CodeWalker/GameFiles/FileTypes/YdrFile.cs
2017-09-21 20:33:05 +10:00

60 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class YdrFile : GameFile, PackedFile
{
public Drawable Drawable { get; set; }
public YdrFile() : base(null, GameFileType.Ydr)
{
}
public YdrFile(RpfFileEntry entry) : base(entry, GameFileType.Ydr)
{
}
public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = new ResourceDataReader(resentry, data);
//MemoryUsage = 0;
try
{
Drawable = rd.ReadBlock<Drawable>();
Drawable.Owner = this;
//MemoryUsage += Drawable.MemoryUsage; //uses decompressed filesize now...
}
catch (Exception ex)
{
string err = ex.ToString();
}
Loaded = true;
}
}
}