTransforms.Length)) ? childTransforms[i].ToMatrix() : Matrix.Identity;
|
|
child.Transform = xform;
|
|
child.TransformInv = Matrix.Invert(xform);
|
|
child.CompositeFlags1 = ((ChildrenFlags1 != null) && (i < ChildrenFlags1.Length)) ? ChildrenFlags1[i] : new BoundCompositeChildrenFlags();
|
|
child.CompositeFlags2 = ((ChildrenFlags2 != null) && (i < ChildrenFlags2.Length)) ? ChildrenFlags2[i] : new BoundCompositeChildrenFlags();
|
|
|
|
//if ((child.CompositeFlags1.Flags1 != child.CompositeFlags2.Flags1) || (child.CompositeFlags1.Flags2 != child.CompositeFlags2.Flags2))
|
|
//{ } //no hits
|
|
}
|
|
}
|
|
}
|
|
|
|
//if (ChildrenTransformation1 != null)
|
|
//{
|
|
// foreach (var m in ChildrenTransformation1)
|
|
// {
|
|
// switch (m.Flags1)
|
|
// {
|
|
// case 0:
|
|
// case 0x7f800001: //only in yft's!
|
|
// case 0x80000000: //only in yft's! = -0
|
|
// break;
|
|
// default:
|
|
// break;//no hit
|
|
// }
|
|
// switch (m.Flags2)
|
|
// {
|
|
// case 1:
|
|
// case 0: //only in yft's!
|
|
// case 0x7f800001: //only in yft's!
|
|
// case 0x80000000: //only in yft's! = -0
|
|
// break;
|
|
// default:
|
|
// break;//no hit
|
|
// }
|
|
// switch (m.Flags3)
|
|
// {
|
|
// case 1:
|
|
// case 0: //only in yft's!
|
|
// case 0x7f800001: //only in yft's!
|
|
// case 0x80000000: //only in yft's! = -0
|
|
// break;
|
|
// default:
|
|
// break;//no hit
|
|
// }
|
|
// switch (m.Flags4)
|
|
// {
|
|
// case 0:
|
|
// case 0x7f800001: //only in yft's!
|
|
// case 0x42f9c6a4: //only in yft! = 124.888f
|
|
// case 0x42f94c3a: //only in yft! = 124.649f
|
|
// case 0x42f33400: //only in yft! = 121.602f
|
|
// case 0x42f4793c: //only in yft! = 122.237f
|
|
// case 0x42f2d6a2: //only in yft! = 121.419f
|
|
// case 0x42eca103:
|
|
// case 0x42ede882:
|
|
// case 0x42e6ec74:
|
|
// case 0x42e26655:
|
|
// case 0x42e2ac9e:
|
|
// case 0x42eb1c90:
|
|
// case 0x4474bd4d:
|
|
// case 0x433b2027:
|
|
// break;
|
|
// default:
|
|
// break;//+ more! in yft's! it really seems like a float...
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
|
|
//if ((ChildrenTransformation1 != null) && (ChildrenTransformation2 != null))
|
|
//{
|
|
// //if (ChildrenTransformation1.Length != ChildrenTransformation2.Length)
|
|
// //{ }//no hits
|
|
// //else
|
|
// //{
|
|
// // for (int i = 0; i < ChildrenTransformation1.Length; i++)
|
|
// // {
|
|
// // if (ChildrenTransformation1[i] != ChildrenTransformation2[i])
|
|
// // { }//no hits
|
|
// // }
|
|
// //}
|
|
//}
|
|
//else
|
|
//{ }//no hits
|
|
//if (ChildrenFlags1 != null)
|
|
//{ }
|
|
//else
|
|
//{ }//some props ydr's
|
|
//if (ChildrenFlags2 != null)
|
|
//{ }
|
|
//else
|
|
//{ }//some props ydr's
|
|
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
base.Write(writer, parameters);
|
|
|
|
// update structure data
|
|
this.ChildrenPointer = (ulong)(this.Children != null ? this.Children.FilePosition : 0);
|
|
this.ChildrenTransformation1Pointer = (ulong)(this.ChildrenTransformation1Block != null ? this.ChildrenTransformation1Block.FilePosition : 0);
|
|
this.ChildrenTransformation2Pointer = (ulong)(this.ChildrenTransformation2Block != null ? this.ChildrenTransformation2Block.FilePosition : 0);
|
|
this.ChildrenBoundingBoxesPointer = (ulong)(this.ChildrenBoundingBoxesBlock != null ? this.ChildrenBoundingBoxesBlock.FilePosition : 0);
|
|
this.ChildrenFlags1Pointer = (ulong)(this.ChildrenFlags1Block != null ? this.ChildrenFlags1Block.FilePosition : 0);
|
|
this.ChildrenFlags2Pointer = (ulong)(this.ChildrenFlags2Block != null ? this.ChildrenFlags2Block.FilePosition : 0);
|
|
this.ChildrenCount1 = (ushort)(this.Children != null ? this.Children.Count : 0);
|
|
this.ChildrenCount2 = (ushort)(this.Children != null ? this.Children.Count : 0);
|
|
this.BVHPointer = (ulong)(this.BVH != null ? this.BVH.FilePosition : 0);
|
|
|
|
// write structure data
|
|
writer.Write(this.ChildrenPointer);
|
|
writer.Write(this.ChildrenTransformation1Pointer);
|
|
writer.Write(this.ChildrenTransformation2Pointer);
|
|
writer.Write(this.ChildrenBoundingBoxesPointer);
|
|
writer.Write(this.ChildrenFlags1Pointer);
|
|
writer.Write(this.ChildrenFlags2Pointer);
|
|
writer.Write(this.ChildrenCount1);
|
|
writer.Write(this.ChildrenCount2);
|
|
writer.Write(this.Unknown_A4h);
|
|
writer.Write(this.BVHPointer);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
base.WriteXml(sb, indent);
|
|
var c = Children?.data_items;
|
|
if ((c == null) || (c.Length == 0))
|
|
{
|
|
YbnXml.SelfClosingTag(sb, indent, "Children");
|
|
}
|
|
else
|
|
{
|
|
var cind = indent + 1;
|
|
YbnXml.OpenTag(sb, indent, "Children");
|
|
foreach (var child in c)
|
|
{
|
|
if (c == null)
|
|
{
|
|
YbnXml.SelfClosingTag(sb, cind, "Item");
|
|
}
|
|
else
|
|
{
|
|
Bounds.WriteXmlNode(child, sb, cind, "Item");
|
|
}
|
|
}
|
|
YbnXml.CloseTag(sb, indent, "Children");
|
|
}
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
base.ReadXml(node);
|
|
|
|
var cnode = node.SelectSingleNode("Children");
|
|
if (cnode != null)
|
|
{
|
|
var cnodes = cnode.SelectNodes("Item");
|
|
if (cnodes?.Count > 0)
|
|
{
|
|
var blist = new List<Bounds>();
|
|
foreach (XmlNode inode in cnodes)
|
|
{
|
|
if (inode.HasChildNodes)
|
|
{
|
|
var b = Bounds.ReadXmlNode(inode, Owner, this);
|
|
blist.Add(b);
|
|
}
|
|
else
|
|
{
|
|
blist.Add(null);
|
|
}
|
|
}
|
|
var arr = blist.ToArray();
|
|
Children = new ResourcePointerArray64<Bounds>();
|
|
Children.data_items = arr;
|
|
|
|
BuildBVH();
|
|
UpdateChildrenFlags();
|
|
UpdateChildrenBounds();
|
|
UpdateChildrenTransformations();
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
BuildBVH();
|
|
UpdateChildrenFlags();
|
|
UpdateChildrenBounds();
|
|
UpdateChildrenTransformations();
|
|
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
if (Children != null) list.Add(Children);
|
|
if (ChildrenTransformation1 != null)
|
|
{
|
|
ChildrenTransformation1Block = new ResourceSystemStructBlock<Matrix4F_s>(ChildrenTransformation1);
|
|
list.Add(ChildrenTransformation1Block);
|
|
}
|
|
if (ChildrenTransformation2 != null)
|
|
{
|
|
ChildrenTransformation2Block = new ResourceSystemStructBlock<Matrix4F_s>(ChildrenTransformation2);
|
|
list.Add(ChildrenTransformation2Block);
|
|
}
|
|
if (ChildrenBoundingBoxes != null)
|
|
{
|
|
ChildrenBoundingBoxesBlock = new ResourceSystemStructBlock<AABB_s>(ChildrenBoundingBoxes);
|
|
list.Add(ChildrenBoundingBoxesBlock);
|
|
}
|
|
if (ChildrenFlags1 != null)
|
|
{
|
|
ChildrenFlags1Block = new ResourceSystemStructBlock<BoundCompositeChildrenFlags>(ChildrenFlags1);
|
|
list.Add(ChildrenFlags1Block);
|
|
}
|
|
if (ChildrenFlags2 != null)
|
|
{
|
|
ChildrenFlags2Block = new ResourceSystemStructBlock<BoundCompositeChildrenFlags>(ChildrenFlags2);
|
|
list.Add(ChildrenFlags2Block);
|
|
}
|
|
if (BVH != null) list.Add(BVH);
|
|
return list.ToArray();
|
|
}
|
|
|
|
|
|
|
|
|
|
public void BuildBVH()
|
|
{
|
|
|
|
if (Children?.data_items == null)
|
|
{
|
|
BVH = null;
|
|
return;
|
|
}
|
|
if (Children.data_items.Length <= 5) //composites only get BVHs if they have 6 or more children.
|
|
{
|
|
if (BVH != null)
|
|
{ }
|
|
BVH = null;
|
|
return;
|
|
}
|
|
if (BVH != null)
|
|
{
|
|
//var tnodes = BVHBuilder.Unbuild(BVH);
|
|
}
|
|
else
|
|
{
|
|
//why are we here? yft's hit this... (and when loading XML!)
|
|
if (!(Owner is FragPhysicsLOD) && !(Owner is FragPhysArchetype) && !(Owner is VerletCloth))
|
|
{ }
|
|
}
|
|
|
|
|
|
var items = new List<BVHBuilderItem>();
|
|
for (int i = 0; i < Children.data_items.Length; i++)
|
|
{
|
|
var child = Children.data_items[i];
|
|
if (child != null)
|
|
{
|
|
var it = new BVHBuilderItem();
|
|
it.Min = child.BoxMin;
|
|
it.Max = child.BoxMax;
|
|
it.Index = i;
|
|
it.Bounds = child;
|
|
items.Add(it);
|
|
}
|
|
}
|
|
|
|
var bvh = BVHBuilder.Build(items, 1); //composites have BVH item threshold of 1
|
|
|
|
BoxMin = bvh.BoundingBoxMin.XYZ();
|
|
BoxMax = bvh.BoundingBoxMax.XYZ();
|
|
BoxCenter = bvh.BoundingBoxCenter.XYZ();
|
|
SphereCenter = BoxCenter;
|
|
SphereRadius = (BoxMax - BoxCenter).Length();
|
|
|
|
BVH = bvh;
|
|
|
|
}
|
|
|
|
public void UpdateChildrenFlags()
|
|
{
|
|
if (Children?.data_items == null)
|
|
{
|
|
ChildrenFlags1 = null;
|
|
ChildrenFlags2 = null;
|
|
return;
|
|
}
|
|
if (OwnerIsFragment)//don't use flags in fragments
|
|
{
|
|
ChildrenFlags1 = null;
|
|
ChildrenFlags2 = null;
|
|
return;
|
|
}
|
|
|
|
var cf1 = new List<BoundCompositeChildrenFlags>();
|
|
var cf2 = new List<BoundCompositeChildrenFlags>();
|
|
|
|
foreach (var child in Children.data_items)
|
|
{
|
|
var f1 = new BoundCompositeChildrenFlags();
|
|
var f2 = new BoundCompositeChildrenFlags();
|
|
if (child != null)
|
|
{
|
|
f1 = child.CompositeFlags1;
|
|
f2 = child.CompositeFlags2;
|
|
}
|
|
cf1.Add(f1);
|
|
cf2.Add(f2);
|
|
}
|
|
|
|
ChildrenFlags1 = cf1.ToArray();
|
|
ChildrenFlags2 = cf2.ToArray();
|
|
}
|
|
|
|
public void UpdateChildrenBounds()
|
|
{
|
|
if (Children?.data_items == null)
|
|
{
|
|
ChildrenBoundingBoxes = null;
|
|
return;
|
|
}
|
|
|
|
var cbl = new List<AABB_s>();
|
|
foreach (var child in Children.data_items)
|
|
{
|
|
var aabb = new AABB_s();
|
|
if (child != null)
|
|
{
|
|
aabb.Min = new Vector4(child.BoxMin, float.Epsilon);
|
|
aabb.Max = new Vector4(child.BoxMax, child.Margin);
|
|
}
|
|
cbl.Add(aabb);
|
|
}
|
|
|
|
ChildrenBoundingBoxes = cbl.ToArray();
|
|
|
|
}
|
|
|
|
public void UpdateChildrenTransformations()
|
|
{
|
|
if (Children?.data_items == null)
|
|
{
|
|
ChildrenTransformation1 = null;
|
|
ChildrenTransformation2 = null;
|
|
return;
|
|
}
|
|
|
|
var ct1 = new List<Matrix4F_s>();
|
|
var ct2 = new List<Matrix4F_s>();
|
|
foreach (var child in Children.data_items)
|
|
{
|
|
var m = Matrix4F_s.Identity;
|
|
if (child != null)
|
|
{
|
|
m = new Matrix4F_s(child.Transform);
|
|
}
|
|
|
|
if (OwnerIsFragment)
|
|
{
|
|
m.Flags1 = 0x7f800001;
|
|
m.Flags2 = 0x7f800001;
|
|
m.Flags3 = 0x7f800001;
|
|
m.Flags4 = 0x7f800001;
|
|
}
|
|
else
|
|
{
|
|
//m.Column4 = new Vector4(0.0f, float.Epsilon, float.Epsilon, 0.0f);//is this right? TODO: check!
|
|
m.Flags1 = 0;
|
|
m.Flags2 = 1;
|
|
m.Flags3 = 1;
|
|
m.Flags4 = 0;
|
|
}
|
|
|
|
ct1.Add(m);
|
|
ct2.Add(m);
|
|
}
|
|
|
|
ChildrenTransformation1 = ct1.ToArray();
|
|
ChildrenTransformation2 = ct2.ToArray();
|
|
|
|
}
|
|
|
|
|
|
public override SpaceSphereIntersectResult SphereIntersect(ref BoundingSphere sph)
|
|
{
|
|
var res = new SpaceSphereIntersectResult();
|
|
var tsph = sph;
|
|
|
|
var compchilds = Children?.data_items;
|
|
if (compchilds == null)
|
|
{ return res; }
|
|
|
|
for (int i = 0; i < compchilds.Length; i++)
|
|
{
|
|
var c = compchilds[i];
|
|
if (c == null) continue;
|
|
|
|
tsph.Center = c.TransformInv.Multiply(sph.Center);
|
|
|
|
var chit = c.SphereIntersect(ref tsph);
|
|
|
|
chit.Normal = c.Transform.MultiplyRot(chit.Normal);
|
|
|
|
res.TryUpdate(ref chit);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
public override SpaceRayIntersectResult RayIntersect(ref Ray ray, float maxdist = float.MaxValue)
|
|
{
|
|
var res = new SpaceRayIntersectResult();
|
|
res.HitDist = maxdist;
|
|
|
|
var tray = ray;
|
|
|
|
var compchilds = Children?.data_items;
|
|
if (compchilds == null)
|
|
{ return res; }
|
|
|
|
for (int i = 0; i < compchilds.Length; i++)
|
|
{
|
|
var c = compchilds[i];
|
|
if (c == null) continue;
|
|
|
|
tray.Position = c.TransformInv.Multiply(ray.Position);
|
|
tray.Direction = c.TransformInv.MultiplyRot(ray.Direction);
|
|
|
|
var chit = c.RayIntersect(ref tray, res.HitDist);
|
|
|
|
chit.Position = c.Transform.Multiply(chit.Position);
|
|
chit.Normal = c.Transform.MultiplyRot(chit.Normal);
|
|
|
|
res.TryUpdate(ref chit);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool DeleteChild(Bounds child)
|
|
{
|
|
if (Children?.data_items != null)
|
|
{
|
|
var children = Children.data_items.ToList();
|
|
var transforms1 = ChildrenTransformation1?.ToList();
|
|
var transforms2 = ChildrenTransformation2?.ToList();
|
|
var bboxes = ChildrenBoundingBoxes?.ToList();
|
|
var flags1 = ChildrenFlags1?.ToList();
|
|
var flags2 = ChildrenFlags2?.ToList();
|
|
var idx = children.IndexOf(child);
|
|
if (idx >= 0)
|
|
{
|
|
children.RemoveAt(idx);
|
|
transforms1?.RemoveAt(idx);
|
|
transforms2?.RemoveAt(idx);
|
|
bboxes?.RemoveAt(idx);
|
|
flags1?.RemoveAt(idx);
|
|
flags2?.RemoveAt(idx);
|
|
Children.data_items = children.ToArray();
|
|
ChildrenTransformation1 = transforms1?.ToArray();
|
|
ChildrenTransformation2 = transforms2?.ToArray();
|
|
ChildrenBoundingBoxes = bboxes?.ToArray();
|
|
ChildrenFlags1 = flags1?.ToArray();
|
|
ChildrenFlags2 = flags2?.ToArray();
|
|
BuildBVH();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void AddChild(Bounds child)
|
|
{
|
|
if (Children == null) Children = new ResourcePointerArray64<Bounds>();
|
|
|
|
var children = Children.data_items?.ToList() ?? new List<Bounds>();
|
|
var transforms1 = ChildrenTransformation1?.ToList() ?? new List<Matrix4F_s>();
|
|
var transforms2 = ChildrenTransformation2?.ToList() ?? new List<Matrix4F_s>();
|
|
var bboxes = ChildrenBoundingBoxes?.ToList() ?? new List<AABB_s>();
|
|
var flags1 = ChildrenFlags1?.ToList();
|
|
var flags2 = ChildrenFlags2?.ToList();
|
|
var idx = children.Count;
|
|
|
|
child.Parent = this;
|
|
|
|
children.Add(child);
|
|
transforms1.Add(Matrix4F_s.Identity);
|
|
transforms2.Add(Matrix4F_s.Identity);
|
|
bboxes.Add(new AABB_s());//will get updated later
|
|
flags1?.Add(new BoundCompositeChildrenFlags());
|
|
flags2?.Add(new BoundCompositeChildrenFlags());
|
|
Children.data_items = children.ToArray();
|
|
ChildrenTransformation1 = transforms1.ToArray();
|
|
ChildrenTransformation2 = transforms2.ToArray();
|
|
ChildrenBoundingBoxes = bboxes.ToArray();
|
|
ChildrenFlags1 = flags1?.ToArray();
|
|
ChildrenFlags2 = flags2?.ToArray();
|
|
BuildBVH();
|
|
UpdateChildrenBounds();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public enum BoundPolygonType : byte
|
|
{
|
|
Triangle = 0,
|
|
Sphere = 1,
|
|
Capsule = 2,
|
|
Box = 3,
|
|
Cylinder = 4,
|
|
}
|
|
[TC(typeof(EXP))] public abstract class BoundPolygon : IMetaXmlItem
|
|
{
|
|
public BoundPolygonType Type { get; set; }
|
|
public BoundGeometry Owner { get; set; } //for browsing/editing convenience
|
|
public BoundMaterial_s Material
|
|
{
|
|
get
|
|
{
|
|
if (MaterialCustom.HasValue) return MaterialCustom.Value;
|
|
return Owner?.GetMaterial(Index) ?? new BoundMaterial_s();
|
|
}
|
|
set
|
|
{
|
|
MaterialCustom = value;
|
|
}
|
|
}
|
|
public BoundMaterial_s? MaterialCustom; //for editing, when assigning a new material.
|
|
public int MaterialIndex
|
|
{
|
|
get { return Owner?.GetMaterialIndex(Index) ?? -1; }
|
|
}
|
|
public Vector3[] VertexPositions
|
|
{
|
|
get
|
|
{
|
|
var inds = VertexIndices;
|
|
var va = new Vector3[inds.Length];
|
|
if (Owner != null)
|
|
{
|
|
for (int i = 0; i < inds.Length; i++)
|
|
{
|
|
va[i] = Owner.GetVertexPos(inds[i]);
|
|
}
|
|
}
|
|
return va;
|
|
}
|
|
set
|
|
{
|
|
if (value == null) return;
|
|
var inds = VertexIndices;
|
|
if (Owner != null)
|
|
{
|
|
var imax = Math.Min(inds.Length, value.Length);
|
|
for (int i = 0; i < imax; i++)
|
|
{
|
|
Owner.SetVertexPos(inds[i], value[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public int Index { get; set; } //for editing convenience, not stored
|
|
public abstract Vector3 BoxMin { get; }
|
|
public abstract Vector3 BoxMax { get; }
|
|
public abstract Vector3 Scale { get; set; }
|
|
public abstract Vector3 Position { get; set; }
|
|
public abstract Quaternion Orientation { get; set; }
|
|
public abstract int[] VertexIndices { get; set; }
|
|
public abstract BoundVertexRef NearestVertex(Vector3 p);
|
|
public abstract void GatherVertices(Dictionary<BoundVertex, int> verts);
|
|
public abstract void Read(byte[] bytes, int offset);
|
|
public abstract void Write(BinaryWriter bw);
|
|
public abstract void WriteXml(StringBuilder sb, int indent);
|
|
public abstract void ReadXml(XmlNode node);
|
|
public virtual string Title
|
|
{
|
|
get
|
|
{
|
|
return Type.ToString() + " " + Index.ToString();
|
|
}
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return Type.ToString();
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundPolygonTriangle : BoundPolygon
|
|
{
|
|
public float triArea { get; set; }
|
|
public ushort triIndex1 { get; set; }
|
|
public ushort triIndex2 { get; set; }
|
|
public ushort triIndex3 { get; set; }
|
|
public short edgeIndex1 { get; set; }
|
|
public short edgeIndex2 { get; set; }
|
|
public short edgeIndex3 { get; set; }
|
|
|
|
public int vertIndex1 { get { return (triIndex1 & 0x7FFF); } set { triIndex1 = (ushort)((value & 0x7FFF) + (vertFlag1 ? 0x8000 : 0)); } }
|
|
public int vertIndex2 { get { return (triIndex2 & 0x7FFF); } set { triIndex2 = (ushort)((value & 0x7FFF) + (vertFlag2 ? 0x8000 : 0)); } }
|
|
public int vertIndex3 { get { return (triIndex3 & 0x7FFF); } set { triIndex3 = (ushort)((value & 0x7FFF) + (vertFlag3 ? 0x8000 : 0)); } }
|
|
public bool vertFlag1 { get { return (triIndex1 & 0x8000) > 0; } set { triIndex1 = (ushort)(vertIndex1 + (value ? 0x8000 : 0)); } }
|
|
public bool vertFlag2 { get { return (triIndex2 & 0x8000) > 0; } set { triIndex2 = (ushort)(vertIndex2 + (value ? 0x8000 : 0)); } }
|
|
public bool vertFlag3 { get { return (triIndex3 & 0x8000) > 0; } set { triIndex3 = (ushort)(vertIndex3 + (value ? 0x8000 : 0)); } }
|
|
|
|
public Vector3 Vertex1
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(vertIndex1) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(vertIndex1, value); }
|
|
}
|
|
public Vector3 Vertex2
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(vertIndex2) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(vertIndex2, value); }
|
|
}
|
|
public Vector3 Vertex3
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(vertIndex3) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(vertIndex3, value); }
|
|
}
|
|
|
|
public override Vector3 BoxMin
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Min(Vector3.Min(Vertex1, Vertex2), Vertex3);
|
|
}
|
|
}
|
|
public override Vector3 BoxMax
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Max(Vector3.Max(Vertex1, Vertex2), Vertex3);
|
|
}
|
|
}
|
|
public override Vector3 Scale
|
|
{
|
|
get
|
|
{
|
|
if (ScaleCached.HasValue) return ScaleCached.Value;
|
|
ScaleCached = Vector3.One;
|
|
return Vector3.One;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var v3 = Vertex3;
|
|
var cen = (v1 + v2 + v3) * (1.0f / 3.0f);
|
|
var trans = value / Scale;
|
|
var ori = Orientation;
|
|
var orinv = Quaternion.Invert(ori);
|
|
Vertex1 = cen + ori.Multiply(trans * orinv.Multiply(v1 - cen));
|
|
Vertex2 = cen + ori.Multiply(trans * orinv.Multiply(v2 - cen));
|
|
Vertex3 = cen + ori.Multiply(trans * orinv.Multiply(v3 - cen));
|
|
ScaleCached = value;
|
|
}
|
|
}
|
|
public override Vector3 Position
|
|
{
|
|
get
|
|
{
|
|
return (Vertex1 + Vertex2 + Vertex3) * (1.0f / 3.0f);
|
|
}
|
|
set
|
|
{
|
|
var offset = value - Position;
|
|
Vertex1 += offset;
|
|
Vertex2 += offset;
|
|
Vertex3 += offset;
|
|
}
|
|
}
|
|
public override Quaternion Orientation
|
|
{
|
|
get
|
|
{
|
|
if (OrientationCached.HasValue) return OrientationCached.Value;
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var v3 = Vertex3;
|
|
var dir = v2 - v1;
|
|
var side = Vector3.Cross((v3 - v1), dir);
|
|
var up = Vector3.Normalize(Vector3.Cross(dir, side));
|
|
var ori = Quaternion.Invert(Quaternion.LookAtRH(Vector3.Zero, side, up));
|
|
OrientationCached = ori;
|
|
return ori;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var v3 = Vertex3;
|
|
var cen = (v1 + v2 + v3) * (1.0f / 3.0f);
|
|
var trans = value * Quaternion.Invert(Orientation);
|
|
Vertex1 = cen + trans.Multiply(v1 - cen);
|
|
Vertex2 = cen + trans.Multiply(v2 - cen);
|
|
Vertex3 = cen + trans.Multiply(v3 - cen);
|
|
OrientationCached = value;
|
|
}
|
|
}
|
|
private Quaternion? OrientationCached;
|
|
private Vector3? ScaleCached;
|
|
|
|
public override int[] VertexIndices
|
|
{
|
|
get
|
|
{
|
|
return new[] { vertIndex1, vertIndex2, vertIndex3 };
|
|
}
|
|
set
|
|
{
|
|
if (value?.Length >= 3)
|
|
{
|
|
vertIndex1 = value[0];
|
|
vertIndex2 = value[1];
|
|
vertIndex3 = value[2];
|
|
}
|
|
}
|
|
}
|
|
public override BoundVertexRef NearestVertex(Vector3 p)
|
|
{
|
|
var d1 = (p - Vertex1).Length();
|
|
var d2 = (p - Vertex2).Length();
|
|
var d3 = (p - Vertex3).Length();
|
|
if ((d1 <= d2) && (d1 <= d3)) return new BoundVertexRef(vertIndex1, d1);
|
|
if (d2 <= d3) return new BoundVertexRef(vertIndex2, d2);
|
|
return new BoundVertexRef(vertIndex3, d3);
|
|
}
|
|
public override void GatherVertices(Dictionary<BoundVertex, int> verts)
|
|
{
|
|
if (Owner != null)
|
|
{
|
|
verts[Owner.GetVertexObject(vertIndex1)] = vertIndex1;
|
|
verts[Owner.GetVertexObject(vertIndex2)] = vertIndex2;
|
|
verts[Owner.GetVertexObject(vertIndex3)] = vertIndex3;
|
|
}
|
|
}
|
|
|
|
public void SetEdgeIndex(int edgeid, short polyindex)
|
|
{
|
|
switch (edgeid)
|
|
{
|
|
case 1:
|
|
if (edgeIndex1 != polyindex)
|
|
{ }
|
|
edgeIndex1 = polyindex;
|
|
break;
|
|
case 2:
|
|
if (edgeIndex2 != polyindex)
|
|
{ }
|
|
edgeIndex2 = polyindex;
|
|
break;
|
|
case 3:
|
|
if (edgeIndex3 != polyindex)
|
|
{ }
|
|
edgeIndex3 = polyindex;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
public BoundPolygonTriangle()
|
|
{
|
|
Type = BoundPolygonType.Triangle;
|
|
}
|
|
public override void Read(byte[] bytes, int offset)
|
|
{
|
|
triArea = BitConverter.ToSingle(bytes, offset + 0);
|
|
triIndex1 = BitConverter.ToUInt16(bytes, offset + 4);
|
|
triIndex2 = BitConverter.ToUInt16(bytes, offset + 6);
|
|
triIndex3 = BitConverter.ToUInt16(bytes, offset + 8);
|
|
edgeIndex1 = BitConverter.ToInt16(bytes, offset + 10);
|
|
edgeIndex2 = BitConverter.ToInt16(bytes, offset + 12);
|
|
edgeIndex3 = BitConverter.ToInt16(bytes, offset + 14);
|
|
}
|
|
public override void Write(BinaryWriter bw)
|
|
{
|
|
bw.Write(triArea);
|
|
bw.Write(triIndex1);
|
|
bw.Write(triIndex2);
|
|
bw.Write(triIndex3);
|
|
bw.Write(edgeIndex1);
|
|
bw.Write(edgeIndex2);
|
|
bw.Write(edgeIndex3);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var s = string.Format("{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" v3=\"{4}\" f1=\"{5}\" f2=\"{6}\" f3=\"{7}\"",
|
|
Type,
|
|
MaterialIndex,
|
|
vertIndex1,
|
|
vertIndex2,
|
|
vertIndex3,
|
|
vertFlag1 ? 1 : 0,
|
|
vertFlag2 ? 1 : 0,
|
|
vertFlag3 ? 1 : 0
|
|
);
|
|
YbnXml.SelfClosingTag(sb, indent, s);
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
Material = Owner?.GetMaterialByIndex(Xml.GetIntAttribute(node, "m")) ?? new BoundMaterial_s();
|
|
vertIndex1 = Xml.GetIntAttribute(node, "v1");
|
|
vertIndex2 = Xml.GetIntAttribute(node, "v2");
|
|
vertIndex3 = Xml.GetIntAttribute(node, "v3");
|
|
vertFlag1 = Xml.GetIntAttribute(node, "f1") != 0;
|
|
vertFlag2 = Xml.GetIntAttribute(node, "f2") != 0;
|
|
vertFlag3 = Xml.GetIntAttribute(node, "f3") != 0;
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return base.ToString() + ": " + vertIndex1.ToString() + ", " + vertIndex2.ToString() + ", " + vertIndex3.ToString();
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundPolygonSphere : BoundPolygon
|
|
{
|
|
public ushort sphereType { get; set; }
|
|
public ushort sphereIndex { get; set; }
|
|
public float sphereRadius { get; set; }
|
|
public uint unused0 { get; set; }
|
|
public uint unused1 { get; set; }
|
|
|
|
public override Vector3 BoxMin
|
|
{
|
|
get
|
|
{
|
|
return Position - sphereRadius;
|
|
}
|
|
}
|
|
public override Vector3 BoxMax
|
|
{
|
|
get
|
|
{
|
|
return Position + sphereRadius;
|
|
}
|
|
}
|
|
public override Vector3 Scale
|
|
{
|
|
get
|
|
{
|
|
return new Vector3(sphereRadius);
|
|
}
|
|
set
|
|
{
|
|
sphereRadius = value.X;
|
|
}
|
|
}
|
|
public override Vector3 Position
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(sphereIndex) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(sphereIndex, value); }
|
|
}
|
|
public override Quaternion Orientation
|
|
{
|
|
get
|
|
{
|
|
return Quaternion.Identity;
|
|
}
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
public override int[] VertexIndices
|
|
{
|
|
get
|
|
{
|
|
return new[] { (int)sphereIndex };
|
|
}
|
|
set
|
|
{
|
|
if (value?.Length >= 1)
|
|
{
|
|
sphereIndex = (ushort)value[0];
|
|
}
|
|
}
|
|
}
|
|
public override BoundVertexRef NearestVertex(Vector3 p)
|
|
{
|
|
return new BoundVertexRef(sphereIndex, sphereRadius);
|
|
}
|
|
public override void GatherVertices(Dictionary<BoundVertex, int> verts)
|
|
{
|
|
if (Owner != null)
|
|
{
|
|
verts[Owner.GetVertexObject(sphereIndex)] = sphereIndex;
|
|
}
|
|
}
|
|
|
|
public BoundPolygonSphere()
|
|
{
|
|
Type = BoundPolygonType.Sphere;
|
|
}
|
|
public override void Read(byte[] bytes, int offset)
|
|
{
|
|
sphereType = BitConverter.ToUInt16(bytes, offset + 0);
|
|
sphereIndex = BitConverter.ToUInt16(bytes, offset + 2);
|
|
sphereRadius = BitConverter.ToSingle(bytes, offset + 4);
|
|
unused0 = BitConverter.ToUInt32(bytes, offset + 8);
|
|
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
|
}
|
|
public override void Write(BinaryWriter bw)
|
|
{
|
|
bw.Write(sphereType);
|
|
bw.Write(sphereIndex);
|
|
bw.Write(sphereRadius);
|
|
bw.Write(unused0);
|
|
bw.Write(unused1);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var s = string.Format("{0} m=\"{1}\" v=\"{2}\" radius=\"{3}\"",
|
|
Type,
|
|
MaterialIndex,
|
|
sphereIndex,
|
|
FloatUtil.ToString(sphereRadius)
|
|
);
|
|
YbnXml.SelfClosingTag(sb, indent, s);
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
Material = Owner?.GetMaterialByIndex(Xml.GetIntAttribute(node, "m")) ?? new BoundMaterial_s();
|
|
sphereIndex = (ushort)Xml.GetUIntAttribute(node, "v");
|
|
sphereRadius = Xml.GetFloatAttribute(node, "radius");
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return base.ToString() + ": " + sphereIndex.ToString() + ", " + sphereRadius.ToString();
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundPolygonCapsule : BoundPolygon
|
|
{
|
|
public ushort capsuleType { get; set; }
|
|
public ushort capsuleIndex1 { get; set; }
|
|
public float capsuleRadius { get; set; }
|
|
public ushort capsuleIndex2 { get; set; }
|
|
public ushort unused0 { get; set; }
|
|
public uint unused1 { get; set; }
|
|
|
|
public Vector3 Vertex1
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(capsuleIndex1) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(capsuleIndex1, value); }
|
|
}
|
|
public Vector3 Vertex2
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(capsuleIndex2) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(capsuleIndex2, value); }
|
|
}
|
|
|
|
public override Vector3 BoxMin
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Min(Vertex1, Vertex2) - capsuleRadius;
|
|
}
|
|
}
|
|
public override Vector3 BoxMax
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Max(Vertex1, Vertex2) + capsuleRadius;
|
|
}
|
|
}
|
|
public override Vector3 Scale
|
|
{
|
|
get
|
|
{
|
|
if (ScaleCached.HasValue) return ScaleCached.Value;
|
|
ScaleCached = Vector3.One;
|
|
return Vector3.One;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var cen = (v1 + v2) * 0.5f;
|
|
var trans = value / Scale;
|
|
var ori = Orientation;
|
|
var orinv = Quaternion.Invert(ori);
|
|
Vertex1 = cen + ori.Multiply(trans * orinv.Multiply(v1 - cen));
|
|
Vertex2 = cen + ori.Multiply(trans * orinv.Multiply(v2 - cen));
|
|
capsuleRadius = trans.X * capsuleRadius;
|
|
ScaleCached = value;
|
|
}
|
|
}
|
|
public override Vector3 Position
|
|
{
|
|
get
|
|
{
|
|
return (Vertex1 + Vertex2) * 0.5f;
|
|
}
|
|
set
|
|
{
|
|
var offset = value - Position;
|
|
Vertex1 += offset;
|
|
Vertex2 += offset;
|
|
}
|
|
}
|
|
public override Quaternion Orientation
|
|
{
|
|
get
|
|
{
|
|
if (OrientationCached.HasValue) return OrientationCached.Value;
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var dir = v2 - v1;
|
|
var up = Vector3.Normalize(dir.GetPerpVec());
|
|
var ori = Quaternion.Invert(Quaternion.LookAtRH(Vector3.Zero, dir, up));
|
|
OrientationCached = ori;
|
|
return ori;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var cen = (v1 + v2) * 0.5f;
|
|
var trans = value * Quaternion.Invert(Orientation);
|
|
Vertex1 = cen + trans.Multiply(v1 - cen);
|
|
Vertex2 = cen + trans.Multiply(v2 - cen);
|
|
OrientationCached = value;
|
|
}
|
|
}
|
|
private Quaternion? OrientationCached;
|
|
private Vector3? ScaleCached;
|
|
|
|
public override int[] VertexIndices
|
|
{
|
|
get
|
|
{
|
|
return new[] { (int)capsuleIndex1, (int)capsuleIndex2 };
|
|
}
|
|
set
|
|
{
|
|
if (value?.Length >= 2)
|
|
{
|
|
capsuleIndex1 = (ushort)value[0];
|
|
capsuleIndex2 = (ushort)value[1];
|
|
}
|
|
}
|
|
}
|
|
public override BoundVertexRef NearestVertex(Vector3 p)
|
|
{
|
|
var d1 = (p - Vertex1).Length();
|
|
var d2 = (p - Vertex2).Length();
|
|
if (d1 <= d2) return new BoundVertexRef(capsuleIndex1, d1);
|
|
return new BoundVertexRef(capsuleIndex2, d2);
|
|
}
|
|
public override void GatherVertices(Dictionary<BoundVertex, int> verts)
|
|
{
|
|
if (Owner != null)
|
|
{
|
|
verts[Owner.GetVertexObject(capsuleIndex1)] = capsuleIndex1;
|
|
verts[Owner.GetVertexObject(capsuleIndex2)] = capsuleIndex2;
|
|
}
|
|
}
|
|
|
|
public BoundPolygonCapsule()
|
|
{
|
|
Type = BoundPolygonType.Capsule;
|
|
}
|
|
public override void Read(byte[] bytes, int offset)
|
|
{
|
|
capsuleType = BitConverter.ToUInt16(bytes, offset + 0);
|
|
capsuleIndex1 = BitConverter.ToUInt16(bytes, offset + 2);
|
|
capsuleRadius = BitConverter.ToSingle(bytes, offset + 4);
|
|
capsuleIndex2 = BitConverter.ToUInt16(bytes, offset + 8);
|
|
unused0 = BitConverter.ToUInt16(bytes, offset + 10);
|
|
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
|
}
|
|
public override void Write(BinaryWriter bw)
|
|
{
|
|
bw.Write(capsuleType);
|
|
bw.Write(capsuleIndex1);
|
|
bw.Write(capsuleRadius);
|
|
bw.Write(capsuleIndex2);
|
|
bw.Write(unused0);
|
|
bw.Write(unused1);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var s = string.Format("{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" radius=\"{4}\"",
|
|
Type,
|
|
MaterialIndex,
|
|
capsuleIndex1,
|
|
capsuleIndex2,
|
|
FloatUtil.ToString(capsuleRadius)
|
|
);
|
|
YbnXml.SelfClosingTag(sb, indent, s);
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
Material = Owner?.GetMaterialByIndex(Xml.GetIntAttribute(node, "m")) ?? new BoundMaterial_s();
|
|
capsuleIndex1 = (ushort)Xml.GetUIntAttribute(node, "v1");
|
|
capsuleIndex2 = (ushort)Xml.GetUIntAttribute(node, "v2");
|
|
capsuleRadius = Xml.GetFloatAttribute(node, "radius");
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return base.ToString() + ": " + capsuleIndex1.ToString() + ", " + capsuleIndex2.ToString() + ", " + capsuleRadius.ToString();
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundPolygonBox : BoundPolygon
|
|
{
|
|
public uint boxType { get; set; }
|
|
public short boxIndex1 { get; set; }
|
|
public short boxIndex2 { get; set; }
|
|
public short boxIndex3 { get; set; }
|
|
public short boxIndex4 { get; set; }
|
|
public uint unused0 { get; set; }
|
|
|
|
public Vector3 Vertex1
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(boxIndex1) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(boxIndex1, value); }
|
|
}
|
|
public Vector3 Vertex2
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(boxIndex2) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(boxIndex2, value); }
|
|
}
|
|
public Vector3 Vertex3
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(boxIndex3) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(boxIndex3, value); }
|
|
}
|
|
public Vector3 Vertex4
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(boxIndex4) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(boxIndex4, value); }
|
|
}
|
|
|
|
public override Vector3 BoxMin
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Min(Vector3.Min(Vector3.Min(Vertex1, Vertex2), Vertex3), Vertex4);
|
|
}
|
|
}
|
|
public override Vector3 BoxMax
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Max(Vector3.Max(Vector3.Max(Vertex1, Vertex2), Vertex3), Vertex4);
|
|
}
|
|
}
|
|
public override Vector3 Scale
|
|
{
|
|
get
|
|
{
|
|
if (ScaleCached.HasValue) return ScaleCached.Value;
|
|
ScaleCached = Vector3.One;
|
|
return Vector3.One;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var v3 = Vertex3;
|
|
var v4 = Vertex4;
|
|
var cen = (v1 + v2 + v3 + v4) * 0.25f;
|
|
var trans = value / Scale;
|
|
var ori = Orientation;
|
|
var orinv = Quaternion.Invert(ori);
|
|
Vertex1 = cen + ori.Multiply(trans * orinv.Multiply(v1 - cen));
|
|
Vertex2 = cen + ori.Multiply(trans * orinv.Multiply(v2 - cen));
|
|
Vertex3 = cen + ori.Multiply(trans * orinv.Multiply(v3 - cen));
|
|
Vertex4 = cen + ori.Multiply(trans * orinv.Multiply(v4 - cen));
|
|
ScaleCached = value;
|
|
}
|
|
}
|
|
public override Vector3 Position
|
|
{
|
|
get
|
|
{
|
|
return (Vertex1 + Vertex2 + Vertex3 + Vertex4) * 0.25f;
|
|
}
|
|
set
|
|
{
|
|
var offset = value - Position;
|
|
Vertex1 += offset;
|
|
Vertex2 += offset;
|
|
Vertex3 += offset;
|
|
Vertex4 += offset;
|
|
}
|
|
}
|
|
public override Quaternion Orientation
|
|
{
|
|
get
|
|
{
|
|
if (OrientationCached.HasValue) return OrientationCached.Value;
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var v3 = Vertex3;
|
|
var v4 = Vertex4;
|
|
var dir = (v1+v4) - (v2+v3);
|
|
var up = Vector3.Normalize((v3+v4) - (v1+v2));
|
|
var ori = Quaternion.Invert(Quaternion.LookAtRH(Vector3.Zero, dir, up));
|
|
OrientationCached = ori;
|
|
return ori;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var v3 = Vertex3;
|
|
var v4 = Vertex4;
|
|
var cen = (v1 + v2 + v3 + v4) * 0.25f;
|
|
var trans = value * Quaternion.Invert(Orientation);
|
|
Vertex1 = cen + trans.Multiply(v1 - cen);
|
|
Vertex2 = cen + trans.Multiply(v2 - cen);
|
|
Vertex3 = cen + trans.Multiply(v3 - cen);
|
|
Vertex4 = cen + trans.Multiply(v4 - cen);
|
|
OrientationCached = value;
|
|
}
|
|
}
|
|
private Quaternion? OrientationCached;
|
|
private Vector3? ScaleCached;
|
|
|
|
public override int[] VertexIndices
|
|
{
|
|
get
|
|
{
|
|
return new[] { (int)boxIndex1, (int)boxIndex2, (int)boxIndex3, (int)boxIndex4 };
|
|
}
|
|
set
|
|
{
|
|
if (value?.Length >= 2)
|
|
{
|
|
boxIndex1 = (short)value[0];
|
|
boxIndex2 = (short)value[1];
|
|
boxIndex3 = (short)value[2];
|
|
boxIndex4 = (short)value[3];
|
|
}
|
|
}
|
|
}
|
|
public override BoundVertexRef NearestVertex(Vector3 p)
|
|
{
|
|
var d1 = (p - Vertex1).Length();
|
|
var d2 = (p - Vertex2).Length();
|
|
var d3 = (p - Vertex3).Length();
|
|
var d4 = (p - Vertex4).Length();
|
|
if ((d1 <= d2) && (d1 <= d3) && (d1 <= d4)) return new BoundVertexRef(boxIndex1, d1);
|
|
if ((d2 <= d3) && (d2 <= d4)) return new BoundVertexRef(boxIndex2, d2);
|
|
if (d3 <= d4) return new BoundVertexRef(boxIndex3, d3);
|
|
return new BoundVertexRef(boxIndex4, d4);
|
|
}
|
|
public override void GatherVertices(Dictionary<BoundVertex, int> verts)
|
|
{
|
|
if (Owner != null)
|
|
{
|
|
verts[Owner.GetVertexObject(boxIndex1)] = boxIndex1;
|
|
verts[Owner.GetVertexObject(boxIndex2)] = boxIndex2;
|
|
verts[Owner.GetVertexObject(boxIndex3)] = boxIndex3;
|
|
verts[Owner.GetVertexObject(boxIndex4)] = boxIndex4;
|
|
}
|
|
}
|
|
|
|
public BoundPolygonBox()
|
|
{
|
|
Type = BoundPolygonType.Box;
|
|
}
|
|
public override void Read(byte[] bytes, int offset)
|
|
{
|
|
boxType = BitConverter.ToUInt32(bytes, offset + 0);
|
|
boxIndex1 = BitConverter.ToInt16(bytes, offset + 4);
|
|
boxIndex2 = BitConverter.ToInt16(bytes, offset + 6);
|
|
boxIndex3 = BitConverter.ToInt16(bytes, offset + 8);
|
|
boxIndex4 = BitConverter.ToInt16(bytes, offset + 10);
|
|
unused0 = BitConverter.ToUInt32(bytes, offset + 12);
|
|
}
|
|
public override void Write(BinaryWriter bw)
|
|
{
|
|
bw.Write(boxType);
|
|
bw.Write(boxIndex1);
|
|
bw.Write(boxIndex2);
|
|
bw.Write(boxIndex3);
|
|
bw.Write(boxIndex4);
|
|
bw.Write(unused0);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var s = string.Format("{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" v3=\"{4}\" v4=\"{5}\"",
|
|
Type,
|
|
MaterialIndex,
|
|
boxIndex1,
|
|
boxIndex2,
|
|
boxIndex3,
|
|
boxIndex4
|
|
);
|
|
YbnXml.SelfClosingTag(sb, indent, s);
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
Material = Owner?.GetMaterialByIndex(Xml.GetIntAttribute(node, "m")) ?? new BoundMaterial_s();
|
|
boxIndex1 = (short)Xml.GetIntAttribute(node, "v1");
|
|
boxIndex2 = (short)Xml.GetIntAttribute(node, "v2");
|
|
boxIndex3 = (short)Xml.GetIntAttribute(node, "v3");
|
|
boxIndex4 = (short)Xml.GetIntAttribute(node, "v4");
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return base.ToString() + ": " + boxIndex1.ToString() + ", " + boxIndex2.ToString() + ", " + boxIndex3.ToString() + ", " + boxIndex4.ToString();
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundPolygonCylinder : BoundPolygon
|
|
{
|
|
public ushort cylinderType { get; set; }
|
|
public ushort cylinderIndex1 { get; set; }
|
|
public float cylinderRadius { get; set; }
|
|
public ushort cylinderIndex2 { get; set; }
|
|
public ushort unused0 { get; set; }
|
|
public uint unused1 { get; set; }
|
|
|
|
public Vector3 Vertex1
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(cylinderIndex1) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(cylinderIndex1, value); }
|
|
}
|
|
public Vector3 Vertex2
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(cylinderIndex2) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(cylinderIndex2, value); }
|
|
}
|
|
|
|
public override Vector3 BoxMin
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Min(Vertex1, Vertex2) - cylinderRadius;//not perfect but meh
|
|
}
|
|
}
|
|
public override Vector3 BoxMax
|
|
{
|
|
get
|
|
{
|
|
return Vector3.Max(Vertex1, Vertex2) + cylinderRadius;//not perfect but meh
|
|
}
|
|
}
|
|
public override Vector3 Scale
|
|
{
|
|
get
|
|
{
|
|
if (ScaleCached.HasValue) return ScaleCached.Value;
|
|
ScaleCached = Vector3.One;
|
|
return Vector3.One;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var cen = (v1 + v2) * 0.5f;
|
|
var trans = value / Scale;
|
|
var ori = Orientation;
|
|
var orinv = Quaternion.Invert(ori);
|
|
Vertex1 = cen + ori.Multiply(trans * orinv.Multiply(v1 - cen));
|
|
Vertex2 = cen + ori.Multiply(trans * orinv.Multiply(v2 - cen));
|
|
cylinderRadius = trans.X * cylinderRadius;
|
|
ScaleCached = value;
|
|
}
|
|
}
|
|
public override Vector3 Position
|
|
{
|
|
get
|
|
{
|
|
return (Vertex1 + Vertex2) * 0.5f;
|
|
}
|
|
set
|
|
{
|
|
var offset = value - Position;
|
|
Vertex1 += offset;
|
|
Vertex2 += offset;
|
|
}
|
|
}
|
|
public override Quaternion Orientation
|
|
{
|
|
get
|
|
{
|
|
if (OrientationCached.HasValue) return OrientationCached.Value;
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var dir = v2 - v1;
|
|
var up = Vector3.Normalize(dir.GetPerpVec());
|
|
var ori = Quaternion.Invert(Quaternion.LookAtRH(Vector3.Zero, dir, up));
|
|
OrientationCached = ori;
|
|
return ori;
|
|
}
|
|
set
|
|
{
|
|
var v1 = Vertex1;
|
|
var v2 = Vertex2;
|
|
var cen = (v1 + v2) * 0.5f;
|
|
var trans = value * Quaternion.Invert(Orientation);
|
|
Vertex1 = cen + trans.Multiply(v1 - cen);
|
|
Vertex2 = cen + trans.Multiply(v2 - cen);
|
|
OrientationCached = value;
|
|
}
|
|
}
|
|
private Quaternion? OrientationCached;
|
|
private Vector3? ScaleCached;
|
|
|
|
public override int[] VertexIndices
|
|
{
|
|
get
|
|
{
|
|
return new[] { (int)cylinderIndex1, (int)cylinderIndex2 };
|
|
}
|
|
set
|
|
{
|
|
if (value?.Length >= 2)
|
|
{
|
|
cylinderIndex1 = (ushort)value[0];
|
|
cylinderIndex2 = (ushort)value[1];
|
|
}
|
|
}
|
|
}
|
|
public override BoundVertexRef NearestVertex(Vector3 p)
|
|
{
|
|
var d1 = (p - Vertex1).Length();
|
|
var d2 = (p - Vertex2).Length();
|
|
if (d1 <= d2) return new BoundVertexRef(cylinderIndex1, d1);
|
|
return new BoundVertexRef(cylinderIndex2, d2);
|
|
}
|
|
public override void GatherVertices(Dictionary<BoundVertex, int> verts)
|
|
{
|
|
if (Owner != null)
|
|
{
|
|
verts[Owner.GetVertexObject(cylinderIndex1)] = cylinderIndex1;
|
|
verts[Owner.GetVertexObject(cylinderIndex2)] = cylinderIndex2;
|
|
}
|
|
}
|
|
|
|
public BoundPolygonCylinder()
|
|
{
|
|
Type = BoundPolygonType.Cylinder;
|
|
}
|
|
public override void Read(byte[] bytes, int offset)
|
|
{
|
|
cylinderType = BitConverter.ToUInt16(bytes, offset + 0);
|
|
cylinderIndex1 = BitConverter.ToUInt16(bytes, offset + 2);
|
|
cylinderRadius = BitConverter.ToSingle(bytes, offset + 4);
|
|
cylinderIndex2 = BitConverter.ToUInt16(bytes, offset + 8);
|
|
unused0 = BitConverter.ToUInt16(bytes, offset + 10);
|
|
unused1 = BitConverter.ToUInt32(bytes, offset + 12);
|
|
}
|
|
public override void Write(BinaryWriter bw)
|
|
{
|
|
bw.Write(cylinderType);
|
|
bw.Write(cylinderIndex1);
|
|
bw.Write(cylinderRadius);
|
|
bw.Write(cylinderIndex2);
|
|
bw.Write(unused0);
|
|
bw.Write(unused1);
|
|
}
|
|
public override void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
var s = string.Format("{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" radius=\"{4}\"",
|
|
Type,
|
|
MaterialIndex,
|
|
cylinderIndex1,
|
|
cylinderIndex2,
|
|
FloatUtil.ToString(cylinderRadius)
|
|
);
|
|
YbnXml.SelfClosingTag(sb, indent, s);
|
|
}
|
|
public override void ReadXml(XmlNode node)
|
|
{
|
|
Material = Owner?.GetMaterialByIndex(Xml.GetIntAttribute(node, "m")) ?? new BoundMaterial_s();
|
|
cylinderIndex1 = (ushort)Xml.GetUIntAttribute(node, "v1");
|
|
cylinderIndex2 = (ushort)Xml.GetUIntAttribute(node, "v2");
|
|
cylinderRadius = Xml.GetFloatAttribute(node, "radius");
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return base.ToString() + ": " + cylinderIndex1.ToString() + ", " + cylinderIndex2.ToString() + ", " + cylinderRadius.ToString();
|
|
}
|
|
}
|
|
|
|
|
|
[TC(typeof(EXP))] public struct BoundEdgeRef //convenience struct for updating edge indices
|
|
{
|
|
public int Vertex1 { get; set; }
|
|
public int Vertex2 { get; set; }
|
|
|
|
public BoundEdgeRef(int i1, int i2)
|
|
{
|
|
Vertex1 = Math.Min(i1, i2);
|
|
Vertex2 = Math.Max(i1, i2);
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundEdge //convenience class for updating edge indices
|
|
{
|
|
public BoundPolygonTriangle Triangle1 { get; set; }
|
|
public BoundPolygonTriangle Triangle2 { get; set; }
|
|
public int EdgeID1 { get; set; }
|
|
public int EdgeID2 { get; set; }
|
|
|
|
public BoundEdge(BoundPolygonTriangle t1, int e1)
|
|
{
|
|
Triangle1 = t1;
|
|
EdgeID1 = e1;
|
|
}
|
|
}
|
|
|
|
[TC(typeof(EXP))] public struct BoundVertexRef //convenience struct for BoundPolygon.NearestVertex and SpaceRayIntersectResult
|
|
{
|
|
public int Index { get; set; }
|
|
public float Distance { get; set; }
|
|
|
|
public BoundVertexRef(int index, float dist)
|
|
{
|
|
Index = index;
|
|
Distance = dist;
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundVertex //class for editing convenience, to hold a reference to a BoundGeometry vertex
|
|
{
|
|
public BoundGeometry Owner { get; set; }
|
|
public int Index { get; set; }
|
|
|
|
public Vector3 Position
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexPos(Index) : Vector3.Zero; }
|
|
set { if (Owner != null) Owner.SetVertexPos(Index, value); }
|
|
}
|
|
public BoundMaterialColour Colour
|
|
{
|
|
get { return (Owner != null) ? Owner.GetVertexColour(Index) : new BoundMaterialColour(); }
|
|
set { if (Owner != null) Owner.SetVertexColour(Index, value); }
|
|
}
|
|
|
|
public BoundVertex(BoundGeometry owner, int index)
|
|
{
|
|
Owner = owner;
|
|
Index = index;
|
|
}
|
|
|
|
public virtual string Title
|
|
{
|
|
get
|
|
{
|
|
return "Vertex " + Index.ToString();
|
|
}
|
|
}
|
|
}
|
|
|
|
[TC(typeof(EXP))] public struct BoundVertex_s
|
|
{
|
|
public short X { get; set; }
|
|
public short Y { get; set; }
|
|
public short Z { get; set; }
|
|
|
|
public BoundVertex_s(Vector3 v)
|
|
{
|
|
X = (short)v.X;
|
|
Y = (short)v.Y;
|
|
Z = (short)v.Z;
|
|
}
|
|
|
|
public Vector3 Vector
|
|
{
|
|
get { return new Vector3(X, Y, Z); }
|
|
set { X = (short)value.X; Y = (short)value.Y; Z = (short)value.Z; }
|
|
}
|
|
}
|
|
|
|
[TC(typeof(EXP))] public class BoundGeomUnknown1 : ResourceSystemBlock, IMetaXmlItem
|
|
{
|
|
public uint[][] Items { get; private set; }
|
|
|
|
private ResourceSystemStructBlock<uint>[] ItemBlocks = null;
|
|
|
|
|
|
public override long BlockLength
|
|
{
|
|
get
|
|
{
|
|
return Items != null ? (Items.Length*8) : 0; //main pointer array has 8 items, 8 bytes each
|
|
}
|
|
}
|
|
|
|
public BoundGeomUnknown1() { }
|
|
public BoundGeomUnknown1(uint[][] items)
|
|
{
|
|
Items = items;
|
|
}
|
|
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
if ((parameters?.Length ?? 0) < 1)
|
|
{ return; } //shouldn't happen!
|
|
|
|
var itemcounts = (uint[])parameters[0];
|
|
ulong ptr = (ulong)reader.Position; //pointer array pointer
|
|
|
|
if (itemcounts != null)
|
|
{
|
|
ulong[] ptrlist = reader.ReadUlongsAt(ptr, (uint)itemcounts.Length);
|
|
Items = new uint[itemcounts.Length][];
|
|
for (int i = 0; i < itemcounts.Length; i++)
|
|
{
|
|
Items[i] = reader.ReadUintsAt(ptrlist[i], itemcounts[i]);
|
|
}
|
|
}
|
|
}
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
|
|
//just write the pointer array.
|
|
if (ItemBlocks != null)
|
|
{
|
|
foreach (var item in ItemBlocks)
|
|
{
|
|
writer.Write((ulong)item.FilePosition);
|
|
}
|
|
}
|
|
|
|
}
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
if (Items == null) return;
|
|
foreach (var item in Items)
|
|
{
|
|
YbnXml.Indent(sb, indent);
|
|
if (item != null)
|
|
{
|
|
bool newline = true;
|
|
foreach (var val in item)
|
|
{
|
|
if (!newline) sb.Append(", ");
|
|
sb.Append(val.ToString());
|
|
newline = false;
|
|
}
|
|
}
|
|
sb.AppendLine();
|
|
}
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
var collist = new List<uint[]>();
|
|
var rowlist = new List<uint>();
|
|
var str = node.InnerText.Trim();
|
|
var split = str.Split('\n');
|
|
for (int i = 0; i < split.Length; i++)
|
|
{
|
|
var s = split[i]?.Trim();
|
|
//if (string.IsNullOrEmpty(s)) continue;
|
|
var split2 = s.Split(',');// Regex.Split(s, @"[\s\t]");
|
|
rowlist.Clear();
|
|
for (int n = 0; n < split2.Length; n++)
|
|
{
|
|
var ts = split2[n]?.Trim();
|
|
if (string.IsNullOrEmpty(ts)) continue;
|
|
if (uint.TryParse(ts, out uint u))
|
|
{
|
|
rowlist.Add(u);
|
|
}
|
|
}
|
|
collist.Add(rowlist.ToArray());
|
|
}
|
|
Items = collist.ToArray();
|
|
}
|
|
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>(base.GetReferences());
|
|
|
|
var ilist = new List<ResourceSystemStructBlock<uint>>();
|
|
if (Items != null)
|
|
{
|
|
foreach (var item in Items)
|
|
{
|
|
var block = new ResourceSystemStructBlock<uint>(item);
|
|
ilist.Add(block);
|
|
list.Add(block);
|
|
}
|
|
}
|
|
ItemBlocks = ilist.ToArray();
|
|
|
|
return list.ToArray();
|
|
}
|
|
}
|
|
|
|
|
|
[Flags] public enum EBoundCompositeFlags : uint
|
|
{
|
|
NONE = 0u,
|
|
UNKNOWN = 1u,
|
|
MAP_WEAPON = 1u << 1,
|
|
MAP_DYNAMIC = 1u << 2,
|
|
MAP_ANIMAL = 1u << 3,
|
|
MAP_COVER = 1u << 4,
|
|
MAP_VEHICLE = 1u << 5,
|
|
VEHICLE_NOT_BVH = 1u << 6,
|
|
VEHICLE_BVH = 1u << 7,
|
|
VEHICLE_BOX = 1u << 8,
|
|
PED = 1u << 9,
|
|
RAGDOLL = 1u << 10,
|
|
ANIMAL = 1u << 11,
|
|
ANIMAL_RAGDOLL = 1u << 12,
|
|
OBJECT = 1u << 13,
|
|
OBJECT_ENV_CLOTH = 1u << 14,
|
|
PLANT = 1u << 15,
|
|
PROJECTILE = 1u << 16,
|
|
EXPLOSION = 1u << 17,
|
|
PICKUP = 1u << 18,
|
|
FOLIAGE = 1u << 19,
|
|
FORKLIFT_FORKS = 1u << 20,
|
|
TEST_WEAPON = 1u << 21,
|
|
TEST_CAMERA = 1u << 22,
|
|
TEST_AI = 1u << 23,
|
|
TEST_SCRIPT = 1u << 24,
|
|
TEST_VEHICLE_WHEEL = 1u << 25,
|
|
GLASS = 1u << 26,
|
|
MAP_RIVER = 1u << 27,
|
|
SMOKE = 1u << 28,
|
|
UNSMASHED = 1u << 29,
|
|
MAP_STAIRS = 1u << 30,
|
|
MAP_DEEP_SURFACE = 1u << 31,
|
|
}
|
|
[TC(typeof(EXP))] public struct BoundCompositeChildrenFlags
|
|
{
|
|
public EBoundCompositeFlags Flags1 { get; set; }
|
|
public EBoundCompositeFlags Flags2 { get; set; }
|
|
public override string ToString()
|
|
{
|
|
return Flags1.ToString() + ", " + Flags2.ToString();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
[TC(typeof(EXP))] public class BVH : ResourceSystemBlock
|
|
{
|
|
public override long BlockLength
|
|
{
|
|
get { return 128; }
|
|
}
|
|
|
|
// structure data
|
|
public ResourceSimpleList64b_s<BVHNode_s> Nodes { get; set; }
|
|
public uint Unknown_10h { get; set; } // 0x00000000
|
|
public uint Unknown_14h { get; set; } // 0x00000000
|
|
public uint Unknown_18h { get; set; } // 0x00000000
|
|
public uint Unknown_1Ch { get; set; } // 0x00000000
|
|
public Vector4 BoundingBoxMin { get; set; }
|
|
public Vector4 BoundingBoxMax { get; set; }
|
|
public Vector4 BoundingBoxCenter { get; set; }
|
|
public Vector4 QuantumInverse { get; set; }
|
|
public Vector4 Quantum { get; set; } // bounding box dimension / 2^16
|
|
public ResourceSimpleList64_s<BVHTreeInfo_s> Trees { get; set; }
|
|
|
|
/// <summary>
|
|
/// Reads the data-block from a stream.
|
|
/// </summary>
|
|
public override void Read(ResourceDataReader reader, params object[] parameters)
|
|
{
|
|
// read structure data
|
|
this.Nodes = reader.ReadBlock<ResourceSimpleList64b_s<BVHNode_s>>();
|
|
this.Unknown_10h = reader.ReadUInt32();
|
|
this.Unknown_14h = reader.ReadUInt32();
|
|
this.Unknown_18h = reader.ReadUInt32();
|
|
this.Unknown_1Ch = reader.ReadUInt32();
|
|
this.BoundingBoxMin = reader.ReadVector4();
|
|
this.BoundingBoxMax = reader.ReadVector4();
|
|
this.BoundingBoxCenter = reader.ReadVector4();
|
|
this.QuantumInverse = reader.ReadVector4();
|
|
this.Quantum = reader.ReadVector4();
|
|
this.Trees = reader.ReadBlock<ResourceSimpleList64_s<BVHTreeInfo_s>>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the data-block to a stream.
|
|
/// </summary>
|
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
|
{
|
|
|
|
// write structure data
|
|
writer.WriteBlock(this.Nodes);
|
|
writer.Write(this.Unknown_10h);
|
|
writer.Write(this.Unknown_14h);
|
|
writer.Write(this.Unknown_18h);
|
|
writer.Write(this.Unknown_1Ch);
|
|
writer.Write(this.BoundingBoxMin);
|
|
writer.Write(this.BoundingBoxMax);
|
|
writer.Write(this.BoundingBoxCenter);
|
|
writer.Write(this.QuantumInverse);
|
|
writer.Write(this.Quantum);
|
|
writer.WriteBlock(this.Trees);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of data blocks which are referenced by this block.
|
|
/// </summary>
|
|
public override IResourceBlock[] GetReferences()
|
|
{
|
|
var list = new List<IResourceBlock>();
|
|
//if (Nodes != null) list.Add(Nodes);
|
|
//if (Trees != null) list.Add(Trees);
|
|
return list.ToArray();
|
|
}
|
|
|
|
public override Tuple<long, IResourceBlock>[] GetParts()
|
|
{
|
|
return new Tuple<long, IResourceBlock>[] {
|
|
new Tuple<long, IResourceBlock>(0x0, Nodes),
|
|
new Tuple<long, IResourceBlock>(0x70, Trees)
|
|
};
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public struct BVHTreeInfo_s
|
|
{
|
|
public short MinX { get; set; }
|
|
public short MinY { get; set; }
|
|
public short MinZ { get; set; }
|
|
public short MaxX { get; set; }
|
|
public short MaxY { get; set; }
|
|
public short MaxZ { get; set; }
|
|
public short NodeIndex1 { get; set; }
|
|
public short NodeIndex2 { get; set; }
|
|
|
|
public Vector3 Min
|
|
{
|
|
get { return new Vector3(MinX, MinY, MinZ); }
|
|
set { MinX = (short)value.X; MinY = (short)value.Y; MinZ = (short)value.Z; }
|
|
}
|
|
public Vector3 Max
|
|
{
|
|
get { return new Vector3(MaxX, MaxY, MaxZ); }
|
|
set { MaxX = (short)value.X; MaxY = (short)value.Y; MaxZ = (short)value.Z; }
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return NodeIndex1.ToString() + ", " + NodeIndex2.ToString() + " (" + (NodeIndex2 - NodeIndex1).ToString() + " nodes)";
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public struct BVHNode_s
|
|
{
|
|
public short MinX { get; set; }
|
|
public short MinY { get; set; }
|
|
public short MinZ { get; set; }
|
|
public short MaxX { get; set; }
|
|
public short MaxY { get; set; }
|
|
public short MaxZ { get; set; }
|
|
public short ItemId { get; set; }
|
|
public short ItemCount { get; set; }
|
|
|
|
public Vector3 Min
|
|
{
|
|
get { return new Vector3(MinX, MinY, MinZ); }
|
|
set { MinX = (short)value.X; MinY = (short)value.Y; MinZ = (short)value.Z; }
|
|
}
|
|
public Vector3 Max
|
|
{
|
|
get { return new Vector3(MaxX, MaxY, MaxZ); }
|
|
set { MaxX = (short)value.X; MaxY = (short)value.Y; MaxZ = (short)value.Z; }
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return ItemId.ToString() + ": " + ItemCount.ToString();
|
|
}
|
|
}
|
|
|
|
|
|
public class BVHBuilder
|
|
{
|
|
public static int MaxNodeItemCount = 4; //item threshold: 1 for composites, 4 for geometries
|
|
public static int MaxTreeNodeCount = 127; //max number of nodes found in any tree
|
|
|
|
|
|
public static BVH Build(List<BVHBuilderItem> items, int itemThreshold)
|
|
{
|
|
if (items == null) return null;
|
|
var bvh = new BVH();
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
var nodes = new List<BVHBuilderNode>();
|
|
var trees = new List<BVHBuilderNode>();
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
var item = items[i];
|
|
min = Vector3.Min(min, item.Min);
|
|
max = Vector3.Max(max, item.Max);
|
|
}
|
|
var cen = (min + max) * 0.5f;
|
|
bvh.BoundingBoxMin = new Vector4(min, float.NaN);
|
|
bvh.BoundingBoxMax = new Vector4(max, float.NaN);
|
|
bvh.BoundingBoxCenter = new Vector4(cen, float.NaN);
|
|
bvh.Quantum = new Vector4(Vector3.Max((min - cen).Abs(), (max - cen).Abs()) / 32767.0f, float.NaN);
|
|
bvh.QuantumInverse = new Vector4(1.0f / bvh.Quantum.XYZ(), float.NaN);
|
|
|
|
var root = new BVHBuilderNode();
|
|
root.Items = items.ToList();
|
|
root.Build(itemThreshold);
|
|
root.GatherNodes(nodes);
|
|
root.GatherTrees(trees);
|
|
|
|
|
|
if (itemThreshold > 1) //need to reorder items, since they need to be grouped by node for the node's item index
|
|
{
|
|
items.Clear();
|
|
foreach (var node in nodes)
|
|
{
|
|
if (node.Items != null)
|
|
{
|
|
foreach (var item in node.Items)
|
|
{
|
|
item.Index = items.Count;
|
|
items.Add(item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //don't need to reorder items, since nodes only have one item and one item index
|
|
{ }
|
|
|
|
var bvhtrees = new List<BVHTreeInfo_s>();
|
|
var bvhnodes = new List<BVHNode_s>();
|
|
var qi = bvh.QuantumInverse.XYZ();
|
|
var c = bvh.BoundingBoxCenter.XYZ();
|
|
for (int i = 0; i < nodes.Count; i++)
|
|
{
|
|
var node = nodes[i];
|
|
var id = ((node.Items?.Count ?? 0) > 0) ? node.Items[0].Index : 0;
|
|
var tn = node.TotalNodes;
|
|
var bn = new BVHNode_s();
|
|
bn.Min = (node.Min - c) * qi;
|
|
bn.Max = (node.Max - c) * qi;
|
|
bn.ItemCount = (short)((tn <= 1) ? node.TotalItems : 0);
|
|
bn.ItemId = (short)((tn <= 1) ? id : node.TotalNodes);
|
|
bvhnodes.Add(bn);
|
|
}
|
|
|
|
for (int i = 0; i < trees.Count; i++)
|
|
{
|
|
var tree = trees[i];
|
|
var bt = new BVHTreeInfo_s();
|
|
bt.Min = (tree.Min - c) * qi;
|
|
bt.Max = (tree.Max - c) * qi;
|
|
bt.NodeIndex1 = (short)tree.Index;
|
|
bt.NodeIndex2 = (short)(tree.Index + tree.TotalNodes);
|
|
bvhtrees.Add(bt);
|
|
}
|
|
|
|
|
|
bvh.Nodes = new ResourceSimpleList64b_s<BVHNode_s>();
|
|
bvh.Nodes.data_items = bvhnodes.ToArray();
|
|
|
|
bvh.Trees = new ResourceSimpleList64_s<BVHTreeInfo_s>();
|
|
bvh.Trees.data_items = bvhtrees.ToArray();
|
|
|
|
return bvh;
|
|
}
|
|
|
|
public static BVHBuilderNode[] Unbuild(BVH bvh)
|
|
{
|
|
if ((bvh?.Trees?.data_items == null) || (bvh?.Nodes?.data_items == null)) return null;
|
|
|
|
var nodes = new List<BVHBuilderNode>();
|
|
foreach (var tree in bvh.Trees.data_items)
|
|
{
|
|
var bnode = new BVHBuilderNode();
|
|
bnode.Unbuild(bvh, tree.NodeIndex1, tree.NodeIndex2);
|
|
nodes.Add(bnode);
|
|
//MaxTreeNodeCount = Math.Max(MaxTreeNodeCount, tree.NodeIndex2 - tree.NodeIndex1);
|
|
}
|
|
return nodes.ToArray();
|
|
}
|
|
|
|
}
|
|
public class BVHBuilderNode
|
|
{
|
|
public List<BVHBuilderNode> Children;
|
|
public List<BVHBuilderItem> Items;
|
|
public Vector3 Min;
|
|
public Vector3 Max;
|
|
public int Index;
|
|
|
|
public int TotalNodes
|
|
{
|
|
get
|
|
{
|
|
int c = 1;
|
|
if (Children != null)
|
|
{
|
|
foreach (var child in Children)
|
|
{
|
|
c += child.TotalNodes;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
}
|
|
public int TotalItems
|
|
{
|
|
get
|
|
{
|
|
int c = Items?.Count ?? 0;
|
|
if (Children != null)
|
|
{
|
|
foreach (var child in Children)
|
|
{
|
|
c += child.TotalItems;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
}
|
|
|
|
public void Build(int itemThreshold)
|
|
{
|
|
UpdateMinMax();
|
|
if (Items == null) return;
|
|
if (Items.Count <= itemThreshold) return;
|
|
|
|
var avgsum = Vector3.Zero;
|
|
foreach (var item in Items)
|
|
{
|
|
avgsum += item.Min;
|
|
avgsum += item.Max;
|
|
}
|
|
var avg = avgsum * (0.5f / Items.Count);
|
|
int countx = 0, county = 0, countz = 0;
|
|
foreach (var item in Items)
|
|
{
|
|
var icen = (item.Min + item.Max) * 0.5f;
|
|
if (icen.X < avg.X) countx++;
|
|
if (icen.Y < avg.Y) county++;
|
|
if (icen.Z < avg.Z) countz++;
|
|
}
|
|
var target = Items.Count / 2.0f;
|
|
var dx = Math.Abs(target - countx);
|
|
var dy = Math.Abs(target - county);
|
|
var dz = Math.Abs(target - countz);
|
|
int axis = -1;
|
|
if ((dx <= dy) && (dx <= dz)) axis = 0; //x seems best
|
|
else if (dy <= dz) axis = 1; //y seems best
|
|
else axis = 2; //z seems best
|
|
|
|
var l1 = new List<BVHBuilderItem>();
|
|
var l2 = new List<BVHBuilderItem>();
|
|
foreach (var item in Items)
|
|
{
|
|
var icen = (item.Min + item.Max) * 0.5f;
|
|
bool s = false;
|
|
switch (axis)
|
|
{
|
|
default:
|
|
case 0: s = (icen.X > avg.X); break;
|
|
case 1: s = (icen.Y > avg.Y); break;
|
|
case 2: s = (icen.Z > avg.Z); break;
|
|
}
|
|
if (s) l1.Add(item);
|
|
else l2.Add(item);
|
|
}
|
|
|
|
if ((l1.Count == 0) || (l2.Count == 0)) //don't get stuck in a stack overflow...
|
|
{
|
|
var l3 = new List<BVHBuilderItem>();//we can recover from this...
|
|
l3.AddRange(l1);
|
|
l3.AddRange(l2);
|
|
if (l3.Count > 0)
|
|
{
|
|
l3.Sort((a, b) =>
|
|
{
|
|
var c = a.Min.CompareTo(b.Min); if (c != 0) return c;
|
|
return a.Max.CompareTo(b.Max);
|
|
});
|
|
l1.Clear();
|
|
l2.Clear();
|
|
var hidx = l3.Count / 2;
|
|
for (int i = 0; i < hidx; i++) l1.Add(l3[i]);
|
|
for (int i = hidx; i < l3.Count; i++) l2.Add(l3[i]);
|
|
}
|
|
else
|
|
{ return; }//nothing to see here?
|
|
}
|
|
|
|
Items = null;
|
|
Children = new List<BVHBuilderNode>();
|
|
|
|
var n1 = new BVHBuilderNode();
|
|
n1.Items = l1;
|
|
n1.Build(itemThreshold);
|
|
Children.Add(n1);
|
|
|
|
var n2 = new BVHBuilderNode();
|
|
n2.Items = l2;
|
|
n2.Build(itemThreshold);
|
|
Children.Add(n2);
|
|
|
|
Children.Sort((a, b) =>
|
|
{
|
|
return b.TotalItems.CompareTo(a.TotalItems);
|
|
}); //is this necessary?
|
|
|
|
}
|
|
public void UpdateMinMax()
|
|
{
|
|
var min = new Vector3(float.MaxValue);
|
|
var max = new Vector3(float.MinValue);
|
|
if (Items != null)
|
|
{
|
|
foreach (var item in Items)
|
|
{
|
|
min = Vector3.Min(min, item.Min);
|
|
max = Vector3.Max(max, item.Max);
|
|
}
|
|
}
|
|
if (Children != null)
|
|
{
|
|
foreach (var child in Children)
|
|
{
|
|
child.UpdateMinMax();
|
|
min = Vector3.Min(min, child.Min);
|
|
max = Vector3.Max(max, child.Max);
|
|
}
|
|
}
|
|
Min = min;
|
|
Max = max;
|
|
}
|
|
public void GatherNodes(List<BVHBuilderNode> nodes)
|
|
{
|
|
Index = nodes.Count;
|
|
nodes.Add(this);
|
|
if (Children != null)
|
|
{
|
|
foreach (var child in Children)
|
|
{
|
|
child.GatherNodes(nodes);
|
|
}
|
|
}
|
|
}
|
|
public void GatherTrees(List<BVHBuilderNode> trees)
|
|
{
|
|
if ((TotalNodes > BVHBuilder.MaxTreeNodeCount) && ((Children?.Count ?? 0) > 0))
|
|
{
|
|
foreach (var child in Children)
|
|
{
|
|
child.GatherTrees(trees);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
trees.Add(this);
|
|
}
|
|
}
|
|
|
|
public void Unbuild(BVH bvh, int nodeIndex1, int nodeIndex2)
|
|
{
|
|
var q = bvh.Quantum.XYZ();
|
|
var c = bvh.BoundingBoxCenter.XYZ();
|
|
int nodeind = nodeIndex1;
|
|
int lastind = nodeIndex2;
|
|
while (nodeind < lastind)
|
|
{
|
|
var node = bvh.Nodes.data_items[nodeind];
|
|
if (node.ItemCount <= 0) //intermediate node with child nodes
|
|
{
|
|
Children = new List<BVHBuilderNode>();
|
|
var cind1 = nodeind + 1;
|
|
var lcind = nodeind + node.ItemId; //(child node count)
|
|
while (cind1 < lcind)
|
|
{
|
|
var cnode = bvh.Nodes.data_items[cind1];
|
|
var ccount = (cnode.ItemCount <= 0) ? cnode.ItemId : 1;
|
|
var cind2 = cind1 + ccount;
|
|
var chi = new BVHBuilderNode();
|
|
chi.Unbuild(bvh, cind1, cind2);
|
|
Children.Add(chi);
|
|
cind1 = cind2;
|
|
}
|
|
nodeind += node.ItemId;
|
|
}
|
|
else //leaf node, with polygons
|
|
{
|
|
Items = new List<BVHBuilderItem>();
|
|
for (int i = 0; i < node.ItemCount; i++)
|
|
{
|
|
var item = new BVHBuilderItem();
|
|
item.Index = node.ItemId + i;
|
|
Items.Add(item);
|
|
}
|
|
//BVHBuilder.MaxNodeItemCount = Math.Max(BVHBuilder.MaxNodeItemCount, node.ItemCount);
|
|
nodeind++;
|
|
}
|
|
Min = node.Min * q + c;
|
|
Max = node.Max * q + c;
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
var fstr = (Children != null) ? (TotalNodes.ToString() + ", 0 - ") : (Items != null) ? ("i, " + TotalItems.ToString() + " - ") : "error!";
|
|
var cstr = (Children != null) ? (Children.Count.ToString() + " children") : "";
|
|
var istr = (Items != null) ? (Items.Count.ToString() + " items") : "";
|
|
if (string.IsNullOrEmpty(cstr)) return fstr + istr;
|
|
if (string.IsNullOrEmpty(istr)) return fstr + cstr;
|
|
return cstr + ", " + istr;
|
|
}
|
|
}
|
|
public class BVHBuilderItem
|
|
{
|
|
public Vector3 Min;
|
|
public Vector3 Max;
|
|
public int Index;
|
|
public Bounds Bounds;
|
|
public BoundPolygon Polygon;
|
|
}
|
|
|
|
|
|
|
|
[Flags] public enum EBoundMaterialFlags : ushort
|
|
{
|
|
NONE = 0,
|
|
FLAG_STAIRS = 1,
|
|
FLAG_NOT_CLIMBABLE = 1 << 1,
|
|
FLAG_SEE_THROUGH = 1 << 2,
|
|
FLAG_SHOOT_THROUGH = 1 << 3,
|
|
FLAG_NOT_COVER = 1 << 4,
|
|
FLAG_WALKABLE_PATH = 1 << 5,
|
|
FLAG_NO_CAM_COLLISION = 1 << 6,
|
|
FLAG_SHOOT_THROUGH_FX = 1 << 7,
|
|
FLAG_NO_DECAL = 1 << 8,
|
|
FLAG_NO_NAVMESH = 1 << 9,
|
|
FLAG_NO_RAGDOLL = 1 << 10,
|
|
FLAG_VEHICLE_WHEEL = 1 << 11,
|
|
FLAG_NO_PTFX = 1 << 12,
|
|
FLAG_TOO_STEEP_FOR_PLAYER = 1 << 13,
|
|
FLAG_NO_NETWORK_SPAWN = 1 << 14,
|
|
FLAG_NO_CAM_COLLISION_ALLOW_CLIPPING = 1 << 15,
|
|
}
|
|
[TC(typeof(EXP))] public struct BoundMaterial_s : IMetaXmlItem
|
|
{
|
|
|
|
public uint Data1;
|
|
public uint Data2;
|
|
|
|
public BoundsMaterialType Type
|
|
{
|
|
get => (BoundsMaterialType)(Data1 & 0xFFu);
|
|
set => Data1 = ((Data1 & 0xFFFFFF00u) | ((byte)value & 0xFFu));
|
|
}
|
|
|
|
public byte ProceduralId
|
|
{
|
|
get => (byte)((Data1 >> 8) & 0xFFu);
|
|
set => Data1 = ((Data1 & 0xFFFF00FFu) | ((value & 0xFFu) << 8));
|
|
}
|
|
|
|
public byte RoomId
|
|
{
|
|
get => (byte)((Data1 >> 16) & 0x1Fu);
|
|
set => Data1 = ((Data1 & 0xFFE0FFFFu) | ((value & 0x1Fu) << 16));
|
|
}
|
|
|
|
public byte PedDensity
|
|
{
|
|
get => (byte)((Data1 >> 21) & 0x7u);
|
|
set => Data1 = ((Data1 & 0xFF1FFFFFu) | ((value & 0x7u) << 21));
|
|
}
|
|
|
|
public EBoundMaterialFlags Flags
|
|
{
|
|
get => (EBoundMaterialFlags)(((Data1 >> 24) & 0xFFu) | ((Data2 & 0xFFu) << 8));
|
|
set
|
|
{
|
|
Data1 = (Data1 & 0x00FFFFFFu) | (((ushort)value & 0x00FFu) << 24);
|
|
Data2 = (Data2 & 0xFFFFFF00u) | (((ushort)value & 0xFF00u) >> 8);
|
|
}
|
|
}
|
|
|
|
public byte MaterialColorIndex
|
|
{
|
|
get => (byte)((Data2 >> 8) & 0xFFu);
|
|
set => Data2 = ((Data2 & 0xFFFF00FFu) | ((value & 0xFFu) << 8));
|
|
}
|
|
|
|
public ushort Unk4
|
|
{
|
|
get => (ushort)((Data2 >> 16) & 0xFFFFu);
|
|
set => Data2 = ((Data2 & 0x0000FFFFu) | ((value & 0xFFFFu) << 16));
|
|
}
|
|
|
|
|
|
public void WriteXml(StringBuilder sb, int indent)
|
|
{
|
|
YbnXml.ValueTag(sb, indent, "Type", Type.Index.ToString());
|
|
YbnXml.ValueTag(sb, indent, "ProceduralID", ProceduralId.ToString());
|
|
YbnXml.ValueTag(sb, indent, "RoomID", RoomId.ToString());
|
|
YbnXml.ValueTag(sb, indent, "PedDensity", PedDensity.ToString());
|
|
YbnXml.StringTag(sb, indent, "Flags", Flags.ToString());
|
|
YbnXml.ValueTag(sb, indent, "MaterialColourIndex", MaterialColorIndex.ToString());
|
|
YbnXml.ValueTag(sb, indent, "Unk", Unk4.ToString());
|
|
}
|
|
public void ReadXml(XmlNode node)
|
|
{
|
|
Type = (byte)Xml.GetChildUIntAttribute(node, "Type", "value");
|
|
ProceduralId = (byte)Xml.GetChildUIntAttribute(node, "ProceduralID", "value");
|
|
RoomId = (byte)Xml.GetChildUIntAttribute(node, "RoomID", "value");
|
|
PedDensity = (byte)Xml.GetChildUIntAttribute(node, "PedDensity", "value");
|
|
Flags = Xml.GetChildEnumInnerText<EBoundMaterialFlags>(node, "Flags");
|
|
MaterialColorIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialColourIndex", "value");
|
|
Unk4 = (ushort)Xml.GetChildUIntAttribute(node, "Unk", "value");
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Data1.ToString() + ", " + Data2.ToString() + ", "
|
|
+ Type.ToString() + ", " + ProceduralId.ToString() + ", " + RoomId.ToString() + ", " + PedDensity.ToString() + ", "
|
|
+ Flags.ToString() + ", " + MaterialColorIndex.ToString() + ", " + Unk4.ToString();
|
|
}
|
|
|
|
}
|
|
[TC(typeof(EXP))] public struct BoundMaterialColour
|
|
{
|
|
public byte R { get; set; }
|
|
public byte G { get; set; }
|
|
public byte B { get; set; }
|
|
public byte A { get; set; } //GIMS EVO saves this as "opacity" 0-100
|
|
public override string ToString()
|
|
{
|
|
//return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString();
|
|
return R.ToString() + ", " + G.ToString() + ", " + B.ToString() + ", " + A.ToString();
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public struct BoundsMaterialType
|
|
{
|
|
public byte Index { get; set; }
|
|
|
|
public BoundsMaterialData MaterialData
|
|
{
|
|
get
|
|
{
|
|
return BoundsMaterialTypes.GetMaterial(this);
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return BoundsMaterialTypes.GetMaterialName(this);
|
|
}
|
|
|
|
public static implicit operator byte(BoundsMaterialType matType)
|
|
{
|
|
return matType.Index; //implicit conversion
|
|
}
|
|
|
|
public static implicit operator BoundsMaterialType(byte b)
|
|
{
|
|
return new BoundsMaterialType() { Index = b };
|
|
}
|
|
}
|
|
[TC(typeof(EXP))] public class BoundsMaterialData
|
|
{
|
|
public string Name { get; set; }
|
|
public string Filter { get; set; }
|
|
public string FXGroup { get; set; }
|
|
public string VFXDisturbanceType { get; set; }
|
|
public string RumbleProfile { get; set; }
|
|
public string ReactWeaponType { get; set; }
|
|
public string Friction { get; set; }
|
|
public string Elasticity { get; set; }
|
|
public string Density { get; set; }
|
|
public string TyreGrip { get; set; }
|
|
public string WetGrip { get; set; }
|
|
public string TyreDrag { get; set; }
|
|
public string TopSpeedMult { get; set; }
|
|
public string Softness { get; set; }
|
|
public string Noisiness { get; set; }
|
|
public string PenetrationResistance { get; set; }
|
|
public string SeeThru { get; set; }
|
|
public string ShootThru { get; set; }
|
|
public string ShootThruFX { get; set; }
|
|
public string NoDecal { get; set; }
|
|
public string Porous { get; set; }
|
|
public string HeatsTyre { get; set; }
|
|
public string Material { get; set; }
|
|
|
|
public Color Colour { get; set; }
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
}
|
|
|
|
public static class BoundsMaterialTypes
|
|
{
|
|
private static Dictionary<string, Color> ColourDict;
|
|
public static List<BoundsMaterialData> Materials;
|
|
|
|
public static void Init(GameFileCache gameFileCache)
|
|
{
|
|
var rpfman = gameFileCache.RpfMan;
|
|
|
|
var dic = new Dictionary<string,Color>();
|
|
string filename2 = "common.rpf\\data\\effects\\materialfx.dat";
|
|
string txt2 = rpfman.GetFileUTF8Text(filename2);
|
|
AddMaterialfxDat(txt2, dic);
|
|
|
|
ColourDict = dic;
|
|
|
|
var list = new List<BoundsMaterialData>();
|
|
string filename = "common.rpf\\data\\materials\\materials.dat";
|
|
if (gameFileCache.EnableDlc)
|
|
{
|
|
filename = "update\\update.rpf\\common\\data\\materials\\materials.dat";
|
|
}
|
|
string txt = rpfman.GetFileUTF8Text(filename);
|
|
AddMaterialsDat(txt, list);
|
|
|
|
Materials = list;
|
|
}
|
|
|
|
//Only gets the colors
|
|
private static void AddMaterialfxDat(string txt, Dictionary<string, Color> dic)
|
|
{
|
|
dic.Clear();
|
|
if (txt == null) return;
|
|
|
|
string[] lines = txt.Split('\n');
|
|
string startLine = "MTLFX_TABLE_START";
|
|
string endLine = "MTLFX_TABLE_END";
|
|
|
|
for (int i = 1; i < lines.Length; i++)
|
|
{
|
|
var line = lines[i];
|
|
|
|
if (line[0] == '#') continue;
|
|
if (line.StartsWith(startLine)) continue;
|
|
if (line.StartsWith(endLine)) break;
|
|
|
|
string[] parts = line.Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries);
|
|
|
|
if (parts.Length < 5) continue; // FXGroup R G B ...
|
|
|
|
int cp = 0;
|
|
Color c = new Color();
|
|
c.A = 0xFF;
|
|
string fxgroup = string.Empty;
|
|
for (int p = 0; p < parts.Length; p++)
|
|
{
|
|
string part = parts[p].Trim();
|
|
if (string.IsNullOrWhiteSpace(part)) continue;
|
|
switch (cp)
|
|
{
|
|
case 0: fxgroup = part; break;
|
|
case 1: c.R = byte.Parse(part); break;
|
|
case 2: c.G = byte.Parse(part); break;
|
|
case 3: c.B = byte.Parse(part); break;
|
|
}
|
|
cp++;
|
|
}
|
|
dic.Add(fxgroup, c);
|
|
}
|
|
}
|
|
|
|
private static void AddMaterialsDat(string txt, List<BoundsMaterialData> list)
|
|
{
|
|
list.Clear();
|
|
if (txt == null) return;
|
|
string[] lines = txt.Split('\n');
|
|
for (int i = 1; i < lines.Length; i++)
|
|
{
|
|
var line = lines[i];
|
|
if (line.Length < 20) continue;
|
|
if (line[0] == '#') continue;
|
|
string[] parts = line.Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries);
|
|
if (parts.Length < 10) continue;
|
|
int cp = 0;
|
|
BoundsMaterialData d = new BoundsMaterialData();
|
|
for (int p = 0; p < parts.Length; p++)
|
|
{
|
|
string part = parts[p].Trim();
|
|
if (string.IsNullOrWhiteSpace(part)) continue;
|
|
switch (cp)
|
|
{
|
|
case 0: d.Name = part; break;
|
|
case 1: d.Filter = part; break;
|
|
case 2: d.FXGroup = part; break;
|
|
case 3: d.VFXDisturbanceType = part; break;
|
|
case 4: d.RumbleProfile = part; break;
|
|
case 5: d.ReactWeaponType = part; break;
|
|
case 6: d.Friction = part; break;
|
|
case 7: d.Elasticity = part; break;
|
|
case 8: d.Density = part; break;
|
|
case 9: d.TyreGrip = part; break;
|
|
case 10: d.WetGrip = part; break;
|
|
case 11: d.TyreDrag = part; break;
|
|
case 12: d.TopSpeedMult = part; break;
|
|
case 13: d.Softness = part; break;
|
|
case 14: d.Noisiness = part; break;
|
|
case 15: d.PenetrationResistance = part; break;
|
|
case 16: d.SeeThru = part; break;
|
|
case 17: d.ShootThru = part; break;
|
|
case 18: d.ShootThruFX = part; break;
|
|
case 19: d.NoDecal = part; break;
|
|
case 20: d.Porous = part; break;
|
|
case 21: d.HeatsTyre = part; break;
|
|
case 22: d.Material = part; break;
|
|
}
|
|
cp++;
|
|
}
|
|
if (cp != 23)
|
|
{ }
|
|
|
|
Color c;
|
|
if ((ColourDict != null) && (ColourDict.TryGetValue(d.FXGroup, out c)))
|
|
{
|
|
d.Colour = c;
|
|
}
|
|
else
|
|
{
|
|
d.Colour = new Color(0xFFCCCCCC);
|
|
}
|
|
|
|
|
|
list.Add(d);
|
|
}
|
|
|
|
|
|
//StringBuilder sb = new StringBuilder();
|
|
//foreach (var d in list)
|
|
//{
|
|
// sb.AppendLine(d.Name);
|
|
//}
|
|
//string names = sb.ToString();
|
|
|
|
}
|
|
|
|
|
|
public static BoundsMaterialData GetMaterial(BoundsMaterialType type)
|
|
{
|
|
if (Materials == null) return null;
|
|
if (type.Index >= Materials.Count) return null;
|
|
return Materials[type.Index];
|
|
}
|
|
|
|
public static BoundsMaterialData GetMaterial(byte index)
|
|
{
|
|
if (Materials == null) return null;
|
|
if ((int)index >= Materials.Count) return null;
|
|
return Materials[index];
|
|
}
|
|
|
|
public static string GetMaterialName(BoundsMaterialType type)
|
|
{
|
|
var m = GetMaterial(type);
|
|
if (m == null) return string.Empty;
|
|
return m.Name;
|
|
}
|
|
|
|
public static Color GetMaterialColour(BoundsMaterialType type)
|
|
{
|
|
var m = GetMaterial(type);
|
|
if (m == null) return new Color(0xFFCCCCCC);
|
|
return m.Colour;
|
|
}
|
|
}
|
|
|
|
|
|
}
|